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Thread: Wizards Spells Known
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2008-11-26, 06:19 AM (ISO 8601)
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Wizards Spells Known
If building a Wizard at level >1, how do you work out how many spells you have in your spellbook?
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2008-11-26, 06:26 AM (ISO 8601)
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Re: Wizards Spells Known
"A wizard begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any; see School Specialization, below) plus three 1st-level spells of your choice. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice."
sauce
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2008-11-26, 06:27 AM (ISO 8601)
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Re: Wizards Spells Known
The minimum is I think the beginning amount you start with, then 2 new spells every level above 1 you're going up. Each spell you buy after that you pay for the cost, but I'm not entirely sure.
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2008-11-26, 06:42 AM (ISO 8601)
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Re: Wizards Spells Known
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2008-11-26, 06:47 AM (ISO 8601)
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Re: Wizards Spells Known
3+Int + 2 per wizard lvl above 1st
(so 21+ >0 level spells at 10th level)
plus anything extra for school specialism, prestige classing, feat cheese, etc.
Your DM may rule that you get more spells than the base, either giving them to you gratis, or requiring you to buy in extra spells with your WBL cash (100gp/spell lvl IIRC).Last edited by bosssmiley; 2008-11-26 at 06:51 AM.
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2008-11-26, 06:50 AM (ISO 8601)
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Re: Wizards Spells Known
Whoops. I totally missed the ">" in your OP.
You get two free spells to add to your book at each level.
Then, you can pay for more out of WBL.
How much they cost will depend on your DM. It's 100gp per page to scribe them into your book - so spell level x 100 per spell, until you get a Blessed Book. To get the spell to scribe in the first place, you might have to buy a scroll, or you might be able to copy from another wizard's book at an additional cost of 50gp per page, or you might be able to trade spells with a colleague without spending gold. So the maximum cost is 100gp per spell level plus the cost of a scroll, while the minimum cost is zero if your DM will let you away with having bartered for the spell and having a Blessed Book.
^ bosssmiley, I don't think you get bonus spells known relating to your chosen school.
Do note however that the Collegiate Wizard feat from Complete Arcane can boost your spells known, increasing it to 6+int at first level and 4 at each subsequent level. Can be handy if your DM's rulings on wealth-to-spells are either restrictive or unclear.Last edited by kamikasei; 2008-11-26 at 06:59 AM.
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2008-11-26, 06:57 AM (ISO 8601)
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Re: Wizards Spells Known
Also, if you enter a PrC that requires you to ban a school, do you lose the ability to cast spells that you already knew from that school?
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2008-11-26, 07:03 AM (ISO 8601)
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Re: Wizards Spells Known
Last edited by Evil DM Mark3; 2008-11-26 at 07:04 AM.
GNU Terry Pratchett
My DMing advice.
Hong Kong
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2008-11-26, 07:04 AM (ISO 8601)
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Re: Wizards Spells Known
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2008-11-26, 07:05 AM (ISO 8601)
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Re: Wizards Spells Known
GNU Terry Pratchett
My DMing advice.
Hong Kong
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2008-11-26, 07:19 AM (ISO 8601)
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Re: Wizards Spells Known
Incantarix doesn' say one way or the other.
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