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Thread: Unarmed Gestalt Build
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2008-11-26, 02:01 PM (ISO 8601)
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Unarmed Gestalt Build
I'm planning to create a level 20 unarmed gestalt build. (I don't care how unoptimized this flavor can be) I don't want to shapeshift, nor do I want to use magic (magic items are OK, wizard/cleric is not).
So far, I'm thinking of Monk, Reaping Mauler and Swashbuckler, in no particular order. Any suggestions?
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2008-11-26, 02:15 PM (ISO 8601)
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Re: Unarmed Gestalt Build
Barbarian 1/Warblade 19// Non Psionic Thri-Keen 3/Monk 11/ Kensai 4/ Rogue 1/ Swordsage 1
Using the Lion Totem variant of the Barbarian for pounce.
EDIT: You can get 24 attacks at full AB at level 20.Last edited by Emperor Tippy; 2008-11-26 at 02:16 PM.
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2008-11-26, 02:15 PM (ISO 8601)
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Re: Unarmed Gestalt Build
Hmmm... Magic Items are okay?
How about throwing a Totemist (from Magic of Incarnum) on one side of the build? It would be totally stylish, and it would work nicely for an unarmed build in all kinds of ways.
^:Last edited by AmberVael; 2008-11-26 at 02:15 PM.
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2008-11-26, 02:17 PM (ISO 8601)
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Re: Unarmed Gestalt Build
Just do it as Sneak-attack Fighter + Monk.
Full-BAB + Flurry of Blows + 2-weapon fighting gives you lots of attacks without adding anything obscure. And each one gets sneak attack dice. Lots of them.
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2008-11-26, 02:17 PM (ISO 8601)
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2008-11-26, 02:19 PM (ISO 8601)
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Re: Unarmed Gestalt Build
Avatar generously created by ukuleleninja
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2008-11-26, 02:19 PM (ISO 8601)
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Re: Unarmed Gestalt Build
Lion Totem Barbarian: Complete Champion
Warblade and Swordsage: Tome of Battle (which also has a bunch of feats you will want to take).
Non-Psionic Thri-Keen: Monster Manual 2
Kensai: Complete Warrior
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2008-11-26, 02:20 PM (ISO 8601)
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Re: Unarmed Gestalt Build
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2008-11-26, 02:34 PM (ISO 8601)
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Re: Unarmed Gestalt Build
Originally Posted by Emperor Tippy
As a race, I'm happy with Humanoids.
I've never been able to understand stances properly, would you mind summarizing them?
Wouldn't Bear Totem work better than Lion Totem?Last edited by Eloel; 2008-11-26 at 02:36 PM.
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2008-11-26, 02:37 PM (ISO 8601)
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Re: Unarmed Gestalt Build
Yes. The whole point is to get a Speed fist for the extra attack.
As a race, I'm happy with Humanoids.
I've never been able to understand stances properly, would you mind summarizing them?
Wouldn't Bear Totem work better than Lion Totem?
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2008-11-26, 02:39 PM (ISO 8601)
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Re: Unarmed Gestalt Build
I don't have complete champion, but isnt
http://www.d20srd.org/srd/variant/cl...mClassFeatures
the Lion Totem you're talking about? I see no pounce there...
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2008-11-26, 02:40 PM (ISO 8601)
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Re: Unarmed Gestalt Build
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2008-11-26, 02:43 PM (ISO 8601)
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Re: Unarmed Gestalt Build
Last edited by Human Paragon 3; 2008-11-26 at 02:43 PM.
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2008-11-26, 02:49 PM (ISO 8601)
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Re: Unarmed Gestalt Build
What stances/maneuvres do you suggest?
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2008-11-26, 02:51 PM (ISO 8601)
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Re: Unarmed Gestalt Build
Balance on the Air for Swordsage. Your IL is high enough thanks to Warblade. It gives you continuous Air Walk (as the spell). And your Rogue level let's you qualify for Craven so you don't really need Assassin's Stance.
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2008-11-26, 02:54 PM (ISO 8601)
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Re: Unarmed Gestalt Build
I'd probably replace the Monk-levels with two levels of Monk, some Unarmed Swordsage and Shadow Sun Ninja, but otherwise Tippy's build is sound. Although Kensai seems wasteful if Necklace of Natural Attacks is allowed - it's basically standard-priced weapon enhancements for Unarmed Strikes. Of course, you'd be fine as a Human too - just a tad weaker. Still, you can get:
-Whirling Frenzy (pick up Extra Rage or two to actually make use of it)
-Greater Flurry
-Snap Kick
-Haste
-Two-Weapon Fighting
-Raging Mongoose
-Time Stands Still
for a total of (4+2+1+1+1+3+2)*2=28 attacks. I'd probably suggest Telflammar Shadowlord [Unapproachable East]/Crinti Shadow Marauder [Shining South] if available and going for Shadow Pouncer - you get a nice number of Shadow-movement abilities from Shadow Hand and once you're finished, you can Shadow Blink > Full Attack, Shadow Jaunt > Full Attack and Shadow Stride > Full Attack in the same round - so 3 full attacks in a turn using a pattern you can repeat an arbitrary number of times (although you need a turn to recoup the maneuvers; you could use the Marauder/Shadowlord abilities or items for extras though). Since your full attack contains 12 attacks, you'll easily do 36 on high levels. Just pimp out your Unarmed Strike size and you should be dealing the prerequisite few thousand damage per turn against poor AC opponents - add that ability to your Unarmed Strike which heals you half the base weapon damage dealt with every strike and you'll be rockin'.Last edited by Eldariel; 2008-11-26 at 03:26 PM.
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2008-11-26, 03:24 PM (ISO 8601)
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2008-11-26, 03:25 PM (ISO 8601)
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Re: Unarmed Gestalt Build
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2008-11-26, 03:28 PM (ISO 8601)
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2008-11-26, 03:29 PM (ISO 8601)
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Re: Unarmed Gestalt Build
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2008-11-26, 03:32 PM (ISO 8601)
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2008-11-26, 03:47 PM (ISO 8601)
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Re: Unarmed Gestalt Build
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2008-11-26, 04:40 PM (ISO 8601)
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Re: Unarmed Gestalt Build
I would like to throw out an Ethereal Filcher/Monk//Unarmed Swordsage using the Oncoming Storm and Coin’s Edge Disciplines.
At level 20, I could have gotten 72(I think) attacks per round.
And that's not even including any serious optimization.
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2008-11-26, 05:22 PM (ISO 8601)
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2008-11-27, 02:22 AM (ISO 8601)
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Re: Unarmed Gestalt Build
Gravetouched Ghoul2(LM p103)/Hexblade4/Marshal2/Blackguard10/Kensai2//Fighter2/Warblade4/DreadCommando5/Warblade9
Feats of interest. Power Attack, Cleave, Imp Sunder (prereqs), Ability Focus(Paralysis), Dreadful Wrath (or Frightening Presence), Rapid Strike, Improved Rapid Strike, Divine Might, Craven, and maybe Combat Brute since you already have Imp Sunder. Oh, and Improved Init :)
Manuevers of interest
Pouncing Charge, Xing Mongooses, Sudden Leap, Anything else?
Features of interest
Dark Companion (PHBII), revised Hexblade (WotC site)
Stats
Cha > Str > Dex > Wis > Int
Your primary weapon is going to be your claws, but you can also bite. You can stealth around at full speed, even in Mithril Full Plate if you want. When you engage foes, you'll win initiative with your MASSIVE init modifier (9 + dex + cha). Move your Dark Companion over them (-2 everything), Hex them (-2 to AC and saves) and then initiate Pouncing Charge. Since its a charge, it triggers Dreadful Wrath, incuring another -2 to AC and saves. You'll get full attacks with both claws thanks to Improved Rapid Strike. You can PA a bit if you want, and definite use Divine Might. That means 9 claw attacks if you include Haste (Boots of Speed?), and a bite. Thats 10 chances for you foe to be paralyzed. Your DC should be very high, since its a function of your HD, your +cha modifier, and all of the penalties you've stacked on them from Dark Companion, Hex, Dreadful Wrath, and Aura of Dispair. Oh, and you also took Ability Focus(Paralysis) for another 2. IF for some reason your foe isn't either dead from the damage or paralysed for 1d4+1 rounds, you can follow up by boosting Raging Mongoose and making 14 attacks, all with bonus PA damage from Momentum Swing (Combat Brute). Sure, its not crazy 2handed PA damage, but meh.
Oh, and defences are all right too, you have the normal gambit of Undead Immunities, plus cha to saves twice (Hexblade and Blackguard are very different abilities), Mettle, Blackguard spellcasting (meh), and a couple other features.
So, what do you think of my ghoulish delight? Don't be fooled by the 1d4 claw damage, this guy is lethal!
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2008-11-27, 03:21 AM (ISO 8601)
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2008-11-27, 03:41 AM (ISO 8601)
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Re: Unarmed Gestalt Build
On the speed issue, isn't there a Quarterstaff in the Epic Level Handbook - which has been issued with 3.5 errata, so I think we can consider it - that has both ends of it enchanted with speed, and it says you gain an attack with each end? I couldn't find anything in its entry to denote this was only because it was an epic item.
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2008-11-27, 04:30 AM (ISO 8601)
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Re: Unarmed Gestalt Build
I'm surprised no one has mentioned improving the unarmed strike damage yet. Get Improved natural attack, three levels in Fist of the Forest, 10 in Initiate of Draconic mysteries, maybe Psychic Warrior for Expansion, and you're all set for massive damage.
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2008-11-27, 04:42 AM (ISO 8601)
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Re: Unarmed Gestalt Build
More attacks tends to have a batter damage output.
(Although, combining both has the best.)Sig'd
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2008-11-27, 04:56 AM (ISO 8601)
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Re: Unarmed Gestalt Build
I happen to like the Kensai but I think just going with an "Amulet of Natural attacks" from Savage species is best.
It acts like any other item for enchanting your unarmed attacks with like a +3k price tag in the begining I think. So you can have +5 fists of doom with +5 bonuses.
Otherwise I would fit all 10 lvls of Kensai in there if you are not going to hunt this item down and make it yours.
Also do you plan to take Monk up to lvl 20? If not then Superior unarmed strike out of Tome of Battle adds 4 to your effective monk lvl for hand to hand damage. Improved natural attack increases the size of the dice as if your size went up one category. Also Snap Kick from Tome of battle allows one extra unarmed attack per full attack.I must not fear.
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