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  1. - Top - End - #271
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    EvilClericGuy

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    Default Re: Vote Up A Villain IV! [Now Voting: Motivation] (3.5)

    I am wondering how it will have a motive other than survival if it has no int score , for that mater how dose it have an alignment ?
    Quote Originally Posted by ToySoldierCPlus View Post
    Now you're attempting to model physics when arguing your case for armor made by a guy who explicitly tells the laws of physics to sit down and shut up whenever he starts tinkering stacking with regular armor. Stop that.
    Miny city!
    Industrial miny city!
    transportation!
    round one, fight!

  2. - Top - End - #272
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    Default Re: Vote Up A Villain IV! [Now Voting: Motivation] (3.5)

    Quote Originally Posted by kopout
    I am wondering how it will have a motive other than survival if it has no int score , for that mater how dose it have an alignment?
    We had this debate already, kopout. I'm rescinding the Mindless trait to give it an Int score, and in return not giving it any supernatural abilities to keep it away from becoming an aberration.

    Quote Originally Posted by Saint Nil View Post
    CE vermin something worse? I hope I'm not the only person hoping for a monster made of a bunch of smaller insects.
    It won't be.
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  3. - Top - End - #273
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    EvilClericGuy

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    Default Re: Vote Up A Villain IV! [Now Voting: Motivation] (3.5)

    Quote Originally Posted by afroakuma View Post
    We had this debate already, kopout. I'm rescinding the Mindless trait to give it an Int score, and in return not giving it any supernatural abilities to keep it away from becoming an aberration.
    thank you I vote for Grater good
    Quote Originally Posted by Saint Nil View Post
    CE vermin something worse? I hope I'm not the only person hoping for a monster made of a bunch of smaller insects.
    sadly that would probably give it the swarm sub type . and after the incorporable Ooze swarm that is frownd upon
    Last edited by kopout; 2008-12-01 at 04:58 PM.
    Quote Originally Posted by ToySoldierCPlus View Post
    Now you're attempting to model physics when arguing your case for armor made by a guy who explicitly tells the laws of physics to sit down and shut up whenever he starts tinkering stacking with regular armor. Stop that.
    Miny city!
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    transportation!
    round one, fight!

  4. - Top - End - #274
    Ogre in the Playground
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    Default Re: Vote Up A Villain IV! [Now Voting: Motivation] (3.5)

    Toss in another vote for Insanity!

  5. - Top - End - #275
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    Default Re: Vote Up A Villain IV! [Now Voting: Motivation] (3.5)

    Quote Originally Posted by Saint Nil View Post
    CE vermin something worse? I hope I'm not the only person hoping for a monster made of a bunch of smaller insects.
    Like Swarm from the Marvelverse! He's a villain made up of bees with Nazi sympathies!
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  6. - Top - End - #276
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    Default Re: Vote Up A Villain IV! [Now Voting: Motivation] (3.5)

    Survival sounds interesting.
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  7. - Top - End - #277
    Ogre in the Playground
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    Default Re: Vote Up A Villain IV! [Now Voting: Motivation] (3.5)

    I'd like to switch my vote from Hunger to Survival. (The former will never make it in, and the latter might include aspects of the same). A ruthless icky creature devoted to continuing its own existence at all costs sounds pretty juicy to me.

  8. - Top - End - #278
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    Default Re: Vote Up A Villain IV! [Now Voting: Motivation] (3.5)

    Alright, we're done! Our sinister subspecimen will be motivated by Survival!

    The finished villain, the Augmoha, will be published tomorrow.
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  9. - Top - End - #279
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    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete] (3.5)

    The Augmoha
    Large Vermin [Augmented]
    HD 12d8+60 (114 hp)
    Speed 30 ft. (6 squares); burrow 120 ft. ; fly 10 ft. (clumsy)
    Init: +6
    AC 19; touch 11; flat-footed 17 (+8 natural, +2 Dex, -1 size)
    BAB +9; Grp +18
    Attack Bite +14 melee (2d6+5 and poison, 19-20/x2) or claw +13 melee (1d8+5)
    Full Attack Bite +14 melee (2d6+5 and poison, 19-20/x2) and 4 claws +8 melee (1d8+2)
    Space 10 ft.; Reach 5 ft.
    Special Attacks Infestation, pheromones, poison, pounce, secrete web, glue
    Special Qualities Cognitive ganglia, blindsight, scent, cold vulnerability
    Saves Fort +12 Ref +8 Will +11
    Abilities Str 21, Dex 14, Con 20, Int 10, Wis 21, Cha 15
    Skills Hide +6, Listen +12, Sense Motive +13, Spot +12
    Feats Cleave, Improved Initiative, Iron Will, Lightning Reflexes, Weapon Focus (bite)
    Challenge Rating 8 supposedly. >:D
    Alignment Chaotic evil

    The augmoha, or "dragon botworm", is a terrifyingly cunning giant onychophoran.

    The augmoha is fully 20 ft. in length, although able to squeeze into a roughly 5 ft. cube if needed. Most of its body is long and wormlike, with a mucous sheath that covers the orifices on its upper body. These are retractible claws and a large pair of odonatal wings that are usually retained in the main mass. The last seven or eight feet of its body divide into long, powerful tentacles, which it uses for stability and to propel itself at rapid speeds despite its shape. The augmoha's mouth is predatory, with many thin, tiny, fluted fangs and a powerful crushing mandible. It lacks optical organs, with its head instead a smooth cowl of carapace. The whole of its body is a sickening gray.

    Combat
    The augmoha usually engages in combat within a prepared environment festooned with webbing and burrowed pit traps. It will usually attempt to immobilize a "hive" creature with glue, then close to melee to deliver an infestation. If it senses a major threat, it will pounce and employ bite attacks with extreme abandon.

    Infestation (Ex) The augmoha stores many thousands of insect larvae, maggots and imagos in its mucus. Once per day it may deliver a changed pheromone through its skin that awakens these insects as a free action. This immediately summons a centipede swarm and a locust swarm, which assault all living creatures in the area other than the augmoha and one another. If it uses this action during a successful claw attack, the swarms are formed in the victim's square and immediately get one attack each against the victim.

    Pheromones (Ex) The augmoha exudes a powerful pheromone constantly in a 240 ft. radius. This pheromone penetrates stone (but not lead) and can be detected as a sickening odor by most creatures. Those who fail a Fortitude save (DC 21) are immediately nauseated for 1 round and then become sickened while in the effect radius. The augmoha may exude additional pheromones as a move action, forcing a new save even for those who have made their original save. Dragons, half-dragons and other dragon-kin are affected much more strongly by this pheromone. They can detect it from up to a mile away, and within the radius are affected four times as strongly as other creatures (save DC 36).

    Poison (Ex) Injury, Fortitude DC 21, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.

    Secrete Web (Ex) As a full-round action, the augmoha may fill an area of up to 10 ft. cubed with a sticky webbing, as the web spell. This webbing degrades in 1d4 days. The Reflex save DC is 21.

    Glue (Ex) The augmoha can spit glue as a standard action. This glob of viscous ooze has a range increment of 20 ft. and acts as a tanglefoot bag (Reflex save DC 21). A DC 20 Strength check is needed to tear free of the glue.

    Cognitive Ganglia (Ex) The augmoha's thought processes are divided into six long neutral ganglia which operate together via corpora callosa. This unusual protobrain makes the augmoha effectively immune to mind-affecting attacks and effects.

    Scent (Ex) The augmoha can detect the odor of vomit from up to 150 ft. away (75 ft. if the vomit is downwind, 300 if upwind).

    Cold Vulnerability (Ex) The augmoha takes double damage from cold.

    The Augmoha


    A creature from a far-off, barren world, the augmoha was found as a larva by an exploratory researcher who took it to chronicle various fauna of his travels. After the vermin's bite confined him to his bed, he sold it to a sorcerer who took an interest in his materials.

    This sorcerer was later traded for the worm-thing by a fellow, who had vengeful designs on a half-dragon colleague. Testing the creature's poison and adhesion, this wicked caster found that it could cause paralytic numbness - perfect to eliminate his rival.

    This rival, Kelerne, worked on the floor above. The jealous sorcerer slipped the augmoha through the cracks into the floor, where the miniscule thing hid until it sensed warm prey. Using its glue, it stuck itself over Kelerne's hamstring and sunk its teeth in deep, numbing the area and slowly coating itself in a mucous goo.

    Kelerne sickened slowly, not realizing that her leg, slightly numb, had a narrow calcinated lump on it that was gradually poisoning her to death. The augmoha, meanwhile, absorbed nutrients into itself that were not present on its home world, nutrients which made it stronger and hardier. Mutations ensued, and the magic of the sorceress' half-dragon blood szped the augmoha's growth.

    Finally, when a medic found the weakened Kelerne near death, he brought her to a cleric. The examination found a rock-hard tumor on her calf, which they cut open delicately, releasing the writhing worm within. Larger and stronger than before, the augmoha sensed danger and fled, squirming under the door-crack.

    The Villainous Turn


    Hiding in the packs of a wizard heading out for adventure, the augmoha had plenty of choices to satiate its hunger during the journey. At last, the adventurers ended up in a dragon's lair. Unfortunately, the dragon proved the stronger, and the augmoha's store of rotted human soon dwindled. However, a new opportunity had presented itself - large, warm boulders that had a similar scent to Kelerne. The augmoha burrowed through the solid surface, and found itself inside its first dragon egg.

    The dragon parent returned a week later to find a large crack in three of its eggs, with the remains of embryonic wyrmlings strewn through the nest. A choking odor was the dragon's only clue, and it contacted other wyrms for help in gaining vengeance.

    Meanwhile, the augmoha began absorbing strength and intelligence from the wyrmlings it consumed. With this new power came new awareness, and a new taste for both blood and meat.

    Now the augmoha began to choose. Among all the world's predators, it had made enemies of the worst. It had to plan to eat, to find food stores and exploit them. And so it went back to humans. Burrowing into their homes and buildings, bringing thick infestations of disease-bearing insects and a debilitating odor, the augmoha began destroying whole towns to gorge itself, knowing its pheromones would draw nearby dragons. This exposed their whereabouts and gave the augmoha new targets. So far, the augmoha has consumed over 60 dragon eggs.

    Encounters


    The augmoha has experienced adventurers more than once. It now prepares an underground lair wherever it intends to strike. The odor from its pheromones is most immediately noticeable, and is usually maybe one week's warning that carnage is en route. The augmoha strikes individual targets first, using glue only when necessary in order to hide clues from inquisitive humans. Its instinct for self-preservation is paramount, and its first impulse is always "kill."

    Despite its intelligence, the augmoha cannot and will not be communicated with. It has a grudging, uncomfortable respect for druids and rangers, and tries to avoid them when possible. If its hisses can be understood, they invariably translate to only four things: "hive," "foe," "flee" and "food."

    The augmoha can usually exploit the charnel of a town for a week or two, which it will gleefully do, sometimes to the point of letting itself be seen. This is to help attract dragons, all of whom hate it with an unbridled fury. Once it detects dragons in the vicinity, it hunts out their nests and infests their eggs, crawling entirely inside if possible.

    The augmoha is growing more dangerous with every egg it parasitizes. It is also acquiring draconic characteristics, including carapace, a powerful mandible and wing muscles. It may eventually become a mockery of dragonkind, and transcend its mere survival goals to something far worse.

    Plot Hooks


    •A village has begun experiencing an unpleasant smell from no apparent source. They are worried something may be in their water.

    •A dragon is forcing the evacuation of a city for an unspecified reason. The king is considering bringing in elite troops to fight the dragon off.

    •Upon entering a dragon's lair, the party finds something much worse waiting for them - and an angry dragon returning who is ready to blame the humans for the destruction of its eggs.

    •An entire town has been slaughtered and the buildings collapsed, revealing a foul-smelling tunnel network beneath.

    •The mayor's wife has vanished, and the only witness is screaming about a monstrous insect dragging her into the earth.

    •A druid has come to "assist" a town, but the locals distrust his motives. Attacks by swarms of plague insects and rumors of evil beasts at night do nothing to assuage their concerns.

    ---

    And because I think this looks a lot like my idea: this thingy.
    Last edited by afroakuma; 2009-05-28 at 04:00 PM.
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  10. - Top - End - #280
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    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    Ew. Disgusting. But I approve of the grief caused to the fricking dragons.

    Much as it's a great creature, it sadly doesn't look like a villain to me. It's a very dangerous monster, sure, but I see no real villainy in it (unless you're a dragon). If only it preyed on humanoid infants...

    If this was a Vote Up for a creature we'd have had a winner. As it is, it's "merely" great monster.
    Last edited by Pronounceable; 2008-12-02 at 09:08 PM.
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  11. - Top - End - #281
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    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    It eats cities as bait so that it can eat dragon babies so that it can become more powerful so that it can eat cities!

    I repeat: It eats cities.

    Not out of hunger.

    Merely to use as bait.
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  12. - Top - End - #282
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    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    ... city-eaters are pretty awesome.
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  13. - Top - End - #283
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    PirateGirl

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    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    Somehow, I think this works better as a Vermin [Augmented] rather than as a straight vermin. The augmented subtype really fits when you want Intelligent vermin. It could be as simple as having it been awakened as per the spell.

    Debby
    Last edited by Debihuman; 2008-12-02 at 09:54 PM.

  14. - Top - End - #284
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    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    This monster is sick. I will be using this in a coming campaign.
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  15. - Top - End - #285
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    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    Quote Originally Posted by Debihuman View Post
    Somehow, I think this works better as a Vermin [Augmented] rather than as a straight vermin. The augmented subtype really fits when you want Intelligent vermin. It could be as simple as having it been awakened as per the spell. What is its organization? Is it a unique critter?

    Debby
    Can't be awakened. Awaken converts it into a magical beast. I can slapan Augmented on there, though.

    As a villain, it is necessarily unique. Treasure and environment are left to the DM's convenience.
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    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    I like it ^_^ One has to wonder, though, how it eats cities and remains CR 8. I think th is is a case where the CR vote could not hold the weight of the epic concept. Shame on you, CR voters!


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    I think I pointed it out that it does it one building at a time, by tunneling under them. Or plans out a route to cause a mass killing.

    It's nassssty.
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  18. - Top - End - #288
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    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    I was more talking about the fact that, until about ECL 14 or so, one city = a level up.

    Y'know, that part.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    Lord_Gareth, go to the CR and... highlight it a bit. See what comes up.
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    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    I really think you VoteUpers should keep CR out of the hands of the unwashed masses. Or at least get it voted last. This thing would've been better with higher CR.

    ^^EDIT, for JUSTICE: See Afro, all that hourglass stuff was ultimately good for you. You've taken a level in cunning.
    Last edited by Pronounceable; 2008-12-02 at 11:25 PM.
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    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    Don't I know it. That's why the next VUAV will...

    Well, you'll see tomorrow.

    Are you sure it was a level in cunning? I thought it might have been Zocelot's new Paragon Path...
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    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    Ooh, speaking of which, it's "tomorrow" by EST in... 32 minutes.
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    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    Quote Originally Posted by afroakuma View Post
    Are you sure it was a level in cunning? I thought it might have been Zocelot's new Paragon Path...
    So you became a Blessed of Yourself? How does that work?
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    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    Very well, thank you!

    And yes, we have... eight minutes until I start the next one.
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    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    I wanna see an LG villain, if only to give Afro a challenge that doesn't involve mechanics whatsoever.

    Do you hear me, voting community? LAWFUL GOOD IS THE NEW EVIL!


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    You're about to get an opportunity!
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    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    Oh, Afro - think you can write up another monster - namely, this thing after it's "transcended into something worse"?

    After Bladed Blob, of course. We want our Bladed Blob, damnit!


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    Planning to. Very shortly.

    And I already stated when the Bladed Blob would appear.
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  29. - Top - End - #299
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

    Join Date
    Sep 2007

    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    I'm afraid I either missed or forgot that statement entirely.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  30. - Top - End - #300
    Titan in the Playground
     
    afroakuma's Avatar

    Join Date
    Apr 2008

    Default Re: Vote Up A Villain IV! [Voting Closed, Villain Complete!] (3.5)

    The Bladed Blob will appear as part of my Acheron project.
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