New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 18 of 18
  1. - Top - End - #1
    Troll in the Playground
     
    Totally Guy's Avatar

    Join Date
    Aug 2006
    Location
    England
    Gender
    Male

    Default Preparing for the Problem Player

    Over the Christmas period I'd offered to run a few more sessions than our usualy once a week schedule, we'll have our previous DM back from uni and I'd like to show him how I've improved.

    Since he'll be back from uni, I've got a gut feeling that our other friend might also want to join in. Unfortunately he's a little bit disruptive, in our campaign before last he played a character called Murderous Marius who had a roleplay quirk to kill something every day. In our last campaign he was given a paladin to play which seemed to keep him in line but he still used the pompous jerk personality he always uses. He's not so bad really but I suspect he might throw some senseless curveballs.

    I think I'll write in a character, like a king bitter ex-vizer, that allows him to be the pompous jerk he likes to play but at the same time gives him the same enemies as the party. I think that this is the correct solution storywise but is there any other precaution I can take? We're playing 4th edition and generally it's urban adventures with a good mix of politics, challenges and combat.

    Any good stories of your own solutions to problem players?

  2. - Top - End - #2
    Ogre in the Playground
     
    xPANCAKEx's Avatar

    Join Date
    Mar 2008
    Location
    London, Yewkay
    Gender
    Male

    Default Re: Preparing for the Problem Player

    simple - when he says "i want to have this quirk" you say "no, thats too disruptive"

    just keep vetoing it until he finds something more agreeable
    pancake-atar created by RTG0922

    Quote Originally Posted by loopy View Post
    xPANCAKEx - He's a scumbag, but he's a wise scumbag.

  3. - Top - End - #3
    Ettin in the Playground
     
    Artanis's Avatar

    Join Date
    Sep 2006
    Location
    BFE
    Gender
    Male

    Default Re: Preparing for the Problem Player

    Talk to him about it. Tell him how you feel about being disruptive, and work something out, even if that something is the plan you outlined.
    Quote Originally Posted by Cheesegear View Post
    Girlfriend and Parents: Why do you spend so much money on that stuff?
    Me: Would you rather I spent all my money on alcohol like others in my peer group?
    G&P: You keep spending as much money as you want!
    Spoiler
    Show
    Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

    Kicking this LP into overdrive: Let's Play StarCraft 2!

  4. - Top - End - #4
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

    Join Date
    Dec 2007
    Location
    San Antonio, Texas
    Gender
    Male

    Default Re: Preparing for the Problem Player

    And here I would suggest an e-mail saying "You can't play unless you agree not to be a ****."

    Sure, he's just having fun. But he's ruining the fun of everyone else, so asking him either play a character who is not a **** or not play is pretty reasonable.
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Mutant Dawn for Savage Worlds!
    *The One Deck Engine: Gaming on a budget
    Written by Me on DriveThru RPG
    There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.

  5. - Top - End - #5

    Default Re: Preparing for the Problem Player

    "You lose 50 XP"

  6. - Top - End - #6
    Ettin in the Playground
     
    Kobold

    Join Date
    May 2005
    Location
    Somerville, MA
    Gender
    Male

    Default Re: Preparing for the Problem Player

    Kill him with in game consequences. That's why you have town guards.
    If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.

  7. - Top - End - #7
    Halfling in the Playground
     
    TheStagesmith's Avatar

    Join Date
    May 2008
    Gender
    Male

    Default Re: Preparing for the Problem Player

    Very simple solution to this problem:

    1. Wait for desired people to show up
    2. Lock the door
    3. Enjoy your gaming session
    4. ?????
    5. Profit!

    In-game:

    1. Warn player about strategic placement of several large adamantine rock piles
    2. Wait for transgression of niceties
    3. Release one of said rock piles
    4. ?????
    5. Profit!
    On the Differences between Third and Fourth Editions
    Characters: None at the moment :-(

  8. - Top - End - #8
    Pixie in the Playground
     
    MonkGuy

    Join Date
    Nov 2008
    Location
    Illinois
    Gender
    Male

    Default Re: Preparing for the Problem Player

    I think one of the best things you could do is simply give realistic consequences for his actions. If his character kills innocent people, have the character arrested and put on trial. If he successfully fights his way out of it, make him a wanted man or put a bounty on him. Remember that, even though they're powerful, PCs are never the biggest fish on the sea; there should always reasonably be strong enough to smack him around if he falls into Stupid Evil.

  9. - Top - End - #9
    Titan in the Playground
     
    Heliomance's Avatar

    Join Date
    Jan 2007
    Gender
    Female

    Default Re: Preparing for the Problem Player

    Quote Originally Posted by Dr. Killjoy View Post
    I think one of the best things you could do is simply give realistic consequences for his actions. If his character kills innocent people, have the character arrested and put on trial. If he successfully fights his way out of it, make him a wanted man or put a bounty on him. Remember that, even though they're powerful, PCs are never the biggest fish on the sea; there should always reasonably be strong enough to smack him around if he falls into Stupid Evil.
    Not necessarily, depends on the game. In one of the campaigns I'm in, we're pretty much the biggest fish for a couple of hundred miles. We're probably the highest level things in town, and there's no bigger town until the next country over.
    Quotebox
    Spoiler
    Show
    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

    Avatar by Rain Dragon

    Wish building characters for D&D 3.5 was simpler? Try HeroForge Anew! An Excel-based, highly automated character builder. v7.4 now out!

  10. - Top - End - #10
    Titan in the Playground
     
    Tengu_temp's Avatar

    Join Date
    Jul 2008
    Location
    Poland
    Gender
    Male

    Default Re: Preparing for the Problem Player

    Nec Hercules contra plures.

    Siela Tempo by the talented Kasanip. Tengu by myself.
    Spoiler
    Show





  11. - Top - End - #11
    Pixie in the Playground
    Join Date
    May 2007

    Default Re: Preparing for the Problem Player

    After a few spectacularly disruptive incidents, out DM handed us all lists of what sort of behavior would result in bonus experience or in game rewards, and which actions would result in losing experience or in game punishment. After our two problem players found themselves working off 400 and 1,000 negative experience, they started getting better at being team players. It's all about consequences for both good and bad actions. Getting rewards for being a team player encourages teamwork, punishment for causing conflict discourages disruptive play. People start to get the idea pretty quickly into a session when they see the DM jotting down notes after they do something.

  12. - Top - End - #12
    Barbarian in the Playground
     
    Elm11's Avatar

    Join Date
    Oct 2008
    Location
    Canberra, Australia
    Gender
    Male

    Default Re: Preparing for the Problem Player

    Quote Originally Posted by TheStagesmith View Post
    Very simple solution to this problem:


    4. ?????
    5. Profit!
    I think that these are the only steps you REALLY need .

    Also, can i borrow that line? There are a few places where i could ue them
    Awesome avatar by Shades Of Gray!

    I really need to find some new quotes to put here.

  13. - Top - End - #13
    Ogre in the Playground
     
    WolfInSheepsClothing

    Join Date
    Oct 2006
    Location
    Norway
    Gender
    Male

    Default Re: Preparing for the Problem Player

    Playing a pompous jerk isn't really a problem if he's actions are met with proper reactions in-game:

    Action:
    Shademan taunts the stablemaster that is supposed to give them horses as they are hired to deliver a message for the duke
    Reaction:
    Shademan gets a donkey in stead of the horse

    Action:
    Shademan steals a boat from the local fishermen
    Reaction:
    The fishermans high priest refuses to aid him with healing and other spells until the boat is returned

    And so on...
    And we all have great fun
    check out my metal band: http://www.facebook.com/Dreamslain

    Wash: "Sweetie, we're crooks. If everything were right, we'd be in jail."

  14. - Top - End - #14
    Ogre in the Playground
    Join Date
    Jan 2007
    Location
    Northern Ireland
    Gender
    Male

    Default Re: Preparing for the Problem Player

    The player's character discovers a complete medical history of his family, and discovers that 95% of his ancestors has died from a congenital heart defect, which he most likely has inherited, and it could "go off" at any moment. When it goes off is to the whims of fate...
    "They couldn't know that the points from the mainline to the siding were frozen, and the signal should have been set at 'DANGER', but snow had forced it down."
    - The Flying Kipper

  15. - Top - End - #15
    Ogre in the Playground
     
    Kaiyanwang's Avatar

    Join Date
    Jul 2008
    Location
    Italy
    Gender
    Male

    Default Re: Preparing for the Problem Player

    Quote Originally Posted by valadil View Post
    Kill him with in game consequences. That's why you have town guards.Parragon 30-Headed Great Wyrm
    Better this.

  16. - Top - End - #16
    Troll in the Playground
     
    Kris Strife's Avatar

    Join Date
    Apr 2008
    Gender
    Male

    Default Re: Preparing for the Problem Player

    Remember rule 1 of adventuring: fire solves everything.

  17. - Top - End - #17
    Ogre in the Playground
     
    WolfInSheepsClothing

    Join Date
    Oct 2006
    Location
    Norway
    Gender
    Male

    Default Re: Preparing for the Problem Player

    Generally, the town guards are low level to justify the need for good adventurers to step up and defend from the monsters. But when the adventurers aren't good, there's no reason why not to have a more powerful elite guard in the city, making the players behave at least simply to avoid the guard
    check out my metal band: http://www.facebook.com/Dreamslain

    Wash: "Sweetie, we're crooks. If everything were right, we'd be in jail."

  18. - Top - End - #18
    Barbarian in the Playground
    Join Date
    Nov 2008

    Default Re: Preparing for the Problem Player

    Peer pressure. You don't need to do anything to his character. Just RP that people he irritates don't want to help anymore.

    And they don't want to help the party because he's with them.

    I think eventually the other players will get tired of yet another "nope, I haven't heard of no magic for sale in this town" as the innkeeper shrugs at Mr. Pompous.

    Now if they start getting violent, you have a bunch of options. I imagine powerful people causing trouble aren't that common. But with the experience tables the way they are I can see the average soldier or town guard in a frontier being 4th or 5th level, while in a civilized city it could be 1st through 3rd. But a large country will have a few high level folks who are willing to act as SWAT teams to take down significant threats. Like a dude running around killing all the town guards in a city because he's a jerk. These people are the elite, and it's fully acceptable for them to be 18-20th level without stretching believability much. Plus they have the advantage of surprise, being completely buffed while the jerk is completely not. Stuff like that.

    But let him feel like a big man. People play D&D to express things they cannot express in their daily lives. Greedy players tend to be ones with money worries. Hack and slashers tend to be people with low self-esteem who know they have little physical power in reality. Unfortunately this guy;s fun is ruining the fun for others, which just sucks.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •