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2008-12-02, 02:35 AM (ISO 8601)
- Join Date
- Dec 2008
[3.5] Feats for a mounted wizard?
Hi Y'all,
Long time lurker, first time poster. (hooray!)
Have built myself a Whisper Gnome Wizard (currently level 6), with a weasel familiar, and (here's the interesting part) a dire weasel mount.
I'm doing this for fun, not for min/max/optimisation reasons, but a mount with 13hp is more of a liability than anything else at the moment.
My questions:
Question the First - having already taken Mounted Combat, are there any other feats/spells/magic items that I could take/learn/make/buy to increase my mount's survivability and general effectiveness? I have Craft wondrous item, but no other item creation feats.
I have a Robe of Stability (possibly Steadying Robe?), which allows me to ignore concentration checks from movement of a mount, which helps, and have bought him some decent barding (Mstwk Chain 'shirt'), and some 'paw gloves/booties of speed' which have him moving at 70ft (!).
A 'Ride by Attack' equivalent for spellcasters would be good, but so far have been unable to find anything like that.
Question the Second - Can anyone think of commonly available mount type animals (of medium size) that would work better for my purposes? Flight would be good, but all the flying mounts I can find are either small or large. Ideally I'd like something that fit ok with the 'sneaky' vibe of the character. (whisper gnome, weasels, etc etc)
The character's backstory places him as a stablehand/animal trainer for a large magical organisation/government, and we have a druid in the party to help me out, so finding and training the animal shouldn't be a major issue, but the DM is very unlikely to allow anything too 'far out' as a mount, or at the very least make it very difficult (to the point of not being worthwhile) for me to FIND the animal in the first place.
Question the Third - Is it worth taking improved familiar and combining familiar and mount into one handy package?
Question the Fourth - Ride and Handle Animal are of course, cross class skills for me. I've managed to keep Spellcraft and Concentration maxed out while still spending points here and there in Ride/Handle Animal, but would really prefer to be able to get more out of my spent skill ranks. Is there any way to make a cross class skill into a class skill?
Thanking playgrounders in advance.
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2008-12-02, 02:40 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: [3.5] Feats for a mounted wizard?
Don't bother with Imp Familiar. Instead, take the Natural Bond feat and the ACF to give you an Animal Companion. Or take Wild Cohort.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-12-02, 02:44 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Oregon, USA
Re: [3.5] Feats for a mounted wizard?
FeytouchedBanana eldritch disciple avatar by...me!
The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas
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2008-12-02, 02:47 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Denmark
- Gender
Re: [3.5] Feats for a mounted wizard?
I agree with the above poster, Wild Cohort is one handy feat.
Here's the link, in case you need it:
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2008-12-02, 02:56 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Central Texas
- Gender
Re: [3.5] Feats for a mounted wizard?
Or this. You'll lose your familiar but.... Familiars are.... Well, a liability.
If there's a rule, there's someone out there trying to figure out how to get around it just to piss off his DM.
Spoiler- The Jack-signal. Thanks Jokes!
Avatar created by Yeril, who made it look awesome.
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2008-12-02, 02:56 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: [3.5] Feats for a mounted wizard?
A conjoured mount would work rather nice. Phantom Steed, a wizard3 spells found in the PHB provides a mount for your character. At mid levels, it can waterwalk and air walk, and at high levels it can full out fly. Pretty slick if you ask me.
Otherwise, flying mounts, get something like a Dire Eagle or Dire Bat. Both are large and can bear a medium sized rider.
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2008-12-02, 04:43 AM (ISO 8601)
- Join Date
- Dec 2008
Re: [3.5] Feats for a mounted wizard?
all questions answered in the link posted by edwin.
thanks to all who contributed.
I'll be taking animal cohort, spending 5 ranks in knowledge nature, and prestige classing into Silverwood Arcanist.
It's JUST what I ALWAYS wanted...
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2008-12-02, 10:45 PM (ISO 8601)
- Join Date
- Dec 2008
Re: [3.5] Feats for a mounted wizard?
one more bumpity question:
Medium sized flying animals that could be taken as an animal cohort?
There doesn't seem to be much between small and large that flies.
Anyone?
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2008-12-02, 10:59 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Southern Wildlands
- Gender
Re: [3.5] Feats for a mounted wizard?
Dire Hawk. Minimum level 7th, in your case.
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2008-12-02, 11:08 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: [3.5] Feats for a mounted wizard?
Giant crow is pretty damn cool to.
Other player: Cawed the raven-*agonized scream*
Crow: Yum, brains.
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2008-12-03, 09:39 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Soviet Canuckistan
Re: [3.5] Feats for a mounted wizard?
As mentioned in Races of Stone, gnomes typically ride dire badgers, and a saddle system is written up in RoS to allow the gnome rider to stay mounted while burrowing. Rather than trying to optimise by having a flying mount, a traditional gnome mount has character, and burrowing is pretty handy too.
Wild Cohort is a good way to go, and the Silverwood Arcanist is a special mounted caster class based on it. Gaining Share Spells with your mount is a very nice ability.
Edit - nevermind, I see someone brought it up already. It's a solid class for you though.Last edited by Epinephrine; 2008-12-03 at 09:43 AM.
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2008-12-03, 06:55 PM (ISO 8601)
- Join Date
- Dec 2008
Re: [3.5] Feats for a mounted wizard?
I'm going to stick with the dire weasel, and polymorph my familiar into a flying thing if i really have to.
The dire weasel mount works well, if only because in a couple of levels my non-dire weasel familiar will be able to talk to him, which ought to give fairly mammoth bonuses on handle animal checks.
everything is falling into place.