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Thread: Swordsage help

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    Bugbear in the Playground
     
    Thiel's Avatar

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    Default Swordsage help

    Hi all
    I'm making a lvl. 15 Swordsage and I need help choosing manoeuvres and stances. I'm aiming at fast and flashy.

    Thanks in advance
    Last edited by Thiel; 2008-12-02 at 07:33 PM.
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    Keld Denar's Avatar

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    Default Re: Swordsage help

    Swordsages tend to get decent numbers of maneuvers, so you can generally mix/match 3 schools and not have problems with prereqs. For fast and flashy, I'd suggest Setting Sun, Desert Wind, and Tiger Claw, and duel wield short swords or kukiris.

    Another idea I've been thinking is using a spiked chain and using mostly Diamond Mind and Shadow Hand, dipping a bit into Stone Dragon.

    Unarmed SS is pretty good too. Snap Kick and Xing Mongoose boosts can give you a ton of attacks per round, which can be fun.
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    Default Re: Swordsage help

    When it comes to flashy, IMO, there's nothing like the manuvers from Tiger Claw and Setting Sun.

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    Just play a Monk. it had to be done
    Last edited by Enlong; 2008-12-02 at 08:02 PM.
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    Quote Originally Posted by Enlong View Post
    Just play a Monk. it had to be done
    but why did it have to be done???

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    PaladinGuy

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    Unarmed Swordsage Fad.

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    Quote Originally Posted by Keld Denar View Post
    For fast and flashy, I'd suggest Setting Sun, Desert Wind, and Tiger Claw, and duel wield short swords or kukiris.
    Unless your DM will let you refluff Desert Wind to deal some other kind of energy damage, don't take it at such a high level. There is a massive amount of creatures at that level that are very resistant or outright immune to fire (or cast spells or have magic items that can do those things).

    Shadow Hand is good for getting miss % chances and paralyzing (essential save or die next round) strikes.

    Tiger Claw is good for outright damage if you go for the Bloodclaw prestige class that gives you Two-Weapon Fighting without penalty.

    Diamond Mind is good for replacing saving throws with a Skill Check that you can't auto-fail on a 1.

    I've always been a fan of taking Improved Critical and dual-wielding Keen Kukris.

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    Quote Originally Posted by Enlong View Post
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    Quote Originally Posted by Xefas View Post
    I've always been a fan of taking Improved Critical and dual-wielding Keen Kukris.
    Keen and Imp Crit doesn't stack.
    The fastest animal alive today is a small dinosaur, Falco Peregrino.
    It prays mainly on other dinosaurs, which it strikes and kills in midair with its claws.
    This is a good world


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    Default Re: Swordsage help

    Quote Originally Posted by Thiel View Post
    Keen and Imp Crit doesn't stack.
    Maybe he still plays in 3.0 where they did?

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    PaladinGuy

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    Default Re: Swordsage help

    I'm going to recommend a little Stone Dragon in the mix. It can really bring some hurt to a fight if you take one of the (Adjective) Mountain strikes, which saved my group on an occasion or two.

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    Troll in the Playground
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    Default Re: Swordsage help

    Quote Originally Posted by Thiel View Post
    Keen and Imp Crit doesn't stack.
    Oh, crud, sorry. I forgot about that after recently playing in a campaign with a DM who houseruled that into 3.5. I played a kukri-wielding character just for the occasion.

    Quote Originally Posted by sombrastewart View Post
    I'm going to recommend a little Stone Dragon in the mix. It can really bring some hurt to a fight if you take one of the (Adjective) Mountain strikes, which saved my group on an occasion or two.
    In my experience, the only thing a Swordsage really needs Stone Dragon for is if he wants to be able to cut through any door or wall that the DM doesn't explicitly state to be arbitrarily immune to damage (or made of Force or some such).

    Those "ignore hardness" maneuvers can really derail a DM who isn't prepared for it.

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    Quote Originally Posted by Xefas View Post
    In my experience, the only thing a Swordsage really needs Stone Dragon for is if he wants to be able to cut through any door or wall that the DM doesn't explicitly state to be arbitrarily immune to damage (or made of Force or some such).

    Those "ignore hardness" maneuvers can really derail a DM who isn't prepared for it.
    Yeah, I admit, it can. It's excellent for golem-smashing, which was the particular challenge we ran into.

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