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  1. - Top - End - #1
    Firbolg in the Playground
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    Default Things you're able to do but shouldn't be able to.

    Well, after discussing it over with my DM on the side, he's letting me make a Frankensteins monster(who will also be an epic mage) and a Humongous Mecha(of course, he's saying it'll take time to get both together, so I can't cuse either right now).

    Keep in mind this is a demonata roleplay, in a universe where niether of thse things are present.

    So I was wondering, what kind of somewhat broken, absurd, or bizzare things have the members of the playground made.
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  2. - Top - End - #2

    Default Re: Things you're able to do but shouldn't be able to.

    A bard who rickrolls the enemy

  3. - Top - End - #3
    Troll in the Playground
     
    Kris Strife's Avatar

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    Default Re: Things you're able to do but shouldn't be able to.

    A paladin who gets a free smite attempt on said bard.

  4. - Top - End - #4
    Titan in the Playground
     
    Oracle_Hunter's Avatar

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    Default Re: Things you're able to do but shouldn't be able to.

    Not mine, but in a 4E game that I sat in on, the Warlord had both Heavy Blade Opportunity and Deadly Axe, despite only having DEX 10 and CON 11.

    The best part? He used both with his warhammer.
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  5. - Top - End - #5
    Troll in the Playground
     
    JeminiZero's Avatar

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    Default Re: Things you're able to do but shouldn't be able to.

    Quote Originally Posted by Stupendous_Man View Post
    A bard who rickrolls the enemy
    Thats nothing, warlocks do it all the time.

  6. - Top - End - #6
    Barbarian in the Playground
     
    newbDM's Avatar

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    Default Re: Things you're able to do but shouldn't be able to.

    Quote Originally Posted by JeminiZero View Post
    I'm disappointed. I expected to actually be rick rolled there.

  7. - Top - End - #7
    Troll in the Playground
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    Default Re: Things you're able to do but shouldn't be able to.

    Quote Originally Posted by newbDM View Post
    I'm disappointed. I expected to actually be rick rolled there.
    Oh cruel irony.
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  8. - Top - End - #8
    Orc in the Playground
     
    Paramour Pink's Avatar

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    Default Re: Things you're able to do but shouldn't be able to.

    Make a Wizard.

    Make a Factotum.

    Make a Tome of Battle melee class.

    I think that covers everything I've heard is on the upper ends of power.
    Djinn_in_Tonic avatar. I owe him a big thank you.

  9. - Top - End - #9
    Troll in the Playground
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    Default Re: Things you're able to do but shouldn't be able to.

    Quote Originally Posted by JeminiZero View Post
    You forgot to link this one too.

  10. - Top - End - #10
    Ogre in the Playground
     
    Devil

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    Default Re: Things you're able to do but shouldn't be able to.

    create Robocop using the trap rules....

    While it is implied, traps don't even need to limited to an actual object. so you could, while truly abusing the rules as intended, trap a living being.

    4 first level spells (5 counting alarm for a touch trigger if you so choose.)

    one feat

    2000gp

    160xp.

    With this outlay, you can create a character with what is effectively a permanent +8 AC from Mage armor and Shield +20 on all attack rolls from True strike and a +30 ft enhancement to speed from Expeditious Retreat.

    And I know, that is a relatively tame bit of trap abuse.

  11. - Top - End - #11
    Bugbear in the Playground
     
    Kizara's Avatar

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    Default Re: Things you're able to do but shouldn't be able to.

    Quote Originally Posted by Jayngfet View Post
    Well, after discussing it over with my DM on the side, he's letting me make a Frankensteins monster(who will also be an epic mage) and a Humongous Mecha(of course, he's saying it'll take time to get both together, so I can't cuse either right now).

    Keep in mind this is a demonata roleplay, in a universe where niether of thse things are present.

    So I was wondering, what kind of somewhat broken, absurd, or bizzare things have the members of the playground made.
    I had an artificer that made various lightning bolt staff-guns that then raised their victums as zombies.

    I dunno, I found my "zombie ray guns" pretty amusing.


    Then I made a gattling gun using Gust of Wind and Beads of Force. That thing was sweet.


    Finally, a made a jet fighter (using the SBGB and a bunch of wonderous arcitechture) that permently flew in the eye of its own hurricane, shot disintegrate rays, had oriridium prismatic walls for its hull, gave its pilot true sight, etc etc. Campaign ended before I could finish making it nukes and crusie missiles.

  12. - Top - End - #12
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    Talic's Avatar

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    Default Re: Things you're able to do but shouldn't be able to.

    Hmm... The hulking hurler that can destroy said mecha... with a rock.

    The Were-sperm whale. That's it. Great Melville Novels with legs and claw attacks... Ahhh.

    The unkillable troll.

    Yup, Half-red dragon voidmind troll. Get a permanent Protection from X on it so it won't be controlled and there.

  13. - Top - End - #13
    Firbolg in the Playground
     
    BlueWizardGirl

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    Default Re: Things you're able to do but shouldn't be able to.

    Quote Originally Posted by Talic View Post
    Yup, Half-red dragon voidmind troll. Get a permanent Protection from X on it so it won't be controlled and there.
    I thought the invincible troll build was half-red dragon, half-(clay?) golem and lernean(sp?)?
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  14. - Top - End - #14
    Titan in the Playground
     
    Tengu_temp's Avatar

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    Default Re: Things you're able to do but shouldn't be able to.

    Have fun, according to the way some people DM/play their games.

    Quote Originally Posted by Paramour Pink View Post
    Make a Wizard.

    Make a Factotum.

    Make a Tome of Battle melee class.

    I think that covers everything I've heard is on the upper ends of power.
    Artificer. Cleric. Druid. Beguiler. Archivist. Even Sorcerer, Psion, Wu-Jen and Shugenja are more broken than ToB classes and Factotum.

    Quote Originally Posted by Talic View Post
    The Were-sperm whale. That's it. Great Melville Novels with legs and claw attacks... Ahhh.
    Dood, that's not "shouldn't be able to" material, that's awesome on a stick!
    Last edited by Tengu_temp; 2008-12-07 at 05:45 AM.

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  15. - Top - End - #15
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    Talic's Avatar

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    Default Re: Things you're able to do but shouldn't be able to.

    Quote Originally Posted by Ascension View Post
    I thought the invincible troll build was half-red dragon, half-(clay?) golem and lernean(sp?)?
    That can be done for true immunity, but you still have some instant death effects.

  16. - Top - End - #16
    Titan in the Playground
     
    Morty's Avatar

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    Default Re: Things you're able to do but shouldn't be able to.

    I once thought that Spell Penetration adds +2 to my spells' saving throw DC. I noticed that I'm wrong after I had won several fights because the saving throws against my Sleep spell were too hard for the enemies. My DM considered making me eat my character sheet.
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  17. - Top - End - #17
    Pixie in the Playground
     
    Zombie

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    Default Re: Things you're able to do but shouldn't be able to.

    Only works in v4, but still:

    Mage hand can lift up to 20 pounds
    A greatsword weighs less than said 20 pounds
    Theoretically, you could make nonproficient greatsword attacks with a mage hand spell
    Which makes dancing weapons unbelievably expensive since you could just do that to a +5 greatsword...

  18. - Top - End - #18
    Pixie in the Playground
     
    MindFlayer

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    Default Re: Things you're able to do but shouldn't be able to.

    My DM challenged me to make the most ridiculous PC I could.

    I forgot the end ECL, but I rolled a half-dragon, half-giant grig, minned out on height, maximal strength to start. The dragon half was a peppermint dragon, so its minty fresh breath weapon did half cold, half holy damage.

    I was shooting for Awesome Blow.. whilst being a little under a foot tall.

    Oh, and she was a paladin of freedom. mad saves, mad strength, mad charisma, the Stomp power operating off of Cha, Awesome Blow, and smitage.

  19. - Top - End - #19
    Titan in the Playground
     
    Jack_Simth's Avatar

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    Default Re: Things you're able to do but shouldn't be able to.

    Quote Originally Posted by mabriss lethe View Post
    create Robocop using the trap rules....

    While it is implied, traps don't even need to limited to an actual object. so you could, while truly abusing the rules as intended, trap a living being.

    4 first level spells (5 counting alarm for a touch trigger if you so choose.)

    one feat

    2000gp

    160xp.

    With this outlay, you can create a character with what is effectively a permanent +8 AC from Mage armor and Shield +20 on all attack rolls from True strike and a +30 ft enhancement to speed from Expeditious Retreat.

    And I know, that is a relatively tame bit of trap abuse.
    Don't forget Cure Light Wounds (or an early Repair line spell) for healing!

    But yeah, getting ten buffs with one free action, at-will, gets somewhat busted.

    Which reminds me... load up on Psionic Tattoos (to the max you're permitted to carry on your skin), and give one to your familiar (or Psicrystal). By the book, when your familiar one more to you, they all go off. That's a lot of buffing all at once, although it's crazy-expensive.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  20. - Top - End - #20
    Ogre in the Playground
     
    Devil

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    Default Re: Things you're able to do but shouldn't be able to.

    Don't forget Cure Light Wounds (or an early Repair line spell) for healing!

    I didn't forget, I was just pulling from the wiz/sorc spell list when I put it together.

  21. - Top - End - #21
    Titan in the Playground
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    Default Re: Things you're able to do but shouldn't be able to.

    auto-resetting trap of Circle of Mass Heal. Party gets healed, undead goes boom. All day long.

    Magical Trap (Circle of Healing) Audio trigger (whenever owner says a specific word or phrase), automatic reset (instantly). Cost 500 * Caster Level (17) * Spell Level (9) = 76,500 gp cost.

    Even better, for infinite healing, do this with Cure Light

    500*1*1=500 GP. For less than the cost of a Wand of Cure Light Wounds, you can have an unlimited number of Cure Light Wounds from an automatically resetting trap.
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  22. - Top - End - #22
    Troll in the Playground
     
    Zombie

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    Default Re: Things you're able to do but shouldn't be able to.

    True create a corpse.

    Polymorph any object the corpse into a living being.

    Knife the living being.

    Dismiss polymorph any object.

    Raise dead.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  23. - Top - End - #23
    Dwarf in the Playground
     
    BarbarianGuy

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    Default Re: Things you're able to do but shouldn't be able to.

    I'm glad i don't DM for any of you guys But if you want nastily hard how about half fiend half dragon half elf with levels in assassin and blackguard?
    Quote Originally Posted by mikeejimbo View Post
    Either way, I prefer characters who tend to stick to the tried and true methods, including alignments. This, however, implies a lawful alignment. So is it actually lawful to play a chaotic character from a usually chaotic race? It's like, a paradox.

  24. - Top - End - #24
    Troll in the Playground
     
    Zombie

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    Default Re: Things you're able to do but shouldn't be able to.

    Why is that hard? LA makes it's death attack way too weak if you also want blackguard for some reason. Those templates go better on an orc, who is also a barbarian.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  25. - Top - End - #25
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Things you're able to do but shouldn't be able to.

    Plus their HP total will be less than the 8 con wizard after stat boosters and their casting will be allways sucktastic, their BAB will live in sucksville and their skill points/totals will suck (no skill monkey for you). +7 LA effectively makes an unplayable PC with anything close to a CR balanced group.
    Last edited by mostlyharmful; 2008-12-07 at 04:18 PM.
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  26. - Top - End - #26
    Bugbear in the Playground
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    Default Re: Things you're able to do but shouldn't be able to.

    Quote Originally Posted by Tengu_temp View Post
    Dood, that's not "shouldn't be able to" material, that's awesome on a stick!
    Um, whales don't have claws. Only slam attacks (tail and ramming). That would make contracting cetusthropy damn near impossible.
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  27. - Top - End - #27
    Colossus in the Playground
     
    hamishspence's Avatar

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    Default Re: Things you're able to do but shouldn't be able to.

    They do have jaws (and wolves don't claw much, so werewolf lycanthropy would generally be contracted via bite, if character was attacked by one in wolf form)

    There is a species descended from orca lycanthropes (Medium- a bit smaller than you would expect, given orcas are Huge) in Stormwrack. Probably are to werewhales what Shifters are to werewolves.

    I think Cachalot whales also have a bite. Though true, baleen whales really ought not have a werebeast variant- it does say most werebeasts are from aggressive, predatory, or at least omnivorous animals.
    Last edited by hamishspence; 2008-12-07 at 04:37 PM.

  28. - Top - End - #28
    Bugbear in the Playground
     
    Pie Guy's Avatar

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    Default Re: Things you're able to do but shouldn't be able to.

    Ow, my brain hurts I thought of a way.

  29. - Top - End - #29
    Firbolg in the Playground
     
    BlueWizardGirl

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    Default Re: Things you're able to do but shouldn't be able to.

    Quote Originally Posted by hamishspence View Post
    Though true, baleen whales really ought not have a werebeast variant- it does say most werebeasts are from aggressive, predatory, or at least omnivorous animals.
    Are you thinking what I'm thinking?

    Werewhale krill.
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  30. - Top - End - #30
    Barbarian in the Playground
     
    _Puppetmaster_'s Avatar

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    Default Re: Things you're able to do but shouldn't be able to.

    There is the fact that a halfling can be a wererat swarm, turning into a rat swarm.

    Also, the Craft rules let a person with 1 rank in Craft (weaponsmith) create an infinite amount of clubs or quarterstaffs in 0 seconds.

    Riverine mixed with fabricate lets a person create an invincible wall .00000001 x -10^infinity inches thick, with the size of the wall increasing to HUGE proportions...
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