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Thread: d20 Rebirth

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    Default Re: d20 Rebirth

    Quote Originally Posted by Knave View Post
    I have registered in this forum solely because of this project. Screw the comic (:P)

    It's unbelievable how you basically remade almost everything in a way I can get behind of. Runs laps around what I saw of PF that's for sure.

    I'll probably try to help where I can. I love homebrewing and fine tuning crunch myself, so I'll probably get on your nerves with my nitpicking and constructive criticism soon enough.
    That is exactly the kind of nitpicking I need.

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    Default Re: d20 Rebirth

    I've been intrigued by your sig for a while, Fax, but hadn't gotten around to sitting down and reading all of this.

    Now that I have, I am so glad I did. It's amazing, it's incredible, it's stupendous. I really like it. And I still need to go through a lot more of it. Thank you for this, and good luck!

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    Default Re: d20 Rebirth

    You mentioned in this post in the Pathfinder thread that you suck at doing magic items. I just wanted to let you know that I like working with magic items and the economy and all that, and that I can probably give you a hand (or at least some pointers) if you let me know the kind of changes you're looking at.
    Last edited by PairO'Dice Lost; 2009-08-07 at 07:44 AM.
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    Default Re: d20 Rebirth

    Quote Originally Posted by PairO'Dice Lost View Post
    You mentioned in [post=6666686]this post[/url] in the Pathfinder thread that you suck at doing magic items. I just wanted to let you know that I like working with magic items and the economy and all that, and that I can probably give you a hand (or at least some pointers) if you let me know the kind of changes you're looking at.
    Have you looked at the Aspect Items thread linked in the index post?

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    Default Re: d20 Rebirth

    Quote Originally Posted by Fax Celestis View Post
    Have you looked at the Aspect Items thread linked in the index post?
    No, that must have been added after I read through everything the first time. I'll go look at that now.

    EDIT: I like it; legacy weapons that actually look like they'd work. I'll try to work up a couple this weekend and post them.
    Last edited by PairO'Dice Lost; 2009-08-07 at 07:55 AM.
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    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
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    Default Re: d20 Rebirth

    How is the situation with the skill sets? You've mentioned that you'll split the existing ones into more smaller sets and that the classes will get their sets changed, IIRC. Has it already been done and I just missed it? I have three d20r characters(Dwarf Dreadnaught, Goblin Ranger and Human LG Paladin) all written up, except for skills.
    Also, will Paladin have his spellcasting changed to resemble that of the Cleric?
    Last edited by Morty; 2009-08-07 at 08:36 AM.
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    Quote Originally Posted by M0rt View Post
    How is the situation with the skill sets? You've mentioned that you'll split the existing ones into more smaller sets and that the classes will get their sets changed, IIRC. Has it already been done and I just missed it? I have three d20r characters(Dwarf Dreadnaught, Goblin Ranger and Human LG Paladin) all written up, except for skills.
    Also, will Paladin have his spellcasting changed to resemble that of the Cleric?
    You missed it. As of right now,they're pretty set. And I'm not sure. The paladin MAY see a swap to the prayer system, but I'm kinda torn on that.
    Last edited by Fax Celestis; 2009-08-07 at 09:44 AM.

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    Default Re: d20 Rebirth

    Quote Originally Posted by Fax Celestis View Post
    You missed it. As of right now,they're pretty set. And I'm not sure. The paladin MAY see a swap to the prayer system, but I'm kinda torn on that.
    If it helps at all, I'd like to see the Paladin using a limited version of the prayer system. It fits in consistency and also means that a paladin can fill in for a cleric in the healing-between-battles thing. As long as you've got at-will healing in the game, there's no reason to limit it to just one class, right?
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    Default Re: d20 Rebirth

    Quote Originally Posted by Daracaex View Post
    As long as you've got at-will healing in the game, there's no reason to limit it to just one class, right?
    Actually, there is. A cleric is supposed to represent the most devoted servants of a god, who can perform miracles with the power they get from their patron. A paladin is a warrior empowered by his oaths, who gets spellcasting as a compliment to his other abilities. I think that spells limited by their uses per day fit this image.
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    Default Re: d20 Rebirth

    Fax one question, how do you plan on making wizards and psions different than their 3.5 counterparts?

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    Default Re: d20 Rebirth

    And a question from me too... can I necropost in the older topics? I'm thinking of posting in the Cartomancer right now... Or should I ask permission from a mod?

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    Quote Originally Posted by Knave View Post
    And a question from me too... can I necropost in the older topics? I'm thinking of posting in the Cartomancer right now... Or should I ask permission from a mod?
    I've noticed that people do it quite often for the d20r topics. I think it's probably okay, seeing as if one of the topics gets all old and dusty, it's either necropost or make a totally new topic about an existing one, which would be kinda stupid.

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    Default Re: d20 Rebirth

    Knave, it should be fine. Go ahead.

    Quote Originally Posted by zarakstan View Post
    Fax one question, how do you plan on making wizards and psions different than their 3.5 counterparts?
    Wizards will have spell lists that look like psion's. That is, they'll have a small list of "all wizards can learn these", and then have larger "specialist only" lists. They'll also get small at-will abilities.

    Meanwhile, psions...I dunno if I'm gonna do much to psions.
    Last edited by Fax Celestis; 2009-08-07 at 05:00 PM.

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    Default Re: d20 Rebirth

    Fax, here's one:

    What would be something you'd like community help with at the moment?
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    Quote Originally Posted by afroakuma View Post
    Fax, here's one:

    What would be something you'd like community help with at the moment?
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    Has fighter become an NPC class? Because as far as I can tell there is no low-foodchain cannon fodder class, i.e. who fights the battles if the warlord commands them?

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    Quote Originally Posted by afroakuma View Post
    Fax, here's one:

    What would be something you'd like community help with at the moment?
    Oh, god. Uh. Cartomancer cards need making, Aspects need making, Cleric prayers, domains, and rituals need conversion and making...

    Mostly what I've been trying to do is set out the framework of each class so that anyone can come through afterward and make something to fit into the class' abilities--like making a new domain for the 3.5 cleric, one can make a new seed for the d20r sorceror rather readily. The same holds true for the cartomancer's cards or the paladin's mantles.

    If I had to sit down and say, "God, someone else do this for me because it's going to kill me," it's a toss-up between collecting and retooling skills and finishing aspect items. I frankly don't even know if the aspect item's inherent mechanic works--it's all theoretical on paper.

    Quote Originally Posted by zarakstan View Post
    Has fighter become an NPC class? Because as far as I can tell there is no low-foodchain cannon fodder class, i.e. who fights the battles if the warlord commands them?
    Don't worry about it for now, it will get put in. Do a search for "complete commoner" on this forum and pull up the thread that neek did most recently. I'm probably going to retool that into what I want it to be.
    Last edited by Fax Celestis; 2009-08-07 at 05:19 PM.

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    I just noticed this today (mainly due to the Phoe-Kun race topic), and thought it looked like a worthwhile endeavor. One thing I noticed though was a lack of any classes that take advantage of their surroundings (one of the main flaws I found in 3.5 as well and attempted to correct with a homebrewed class linked in my sig). I would as such suggest a class that would fill such a role. I am however having seen this thinking I may try to make a more mundane class that takes advantage of the environment some time over the next week and if i do so will attempt to make it compliant with this format (though I am not fully certain what that would entail).
    The general thoughts I had for such a class would be as follows:
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    • Ability to circumvent penalties due to terrain.
    • Some moves that can only be used when on higher ground than the enemy as well as others only usable when on the low ground.
    • Ability to make some quick simple traps.
    • bonuses gained from terrain relative to player and/or opponents (including traps).
    • Ability to, as an immediate action, give advice to an ally granting half the bonus that the player would gain if they were in said allies position.
    • Special moves that can be gained each level (likely a few each level due to requiring specific circumstances to be used), selected from a variable move set.
    • Possible magic at later levels allowing some terrain manipulation, possibly some illusions to hide the terrain and traps.

    Just a some thoughts I had. Also feel free to steel the idea if you (or anyone else) would like to do it yourself. Also if anyone knows where there are rules for standard terrain adjustments please let me know as I can't seem to find them.

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    Default Re: d20 Rebirth

    Do you still need cards for the cartomancer? I just read that class for the first time and like it a lot. Now, I just started to make what I called a "Planar Tarot" for a Planescape game I'm running, since a diviner using cards shows up in it. I could make a few of these into cartomancer cards, I think.
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    Quote Originally Posted by Eldan View Post
    Do you still need cards for the cartomancer? I just read that class for the first time and like it a lot. Now, I just started to make what I called a "Planar Tarot" for a Planescape game I'm running, since a diviner using cards shows up in it. I could make a few of these into cartomancer cards, I think.
    The cartomancer can always use more cards.

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    Default Re: d20 Rebirth

    Inclusion of progress bar in initial post.

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    Default Re: d20 Rebirth

    So you know Fax, the playtest is on hold until winter break. Here's what the general consensus of the group is.

    Good Things:
    Races are super awesome. The "Inborn Psionics, Natural Talent, and Natural Magic" system help keep a player's race important, and all of the races are written and feel as they should.
    Currently used races: Drow, Elf, Goblin, Half-Giant, Human, Lizardfolk, Minotaur, Satyr, Shifter.
    Currently used templates: Aasimar, Phrenic.

    Classes are nice, and the new ones fit in nicely with everything else. Newbies have tried the hunter and ranger classes, and found it very easy to get into.
    Currently used classes: Bladeweaver, Cartomancer, Dreadnaught, Enlightened Devotee, Fencer, Hunter, Paladin (Reaver), Ranger, Sorcerer.

    Skill Sets are flat out awesome. Everyone loves the new mechanic. Not much else to say here.

    Investing Feats work out marvelously for the martial classes, and even for less-than-martial classes. The options are great, and the fact that some feats are combined (like Cleave and Great Cleave) only make martial classes that much better now that they can spend that extra feat on other things.

    Not-So Good Things:
    Races aren't equal. In particular are the human, shifter, and goblin (emphasis on the goblin) who seem to fall behind everyone else, possible due to their lack of Natural Talent, Inborn Psionics, or Natural Magic.

    Classes At the moment, the lack of a designated healer is a bit of an issue, but that's only because the project isn't done yet.

    Investing Feats really, really, really need a table on the page. Seriously, I had to make one so everyone wouldn't be overwhelmed by the massive slew of feats.

    Racial Feats are a little "meh" but that's only because they aren't done yet. Same issue with the human and goblin (shifter gets much better through feats) arise with their racial powers.

    General Consensus:
    D20: Rebirth is a great system, and only really suffers from it's lack of completion (a problem that obviously will be fixed ). So, yeah, keep up the good work, everyone loves it!
    Last edited by Lappy9000; 2009-09-02 at 10:52 AM.

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    Quote Originally Posted by Lappy9000 View Post
    Races aren't equal. In particular are the human, shifter, and goblin (emphasis on the goblin) who seem to fall behind everyone else, possible due to their lack of Natural Talent, Inborn Psionics, or Natural Magic.
    Are your humans using the human racial feats? If so, would it make it better if I were to give the human racial feats give extra inspiration charges? Part of what I'm trying to do is make humans "different", in that they're not exactly like the rest of the races in the D&D universe. It helps explain their existence, I think.

    Goblins and Shifters being behind surprises me. Shifters get unfettered (albeit temporary) stat boosts and natural attacks, and goblins get free non-precision damage and can force saves at very low levels. Who's playing a shifter or goblin in your group?

    Quote Originally Posted by Lappy9000 View Post
    Classes At the moment, the lack of a designated healer is a bit of an issue, but that's only because the project isn't done yet.
    The cleric is about 75% done.

    Quote Originally Posted by Lappy9000 View Post
    Investing Feats really, really, really need a table on the page. Seriously, I had to make one so everyone wouldn't be overwhelmed by the massive slew of feats.
    I'll see if I can get to that today.

    Quote Originally Posted by Lappy9000 View Post
    Racial Feats are a little "meh" but that's only because they aren't done yet. Same issue with the human and goblin (shifter gets much better through feats) arise with their racial powers.
    Racial feats in general?
    Last edited by Fax Celestis; 2009-09-02 at 11:09 AM.

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    Quote Originally Posted by Fax Celestis View Post

    Goblins and Shifters being behind surprises me. Shifters get unfettered (albeit temporary) stat boosts and natural attacks, and goblins get free non-precision damage and can force saves at very low levels. Who's playing a shifter or goblin in your group?
    Well I was the goblin reaver until our DM had to go back to school and I took over as DM, II didn't know they could force saves, I did know about the free non precision damage, didn't know how to implement it with a reaver based around charging on the back of a wolf, but I only had three or four sessions to play with him.

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    Quote Originally Posted by Fax Celestis View Post
    Are your humans using the human racial feats? If so, would it make it better if I were to give the human racial feats give extra inspiration charges? Part of what I'm trying to do is make humans "different", in that they're not exactly like the rest of the races in the D&D universe. It helps explain their existence, I think.
    The big problems I had with the human feats is that they needed a bit of buildup to be useful (the founding ones aren't particularly worth a feat), however humans get that bonus feat, so I guess if could work out. Whenever you get a chance, those do need to be updated to the new skill system (White gives bonuses to Awareness and Search, etc).

    Quote Originally Posted by Fax Celestis View Post
    Goblins and Shifters being behind surprises me. Shifters get unfettered (albeit temporary) stat boosts and natural attacks, and goblins get free non-precision damage and can force saves at very low levels. Who's playing a shifter or goblin in your group?
    Shifters are very barely on that list. Just a teeny little more "oomph" would be awesome.

    Quote Originally Posted by Fax Celestis View Post
    I'll see if I can get to that today
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    Quote Originally Posted by Fax Celestis View Post
    The cleric is about 75% done.

    Racial feats in general?
    Yeah, the problem with those is that they're not done yet

    It just makes the playtesting a tad unwieldly right now, but I thought it was worth bringing up so they don't get left behind somewhere (I don't wanna even see the list of d20r work you have )

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    Quote Originally Posted by Lappy9000 View Post
    It just makes the playtesting a tad unwieldly right now, but I thought it was worth bringing up so they don't get left behind somewhere (I don't wanna even see the list of d20r work you have )
    Well, if you want to look at my "to do" list, it's right here. It's vague except for the (delineated) cleric, but it should give you an idea. Estimated times are "dedicated work", so "several hours" means "several hours straight", and "several days" means "several eight-hour days".

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    Default Re: d20 Rebirth

    My God. This is one huge amount of work!

    If you actually manage to pull this one through, my hat is off to you. I would offer my help, but seeing as my knowledge of D&D is apprentice-level at best, I'm afraid I'd be of little help.
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    Default Re: d20 Rebirth

    Just point this out, but your Cleric link on the first page currently links to the original warlock-based cleric, not this one. Not sure if it's intentional or not, but you might want to clarify which one you're intending to use.
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    Quote Originally Posted by Tavar View Post
    Just point this out, but your Cleric link on the first page currently links to the original warlock-based cleric, not this one. Not sure if it's intentional or not, but you might want to clarify which one you're intending to use.
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    Default Re: d20 Rebirth

    I thought this project was done, but, I guess not. Anyhow, congrats Fax. I wouldn't have had the patience to make all this and put it together.
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