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  1. - Top - End - #1
    Pixie in the Playground
     
    AssassinGuy

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    Default Making Spot Checks

    Does anyone know of a feat or a spell that increases spot other than the obvious. I have low wisdom and only a few ranks but I really want to start actually being able to make my spot checks. I am a gnome illusionist and at 10th level. Any help would be very much appreciated. Thanks in advance.

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    Ettin in the Playground
     
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    Default Re: Making Spot Checks

    Keen Intellect, from one of the Dragons, replaces Wis with Int for a few things, including Spot and Will saves.

    Magic items to boost Spot are available at your level. You can probably afford +5-+10 without spending a feat.
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    Bugbear in the Playground
     
    PirateGuy

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    Default Re: Making Spot Checks

    Is your name a reference to "Lucky Number Slevin"?

    Aside from Skill Focus and Alertness in Core, there's a nice little skill trick in Complete Scoundrel called Quick Reconnoiter. (Or is it a feat?) I don't think it improves your spot check, but it lets you make them as a free (swift?) action.
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    Orc in the Playground
     
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    Default Re: Making Spot Checks

    Quick Reconnoiter is a feat. A really useful feat, if you're a scout-type character. As in, you'd be dumb not to take it. But for an Illusionist, not so useful. If you go the magic item route, pay for Unslotted items. I wouldn't use up a body slot on bonuses to skills, as its fairly cheap to upgrade to unslotted.
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    Barbarian in the Playground
     
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    Default Re: Making Spot Checks

    Quote Originally Posted by MrGoodCat View Post
    Does anyone know of a feat or a spell that increases spot other than the obvious. I have low wisdom and only a few ranks but I really want to start actually being able to make my spot checks. I am a gnome illusionist and at 10th level. Any help would be very much appreciated. Thanks in advance.
    Go for Magic Items, best way to get a real boost to the skill.

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    Firbolg in the Playground
     
    Person_Man's Avatar

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    Default Re: Making Spot Checks

    Item Familiar: Let's you have your level + 3 to any one Skill. (It's convoluted. But basically you can invest your Skill Points in your Item Familiar.

    Obtain Familiar: Hawk or Owl gives you +3 in light/darkness. I'm sure there's got to be a variant somewhere that just gives you a flat +3. You can have more then one familiar.

    Polymorph into something with a racial bonus to Spot. (Or did they change that when they updated the Wildshape rules? I can never remember.)

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    Ogre in the Playground
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    Default Re: Making Spot Checks

    Quote Originally Posted by Malacode View Post
    Quick Reconnoiter is a feat. A really useful feat, if you're a scout-type character. As in, you'd be dumb not to take it. But for an Illusionist, not so useful. If you go the magic item route, pay for Unslotted items. I wouldn't use up a body slot on bonuses to skills, as its fairly cheap to upgrade to unslotted.
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    Titan in the Playground
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    Default Re: Making Spot Checks

    Quote Originally Posted by Burley Warlock View Post
    What book is that from? One of my players may want that...
    Heroes of Battle. May've been reprinted in Dungeonscape or Complete Scoundrel.

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    Colossus in the Playground
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    Default Re: Making Spot Checks

    Quote Originally Posted by Fax Celestis View Post
    Heroes of Battle. May've been reprinted in Dungeonscape or Complete Scoundrel.
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    Default Re: Making Spot Checks

    Quote Originally Posted by MrGoodCat View Post
    Does anyone know of a feat or a spell that increases spot other than the obvious. I have low wisdom and only a few ranks but I really want to start actually being able to make my spot checks. I am a gnome illusionist and at 10th level. Any help would be very much appreciated. Thanks in advance.
    Spells:
    Hawkeye. Dru/Rgr 1. +5 to spot. Easily obtained in potion form.
    Improvisation. Bard 1. Gain up to 1/2 caster level on attacks, skill checks, or ability checks.

    There are also several soulmelds (Magic of Incarnum) that give you a bonus on Spot checks. The best would be Keeneye Lenses for +4 on Spot checks, and you could pick it up with the Shape Soulmeld feat.

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    Barbarian in the Playground
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    Default Re: Making Spot Checks

    Quote Originally Posted by Person_Man
    Obtain Familiar: Hawk or Owl gives you +3 in light/darkness. I'm sure there's got to be a variant somewhere that just gives you a flat +3. You can have more then one familiar.

    I thought you could have just one familiar ... or do you mean you can spend a second feat to get a second familiar?

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    Ettin in the Playground
     
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    Default Re: Making Spot Checks

    Quote Originally Posted by Tacoma View Post
    I thought you could have just one familiar ... or do you mean you can spend a second feat to get a second familiar?
    Right, Obtain Familiar gives you a Familiar based on your Arcane class level, with no mention of previous Familiars. Of course, you could just take Skill Focus at that point.
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    Titan in the Playground
     
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    Default Re: Making Spot Checks

    Quote Originally Posted by Tacoma View Post
    I thought you could have just one familiar ... or do you mean you can spend a second feat to get a second familiar?
    Extra Familiar. Dragon #280.

    Same issue, Token Familiar and Enspell Familiar are also quite handy. The first one allows you to command your familiar to shrink down into a diminuative statuette, like a figurine of wondrous power... handy if you want to get it out of combat in a hurry, since most enemies stop attacking inanimate objects. The second allows you to share spells with your familiar so long as it stays within a 1 mile radius.

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    Barbarian in the Playground
     
    DruidGuy

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    Default Re: Making Spot Checks

    There's a spell in BoED called something like "Eyes of the saurial" (sp?) That gives a rather large bonus to spot iirc. I don't have my books handy

    Edit: Ahh, Avoral, thanks Hamish
    Last edited by Moriato; 2008-12-12 at 06:43 PM.

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    Colossus in the Playground
     
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    Default Re: Making Spot Checks

    1st level: Eyes of the Avoral, +8 to Spot, lasts 10 min per level.

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    Titan in the Playground
     
    AssassinGuy

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    Default Re: Making Spot Checks

    Alter Self (duration: 10 min./level) will let you pick a new humanoid form, and you gain that form's racial bonuses. An Avariel (Races of Faerun) will give you a +4 bonus to Spot, and 50' fly speed.

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    Titan in the Playground
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    Default Re: Making Spot Checks

    eyes of the eagle, +5, 2500gp.
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    Default Re: Making Spot Checks

    Quote Originally Posted by ericgrau View Post
    eyes of the eagle, +5, 2500gp.
    Honestly, this is what that item is made for. Do that.
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    Surgebinder in the Playground Moderator
     
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    Default Re: Making Spot Checks

    I'm not sure about the durations, since the party I assembled this list for just made them all Persistent, but it's possible to stack quite a few spells that boost spot checks.

    +4 morale (Greater Heroism)
    +1 luck (Prayer)
    +1 circumstance (Focusing Chant)
    +5 competence spot (Hawkeye)
    +5 competence listen and spot (Primal Senses)
    +8 racial spot (Eyes of the Avoral)
    +10 insight spot and listen (Wild Instincts)
    +2 untyped listen and spot (Embrace the Wild)
    +8 untyped hide, jump, listen, spot, survival (Essence of the Raptor)
    +4 untyped spot and search (Tojanida Sight)
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