Results 1 to 19 of 19
Thread: Making Spot Checks
-
2008-12-12, 09:18 AM (ISO 8601)
- Join Date
- Mar 2008
Making Spot Checks
Does anyone know of a feat or a spell that increases spot other than the obvious. I have low wisdom and only a few ranks but I really want to start actually being able to make my spot checks. I am a gnome illusionist and at 10th level. Any help would be very much appreciated. Thanks in advance.
-
2008-12-12, 09:21 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: Making Spot Checks
Keen Intellect, from one of the Dragons, replaces Wis with Int for a few things, including Spot and Will saves.
Magic items to boost Spot are available at your level. You can probably afford +5-+10 without spending a feat.[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
-
2008-12-12, 09:26 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Carnegie Mellon
- Gender
Re: Making Spot Checks
Is your name a reference to "Lucky Number Slevin"?
Aside from Skill Focus and Alertness in Core, there's a nice little skill trick in Complete Scoundrel called Quick Reconnoiter. (Or is it a feat?) I don't think it improves your spot check, but it lets you make them as a free (swift?) action.Love the Third Amendment?
-
2008-12-12, 09:32 AM (ISO 8601)
- Join Date
- Dec 2008
Re: Making Spot Checks
Quick Reconnoiter is a feat. A really useful feat, if you're a scout-type character. As in, you'd be dumb not to take it. But for an Illusionist, not so useful. If you go the magic item route, pay for Unslotted items. I wouldn't use up a body slot on bonuses to skills, as its fairly cheap to upgrade to unslotted.
-
2008-12-12, 09:36 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Newcastle, Australia
- Gender
-
2008-12-12, 10:00 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: Making Spot Checks
Item Familiar: Let's you have your level + 3 to any one Skill. (It's convoluted. But basically you can invest your Skill Points in your Item Familiar.
Obtain Familiar: Hawk or Owl gives you +3 in light/darkness. I'm sure there's got to be a variant somewhere that just gives you a flat +3. You can have more then one familiar.
Polymorph into something with a racial bonus to Spot. (Or did they change that when they updated the Wildshape rules? I can never remember.)
-
2008-12-12, 10:21 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- RVA
- Gender
Re: Making Spot Checks
Check out a bunch of stuff I wrote for my campaign world of Oz.
SpoilerI am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...
-
2008-12-12, 10:30 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Making Spot Checks
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
-
2008-12-12, 11:33 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
-
2008-12-12, 01:34 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Cleveland, OH
- Gender
Re: Making Spot Checks
Spells:
Hawkeye. Dru/Rgr 1. +5 to spot. Easily obtained in potion form.
Improvisation. Bard 1. Gain up to 1/2 caster level on attacks, skill checks, or ability checks.
There are also several soulmelds (Magic of Incarnum) that give you a bonus on Spot checks. The best would be Keeneye Lenses for +4 on Spot checks, and you could pick it up with the Shape Soulmeld feat.Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
-
2008-12-12, 02:24 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Making Spot Checks
Originally Posted by Person_Man
I thought you could have just one familiar ... or do you mean you can spend a second feat to get a second familiar?
-
2008-12-12, 02:30 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: Making Spot Checks
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
-
2008-12-12, 02:38 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Cleveland, OH
- Gender
Re: Making Spot Checks
Extra Familiar. Dragon #280.
Same issue, Token Familiar and Enspell Familiar are also quite handy. The first one allows you to command your familiar to shrink down into a diminuative statuette, like a figurine of wondrous power... handy if you want to get it out of combat in a hurry, since most enemies stop attacking inanimate objects. The second allows you to share spells with your familiar so long as it stays within a 1 mile radius.Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
-
2008-12-12, 05:57 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Making Spot Checks
There's a spell in BoED called something like "Eyes of the saurial" (sp?) That gives a rather large bonus to spot iirc. I don't have my books handy
Edit: Ahh, Avoral, thanks HamishLast edited by Moriato; 2008-12-12 at 06:43 PM.
-
2008-12-12, 06:00 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Making Spot Checks
1st level: Eyes of the Avoral, +8 to Spot, lasts 10 min per level.
-
2008-12-12, 06:37 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Making Spot Checks
Alter Self (duration: 10 min./level) will let you pick a new humanoid form, and you gain that form's racial bonuses. An Avariel (Races of Faerun) will give you a +4 bonus to Spot, and 50' fly speed.
-
2008-12-12, 08:27 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Making Spot Checks
eyes of the eagle, +5, 2500gp.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
-
2008-12-12, 11:53 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Austin, TX
- Gender
Re: Making Spot Checks
I take this game with the seriousness it deserves.
Not all that much. It's a game.
Xykon In The Playground nominee, way back when that happened.
Rebel Leader
Breakfast-atar by The Neoclassic whom I appreciate very much!
-
2008-12-13, 12:18 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Making Spot Checks
I'm not sure about the durations, since the party I assembled this list for just made them all Persistent, but it's possible to stack quite a few spells that boost spot checks.
+4 morale (Greater Heroism)
+1 luck (Prayer)
+1 circumstance (Focusing Chant)
+5 competence spot (Hawkeye)
+5 competence listen and spot (Primal Senses)
+8 racial spot (Eyes of the Avoral)
+10 insight spot and listen (Wild Instincts)
+2 untyped listen and spot (Embrace the Wild)
+8 untyped hide, jump, listen, spot, survival (Essence of the Raptor)
+4 untyped spot and search (Tojanida Sight)Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)