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  1. - Top - End - #1
    Bugbear in the Playground
    Join Date
    Feb 2008

    Default [3rd and 4th ed.] How would you stat them?

    I've often wondered what sort statisitics various fictional characters would have in Dungeons and Dragons if faithfully translated into game rules. You've thought about it, I've thought about it and probably a whole lot of other D&D fans have thought about it. So why not try it out for a while? You don't have to give out full stats, just some basic ideas. I'll go first.

    Ghenghiz Cohen, the Barbarian and Slaughterer of Many (CR 65)
    Warblade//Barbarian 50

    Chaotic Neutral Male Medium Humanoid (Human, Paragon, Chaotic)
    Init: +13 (+9 Dex, +4 Improved Initiative); Senses: Listen + 52, Spot +18
    Aura: As a Chaotic Neutral cleric of the same level; Languages: Ankh Morporkian, Agateaan and what the hell other languages he encountered.
    Height: 6’0” Weight: 147 lbs.
    __________________________________________________ ___________

    AC: 63, touch 63, flat-footed 22 (+0 Armor, +9 Dex, +20 Defense Bonus, +12 Luck, +12 Insight) Armor Check Penalty: none
    hp: 1,780
    Resist: Fire and cold resistance 10. Spell resistance 90. Damage reduction 18/-
    Fort: +33 (+43 with Insight Bonus), Ref: +25 (+35 with Insight Bonus) Will: +24 (+34 with Insight Bonus)
    __________________________________________________ ___________

    Speed: 150 feet
    Melee: greatsword +72/+67/+62/+57, damage 1d12+1d6 (on first round of combat) +8 (Epic Weapon Specialization)+13 (Strength) +20 (Luck) 17-20/x2+1d6+48 DC Fort save or die
    Melee: “dent-chewers” bite +68/+63/+58/+53, damage 1d6+1d6 (on first round of combat)+13+20 Luck
    Melee: unarmed +68/+63/+58/+53, damage 2d6+1d6 (on first round of combat) +13+20 Luck
    Space: 5’/5’
    Base Attack: +30
    Attack Options: Power attack, sunder and cleave. Seven maneuvers, usually Steel Wind, Mithral Tornado, Adamantine Hurricane, Feral Death Blow, Mountain Tombstone Strike and Fountain of Blood.
    4th--Boulder Roll (SD), Fountain of Blood (TC)
    6th--Iron Heart Endurance (IH)
    5th--Iron Heart Focus (IH)
    1st--Steel Wind
    4th--Mithral Tornado (IH), Death From Above (TC)
    5th--Dazing Strike (IH), Elder Mountain Hammer(SD),
    Pouncing Charge (TC)
    6th--Irresistible Mountain Strike (SD)
    8th--Adamantine Hurricane (IH)
    9th--Mountain Tombstone Strike (SD), Feral Death Blow (TC) (replaces Rabid
    Wolf Strike)
    1st--Punishing Stance (IH)
    3rd--Crushing Weight of the Mountain (SD)
    5th--Dancing Blade Form (IH), Giant’s Stance (SD)
    Special Actions: Cohen has the ability to use greater heroism and haste on himself and see invisibility three times per day at 15th caster level. He can also Rage
    Combat Gear: Greatsword, “dent-chewers” his 30 healing potions.
    __________________________________________________ ___________
    Abilities: Strength 36 (17 base, +15 Paragon, +4 levels), Dexterity 29 (14 base, +15 Paragon), Constitution 33 (13 base, +15 Paragon, +5 levels), Intelligence 26 (11 base, +15 Paragon), Wisdom 27 (9 base, +15 Paragon, +3 levels), Charisma 31 (16 base, +15 Paragon)
    SQ: Damage Reduction 18/-, Fire and cold resistance 10. Spell resistance 90. Fast healing 23.Cohen’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
    Feats: Rapid Assault (Bonus), Improved Unarmed Strike (1st), Superior Unarmed Strike (3rd), Power Attack (Bonus), Cleave (6th), Improved Initiative (Bonus), Ironheart Aura (9th), Endurance (12th), Weapon Focus (greatsword) (Bonus), Vital Recovery (15th), Snap Kick (Bonus), Diehard (18th), Lightning Reflexes (Bonus), Weapon Specialization (greatsword) (21st), Improved Critical (greatsword) (Bonus), Greater Weapon Focus (greatsword) (24th), Improved Sunder (Paragon), Stormguard Warrior (27th), Overwhelming Critical (greatsword) [Epic] (Bonus), Greater Weapon Specialization (greatsword) (30th), Devastating Critical (greatsword) [Epic] (Bonus), Ironheart Mastery [Epic] (33rd), Damage Reduction [Epic] (Bonus), Rapid Martial Strike (36th), Martial Study (Irresistible Mountain Strike) (39th), Epic Toughness [Epic] (42nd), Fast Healing [Epic] (Bonus), Epic Weapon Focus (greatsword) [Epic] (45th), Legendary Leaper [Epic] (Bonus), Epic Weapon Specialization (greatsword) [Epic] (48th)
    Skills: Balance rank 53: +72, Climb rank 45: +68, Concentration rank 49: +70, Craft (woodwork) rank 43: +61, Diplomacy rank 45: +65, Handle Animal rank 38: +56, Intimidate 53: +73, Jump rank 53: +78, Knowledge (history) rank 35: +53, Knowledge (Agatean Empire) rank 23: +41, Knowledge (Ankh Morpork) rank 35: +53, Listen rank 34: +52, Martial Lore rank 53: Bonus +71, Ride rank 48: +67, Survival rank 33: +54, Swim rank 14: +37, Tumble rank 15: +34
    Possessions: Greatsword and scabbard, his “dent-chewers“, cape, cane, loin cloth and about 20 healing potions. He also has several books and scrolls he uses as lavatory paper.
    Maneuvers Known: 14 (13 without Martial Study)
    Maneuvers Readied: 7
    Stances Known: 4

    Maneuvers: Cohen possesses knowledge of fourteen martial maneuvers. The disciplines available to him are Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw, and White Raven.
    Once Cohen knows a maneuver, he must ready it before he can use it (see Maneuvers Readied, below). A maneuver usable by warblades is considered an extraordinary ability unless otherwise noted in its description. Cohen’s maneuvers are not affected by spell resistance, and he does not provoke attacks of opportunity when he initiates one.
    Maneuvers Readied: Cohen can ready seven of the maneuvers he knows. Cohen readies his maneuvers by exercising for 5 minutes. The maneuvers Cohen chooses remain readied until he decides to exercise again and change them. Cohen need not sleep or rest for any long period of time to ready his maneuvers; any time he spends 5 minutes in practice, Cohen can change his readied maneuvers.
    Cohen begins an encounter with all his readied maneuvers unexpended, regardless of how many times Cohen might have already used them since he chose them. When Cohen initiates a maneuver, he expends it for the current encounter, so each of his readied maneuvers can be used once per encounter (until he recover them, as described below).
    Cohen can recover all expended maneuvers with a single swift action, which must be immediately followed in the same round with a melee attack or using a standard action to do nothing else in the round (such as executing a quick, harmless flourish with his weapon). Cohen cannot initiate a maneuver or change his stance while he is recovering his expended maneuvers, but Cohen can remain in a stance in which he began his turn.
    Stances Known: Cohen has knowledge of four stances from any discipline open to warblades. Unlike maneuvers, stances are not expended, and Cohen does not have to ready them. All the stances he knows are available to him at all times, and he can change the stance he is currently using as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description.
    Unlike with maneuvers, Cohen cannot learn a new stance at higher levels in place of one he already knows.
    Battle Clarity (Ex): Cohen can enter a state of almost mystical awareness of the battlefield around him. As long as Cohen is not flat-footed, he gains an insight bonus of +8 on his Reflex saves.
    Weapon Aptitude (Ex): Cohen’s training with a wide range of weaponry and tactics gives him great skill with particular weapons. He qualifies for feats that usually require a minimum number of fighter levels (such as Weapon Specialization) as if he had a fighter level of 48.
    Cohen also has the flexibility to adjust his weapon training. Each morning, Cohen can spend 1 hour in weapon practice to change the designated weapon for any feat he has that applies only to a single weapon (such as Weapon Focus). Cohen must have the newly designated weapon available during his practice session to make this change. For example, if Cohen wishes to change the designated weapon for his Weapon Focus feat from greatsword to longsword, he must have a longsword available to practice with during his practice session.
    Cohen can adjust any number of his feats in this way, and he doesn't have to adjust them all in the same way. However, Cohen can't change the weapon choices in such a way that he no longer meet the prerequisite for some other feat he possesses. For instance, if Cohen has both Weapon Focus (longsword) and Weapon Specialization (longsword), he can't change the designated weapon for Weapon Focus unless he also changes the weapon for Weapon Specialization in the same way.
    Battle Ardor (Ex): The sheer love of battle lends uncanny strength to Cohen’s blows. Cohen gains an insight bonus +8 on rolls made to confirm critical hits.
    Bonus Feat: Power Attack , Improved Initiative, Weapon Focus (greatsword), Diehard (18th), Lightning Reflexes (Bonus)
    Battle Cunning (Ex): Cohen’s instinct for seizing the moment gives him a significant advantage over foes unprepared for his attack. Cohen gains an insight bonus of +8 on melee damage rolls against flat-footed or flanked opponents.
    Battle Skill (Ex): Cohen anticipates his enemies' ploys and tactics. Cohen gains an insight bonus of +8 on any check made to oppose an enemy's bull rush, disarm, feint, overrun, sunder, or trip attempt.
    Battle Mastery (Ex): Cohen notices the most subtle openings and cues offered by his opponents. Cohen gains an insight bonus of +8 on melee attack rolls and melee damage rolls made whenever you make an attack of opportunity.
    Stance Mastery (Ex): Cohen can have two stances active simultaneously. When Cohen uses a swift action to initiate or change his stance, he can initiate or change one or both stances.

    Fast Movement (Ex):
    Cohen’s land speed 50 feet a round. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load.
    As a barbarian Cohen does not automatically know how to read and write. Cohen may spend 2 skill points to gain the ability to read and write all languages he is able to speak.
    Mighty Tireless Rage (Ex):
    Cohen can fly into a rage a certain number of times per day. In a rage, Cohen temporarily gains a +8 bonus to Strength, a +8 bonus to Constitution, and a +4 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases Cohen’s hit points by 4 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, Cohen cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. Cohen can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for 14 rounds. Cohen may prematurely end his rage.

    Cohen can fly into a rage only once per encounter. Cohen can use his rage ability thirteen times per day. Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action.
    Improved Uncanny Dodge (Ex):
    Cohen retains his Dexterity bonus to AC even if he is caught flat-footed or struck by an invisible attacker. However, Cohen still loses his Dexterity bonus to AC if immobilized. Cohen also can not be flanked. This defense denies a rogue the ability to sneak attack Cohen by flanking him, unless the attacker has at least four more rogue levels than Cohen has barbarian levels.
    Trap Sense (Ex):
    Cohen gains a +16 bonus on Reflex saves made to avoid traps and a +16 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.
    Damage Reduction (Ex):
    Cohen possesses Damage Reduction 18/-. Subtract 18 from the damage Cohen takes each time he is dealt damage from a weapon or a natural attack. Damage reduction can reduce damage to 0 but not below 0.
    Indomitable Will (Ex):
    While in a rage, Cohen gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.

    This of course makes the assumption that Ghenghiz Cohen acquired the Paragon template.
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  2. - Top - End - #2
    Titan in the Playground
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: [3rd and 4th ed.] How would you stat them?

    You know, you can do narrative things like this much, much easier in Over The Edge.

    Ghenghiz Cohen: Barbarian hero (8 dice).

    That's all. Also, in D&D terms and given the general power level of the Discworld, Cohen is nowhere even remotely near level 50. I'd estimate him at 12-15, but he'd need a few rogue levels to account for the mismatches in the D&D skill system.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  3. - Top - End - #3
    Bugbear in the Playground
    Join Date
    Feb 2008

    Default Re: [3rd and 4th ed.] How would you stat them?

    I'm willing to say that I most likely vastly overestimated Cohen's would be stats for D&D. That's all.

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