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Thread: Manual of the Planes [4e]
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2008-12-16, 10:24 AM (ISO 8601)
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Manual of the Planes [4e]
I'm still reading through it, but my only real comment so far is...
SpoilerLast edited by KKL; 2008-12-16 at 11:16 AM.
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2008-12-16, 10:38 AM (ISO 8601)
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Re: Manual of the Planes
What edition is this?
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2008-12-16, 10:45 AM (ISO 8601)
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Re: Manual of the Planes
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2008-12-16, 10:48 AM (ISO 8601)
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Re: Manual of the Planes
oooh. Did they put Modrons back in?
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2008-12-16, 11:05 AM (ISO 8601)
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Re: Manual of the Planes
oooh. Did they put Modrons back in?
It's probably going to be something completely different. I do, however, hope that they still include Sigil. That Thaumovictorian city was awesome.
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2008-12-16, 11:09 AM (ISO 8601)
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Re: Manual of the Planes
I doubt it.Last edited by Project_Mayhem; 2008-12-16 at 11:09 AM.
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2008-12-16, 11:16 AM (ISO 8601)
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Re: Manual of the Planes
4e has Sigil, and a ton of other stuff.
Finished reading it, skipped a bit because of tl;dr and I'm sleepy as hell.
*GLEE*
EDIT: Modrons suck.Last edited by KKL; 2008-12-16 at 11:16 AM.
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2008-12-16, 11:26 AM (ISO 8601)
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Re: Manual of the Planes [4e]
I don't have it myself... but I read that there would be Spelljammers?
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2008-12-16, 11:28 AM (ISO 8601)
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Re: Manual of the Planes [4e]
EDIT: Modrons suck.
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2008-12-16, 11:30 AM (ISO 8601)
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2008-12-16, 11:31 AM (ISO 8601)
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2008-12-16, 11:48 AM (ISO 8601)
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Re: Manual of the Planes [4e]
Manual of the Planes is one of the fluffier books they've put out for 4e...it contains a lot of information on the new cosmology which by the way is not as different as people claim (just because The Abyss is now a realm in the elemental chaos and the Nine hells is an astral dominion doesn't mean they aren't still there). It also contains a handfull of paragon paths, a few magic items, rituals and such. And yes it also has Spelljamers, Sigil and Graz'zt but no Modrons. It does however have a page about the earlier D&D cosmology and which changes there would be if used it 4th edition (such as making Mechanus unaligned).
I'm in your rulez breaking your verisimilitude.
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2008-12-16, 12:00 PM (ISO 8601)
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Re: Manual of the Planes [4e]
We shall duel at dawn. Pistols out, to the death.
Anyway, you chose weapons so I choose location.
The Clockwork Nirvana of Mechanus.
Right in the Main Modron stronghold.
After I told them what you said.
To quote Quinton #23, 001101010110010, 100101010 00000000111100010101!
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2008-12-16, 12:03 PM (ISO 8601)
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Re: Manual of the Planes [4e]
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2008-12-16, 12:03 PM (ISO 8601)
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2008-12-16, 12:14 PM (ISO 8601)
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Re: Manual of the Planes [4e]
Pistols?
You sissy. If you're going to duel, do it right.
Grenades.
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2008-12-16, 12:22 PM (ISO 8601)
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2008-12-16, 01:00 PM (ISO 8601)
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Re: Manual of the Planes [4e]
So, is this book any good for players, or is it mostly a DM resource?
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2008-12-16, 01:23 PM (ISO 8601)
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Re: Manual of the Planes [4e]
I'd say it's mostly for DMs...of it's 159 pages only the last chapter (around 20 pages) are player resources.
There are 8 new PPs in the book.
Blade of Cedriane (for Eladrin Rangers)
Doomguard Marauder
Gatecrasher
Knight of Celestia
Malec-Keth Janissary (for swordmages no less)
Planeshifter
Shadow Captain
and Soul Guide
So basicaly each class from the PHB gets one (although Warlock and Wizard has to share and the ranger one has an additional requirement of being Eladrin)I'm in your rulez breaking your verisimilitude.
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2008-12-16, 01:37 PM (ISO 8601)
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Re: Manual of the Planes [4e]
I have a question, what does Graz'zt look like? challenging as Orcus or no?
Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.
"These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."
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2008-12-16, 01:57 PM (ISO 8601)
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Re: Manual of the Planes [4e]
Well Graz'zt is a level 32 solo controller... probably a bit weaker in direct combat but not much and with an overwhelming domination power Graz'zt can quickly turn a few of your allies against you which is pretty nasty if they are strong enough to go up agains Graz'zt in the first place.
I'm in your rulez breaking your verisimilitude.
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2008-12-16, 02:10 PM (ISO 8601)
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2008-12-16, 02:14 PM (ISO 8601)
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Re: Manual of the Planes [4e]
Did you just punch out Graz'zt?
Of course, giving them statistics at all makes them fair game I suppose unless the DM actually cares.
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2008-12-16, 02:31 PM (ISO 8601)
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Re: Manual of the Planes [4e]
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2008-12-16, 03:28 PM (ISO 8601)
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Re: Manual of the Planes [4e]
Landmines I can get behind. They make a satisfying bang and cause suitable amounts of collateral damage.
However, a duel between steamrollers would devolve into a very slow game of bumper cars. Just no fun.
Other acceptable weapons include but are not limited to zweihander swords, AK-47's, shotguns, shuriken, katana, F-16's, and nukes.It doesn't matter what game you're playing as long as you're having fun.
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2008-12-16, 03:30 PM (ISO 8601)
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Re: Manual of the Planes [4e]
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-12-16, 03:45 PM (ISO 8601)
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Re: Manual of the Planes [4e]
The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
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2008-12-16, 04:51 PM (ISO 8601)
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Re: Manual of the Planes [4e]
What do the Bladeling characters look like?
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2008-12-16, 05:44 PM (ISO 8601)
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Re: Manual of the Planes [4e]
I care to disagree but that's neither here nor there. I was just wondering how the balance of power is going to be preserved between Graz'zt, Orcus, and Demogorgon who I'm REALLY looking forward to see the statblock for since he's supposed to be the most physically powerful of the Demon Lords.
Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.
"These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."
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2008-12-16, 05:50 PM (ISO 8601)
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