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2008-12-16, 06:20 PM (ISO 8601)
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Dex to Damage With Thrown Weapons [3.5]
I'm trying to build a "Batman" build, a sneaky,
batarangdagger-throwing, bat-winged gestalt druid (using the Aspect of Nature variant). Between Halfling Paragon and the Agility aspect I think I can get my Dex to 28-32 before factoring in magic items, depending on how heavily I focus on Dexterity vs. Wisdom (36 point buy). Is there any easy way I can apply all that Dex to damage? This thread suggests Shadow Blade and the Dragon Compendium Deadeye Shot feat for this purpose, but Shadow Blade specifies melee damage and according to Crystal Keep the Deadeye Shot feat does something else entirely.
The ECL at the start of the campaign is 6, but I'm planning long-term (since I can't even use the Agility aspect until level 8).Current Games:
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Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
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2008-12-16, 06:22 PM (ISO 8601)
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Re: Dex to Damage With Thrown Weapons [3.5]
Off the top of my head, I would say to check the Master Thrower PrC in the Complete Warrior, but I'm not entirely sure.
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2008-12-16, 06:22 PM (ISO 8601)
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Re: Dex to Damage With Thrown Weapons [3.5]
I've got Dragon Compendium Here:
Originally Posted by Dragon Compendium
EDIT: Also, according to errata, it's a BAB of +1, not +14.Last edited by RMS Oceanic; 2008-12-16 at 06:24 PM.
"They couldn't know that the points from the mainline to the siding were frozen, and the signal should have been set at 'DANGER', but snow had forced it down."
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2008-12-16, 06:24 PM (ISO 8601)
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Re: Dex to Damage With Thrown Weapons [3.5]
Blast. BAB +14 kills me.
I guess I should skip Halfling Paragon and just focus on Rogue for the Sneak Attack dice.
BAB +1? Far more usable!Last edited by Ascension; 2008-12-16 at 06:25 PM.
Current Games:
SpoilerGMing The Lotus Blossoms! [Exalted 3E] (OOC)
Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
Playing Rivers in Welcome to Thorns [Exalted 3E]
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2008-12-16, 06:25 PM (ISO 8601)
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Re: Dex to Damage With Thrown Weapons [3.5]
As I mentioned in my Errata, it's +1, not +14. That was a typo in the book.
Also, since this is a ranged weapon thread, I might as well ask: what can increase the effective range of Poitn Blank Shot, Sneak Attack and other such abilities?Last edited by RMS Oceanic; 2008-12-16 at 06:27 PM.
"They couldn't know that the points from the mainline to the siding were frozen, and the signal should have been set at 'DANGER', but snow had forced it down."
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2008-12-16, 06:39 PM (ISO 8601)
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Re: Dex to Damage With Thrown Weapons [3.5]
Use Bloodstorm Blade to treat thrown attacks as melee and qualify for Shadow Blade.
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2008-12-16, 06:41 PM (ISO 8601)
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Re: Dex to Damage With Thrown Weapons [3.5]
Current Games:
SpoilerGMing The Lotus Blossoms! [Exalted 3E] (OOC)
Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
Playing Rivers in Welcome to Thorns [Exalted 3E]
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2008-12-16, 06:42 PM (ISO 8601)
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2008-12-16, 06:43 PM (ISO 8601)
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Re: Dex to Damage With Thrown Weapons [3.5]
Of course. Get that by taking three levels of Swashbuckler opposite the Druid and you can have Int to damage as well. Every little bit helps.
EDIT: So what's the other side, then? To be effective at throwing daggers, you need to have some way of having the daggers coming back to you. From what I've seen, Bloodstorm Blade is easily the best way to do this. Quick Draw needs a crapload of daggers to work with, and anything else requires another PrC.Last edited by tonberrian; 2008-12-16 at 06:49 PM.
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2008-12-16, 06:47 PM (ISO 8601)
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Re: Dex to Damage With Thrown Weapons [3.5]
Is Halfling Paragon worth it or should I drop that? And should I go for Master Thrower or Bloodstorm Blade first?
Current Games:
SpoilerGMing The Lotus Blossoms! [Exalted 3E] (OOC)
Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
Playing Rivers in Welcome to Thorns [Exalted 3E]
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2008-12-16, 06:51 PM (ISO 8601)
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Re: Dex to Damage With Thrown Weapons [3.5]
I'd take BSB first. It gives much better benefits. 4 levels are really all you need. Then get the 5 levels of MT to pick up Palm Throw. Palm Throw is REALLY good.
Take a look at my Flick the Flaming Dagger Flinger build. Its on the forums here.
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2008-12-16, 06:54 PM (ISO 8601)
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Re: Dex to Damage With Thrown Weapons [3.5]
I could swear that the feat (Dead Eye) was originally printed (in a Dragon magazine issue) with a +1, and then errata'd in the Dragon Compendium to +14.
Makes slightly more sense, too. If you have 2 feats and 17 Dex, a BAB of +1 is pretty much a given.
I'll see if I can find it.Last edited by KevLar; 2008-12-16 at 06:55 PM.
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2008-12-16, 06:57 PM (ISO 8601)
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Re: Dex to Damage With Thrown Weapons [3.5]
Bloodstorm Blade really is useful. Lightning Ricochet is a big one - you can full attack with a single dagger (two with Palm Throw, if you're going Master Thrower), which gives you much better returns on enhancement investments.
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2008-12-16, 06:58 PM (ISO 8601)
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Re: Dex to Damage With Thrown Weapons [3.5]
Wizards has Dragon Compendium errata on their website somewhere: it's meant to be +1.
Also, since this is a ranged weapon thread, I might as well ask: what can increase the effective range of Point Blank Shot, Sneak Attack and other such abilities?"They couldn't know that the points from the mainline to the siding were frozen, and the signal should have been set at 'DANGER', but snow had forced it down."
- The Flying Kipper
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2008-12-16, 07:03 PM (ISO 8601)
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Re: Dex to Damage With Thrown Weapons [3.5]
Man this thing was full of outdated stuff.
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2008-12-16, 07:03 PM (ISO 8601)
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Re: Dex to Damage With Thrown Weapons [3.5]
If you want to go crossbows, Crossbow Sniper adds 1/2 your dex to damage, and doubles range of precision strikes made with crossbows. It's in one of the completes, not sure which.. I want to say Adventurer?
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2008-12-16, 07:06 PM (ISO 8601)
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Re: Dex to Damage With Thrown Weapons [3.5]
Order of the Bow Initiate 10 (Comp. Warrior) extends it to 60' for all ranged attacks, but it's not worth it.
Last edited by tonberrian; 2008-12-16 at 07:07 PM.
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2008-12-16, 07:56 PM (ISO 8601)
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Re: Dex to Damage With Thrown Weapons [3.5]
The X Stat to Y Bonus thread in Tonberrian's sig is always useful. It mentions a Fighter variant from Dragon 310, Champion of Correlion Loriathen[sp?], and the Feycraft template for magic items from DMGII.
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2008-12-16, 08:05 PM (ISO 8601)
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Re: Dex to Damage With Thrown Weapons [3.5]
Yes, it is always useful. That's why it says "always useful". However, you should always look at the primary source. Case in point - Feycraft weapon template actually makes things eligible for Weapon Finesse -
it doesn't mention weapon damage at all.
Edit: Okay, Dex to damage, then.Last edited by tonberrian; 2008-12-16 at 08:17 PM.
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2008-12-16, 08:09 PM (ISO 8601)
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Re: Dex to Damage With Thrown Weapons [3.5]
^Treats it as 1 category smaller for weapon damage.
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2008-12-16, 08:45 PM (ISO 8601)
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Re: Dex to Damage With Thrown Weapons [3.5]
Telling Blow (Players Handbook II) can increase the range for sneak attack and skirmish. Telling Blow triggers sneak/skirmish damage on any critical hit even
- if the target has concealment
- past 30' range
- if you haven't moved 10+'
Telling Blow is only a marginal investment even with a wide threat range on both melee and ranged weapons. What pushes it to be worthwhile is synergy with the Craven feat (Champions of Ruin). Craven adds +1 point of damage per character level to all sneak attacks. While the normal sneak attack damage is in d6s and thus cannot be multiplied on a critical hit, the extra damage from Craven is not dice, and will get multiplied on a critical sneak attack.Multiplying Damage
Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results. Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage.
Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied.
Because of the expense in both feats and magical enhancements, this is an option for higher-level characters.