Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 11 of 11
  1. - Top - End - #1
    Troll in the Playground
     
    PirateCaptain

    Join Date
    Feb 2007
    Location
    Quebec, Canada
    Gender
    Male

    Default So, I'm building a malconvoker

    Exactly what it says on the tin, I'm building a wizard going into malconvoker for a level 5 game, and I'm a bit stumped. The dm wanted us to roll stats, and I got 17, 15, 12, 11, 10, 10. Now, some decisions are pretty basic, such as putting the 17 in INT and specializing in conjuration, others... not so much.

    So here are my thoughts:

    Since one of my main goals will be bluffing demons, I'm going to need to be a human or take a flaw to get versatile (+2 class skills), so that leaves me with spell focus and augment summoning, so, human or 1 flaw and thats all my feats.

    Spell selection is going to be a problem... I don't play wizards often, and I'm going to want spell to give me Ac and hp.

    Would it be simpler to play a sorcerer instead?

    Anyway, I thought I'd ask the playground for help.
    Quote Originally Posted by Peelee View Post
    Quote Originally Posted by Greenflame133 View Post
    So what do you think? What is best use for Signatures?
    To curate my brilliance and wit, of course. Any other use is a waste.

  2. - Top - End - #2
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: So, I'm building a malconvoker

    Honestly, clerics make better malconvokers, especially if you can nab the Summon domain.

    But if you're set on wizard, then you can make it work. You've got the framework already.

  3. - Top - End - #3
    Troll in the Playground
     
    PirateCaptain

    Join Date
    Feb 2007
    Location
    Quebec, Canada
    Gender
    Male

    Default Re: So, I'm building a malconvoker

    Quote Originally Posted by Fax Celestis View Post
    Honestly, clerics make better malconvokers, especially if you can nab the Summon domain.

    But if you're set on wizard, then you can make it work. You've got the framework already.
    Yeah, I know.... It'd probably be easier too... hum....
    Quote Originally Posted by Peelee View Post
    Quote Originally Posted by Greenflame133 View Post
    So what do you think? What is best use for Signatures?
    To curate my brilliance and wit, of course. Any other use is a waste.

  4. - Top - End - #4
    Bugbear in the Playground
     
    Iku Rex's Avatar

    Join Date
    Jun 2007
    Location
    Norway
    Gender
    Male

    Default Re: So, I'm building a malconvoker

    Books available?

  5. - Top - End - #5
    Troll in the Playground
     
    PirateCaptain

    Join Date
    Feb 2007
    Location
    Quebec, Canada
    Gender
    Male

    Default Re: So, I'm building a malconvoker

    pretty much everything actually.
    the internet helps, a lot
    Quote Originally Posted by Peelee View Post
    Quote Originally Posted by Greenflame133 View Post
    So what do you think? What is best use for Signatures?
    To curate my brilliance and wit, of course. Any other use is a waste.

  6. - Top - End - #6
    Troll in the Playground
     
    RTGoodman's Avatar

    Join Date
    Jan 2007
    Location
    Eastern NC
    Gender
    Male

    Default Re: So, I'm building a malconvoker

    Well, read "Mastering the Malconvoker," which is THE Malconvoker handbook. It's got a LOT of solid information, and you can pick and choose what you use depending on the level of optimization you're comfortable with.
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
    Homebrew Compendium

  7. - Top - End - #7
    Pixie in the Playground
     
    Eldran's Avatar

    Join Date
    Jul 2008
    Location
    Germany, Greifswald
    Gender
    Male

    Default Re: So, I'm building a malconvoker

    I would advise you to have a look at treantmonks Guide http://forums.gleemax.com/showthread.php?t=918792

    Edit: so this is what they refer to as being ninjaed...ok
    Last edited by Eldran; 2008-12-17 at 02:24 PM.

  8. - Top - End - #8
    Barbarian in the Playground
     
    jcsw's Avatar

    Join Date
    Feb 2008

    Default Re: So, I'm building a malconvoker

    You don't actually need versatile, if you can spare the skill points, just buy them cross class, you'll have just enough once you reach level 5.

    Once you reach malconvoker, the maximum for your bluff rises to character level +3, just put in 5 skill points.

    All you technically lose is 4 skill points, it's not quite worth a feat.
    (Or you know, you could take the open minded feat for five skill points...)
    Sig'd

  9. - Top - End - #9
    Troll in the Playground
     
    PirateCaptain

    Join Date
    Feb 2007
    Location
    Quebec, Canada
    Gender
    Male

    Default Re: So, I'm building a malconvoker

    Cool, the malconvoker handbook, thatks.
    Quote Originally Posted by Peelee View Post
    Quote Originally Posted by Greenflame133 View Post
    So what do you think? What is best use for Signatures?
    To curate my brilliance and wit, of course. Any other use is a waste.

  10. - Top - End - #10
    Ettin in the Playground
     
    Sstoopidtallkid's Avatar

    Join Date
    Nov 2007
    Location
    Texas...for now
    Gender
    Male

    Default Re: So, I'm building a malconvoker

    Wizards are better Malconvokers due to the ACFs. Trade your Familiar for faster summons and Scribe Scroll for Augment Summoning.
    [/sarcasm]
    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  11. - Top - End - #11
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: So, I'm building a malconvoker

    Quote Originally Posted by Sstoopidtallkid View Post
    Wizards are better Malconvokers due to the ACFs. Trade your Familiar for faster summons and Scribe Scroll for Augment Summoning.
    If focusing on summoning, the "fast summons" is the big one. Allows you to, first and foremost, bring those summons out instantly on your turn and apply Quicken Spell to double up the summons per round. Also, Focused Specialist's extra slots really make it easy to afford a crapton of Summons.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •