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Thread: "D**n it all!" moments
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2013-02-05, 06:15 PM (ISO 8601)
- Join Date
- Oct 2012
"D**n it all!" moments
::EDIT::
It was great hearing from everyone, though it looks like this thread is basically dead now :) it had some fun stories in it!
::EDIT::
::OP::
So I was reading this thread here on the forums and I saw some interesting notes on moments where people just said "screw it all I'm doing it". I plan on playing a klepto halfling "damn it all" or "damn the consequences" style character in my next campaign as well, all of these are stacking up and are making me curious... what are some of you guys' favorite "Damn it all" or more specifically "Damn the consequences" moments?
Also speculate on some weird habits or things people have done/obsessed over, just hoping hearing some stories will help spark some fun roleplaying from me, and when I have those moments in this upcoming game (Pathfinder/Friday nights) I'll let you guys know what they are... heck I may just create a link to a new thread and chronologizinate the story. That's a word right?
LET IT BEGIN!Last edited by Force2Reckon; 2013-02-13 at 05:55 PM.
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2013-02-05, 08:36 PM (ISO 8601)
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- Apr 2011
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Re: "D**n it all!" moments
I had a pretty good game running for a while. I was DMing for a group of eclectic Assassins working in an Ancient Rome setting. We had many, many Damn the Consequences moments. Two of my favorites:
The Party got completely smashed on Elf-Beer after a successful mission. They awoke in various sticky situations all over the city, with the Monk and the Bard awakening naked in a field outside the city gates. Long story short, they eventually remembered that they had been robbed by a troop of actors. They hunted these poor fools down.
The party were already well known for hitting above their weight level and leaving unbelievable amounts of collaterall damage in their wake, so at least one of the troop (wearing the Bard's armor as a costume) bolted when they caught sight of each other.
Neither Player cared at this point what would happen, so they ssaid "Screw it" and attacked. While the Bard beat the bejeweled out of the other actors, the Monk (we called him the Invisible-Jumping-Hulk) leapt after the runner. They ended up in a running-grapple-punch fight across the city, across rooftops and through the gladiator cages. The Monk wound up hitting a gladiator in the face with a bucket of elephant dung, killed several bystanders who didn't clear the way fast enough, and eventually tore the fleeing actor (and to the Bard's dismay, his formerly magical armor) in half. They ended that day coated in blood, partly singed, and with a body count in the low-dozens.
Later, after getting themselves bumped up to the top of an Immortal Body-jumping Wizard's S**t-List, the Druid of the group (who had successfully hid his comatose sister/plothook from the rest of the party) found out that said Wizard had kidnapped his sister, and would exchange her life for his stolen Magical Artifacts.
Druid's exact words: "That's it. This setting is done."
They united all the warring factions of the city together for a final showdown, and then abused the Druid's Alchemy skill and the Bard's Engineering skill in order to trap the ENTIRE CITY with Dynamite, including the inner sanctum of the Immortal Wizard. They got themselves a flying carpet, tossed the Wizard his artifacts (strapped with explosives), and sailed into the distance as the entire peninsula sank beneath the now on fire ocean.
Body count in the upper hundreds-of-thousands, and the Druid had stolen all the Wizard's best spells, thus declaring himself the new Dark Lord.
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2013-02-05, 09:26 PM (ISO 8601)
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- Jun 2008
Re: "D**n it all!" moments
Running a solo campaign. My player got ensnared in webs of intrigue, got tired of being played as a catspaw, and decided that he was going to take the heir to the local fief on a quest to kill a dragon. In a low-magic game.
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2013-02-05, 09:31 PM (ISO 8601)
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- May 2011
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- Australia
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Re: "D**n it all!" moments
I do belive that is a Henderson and a half of plot derailment!
I had a moment like this playing Don't Rest Your Head. My character, Samuel (A sardonic, and surprisingly erudite bum/cartogapher with the ability to become smoke/obsucure the boarders of things) was trying to play off the pinheads and paperboys against each other
and was basically running on fumes at this point. It was within 2 hours of the next dark hour, and I had just found a place to hide when Officer Tock walked past it, and then proceeded to cleave several unfortunate suspects with his clockwork chainsaw.
A preacher had been following my character the whole game, and believe my character to be the source of the forthcoming apocalypse, and he had just ended up next to me. So, deciding I may as well start my last stand now, I did the only sensible thing: I blew smoke in his face, picked him up, and threw him through a window at Officer Tock. Then I flipped him off, and joined battle.
The good news is, due to the way D.R.Y.H's rules work, you become stronger the closer to the edge you are, and I won handily. The bad news is, if you collapse (I.E, if you rest your head), you're basically dead, and my charcter was alone, exhausted, going mad, and covered in the blood of the city's foremost nightmare about 24 minutes before the 13th hour began...
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2013-02-05, 10:04 PM (ISO 8601)
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- Mar 2010
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Re: "D**n it all!" moments
"Screw it, let's do this." Is practically my mantra when playing roleplaying games. Nothing I love more than a stupid plan executed to perfection.
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2013-02-06, 08:06 AM (ISO 8601)
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- Oct 2012
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2013-02-06, 04:48 PM (ISO 8601)
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- Feb 2013
Re: "D**n it all!" moments
One of the members of the party was replaced during an earlier incident by a doppelganger. The doppelganger was me. The party was informed someone may be a traitor, but not definitively or what in sense (much less that there was a doppelganger). The party seemed to have thought it meant informant.
I managed to somehow evade suspicion and sabotage the party multiple times (even luring one party member to their death, and nearly causing a party wipe at another point by "flynning" my attacks). This went on long enough the DM decided they'd never catch on, so while infiltrating the villain's lair, we walked into a room with three people semi-conscious tied up and gagged... each one appearing to be a party member.
Didn't take long for everyone to realize one of the three in the group was a fake. Of course one of the three people on the floor was my ACTUAL character, and the other two were doppelgangers. We had a big argument about what to do, and I realized they were slowly putting it together, or might actually use the right magic to make me... so I said heck with it! I'm a villainous NPC! I kill PCs! I'm coup de gra'ing these bound up dudes (including my actual character) because "they're obviously trying to trick us"! They thought I was kidding. I started rolling for it, and some start trying to stop me. Most importantly, now the party is 50/50 split between me being the traitor (because I'm quick to attack) and totally convinced I'm NOT the traitor (because who would do that to their own character?)! Hahaha!
It basically came down to "disable them both and we'll use magic to sort it out" which they did. I couldn't fight all six of them at once when I was trying to kill my own guy. I did get my guy back and I was grateful. The DM was impressed; he might have given me an EXP bonus, I don't remember.
I'd have done it, though, had they not stopped me. It would have been interesting. Maybe I should have killed one of the other two first. I was also happy I didn't do it. Maybe I have split personality disorder
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2013-02-06, 05:23 PM (ISO 8601)
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- Oct 2012
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2013-02-06, 07:11 PM (ISO 8601)
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- Jul 2009
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Re: "D**n it all!" moments
Hrrmm...
In my very first D&D session ever, my character was late to a fight with an Orcish alchemist inside her laboratory- the entire room was lined with shelves of potions, many of them Alchemist's fire or it's sonic equivalent.
The moment my character stepped through the door, one of my party members threw Alchemists'f fire at the orc, missed, and hit me; as I was already wounded, this reduced me to 0 Hp.
So, naturally, as my last act, I grabbed the nearest shelf and pushed it over, disintegrating the potions, the orc, the party and the room in a massive explosion.
I was banned from the group the next day.
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2013-02-06, 07:13 PM (ISO 8601)
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- Jul 2007
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- Central Kentucky
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2013-02-06, 07:25 PM (ISO 8601)
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- Jul 2009
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2013-02-06, 07:28 PM (ISO 8601)
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- Jul 2007
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- Central Kentucky
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Re: "D**n it all!" moments
...and? I don't see the problem here?? You had a crowning moment of badass! And how else could that encounter have ended? I mean, there's the option of 'open the door, readied action, fire a flaming arrow at some vials, close door, dive for cover' seems to be the only way that COULDN'T end in a TPK... if you actually go into the room, than the whole place is going to blow up, DUHH!
Last edited by Gavinfoxx; 2013-02-06 at 07:29 PM.
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2013-02-06, 07:53 PM (ISO 8601)
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- Jul 2009
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2013-02-06, 08:11 PM (ISO 8601)
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- Dec 2012
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- The Borderland
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Re: "D**n it all!" moments
Just had one of these in a game of Shadowrun. The setting was in New York where our Japanese dwarf rigger got a call from a Shibari Corp Johnson. This was just after a near disasterous excursion to the Bronx which we left in an all consuming insanity fueled riot. We're bad at exorcisms okay? Anyways, he explicitly invites the entire group to a teahouse which sends off warning bells in my head. So as the face/generalist/gunbunny/team mom with no knowledge of tea ceremonies, I did the only reasonable thing.
I didn't go and went to a coffee shop as the meet went down. So the runners minus myself and our traditional crazy mage who couldn't make session went after practicing ettiquete for it. Cue akward talking and "Shut up already!" moments from the other japanese runner a laser sniping shapechanger mage and a spirit pact summoner.
Eventually they all get to drinking tea and the johnson reveals the job. Break into a corp and retrieve the paydata on some new bio-lungs stolen by a now deceased team of runners. They worked for a small corp and offered only chump change. When summoner tried to barter he revealed they had no choice as he had the cups filled with designer poison.
My character is getting feed from the rigger's and sammy's cybereyes. So the Johnson offers protection from reprisals as well as 500Y a head for equipment costs. So we hit up all the contacts we can and end up with the blueprints, outside patrols/cameras/pictures/live film taken from long distance rooftops filming. I make some purchases using funds (All of them) for likely needed equipment. We use the last of the funds and pool to get a demolitions man and his gear set for end of op.
We had a three day time limit before the poison killed us over. So before the run I went to a corp we worked for before. Shibari's direct competitor Biojin whom we had done jobs for before. Jobs that screwed over Shibari. See how its coming together? My char who is also our medtech took some blood and unable to figure out anything through high penalties offered a deal. Their enemie's newest killer for an antidote within 3 days. If not, payment options would be negotiated possibly in stock. I hit up my hacker contact who agrees to help and tells us to get remote access nodes to get him in.
Hey, we were getting paid chump change for the job after all. If over half the team wipes I need some kind of recompense yeah?
So run goes down. Crazy mage drops invis on our infiltrator sammy who goes and slaps one of the nodes on the only outside camera. He drops it and our summoner sends Murder Spirit™ bound to her soul to back Sammy up. Crazy mage drops a silence bubble around the gate and our rigger rams through it as sammy, spirit, and my now off the van runner drop the gate guards. The other 13 patrolling don't see or notice. Mage drops the barrier and puts one up around the entire complex. Rigger's drones roll off and neatly annihilate the left side as murder spirit™ mops up the right. Left is speeded up by laser mage sniping from across the street.
Outside gets cleared so we check the cams courtesy of my hacker contact who reveals...only three guards on camera in the complex we can see. A combo of fire hose, laser, and electrocution clear the guard room. I have our summoner send the spirit to the basement to check it out due to no cameras...and he gets annihilated without a word. This is where the paydata is in a 3 story building. the spirit more or less was a very close or first to combat ability in the group.
We just decide to say screw it and systematically clear the first and second floors. Unable to pick the CEO's door I get the better lockpicker A.K.A. monofilament chainsaw and cut down the door...to see a drone with a chaingun and other drones strapped on. Who advised me not to come inside and leave the area. I back off and drop a EMP to keep it from getting new orders. Mage invisibles in with second node and finds out two things.
1. Its a child corp for Shiawase.
2. All the data we want is accessable but not alterable from the CEO's computer.
We decided to do the only reasonable thing. Utterly annihilate the place. The mage begins taking the firehose he used and starts flooding the basement. I call in the demo man who primes the first floor, hands me a charger, and bolts. Everyone piles into the van and the mage pulls himself and the gear back into his van. I start the sprinkler system and walk out. The mage (Sound bubble, firehose, etc.) then uses the napalm spell to turn all the water into burning napalm flooding the building with fire. I thumb the detonator and the now bubble-less building erupts in a fiery explosion collapsing into the basement. Needless to say we bailed immediately. LoneStar was tied down in the Bronx but an eruption in Queens would still get attention fast.
GM reveals at end of session we accidentally the runner team hiding in the basement and their electric corridor of death. The ones we didn't know about. Corp raided, pillaged of all info (what we came for included), and destroyed in under 30mins of ic time.
Moral of the story: Explosives and napalm solve everything.God created man as equals, and Colt made them so.
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2013-02-06, 09:16 PM (ISO 8601)
- Join Date
- Oct 2012
Re: "D**n it all!" moments
Well I already knew THAT
Seriously you guys literally just went "**** it" and blew a building... ****ing hell. I'm gonna be spending most of my time robbing people no matter how it screws the party in the end... What can I say, I'm curious...
I also plan on being a kleptomaniac.
Anytips on playing a ::Edit:: Curious ::endedit:: kleptomaniac halfling rogue? (lvl 3 starting, pathfinder system)Last edited by Force2Reckon; 2013-02-06 at 09:16 PM.
GENERATION 16: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
OBEY THE SIG! please
Tremble mabliki vur brengulch, hexlith tepohaic confn ekess nomeno treskri.
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2013-02-06, 10:07 PM (ISO 8601)
- Join Date
- Feb 2012
Re: "D**n it all!" moments
Well, there was a campaign- waaay back in high school, where the party- the Frolicksome Five- got outsmarted by the BBEG, and in their frustration they decided to raze the next village they came to. The rule was no structure was allowed to remain higher than 2'... and they burned through their extremely rare and powerful staff in the process. Not many survivors...
Later, when they had a less than fruitful dungeon crawl (some of the best loot was essentially sovereign glue, though this was MERP), they went to the nearest hamlet, found the tavern, picked a random guy and the berserker said "You're sitting in my chair." Then they glued him to the ceiling by his head, sat down and drank beer. They didn't flinch when he fell from the ceiling, either. Nobody anywhere near powerful enough to object.
That group didn't get a lot of love, but then they never had five members, either.
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2013-02-06, 10:14 PM (ISO 8601)
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- Mar 2011
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- Australia
Re: "D**n it all!" moments
@ Force: Yeah, buy a ring of sustenence to reduce the time your asleap for the party just ganking you, and do everything you can to improve you movement speed.
Or did you mean roleplaying tips?
@Gundy:
Heh... If any member of the part was lawful, the immidiately werent, those are the sort of people you don't annoy.
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2013-02-06, 10:42 PM (ISO 8601)
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- May 2011
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- Australia
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Re: "D**n it all!" moments
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2013-02-06, 11:33 PM (ISO 8601)
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- Dec 2012
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- The Borderland
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Re: "D**n it all!" moments
No. We did the run without anyone overhearing the horrible slaughterfest. Then got a monty haul, and THEN we blew it all to hell! Making a speedy get away immediately afterwards.
Well, tbh we had already planned to destroy the place afterwards. Leave behind no evidence of our passing save burning rubble and confused news crews. And when megacorps just got involved we really didn't have many other options. So we just said damn it all and M. Bay'd it outta there.Last edited by ActionReplay; 2013-02-06 at 11:35 PM.
God created man as equals, and Colt made them so.
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2013-02-06, 11:54 PM (ISO 8601)
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- Jul 2007
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- Central Kentucky
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2013-02-07, 08:50 AM (ISO 8601)
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- May 2008
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- Orlando, FL
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Re: "D**n it all!" moments
This happened in a Shadowrun adventure I ran.
The mission was to break into a medical facility and steal several sealed containers of an experimental nanite paste. The PCs managed to break in quietly, but botched a couple moments against the electronic security (Including releasing some lab animals which triggered a motion alarm down the hall).
It wasn't a total loss since security had to check every room systematically by protocol. This meant that if the PCs were patient, they could predict Security's movements and escape with the goods.
Instead, the said "Eff it, let's take the elevator."
What resulted was a group of guards hearing a "Ding!" of the elevator opening in the lobby and a party of Runners stepping out, guns blazing. Complete with the Matrix lobby scene music.
The PCs succeeded.
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2013-02-07, 10:56 AM (ISO 8601)
- Join Date
- Oct 2012
Re: "D**n it all!" moments
This is WHY I'm doing it, they know it's coming, and they're all fine with it. Few limitations, like no stealing weapons/armor from other PC's. Also I'd just like to point out, my mom LOVED playing the Kender type characters back in her D&D days. No one ever complained to her, hell she had people ASK her to play a Kender style character. Thanks for the advice though!
A quick strict, dictionary definition of kleptomaniac (what I'm going off of):: Someone with an irrational urge to steal in the absence of an economic motive. Which the whole, in it for the challenge, is one type of kleptomaniac, they steal not for the money, but to prove they can. I may go that route though, game starts tomorrow, just finishing up char creation (two new guys) and doing some intro stuff. I usually just go into it with a general "this is what I wanna do" and see how my mind works it out in actual RP, worked well for me so far.
::EDIT::
I think it's best to note that when I say a curious kleptomaniac halfling thief, I mean that in the truest sense. In that my guy likes to steal things that may be useful, or he is curious about, for no reason. He will not have a compulsive "STEAL ALL TEH THINGS" disorder. Which is the Kender attitude that usually gets people frustrated with this style character. Plus, as I've mentioned above the PC's know it's coming, and if it comes down to it my DM has mentioned that he is not above smiting me with a god and forcing me to roll a new character if I go overboard.
Wow that's an interesting text, reading it through it sounds almost like I'm frustrated. I'm not I just realized that maybe I hadn't been clear that I'm not trying to play That Guy, I'm trying to rework the whole, stealing for stealing sake style.Last edited by Force2Reckon; 2013-02-07 at 11:17 AM.
GENERATION 16: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
OBEY THE SIG! please
Tremble mabliki vur brengulch, hexlith tepohaic confn ekess nomeno treskri.
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2013-02-07, 02:26 PM (ISO 8601)
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- Dec 2012
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- toulouse
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Re: "D**n it all!" moments
RE: the thread: basically my entire pen and paper experience. why? because screw logic. with a cactus.
game 1: troll paladin. eat the barkeep because low on health, save the pixie wizard 10 minutes later. why not?
first time with DnD: halfling paladin. try and touch me. oh, right, evil dm. properly paranoid, and i still get a wild elf barbarian on my tail. solved. i've just learned the dm kept those two survivors alive in the fortress of elemental evil(3 weeks in game time). the barbarian player knows he's been possessed, and we know he's beastly. we suppose my paladin is alive and hiding (with enough trauma to make cthulu seem like puppyland). my guess? rogue guerilla. another guess? fallen paladin. another guess? crucified, tortured, mindraped, the works. i'm going into that fortress with the sole goal to give her sacred misericordus. yup, mercy-kill. you've fought hard, soldier. be at peace. pelor commend your soul.
another: i was so screwed i knew i was mere rounds from gruesome death. what do i do? stow weapons, raise fists triumphantly to the sky, raise middle fingers. yell a lot of insults to the boss. why? what could i do? i couldn't hurt it physically, might as well hurt the boss's feelings. (survived, though almost got turned into a demon)
1st time dm'ing: just realizing i'm the boss, and the halfling barbarian is thrown through a bunch of crates. *checks AC* "oh, whaddaya know, you absorb all damage". i'm rearranging the campaign so that instead of non-euclidian horror happening to the PC's, they get the laws of physics warped. i'm new, they're experienced, they're gonna get too close a look into my mind's workings. the rules have been thrown out, they are warned. rule of funny: activate.
but, if we're going in a more "roll with it" perspective, my friggin' chameleon skink character homebrewed in WHFRP. the birth of that campaign came from (like a lot of bad ideas) early morning and lots of alcohol. seeing dawn rise and a few bottles to finish, the dm, me and the other player decided on character concepts (rincewind, and a chameleon skink). drunk, it seemed fine. sobering up... <- face of the dm. we've unleashed a monster, and i will be typing up the full chronicle from my lizard's perspective on here, if only for you guys to see what a properly motivated loony can do in-character to a horror story just to survive for the sake of posterity. many lulz are always had, hope you'll have some too.
oh, and here is a concrete example:
tl;dr: "screw it, time for plan b" should be my motto
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2013-02-07, 03:12 PM (ISO 8601)
- Join Date
- Apr 2012
Re: "D**n it all!" moments
Nice thread.
My group recently escorted an air-convoy on our flying mounts. We actually suggested air travel to get there faster and avoid unnecessary trouble.
Consequently, a red dragon showed up for a feast, and while most of the party tries to safely land our protegee, my acrobatic fighter/rogue tries to attack the dragon.
Unsurprisingly, with no ranks in handle animal, and about 2 in ride, I can hardly reach the dragon in mid-flight. So...
Screw this, I think, if I get ON the dragon, my balance skill can keep me there for quite a while, while I'm only exposed to the dragons head.
Of course, I fail my ride-check to get into a suitable position to jump.
Screw this!
My jump works, barely, but I don't make the balance-check (it was a 2 or something) to hold on, and start to fall. I asked if I could ram one of my swords into the dragon, to stop my fall. It works and I get to hold on to my life for a bit longer.
Seeing that I can't evade him now, the dragon turns his head an roasts me.
Somehow, my PC survived the fight, even taking the beast down in the end.
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2013-02-07, 03:41 PM (ISO 8601)
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2013-02-07, 03:44 PM (ISO 8601)
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- Oct 2012
Re: "D**n it all!" moments
GENERATION 16: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
OBEY THE SIG! please
Tremble mabliki vur brengulch, hexlith tepohaic confn ekess nomeno treskri.
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2013-02-07, 04:11 PM (ISO 8601)
- Join Date
- Jul 2008
Re: "D**n it all!" moments
Honestly I'm usually rather timid, so my closest example is pretty tame.
In a campaign I'm currently playing in my party came across a village under attack by a horde of demon-worshiping barbarians and their Rakshasa* overlord. After beating the snot out of some of the barbarians, my group comes across said overlord, it starts to talk, obviously planning to escape in the process...
... well my character happens to be a religious fanatic roughly of the same grade as the Sisters of Battle from WH40k... so rather than letting the Raksasa escape to become a recurring villain, I bumrushed him.
The entire party facepalmed, combat commenced, I nearly died.. but thanks to a timely heal from the bard and the ridiculous survivability of the Crusader class, I pulled through, ending up a mere 12hp down from my max (despite having nearly hit negatives at one point in the fight).
I still don't know if my party has forgiven me, but it worked! >.>
*This is an Eberron game so Rakshasa are demons, at least that's how it was explained to me.Computer is back! Yay!
Feel free to check out my Deviantart page - it's not great, but I'm trying to change that.
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2013-02-07, 04:31 PM (ISO 8601)
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- Aug 2011
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- Sharangar's Revenge
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Re: "D**n it all!" moments
Are Rakshasa still vulnerable to Blessed Crossbow bolts?
In 2nd Ed it was actually listed in the Bless spell description, so I tend to figure it's pretty common knowledge (assuming you can figure out you're facing a Rakshasa).
My story:
We were exploring a buried pyramid, and had come through a warded door as we entered a lower level. We had somewhat barricaded ourselves in a room from some nasty undead (ghouls and a ghast, and we were about 4th level). We were planning on fighting them on our terms after we rested. Then my character (a wizard) was on watch, and I saw the undead, one-at-a-time, look down the hall at us, grin, and then cross the hallway away from us. It suddenly occurred to us that we'd left the door open, and the undead were finally free to go up to the next level where there were lots of civilians. So we booked out of our fort, and narrowly avoided a TPK as we caught them in the middle of slaughtering civilians. The paralyzing touch was particularly nasty.
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2013-02-07, 05:54 PM (ISO 8601)
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- Jul 2007
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- Central Kentucky
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Re: "D**n it all!" moments
http://www.d20srd.org/srd/monsters/rakshasa.htm
"damage reduction 15/good and piercing"
So it's much more generic, now. Tons of ways to get good and piercing in the game, rather than just blessed crossbow bolts.
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2013-02-07, 07:43 PM (ISO 8601)
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- Jul 2008
Re: "D**n it all!" moments
Yeah, or in my case I just used Foehammer a couple times as it came up; while the rest of the party used piercing attacks. (I mostly tanked it rather than doing actual damage)
Computer is back! Yay!
Feel free to check out my Deviantart page - it's not great, but I'm trying to change that.
Current avatar by me <>_<> Needs work.
Previous Avatars: