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2020-09-01, 07:21 AM (ISO 8601)
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Re: OOTS #1212 - The Discussion Thread
I’ve never really liked the concept of level-scaling, frankly, unless there’s a good reason - if I’m getting a harder challenge, I want it to be firing rainbow lasers from its armpits from orbit while I throw miniature suns in response, not the same challenge with bigger levels than earlier because that defeats the entire purpose of leveling up.
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
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2020-09-01, 07:43 AM (ISO 8601)
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- May 2015
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- Texas
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Re: OOTS #1212 - The Discussion Thread
No, you were not the only one. Had she hired a competent editor that might have been mitigated ...
Reminds me of 3@30 attempts in Diablo (original game)
Try to do a 3@30 with a Beyond Naked Mage in Original Diablo. I think Arnim was the first player to get that to level 50, which is taking it farther than necessary. (Variant Play)Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2020-09-01, 07:50 AM (ISO 8601)
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- Mar 2009
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Re: OOTS #1212 - The Discussion Thread
The way to have a good play through of Oblivion is to build your character carefully so they level up, but not too quickly, pick which set of quests you are going to resolve, then do just those and win the game before you go much above level 20. Then start a new game, build a different character, and take a different set of quests, until you've seen them all in multiple games.
Otherwise, yeah, things get a bit silly at the upper levels, or you might build a character that gets completely outpaced by the monsters.
But what other game has Picard, Boromir, and General Zod as unique NPCs, with Wonder Woman playing half of the world's orcs and Nords?Last edited by Jason; 2020-09-01 at 08:12 AM.
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2020-09-01, 07:55 AM (ISO 8601)
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- Jul 2018
Re: OOTS #1212 - The Discussion Thread
The game was designed with the idea that a stealth-based character could get by without having to do a lot of face-to-face combat, but they didn't always manage to make it work. In the specific case of that quest I think you could just run past the trolls... Although if I remember correctly one or two were practically squatting on top of the brush.
Fights against boss-like NPCs in particular were nigh-impossible to deal with as a rogue.
I do think Bethesda learned something from Oblivion, since it's successor, Skyrim, appears to use soft scaling instead. From what I can remember at higher levels bandits aren't going to pose a serious challenge (unless you get mobbed), even if in absolute terms they're still stronger than before.
Giants, however, are still going to launch you 100 meters into the air.Last edited by Worldsong; 2020-09-01 at 07:56 AM.
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2020-09-01, 08:18 AM (ISO 8601)
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- Nov 2012
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Re: OOTS #1212 - The Discussion Thread
You bring pain to my life. As someone who has always liked the idea of "know the person's true name, gain power over them" a la Earthsea (and many others), the fail that is Truenamer is still a sore point, decades later. And what you describe is exactly why the Truenamer class was broken - it got harder for you to do basic things as you leveled up.
This ... is my signature finishing move!
"It's never good when you make a fiend cringe" - MadGrady
According to some online quiz, I'm a 6th level TN Wizard. They didn't give me full XP for all the monsters I've defeated while daydreaming.
http://easydamus.com/character.html
I am a Ranger Archetype: Gleaming Warden (thx to Ninja Prawn)
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2020-09-01, 08:22 AM (ISO 8601)
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- Jul 2016
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Re: OOTS #1212 - The Discussion Thread
I don’t think scaling does work, really, unless there’s a good reason. Maybe the BBEG is connected to the main plot artifact so it levels up the more you do, but that random slime should not be any stronger now than it was ten levels earlier.
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
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2020-09-01, 08:45 AM (ISO 8601)
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- Dec 2014
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Re: OOTS #1212 - The Discussion Thread
I was actually mistaken, there's no such thing as a detect life spell, and antilife shell indeed only works on creatures. Plants aren't "sorta alive" though. They are alive, just not something you typically have to worry about in a fight. This is the point I've been trying to make, in DnD being alive is completely removed from whether or not you are a creature, sapient, aware of your surroundings or capable of motion. Just one more checkbox on a list of properties any given thing may or may not have.
As for ignoring the fact that plants perceive things, the speak with plants spell specifically says plants do have limited awareness of their surroundings. If they had no such perception at all then using the spell to talk to them would be rather fruitless.
In animal crossing some plants are furniture too (wall planters and such). Basically every item in the game falls into one of a few categories: Trash, Tools, Furniture, Food, Clothes, Wallpaper and Carpet. Trash can't really do anything except be crafted into something else, and lowers your house and town score if it's sitting around. Tools can be equipped in your hands and usually do something when you press A. Furniture can be placed and has a 3D model for when you do so. Clothes can be worn. Wallpaper and Carpet can be used to change the look of the wall or floor in your house.
Besides items there are NPCs, the various villagers and special visitors your island/town can receive. Finally there's rocks, trees, flowers and weeds, which are sorta like special versions of furniture in that they can be placed (except for rocks) and have a 3D model when placed, but typically have some special rules for how more of them show up. For most of them it's whenever you bury the aforementioned food items (which is mostly just the types of fruit the trees grow).
In most of the Bethesda style open world games, scaling comes in the form of getting more powerful creatures from a predefined leveled list. Bandit lords instead of bandits, blighted alits instead of regular alits, alpha deathclaws instead of regular ones, etc. Even in Oblivion there was some of that going on, though it was mostly just scaling stats of base creature up.
The true route to cheese nirvana in Oblivion is one second drain health 100 spells. With a duration of 1 second they're cheap as dirt but anything with less than 100 health instantly dies. Add 3 seconds of weakness to magicka when you get to higher levels and then cast it multiple times on things to turn it into drain health 200 for 1 second, then 400, then 800, and so on. Put it on a dagger if you're a melee build instead.Last edited by RatElemental; 2020-09-01 at 08:52 AM.
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2020-09-01, 08:46 AM (ISO 8601)
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- Aug 2017
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Re: OOTS #1212 - The Discussion Thread
Yeah but since your character levels each time you increase any ten skills and the monsters scaling always mean more health and more damage, you end up with another problem:
Spoiler: namely
And, of course, in Skyrim it’s the assassins that are overpowered and the mages who can’t keep up.
Giants, however, are still going to launch you 100 meters into the air.
That’s actually the excuse given for the soft scaling back in Elder Scrolls III: Morrowind, as time passes, the power of Dagoth Ur and his minions increases.Last edited by Fyraltari; 2020-09-01 at 08:49 AM.
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2020-09-01, 08:48 AM (ISO 8601)
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- Dec 2018
Re: OOTS #1212 - The Discussion Thread
True name magic is awesome but very hard to gamify.
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2020-09-01, 08:55 AM (ISO 8601)
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- Dec 2014
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Re: OOTS #1212 - The Discussion Thread
I dunno, I've seen some pretty good versions of it.
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2020-09-01, 09:12 AM (ISO 8601)
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- Jul 2016
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Re: OOTS #1212 - The Discussion Thread
The main problem is that they made the DC twice as high as could feasibly achieved with skill ranks. Which is ludicrously stupid and only made worse with incredibly bad editing and underpowered abilities.
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
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2020-09-01, 09:54 AM (ISO 8601)
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- Mar 2009
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- Somewhere in Utah...
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Re: OOTS #1212 - The Discussion Thread
It's not any 10 skills, it's 10 increases in the favored skills that you selected at character creation. So if you want slow leveling up you select favored skills that you won't actually be using much, like all the magic skills if you're a fighter type, or if your a mage you select heavy and light armor and never wear any, or athletics and you never jump. That slows the pace of leveling to the point that you can finish the game before things get too ridiculous.
That is. If having to game the game in the first place isn't too ridiculous.
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2020-09-01, 09:55 AM (ISO 8601)
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- Oct 2008
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2020-09-01, 10:13 AM (ISO 8601)
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- Jul 2020
Re: OOTS #1212 - The Discussion Thread
I would not worry too much about sponges, most echinoderms, cnidarians that cannot sting and all those nice little arthropods who just mind their own business (butterflies, phytophagous shield bugs, small dipterans and the like) in a fight, and yet, harmless, inedible animals are not singled out as objects, even if they are completely sessile. This is the kind of little, mostly unnoticed conceptual bias I can't really get behind.
As for ignoring the fact that plants perceive things, the speak with plants spell specifically says plants do have limited awareness of their surroundings. If they had no such perception at all then using the spell to talk to them would be rather fruitless.
In animal crossing some plants are furniture too (wall planters and such). Basically every item in the game falls into one of a few categories: Trash, Tools, Furniture, Food, Clothes, Wallpaper and Carpet. Trash can't really do anything except be crafted into something else, and lowers your house and town score if it's sitting around. Tools can be equipped in your hands and usually do something when you press A. Furniture can be placed and has a 3D model for when you do so. Clothes can be worn. Wallpaper and Carpet can be used to change the look of the wall or floor in your house.
Besides items there are NPCs, the various villagers and special visitors your island/town can receive. Finally there's rocks, trees, flowers and weeds, which are sorta like special versions of furniture in that they can be placed (except for rocks) and have a 3D model when placed, but typically have some special rules for how more of them show up. For most of them it's whenever you bury the aforementioned food items (which is mostly just the types of fruit the trees grow).Last edited by Metastachydium; 2020-09-01 at 10:13 AM. Reason: Â.
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2020-09-01, 10:31 AM (ISO 8601)
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- Aug 2009
Re: OOTS #1212 - The Discussion Thread
Sword of Fargoal was an early dungeon-crawler video game -- pretty basic by modern standards, but state-of-the-art in its day. Once I'd mastered some winning strategies, it wasn't a challenge any more, so I started looking for ways to keep it interesting just a little longer.
A reworked version is available for iDevices. I don't know how advanced it is. Somewhere on that site, it's possible to download Linux source for a slightly-updated version of the original game, with improved graphics but little functional improvement IIRC.
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2020-09-01, 10:41 AM (ISO 8601)
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- Aug 2017
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Re: OOTS #1212 - The Discussion Thread
Forum Wisdom
Mage avatar by smutmulch & linklele.
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2020-09-01, 10:51 AM (ISO 8601)
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- Feb 2017
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2020-09-01, 11:01 AM (ISO 8601)
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- Feb 2013
Re: OOTS #1212 - The Discussion Thread
That would be a challenge, yes.
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2020-09-01, 11:32 AM (ISO 8601)
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- Mar 2008
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2020-09-01, 11:50 AM (ISO 8601)
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- Mar 2007
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- Oregon, USA
Re: OOTS #1212 - The Discussion Thread
No, actually; though of course it's an understandable assumption since Morrowind and Oblivion did it that way. But in Skyrim, it's basically XP each time you increase a skill, with the amount of XP larger with higher skills; and the amount of XP needed for each level increases. So it's more forgiving with raising skills you hardly ever use.
FeytouchedBanana eldritch disciple avatar by...me!
The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas
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2020-09-01, 11:50 AM (ISO 8601)
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- Aug 2019
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2020-09-01, 12:02 PM (ISO 8601)
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- Dec 2014
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Re: OOTS #1212 - The Discussion Thread
As far as game rules are concerned, sponges and the like simply do not exist. At best they are scenery as far as the rules are concerned, no one ever put pen to paper statting out sponges or non-monstrous insects. I do know of one module that has a swarm of flies mechanically treated as a trap though. I suspect sponges would be given the same treatment non-creature plants get.
You need both charisma and wisdom to be a creature, if you lack one of the two you still aren't one. And it's not true you have at least 1 point, the capacity to perceive your surroundings is the difference between having a wisdom score at all and having it as a nonability, you can still have 0 wisdom.Last edited by RatElemental; 2020-09-01 at 12:03 PM.
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2020-09-01, 01:49 PM (ISO 8601)
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- Feb 2017
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2020-09-01, 02:09 PM (ISO 8601)
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- Dec 2019
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2020-09-01, 02:14 PM (ISO 8601)
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- Jul 2018
Re: OOTS #1212 - The Discussion Thread
Oddly enough I never really encountered that problem. Then again maybe I'm just such a violent person that even when I make a crafting character I still spend enough time committing acts of vandalism and homicide that I keep up with the enemies.
Except those elite draugr that can use shouts. Those are always a pain for me.
"Let's give the stealth people a x15 multiplier for sneak attacks. What could go wrong?"
This is very true. One of the best memes Skyrim has ever spawned.
The couriers have even turned it to their advantage.
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2020-09-01, 02:42 PM (ISO 8601)
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- Oct 2015
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Re: OOTS #1212 - The Discussion Thread
Assassin/Thief was the most fun I had in Skyrim. Just forward rolling everywhere and pickpocketing or killing people as needed. The funniest was when I had to go into some Forsworn cave and beat their leader, but instead of fighting everyone i just sneaked in, pickpocketed the briar heart straight out of his chest, and sneaked back out.
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2020-09-01, 03:37 PM (ISO 8601)
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- May 2015
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Re: OOTS #1212 - The Discussion Thread
Trying to kill Diablo in Hell Difficulty without going over 30th level. You'd end up killing him at 17th or so by taking short cuts (MP game, not solo) to get to down behind Cain's shack and trying to avoid as many enemies as possible, then in the mid to high 20's knock him off in Nightmare, and then in Hell Diff. If you spent too much time and effort clearing levels you'd level up before you got your "third dot" for killing him in Hell difficulty. It's been...uh, years... since I did one.
One time I did it with a load of firewalls stacked on each other and a 'bow of the bear" that kept knocking him back into the fire walls.
Not sure how people did it in Hellfire (I never played that expansion) as that game had a bunch of triple immunes that weren't in the original game.Last edited by KorvinStarmast; 2020-09-01 at 03:43 PM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2020-09-01, 03:52 PM (ISO 8601)
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- Nov 2012
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- Colorado
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Re: OOTS #1212 - The Discussion Thread
This ... is my signature finishing move!
"It's never good when you make a fiend cringe" - MadGrady
According to some online quiz, I'm a 6th level TN Wizard. They didn't give me full XP for all the monsters I've defeated while daydreaming.
http://easydamus.com/character.html
I am a Ranger Archetype: Gleaming Warden (thx to Ninja Prawn)
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2020-09-01, 04:05 PM (ISO 8601)
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- Dec 2019
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2020-09-01, 04:11 PM (ISO 8601)
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- Aug 2017
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- France
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Re: OOTS #1212 - The Discussion Thread
Forum Wisdom
Mage avatar by smutmulch & linklele.