Results 61 to 90 of 416
Thread: Cyberpunk 2077
-
2020-12-18, 09:05 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Cyberpunk 2077
Eh, not so much they can do with enemy AI between difficulty levels save for just plain stupidity (like a guy with tons of cover deciding to just rush you).
Stealth just kinda sucks as there's no way to de aggro if you screw up, and most of the time the enemies don't like to move around so if they're in a bad position you don't have any real option other than going loud, and I'm glad I specced into guns.
Also hacking. I hate hacking as I don't see any reason to use anything that isn't Ping, and I hate that the enemy can somehow keep using Overheat on me despite there being no LoS to me and I can't do that back. Very frustrating.
And you can utilize that against them. Friendly a camera, then use it to mark and attack enemies. In an area with a lot of cameras, I have cleared out all enemies without even stepping foot in the building due to a single camera mounted outside.May you get EXACTLY what you wish for.
-
2020-12-18, 09:25 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
Re: Cyberpunk 2077
I guess it's less that I'm on hard and more that the AI is just incredibly dumb and static. Like, most enemies barely move in a firefight and it makes things incredibly simple with my Precision Rifle to just blow them away. They don't flank, they only rush if they have melee, and when I rush them they don't back up.
It's weird.
Is it Reset Optics?
There were no cameras pointing at me, I made sure of that. There was a solid concrete wall in between me and the hacker. It wasn't even a big deal, just incredibly annoying.
-
2020-12-18, 09:29 AM (ISO 8601)
- Join Date
- Feb 2020
-
2020-12-18, 09:38 AM (ISO 8601)
- Join Date
- Jun 2007
-
2020-12-18, 10:31 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Cyberpunk 2077
Most of what I know relates to CP 2077, but it's been building for a while.
-Promising not to crunch after reports leaked of excessive crunch time, then announcing they where going to reneg on that promise- A few months after the crunch started up again.
-A very... awkward trans-fetishizing/transphobic in game billboard showed up in previews. CDPR didn't really address concerns well, and the ad is still in the game, and it sticks out like a sore thumb compared to the rest of Night City's parody ads. I'm going to leave it at that, though, because there are better people than me to discuss the issue here.Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
-
2020-12-18, 04:30 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: Cyberpunk 2077
-
2020-12-18, 04:43 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
Re: Cyberpunk 2077
-
2020-12-18, 07:22 PM (ISO 8601)
- Join Date
- Sep 2018
- Location
- EU
- Gender
Re: Cyberpunk 2077
On the topic of bugs: CDPR has a really bad track record with releasing buggy games. The Witcher 2 was apparently barely playable on release, and even The Witcher 3 had many bugs at launch that required a long time to fix, although they were less severe.
Cyberpunk, being bigger and more hyped, is obviously suffering the most from its bad release state than any other CDPR game before.
-
2020-12-18, 07:29 PM (ISO 8601)
- Join Date
- Sep 2016
-
2020-12-18, 08:01 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Tail of the Bellcurve
- Gender
Re: Cyberpunk 2077
As a general devotee of the Way of the Assault Rifle in shooters, I confess myself slightly underwhelmed. Although the DPS is competitive, the damage per bullet isn't, and the relatively high spread (particularly in hip fire) makes it difficult to actually achieve their DPS at medium-ish ranges. Sure they work fine at close ranges, but shotguns have the same or better DPS, and also tend to set the bad dudes on their asses, which makes shooting them again easy.
So far the only machine gun I've found is hot trash. Way too uncontrollable to get a useful DPS out of, and because it appears to use the same ammo pool as assault rifles and SMGs, difficult to keep in bullets.Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
-
2020-12-18, 08:37 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
Re: Cyberpunk 2077
I too generally love Assault Rifles, but I've come to the same conclusion. With how little movement most enemies do in an average fight, I find the slower firing speed of the Precision rifle to be moot as most things die in one, maybe two, shots, instead of the 5+ it takes from the Assault Rifle.
And don't get me started on SMGs.
-
2020-12-19, 12:20 AM (ISO 8601)
- Join Date
- May 2007
-
2020-12-19, 12:32 AM (ISO 8601)
- Join Date
- Sep 2016
-
2020-12-19, 12:59 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- ...
Re: Cyberpunk 2077
I've heard different news on the console reviews, that being they were working getting the game stable enough that they didn't have time to send out console copies.
As for the non-working product, I'm kind of skeptical on that. As someone playing on a base console, ie the kind of person who should be the most affected by bugs I've had very very few. Certainly nothing game breaking or that makes it unplayable.Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.
"These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."
-
2020-12-19, 02:16 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
Re: Cyberpunk 2077
Lucky you.
Currently:
Armor does nothing.
Half the Perks apparently don't work.
Legendary Clothing Blueprints don't respawn in shops
Looting is a buggy mess where you wind up needing to go to odd angles or just flat can't pick up some objects.
Cops have no pathfinding AI
Multiple missions break or can't be started.
I can confirm Armor, the cops and the Looting issues in my own experience, as well as rampant crashing (though the amount of crashes seems to change based on the day with no rhyme or reason). Apparently, you're in the group who have it run fine.
There's a bunch of us where that isn't true and its incredibly frustrating, particularly because there seems to be very little middle ground between the two.
-
2020-12-19, 05:52 AM (ISO 8601)
- Join Date
- Nov 2009
- Gender
Re: Cyberpunk 2077
Can the Cyberpunk bug/crashes be compared to a Bethesda game? Or is it a worse experience?
Originally Posted by J.R.R. Tolkien, 1955
-
2020-12-19, 06:32 AM (ISO 8601)
- Join Date
- Sep 2016
Re: Cyberpunk 2077
I have logged 35.7 hours into the game. A quick list of glitches I've experienced:
The radio cut out once until I restarted the game.
It crashed a single time about 20 hours in.
Repeating a conversating with a character caused my female V to briefly speak with male V's voice.
Somehow touching a rock killed me in Pacifica; thankfully about 3 seconds after I'd saved.
I picked up a duplicate version of a quest I'd already completed by interacting with evidence I had not scanned before completion.
(Repeated) texture pop in and wonky textures on people and cars, especially when moving quickly (sprinting, driving, etc.).
(Repeated) The game seems to register certain things by its own internal clock, or maybe your system clock. This means that sometimes on reloading a save you'll get dialogue related to something that only happened before you reloaded (like a character admonishing you for failing to stealthily complete a mission) or sometimes texts/calls from characters that didn't happen until later (eg you reload to a save from 15 minutes prior, receive a call you wouldn't normally have until 15 minutes later). No effect on play, just weird.
All in all, pretty tame stuff for nearly 36 hours of play time. This is on PC, mind you.Last edited by Rynjin; 2020-12-19 at 06:33 AM.
-
2020-12-19, 07:53 AM (ISO 8601)
- Join Date
- Mar 2010
-
2020-12-19, 09:16 AM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Cyberpunk 2077
It depends what triggers it.
I have a few consistent ones (on PC)
I'm very often stuck in aim mode when I get off my bike. (Might be holding down the brake and pressing the dismount button together), manually pressing aim afterwards makes it work. Also sometimes stuck crouched when getting out of cars (Again, actual crouching and standing up fixes it)
The first time I talk to a merchant after leaving a vehicle their store window closes instantly when it opens (works second time).
The Blood Pump cyberware no longer functions (it shows that it is recognising the input but it won't activate).
One of the Cyberpsycho encounters got added back to my quest log after I had finished it and is stuck there.
-
2020-12-19, 09:35 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
Re: Cyberpunk 2077
For some people, it's about the same, for me, and as someone who remembers playing launch Fallout New Vegas, it is much worse. I couldn't LAUNCH THE GAME until the first hotfix came out and even after that it would crash after an hour.
On top of this my armor does nothing, I'm certain several perks don't work, and the AI is quite dumb.
And I'm not even going into the minor glitches, which there are many of, that don't really bother me all that much, but have certainly begun to add up.
I'm on PC, but I know some of these are on console, and while a great many are consistent across hardware, not all of them are (see the people who are playing perfectly fine on PS4 as compared to those who are barely running a crash laden mess at 15 FPS on the same type of PS4)
Oh, is that's what started happening when I got off my bike? I fixed that by bringing up the menu, because I keep walking slow when I get out of a car. I'll try just aiming.
Got this one too.
Can't confirm this one, but a bunch of Cyberware doesn't work right, same with a bunch of Armor mods (seen people mention Crit Chance Mods and similar other ones don't work on armor.)
Haven't heard this one before. Most of the Cyberpsycho issues are with the Lt. falling into the floor and making the quest unfinishable.
-
2020-12-19, 09:44 AM (ISO 8601)
- Join Date
- Mar 2010
Re: Cyberpunk 2077
My point was I understand different behaviors on PC due to hardware and driver differences. I also run it on PC and aside some clipping and visual glitches plus a super weird glitch where if I sell/stash/dismantle all my grenades my arm launcher disappears, it runs perfectly fine. But I can definitely attribute differences in PC optimization to them not fully testing it across all types of hardware combinations.
What I don’t understand is how one PS4 user can have dramatically different outcomes compared to another PS4 user. Unless one hasn’t updated their system or has jail broken it, the hardware and drivers should be indentical so I don’t know where the variance would come from.
-
2020-12-19, 10:11 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
Re: Cyberpunk 2077
You would think, but then again, this is the game where, two days ago, I coulnd't start a new game, but now I suddenly can.
Nothing changed. It just didn't crash that time I clicked on it. It crashed when I looked into the mirror and then didn't crash the second time I did it.
I don't know man, this game is freaking weird with its bugs
-
2020-12-19, 10:11 AM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Cyberpunk 2077
Used to work, though actually it used to work too well because it would be an instant full heal when it's only the white tier mod and is supposed to be 50% heal. Doesn't now.
Haven't heard this one before. Most of the Cyberpsycho issues are with the Lt. falling into the floor and making the quest unfinishable.
-
2020-12-19, 10:14 AM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Cyberpunk 2077
Age of the console can make a difference to the speed it'll stream data in either from disc or hard drive, and that can make it work in funny ways.
Old example, on the original Gears of War my mate didn't get the splash effects when he fired his gun into water, then later he replaced his console due to RROD and on the new one he did.
Because his old one was on its last legs it wasn't always rendering things it should.
Another one is on Ace Combat 5, because different revisions of PS2 would load information at slightly different rates off of the disc you would get different spawn timings for enemies, and that meant that some versions of the hardware had higher or lower possible high scores on some missions.Last edited by GloatingSwine; 2020-12-19 at 10:15 AM.
-
2020-12-19, 10:44 AM (ISO 8601)
- Join Date
- Sep 2016
-
2020-12-19, 12:28 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- South of Heaven
Re: Cyberpunk 2077
Thought about getting this for my Playstation 4 but was advised that the game was apparently so ridden with issues on the PS4 that they were offering full refunds for it, so I decided to go with computer instead. And, well, I guess it's been so long since I bought a game for the computer (or at all) that I forgot system requirements are a thing. I just kind of assumed, hey, this is a brand new laptop, my old one could handle games like Civilization 6 just fine, this should be no issue.
Even with all graphical settings as low as possible, it's so slow it's pretty much unplayable. Not blaming the game here or anything, this is obviously my fault, but man did I underestimate how demanding new games are on computers.
-
2020-12-19, 05:26 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Lemuria
- Gender
Re: Cyberpunk 2077
-
2020-12-19, 08:28 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Cyberpunk 2077
So far, bugs that are annoying, but not game stoppers... beyond the inability to loot items because they're clipping bad with another object.
Blew up a few cars along the way. If they land on an enemy, no way to loot. Can't move the destroyed car, after all.
Sometimes get stuck in a no-run mode. Walk, yes, run, no. No dodging, either. But getting hit by a car sometimes fixes that.
Sometimes switching weapons will cause it to be stuck on autofire, which is VERY annoying if you're near a Netrunner. Or a Mech.
Killing an enemy while a quickhack is loading will cause the quickhack indicator to not go away. It just hovers there.May you get EXACTLY what you wish for.
-
2020-12-19, 09:00 PM (ISO 8601)
- Join Date
- Sep 2016
Re: Cyberpunk 2077
I thought this was a bug at first too, but I think it's intentional, actually. There are some areas in the game that seem to disable some of your movement options; no sprint, can't jump (or in some areas you can jump but not DOUBLE jump), etc.
Some phone calls (but not all of them) also seem to disable your movement abilities; main mission calls only, perhaps.
-
2020-12-19, 09:51 PM (ISO 8601)
- Join Date
- Nov 2004
- Location
- Australia
- Gender
Re: Cyberpunk 2077
I've been waiting for this game since it was first announced. Probably even before that.
Weirdly I've not really played any CDPR games before - maybe an hour of Witcher 3 and a couple of rounds of Gwent and that is all. But I am a massive fan of the TTRPG it is based on and have been for 30 odd years. Cyberpunk 2020 would be the game system I've played second most, only behind AD&D 2E. The lore and the world built up by Mike Pondsmith is second to none really, which is why I have been wanting this game for so long. (Mike is in the game, on one of the radio channels as well, for a neat cameo.)
Is it perfect? No, but I am still having a lot of fun in it. Perhaps 50-60 hours already, and a lot more to come.
I'm playing on an older machine that doesn't meet recommended specs. Means I have to play on the lowest settings. Oddly, I'm not having much trouble with it. Some graphical glitches, which could be due to my old machine, just two crashes and only one bug that I've run across, and a minor one at that. I couldn't switch to third person view on vehicles until I had reloaded. Not a biggie.
Bethesda games have been worse for me at launch, though I know others, especially on older gen consoles, are having it a bit harder.
They didn't start working on this one until after they had finished Witcher 3 and all its content (they don't have multiple studios who can work on many games simultaneously unlike some places), so that makes it 3 or so so years. Probably could have done with some more work first.
But they got caught in a tough spot. When they delayed the game they got numerous death threats. Then when they released the game they got numerous death threats - probably from many of the same people. And you wonder why people think that gamers can act a little entitled at times... And then you have corpos being corpos, leaving the devs to catch the flack.