Results 31 to 60 of 64
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2021-01-11, 02:54 PM (ISO 8601)
- Join Date
- Jun 2015
- Location
- Rocky Mountains, Colorado
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
I'm trying to make something presentable in time. Mostly editing now, and a few feats remaining.
QUESTION What's this mean to Colorado?
Cooking Time: Builds must be submitted via PM to the Chair by 4:59 PM GMT - 9 on Monday, Jan 11, 2021 (1:59 AM GMT on Tuesday, Jan 12).
EDIT: Colorado is GMT -7. Does that work out to 11:59 PM Mountain Time on Monday, Jan 11?
[B]EDIT: OR, ... 6:59 PM Jan 11, Colorado Mountain Time?Last edited by bean illus; 2021-01-11 at 04:14 PM.
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2021-01-11, 06:42 PM (ISO 8601)
- Join Date
- May 2019
- Location
- Massa, Italy
- Gender
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
It's option B but generally one can send until the builds are not revealed
Finally my computer is without any problem!
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2021-01-11, 07:09 PM (ISO 8601)
- Join Date
- Jun 2015
- Location
- Rocky Mountains, Colorado
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2021-01-14, 10:30 AM (ISO 8601)
- Join Date
- Aug 2014
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
any word on the reveal?
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2021-01-14, 12:11 PM (ISO 8601)
- Join Date
- Jun 2015
- Location
- Rocky Mountains, Colorado
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
Everybody's waiting for me to completely rework my concept.
Not really, I have turned in a build.
I want to completely rework it, lol. It sure could use it.
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2021-01-16, 03:11 PM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
Friends, it's been a dang week. Sorry for disappearing. Got some builds coming! Four legal entries and one automatic DQ.
In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
My compiled Iron Chef stuff!
~ Gay all day, queer all year ~
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2021-01-16, 03:12 PM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Chameleon of Vol
Blood is a fluid, after all…
Originally Posted by Chameleon of Vol
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2021-01-16, 03:12 PM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Crackshot Ha! Fling!
It's really their own fault for clumping up like that.
Originally Posted by Crackshot Ha! Fling!
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2021-01-16, 03:13 PM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Petts
Oh, you and THAT army, got it.
Originally Posted by Petts
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2021-01-16, 03:13 PM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Tuck
If he says "hold this," RUN.
Originally Posted by Tuck
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2021-01-16, 03:15 PM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Nygil Longbottom, Esquire [DISQUALIFIED]
Please note: this build is automatically disqualified for taking zero levels in the Secret Ingredient, as laid out in the original rules. It is presented as a display piece only. Thanks for understanding. Great moxie, but Bluff doesn't work on the GM. Or the Chair.
Originally Posted by Nygil
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2021-01-16, 03:16 PM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
As always, thanks for being patient with me, team.
You may begin judging!In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
My compiled Iron Chef stuff!
~ Gay all day, queer all year ~
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2021-01-16, 10:59 PM (ISO 8601)
- Join Date
- Apr 2013
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
I had a rough start to last week, although as it turns out I had plenty of time to get my build submitted. The idea was Ascetic Rogue, but I just couldn't get Stunning Fist and Sneak Attack to actually work together. They're so close to synergizing really well that it hurts, but they just don't quite seem to. I really liked the fluff concept I had, though, so I'm going to sit on that and hope for a round where I can make it work.
Anyway, my lame excuses aside, my abject failure to get a build in leaves me free to judge, so I'll start working on that.
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2021-01-23, 12:59 PM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
Happy weekend, everyone! Well, those of us with traditional work schedules, anyway. I hope everyone's doing well.
Anyone judging already?
Also, I will admit that I've used most (not quite all) of the ideas on my list right now. I'm totally open to suggestions for future rounds.In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
My compiled Iron Chef stuff!
~ Gay all day, queer all year ~
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2021-01-23, 02:13 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
E6 ideas:
1: one spell to rule them all, optimize a single spell out the wazoo. You can have other spells too, but you’re judged on what you do with your signature spell.
2: Races: Warforged
3: Races: Shifter
4: Generic classes
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2021-01-23, 08:14 PM (ISO 8601)
- Join Date
- Sep 2016
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
LOL. Only PHB Classes and may not take more than 1 level in any class????
Currently Playing: NICELA LASERIE (Neutral Good) Female Gray Elf Fire Souled Half Nymph Elven Generalist Wizard 20 /// PF Bard 1 / Paladin of Freedom 2 /PF Bard +17
AND .......
FERGUS MADROAR (Chaotic Good) Male Dwarf Half Earth Elemental
Cloistered Cleric (Hanseath) 5 / Divine Oracle 6 / Contemplative 9 /// Paladin of Freedom 20
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2021-01-24, 09:47 AM (ISO 8601)
- Join Date
- May 2019
- Location
- Massa, Italy
- Gender
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
Optimizing a level X (probably i would be fine with 3 or 2 not 1 please) and template(s) to become a level 6?
Finally my computer is without any problem!
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2021-02-01, 06:30 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
Any judging interest?
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2021-02-01, 08:12 PM (ISO 8601)
- Join Date
- Apr 2020
- Location
- Jerusalem
- Gender
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
I don't feel that I have the framework to judge E6 properly. If you get no judges within, say, a week, I'd be willing to start reading past competitions' judgements and get to work... But I don't think that'd be ideal.
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2021-02-01, 09:50 PM (ISO 8601)
- Join Date
- Apr 2013
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2021-02-02, 04:22 AM (ISO 8601)
- Join Date
- Dec 2015
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
Aw, none of the contestants seem to have noticed the thing I had noticed about the Kobold Rogue 1 substitution level- it says that you get a stacking +2 to those skills whenever you take a substitution level, not necessarily a Kobold Rogue substitution level. I had sort of envisioned some sort of Changeling (Racial Emulation feat ftw) build that'd dip around into 6 substitution levels across various classes in order to get a sizeable bonus to those specific, niche skill checks, but I couldn't summon up the effort to actually put it all together.
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2021-02-02, 05:18 AM (ISO 8601)
- Join Date
- May 2019
- Location
- Massa, Italy
- Gender
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
Well if one contain himself at rogue as class (for the use of secret ingredient) is possible to use 5 substitution level with
Kobold rogue 1 (races of dragon)
Golden hand of vergadin 2 (Champions of valor)
Kobold rogue 3 /anything (there are various race with a 3rd level bonus) (many manuals)
Dwarf rogue 5 (races of stone)
Planar rogue 6 (Planar handbook)
We could even use a substitution level for the 4th level but that would be using the lunar rogue from the dragon magazine 340.
But is not that the kobold rogue "cheese" was not used but that the changeling rogue wasn't used , maybe it was too obvious as being one level that give so many skill point and taking 10 on social skills other than boosting some options?Finally my computer is without any problem!
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2021-02-09, 08:46 PM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
This contest isn't dead. It's hiding. Like a sneaky, stealthy rogue.
In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
My compiled Iron Chef stuff!
~ Gay all day, queer all year ~
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2021-02-09, 09:06 PM (ISO 8601)
- Join Date
- Apr 2013
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
Judging is about 75% complete, and more importantly, I've been making steady progress on it this week. I really shouldn't make promises, but it should be up by the weekend.
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2021-02-10, 04:16 AM (ISO 8601)
- Join Date
- May 2019
- Location
- Massa, Italy
- Gender
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
Finally my computer is without any problem!
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2021-02-10, 10:35 AM (ISO 8601)
- Join Date
- Jun 2015
- Location
- Rocky Mountains, Colorado
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2021-02-10, 11:06 AM (ISO 8601)
- Join Date
- Aug 2014
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
Each of those are a separate special ingredient. For 1 spell to rule them all, the chef chooses a single spell, and then can use any legal build elements to elaborate that spells effects.
For the racial ingredients, the only thing you need to qualify is count as the race suggested. Both Warforged and shifters have developed feat and acf support, so judgment would proceed along lines we typically expect.
But maybe that’s not your question
Usually, the secret ingredient is a base class. Typically non tier 1.
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2021-02-11, 06:47 AM (ISO 8601)
- Join Date
- Apr 2013
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
Sorry about the delay, everybody. I'm not sure if it's better or worse than if I'd just left judging for someone else.
As for ingredient ideas, I'd still love to see Binder, and I do like the idea of race-themed rounds, although I feel like we'd have to ban racial paragon classes.
So, uh...I ended up talking about Open Lock a weird amount. It's not a big deal, and I promise it's barely affected the points. This isn't like my SR rant in the Warlock round, or my crafting rant in every round, or my "waiting for a year and a day between familiar and improved familiar" rant. "So why mention it in this very prominent way?" Well, because I realised I'd talked about it a lot, and I wanted to make it clear that it's really not that big a deal. And yes, I do see the irony here.
Spoiler: Chameleon of Vol
Spoiler: Originality
Human, mostly familiar feats, Cloistered Cleric dip. (-1)
Chameleon is neither here nor there for Originality, but Thief of Life definitely counts for something. (+0.5)
Overall: 2.5
Spoiler: Power
It's pretty difficult to judge this build, both here and in UotSI, because you haven't been very specific about what you're planning to do. You've spent 2 levels and a lot of feats to get some spellcasting, but you've been very vague about what spells you'll be casting and why. And, by the way, those 2nd-level spells you're so proud of? You have one per day. I think you're planning on using Sneak Attack in melee, but you haven't mentioned how you're going to trigger it. I guess you're just assuming that you'll be flanking with a party member? It doesn't really matter, since even if you trigger Sneak Attack you only have 1 attack at +8 or +9 to hit (depending on your Knowledge roll), 1d4 + 2d6 damage. Yes, negative levels aren't common in E6, but one negative level isn't going to impress (or kill) anyone. Lifesense is nice, but 5ft range makes it considerably less useful, regardless of exactly how deathwatch works.
And seriously, if you want me to be impressed by your capabilities, tell me about them. Forcing me to figure them out myself doesn't do either of us any favours. I know it can be tricky with classes like the Chameleon that can change day-to-day, but as a judge, you can only judge what's in the build. You can't just say "I'm a Chameleon" and rake in the points.
Anyway, you're unimpressive in combat. Your (limited) spellcasting will help, of course, but there's only so much you can do with 1st-level spells (and a single 2nd-level). (-0.75)
Defensively, you have slightly below average hp, which is not ideal if you're going into melee. Your AC should be pretty good, at least. Your saving throws are all decent, but none of them are impressive, including Ref, which makes Evasion less useful. Stealth helps, of course, although not all that much when fighting in melee, and spells can help too. (+0)
Outside of combat, things look a lot better. You've got good stealth and scouting skills, solid social skills, you're decent at finding traps, (although it's a shame you can't disable them), and your stat array goes nicely with Jack of All Trades. Spells help out here too, of course. I do think you're going to get some weird looks for not being able to pick locks. (+0.5)
Overall: 2.75
Spoiler: Elegance
You have 10 skill ranks at level 5 instead of 9. Craven is FR material, and Thief of Life is Eberron. Neither of those would be worth a penalty in themselves, but combined they're worth a minor one. (-0.25)
The Catalogues of Enlightenment is an 8th-level encounter. It arguably doesn't even exist in E6, and even if it does, your odds of beating the entrance exam are extremely low. Not to mention, you have no real way to get there, and bad odds of even knowing about it. All in all, I don't think you can just assume you have access to the higher order power. (-0.25)
Overall: 4.5
Spoiler: Use of the Secret Ingredient
Only 3 levels of Rogue, but Thief of Life is a Rogue prestige class, so it's closer to 4. You mentioned that Chameleon is also a Rogue prestige class, but "easier to enter from a skillful base" is not the same as "Rogue prestige class". (-0)
As I mentioned in Power, I find this category difficult to judge without more specifics about what you're doing with your capabilities. That said, 8 of your 14 feats are going towards your spellcasting capabilities, rather than your Rogue ones. Overall, it seems like Rogue is mostly just here as a skillmonkey base to get you into Chameleon, exemplified by you not really caring about Sneak Attack. (-1)
Overall: 2
Total: 11.75
Spoiler: Crackshot Ha! Fling!
Spoiler: Originality
Strongheart Halfling, bleh. (-0.5)
I sort of expected to see an alchemical weapons entry, but you've got some interesting feats and a Binder dip that isn't all about Naberius. (+0.75)
I'm not sure how to feel about Avenger in the context of Originality. On the one hand, Assassin is in theory the "classic" prestige class for a Rogue, and Avenger is just the alignment-friendly version. On the other hand, in practice people don't actually take either of them particularly often, especially as a 1-level dip. On the whole I think this is worth a bonus, especially as a method to count as a spellcaster for Craft (alchemy). (+0.25)
Overall: 3.5
Spoiler: Power
As an interesting note, you probably made a good call not taking any social skills - you're almost always going to fail your binding check, and Leraje requires that you be "quiet and unassuming". Not to mention, you "look sickly and diseased, and your skin becomes sallow and pockmarked". You also aren't allowed to fight elves of any kind, although if the party is fighting drow you can probably just suck up the penalties. None of this is significant enough to be worth a penalty, I just feel like people forget that binding does actually have downsides.
In combat, you can very reliably deal a lot of damage, especially against enemies who make the mistake of standing close together. Eggshell grenades are nice, but the DC is quite low. Of course, there are many other alchemical items you could craft that would come in handy, and you have access to 1 spell per day, but I can only judge what you've written. Anyway, most of what you've written is damage, and sufficient quantities of damage really preclude the need for anything else. (+0.75)
Defensively, you have average hp, good AC, and some DR. Your Fort is okay, your Ref is great, which makes Evasion and Thief's Luck more useful, and your Will is low. Stealth helps too, especially since you fight from 30ft away and can afford to use your move action on moving. (+0.5)
Outside of combat, you're stealthy and a decent scout, although not quite as good a scout as I would like. You're good at finding traps and disabling them, but not locks for some reason, and you can pick pockets to make ends meet. Overall I think you're still a valuable party member, but you're going to struggle a bit to be useful in some situations. (-0.25)
Overall: 4
Spoiler: Elegance
I love that picture. Also, technically, you can take ranks in Craft (alchemy) without being a spellcaster, you just can't craft alchemical items. Either way, I appreciate that you didn't try to work around that weird and extremely stupid rule. It does bug me that you didn't specify your spells known, even if you can only cast 1 per day. (+0)
You have 9 skill ranks at level 2, and 11 at level 3 - looks like you forgot to increment Hide. No penalty. (-0)
Strongheart Halfling is FR, and Shaped Splash is Eberron. You also have a lot of abyssal heritor feats for an Exalted character. Neither of those would be worth a penalty in themselves, but combined they're worth a minor one. (-0.25)
Avenger requires Move Silently 8, and you only have 7. You could have covered this easily, I'm assuming you just forgot about it. (-0.5)
Qualifying for Coordinated Shot via binding Leraje is ever so slightly questionable. No penalty, but I wanted to note it. (-0)
So, your crafting dependency. It's mundane crafting, so it doesn't cost xp, and it's extremely cheap to boot. But it's still crafting, and you're extremely dependent on it to function. (-0.25)
Overall: 4
Spoiler: Use of the Secret Ingredient
4 levels of Rogue, but as I mentioned in Originality, Assassin (or Avenger) is the "classic" prestige class for a Rogue, so it's closer to 5. (+0.25)
This is a build that focuses on one thing, and one thing only: it Sneak Attacks with alchemical weapons. Even with the Binder dip, this is a Rogue build through and through. (+1)
Overall: 4.25
Total: 15.75
Spoiler: Petts
Spoiler: Originality
Ooooh, Kenku! I feel like Kenku is a very underappreciated race. (+0.5)
This is kind of a weird build. You're a natural attacker with incarnum, but you didn't go all in on that. You're doing the pets thing, with incarnum, but no Share Soulmeld in sight. Overall, this is an entry that looks like it belongs in the pets round, but here it is. With that said, the elements on display are all pretty familiar. I'm going to go with no bonus or penalty. (+0)
Overall: 3.5
Spoiler: Power
Your full attack lineup is very strong, and your dog's attack is a nice cherry on top. It's worth pointing out that when you aren't flanking, or can't Sneak Attack for some reason, or if you can't full attack, it's a lot less impressive, and you don't really have anything else to do in combat. (+0.5)
Defensively, you have average hp and decent AC. Your Fort is okay, your Ref is great, which makes Evasion more useful, and your Will is very low, so it's fortunate that Dragontouched partially cancels out Craven. Stealth helps, although not while full attacking in melee, and your animal buddies are tanky enough to count as an asset in this area rather than a point of vulnerability. (+0.25)
Outside of combat, you're a lean mean scouting team. Between the three of you, the only way anything is getting past is if it can ignore Spot, Listen, and Scent. You're stealthy both individually and as a group, although much less as a group than you are individually. Also, you don't have Darkstalker, which does make stealth that little bit less useful. You've got a decent Bluff score, and you can find and disable traps, although not locks. What is it with everyone not caring about locks? Anyway, you also have a nice Survival score, which can come in handy even without tracking. Your dog can track, even if its Survival score isn't as good as yours. Overall I think you can be confident of being useful in most situations. (+0.5)
Overall: 4.25
Spoiler: Elegance
Ugh, warbeast. It's inelegant on the dog (this judgement is already taking me way too long, so I'm going to say inelegant and leave it at that), and illegal on the owl. "Warbeast is a template that can be added to any Medium size or larger animal". (-1)
You have to have at least 8 Int to be a team leader, so the owl and the dog can't do it. Additionally, a team can only learn one teamwork benefit for every 4 HD the lowest team member has. Which is to say, 1, so even if we (dodgily) assume that [Kenku + Dog], [Kenku + Owl], and [Kenku + Dog + Owl] are 3 separate teams that can each learn a trick, you still have too many. (-0.5)
As far as I can tell, your dog should have 17 Dex, not 18. Also, your owl's claws would have gone from 1d4 to 1d6 with the size increase. Not worth a penalty; on the contrary, I'm mostly just grateful you gave me detailed statblocks to work with. (-0)
Overall: 3.5
Spoiler: Use of the Secret Ingredient
5 levels in Rogue. (+0.5)
You've got a lot of non-Rogue stuff, but in the end it's mostly just about flanking, which comes back to Rogue. (+0.25)
Overall: 3.75
Total: 15
Spoiler: Tuck
Spoiler: Originality
Desert kobolds are everyone's favourite kobolds, but not so obvious a choice as to merit a penalty. (+0)
Your feats are mostly pretty standard, but Trapsmith is normally only seen for spell list nonsense, and while a familiar isn't anything special, I haven't seen the jaculi before. Crafting traps is an extremely unusual specialty, too. (+0.75)
Overall: 3.75
Spoiler: Power
Your full attack lineup is pretty good, although if you aren't flanking, or can't Sneak Attack for some reason, or if you can't full attack, it gets a lot less good. Even with a familiar, Adaptable Flankier doesn't guarantee flanking like, say, Island of Blades does. That said, the jaculi is still very nice, especially with its grapple/constrict, although I don't love its odds of grappling anything really dangerous. Then you have your traps, which are difficult to judge, because their usefulness will vary greatly depending on the situation. They're definitely going to be nice to have often enough to be worthwhile. (+0.5)
Defensively, you've got average hp and good AC. Your Fort is okay, your Ref is good, (so Evasion is good), and your Will is bad, especially with Craven. The jaculi is tanky enough to count as an asset here, especially with Bonded Familiar. Stealth always helps, although less so when you're full attacking in melee, and your spells are nice here too. (+0.25)
At last, the Chosen One appears! A Rogue who can open locks! Sorry, just needed to get that out of my system. You're also the undisputed king of traps, whether it's crafting them, finding them, or disabling them. Between your familiar and you, you're pretty good at scouting, and you're pretty stealthy, although your familiar's Move Silently score (or lack thereof) is likely to be a problem. Overall, you're good at what you do, but when it's not applicable you don't really have anything to fall back on. (+0)
Overall: 3.75
Spoiler: Elegance
Open Lock uses Dex, not Int, which is a good thing for you. Not a big deal, just noting it. (-0)
I have to say, I appreciate you not taking the Thug variant on your Fighter dip. It's explicitly allowed, but it's very weird that it and the Sneak Attack variant trade away the same thing. (+0)
You have 12 skill ranks at levels 2 and 3 instead of 11. (-0.5)
Overall: 4.5
Spoiler: Use of the Secret Ingredient
4 levels of Rogue, and...well. Sneak Attack Fighter is weird here, because it's ridiculously similar to Rogue. Then, too Trapsmith is primarily a Rogue prestige class. (+0.5)
Disabling traps is obviously a Rogue specialty, but I've never had to judge whether crafting them is. On reflection, I think it is, not least because Artificers have better things to do with their time, but also because I think most people would agree that the basic association is Rogues => traps. This build is all about traps, and to me it's all Rogue. (+1)
Overall: 4.5
Total: 16.5
Spoiler: Nygil Longbottom, Esquire (For comparison purposes only)
Spoiler: Originality
The whole "I'm a better Rogue even though I'm not a Rogue" thing isn't worth a bonus in Originality, because a)it's explicitly illegal, and b)someone came up with it in the second round ever of the contest. (+0)
Outside of that, it's mostly pretty standard stuff. Whisper Gnome, Mindbender dip, Mindsight, some soulmelds. (-1)
Some of your feats are a bit more interesting; Apprentice (soldier), Magic Sensitive, and Retributive Spell aren't seen often. (+0.25)
Overall: 2.25
Spoiler: Power
As a minor note, taking Open Minded but not making the decision about where to put the points is a bad idea. I can't make that decision for you and then judge it. For similar reasons, I can't judge the variant on the build you offered, which is a shame because it probably would have scored better.
In combat, you're not the best at dealing damage (and Power Word Pain is an odd choice to fill that particular gap), but there's plenty of useful spells on your list. And I do love the image of someone looking confused and saying ow over and over again until they mysteriously drop dead. (+0.5)
Defensively, your hp is very slightly below average, your AC is decent, and your saving throws are all okay but not great. Your spells offer great defensive options, and of course there's pretty much no reason for you to ever not be hidden. (+0.5)
The guy who can cast Knock 9 times a day is one of the only ones with an Open Lock score? What is going on with this round? You can find traps and disable them, and while your Spot/Listen scores aren't among the best in the round, Mindsight and Magic Sensitive will go a long way towards making up for that. Your stealth abilities are great, and at-will teleportation is often handy. You're a great face character, with good scores in all of the talking skills and even some Sense Motive. Beyond that, the Beguiler's spell list is nothing short of incredible for out of combat utility. (+1)
Overall: 5
Spoiler: Elegance
You have 34 skill ranks at level 1 instead of 38 (from Apprentice). Then at level 5 you have 11 skill ranks instead of 10. Your total is still low, not high, so it's fine. (-0)
I gotta say, apart from being illegal (which is covered in UotSI), there's really nothing I can find to object to here.
Overall: 5
Spoiler: Use of the Secret Ingredient
No levels in Rogue. (-1)
You can do many of the things a Rogue can do, but you do them in completely different ways. Looking at your feats, and to some extent even your skills, this is a Beguiler first, and a Rogue...not at all. They're both stealthy skillmonkeys, and that's pretty much where the similarity ends. You could just as easily have submitted a Factotum build, or a Scout, or really any stealthy skillmonkey class. You even picked one of the ones that doesn't have any form of precision damage. (-1)
Overall: 1
Total: 13.25
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2021-02-11, 10:30 AM (ISO 8601)
- Join Date
- Aug 2014
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
No disputes here. Thank you for the thorough judging.
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2021-02-11, 06:42 PM (ISO 8601)
- Join Date
- Apr 2013
Re: Iron Chef E6 Appetizer Edition, Round XXVIII
One minor thing I forgot: Tuck should have a note on crafting in the Elegance section. Basically, trapsmith trapmaking is way too cheap to be worth a penalty, especially since Tuck isn't reliant on it. For comparison purposes, Craft(alchemy), while still very cheap, is much more expensive, and of course Crackshot is much more dependent on it.