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Thread: Organizing My Homebrew Spells
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2021-12-09, 04:30 PM (ISO 8601)
- Join Date
- Oct 2017
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- US
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Organizing My Homebrew Spells
I'm having a bit of trouble keeping track of what spell's I've written and which thread and/or homebrewery document each spell is included in. Currently posted threads are as follows:
TS: Touch Spells
MS: Marine Spells
CD: Spells converted from Complete Divine
CA: Spells converted from Complete Arcane
COS: a set of spells converted from various 3.5e sources
AQ/CS: Spell converted from Complete Al-Qadim or Complete Shair.
RR: My ranger rewrite.
WSIO: a set of warlock buffs.
CNAS: Civilian Spells for Non-Adventuring Days
NN: Nasty Necromancies
C&W: Chaos Sorcerer and Wall Wizard Spells.
D&I: Additional Divination and Illusion spells.
EA: Expanded Abjurations
Spells crossed out are included for completeness sake but which I do not consider properly balanced for actual play.
Artificer Spells
Cantrips (0 Level)- Leech Vigor (necromancy); TS
- Scope Detail and Distance (divination); CNAS
- Weighted Touch (enchantment); TS
- Wisplight (enchantment); MS
- Acrid Wall (evocation); C&W
- Backbiter (necromancy); AC
- Barricade (transmutation); C&W
- Crashing Illusion (illusion); CNAS
- Fire Truth (enchantment) (ritual); AQ/CS
- Murkwater (conjuration); MS
- Net of Force (abjuration); EA
- Old Daith's Eyes (transmutation); CNAS
- Protect Object (abjuration); EA
- Repair (transmutation); CNAS
- Sink/Float (transmutation); MS
- Sivancirisvar's Medical Seat (conjuration) (ritual); CNAS
- Creeping Cold (transmutation); CD
- Diseased Weapon (necromancy); NN
- Dissolving Hand (transmutation); TS
- Following Fog (conjuration); TS
- Lasting Acid (conjuration); MS
- Net of Shadows (illusion); D&I
- Rescind Rest (necromancy); NN
Wall Against Noise (conjuration); AQ/CS- Vertigo (illusion); D&I
- Wall of Pikes (evocation); C&W
- Borrow Text (divination) (ritual); CNAS
- Defenestration (transmutation); CA
- Expedite Undertaking (enchantment); CNAS
- Fins and Gills to Legs and Lungs (transmutation) (ritual); MS
- Force Whip (conjuration); CA
- Mass Snare (abjuration); EA
- Reconstruct (transmutation); CNAS
- True Bearing (divination); AQ/CS
- Tying Brand (enchantment); TS
- Burning Blood (necromancy); CA
- Illusory Construction (illusion); D&I
- Minor Regeneration (transmutation); MS
- Reciprocal Gyre (abjuration); CA
- Mindmeld (divination); CNAS
- Open the Mind (divination); TS
- Shadow Prison (illusion); D&I
Bard Spells
Cantrips (0 Level)- Phantasmal Surprise (illusion); D&I
- Scope Detail and Distance (divination); CNAS
- Wisplight (enchantment); MS
- Discern Esteem (divination) (ritual); CNAS
- Fire Truth (enchantment) (ritual); AQ/CS
- Inject Venom (conjuration); AQ/CS
- Discern Dead from Dying (divination); MS
- Flashstone (necromancy); MS
- Limbshred (necromancy); MS
- Mind Shaking Touch (enchantment); TS
- Net of Shadows (illusion); D&I
- Vertigo (illusion); D&I
Wall Against Noise (conjuration); AQ/CS
- Borrow Text (divination) (ritual); CNAS
- Doublespeak (illusion); D&I
- Forced Clairvoyance (divination); D&I
Phantom Army (illusion); AQ/CS- Force Whip (conjuration); CA
- Locate Self (divination); D&I
- Peal of Chaos (enchantment); C&W
- Repulsion (abjuration); EA
- Shocking Secrets (divination); D&I
- True Bearing (divination); AQ/CS
- Agonizing Resonance (transmutation); TS
- Caster's Rage (enchantment); COS
- Fog of Weakness (necromancy); NN
- Good Hope/Crushing Despair (enchantment); CNAS
- Languor (abjuration); EA
- Minor Regeneration (transmutation); MS
- Seatracking (divination); MS
- Antimagic Touch (abjuration); TS
- Beast of the Desert (transmutation); AQ/CS
- Din of Battle (illusion); C&W
- Reciprocal Gyre (abjuration); CA
- Shattering Peal (conjuration); MS
- Vertigo Field (illusion); D&I
- Pinpoint Traps (divination); COS
- Shadow Workers (illusion); MS
- Veil (illusion); CNAS
- Instill False Sight (illusion); D&I
- Shred the Nerves (divination); D&I
- Speak With Spirit (divination); D&I
- Word of Veracity (enchantment); CNAS
- Anticipate Argument (divination); D&I
Cleric Spells
Cantrips (0 Level)- Leech Vigor (necromancy); TS
- Revisit Pain (divination); D&I
- Scope Detail and Distance (divination); CNAS
- Weighted Touch (enchantment); TS
- Backbiter (necromancy); AC
- Discern Esteem (divination) (ritual); CNAS
- Fire Truth (enchantment) (ritual); AQ/CS
- Flood the Mind (divination); D&I
- Marring Bubble (abjuration); TS
- Murkwater (conjuration); MS
- Old Daith's Eyes (transmutation); CNAS
- Protect Object (abjuration); EA
- Sink/Float (transmutation);
- Sivancirisvar's Medical Seat (conjuration) (ritual); CNAS
- Bless Aim (divination); CD
- Detect Traps (divination); here
- Discern Dead from Dying (divination); MS
- Flashstone (necromancy); MS
- Imperious Glare (necromancy); NN
- Mind Shaking Touch (enchantment); TS
- Net of Shadows (illusion); D&I
- Rescind Rest (necromancy); NN
- Borrow Text (divination) (ritual); CNAS
- Defenestration (transmutation); CA
- Doublespeak (illusion); D&I
- Forced Clairvoyance (divination); D&I
- Ghost Light (necromancy); NN
- Locate Self (divination); D&I
- Moonlight Bridge (evocation); C&W
- Repulsion (abjuration); EA
- Shrink Item (transmutation); COS
- Shocking Secrets (divination); D&I
- True Bearing (divination); AQ/CS
- Tying Brand (enchantment); TS
- Watchware (abjuration); EA
- Agonizing Resonance (transmutation); TS
- Dissolving Confession (necromancy); AQ/CS
- Good Hope/Crushing Despair (enchantment); CNAS
- Guarding Bubble (abjuration); TS
- Haven (abjuration); CD
- Illusory Feast (illusion); D&I
- Invisibility Purge (evocation); COS
- Languor (abjuration); EA
- Minor Regeneration (transmutation); MS
- Pallid Strength (necromancy); NN
- Seatracking (divination); MS
- Spiritwall (necromancy); CA
- Wither Limb (necromancy); NN
- Antimagic Touch (abjuration); TS
- Foresee Spells (divination); D&I
- Other’s Eyes (divination); D&I
- Pox (necromancy); NN
- Soul Search (necromancy); NN
- Obedient Avalanche (conjuration); CD
- Pinpoint Traps (divination); COS
- Structural Reinforcement (abjuration); EA
- Ghost Ship (illusion); MS
- Iron Body (transmutation); COS
- Fire Seeds (conjuration); COS
- Lockdown (abjuration); EA
- Shred the Nerves (divination); D&I
- Soul Binding (abjuration); EA
- Speak With Spirit (divination); D&I
- Anticipate Argument (divination); D&I
- Blackfire (necromancy); CA
- Dictum (conjuration); COS
- Visions of Apocalypse (illusion); D&I
- Implosion (necromancy); COS
Druid Spells
Cantrips (0 Level)
- Leech Vigor (necromancy); TS
- Weighted Touch (enchantment); TS
- Wisplight (enchantment); MS
- Barricade (transmutation); C&W
- Discern Esteem (divination) (ritual); CNAS
- Inject Venom (conjuration); AQ/CS
- Murkwater (conjuration); MS
- Old Daith's Eyes (transmutation); CNAS
- Rhino's Rush (transmutation); RR
- Sandblast (conjuration); CD
- Sink/Float (transmutation);
- Creeping Cold (transmutation); CD
- Decomposition (necrotic); CD
- Detect Traps (divination); here
- Dissolving Hand (transmutation); TS
- Eject Air (abjuration); EA
- Flashstone (necromancy); MS
- Following Fog (conjuration); TS
- Fungal Infestation (necromancy); TS
- Limbshred (necromancy); MS
Rippling Disguise (illusion); MS
- Deathly Sting (necromancy); NN
- Elemental Ward (abjuration); EA
- Empower Animal (transmutation); RR
- Fins and Gills to Legs and Lungs (transmutation) (ritual); MS
- Freezing Fog (conjuration); CA
- Locate Self (divination); D&I
- Mass Snare (abjuration); EA
- Phantasmal Disorientation (illusion); CD
- Dissolving Confession (necromancy); AQ/CS
- Minor Regeneration (transmutation); MS
- Mistmire (illusion); MS
- Quill Blast (conjuration); CD
- Seatracking (divination); MS
- Beast of the Desert (transmutation); AQ/CS
- Crumble (transmutation); CD
- Ironwood (transmutation); COS
- Open the Mind (divination); TS
- Other’s Eyes (divination); D&I
- Pox (necromancy); NN
- Shattering Peal (conjuration); MS
- Obedient Avalanche (conjuration); CD
- Pinpoint Traps (divination); COS
- Virulent Venom (necromancy); NN
- Ascendance of Plants (transmutation); COS
Paladin
1st Level- Fire Truth (enchantment) (ritual); AQ/CS
- Marring Bubble (abjuration); TS
- Net of Force (abjuration); EA
- Protect Object (abjuration); EA
- Bless Aim (divination); CD
- Discern Dead from Dying (divination); MS
- Golden Barding (conjuration); CD
- Borrow Text (divination) (ritual); CNAS
- Eyes on the Opening (divination); D&I
- Moonlight Bridge (evocation); C&W
- Guarding Bubble (abjuration); TS
- Haven (abjuration); CD
- Minor Regeneration (transmutation); MS
- Pallid Strength (necromancy); NN
- Seatracking (divination); MS
- Soul Search (necromancy); NN
Ranger
1st Level- Acrid Wall (evocation); C&W
- Inject Venom (conjuration); AQ/CS
- Marring Bubble (abjuration); TS
- Murkwater (conjuration); MS
- Net of Force (abjuration); EA
- Old Daith's Eyes (transmutation); CNAS
- Pillar of Sand (transmutation); RR
- Rhino's Rush (transmutation); RR
- Sink/Float (transmutation); MS
- Detect Traps (divination); here
- Fungal Infestation (necromancy); TS
- Golden Barding (conjuration); CD
- Reflection (abjuration); EA
Rippling Disguise (illusion); MS- Vertigo (illusion); D&I
- Empower Animal (transmutation); RR
- Eyes on the Opening (divination); D&I
- Locate Self (divination); D&I
- Mass Snare (abjuration); EA
- Shrink Item (transmutation); COS
- Tying Brand (enchantment); TS
- Beast of the Desert (transmutation); AQ/CS
- Fins and Gills to Legs and Lungs (transmutation) (ritual); MS
- Hunter's Confinement (enchantment); RR
- Minor Regeneration (transmutation); MS
- Mistmire (illusion); MS
- Phantasmal Disorientation (illusion); CD
- Seatracking (divination); MS
- Zephyr Blitz (transmutation); RR
- Ironwood (transmutation); COS
- Pox (necromancy); NN
Sorcerer
Cantrips (0 Level)- Leech Vigor (necromancy); TS
- Revisit Pain (divination); D&I
- Weighted Touch (enchantment); TS
- Inject Venom (conjuration); AQ/CS
- Marring Bubble (abjuration); TS
- Rhino's Rush (transmutation); RR
- Creeping Cold (transmutation); CD
- Eject Air (abjuration); EA
- Flashstone (necromancy); MS
- Flood the Mind (divination); D&I
- Lasting Acid (conjuration); MS
- Limbshred (necromancy); MS
- Mind Shaking Touch (enchantment); TS
- Rain of Blood (necromancy); AQ/CS
- Unstable Burst (evocation); C&W
- Vertigo (illusion); D&I
- Chaos Wall (evocation); C&W
- Defenestration (transmutation); CA
- Doublespeak (illusion); D&I
- Elemental Ward (abjuration); EA
- Forced Clairvoyance (divination); D&I
- Freezing Fog (conjuration); CA
- Peal of Chaos (enchantment); C&W
- Agonizing Resonance (transmutation); TS
- Apparition (illusion); CA
- Burning Blood (necromancy); CA
- Caster's Rage (enchantment); COS
- Displacement (illusion); COS
- Guarding Bubble (abjuration); TS
- Mistmire (illusion); MS
- Pallid Strength (necromancy); NN
- Reciprocal Gyre (abjuration); CA
- Antimagic Touch (abjuration); TS
- Arc of Lightning (conjuration); CA
- Din of Battle (illusion); C&W
- Foresee Spells (divination); D&I
- Shattering Peal (conjuration); MS
- Vertigo Field (illusion); D&I
- Obedient Avalanche (conjuration); CD
- Brain Spider (divination); CD
- Instill False Sight (illusion); D&I
- Iron Body (transmutation); COS
- Virulent Venom (necromancy); NN
- Anticipate Argument (divination); D&I
- Waves of Exhaustion (necromancy); COS
Warlock
Cantrips (0 Level)- Blood Splatter (necromancy); WSIO
Eldritch Slam (evocation); WSIOEldritch Warp (evocation); WSIO- Leech Vigor (necromancy); TS
- Phantasmal Surprise (illusion); D&I
- Revisit Pain (divination); D&I
- Wisplight (enchantment); MS
- Backbiter (necromancy); AC
- Discern Esteem (divination) (ritual); CNAS
- Fire Truth (enchantment) (ritual); AQ/CS
- Flood the Mind (divination); D&I
- Inject Venom (conjuration); AQ/CS
- Marring Bubble (abjuration); TS
- Murkwater (conjuration); MS
- Sink/Float (transmutation); MS
- Creeping Cold (transmutation); CD
- Decomposition (necrotic); CD
- Dissolving Hand (transmutation); TS
- Fungal Infestation (necromancy); TS
- Imperious Glare (necromancy); NN
- Limbshred (necromancy); MS
- Mind Shaking Touch (enchantment); TS
- Net of Shadows (illusion); D&I
- Rain of Blood (necromancy); AQ/CS
- Reflection (abjuration); EA
- Rescind Rest (necromancy); NN
Rippling Disguise (illusion); MS- Stun Person (enchantment); WISO
Wall Against Noise (conjuration); AQ/CS
- Chill the Blood (necromancy); NN
- Doublespeak (illusion); D&I
- Eyes on the Opening (divination); D&I
- Locate Self (divination); D&I
- Moonlight Bridge (evocation); C&W
Phantom Army (illusion); AQ/CS- Shrink Item (transmutation); COS
- Shocking Secrets (divination); D&I
- Tying Brand (enchantment); TS
- Wave of Grief (enchantment); CD
- Agonizing Resonance (transmutation); TS
- Apparition (illusion); CA
- Beast of the Desert (transmutation); AQ/CS
- Burning Blood (necromancy); CA
- Caster's Rage (enchantment); COS
- Displacement (illusion); COS
- Dissolving Confession (necromancy); AQ/CS
- Good Hope/Crushing Despair (enchantment); CNAS
- Guarding Bubble (abjuration); TS
- Illusory Feast (illusion); D&I
- Invisibility Purge (evocation); COS
- Pallid Strength (necromancy); NN
- Reciprocal Gyre (abjuration); CA
- Wither Limb (necromancy); NN
- Arc of Lightning (conjuration); CA
- Foresee Spells (divination); D&I
- Mindmeld (divination); CNAS
- Open the Mind (divination); TS
- Shadow Prison (illusion); D&I
- Soul Search (necromancy); NN
- Stun Monster (enchantment); WISO
- Muzzle (enchantment); TS
- Obedient Avalanche (conjuration); CD
- Pinpoint Traps (divination); COS
- Retributive Invisibility (illusion); COS
- Shadow Workers (illusion); MS
- Veil (illusion); CNAS
- Brain Spider (divination); CD
- Ghost Ship (illusion); MS
- Flaming Thoughts (divination); D&I
- Illusory Pit (illusion); CA
- Instant Choking (necromancy); TS
- Instill False Sight (illusion); D&I
- Iron Body (transmutation); COS
- Shred the Nerves (divination); D&I
- Soul Binding (abjuration); EA
- Speak With Spirit (divination); D&I
- Virulent Venom (necromancy); NN
- Word of Veracity (enchantment); CNAS
- Anticipate Argument (divination); D&I
- Blackfire (necromancy); CA
- Visions of Apocalypse (illusion); D&I
- Waves of Exhaustion (necromancy); COS
- Ascendance of Plants (transmutation); COS
- Implosion (necromancy); COS
Wizard
Cantrips (0 Level)- Leech Vigor (necromancy); TS
- Phantasmal Surprise (illusion); D&I
- Revisit Pain (divination); D&I
- Scope Detail and Distance (divination); CNAS
- Acrid Wall (evocation); C&W
- Backbiter (necromancy); AC
- Barricade (transmutation); C&W
- Crashing Illusion (illusion); CNAS
- Ectoplasmic Burst (necromancy); NN
- Fire Truth (enchantment) (ritual); AQ/CS
- Flood the Mind (divination); D&I
- Inject Venom (conjuration); AQ/CS
- Marring Bubble (abjuration); TS
- Old Daith's Eyes (transmutation); CNAS
- Protect Object (abjuration); EA
- Sink/Float (transmutation); MS
- Sivancirisvar's Medical Seat (conjuration) (ritual); CNAS
- Diseased Weapon (necromancy); NN
- Dissolving Hand (transmutation); TS
- Eject Air (abjuration); EA
- Imperious Glare (necromancy); NN
- Lasting Acid (conjuration); MS
- Mind Shaking Touch (enchantment); TS
- Net of Shadows (illusion); D&I
- Rain of Blood (necromancy); AQ/CS
- Reflection (abjuration); EA
- Unstable Burst (evocation); C&W
- Vertigo (illusion); D&I
- Wall of Pikes (evocation); C&W
- Borrow Text (divination) (ritual); CNAS
- Chill the Blood (necromancy); NN
- Deathly Sting (necromancy); NN
- Defenestration (transmutation); CA
- Doublespeak (illusion); D&I
- Elemental Ward (abjuration); EA
- Fins and Gills to Legs and Lungs (transmutation) (ritual); MS
- Forced Clairvoyance (divination); D&I
- Ghost Light (necromancy); NN
- Locate Self (divination); D&I
- Mass Snare (abjuration); EA
- Moonlight Bridge (evocation); C&W
- Peal of Chaos (enchantment); C&W
Phantom Army (illusion); AQ/CS- Repulsion (abjuration); EA
- Shrink Item (transmutation); COS
- Watchware (abjuration); EA
- Burning Blood (necromancy); CA
- Fog of Weakness (necromancy); NN
- Guarding Bubble (abjuration); TS
- Illusory Construction (illusion); D&I
- Illusory Feast (illusion); D&I
- Mistmire (illusion); MS
- Pallid Strength (necromancy); NN
- Reciprocal Gyre (abjuration); CA
- Seatracking (divination); MS
- Spiritwall (necromancy); CA
- Wither Limb (necromancy); NN
- Antimagic Touch (abjuration); TS
- Arc of Lightning (conjuration); CA
- Din of Battle (illusion); C&W
- Foresee Spells (divination); D&I
- Mindmeld (divination); CNAS
- Other’s Eyes (divination); D&I
- Pox (necromancy); NN
- Shadow Prison (illusion); D&I
- Shattering Peal (conjuration); MS
- Soul Search (necromancy); NN
- Vertigo Field (illusion); D&I
- Pinpoint Traps (divination); COS
- Shadow Workers (illusion); MS
- Structural Reinforcement (abjuration); EA
- Veil (illusion); CNAS
- Brain Spider (divination); CD
- Ghost Ship (illusion); MS
- Flaming Thoughts (divination); D&I
- Illusory Pit (illusion); CA
- Instill False Sight (illusion); D&I
- Iron Body (transmutation); COS
- Lockdown (abjuration); EA
- Soul Binding (abjuration); EA
- Speak With Spirit (divination); D&I
- Virulent Venom (necromancy); NN
- Anticipate Argument (divination); D&I
- Blackfire (necromancy); CA
- Waves of Exhaustion (necromancy); COS
Last edited by sandmote; 2023-12-07 at 09:21 PM.
-
2022-07-19, 10:25 PM (ISO 8601)
- Join Date
- Oct 2017
- Location
- US
- Gender
Re: Organizing My Homebrew Spells
Writing up some spells for a specific spell school, so I figure I'll add a separate organizational chart listing spells by spell school. Doubly useful is that this version will likely only list each spell once.
Abjuration
1st level- Marring Bubble; TS
- Net of Force; EA
- Protect Object; EA
- Eject Air; EA
- Reflection; EA
- Elemental Ward; EA
- Mass Snare; EA
- Repulsion; EA
- Watchware; EA
- Guarding Bubble; TS
- Languor; EA
- Reciprocal Gyre; CA
- Antimagic Touch; TS
- Structural Reinforcement; EA
- Lockdown; EA
- Soul Binding; EA
Conjuration
1st level- Inject Venom; AQ/CS
- Murkwater; MS
- Sandblast; CD
- Sivancirisvar's Medical Seat (ritual); CNAS
- Following Fog; TS
- Golden Barding; CD
- Lasting Acid; MS
Wall Against Noise; AQ/CS
- Force Whip; CA
- Freezing Fog; CA
- Quill Blast; CD
- Arc of Lightning; CA
- Shattering Peal; MS
- Obedient Avalanche; CD
- Fire Seeds; COS
- Dictum; COS
Divination
Cantrips (0 level)- Revisit Pain; D&I
- Scope Detail and Distance; CNAS
- Discern Esteem (ritual); CNAS
- Flood the Mind; D&I
- Bless Aim; CD
- Detect Traps (ritual); here
- Discern Dead from Dying; MS
- Borrow Text (ritual); CNAS
- Eyes on the Opening; D&I
- Forced Clairvoyance; D&I
- Locate Self; D&I
- Shocking Secrets; D&I
- True Bearing; AQ/CS
- Seatracking; MS
- Foresee Spells; D&I
- Mindmeld; CNAS
- Open the Mind; TS
- Other’s Eyes; D&I
- Pinpoint Traps; COS
- Brain Spider; CD
- Flaming Thoughts; D&I
- Shred the Nerves; D&I
- Speak With Spirit; D&I
- Anticipate Argument
Enchantment
Cantrips (0 level)- Weighted Touch (enchantment); TS
- Wisplight (enchantment); MS
- Fire Truth (ritual); AQ/CS
- Mind Shaking Touch; TS
- Stun Person; WISO
- Expedite Undertaking; CNAS
- Peal of Chaos; C&W
- Tying Brand; TS
- Caster's Rage; COS
- Good Hope/Crushing Despair; CNAS
- Hunter's Confinement; RR
- Stun Monster; WISO
- Muzzle; TS
- Word of Veracity; CNAS
Evocation
Cantrips (0 level)Eldritch Slam; WSIOEldritch Warp; WSIO
- Acrid Wall; C&W
- Unstable Burst; C&W
- Wall of Pikes; C&W
- Chaos Wall; C&W
- Moonlight Bridge; C&W
- Invisibility Purge; COS
Illusion
cantrips (0 level)- Phantasmal Surprise; D&I
- Crashing Illusion; CNAS
- Net of Shadows; D&I
Rippling Disguise; MS- Vertigo; D&I
- Doublespeak; D&I
Phantom Army; AQ/CS- Phantasmal Disorientation; CD
- Apparition; CA
- Displacement; COS
- Illusory Construction; D&I
- Illusory Feast; D&I
- Mistmire; MS
- Din of Battle; C&W
- Shadow Prison; D&I
- Vertigo Field; D&I
- Retributive Invisibility; COS
- Shadow Workers; MS
- Veil (illusion); CNAS
- Ghost Ship; MS
- Illusory Pit; CA
- Instill False Sight; D&I
- Visions of Apocalypse; D&I
Necromancy
Cantrips (0 level)- Leech Vigor; TS
- Backbiter; AC
- Ectoplasmic Burst; NN
- Diseased Weapon; NN
- Flashstone; MS
- Fungal Infestation; TS
- Imperious Glare; NN
- Limbshred; MS
- Rain of Blood; AQ/CS
- Rescind Rest; NN
- Chill the Blood; NN
- Deathly Sting; NN
- Ghost Light; NN
- Burning Blood; CA
- Dissolving Confession; AQ/CS
- Fog of Weakness; NN
- Pallid Strength; NN
- Spiritwall; CA
- Wither Limb; NN
- Pox; NN
- Soul Search; NN
- Instant Choking; TS
- Virulent Venom; NN
- Blackfire; CA
- Waves of Exhaustion; COS
- Implosion; COS
Transmutation
1st level- Barricade; C&W
- Old Daith's Eyes; CNAS
- Pillar of Sand; RR
- Repair; CNAS
- Rhino's Rush; RR
- Sink/Float; MS
- Creeping Cold; CD
- Dissolving Hand; TS
- Defenestration; CA
- Empower Animal; RR
- Fins and Gills to Legs and Lungs (ritual); MS
- Reconstruct; CNAS
- Shrink Item; COS
- Agonizing Resonance; TS
- Minor Regeneration; MS
- Zephyr Blitz; RR
- Beast of the Desert; AQ/CS
- Crumble; CD
- Ironwood; COS
- Iron Body; COS
- Ascendance of Plants; COS
Upon review, I appear to have written a general lack of abjurations and evocations. I might have an unconscious bias in favor of labeling things conjurations and transmutations that might fir better as evocations. That might be interesting to consider going forward. the lack of abjurations I assume is a combination of (a) older systems limiting spells to affecting particular creature types, which I don't want to carry forward and (b) me not wanting to stack too many defensive spells.Last edited by sandmote; 2023-12-07 at 09:03 PM.