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  1. - Top - End - #1
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    Default The Bloodhunter Class is Causing me Existential Despair

    Hello everyone,

    So for the past few weeks I've been trying to build like a Dr. Jekyll/Mr. Kyde character: some sort of high-intellect human that morphs into a big, unkillable melee engine. To this end I am working with the Beast Barbarian.

    A friend reminded me that the Lycanthropy BLoodHunter subclass exists, and since then I have been feeling pointless, stupid, and like a human waste.

    I feel completely defeated, because I felt very clever trying to use the Barbarian to represent a classic horror trope, and the existence of the Bloodhunter subclass really makes me feel useless.

    I feel like my creativity is being punished, and reminded that I am nothing: a waster before the ability of Wizards to just DUMP a mary-sue class into the game that does what a Fighter, Rogue, and Wizard do, but at the same time, but BETTER, with no downsides, and ALSO it's a werewofl.

    I feel completely defeated and no longer want to play this game anymore. I feel like there's not point to tyring to create sometehing when a very obvious self-insert from outside media can jsut sit itself down on my face and smother me in irrelevancy.

    Am I wrong here?

    SHould I just.. stop playing?

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by aadder View Post
    Hello everyone,

    So for the past few weeks I've been trying to build like a Dr. Jekyll/Mr. Kyde character: some sort of high-intellect human that morphs into a big, unkillable melee engine. To this end I am working with the Beast Barbarian.

    A friend reminded me that the Lycanthropy BLoodHunter subclass exists, and since then I have been feeling pointless, stupid, and like a human waste.

    I feel completely defeated, because I felt very clever trying to use the Barbarian to represent a classic horror trope, and the existence of the Bloodhunter subclass really makes me feel useless.

    I feel like my creativity is being punished, and reminded that I am nothing: a waster before the ability of Wizards to just DUMP a mary-sue class into the game that does what a Fighter, Rogue, and Wizard do, but at the same time, but BETTER, with no downsides, and ALSO it's a werewofl.

    I feel completely defeated and no longer want to play this game anymore. I feel like there's not point to tyring to create sometehing when a very obvious self-insert from outside media can jsut sit itself down on my face and smother me in irrelevancy.

    Am I wrong here?

    SHould I just.. stop playing?
    Unless I'm missing something the bloodhunter class is just Matt Mercer's premium Homebrew. It's not part of the game unless you want it to be. Matt is famous and a pretty good DM but there's no reason why you can't do better.

    This was my first homebrew class waaaaay back before DMs Guild first started, and I had a LOT to learn. Originally spawned as a handful of variant abilities I designed for Vin Diesel guesting on my D&Diesel one-shot to promote his film "The Last Witch Hunter"
    Last edited by Derges; 2023-03-14 at 06:39 AM.

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by aadder View Post
    Hello everyone,

    So for the past few weeks I've been trying to build like a Dr. Jekyll/Mr. Kyde character: some sort of high-intellect human that morphs into a big, unkillable melee engine. To this end I am working with the Beast Barbarian.

    A friend reminded me that the Lycanthropy BLoodHunter subclass exists, and since then I have been feeling pointless, stupid, and like a human waste.
    Bah, there's multiple ways to get to any concept, and there's no need to abandon the more fun way just because an easier method presents itself. Have you seen how long the 3.X community spends optimising Fighters despite the fact that casters almost certainly have a spell for that?

    Plus the Blood Hunter is kind of a weird class, being a mesh of three archetypes into a pretty niche concept with weird abilities that don't function how the rest of the game does (doesn't it have max hp reduction? That's bonkers for 5e). The game will probably be better once people forget it exists.
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    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Don't feel obligated to perform a role in its "best fit" if you can fulfill it in a way you prefer more. If the Barbarian you've come up with fulfills the character fantasy you're aiming for and you prefer it, go for it.
    Last edited by ProsecutorGodot; 2023-03-14 at 07:07 AM.

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    The Blood Hunter isn't a Wizards class, it's basically famous homebrew and the design doesn't line up well.

    It's also basically the 'be pop culture' class, with things like the alchemist subclass blatantly being 'inspired' by the Witcher series.

    Beast Barbarian works well, you'll likely have fun with it. There's no reason to let something existing, regadless of homebrew status, to discourage you from being creative your own way, it's the whole point of playing D&D instead of a video game.
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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by aadder View Post
    Hello everyone,

    So for the past few weeks I've been trying to build like a Dr. Jekyll/Mr. Kyde character: some sort of high-intellect human that morphs into a big, unkillable melee engine. To this end I am working with the Beast Barbarian.

    A friend reminded me that the Lycanthropy BLoodHunter subclass exists, and since then I have been feeling pointless, stupid, and like a human waste.

    I feel completely defeated, because I felt very clever trying to use the Barbarian to represent a classic horror trope, and the existence of the Bloodhunter subclass really makes me feel useless.

    I feel like my creativity is being punished, and reminded that I am nothing: a waster before the ability of Wizards to just DUMP a mary-sue class into the game that does what a Fighter, Rogue, and Wizard do, but at the same time, but BETTER, with no downsides, and ALSO it's a werewofl.

    I feel completely defeated and no longer want to play this game anymore. I feel like there's not point to tyring to create sometehing when a very obvious self-insert from outside media can jsut sit itself down on my face and smother me in irrelevancy.

    Am I wrong here?

    SHould I just.. stop playing?
    The Blood Hunter is *not* an official class by any mean.

    The only difference between it and the busted homebrews you can find on D&D wiki or elsewhere is who made it, and it's certainly not a seal of quality.

    Reminder that the Blood Hunter class used to be so bad that the PC who used it in Critical Role (meaning the class's creator was DMing every step of the debacle) killed themselves on live television using its class features.

    Quote Originally Posted by Derges View Post
    Matt is famous and a pretty good DM
    He's one of those things.

    Mercer is genuinely great at establishing a mood and performing as NPCs, but in term of homebrewing, NPC building, encounter building and rule arbitration, he's worse than average.

    We're talking about a DM who reacted to the Monk being effective by giving Stun immunity to a good share of his bosses (back-to-back, even) and have foes that inflict damage whenever they get hit... while forgetting again and again that the Monk was immune to the chosen damage type.
    Last edited by Unoriginal; 2023-03-14 at 07:20 AM.

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Thanks everyone.

    I'm sorry for flying off the handle.

    Some stuff in the US is making my life really awful right now so I'm not in a happy space lol.

    Tomorrow I have a really fun post planned instead; i hope you like it.
    Last edited by aadder; 2023-03-14 at 07:10 AM.

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by Dork_Forge View Post
    The Blood Hunter isn't a Wizards class, it's basically famous homebrew and the design doesn't line up well.
    This. Not allowed in my games. I did however borrow the NPC blood hunter as an evil dude chasing down the party during Tiers I and II. I am glad that CR has attracted more people to the game. I am disappointed in the baggage they end up carrying along thanks to that ...
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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by Unoriginal View Post


    He's one of those things.

    Mercer is genuinely great at establishing a mood and performing as NPCs, but in term of homebrewing, NPC building, encounter building and rule arbitration, he's worse than average.

    We're talking about a DM who reacted to the Monk being effective by giving Stun immunity to a good share of his bosses (back-to-back, even) and have foes that inflict damage whenever they get hit... while forgetting again and again that the Monk was immune to the chosen damage type.
    I was going for a level of comment on his ability that was bland enough not to undermine the main bit of the response clearly, I failed.
    Last edited by Derges; 2023-03-14 at 08:40 AM.

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    I thought the consensus is that it sucks anyway?

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Consensus implies there's some type of official and majority opinion. There's not.

    Honestly, I see more people liking it vs bashing it to be honest. And my personal experiences with it have been fine, it hasn't been too strong or too weak and I oddly enough have a Blood Hunter in both campaigns I run. A full on Profane Soul Archfey Hunter in a Now DarkSun campaign (Long story, started as Wild Beyond the Witchlight, then went SpellJammer and now Athas). And I have a BattleSmith Artificer/Blood Hunter in a Curse of Strahd game.

    All in all, I wouldn't use the Lycan Hunter as a Jekyll/Hyde figure, I'd much more likely run a Barbarian. Maybe pick up Ritual Caster or some other stuff to lean into the "Intelligent" out of Rage stuff.

    But the class works fairly well despite the strange amount of heavy nay-saying.

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by Pixel_Kitsune View Post
    But the class works fairly well despite the strange amount of heavy nay-saying.
    It got heavily revised until it worked, yes.
    Last edited by Unoriginal; 2023-03-14 at 03:44 PM.

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by Unoriginal View Post
    It got heavily revised until it worked, yes.
    Yeah, that's how balancing tends to work. The Lycan Hunter in Campaign 1 was clunkier than Molly was clunkier than Chetney. But it isn't near the mess you paint it. Taliesin didn't "Accidentally kill himself" because of a offkilter ability. He took a calculated risk to try and win a battle. It's like blaming the Rogue chasis because a Rogue was cornered on a crumbling roof and failed an athletics roll to leap to safety. The Dice chose.

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Even though Artificer is a class that exists, I'll still play my Iron Man ersatz as a Fighter1/AbjurerX.

    I'm not even picking Xanathar's Warmage over Abjurer, even though it would cover this build's greatest weakness: Saves. While a perfectly reasonable alternative, flavor-wise, I want Arcane Ward and the Shield spell to be the medieval stand-in for defensive nano-bots.


    I've wanted to play a Valkyrie for a while. How am I gonna go about it? I've yet to find a homebrew that isn't a hilariously unbalanced mary-sue of a class. And do I really want WotC to just give it to me? No! I want to be creative! So, my Valkyrie is a straight up Hexblade Tomelock with copious amounts of fluff.

    I pick Tome so that I can pick Book of Ancient Secrets for Ceremony and choice cantrips. I'm a minor goddess, I too can create holy water and consecrate corpses so they don't get defiled. I want to shout with a godly voice (Thaumaturgy) inside the head of my enemies (Viscious Mockery). I want angelic wings that conjure up a continual storm of feathers that sting like wasps and I can have them with Cloak of Flies without changing any game mechanic.

    Now Accursed Specter makes sense on a warrior oriented gish build. It allows me to mechanically showcase my RP powers over life and death. And when I get the occasion, I pick Aspect of the Moon, so I become even more otherworldly by being the party's sleepless guardian.

    Sure, there are people who will tell me there are more efficient ways to play Warlock, that is by spamming Eldritch Blast from a safe distance and do away with all the fluff by picking only the Eldritch Evocations that bosst EB. To them I say... that's my other fantasy: the Gunslinger.


    Even though Eldtritch Blast doesn't require a focus, I use a focus every time I use Eldritch Blast. Or any other ranged cantrips for that matter. I pick a staff. I don't even have to argue with my DM whether or not I can use it as a quarterstaff. I fashion this magic staff as a rifle. Simple as that. The rest of the features go to upgrading EB and survivability. The archetype barely matters. I pick Fey to up the edginess of this character, like he's so above influence (charms) and can intimidate people with a stern glare (again, charms, but fluffed)

    Is it silly? It sure is. Do I care? Absolutely not.


    With your Dr. Jekyl and Mr. Hide concept, you can restrict yourself to any level of customization you want and creatively IKEA your idea with what you have.

    All the tables I play ban Tasha's and one of them even ban Xanathar's (although, my hilariously unoptimized Valkyrie gets a pass because she is unoptimized while a plain Swords Bard does not because it gets like 5 features at level 3 and makes the Valor Bard feel obsolete).

    It's always a matter of either finding the right group or finding a common ground with the group you have.

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by Lokishade View Post

    I've wanted to play a Valkyrie for a while. How am I gonna go about it? I've yet to find a homebrew that isn't a hilariously unbalanced mary-sue of a class. And do I really want WotC to just give it to me? No! I want to be creative! So, my Valkyrie is a straight up Hexblade Tomelock with copious amounts of fluff.
    Not to necessarily argue against your chosen way to be creative, but if you're not a fan of other people's homebrew, have you considered doing your own?
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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by Lokishade View Post
    All the tables I play ban Tasha's and one of them even ban Xanathar's (although, my hilariously unoptimized Valkyrie gets a pass because she is unoptimized while a plain Swords Bard does not because it gets like 5 features at level 3 and makes the Valor Bard feel obsolete).

    Holy cow that feels terrifying. I kinda figured that Tasha's wasn't that controversial but now I feel pretty scared :(

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by aadder View Post
    Holy cow that feels terrifying. I kinda figured that Tasha's wasn't that controversial but now I feel pretty scared :(
    Don't feel pressured to allow/disallow content based on opinions outside of the group you're currently playing with. Tables can have drastic differences and opinions of what content is allows, that doesn't mean any of them are wrong.

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by ProsecutorGodot View Post
    Don't feel pressured to allow/disallow content based on opinions outside of the group you're currently playing with. Tables can have drastic differences and opinions of what content is allows, that doesn't mean any of them are wrong.
    That is great advice.

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by Amnestic View Post
    Not to necessarily argue against your chosen way to be creative, but if you're not a fan of other people's homebrew, have you considered doing your own?
    I used to be more open to homebrew, but not as much anymore. Most of the homebrew I do nowadays is upping the power of the PHB archetypes to match the power level of Xanathar's. In the beginning, I've put up with Xanathar's power creep, because it offered a diversity that the PHB lacked. For instance, I love the Swashbuckler archetype because I always wanted to play a fencing, carousing French noble like in The Three Musketeers. Putting that fantasy on the Rogue chassis isn't something I'd have thought of.

    Things like ignoring the Exhaustion rider on the Berserker's Frenzy or giving the level 7 abilities of the Champion Fighter at level 3 and make them work with proficiency (but not expertise) are fine, but the moment I try to bring in my Dervish Dancer Monk subclass, my friends immediately want to play their overpowered Blood Knights and Summoners.

    I'd get the same problem if I straight up invented a Valkyrie, but I avoid all of that if I pick things that already exist. Out of that necessity, I discovered the joy of RP fluff and, yes, it makes me feel clever.

    I know I have biases, but that's life. Our perceptions are immensely shaped by experience.
    Last edited by Lokishade; 2023-03-16 at 05:10 PM.

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by Unoriginal View Post
    He's one of those things.

    Mercer is genuinely great at establishing a mood and performing as NPCs, but in term of homebrewing, NPC building, encounter building and rule arbitration, he's worse than average.

    We're talking about a DM who reacted to the Monk being effective by giving Stun immunity to a good share of his bosses (back-to-back, even) and have foes that inflict damage whenever they get hit... while forgetting again and again that the Monk was immune to the chosen damage type.
    Essentially, Matthew Mercer is good at the parts of DMing that make for an entertaining viewing experience, which is why Critical Role is so popular, but he's less good at the rest of it. It's not like he's terrible at it - his players generally seem to have fun, which is, at the end of the day, the only metric that actually matters - but I wouldn't generally assume quality from anything he creates (although, credit where it's due, it is, generally, pretty cool, if unbalanced - the kind of thing I would want to build a character around, were it balanced appropriately), or take him to be the standard for DMing.

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by TotallyNotEvil View Post
    I thought the consensus is that it sucks anyway?
    Consensus on game forums is a tricky thing to believe with the nebulous hivemind in effect where if its not "optimal" its a bad choice.

    Nothing about the class standouts out to me, its a interesting thing to read but for all the times I've made a character idea I've never gone "I'll use the bloodhunter" and when i have thought to even look at it I've decided that another class or Multiclass would suit the idea better anyway. It does a Witcher concept well enough an that's about all in my mind, but i can also use any other class to theme a Witcher really.
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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by Unoriginal View Post

    We're talking about a DM who reacted to the Monk being effective by giving Stun immunity to a good share of his bosses (back-to-back, even) and have foes that inflict damage whenever they get hit... while forgetting again and again that the Monk was immune to the chosen damage type.
    there are 3 ways to deal with stunning strike.
    1. stun immunity
    2. have multiple viable enemies (i.e. don't have a single big bad, have several equal strength big bads that fight together
    3. increase constitution saving throws.

    legendary saves don't really help, at all, because of how frequently a monk can force the saving throw
    option 2 is out if you want to have a single big bad, as is common in literature and the overall fantasy.
    option 3 only serves to make a fight swingy...either the big bad (if you have a single big bad) fails its save against stunning strike, and as a result gets steamrolled...or it doesn't and stunning strike is a waste.

    stun immunity, therefore completely removing the ability from the table, is the best way to deal with it. well, that and having mooks that are significantly weaker than the big bad, that are vulnerable to it...which is another thing that typically happened. Lucien, the final boss, had his whole party...M9 just killed most of them with a clever trap/ambush.

    like, im not saying that Mercer is the god DM, but there's no reason to misrepresent him...he's a good DM, not a perfect one (who is?).

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    I'm curious, what are the concerns on the Blood Hunter? I see a lot of "It's unbalanced and bad" But rarely do I see why's. Having DM'd for two, I didn't find anything objectionable. But, Admittedly, I have only DM'd for a Profane Soul and a MC one that'll probably be a Ghostslayer, is the balance issue in the Lycan or Mutant?

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by kazaryu View Post
    there are 3 ways to deal with stunning strike.
    1. stun immunity
    2. have multiple viable enemies (i.e. don't have a single big bad, have several equal strength big bads that fight together
    3. increase constitution saving throws.

    legendary saves don't really help, at all, because of how frequently a monk can force the saving throw
    option 2 is out if you want to have a single big bad, as is common in literature and the overall fantasy.
    option 3 only serves to make a fight swingy...either the big bad (if you have a single big bad) fails its save against stunning strike, and as a result gets steamrolled...or it doesn't and stunning strike is a waste.

    stun immunity, therefore completely removing the ability from the table, is the best way to deal with it.
    Or: you can let the Monk do their cool thing.

    That is the best way to deal with it, IMO.

    Quote Originally Posted by kazaryu View Post
    like, im not saying that Mercer is the god DM, but there's no reason to misrepresent him
    I'm not misrepresenting him.

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by Pixel_Kitsune View Post
    I'm curious, what are the concerns on the Blood Hunter? I see a lot of "It's unbalanced and bad" But rarely do I see why's. Having DM'd for two, I didn't find anything objectionable. But, Admittedly, I have only DM'd for a Profane Soul and a MC one that'll probably be a Ghostslayer, is the balance issue in the Lycan or Mutant?
    As someone who's played a few Blood Hunters, played alongside a few more, and DM'd a few more, they are in no way better than a fighter rogue and wizard combined. Or really even any of those individually. I'd say Blood Hunter's biggest issue is fiddly crunchy mechanics, especially the mutant order.

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    The one Blood-Hunter I've seen in play kept almost dying, to the point where she consumed most of our healing resources.

    Protip: if your class's main gimmick is taking damage to boost your stuff, maybe don't go with two-weapon fighting while insisting on being a frontliner?

    ---

    Personally, my issue is more that everything's kinda wonky?


    1. The Ghostslayer is probably the best of the subclasses, because it's the most straight-forward. Your damage buff is better, you get +1 use of your Blood Curses, and you have a solid scouting ability (you can walk through walls). If I was going to play one personally, I'd play a Ghostslayer.
    2. The Lycan is a pretty strong unarmed fighter (you end up with what are effectively +3 unarmed strikes plus 11th level Martial Arts by the end of the class)... but you have to make an easy-to-pass Wisdom save every turn you're below half health (which you auto-fail if concentrating on a spell or raging) or unload your attacks on the nearest creature instead of getting to pick. The save is either trivial or terrible, with no real in-between — no thanks!
    3. The Mutant... sucks? Their whole thing is that each mutagen gives you a buff and a debuff, but the buffs generally aren't worth the hassle. Like, the best combo I can see (Celerity + Cruelty + Precision) requires 15th level, gives you disadvantage on ALL mental saves and Strength saves... and in exchange makes you equivalent to an 11th level Champion Fighter (three attacks + 19-20 crits) with Dexterity 24. Without Action Surge or the bonus Fighting Style. And it takes up your bonus action. Yeah, I'll pass.
    4. The Profane Soul seems OK... but you're a pact magic third-caster, and your actual subclass features are a bit meh. Have fun with Eldritch Blast without Agonizing Blast, I guess?


    And then there are the Blood Curses, which are made out to be a big thing, but are mostly just equivalent to Channel Divinities (with an added boost if you take damage while using them). That's... not really enough to carry a class, especially since your other non-subclass features are the basic "I'm a martial character" stuff (Fighting Style at 2nd, Extra Attack at 5th), your "take damage to deal more damage" weapon buff, a pair of decent features at 6th and 10th (Brand of Castigation is a decent 1/short rest curse that gets boosted by your subclass, while Dark Augmentation is +5ft speed and a big bonus to Str/Dex/Con saves), along with a bunch of ribbons.
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    If you see me try to discuss the nitty-gritty of D&D 5e, kindly point me to my signature and remind me that I shouldn't. Please and thank you!

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by Unoriginal View Post
    Or: you can let the Monk do their cool thing.

    That is the best way to deal with it, IMO.
    which matt does...by having other enemies to fight. However, its also important as a DM to ensure that your player's 'cool things' don't sap the tension from a fight, at least when you're running the style of campaign that CR is. and monk stunning strike absolutely can do that, this is a known problem.


    I'm not misrepresenting him.
    We're talking about a DM who reacted to the Monk being effective by giving Stun immunity to a good share of his bosses (back-to-back, even)
    pretending like this isn't a perfectly reasonable way to deal with monks is misrepresentation. you also misrepresented by making it sound like Beau was never able to use her stunning strike at all, which is false, and also misrepresentation.

    you may run your fights differently, you may even have a different style of game, thats fine too. but to claim that someone else isn't a good DM just because they run a different style to you is incredibly asinine.

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by kazaryu View Post
    which matt does...by having other enemies to fight. However, its also important as a DM to ensure that your player's 'cool things' don't sap the tension from a fight, at least when you're running the style of campaign that CR is. and monk stunning strike absolutely can do that, this is a known problem.




    pretending like this isn't a perfectly reasonable way to deal with monks is misrepresentation. you also misrepresented by making it sound like Beau was never able to use her stunning strike at all, which is false, and also misrepresentation.

    you may run your fights differently, you may even have a different style of game, thats fine too. but to claim that someone else isn't a good DM just because they run a different style to you is incredibly asinine.
    If a DM feels like they're encounters are getting destroyed by SS then maybe don't allow monks? There's nothing wrong with the class or It's ability to affect encounters the problem is the class interferes with the ability to make effective entertainment for others listening. Monks are tension poppers by design.

    Yeah it's a good thing he allows them to stun inconsequential opponents we want them one of them to feel completely useless or anything.
    Oh yeah make sure you make them make ridiculously high DC checks for them to do non mechanical impactful flavored Kung Fu stuff with severe punishments for failure.

    And if you introduce a new subclass make sure that it is ridiculously undertuned and even more MaD.

    He doesn't like monks or monk antics and he was 100% be better off not allowing him in his games than trying to stealth nerf them the whole time.
    Last edited by stoutstien; 2023-03-17 at 08:59 AM.

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by stoutstien View Post
    If a DM feels like they're encounters are getting destroyed by SS then maybe don't allow monks? There's nothing wrong with the class or It's ability to affect encounters

    the problem is the class interferes with the ability to make effective entertainment for others listening. Monks are tension poppers by design.
    this thread isn't meant to be what problems exist with monks. suffice it to say that all of this is subjective, its based on the game being run. just because a game is being run differently, doesn't make its runner incompetent.
    Yeah it's a good thing he allows them to stun inconsequential opponents we want them one of them to feel completely useless or anything.
    *this* however is untrue. most of the etra opponents weren't 'inconsequential' at least no by design. they would be incredibly effective. Of course sometimes players pass saves, or attack rolls miss, or the monk stuns them, and as a result through the tactics employed in the fight, a particular enemy may end up being of little practical consequence. but that doesn't make them an inconsequential opponent, not in the way you imply.
    Oh yeah make sure you make them make ridiculously high DC checks for them to do non mechanical impactful flavored Kung Fu stuff with severe punishments for failure.

    And if you introduce a new subclass make sure that it is ridiculously undertuned and even more MaD.

    He doesn't like monks or monk antics and he was 100% be better off not allowing him in his games than trying to stealth nerf them the whole time.
    and again here we get into subjectivity. 'undertuned' by what definition?

    at what points did he set the DC's 'ridiculously high' as you described? having seen all of S2 i really never got that feeling. he was developing the class as he went, and using beau as a sort of playtest. so adjustments should be expected...


    idk, i get that there are idiots out there that hold Mercer up as the gold standard DM...and even worse go the extra cringe route of trying to force other DM's to behave like him...but thats pretty clearly not his fault...but if you view him through a much more realistic lense, dudes still a good DM.

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    Default Re: The Bloodhunter Class is Causing me Existential Despair

    Quote Originally Posted by kazaryu View Post
    this thread isn't meant to be what problems exist with monks. suffice it to say that all of this is subjective, its based on the game being run. just because a game is being run differently, doesn't make its runner incompetent.
    *this* however is untrue. most of the etra opponents weren't 'inconsequential' at least no by design. they would be incredibly effective. Of course sometimes players pass saves, or attack rolls miss, or the monk stuns them, and as a result through the tactics employed in the fight, a particular enemy may end up being of little practical consequence. but that doesn't make them an inconsequential opponent, not in the way you imply.


    and again here we get into subjectivity. 'undertuned' by what definition?

    at what points did he set the DC's 'ridiculously high' as you described? having seen all of S2 i really never got that feeling. he was developing the class as he went, and using beau as a sort of playtest. so adjustments should be expected...


    idk, i get that there are idiots out there that hold Mercer up as the gold standard DM...and even worse go the extra cringe route of trying to force other DM's to behave like him...but thats pretty clearly not his fault...but if you view him through a much more realistic lense, dudes still a good DM.
    He is an okay DM, lacking as a PC material designer, and above average as an entertainer. Seeing how he's in a position where he is trying to to sell it as an intertwined product that's a much different standard than someone else is just running a game.

    He has a decent eye for setting cohesion and story but he lacks the know how with the nuts and bolts of the system. Not an uncommon problem even for those who are actual employees at WoTC but it doesn't make him immune to criticism of the product that he's attempting to sell.

    As far as Cobalt monk goes, it's worse than the sun soul so that tells you about where it is.
    Last edited by stoutstien; 2023-03-17 at 11:10 AM.

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