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  1. - Top - End - #1
    Pixie in the Playground
     
    OrcBarbarianGirl

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    Question D&D3.5 / animated objects & AC

    Hey all. new here so forgive any formatting mistakes.

    Effectively I'm making up some stats for an animated suit of armour for a one-shot. looking at the medium animated object stats (MM pg.13) it has a +4 natural armour bonus. is that bonus given as a catch-all for ease of running, being superceded by the armour's bonus, or would you add both the armour & natural AC bonus as they come from different sources?

    just curious how other DM's would rule this kind of thing.

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    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Re: D&D3.5 / animated objects & AC

    Quote Originally Posted by 4shenfell View Post
    Hey all. new here so forgive any formatting mistakes.

    Effectively I'm making up some stats for an animated suit of armour for a one-shot. looking at the medium animated object stats (MM pg.13) it has a +4 natural armour bonus. is that bonus given as a catch-all for ease of running, being superceded by the armour's bonus, or would you add both the armour & natural AC bonus as they come from different sources?

    just curious how other DM's would rule this kind of thing.
    Are you asking how the armour bonus a suit of armour would grant to its wearer impacts the suit's AC as an animated object?

    If so, the answer is "not at all". The armour bonus represents how good it is at protecting whatever's inside it, which is irrelevant if there is nothing inside it.
    Last edited by glass; 2024-05-13 at 02:58 AM. Reason: The word "protecting" is quite important in that last sentence
    (He/him or they/them)

  3. - Top - End - #3
    Titan in the Playground
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    Dec 2004

    Default Re: D&D3.5 / animated objects & AC

    They're not trying to hit what's inside the armor, they're trying to hit the armor itself. If you've got an animated suite of full plate that's also wearing a suit of full plate, it will have the AC of a creature wearing full plate. Otherwise the AC to hit the armor itself is what's given in the stats for an animated object. Keep in mind that objects have hardness, an iron or steel animated object has hardness 10.

  4. - Top - End - #4
    Ettin in the Playground
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    Default Re: D&D3.5 / animated objects & AC

    FWIW, "The Dying of the Light" adventure (Dungeon #84) includes some Animated Suits of Armor (CR 2), and their AC is 18 (+8 full plate)

  5. - Top - End - #5
    Pixie in the Playground
     
    OrcBarbarianGirl

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    Default Re: D&D3.5 / animated objects & AC

    Quote Originally Posted by Biffoniacus_Furiou View Post
    They're not trying to hit what's inside the armor, they're trying to hit the armor itself. If you've got an animated suite of full plate that's also wearing a suit of full plate, it will have the AC of a creature wearing full plate. Otherwise the AC to hit the armor itself is what's given in the stats for an animated object. Keep in mind that objects have hardness, an iron or steel animated object has hardness 10.
    ah fair enough. yeah wasn't sure if i could use the stat block as a template or something. Thanks!

  6. - Top - End - #6
    Pixie in the Playground
     
    OrcBarbarianGirl

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    Default Re: D&D3.5 / animated objects & AC

    Quote Originally Posted by ShurikVch View Post
    FWIW, "The Dying of the Light" adventure (Dungeon #84) includes some Animated Suits of Armor (CR 2), and their AC is 18 (+8 full plate)
    I'll have a look at that. thx :)

  7. - Top - End - #7
    Ettin in the Playground
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    Default Re: D&D3.5 / animated objects & AC

    Pages 88-89

    They also got Improved Speed SQ and hardness 10

  8. - Top - End - #8
    Barbarian in the Playground
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    Default Re: D&D3.5 / animated objects & AC

    If it's permanently animated armour, maybe using creature stats from something similar would work instead of using animated object stats.
    Some options would be
    Blade Guardin from Cwar pg.120
    Dread Guard from MM2 pg.87
    Caryatid Column FF pg.30
    The CR on these might be a bit higher than you are looking for so adjustment may be needed.

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