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  1. - Top - End - #91
    Halfling in the Playground
     
    Zombie

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    Default Re: The Hunt for the Holy Grail OOC

    Initiative for Garg (1d20+1)[8]

  2. - Top - End - #92
    Titan in the Playground
     
    PirateWench

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    Default Re: The Hunt for the Holy Grail OOC

    Initiative
    the rabbit of caerbannog (1d20+25)[32] -> Has Acted
    Brother Maynard (1d20+8)[24] -> Has Acted
    King Arthur (1d20+7)[22] -> Has Acted
    a knight that says NI (1d20+5)[21] -> Has Acted
    Lancelot (1d20+6)[15] -> Has Acted
    Tyrion (1d20+4)[15]
    Three-Headed Giant (1d20)[13]
    Sir Anger (1d20+2)[12]
    Merideath (1d20+6)[11]
    Black Knight (PC) (1d20+6)[10]
    Garg (1d20+1)[8]
    a black knight (1d20+5)[6]
    Tim the Enchanter (1d20+2)[3]
    Last edited by samduke; 2024-05-20 at 07:39 AM.

  3. - Top - End - #93
    Dwarf in the Playground
     
    Flumph

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    Default Re: The Hunt for the Holy Grail OOC

    Apologies; It would be the spell; and Deft Maneuvers is from Elephant in the Room (+2 to disarm/trip and some pathfinder stuff that isn’t relevant in 3.5, replaces those feats).

    Ghost Telekinesis is as the spell, plus once I stop concentrating i have to wait


    (1d4)[3] rounds to use it again.

  4. - Top - End - #94
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: The Hunt for the Holy Grail OOC

    Once more, I apologize for the delay. It's just been a rough week. Initiative: (1d20+6)[11]

    EDIT: Thankfully, it's lower than the people who have acted.

    You know, prepping spells, I assumed this would be more of a dungeon crawl and less of a single massive battle. Fortunately... of the spells I've picked, very few are buffs, so while normally I'd say, "I should have put more buffs on," for once my lack of preparedness doesn't matter because there's not much preparing to do. Besides, I've still got that metamagic rod... and now I can apply all these debuffs I've just been waiting to use!
    Last edited by Dusk Raven; 2024-05-19 at 01:23 AM.
    Quote Originally Posted by Potato_Priest View Post
    Honestly, most players would get super excited about Zenob the god of crabs because it's eccentric. I know I would.
    Quote Originally Posted by Paragon View Post
    But a friendly reminder that, by RAW, this game is unplayable

  5. - Top - End - #95
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    PirateWench

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    Default Re: The Hunt for the Holy Grail OOC

    Quote Originally Posted by Rilem View Post
    Apologies; It would be the spell; and Deft Maneuvers is from Elephant in the Room (+2 to disarm/trip and some pathfinder stuff that isn’t relevant in 3.5, replaces those feats).

    Ghost Telekinesis is as the spell, plus once I stop concentrating i have to wait


    [roll0] rounds to use it again.
    Ghost Telekinesis
    Telekinesis (Su)
    A ghost can use telekinesis as a standard action (caster level 12th or equal to the ghost’s HD, whichever is higher). When a ghost uses this power, it must wait 1d4 rounds before using it again.

    okay then the rest of what I presume as the spell is correct.

    I did not approve any pathfinder stuff... please replace with appropriate feats (combat for combat, general for general) from 3.5 feats

    @Rilem
    If you do not roll initiative I will put you as initiative 1

  6. - Top - End - #96
    Titan in the Playground
     
    PirateWench

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    Default Re: The Hunt for the Holy Grail OOC

    Quote Originally Posted by Dusk Raven View Post
    Once more, I apologize for the delay. It's just been a rough week. Initiative: [roll0]

    EDIT: Thankfully, it's lower than the people who have acted.

    You know, prepping spells, I assumed this would be more of a dungeon crawl and less of a single massive battle. Fortunately... of the spells I've picked, very few are buffs, so while normally I'd say, "I should have put more buffs on," for once my lack of preparedness doesn't matter because there's not much preparing to do. Besides, I've still got that metamagic rod... and now I can apply all these debuffs I've just been waiting to use!
    well busy I get and understand.

    no I never advertised this as a dungeoncrawl it was advertised as closer to a one shot, though with the rooms involved it can be considered a very short dungeoncrawl
    Last edited by samduke; 2024-05-19 at 08:50 AM.

  7. - Top - End - #97
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: The Hunt for the Holy Grail OOC

    Quote Originally Posted by samduke View Post
    well busy I get and understand.

    no I never advertised this as a dungeoncrawl it was advertised as closer to a one shot, though with the rooms involved it can be considered a very short dungeoncrawl
    What, you've never played in a dungeon crawl oneshot? I have.

    Actually, dungeon crawl isn't the right term, I meant more that I thought there'd be multiple smaller encounters. Though, that was no longer a reasonable assumption once the map was revealed. No way we were going to have a fight in a building this small without alerting everyone.

    On the bright side, I don't need to hold back with my best spells! I've probably got three times the spell slots I need, anyway. ...My build is definitely geared more towards the long-term, though.
    Quote Originally Posted by Potato_Priest View Post
    Honestly, most players would get super excited about Zenob the god of crabs because it's eccentric. I know I would.
    Quote Originally Posted by Paragon View Post
    But a friendly reminder that, by RAW, this game is unplayable

  8. - Top - End - #98
    Dwarf in the Playground
     
    Flumph

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    Default Re: The Hunt for the Holy Grail OOC

    Quote Originally Posted by samduke View Post

    I did not approve any pathfinder stuff... please replace with appropriate feats (combat for combat, general for general) from 3.5 feats
    Wait, Original Post said Elephant in the Room rules were in effect, paragraph 13. Deft Maneuvers is from Elephant in the Room. Is there a different one out there for 3.5?


    Caster Level for Telekinesis is actually 18: 13HD + 5 levels from Master of the Unseen Hand Improved Caster Level class ability


    On init: (1d20+2)[12]
    Last edited by Rilem; 2024-05-19 at 10:34 PM.

  9. - Top - End - #99
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    PirateWench

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    Default Re: The Hunt for the Holy Grail OOC

    Quote Originally Posted by Rilem View Post
    Wait, Original Post said Elephant in the Room rules were in effect, paragraph 13. Deft Maneuvers is from Elephant in the Room. Is there a different one out there for 3.5?


    Caster Level for Telekinesis is actually 18: 13HD + 5 levels from Master of the Unseen Hand Improved Caster Level class ability


    On init: [roll0]
    sorry what I ment by that was specifically referring to pathfinder feats and other pathfinder things.


    EITR

    Combat feats like Weapon Focus now apply to weapon groups instead of a specific weapon by default.

    Weapon Finesse: The “light weapons” category has been renamed to “finesse weapons.” Characters can choose to use either their dexterity bonus or their strength bonus to hit with these weapons, no feat required. “Finesse” is also now a weapon attribute like “brace” or “trip,” allowing a weapon in another category to be finessed (like the rapier).

    *Agile Maneuvers-> would not apply

    Combat Expertise: Now simple a combat option for any class with at least +1 BAB.

    Improved Trip, Improved Disarm, Improved Dirty Trick, Improved Feint, Improved Reposition, Improved Steal
    Gone. Replaced with Deft Maneuvers.
    New. You do not provoke an attack of opportunity when performing a trip, disarm, dirty trick, feint, reposition, or steal combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers.

    Power Attack: Now simply a combat option for any class with at least +1 BAB.

    Improved Bull Rush, Improved Drag, Improved Overrun, Improved Sunder
    Gone. Replaced with Powerful Maneuvers.
    New. You do not provoke an attack of opportunity when performing a bull rush, drag, overrun, or sunder combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. Now a prerequisite for the relevant greater combat maneuver feats.

    Point-Blank Shot: Precise Shot replaces it as a prerequisite for further archery feats.

    Deadly Aim <- there is a 3.5 version of this called power shot
    Now simple a combat option for any class with at least +1 BAB.

    Mobility: Merged with Dodge.
    Revised. You gain a +1 dodge bonus to your AC. This bonus increases to +4 against attacks of opportunity caused when you move out of or within a threatened tile. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

    Improved Two-Weapon Fighting: Merged with Greater Two-Weapon Fighting
    Revised. Prerequisites now Dex 17, Two-Weapon Fighting, BAB +6. In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a –5 penalty. Once your BAB reaches +11, you also gain a third attack with your off-hand weapon, albeit at a –10 penalty.
    Last edited by samduke; 2024-05-20 at 07:42 AM.

  10. - Top - End - #100
    Titan in the Playground
     
    PirateWench

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    Default Re: The Hunt for the Holy Grail OOC

    Initiative round 1
    the rabbit of caerbannog (1d20+25)[32] -> Has Acted
    Brother Maynard (1d20+8)[24] -> Has Acted
    King Arthur (1d20+7)[22] -> Has Acted
    a knight that says NI (1d20+5)[21] -> Has Acted (Curse of Impending Blades)
    Lancelot (1d20+6)[15] -> Has Acted
    Tyrion (1d20+4)[15] -> Has Acted
    Three-Headed Giant (1d20)[13] -> Has Acted
    Sir Anger (1d20+2)[12] -> Has Acted
    Merideath (1d20+6)[11] -> has acted
    Black Knight (PC) (1d20+6)[10]
    Garg (1d20+1)[8]
    a black knight (1d20+5)[6]
    Tim the Enchanter (1d20+2)[3]
    Last edited by samduke; 2024-05-27 at 06:17 PM.

  11. - Top - End - #101
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: The Hunt for the Holy Grail OOC

    I think the order of posting might have gotten a little messed up. I think it's my turn regardless, I'll get that post up tomorrow morning.

    EDIT: Well, I think it's my turn. Tyrion and Sir Anger have gone, but I don't see an action by the three-headed giant.
    Last edited by Dusk Raven; 2024-05-22 at 01:19 PM.
    Quote Originally Posted by Potato_Priest View Post
    Honestly, most players would get super excited about Zenob the god of crabs because it's eccentric. I know I would.
    Quote Originally Posted by Paragon View Post
    But a friendly reminder that, by RAW, this game is unplayable

  12. - Top - End - #102
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    PirateWench

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    Default Re: The Hunt for the Holy Grail OOC

    Quote Originally Posted by Dusk Raven View Post
    I think the order of posting might have gotten a little messed up. I think it's my turn regardless, I'll get that post up tomorrow morning.

    EDIT: Well, I think it's my turn. Tyrion and Sir Anger have gone, but I don't see an action by the three-headed giant.
    check the post above it has been updated. and then I will repost the entire on round 2

  13. - Top - End - #103
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: The Hunt for the Holy Grail OOC

    Gotcha. Once again, sorry for the delay, will work on that in the morning. At the moment it's hard to think of what spells to use, although I'm sure it's just a matter of picking one of several area-denial spells that doesn't actually affect us. On a related note, refresh my memory, how far away am I? Probably would have gotten 60 feet of movement off.
    Quote Originally Posted by Potato_Priest View Post
    Honestly, most players would get super excited about Zenob the god of crabs because it's eccentric. I know I would.
    Quote Originally Posted by Paragon View Post
    But a friendly reminder that, by RAW, this game is unplayable

  14. - Top - End - #104
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    PirateWench

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    Default Re: The Hunt for the Holy Grail OOC

    Quote Originally Posted by Dusk Raven View Post
    Gotcha. Once again, sorry for the delay, will work on that in the morning. At the moment it's hard to think of what spells to use, although I'm sure it's just a matter of picking one of several area-denial spells that doesn't actually affect us. On a related note, refresh my memory, how far away am I? Probably would have gotten 60 feet of movement off.
    distance away, if your one of the charging guys, movement of the slowest was 20ft IIRC, so they were 170ft from the entrance after their "run" and then the truesight person saw for a moment the etheral man, and then charged 40ft so that is 130ft away from the entrance they got hit by a psionic power and possibly damaged, (BACK READ), then trueseeing 120ft will see the ethereal man who is 10ft from the entrance, but with the power used he became visible to normal sight.

    then other party members moved forward.. IIRC, and that I think is where we are at.. but you guys are posting very slowly

  15. - Top - End - #105
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: The Hunt for the Holy Grail OOC

    Quote Originally Posted by samduke View Post
    distance away, if your one of the charging guys, movement of the slowest was 20ft IIRC, so they were 170ft from the entrance after their "run" and then the truesight person saw for a moment the etheral man, and then charged 40ft so that is 130ft away from the entrance they got hit by a psionic power and possibly damaged, (BACK READ), then trueseeing 120ft will see the ethereal man who is 10ft from the entrance, but with the power used he became visible to normal sight.

    then other party members moved forward.. IIRC, and that I think is where we are at.. but you guys are posting very slowly
    ...I'm going to assume I'm 190 feet away, I only moved 60 feet so if we were 250 away to start with... that's enough range for Cloudkill, another classic. Although, just remembered - the wall is still there, so I doubt Cloudkill would go through it. I do have another idea, though.

    And posting slowly is normal for me, unfortunately. I have finally made my post, however.
    Quote Originally Posted by Potato_Priest View Post
    Honestly, most players would get super excited about Zenob the god of crabs because it's eccentric. I know I would.
    Quote Originally Posted by Paragon View Post
    But a friendly reminder that, by RAW, this game is unplayable

  16. - Top - End - #106
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    PirateWench

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    Default Re: The Hunt for the Holy Grail OOC

    noted action

  17. - Top - End - #107
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    PirateWench

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    Default Re: The Hunt for the Holy Grail OOC

    Curse of Impending Blades

    Commentary
    Why use a 7th level or higher spell , well I guess because they could.. if they wanted to.

    But in the instance of the big guy with the big sword they are a psionic user not a magic user thus spell resistance is a non thing.

    argument is usually made for magic psionic transparency, but not in this game.

    So the buy guy with the big sword is affected for now.
    Last edited by samduke; 2024-05-28 at 12:47 PM.

  18. - Top - End - #108
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    PirateWench

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    Default Re: The Hunt for the Holy Grail OOC

    okay well I guess I will post something on monday

    if the remaining party does not post by then, everyone wil end up right at the entrance with the big guy that says NI

  19. - Top - End - #109
    Ogre in the Playground
     
    ClericGuy

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    Default Re: The Hunt for the Holy Grail OOC

    How far away from the enemy am I currently?
    Spoiler: My Homebrew
    Show


    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Town Square execution.

    Fistful of Fate character: Aereck Tarrinsen

  20. - Top - End - #110
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    PirateWench

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    Default Re: The Hunt for the Holy Grail OOC

    Quote Originally Posted by Breitheamh View Post
    How far away from the enemy am I currently?
    If your a charger. About 170 ft, otherwise ? 250 to 200 ft

  21. - Top - End - #111
    Ogre in the Playground
     
    ClericGuy

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    Default Re: The Hunt for the Holy Grail OOC

    Then I guess I’ll just take the run action to get as close as possible
    Spoiler: My Homebrew
    Show


    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Town Square execution.

    Fistful of Fate character: Aereck Tarrinsen

  22. - Top - End - #112
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    PirateWench

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    Default Re: The Hunt for the Holy Grail OOC

    Quote Originally Posted by Breitheamh View Post
    Then I guess I’ll just take the run action to get as close as possible
    well thats great and all but can you post actions in IC?

  23. - Top - End - #113
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    PirateWench

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    Default Re: The Hunt for the Holy Grail OOC

    Initiative round 2
    the rabbit of caerbannog (1d20+25)[32] -> Has Acted
    Brother Maynard (1d20+8)[24] -> Has Acted
    King Arthur (1d20+7)[22] -> Has Acted
    a knight that says NI (1d20+5)[21] -> Has Acted (Curse of Impending Blades)
    Lancelot (1d20+6)[15] -> Has Acted
    Tyrion (1d20+4)[15] -> Has Acted
    Three-Headed Giant (1d20)[13] -> Has Acted
    Sir Anger (1d20+2)[12]
    Merideath (1d20+6)[11]
    Black Knight (PC) (1d20+6)[10]
    Garg (1d20+1)[8]
    a black knight (1d20+5)[6]
    Tim the Enchanter (1d20+2)[3]
    Last edited by samduke; 2024-06-05 at 11:26 AM.

  24. - Top - End - #114
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: The Hunt for the Holy Grail OOC

    I don't particularly want to be 30 feet away, but that does make it easier to keep our positions straight in theater of the mind. Fortunately, I don't need to worry about friendly fire too much.
    Quote Originally Posted by Potato_Priest View Post
    Honestly, most players would get super excited about Zenob the god of crabs because it's eccentric. I know I would.
    Quote Originally Posted by Paragon View Post
    But a friendly reminder that, by RAW, this game is unplayable

  25. - Top - End - #115
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    PirateWench

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    Default Re: The Hunt for the Holy Grail OOC

    Sir Anger
    Merideath
    Black Knight (PC)
    Garg

    Please post your actions in IC

  26. - Top - End - #116
    Ogre in the Playground
     
    ClericGuy

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    Default Re: The Hunt for the Holy Grail OOC

    If I'm 30 feet away at this point, I believe this should be possible for me to do, right?

    Quote Originally Posted by Breitheamh View Post
    The Black Knight echoes out a metallic battlecry and charges straight for the figure he sees, leaping across the intervening ground and coming down upon the armored presumed enemy with full ferocity.

    Spoiler: Mechanics
    Show
    Use a Swift Action to activate Raging Mongoose for 2 additional attacks at highest attack bonus
    Use Full Round Action for Pouncing Charge to make full attack
    Make a Jump Check for Leap Attack [roll0]
    Power Attack and use Shock Trooper to transfer penalty to hit to AC (-15 to AC)
    +60 to all damage on attacks this turn (+15 x2 from PA w/ 2h weapon, +100% from Leap Attack)

    Attack 1 [roll1] (confirm crit [roll2])
    Damage 1 [roll3] (crit [roll4])
    Attack 2 [roll5] (confirm crit [roll6])
    Damage 2 [roll7] (crit [roll8])
    Attack 3 [roll9] (confirm crit [roll10])
    Damage 3 [roll11] (crit [roll12])
    Attack 4 [roll13] (confirm crit [roll14])
    Damage 4 [roll15] (crit [roll16])
    Attack 5 [roll17] (confirm crit [roll18])
    Damage 5 [roll19] (crit [roll20])

    Also note that this weapon is Ghost Touch and Shadowstriking, meaning no miss chance for incorporeality and no damage reduction applied.
    Would you like me to reroll everything, or just keep the attacks and damage as is?
    Spoiler: My Homebrew
    Show


    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Town Square execution.

    Fistful of Fate character: Aereck Tarrinsen

  27. - Top - End - #117
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    PirateWench

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    Default Re: The Hunt for the Holy Grail OOC

    Quote Originally Posted by Breitheamh View Post
    If I'm 30 feet away at this point, I believe this should be possible for me to do, right?
    Would you like me to reroll everything, or just keep the attacks and damage as is?
    Answer to Would you like me to reroll everything.... YES and label what it is - thankyou


    okay lets run down the list here

    Use a Swift Action to activate Raging Mongoose for 2 additional attacks at highest attack bonus

    Use Full Round Action for Pouncing Charge to make full attack

    Make a Jump Check for Leap Attack

    Power Attack and use Shock Trooper to transfer penalty to hit to AC (-15 to AC)

    +60 to all damage on attacks this turn (+15 x2 from PA w/ 2h weapon, +100% from Leap Attack)

    *checks the actions boxes, seems good

    Notation

    Ghost Touch : Correct - no miss chance for incorporeality

    Shadowstriking : Negative - DR will apply to the 1st hit then all hits after it would ignore

    "a shadow striking weapon's attunement to a particular sort of damage reduction fades 1d4 minutes after the last time it made contact with the appropriate creature"

    Ruling that you have been more than 4 minutes after hitting any creature like this, before this creature gets attacked.

  28. - Top - End - #118
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    PirateWench

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    Default Re: The Hunt for the Holy Grail OOC

    Sir Anger

    Move forward 10 feet (to within 20)

    Standard: Use Telekinetic Wielder to make single attack With +3 Ghost Touch Unholy Stunning Surge Heavy Flail.
    The master of the unseen hand's base attack bonus on this attempt is equal to his caster level plus his Intelligence modifier (if a wizard) or Charisma modifier).

    (1d20+29)[48] Attack for (1d10+11)[12] damage and (2d6)[6] unholy damage

    If Successful hit, Will Save DC 24 or Stunned for 1 round
    Damage Reduction Applied
    Damage: 8 (2+6 unholy)
    Will Save (1d20+6)[26]



    edited
    Initiative round 2
    the rabbit of caerbannog (1d20+25)[32] -> Has Acted
    Brother Maynard (1d20+8)[24] -> Has Acted
    King Arthur (1d20+7)[22] -> Has Acted
    a knight that says NI (1d20+5)[21] -> Has Acted (Curse of Impending Blades)
    Lancelot (1d20+6)[15] -> Has Acted
    Tyrion (1d20+4)[15] -> Has Acted
    Three-Headed Giant (1d20)[13] -> Has Acted
    Sir Anger (1d20+2)[12] -> Has Acted
    Merideath (1d20+6)[11] -> Has Acted
    Black Knight (PC) (1d20+6)[10] -> Has Acted
    Garg (1d20+1)[8]
    a black knight (1d20+5)[6]
    Tim the Enchanter (1d20+2)[3]
    Last edited by samduke; 2024-06-11 at 07:41 AM.

  29. - Top - End - #119
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: The Hunt for the Holy Grail OOC

    Once more, I apologize for the delay. But I have acted. ...Forgot to roll spell resistance, though. [roll]1d20+14[/roll[
    Quote Originally Posted by Potato_Priest View Post
    Honestly, most players would get super excited about Zenob the god of crabs because it's eccentric. I know I would.
    Quote Originally Posted by Paragon View Post
    But a friendly reminder that, by RAW, this game is unplayable

  30. - Top - End - #120
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: The Hunt for the Holy Grail OOC

    ...I saw that it was the wrong bracket there a second after I pressed the button. I'll leave it there as a testament to my foolishness.

    (1d20+14)[24]
    Quote Originally Posted by Potato_Priest View Post
    Honestly, most players would get super excited about Zenob the god of crabs because it's eccentric. I know I would.
    Quote Originally Posted by Paragon View Post
    But a friendly reminder that, by RAW, this game is unplayable

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