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  1. - Top - End - #61
    Bugbear in the Playground
     
    Imp

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    Default Re: DrK Mortals vs the Gods IC

    Henry growls as the rain sizzles through his vaporous form.

    "Acid Rain, huh? You guys should really consider lessening the pollution."

    His scientific mind immediately jumps to the natural phenomena, so he almost misses the magical explanation. However, upon seeing the enormous enemy before him, he gathers enough to realize that it's probably the source.

    "I see. Don't worry too much about pollution; I'm about to take out the trash."

    And with that, his form, cloudy and gaseous though it may be, begins to change.

    Henry Pascal takes the form of a Black Dragon. He's still in the process of transforming out of Gaseous Form, however.

  2. - Top - End - #62
    Troll in the Playground
     
    HalfOrcPirate

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    Default Re: DrK Mortals vs the Gods IC

    Slowly becoming material, Nehemsek starded to fly closer to the water, flying low like an ominous bird, trying to hide in the gleaming light over the waves as they approached the storm cloud and the immense creatures. At the same time, he delved into his memories trying to exact information about these creatures.

    Spoiler: K. Nature, Arcana.
    Show
    K.Arcana (1d20+36)[45] K.Nature (1d20+36)[50]
    Hide in Plain Sight (In as much as possible) (1d20+40)[50]

  3. - Top - End - #63
    Bugbear in the Playground
     
    MindFlayer

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    Default Re: DrK Mortals vs the Gods IC

    Nefer-Horsif

    Nefer-Horsif attempts to remain centered between the questing warriors in order for his light to continue reaching them, even as they draw close to the unforgiving storm, the better to shield his allies. He draws himself alert as he begins fading back into materiality, drawing a couple of glyphs and making sure he stands ready to enter the acidic rain that burned them all a moment ago.

    Spoiler: OOC
    Show
    Nefer-Horsif
    Mystic 20/Animus Adept 3 // Monk 1/Inquisitor 2/Animus Adept 2
    Init +24; Senses Perception +58, See In Darkness, scent, Luckdrinker Aura
    AC 36, Touch 30, Flat-footed 28
    HP 319/322; fast healing 12
    Fort +23, Ref +24, Will +32 (Withstand Spell +5)
    Speed 30 ft, fly 60 (average)
    Illumination 12
    Animus 13
    Current Stance Luckdrinker Aura
    Current Styles none
    Aura Soul Candle 15 feet (+12 insight all skills/CL/ML checks, fast healing 12, +12 weapon damage of current active element (Acid), +12 resist to current active element (Acid)
    Conditions Fortified Heart 12 rds (IMMUNE critical hits/sneak attack), Illusionary State 12 rds (8 mirror images)

    I think combat has not quite started yet, so Nefer-Horsif does not yet gain most of his maneuvers/animus/combat style. He will instead:

    Attempt Knowledge checks to figure out what these giant birds are (adding his Wis bonus from Inquisitor Monster Lore):
    • Arcana (1d20+41)[49]
    • Nature (1d20+36)[40]
    • Planes (1d20+41)[50]
    • Religion (1d20+41)[46]


    And let's make a Spellcraft check on the storm, just in case: Spellcraft (1d20+52)[59]

    Use a move action to use Font of Animus, summoning (1d6+12)[16] Animus.

    Swift action enter Luckdrinker Aura. He will spend 1 point of animus as part of doing so in order to change his active element to acid, which now grants anyone w/in 15 feet of his Soul Candle resistance 12 to acid. He will then spend 1 point of animus as a free action to use the Fortified Heart glyph on himself.

    Standard action to spend 1 point of animus cast an Illusionary State glyph on himself, gaining 8 Mirror Images.

    Last edited by Da'Shain; 2024-03-05 at 09:48 PM.

  4. - Top - End - #64
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: DrK Mortals vs the Gods IC

    Camilla begins resuming her physical form, now seeing the threat before them.

    Spoiler: Initiative
    Show
    (1d20+2)[12]
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  5. - Top - End - #65
    Bugbear in the Playground
     
    BlackDragon

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    Default Re: DrK Mortals vs the Gods IC

    "Keeyah!" Runa shouts a defiant warcry as she materializes, preparing for the combat ahead. Her visage swells and somehow becomes wispy

    Spoiler: Actions and buffs
    Show

    Free Action Flagbearer - +2 Morale Atk/Damage, Can Reroll Failed Will Saves
    Standard Action - Cast Elemental Body III, becoming a Large Air Elemental (Size buffs, FLIGHT 60'Perfect)
    Swift Action - Inspiring Rage - Allies gain +8 Moral Bonus to Str/Con, +6 Morale Bonus to Will Saves, Immunity to Shaken and Frightened, Can add +1d6 Electrical damage 3 times during the rage, Electricity Resistance 10, FLIGHT 60 (Good). And +1 Attack on a Full Attack. No penalty to ac or restriction on spellcasting or skill use.
    Move action (subbing a Swift Action - Enter Primal Warrior Stance - Treated as Huge for Combat Manuevers, Melee Weapons are treated as Gargantuan

  6. - Top - End - #66
    Retired Mod in the Playground Retired Moderator
     
    Chambers's Avatar

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    Default Re: DrK Mortals vs the Gods IC

    Lanharanth

    Starting to fall as soon as he transforms back into human form, Runa's warcry lifts up his spirit and body. "Thanks for the assist!" He shouts to her. "I was going to say I'll scout the clouds but it looks like we'll do it in force after dealing this these ones!" His body ripples and expands suddenly, changing into the now familiar giant snake. He takes a few bites out of the air, his fangs growing longer with each bite and he flies towards the behemoths to meet them.

    Spoiler
    Show
    Swift Action: Wild Shape into a Titanoboa
    Standard Action: Cast Strong Jaw.
    Move Action: Fly 80ft towards the enemies.
    "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"- Roger Zelazny, This Immortal
    Avatar Image: The Great Wave off Kanagawa by Hokusai; bitmap version by me.

  7. - Top - End - #67
    Troll in the Playground
     
    HalfOrcPirate

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    Default Re: DrK Mortals vs the Gods IC

    Fliyinf low near the water, Nehemsek marked one of the behemonts as his claim and approached taking advantage of the shadows and the reflections of the stormy sky.

    Spoiler: closer
    Show
    Flying towards them while using HiPS within the realm of possibility.

  8. - Top - End - #68
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: DrK Mortals vs the Gods IC

    As the heroes begin to shift from clouds back into their solid forms the clouds and storms intensify, wind whipping savagely around you all the tempests grow from the two overallaping storms of deific venegance! Even as the acid rains fade the clouds crackle with lightning that flickers and flares around the heroes striking each one at least twice wit jagged searing burns. Even as the lightning fades the sky rumbles and massive boulders the size of human head thunder in the area pelting you all most foully.

    Even as that happens the massive winged monsters, colossal beasts that near blot out the weak sunlight flap towards you on the three layers of vast wings as they devour the distance closing from some 2000ft to a mere 1200ft...

    Even as the lightning and hail slow the ouds are filled with rain and strange violet hues tha surround the party, though at least for some of the heroes they return to their ususal forms allowing the magics, the candles and the savage snake forms to begin!

    Nehemesk actions for ROund 2 please

    Spoiler: Storms of Vengeance
    Show


    Bolt series 1 (vs EVERYONE) (10d6)[36] Electrical Ref DC 36 for Half
    Bolt series 2 (vs EVERYONE) (10d6)[20] Electrical Ref DC 36 for Half
    Hail storm 1 (5d6)[12] magic/bludgeoning
    Hail storm 2 (5d6)[14] magic/bludgeoning





    Spoiler: Round summary
    Show
    Round -1
    Storm of vengance begins - acid rain

    Henry: Round 4 of transformation; Free action shapechange to a (still cloudy black dragon)
    Nehemesk: Round 4 of transformation, Hide
    Nefer-Horsif: Round 4 of transformation - all others are supernatural or Spell like so cannot be done (reserved for Rond 1)
    Camilla: round 1 of 5 begins
    Runa: Spells not availble, cannot turn move into swift actions, has no "verbal" to initiate inspiring rage. As per Nefer Horsif - round 1
    Lanharanth: As for Runa/Nefer horsif, cannot wild shape or cast spells

    Round 0:
    Storm of vengeance = Lightning! 2 bolts for everyone!
    --> Behemoth: Do something

    Henry: End of the round = he's a cloudy black dragon
    Nehemesk = End of the round = no longer a cloud
    Camilalla = end of Round 2
    Runa = End of the rounds = no longer a cloud
    Lanharanth = End of the Round no longer cloud

    Round 1:
    Storms of Vengeance = Hailstones all round
    --> Behemoth do something

    Nehemesk: ??? choose an action
    Nefer-horsif: Now availble to do the font of animus, glyphs etc...
    Lanharanth: Wild shape and strong jaws
    Runa: Rage, Elemental Body
    Camilla = end of round 3
    Thanks to Emperor Ing for the nice Avatar

  9. - Top - End - #69
    Troll in the Playground
     
    HalfOrcPirate

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    Default Re: DrK Mortals vs the Gods IC

    Nehemsek rolls with the thunder and the rocks trying to make an angle of attack.

    Spoiler: Saves
    Show
    (1d20+18)[31]
    (1d20+18)[30]


    He then marks the approaching colossal beasts, claiming their souls.

    Spoiler
    Show
    Swift: Claim both creatures with the following effects: Bleak Prophecy: Claimed creatures become Shaken. I don't generate AoO from them, My Ac is +2 vs them, and I always know their location.

    Double move to try and circle the enemies.

  10. - Top - End - #70
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: DrK Mortals vs the Gods IC

    Camilla makes what could charitably be called an effort to avoid the lightning from the storm as she sluggishly tries to exit the Gaseous From granted by Wind Walk.

    Spoiler: Reflex Saves
    Show
    (1d20+11)[30]
    (1d20+11)[29]


    Spoiler: Camilla's status
    Show
    HP: 310

    Gaseous Form (in process of solidifying for 2 more rounds)
    Last edited by Aegis013; 2024-03-26 at 03:22 PM.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  11. - Top - End - #71
    Bugbear in the Playground
     
    BlackDragon

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    Default Re: DrK Mortals vs the Gods IC

    As Runa began to materialize, she twisted and turned in the maelstrom, trying unsuccessfully to dodge the angry bolts of lightning. The hail to pelted her fiercely, this storm had her respect, and her attention.

    Spoiler: Saves
    Show

    Save vs Lightning (evasion): (1d20+19)[31]
    Save vs Lightning (evasion): (1d20+19)[30]
    Current HP: 256
    Last edited by Ancient; 2024-03-28 at 06:27 PM.

  12. - Top - End - #72
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: DrK Mortals vs the Gods IC

    Even as the storm and clouds continue to pelt the heroes with rain and dark clouds the two massive beasts almost defying the mind with the bulk flap foward on triple tiered sets of wings, both of the colossal behemoths closing to 800ft from the part, some 100ft between the massive creatures as they flap towards you. As you close on them you can see elements of Nehemesk's own god upon them as each bears a vulture like head with almost a pharonic crown of horns atop their skull and gems and chains dangling from the beaks that measure some 15ft long!






    @Nehemesk: I don't think you can claim them at 1200ft distance

    Missile attacks impossible, penalty to Spot/Listen, Strong Winds
    Thanks to Emperor Ing for the nice Avatar

  13. - Top - End - #73
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: DrK Mortals vs the Gods IC

    Camilla rushes headlong into the enemies at full speed while still returning to physical form.

    Spoiler: Actions
    Show
    Run action or double move towards the enemy if run isn't available. Still in the Gaseous Form so I move 600ft with poor maneuverability if possible to do so without being scattered or something.
    Last edited by Aegis013; 2024-05-25 at 06:32 PM.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  14. - Top - End - #74
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: DrK Mortals vs the Gods IC

    By cloud, wing or intrinsic magic the various heroes scattered out some 10-20 feet apart fly forward closing to the pair of massive beasts until they are some 600ft away from them! Runa, Camilla, Nehemesk and Nefer-Horsif all in their human(ish) forms even as Lanharanth and Henry form into a vast snake and a huge dragon (respectively). The pair of massive behemoths can be heard clearly now screeching louder than the wind as their massive triple wing stes scour the air generating urricane like winds in their wake.

    The two beasts flying some 50ft apart close to within 400ft with a single massive wingbeat before with a shake of their smallest wing sets a series of small (relative to the beasts but still the size of towershields) scales are fired towards the approaching heores!



    With 600ft closure from the heroes (keeping it even based upon Camilla's speed)
    Then behemoths

    Move: 200ft closer = 400ft away (same altutude)
    Standard: both shoot 6 scales (inc. range increment penalty)

    vs Nefer Horsif (1d20+25)[45] dam (1d10+16)[26] and BLEED (2d6)[12]
    OOC: 44 to confirm and +26 damage if Crits

    vs Nefer Horsif (1d20+25)[27] dam (1d10+16)[18] and BLEED (2d6)[10]
    vs Henry (1d20+25)[42] dam (1d10+16)[25] and BLEED (2d6)[8]
    vs Henry (1d20+25)[31] dam (1d10+16)[18] and BLEED (2d6)[8]
    vs Lahanarath (1d20+25)[28] dam (1d10+16)[25] and BLEED (2d6)[6]
    vs Lahanarath (1d20+25)[42] dam (1d10+16)[19] and BLEED (2d6)[8]
    vs Camilla (1d20+25)[28] dam (1d10+16)[19] and BLEED (2d6)[7]
    vs Camilla (1d20+25)[40] dam (1d10+16)[22] and BLEED (2d6)[7]
    vs Runa (1d20+25)[34] dam (1d10+16)[17] and BLEED (2d6)[7]
    vs Runa (1d20+25)[31] dam (1d10+16)[21] and BLEED (2d6)[2]
    vs Nehemesk (1d20+25)[33] dam (1d10+16)[21] and BLEED (2d6)[10]
    vs Nehemesk (1d20+25)[36] dam (1d10+16)[20] and BLEED (2d6)[7]












    Last edited by DrK; 2024-05-27 at 05:48 AM.
    Thanks to Emperor Ing for the nice Avatar

  15. - Top - End - #75
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: DrK Mortals vs the Gods IC

    Camilla does her best to evade damage, and continues her pursuit, charging head on and trying to get effectively on top of one of the enemies, even at the risk of the foes taking advantage of her reckless approach.

    Spoiler: Actions
    Show
    Use Windwalk's Gaseous Form which ends after this round to travel 400ft with clumsy maneuverability, aim to be on top of one of the enemies and threatening it before her speed drops to 10ft perfect maneuverability flight.


    Spoiler: Camilla's Status
    Show
    Current HP: 371
    Gaseous Form ends after this round
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  16. - Top - End - #76
    Troll in the Playground
     
    HalfOrcPirate

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    Default Re: DrK Mortals vs the Gods IC

    Nehemsek easily avoided the attacks, but it was frustrating, the distance. He made a swift movement to approach the enemies, there was little else to do.


    Spoiler: OOC
    Show
    Double movement and then move my speed as swift action to approach 150' feet

  17. - Top - End - #77
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: DrK Mortals vs the Gods IC

    The pair of behemoths splits up heading for different halves of the party, one streaking upwards, a welter of blood as it hammers with wing, claw and elephant sized beak into the massive blue dragon of Henry and the colossal snake of their druid friend Lahanarath. The second though spirals round in a tight circuit as Camilla, Runa and Nehemesk close in on it. Camilla as a floaty cloud flaps into fae almost and is rewarded with a colossal bite whilst a flick of a wing and an gland sends a crackle of thunder and lightning at Nehemesk



    Move: Fly 50ft forward
    Standard: Bite Cloud Camilla (imp vital) (1d20+41)[58] dam (6d8+16)[34]
    Swift THunderbolt at Nehemesk (15d6)[50] elec and (15d6)[63] sonic Ref DC 34 halves the damage

    Thanks to Emperor Ing for the nice Avatar

  18. - Top - End - #78
    Troll in the Playground
     
    HalfOrcPirate

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    Default Re: DrK Mortals vs the Gods IC

    The gargantuan birds came closer, their features now clear against the storm sky but still too far away to engage. Then the closest one ripped the air with a line of thunder and lightning directed at Nehemsek!

    This si my chance!

    And in a split second the Harbinger became like a silvery fish flowing with the stream of the Nile and moved along the enemies' attack, riding it and rendering it harmless. He used the momentum to get closer to the creature and deliver his attack!

    Once in melee, Nehemsek put his blade to work agains the scaled monstrousity!

    Spoiler: Actions
    Show

    immediate Flowing Stream Counter to avoid the attack and move towards the enemy. If that takes me into melee then draw my kukri and attack (1d20+37)[39] (1d4+29)[32] + (6d6)[24] and sheath my blade in the same movement.

    Then
    Swift (spent for the counter)
    MOVE: If I can't get close enough with the counter then I move into melee provoking AoOs MY AC vs AoO is 48. If already in Melee I use my move action to manifest vandrae's cloud of darkness around myself (20')


    STANDARD: Riptide Slice: Drawing my kukri so it is vs Touch AC: (1d20+37)[43] vs touch (1d4+29)[31] and (12d6)[40] treat the creature as vulnerable to silver so it is the damage is 50% higher.


  19. - Top - End - #79
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: DrK Mortals vs the Gods IC

    Emerging from her Gaseous Form, Camilla finds herself facing down the creature's beak. As it smashes into her armor she retaliates, "You won't escape!" she decrees as Chains of Golden Light emerge from nowhere attempting to bind the bird in place. Simultaneously, Camilla's hammer smashes into the creature in retaliation.

    Spoiler: Actions
    Show
    Swift: Fervor to Swift cast Chains of Light. The creature must make a DC 23 Reflex Save or become Paralyzed for 20 rounds allowing a new save each round. Also prevents most magical movement modes.

    Assuming the spell fails, Camilla performs a Vital Strike against the creature.
    (1d20+32)[39] to hit

    On a hit it deals (13d6+38)[74] damage.
    (Power Overwhelming [Epic feat]) For every 4 above the AC on the attack roll it deals another
    1. (3d6)[10] for +4
    2. (3d6)[7] for +8
    3. (3d6)[3] for +12
    4. (3d6)[10] for +16
    5. (3d6)[14] for +20

    Spoiler: Crit threat on a 52
    Show
    (1d20+32)[41] to confirm
    A confirmed critical hit deals (9d6+114)[148] extra damage



    If the target does become Paralyzed, instead, Coup de Grace for
    (9d6+96)[137] damage and requires a Fort Save equal to the 10+damage versus instant death.


    Spoiler: Camilla's Status
    Show
    Current HP: 342
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

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