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Thread: Scion: Hero (OOC)
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2024-05-26, 03:21 PM (ISO 8601)
- Join Date
- Nov 2004
Re: Scion: Hero (OOC)
Rolling for Benoojian to keep the game moving:
(7d10)[8][9][5][1][3][10][2](38)Orth Plays: Currently Baldur's Gate II
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2024-05-26, 03:23 PM (ISO 8601)
- Join Date
- Nov 2004
Re: Scion: Hero (OOC)
And damage: (6d10)[9][4][7][1][8][2](31)
Orth Plays: Currently Baldur's Gate II
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2024-05-29, 05:09 PM (ISO 8601)
- Join Date
- Nov 2004
Re: Scion: Hero (OOC)
That leaves Max and Liliana. Are you getting lifted to the roof and going in through the window, staying outside, going in a different way...?
Orth Plays: Currently Baldur's Gate II
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2024-05-30, 12:19 AM (ISO 8601)
- Join Date
- May 2017
- Gender
Re: Scion: Hero (OOC)
Liliana is staying outside, keeping an eye on the door and making sure the captured woman is moved to the car when it arrives.
Jasnah avatar by Zea Mays
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2024-05-31, 02:29 AM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Nexus
Re: Scion: Hero (OOC)
Looking around
Perception (2) + Awareness (1) + 1 Automatic success
(3d10)[6][9][3](18)
+ If allowed one stunt die. (1d10)[1](1)
Sneaking further into the building
Dex (5) + Stealth (1) + 1 Automatic Success + 1 Willpower since he is very focused on not being caught.
(6d10)[7][4][4][4][4][1](24)
+ If allowed one Stund die. (1d10)[8](8)
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2024-06-01, 01:44 PM (ISO 8601)
- Join Date
- Nov 2004
Re: Scion: Hero (OOC)
It's only going to count as a stunt if it stands out to some extent.
And now:
(1d3)[1]
(1d3)[3]
(1d3)[3]
(1d3)[1]
(1d3)[3]
(1d3)[1]
(1d3)[1]Orth Plays: Currently Baldur's Gate II
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2024-06-01, 01:45 PM (ISO 8601)
- Join Date
- Nov 2004
Re: Scion: Hero (OOC)
(This will all make sense eventually, probably.)
(1d4-1)[2]
(1d4-1)[1]
(1d4-1)[1]
(1d4-1)[0]
(1d4-1)[0]
(1d4-1)[1]
(1d4-1)[0]
(1d4-1)[2]Orth Plays: Currently Baldur's Gate II
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2024-06-01, 05:02 PM (ISO 8601)
- Join Date
- Aug 2012
- Location
- Jelenia Góra, Poland
- Gender
Re: Scion: Hero (OOC)
We are on Tick 0 right now, no? Or Tick 1?
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2024-06-01, 05:15 PM (ISO 8601)
- Join Date
- Nov 2004
Re: Scion: Hero (OOC)
Tick 1. Though Benoojian can of course post and say he's doing something at any time, I'm not pausing the game to wait for Max until he's actually heard something; the running guy is not loud enough to be heard anywhere but on the second floor, yet.
Orth Plays: Currently Baldur's Gate II
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2024-06-01, 07:58 PM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Nexus
Re: Scion: Hero (OOC)
Ok New plan.
Ok I screwed this up and obviously I will also screw up the combat. Given my luck no way I will win.
But that is ok.
Julian is going to wrestle the guy maybe silence him ,probably not, and when things go south is going to grab some random valuable and make a run for it. They are aggressive and paranoid they will follow some masked thug that obviously might even be a supernatural threat. If I can lead a bunch of them away that should give you the opening you need.
Julian kicking the guy to the floor and grabbing him while silencing him to then talk:
Dex (5) + Brawl (3) + 1 Automatic success
(8d10)[2][6][6][10][10][3][5][1](43)
If the description kick to the ground counts as a one die stunt:
(1d10)[8](8)
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2024-06-01, 08:00 PM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Nexus
Re: Scion: Hero (OOC)
Before the result is announced I forgot I did want to use a willpower on the brawl if that is no longer possible my mistake.
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2024-06-02, 02:40 AM (ISO 8601)
- Join Date
- Nov 2004
Re: Scion: Hero (OOC)
Okay, spending Willpower for one more success that's 5 threshold successes if it's Unarmed (Heavy) (and should have rolled one more accuracy die if it's Light so calling it Heavy), for raw damage of 10, and this guy's an extra with a soak of 2, so he takes 2 levels of bashing damage.
Last edited by Kish; 2024-06-02 at 02:41 AM.
Orth Plays: Currently Baldur's Gate II
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2024-06-02, 03:16 AM (ISO 8601)
- Join Date
- Nov 2004
Re: Scion: Hero (OOC)
That is a lot of durability extras have. I'd normally wait until after the current scene to discuss house rules, but that could slow things down a lot, which is also the opposite of White Wolf's stated intent.
Any objections to immediately implementing the house rule briefly discussed earlier, that Epic Strength successes are added to post-division raw damage when attacking extras in melee?Last edited by Kish; 2024-06-02 at 03:36 AM.
Orth Plays: Currently Baldur's Gate II
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2024-06-02, 05:37 AM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Nexus
Re: Scion: Hero (OOC)
From my understanding it will not undermine the fluff of the world substantially. So no veto from my side.
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2024-06-02, 03:39 PM (ISO 8601)
- Join Date
- Jan 2019
Re: Scion: Hero (OOC)
How big are these rooms? I don't see a key to distance
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2024-06-02, 03:46 PM (ISO 8601)
- Join Date
- Nov 2004
Re: Scion: Hero (OOC)
Consider each square one yard.
Orth Plays: Currently Baldur's Gate II
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2024-06-02, 04:28 PM (ISO 8601)
- Join Date
- Jan 2019
Re: Scion: Hero (OOC)
Is there some magic tardis bull going on then? cause you could fit an entire house in one of those rooms
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2024-06-02, 04:37 PM (ISO 8601)
- Join Date
- Nov 2004
Re: Scion: Hero (OOC)
As I said, this tenement is itself the size of a city block.
Orth Plays: Currently Baldur's Gate II
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2024-06-03, 05:27 AM (ISO 8601)
- Join Date
- May 2017
- Gender
Re: Scion: Hero (OOC)
Liliana is going to trust that those skilled at scrapping will do just fine without her bumbling into the fight, and will continue her check for alternate entrances/exits to make sure our target doesn't dip out.
Jasnah avatar by Zea Mays
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2024-06-04, 02:52 PM (ISO 8601)
- Join Date
- Sep 2018
- Location
- Seattle, WA
Re: Scion: Hero (OOC)
I haven't miscalculated my Dash distance, have I? It feels a little ridiculously high for so little investment.
Originally Posted by Darths & DroidsOptimization Trophies
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2024-06-04, 04:48 PM (ISO 8601)
- Join Date
- Nov 2004
Re: Scion: Hero (OOC)
10 yards each tick, yes.
Last edited by Kish; 2024-06-04 at 06:08 PM.
Orth Plays: Currently Baldur's Gate II
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2024-06-04, 07:50 PM (ISO 8601)
- Join Date
- Jan 2019
Re: Scion: Hero (OOC)
I did assume he wasn't going to run headlong into my fist yeah, I also assumed diagonal movement cost 2 not 1, I also misread dash as once during the 3 ticks instead of once per tick. In other words I was very wrong.
Light Unarmed Speed 3(Relic), using Fierce Blow to increase Dmg by 2 and difficulty by 1
Dex+brawl 1 acc 1 aim [roll0] +1 epic success
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2024-06-04, 07:51 PM (ISO 8601)
- Join Date
- Jan 2019
Re: Scion: Hero (OOC)
I don't know what happened there (12d10)[56] +1 epic success against difficulty increased by 1
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2024-06-04, 07:52 PM (ISO 8601)
- Join Date
- Jan 2019
Re: Scion: Hero (OOC)
goddamn it, third syntax's the charm (12d10)[5][3][6][5][3][8][9][9][6][4][3][3](64)
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2024-06-06, 03:12 AM (ISO 8601)
- Join Date
- Sep 2018
- Location
- Seattle, WA
Re: Scion: Hero (OOC)
Multiple actions: activating a Birthright Connection relic (Miscellaneous,
Speed 5, DV -0?) and Clinch (Attack, Speed 6, DV -1) final Speed of 6 final DV penalty of -1? Not going to use Fierce Blow or double attack because I don't want to accidentally kill this person (and for the same reason, am doing Bashing damage with this clinch despite having the Knack that allows Lethal).
5 Str + 5 Brawl - 2 Multiple Actions
(8d10)[3][10][9][5][3][7][10][2](49) + 2 Epic Strength + 2 Ability GeasOriginally Posted by Darths & DroidsOptimization Trophies
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2024-06-06, 03:17 AM (ISO 8601)
- Join Date
- Sep 2018
- Location
- Seattle, WA
Re: Scion: Hero (OOC)
Is it too late to Pull that blow a little? Unless that thrall rolls extremely well on their opposed (Str or Dex) + Brawl, she's in real trouble. (I should have crunched the numbers in advance to know Brand would on average be landing a deadly blow, but I think Brand would be experienced enough to know better).
Originally Posted by Darths & DroidsOptimization Trophies
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2024-06-06, 08:20 PM (ISO 8601)
- Join Date
- Nov 2004
Re: Scion: Hero (OOC)
Pulling the blow some is fine. The clinch does hit, and she doesn't get to grapple you back until your next action.
Orth Plays: Currently Baldur's Gate II
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2024-06-07, 08:25 AM (ISO 8601)
- Join Date
- Sep 2018
- Location
- Seattle, WA
Re: Scion: Hero (OOC)
Alright, grapple connects. I chose the Crush option, naturally. Let's see if I can hit the sweet spot of "unconscious but not dead".
Do I get the threshold successes from my grapple check added to the raw damage, as though that were the attack roll? I'll assume not for now.
These guys are extras right? So the raw damage is 1 + 5 Str + 0 Weapon (Clinch) = 6 before (possibly) threshold successes or Epic Str. Piercing, too, if she has any armor we haven't spotted.Originally Posted by Darths & DroidsOptimization Trophies
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2024-06-07, 04:48 PM (ISO 8601)
- Join Date
- Nov 2004
Re: Scion: Hero (OOC)
Yes, they are extras, and no, no damage from threshold successes when initiating a grapple. Dividing the raw damage by 3 and adding your Epic Strength after that, you can apply 4 damage to her soak--I'm guessing you're not going to choose to reduce it as there's no way any of that could be lethal (if she has a Stamina of 1, she'll be Incapacitated).
Orth Plays: Currently Baldur's Gate II
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2024-06-07, 10:29 PM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Nexus
Re: Scion: Hero (OOC)
Dex (5) + Brawl (3) + 1 Automatic success
(8d10)[3][1][1][6][8][5][9][6](39)
Julian was use a heavy unarmed attack.
If the description smashing head to the ground counts as a one die stunt:
(1d10)[5](5)