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  1. - Top - End - #1411
    Firbolg in the Playground
     
    Dr.Samurai's Avatar

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    Default Re: Chult Hex Crawl - IC

    Ondros
    Loxodon Rune Knight Fighter
    AC: 18 HP: 38/64
    PPer: 12 PInv: 10 PIns: 20
    Second Wind: 1/1 | Action Surge: 1/1
    Frost Rune: 0/1 | Stone Rune: 1/1
    Giant's Might: 2/3
    Traits: Darkvision 120ft, Large
    Conditions: Swim Speed 60ft/Water Breathing (Cloak of Manta Ray), +2 to Str/Con Saves/Checks (Frost Rune), Bless

    The shark manages to wriggle free of Ondros' grasp and swims away. Ondros hits it with the maul, then swims after and keeps the pressure on.

    Spoiler: Turn 3
    Show

    Movement - Swim after same shark (60ft swim speed)
    Action - Attack Shark
    Attack 1 Power Attack - (1d20+3)[7] + Bless - (1d4)[1]
    [roll=Bludgeoning[/roll]2d6+15[/roll]
    Attack 2 Power Attack - (1d20+3)[5] + Bless - (1d4)[3]
    Bludgeoning - (2d6+15)[26]
    Giant Might - (1d6)[2] If either attack hits.


  2. - Top - End - #1412
    Ogre in the Playground
     
    Kobold

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    Default Re: Chult Hex Crawl - IC

    Frustrated by the relative ineffectiveness of her fire underwater, Nolwenn conjures a barrage of magical darts to crash into Ondros's foe. Then, she swims down to Azaka and taps her on the shoulder. Once she has her attention, the wizard mimes holding up the harpoon as if to throw it then straining at the rope against the skewered victim's pulling.

    Spoiler: OOC
    Show
    Magic Missile and a move (hopefully that little communication is free. If not, lose the magic missile.

    Damage: (3d4+3)[12]
    Coach and Owner of Hellbug's Heroes, Sneak Kings, Sultans of Slaughter, and Commercial Cast-Offs. Season II and III runner-up. Season IV league champion. Season VII division champion.

  3. - Top - End - #1413
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    Default Re: Chult Hex Crawl - IC

    Ondros swims deeper into the darkness, easily keeping up with his opponent, but unable to connect with his maul as he chased it. Nolwenn's magical darts found their target, hurting it yet further.

    Azaka, understanding Nolwenn's entreaty, swims deeper and throws her harpoon at the nearest shark. The heavy weapon slices deep into the shark's flesh, but fails to snag and hold. Azaka begins to reel the harpoon back to her as the shark, infuriated and bleeding badly, turns around and chomps hard into her leg. He drags her down another ten feet before releasing her and continuing deeper into the cold, dark water.

    The other shark, finding Ondros right there, bites and drags him down as well, before releasing him and swimming by with a flick of its mighty tail.

    Spoiler: rolls
    Show

    Azaka harpoon - rolled in forum as apparently I can't add dice together properly here. She hit.
    [roll]1d20+5+1d4[/roll]
    (1d12+5)[11]
    Shark con save vs being harpooned DC13
    (1d20+5)[25]
    Contested STR check if necessary, shark first, then azaka
    (1d20+6)[10]
    [roll]1d20+5+1d4[/roll]

    Sharks Attack with adv because of blood frenzy. This one vs Ondros
    (1d20+9)[26]
    (1d20+9)[26]
    damage
    (3d10+6)[21]

    vs Azaka
    (1d20+9)[13]
    (1d20+9)[19]
    damage
    (3d10+6)[31]


    Ondros and Azaka are 40 feet below Red and Nolwenn. Sharks are 30 feet below them.
    Last edited by agignac; 2024-05-24 at 11:32 AM.
    Spoiler: Chult game links
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  4. - Top - End - #1414
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    Default Re: Chult Hex Crawl - IC

    The Red Horns swam to Azaka and waited next to her, his Yklwa at the ready.

    Spoiler
    Show

    Ready action

    (1d20+4)[17] damage (1d8+16)[24]

  5. - Top - End - #1415
    Ogre in the Playground
     
    Kobold

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    Default Re: Chult Hex Crawl - IC

    Well, the harpooning had seemed like a good idea. However, it's clear that the sharks are only becoming more dangerous as they work themselves up into a frenzy, despite their injuries, and it's only a matter of time before either Ondros or Azaka's wounds catch up to them. Observing this, Nolwenn swims down to their level, steadies herself, and begins to cast a spell. Unlike normal, there no palpable build-up of static, merely a huge flash as she conjures a bolt of lightning at the shark that had been fighting Ondros.

    Spoiler: OOC
    Show
    Move and cast lightning bolt! (She doesn't quite make it down to Ondros and Azaka).

    Damage: (8d6)[26] Dex Save 16 for half damage
    Last edited by The Hellbug; 2024-05-24 at 04:25 PM.
    Coach and Owner of Hellbug's Heroes, Sneak Kings, Sultans of Slaughter, and Commercial Cast-Offs. Season II and III runner-up. Season IV league champion. Season VII division champion.

  6. - Top - End - #1416
    Firbolg in the Playground
     
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    Default Re: Chult Hex Crawl - IC

    Ondros
    Loxodon Rune Knight Fighter
    AC: 18 HP: 25/64
    PPer: 12 PInv: 10 PIns: 20
    Second Wind: 1/1 | Action Surge: 1/1
    Frost Rune: 0/1 | Stone Rune: 1/1
    Giant's Might: 2/3
    Traits: Darkvision 120ft, Large
    Conditions: Swim Speed 60ft/Water Breathing (Cloak of Manta Ray), +2 to Str/Con Saves/Checks (Frost Rune), Bless

    Ondros nods at Nolwenn in approval as she takes out the shark that had bitten him. He swims up to the others, taking a moment to recover from the vicious bites, and prepares for second shark to attack.

    Spoiler: Turn 4
    Show

    Movement - Group up with the others (60ft swim speed)
    Action - Ready a Shove to Knock Prone when the Shark is within melee range of Ondros
    Athletics - (1d20+10)[17], Advantage - (1d20+10)[22]
    Bonus Action - Second Wind - (1d10+6)[8]

    Last edited by Dr.Samurai; 2024-05-24 at 04:49 PM. Reason: Changing HP to account for shark damage and second wind healing.

  7. - Top - End - #1417
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    Default Re: Chult Hex Crawl - IC

    The sharks are beginning to swim back up to attack when Nolwenn's lightning bolt tears through one of them. It explodes into an underwater ball of blood, scales and teeth. The other shark, already driven crazy by the smell of blood, continues its charge, maw agape, towards the others. The Red Horns, however, is poised and ready. As soon as the shark is in range, he throws his yklwa, which pierces the shark and returns to his hand, then is thrown again. The second shark succumbs to its injuries, also exploding just far enough away not to pose a danger to any of them.

    You have a moment of stillness. The water, churned up and full of blood and bits of shark, is murky and hard to see through. Even the tower, not far away, is hard to see through the bloody sea.

    Spoiler: Rolls
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    Tentacle stealth
    (1d20+3)[22]]
    Spoiler: Chult game links
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    Avatar by the amazing linklele

  8. - Top - End - #1418
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    Kobold

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    Default Re: Chult Hex Crawl - IC

    Thank the gods, Nolwenn silently prays as her lightning slays the first of the horror sharks. She barely even gets time to muse on the fact that these corrupted creatures explode as well (but not the jellyfish, strange) before the second one comes rushing in. She mentally braces for its impact but Red's skillful aim sends it to wherever the first one went. Her wincing isn't entirely in vain, though, as the disgusting shark blood cloud envelopes the party.

    With the horror sharks dispatched, though, regrouping is in order. The wizard quickly sets aside the mental yuck of the situation--it's just as nasty as the slime, and this sort of situation is becoming more and more common these days, apparently, but, of all their criticisms, none of Nolwenn's tutors would ever have said that she's slow to adapt--and taps on the shoulder of each of her gathered allies, pointing up and hopefully out of the cloud before, with a confident stroke, leading the way.
    Last edited by The Hellbug; 2024-05-25 at 11:48 AM.
    Coach and Owner of Hellbug's Heroes, Sneak Kings, Sultans of Slaughter, and Commercial Cast-Offs. Season II and III runner-up. Season IV league champion. Season VII division champion.

  9. - Top - End - #1419
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    Default Re: Chult Hex Crawl - IC

    The Red Horns nodded and followed up and out of the cloud. Ondros looked badly wounded and probably needed dressings.

  10. - Top - End - #1420
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    Default Re: Chult Hex Crawl - IC

    You all make it to the surface without trouble. The rain is still falling, and the waves are breaking into whitecaps. The crew lower a rope ladder over the side and help you aboard.
    Spoiler: Chult game links
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    Avatar by the amazing linklele

  11. - Top - End - #1421
    Firbolg in the Playground
     
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    Default Re: Chult Hex Crawl - IC

    Ondros
    Loxodon Rune Knight Fighter
    AC: 18 HP: 25/64
    PPer: 12 PInv: 10 PIns: 20
    Second Wind: 0/1 | Action Surge: 1/1
    Frost Rune: 0/1 | Stone Rune: 1/1
    Giant's Might: 2/3
    Traits: Darkvision 120ft
    Conditions: Swim Speed 60ft/Water Breathing (Cloak of Manta Ray), +2 to Str/Con Saves/Checks (Frost Rune)

    Ondros groans as he climbs the ladder and makes his way aboard the ship, Now I wonder... is that tentacle plugging up the tower, or letting that creature make more minions to protect it's domain?

  12. - Top - End - #1422
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    Kobold

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    Default Re: Chult Hex Crawl - IC

    "The latter for sure. That doesn't exclude the former as well, but I have my doubts about it," Nolwenn answers, pulling herself up over the railing. Her voice is still gurgly, though, and she coughs up a lungful of seawater before she continues. "Lark said that the tower's owner warded it against water," she goes on more naturally-sounding, "I wouldn't be surprised if we found that what the tentacle is coming out from is a portal--I think door over window--that contains a barrier impenetrable to the seawater. None of you could see the bottom down there, correct?"

    The wizard is definitely in a hurry, though, and she lacks the patience to undo at the knot around her waist. After picking at it unsuccessfully twice, she lets on of the ship's crew set her loose. "Someone, fetch the healing wand from Draelin," she orders but points to Ondros and Azaka to stop it from being either of them, "Not you two. I need to check you two for spikes or spines or living teeth. After the slime monsters on the inside, there's no telling what else the thing's offspring are capable of. Not a moment to spare!"

    Spoiler: OOC
    Show
    Assuming she's allowed, Nolwenn's checking Azaka and Ondros for hangers-on from the bites. Or any other concerning things about the wounds.

    Medicine Ondros: [roll]1d20+4[roll]
    Medicine Azaka: [roll]1d20+4[roll]
    Last edited by The Hellbug; 2024-05-26 at 06:03 PM.
    Coach and Owner of Hellbug's Heroes, Sneak Kings, Sultans of Slaughter, and Commercial Cast-Offs. Season II and III runner-up. Season IV league champion. Season VII division champion.

  13. - Top - End - #1423
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    Default Re: Chult Hex Crawl - IC

    The Red Horns looked back at the water: "We have to hurry. I'm mostly out of magical energy and the transformation only keeps an hour. I suggest you heal up quickly and we go back in, keeping directly to the tower and move down on the other side from the tentacle. Stealth is out, so we need to use speed.
    I volunteer as a distraction, so Ondros can go for the harpoon attack."

  14. - Top - End - #1424
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    Default Re: Chult Hex Crawl - IC

    Ondros
    Loxodon Rune Knight Fighter
    AC: 18 HP: 25/64
    PPer: 12 PInv: 10 PIns: 20
    Second Wind: 0/1 | Action Surge: 1/1
    Frost Rune: 0/1 | Stone Rune: 1/1
    Giant's Might: 2/3
    Traits: Darkvision 120ft
    Conditions: Swim Speed 60ft/Water Breathing (Cloak of Manta Ray), +2 to Str/Con Saves/Checks (Frost Rune)

    Ondros receives healing from Draelin's wand, Then we best hurry Red. Let's give it another go!

    Spoiler: Wand of Healing
    Show

    (2d4+4)[11]
    (2d4+4)[12]
    (2d4+4)[8]
    (2d4+4)[10]
    (2d4+4)[9]

  15. - Top - End - #1425
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    Default Re: Chult Hex Crawl - IC

    The Red Horns spent a few seconds creating more magical trinkets - at three of them he screamed as loud as he could. With an apologetic shrug he said: "Sorry, preparing my distraction."

    When it was time to go back in, he was the first to do so, diving for the tower and using the bulk of the building to on one side as cover.

    Spoiler
    Show


    Perception
    (1d20+7)[9]

    Stealth
    (1d20+6)[9]/(1d20+6)[16]

    Initiative
    (1d20+3)[10]


  16. - Top - End - #1426
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    Default Re: Chult Hex Crawl - IC

    "Perfect!" Nolwenn says agreeing with Red's plan...except on one particular point. She makes sure the tiefling ends up with the third harpoon, explaining: "even if you're planning on being just a distraction, I've never thrown one of these before. Better you than me."

    She puts the healing wand in her diving bag and waits for the other three to disembark and jumps back into the water after them.
    Last edited by The Hellbug; 2024-05-28 at 05:38 PM.
    Coach and Owner of Hellbug's Heroes, Sneak Kings, Sultans of Slaughter, and Commercial Cast-Offs. Season II and III runner-up. Season IV league champion. Season VII division champion.

  17. - Top - End - #1427
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    Default Re: Chult Hex Crawl - IC

    Ondros
    Loxodon Rune Knight Fighter
    AC: 18 HP: 64/64
    PPer: 12 PInv: 10 PIns: 20
    Second Wind: 0/1 | Action Surge: 1/1
    Frost Rune: 0/1 | Stone Rune: 1/1
    Giant's Might: 2/3
    Traits: Darkvision 120ft
    Conditions: Swim Speed 60ft/Water Breathing (Cloak of Manta Ray), +2 to Str/Con Saves/Checks (Frost Rune)

    Ondros dives in, prepared for a second round against the monster and its minions.

    Spoiler: Rolls
    Show

    Stealth - (1d20+5)[18] or Disadvantage - (1d20+5)[14]
    Perception - (1d20+2)[22]
    Initiative - (1d20+2)[18]

  18. - Top - End - #1428
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    Default Re: Chult Hex Crawl - IC

    Azaka accepts the healing without thanks, clearly reluctantly. Ready to go against the tentacle this time, you return to the water.

    You descend again into the icy depths. Keeping to the backside of the tower, your swim further down than you had before. No more marine minions appear to block your way.

    You skin begins to go numb where its not being kept warm through magic. You know it won't take more than a minute or so before your hands are cold and numb enough to start affecting your abilities.

    As you approach the tentacle's depth, you see it moving in the darkness. It's lashing back and forth, as if searching for you. As you notice it, it seems to notice you, though you have no idea how it is sensing you. It stills for a moment.

    Ondros has initiative, then Azaka and the tentacle, then everybody else.
    Spoiler: Chult game links
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  19. - Top - End - #1429
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    Default Re: Chult Hex Crawl - IC

    Ondros
    Loxodon Rune Knight Fighter
    AC: 18 HP: 64/64
    PPer: 12 PInv: 10 PIns: 20
    Second Wind: 0/1 | Action Surge: 1/1
    Frost Rune: 0/1 | Stone Rune: 1/1
    Giant's Might: 1/3
    Traits: Darkvision 120ft
    Conditions: Large, Swim Speed 60ft/Water Breathing (Cloak of Manta Ray), +2 to Str/Con Saves/Checks (Frost Rune)

    Ondros sees the tentacle moving around and notices that it seems to... see them as well. Ondros flags the others, points to the tentacles, then his eyes, and then points to himself and the others, communicating to the team that the tentacle seems to "see" them. He tightens his grip on the harpoon, gives a grim nod, and increases in size, swimming down to the tentacle and attempting to impale it.

    Spoiler: Turn 1
    Show

    Bonus Action - Use Giant's Might to turn Large
    Action - Attack Tentacle
    Grapple - Athletics - (1d20+10)[29], Advantage - (1d20+10)[20]
    Attack - [roll=Attack]1d20+8[roll], Advantage - (1d20+8)[27]
    Action Surge - If attack is successful, use Action Surge to activate Immovable Rod

    If Grapple fails, the attack DOES NOT have Advantage. If Attack fails, DO NOT use Action Surge.

  20. - Top - End - #1430
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    Default Re: Chult Hex Crawl - IC

    The now-plus-sized loxodon launches himself at the tentacle, wrapping arms, legs and trunk around it. With one hand he stabs his harpoon at the tentacles, and gouges at the rubbery flesh. Black blood spills out, staining the water like ink. The tentacle thrashes, and the harpoon fails to stick inside it. Ondros clings on for now.

    Azaka swims forward with her own, non-immovable-rod-improved harpoon, and throws it when she gets within ten feet of the flailing appendage. However, the tentacles is thrashing too much, and her harpoon sails past it. She begins to reel in the rope for a second try.

    (1d20+5)[7]

    The tentacle, with Ondros clinging tightly to the tip, wraps quickly around the large loxodon. Ondros finds himself grappled in turn. The tentacle then begins to retreat back towards the tower, taking Ondros with it.

    * post roll count doesn't match database
    Last edited by agignac; 2024-06-02 at 05:09 PM.

  21. - Top - End - #1431
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    Default Re: Chult Hex Crawl - IC

    The Red Horns got to work - tossing out noise making trinkets as well as glow stones, trying to divide the creatures attention as much as possible, so Ondros coul do his job.

    Spoiler
    Show

    Help action for Ondros


  22. - Top - End - #1432
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    Kobold

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    Default Re: Chult Hex Crawl - IC

    "Mmmmm mmm!" Nolwenn gurgles when the tentacle wraps around Ondros. She lets loose a burst of flame at the tentacle's base and swims over to the loxodon, waving to get his attention, even for just a moment. When she does, she points to his harpoon and mimes holding onto it like she's pulling herself up onto a tree's branch. "Tmmmmm bmmmm mmmm," she says unintelligibly, pretending to press the immovable rod's button on her imaginary brace.

    Spoiler: OOC
    Show
    Firebolt (rolled in discord) and moving close enough to Ondros to mime activating the immovable rod and holding on. Disregard the attack if the pantomime costs an action.

    Attack: 17
    Damage: 11 (before resistance)
    Last edited by The Hellbug; 2024-06-03 at 09:52 AM.
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  23. - Top - End - #1433
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    Default Re: Chult Hex Crawl - IC

    Ondros
    Loxodon Rune Knight Fighter
    AC: 18 HP: 64/64
    PPer: 12 PInv: 10 PIns: 20
    Second Wind: 0/1 | Action Surge: 1/1
    Frost Rune: 0/1 | Stone Rune: 1/1
    Giant's Might: 1/3
    Traits: Darkvision 120ft
    Conditions: Large, Swim Speed 60ft/Water Breathing (Cloak of Manta Ray), +2 to Str/Con Saves/Checks (Frost Rune)

    Ondros activates the rod prematurely, trying to stop the tentacle from dragging him into the tower.

    Spoiler: Turn 2
    Show

    Action - Attack Tentacle
    Attack - (1d20+8)[9]
    Damage - (1d12+5)[11]
    Extra Attack - (1d20+8)[23]
    Damage - (1d12+5)[13]
    Giant Might - (1d8)[5]
    Action Surge - If Harpooning is successful, use Action Surge to activate Immovable Rod


    Action - Activate the Immovable Rod and hold on tight!
    Last edited by Dr.Samurai; 2024-06-04 at 09:09 AM.

  24. - Top - End - #1434
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    Default Re: Chult Hex Crawl - IC

    Ondros pressed the button on the immovable rod, and suddenly, it stopped moving. Defying the laws of physics, of gravity, of everything that made sense, it became rock-solid in the middle of the ocean. Ondros held on with his considerable might. The tentacle held on to him, tugging him inexorably back towards the tower, until suddenly it was came up against an unexpected resistance. The tentacle tugged, and Ondros held on tight. For a moment he felt like he might be torn in half, then the tentacle abruptly let go. In pulled back, then lashed out at him, trying to knock him off the rod.

    Azaka threw her harpoon at the tentacle after it lashed out at Ondros. You hear her roar in frustration, even through the water, as she misses yet again.


    Spoiler: Rolls
    Show

    tentacle whap
    (1d20+13)[18]
    damage
    (2d8+8)[14]
    If it hits, STR saving throw DC 14 to hang onto the bar or be knocked away 10 feet.[/roll]

    Last edited by agignac; 2024-06-05 at 09:25 AM.
    Spoiler: Chult game links
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    Avatar by the amazing linklele

  25. - Top - End - #1435
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    Default Re: Chult Hex Crawl - IC

    The Red Horns saw the predicament - and the slow reaction of the rod.
    So, he spend his last bit of energy and encased himself into a protective field and hurried over, to press the button, so Ondros could use the harpoon once more.

    Spoiler
    Show


    Last spell slot for Sanctuary

    DC 16 Wisdom save to attack TRH


  26. - Top - End - #1436
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    Default Re: Chult Hex Crawl - IC

    Ondros
    Loxodon Rune Knight Fighter
    AC: 18 HP: 50/64
    PPer: 12 PInv: 10 PIns: 20
    Second Wind: 0/1 | Action Surge: 1/1
    Frost Rune: 0/1 | Stone Rune: 1/1
    Giant's Might: 1/3
    Traits: Darkvision 120ft
    Conditions: Large, Swim Speed 60ft/Water Breathing (Cloak of Manta Ray), +2 to Str/Con Saves/Checks (Frost Rune)

    Ondros grimaces as the tentacle squeezes him. He nods at The Red Horns as Red deactivates the rod, allowing Ondros to attack freely with it. He attempts to impale the tentacle again, hoping to immobilize it.

    Spoiler: Turn 3
    Show

    Action - Attack Tentacle (Advantage from Grapple)
    Attack - (1d20+8)[27], Advantage - (1d20+8)[28]
    Damage - (2d6+5)[14]
    Extra Attack - (1d20+8)[21], Advantage - (1d20+8)[16]
    Damage - (2d6+5)[14]

    On a hit, tentacle must make a save vs DC 16 (forget which kind). If tentacle is harpooned on first attack, use Action Surge to activate Immovable Rod. Then let go of harpoon, draw Maul and make second attack with maul (numbers the same, bludgeoning instead of piercing damage).

    If second attack harpoons instead, same as above but no additional attack made with Maul.

  27. - Top - End - #1437
    Ogre in the Playground
     
    Kobold

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    Default Re: Chult Hex Crawl - IC

    While Ondros and Red struggle with getting the contraptioned weapon into the the tentacle that is trying to crush the loxodon, Nolwenn relieves Red of his harpoon. She may have never thrown one of these before, but how hard can it be? None of her spells seem like they would be particularly effective at the moment, and the wizard doesn't need to slay the creature with a single shot, just get it stuck in its appendage. With that thought, she reaches back before hurling the harpoon at the tentacle.

    Spoiler: OOC
    Show
    Nolwenn moves to Red, arms herself, and attacks!
    Attack: (1d20)[4]
    damage: (2d6)[7]
    Last edited by The Hellbug; 2024-06-06 at 11:25 AM.
    Coach and Owner of Hellbug's Heroes, Sneak Kings, Sultans of Slaughter, and Commercial Cast-Offs. Season II and III runner-up. Season IV league champion. Season VII division champion.

  28. - Top - End - #1438
    Bugbear in the Playground
     
    agignac's Avatar

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    Default Re: Chult Hex Crawl - IC

    Ondros stabs at the tentacle repeatedly with the harpoon. He scores two long gashes, and the ocean fills with clouds of black blood. The water grows a few degrees colder, and you all start to lose feeling in your hands and feet.

    The tentacle lashes back and forth, trying to slip free of the loxodon's grip. But Ondros was attached more firmly than a barnacle, and the tentacle simply could not shake him off. It started to retreat again, back intonthe door, until Ondros was nearly flush with the opening.

    Azaka, reeling in her harpoon as she swims, throws it yet again, hoping to spear the harpoon and help prevent it from retreating into the door.

    (1d20+5)[21]
    (1d12+5)[7]

    Finally, she manages a hit, and more black blood fills the water. However, the harpoon doesn't stick, and comes away back into her hands.
    Last edited by agignac; 2024-06-07 at 11:36 AM.
    Spoiler: Chult game links
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    Avatar by the amazing linklele

  29. - Top - End - #1439
    Ogre in the Playground
     
    Kobold

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    Default Re: Chult Hex Crawl - IC

    "Mmmm hmmm mmmm!" Nolwenn swears as she reels in Red's harpoon from where it harmlessly drifted down past the tentacle. It absolutely was not as easy to throw as she had imagined. However, with the appendage trying to slip away, there's only time for one more throw, and every chance matters. Even though the wizard can feel the sensation in her fingertips deadening, she hurls the weapon once again.

    Spoiler: OOC
    Show
    Harpoon!
    Attack: (1d20)[10]
    Damage: [roll] 1d12[/roll]
    Coach and Owner of Hellbug's Heroes, Sneak Kings, Sultans of Slaughter, and Commercial Cast-Offs. Season II and III runner-up. Season IV league champion. Season VII division champion.

  30. - Top - End - #1440
    Firbolg in the Playground
     
    Dr.Samurai's Avatar

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    Default Re: Chult Hex Crawl - IC

    Ondros
    Loxodon Rune Knight Fighter
    AC: 18 HP: 50/64
    PPer: 12 PInv: 10 PIns: 20
    Second Wind: 0/1 | Action Surge: 1/1
    Frost Rune: 0/1 | Stone Rune: 1/1
    Giant's Might: 1/3
    Traits: Darkvision 120ft
    Conditions: Large, Swim Speed 60ft/Water Breathing (Cloak of Manta Ray), +2 to Str/Con Saves/Checks (Frost Rune)

    Ondros attempts to harpoon the tentacle one final time before letting go of it before it pulls him into the tower.

    Spoiler: Turn 4
    Show

    Action - Attack Tentacle (Advantage from Grapple)
    Attack - (1d20+8)[25], Advantage - (1d20+8)[12]
    Damage - (2d6+5)[14]
    Extra Attack - (1d20+8)[21], Advantage - (1d20+8)[25]
    Damage - (2d6+5)[11]
    Giant Might - (1d6)[4]

    On a hit, tentacle must make a save vs DC 16 (forget which kind). If tentacle is harpooned on first attack, use Action Surge to activate Immovable Rod. Then let go of harpoon, draw Maul and make second attack with maul (numbers the same, bludgeoning instead of piercing damage).

    If second attack harpoons instead, same as above but no additional attack made with Maul.

    Either way, Ondros lets go of the tentacle after the attacks.

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