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2024-06-25, 12:25 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: What Are You Playing 10: Ten Builds, Zero Progress
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2024-06-25, 04:20 PM (ISO 8601)
- Join Date
- May 2013
- Gender
Re: What Are You Playing 10: Ten Builds, Zero Progress
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2024-06-25, 04:29 PM (ISO 8601)
- Join Date
- Dec 2021
Re: What Are You Playing 10: Ten Builds, Zero Progress
THAT was a huge part of my problem with it. She comes across as way to much of a mary sue for the faction she represents, "she is right and you cannot question her or the qunari or their actions." Its terrible.
I have no problem with Felicia Day, she was not the issue. Meryl Streep in her prime could not have saved the horrible writing of this dlc.Last edited by WritersBlock; 2024-06-25 at 04:29 PM.
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2024-06-25, 09:16 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Tail of the Bellcurve
- Gender
Re: What Are You Playing 10: Ten Builds, Zero Progress
The character switching in Wayfinders put me in mind of Shadows Awakening (also currently free on GoG) so I fired that back up. Upside, GoG still has my cloud saves from six years ago. Downside, I have literally no idea what I was doing six years ago. So it's start over time.
Shadows Awakening is a somewhat odd little isometric action RPG. You play as Devourer, a soul consuming demon conjured up by a mysterious wizard for purposes unknown. You then immediately possess one of three primary heroes (warrior dude, ranger dude, smoking hot fire sorceress I always pick,) the demon only exists in a shadow version of the world, the human in the normal material realm. You can switch between the two at will.
The cool bit though is that you pick up other souls/characters throughout the game. Each one gets their own skill tree and inventory and distinct playable and moveset. You always have Devourer and the primary hero, who determines a lot of the story, with another two slots for whomever you want to bring along, with your other characters hanging out in limbo when not in use.
Now individually the heroes are pretty simple, but there's a lot, some of them are really odd, and you are switching constantly. Keeps things fresh. There's also a lot of exploration and light puzzles, many of which revolve around form switching. The shadow world that Devourer inhabits often has different paths available, or hidden treasure, and as the real world pauses there, its necessary for some timing puzzles.
I really like this. The setting is an enjoyably slightly weird version of standard fantasy, the writing is good enough and keeps things moving forward at a good clip, and it's generally one of those games that makes a strength out of its simplicity. A game that definitely deserves a bit more love.Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2024-06-26, 02:44 AM (ISO 8601)
- Join Date
- Aug 2009
Re: What Are You Playing 10: Ten Builds, Zero Progress
This sounds all good
I did "fall" for this marketing stunt: in addition to getting Shadows Awakening for free I also bought the two DLCs and the game's predecessor Shadows Heretic Kingdoms...
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2024-06-26, 06:09 AM (ISO 8601)
- Join Date
- May 2007
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- Tail of the Bellcurve
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Re: What Are You Playing 10: Ten Builds, Zero Progress
Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2024-06-26, 08:16 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: What Are You Playing 10: Ten Builds, Zero Progress
Okay, I think I'm done with Inscryption. Act 2 is just unpleasant* and didn't get better in an hour or so playing it, so I think I'll keep considering it a very atmospheric five hour indie game that's a bit overpriced.
*SpoilerNot just the presentation. I switched the grating music off, which helped, but, well, the pixel art isn't really *good* pixel art and it makes it considerably less nice to play the actual card game, as I find it a lot harder to tell at a glance what cards do without the clean design of act 1. And the mechanics are less interesting, too: combining cards in different ways, while it was often grossly overpowered, was fun and that's gone now. Free deckbuilding and the rather meh wizard and robot suits don't make up for it.Resident Vancian Apologist
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2024-06-26, 09:09 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: What Are You Playing 10: Ten Builds, Zero Progress
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2024-06-26, 10:37 AM (ISO 8601)
- Join Date
- Sep 2016
Re: What Are You Playing 10: Ten Builds, Zero Progress
My experience was a lot like yours. Started strong, didn't enjoy the flip.
SpoilerI think part of it might be that I have no nostalgia or fondness for early Gameboy style graphics or game play. Despite playing on computers (and a few consoles) since my Atari 2600 days, I never got much into portables. So the audio/visuals just felt like ugly, low-rent audio/visuals. But I didn't care for the new game play either so it really had nothing to keep me. First part of the game was fun though!
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2024-06-26, 10:42 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Tail of the Bellcurve
- Gender
Re: What Are You Playing 10: Ten Builds, Zero Progress
I've made it through the tutorial, but not much farther. By far the coolest thing about the game is the dual layer physical/shadow world thing, which Shadows Awakening does as well, but in a much friendlier, less archaic package. Unless you really care about the lore of obscure RPGs from 20 years ago, just go for Awakening.
(You may also run across something called Shadows: Heretic Kingdoms, which is just a worse, earlier version of Awakening. IIRC the devs kinda ran out of money and released the first version, used the money to finish and improve, and then released Awakening, giving a free copy to everyone who had bought the original version in the process.)Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2024-06-26, 10:44 AM (ISO 8601)
- Join Date
- Aug 2009
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2024-06-26, 11:02 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Tail of the Bellcurve
- Gender
Re: What Are You Playing 10: Ten Builds, Zero Progress
Bummer. GoG has a pretty easy return process though, you just have to go to your profile, click Orders and Settings, and choose what you want to refund. IIRC if you return for store credit it processes really fast too.
If you want the genuine first game in the series, that's Kult: Heretic Kingdoms.Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2024-06-26, 11:59 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: What Are You Playing 10: Ten Builds, Zero Progress
I mean, I'm going to give Kult another go, considering I already have it and the premise is interesting.
Decided to try to finish Dragon Quest XI, and did the game designers really think taking my ability to run and ride a horse away for an entire arc was a GOOD thing? This is making the excellent opening to Act 2 seem like a really, really long time ago.
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2024-06-26, 12:53 PM (ISO 8601)
- Join Date
- Dec 2021
Re: What Are You Playing 10: Ten Builds, Zero Progress
Found a really cool FPS/beat em up/Immersive sim hybrid called Fallen Aces for 13 bucks on steam. Its basically and old school comics looking game and is a nice mixture of Condemned: Criminal Origins, thief, and a little bit of Deus Ex among a few others. Also liked the look, atmosphere and setting of the game. (Elements of **** Tracy, Watchmen, and a few others.) I also liked the idea that you can pick up and use items laying around all over the stages to use as a weapon, throw a trash can, use the lid on them and/or use it as a shield as well. Rip wood planks out of the floor to use as a makeshift club. Or just stealth your way past stuff. Or use Q and mighty foot goons off of buildings or off a pier into shark infested water. Or just to knock them down or stun them(I really should use that more, it helps a lot in combat)
The one thing I did not care for is if you do not sneak up behind a gun wielder and use your sneak judo chop to knock him out, the gun breaks and is unusable if you beat him any other way.
I think one of the finishers you can use on a stunned enemy is a Chuck Norris roundhouse kick and I threw a bar of soap at an enemy and they exploded into gibs
So yeah, great purchase.
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Yesterday, 01:57 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: What Are You Playing 10: Ten Builds, Zero Progress
Last edited by Eldan; Yesterday at 03:37 AM.
Resident Vancian Apologist
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Yesterday, 02:22 AM (ISO 8601)
- Join Date
- Nov 2013
Re: What Are You Playing 10: Ten Builds, Zero Progress
SpoilerI had the nostalgia, but they hadn't gotten me interested in their card game with the first part. The card game was a way of interacting with the escape room. So when they removed the escape room and expanded the card game massively, I switched off immediately. If they had kept the escape room (maybe putting you in a new one) and expanded the rules I might have been more engaged.
The double whammy of changing the vibe and changing the gameplay was like throwing a brick wall up in my face.
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Yesterday, 03:43 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: What Are You Playing 10: Ten Builds, Zero Progress
SpoilerI thought the card game in the first part was just fine. Very Slay the Spire/Tights in Fight Spaces overland map layout and a few interesting enough rules twists that I haven't seen in other roguelike deckbuilders of the same kind. Sacrifices and bones are nice and thematic resources, combining cards is an extremely fun and versatile mechanic and I haven't seen that way before and the positioning, while similar to a few other games I could think of works well enough. Like, make the overland map longer, include more cards, perhaps a few starting options like classes or different tribal decks, a few different boss variants, and I'll gladly play 20 bucks to just play that game, especially since it's also mixed with a great atmosphere and a very characterful game master. Which is the game I thought I was going to get.
But the card game stopped being interesting when they made it a lot harder to read, took out all the atmosphere and made the mechanics a lot less coherent.
The escape room part was fine, but not very interesting to me. Too easy to be an interesting puzzle, almost all of it solveable by "click thing on thing".Last edited by Eldan; Yesterday at 03:44 AM.
Resident Vancian Apologist
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Yesterday, 05:13 AM (ISO 8601)
- Join Date
- Aug 2009
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Yesterday, 05:25 AM (ISO 8601)
- Join Date
- Nov 2013
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Yesterday, 05:39 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: What Are You Playing 10: Ten Builds, Zero Progress
You aren't really. You're solving some very simple puzzles before you can fight the various enemies, but they aren't very escape-room like and after that, it's just "fight four bosses to win".
Resident Vancian Apologist
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Yesterday, 06:54 AM (ISO 8601)
- Join Date
- Aug 2009
Re: What Are You Playing 10: Ten Builds, Zero Progress
I mean there is a difference between "it's an escape room I don't like" and "it's not an escape room".
But I didn't meant to antagonize. It's unfortunate that you didn't enjoy the game because at least for me it was a very unique and interesting (and also enjoyable) experience.
Especially for a game like Inscryption it's not surprising that opinions differ widely.
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Yesterday, 08:17 AM (ISO 8601)
- Join Date
- Nov 2013
Re: What Are You Playing 10: Ten Builds, Zero Progress
Don't worry, you didn't antagonize. Perhaps I wasn't quite clear on what I meant in the first place.
A lot of the blame I think comes from the marketing. It's sold as a rogue-like deckbuilder that blends a Slay the Spire experience with a horror escape room. While that's not un-true, the deckbuilding roguelike in the first portion of the game is pretty barebones. It's there to supplement the escape room experience, not the other way around. And I was fine with that - it was very fun meeting conditions in the card game and getting tools I could use to advance the escape room, then use tools from the escape room to cheat the card game, all bound together with a wonderful horror atmosphere. It's a really cool setup, but it isn't the Slay the Spire experience that the marketing implies. The card game is an appendage of what is fundamentally a horror game.
Then you hit Act 2, and the focus totally changes. The horror element is totally removed, because apparently that was just a game? I think? You're told that the card game that was previously just a tool to advance in the horror game is now the main focus, and by the way here's a million new cards and rules, and it's no longer a deckbuilder because you're creating a deck to go into these battles. At the same time, the vibe totally changes into something that was not featured in the marketing at all. I have the nostalgia for Gameboy (in fact I was playing Final Fantasy Legend III just last week) but I never played or had any interest in Pokemon, the very specific nostalgia they're driving at. I felt completely robbed of the game I had been playing and while it might have gotten better I didn't have the will to learn an entirely new system to go on top of a card game I had found mildly interesting. I was there for the horror escape room elements, and the atmosphere they had build up was totally shattered by the 8-bit graphics.
That whiplash was a bold choice, and some folks seem to have enjoyed it. I'm glad for those who did. But I very much understand why Inscryption is so divisive, because how the game changes between Acts I and II is far more than just the art style.
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Yesterday, 08:29 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
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Yesterday, 09:39 AM (ISO 8601)
- Join Date
- Aug 2013
- Gender
Re: What Are You Playing 10: Ten Builds, Zero Progress
Oh my god, I've been taking Veronica in my current playthrough and I never even knew this! Honestly I didn't even realize I recognized her voice but now that you say it, yeah, that's absolutely her.
The only thing I'd really noticed was how tongue-in-cheek and smarmy so many of the lines were. Though it works for the character. Honestly the wasteland could use a bit of levity.
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Yesterday, 09:48 AM (ISO 8601)
- Join Date
- Aug 2009
Re: What Are You Playing 10: Ten Builds, Zero Progress
Yeah, the tricky part with games like Inscryption is that the marketing can't be truthful (or at least not explicit) about the point and focus of the game
Inscryption relies on the players ability to "get" what kind of experience the game wants to offer and then of course the buy-in to this experience. And the "figuring out what this game is" is also part of the fun
While "a rogue-like deckbuilder that blends a Slay the Spire experience with a horror escape room." is not completely untrue, it ultimately misses the mark.
"It's an Artsy-fartsy game" or "a puzzle for grown-ups" would be a lot more accurate but also of questionable marketing value
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Yesterday, 10:01 AM (ISO 8601)
- Join Date
- Jan 2019
Re: What Are You Playing 10: Ten Builds, Zero Progress
I still need to finish The Hex and Pony Island. Problem is, my shoot 'em up skills are terrible...
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Yesterday, 11:01 AM (ISO 8601)
- Join Date
- Sep 2007
Re: What Are You Playing 10: Ten Builds, Zero Progress
I think Inscryption's gimmicks would hit harder in the 2010s instead.
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Yesterday, 06:51 PM (ISO 8601)
- Join Date
- Apr 2013
Re: What Are You Playing 10: Ten Builds, Zero Progress
I feel sorry for anyone who was turned away by Act 2 and didn't get to experience Inscryption's ending, because damn. Especially since the ending is actually really geared towards people who loved Act 1 more than the rest of the game.
Last edited by MinimanMidget; Yesterday at 06:56 PM.
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Yesterday, 07:45 PM (ISO 8601)
- Join Date
- Jan 2019
Re: What Are You Playing 10: Ten Builds, Zero Progress
Bit the bullet and started Inscryption after all. Already this game is gonna frustrate me because I want to finish it, but I'm worried my card skills are too poor...
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Yesterday, 08:01 PM (ISO 8601)
- Join Date
- May 2007
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- Tail of the Bellcurve
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Re: What Are You Playing 10: Ten Builds, Zero Progress
Beat the first substantial boss in Shadows. This was close to that rara avis, an enjoyable boss fight. Took two tries, some very slight grinding to get to level 5 (lots of gear has a level 5 requirement) and some very rapid character switching at a few points.
Here I must describe the healing system in Shadows, because it's fairly interesting and fairly unique. You get an item slot that has a set number of charges, which can be spent on health or mana. Aside from things like life steal, that's the only healing in the game. The only way to refill your charges is damaging enemies, or paying a specific merchant who only appears at set points in the shadow realm. This is really expensive, and money is actually pretty tight, particularly early game. Basically it's the good parts of a Souls healing system (limited, meaningful healing) but without the dumb parts (bonfires, respawning enemies, XP as money) and successfully integrated into a normal RPG economy.
All of which is a long way of saying don't go into boss fights with one healing charge.Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.