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Thread: Samurai quick fix
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2008-04-23, 08:26 AM (ISO 8601)
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- Feb 2008
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- In the shadows
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Samurai quick fix
hey guys... i thought as a quick fix to the samurai class was to take the thug class (from Unearthed arcana) and change the bonus skills around to fit a samurai (such as instead of bluff they get diplomacy and instead of sleight of hand they get sense motive)... any ideas on my fix...
SpoilerA Fighter/Paladin will just hack you to bits
A Wizard/Sorcerer will just blow you up with a spell
A Rogue/Ranger/Monk will just kill you in your sleep
A Cleric/Druid will just squash you after buffing himself
A Bard will slowly twist your ethics, corrupt your morals, and make you do vile acts just for the chance to face him. When you fight him, he will have your family and friends fighting for him. For he wields the deadliest weapon against you and that is, his word against yours.
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2008-04-23, 08:31 AM (ISO 8601)
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- Mar 2008
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- Koth
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Re: Samurai quick fix
Here's an even quicker fix:
Use Fighters, Paladins, Knights, or Marshals with bastard swords (no EWP necessary, since the katana is a two-handed weapon, just like European longswords were).
You were on the right track, though. Fluff can be separated from the mechanics and transported to just about anything. The more generic the mechanics (Fighter), the easier it is.
If you want to represent later-era (17th century) samurai (who would, I suppose, have a broader skill-base, being nobles and bureaucrats rather than mounted archers), there's also the aristocrat class.Last edited by Tsotha-lanti; 2008-04-23 at 08:31 AM.
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2008-04-23, 08:33 AM (ISO 8601)
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- Feb 2008
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- In the shadows
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Re: Samurai quick fix
just looked through my 3.0 oriental adventure book and noticed something.... the samurai class is just that... a variant thug with a better will save and slightly less feats
SpoilerA Fighter/Paladin will just hack you to bits
A Wizard/Sorcerer will just blow you up with a spell
A Rogue/Ranger/Monk will just kill you in your sleep
A Cleric/Druid will just squash you after buffing himself
A Bard will slowly twist your ethics, corrupt your morals, and make you do vile acts just for the chance to face him. When you fight him, he will have your family and friends fighting for him. For he wields the deadliest weapon against you and that is, his word against yours.
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2008-04-23, 08:36 AM (ISO 8601)
- Join Date
- Jan 2007
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- Icy Evil Canadia
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Re: Samurai quick fix
The best Samurai "Quick Fix":
http://www.wizards.com/default.asp?x...dacc/882440000
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2008-04-23, 08:41 AM (ISO 8601)
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- Jan 2007
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Re: Samurai quick fix
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2008-04-23, 08:45 AM (ISO 8601)
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- Apr 2006
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Re: Samurai quick fix
The quickest and simplest fix is to simply play a fighter instead.
Really, they're versatile. You can do practically anything combat related with all those feats. Just be a Samurai.
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2008-04-23, 08:52 AM (ISO 8601)
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- Jan 2007
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- Icy Evil Canadia
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Re: Samurai quick fix
Yeah, but why would you want to?
Just play the OA Samurai. You still have more bonus feats than you know what to do with (and if you're not using the Rokugan samurai clans, you can pretty much use any fighter or samurai bonus feat), and you get better other abilities. Plus precious skill points!
Not to mention the class is frontloaded. Once you get past level 4, you could multiclass out to something else rather efficiently. Ancestral Daisho ability is based on character level, not class level, so multiclassing doesn't hurt them at all.Last edited by Talya; 2008-04-23 at 08:58 AM.
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2008-04-23, 01:04 PM (ISO 8601)
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- May 2007
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Re: Samurai quick fix
Or give them Diamond Mind, Iron Heart, and White Raven manuvers from the ToB. These are the schools that make the most sense. If thats to much, let them choose 2 of these schools.
"Never argue with stupid people, they just drag you to their level and beat you in experience."
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2008-04-23, 03:15 PM (ISO 8601)
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- Jan 2007
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- Icy Evil Canadia
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Re: Samurai quick fix
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2008-04-23, 03:20 PM (ISO 8601)
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- Oct 2007
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Re: Samurai quick fix
Vael and Talya both have good fixs, honestly. I'm predisposed to ToB, so I'd take Talya's, but both of you have good, though different, solutions to the question.
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2008-04-23, 03:58 PM (ISO 8601)
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- Feb 2006
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- Washington, DC
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Re: Samurai quick fix
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2008-04-23, 04:04 PM (ISO 8601)
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- Jan 2008
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- Massachusetts
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Re: Samurai quick fix
I think I just failed a Spot check.
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2008-04-23, 05:10 PM (ISO 8601)
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- Feb 2007
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- Belgrade, Serbia
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Re: Samurai quick fix
Common sense is not so common.
Nanfoodle the Maverick, Conjurer of expensive tricks
SpoilerOriginally Posted by I'm da Rogue!
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2008-04-23, 05:51 PM (ISO 8601)
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- Jan 2007
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- Icy Evil Canadia
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2008-04-23, 05:57 PM (ISO 8601)
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- Sep 2005
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- GI Joe Headquarters
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2008-04-23, 06:04 PM (ISO 8601)
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- Jul 2005
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2008-04-23, 06:11 PM (ISO 8601)
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- Feb 2007
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- Belgrade, Serbia
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Re: Samurai quick fix
Blade? What blade?
It's supposed to be done with a rusted spoon.Last edited by Gorbash; 2008-04-23 at 06:17 PM.
Common sense is not so common.
Nanfoodle the Maverick, Conjurer of expensive tricks
SpoilerOriginally Posted by I'm da Rogue!
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2008-04-23, 06:14 PM (ISO 8601)
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- Jul 2005
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2008-04-23, 06:18 PM (ISO 8601)
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- Feb 2007
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- Belgrade, Serbia
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Re: Samurai quick fix
To sell them to get the rusty spoon. Duh.
Common sense is not so common.
Nanfoodle the Maverick, Conjurer of expensive tricks
SpoilerOriginally Posted by I'm da Rogue!
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2008-04-23, 06:45 PM (ISO 8601)
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- Jul 2005
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2008-04-23, 06:58 PM (ISO 8601)
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- Apr 2006
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Re: Samurai quick fix
I don't recommend ToB simply because I know there are too many people opposed to it. I figured fighter its the more common solution. However, using ToB wouldn't be so bad either.
Hmmm... come to think of it...
One of my friends made a base class that essentially ran off of fear effects and charges. It would make a good samurai substitute. I'd have to find it though.
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2008-04-23, 06:59 PM (ISO 8601)
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- Jan 2008
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- Within my own Insanity
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Re: Samurai quick fix
But... but... You can't Wake Up Dead
Amazing waffle avatar crafted by the talented hands of MoriHikari.
The Demented One's fix of White Raven Tactics and Iron Heart Surge.
A well played paladin is a valuable asset to a party, and a beautiful roleplaying opportunity.
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2008-04-23, 07:03 PM (ISO 8601)
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- Jul 2005
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2008-04-23, 07:07 PM (ISO 8601)
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- Jan 2008
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- Within my own Insanity
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But... but... You can't Wake Up Dead
Amazing waffle avatar crafted by the talented hands of MoriHikari.
The Demented One's fix of White Raven Tactics and Iron Heart Surge.
A well played paladin is a valuable asset to a party, and a beautiful roleplaying opportunity.
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2008-04-23, 07:36 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
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Re: Samurai quick fix
Assuming you don't want to use the TWF style that CW Samurai railroads you into ... let's see what we can pull off. These are not optimized choices; they are Samurai-flavor choices. (Samurai aren't slow, but maneuvers that make them stronger seem more in-character than maneuvers that make them super-fast or mobile.)
Human Samurai [OA] 2 / Warblade 18
Level 1:
Feature: Ancestral Daisho
Feats: Able Learner (to keep up Iaijutsu Focus your whole career), Power Attack
Level 2:
Feat: Quick Draw
Level 3:
Features: Weapon Aptitude, Battle Clarity
Feat: EWP (mainly because you can change it to any exotic weapon you want)
Maneuvers: Sapphire Nightmare Blade, Moment of Perfect Mind, Steel Wind
Stance: Leading the Charge
Level 4:
Feature: Uncanny Dodge
Maneuver: Wall of Blades
Level 5:
Feature: Battle Ardor
Maneuver: Disarming Strike
Level 6:
Feat: Martial Study (foehammer)
Maneuver: Iron Heart Surge instead of Steel Wind
Stance: Pearl of Black Doubt
Level 7:
Bonus Feat: Unnerving Calm
Maneuver: White Raven Tactics
Level 8:
Feature: Improved Uncanny Dodge
Maneuver: White Raven Strike instead of Sapphire Nightmare Blade
Level 9:
Feat: dunno, my brain's out of juice
Feature: Battle Cunning
Maneuver: Ruby Nightmare Blade
Level 10:
Maneuver: Dazing Strike instead of Disarming Strike
Level 11:
Bonus Feat: Improved Initiative
Maneuver: Disrupting Blow
Level 12:
Feat: Martial Stance (thicket of blades)
Maneuver: Manticore Parry instead of Wall of Blades
Stance: Press Advantage
Level 13:
Feature: Battle Skill
Maneuver: Moment of Alacrity
Level 14:
Maneuvers: Clarion Call instead of Disrupting Blow
Level 15:
Feats: Perfect Clarity of Mind and Body, White Raven Defense
Maneuver: Finishing Move
Level 16:
Maneuver: White Raven Hammer instead of Dazing Strike
Level 17:
Feature: Battle Mastery
Maneuver: Diamond Nightmare Blade
Level 18:
Feat: Clarion Commander
Maneuver: War Master's Charge instead of Ruby Nightmare Blade
Stance: Stance of Alacrity
Level 19:
Bonus Feat: Blade Meditation
Maneuver: Strike of Perfect Clarity
Level 20:
Maneuver: Mountain Tombstone Strike instead of Finishing Move
Final maneuvers list:
Diamond Mind: Moment of Perfect Mind, Moment of Alacrity, Diamond Nightmare Blade
Iron Heart: Iron Heart Surge, Manticore Parry, Strike of Perfect Clarity
White Raven: White Raven Tactics, White Raven Strike, Clarion Call, White Raven Hammer, War Master's Charge
Devoted Spirit: Foehammer
Stone Dragon: Mountain Tombstone Strike
Final stances list:
Leading the Charge, Press Advantage, Pearl of Black Doubt, Stance of Alacrity, Thicket of Blades
And don't forget the scaling Iaijutsu damage and free magic weapons throughout. How's that sound for a Samurai?You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2008-04-23, 08:11 PM (ISO 8601)
- Join Date
- Nov 2007
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Re: Samurai quick fix
Ancestral Daisho scales with non samurai levels? o.O'
In two seconds I will hit the ground
A moment stretched out over years
And my eyes will flicker and then something has changed
An empty cage, a crimson bud, a street of blood
A city rose sprung out to greet the rain
PoS: Enter Rain