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Thread: Wire fu in DnD?
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2008-05-20, 07:33 PM (ISO 8601)
- Join Date
- Jan 2007
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Wire fu in DnD?
My current campaign is coming to an end in a few months. I recently saw Forbidden Kingdom. I'm thinking of starting a kung fu/wire fu game of DnD for my next campaign.
As far as backstory and world go I'm still hammering out the details. I'm looking at restricting the player classes to one of two sets. The first set I'd have them all playing swordsages for the 'wandering monk' feel. The second set I'd have them play warblades, swordsages, and cloistered clerics to cover samurai, monks, ninjas, and wandering mystics.
I'll be allowing the players the PHB, PHB2, the Completes series, the Races series, and ToB (obviously). Likely starting level is 3-5 and I'm hoping to get to 20 if the story lasts long enough.
Are there other classes in DnD that cover kung fu action movie archetypes well? The class doesn't have to have a built in oriental feel to it. Does the second group of classes all play at around the same power level without stepping on the other classes toes?
Any suggestions for creating the kung fu action movie feel as far as fluff, world building, and DMing go?
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2008-05-20, 07:36 PM (ISO 8601)
- Join Date
- Jun 2007
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- The Rhine
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Re: Wire fu in DnD?
Warblades don't actually wire-fu very well. They can jump, but that's about it. They work for samurai.
As for suggestions--I'd go with a Mythic China inspiration, not Japan. Wuxia's chinese.
Then I'd drop D&D and use Weapons of the Gods, which is amazing for all your kung-fu needs.
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2008-05-20, 07:37 PM (ISO 8601)
- Join Date
- Mar 2006
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- Connecticut
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Re: Wire fu in DnD?
Oriental Adventures is the obvious answer for me. I think that the Blade Dancer PrC in particular is very "Wire-Fu" with its Acrobatics and Leap of the Clouds abilities.
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2008-05-20, 07:38 PM (ISO 8601)
- Join Date
- Dec 2005
Re: Wire fu in DnD?
If you have access to it you could incorporate some of the elements from Iron Heroes. The scaling feat system is worth looking into.
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2008-05-20, 08:10 PM (ISO 8601)
- Join Date
- Nov 2007
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2008-05-20, 08:13 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Indianapolis
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Re: Wire fu in DnD?
Psychic Warriors with the right selection of self-enhancing powers and feats; Up The Walls and Speed of Thought in particular. Maybe blend with some Tome of Battle for the jumping stance and boost in Tiger Claw to get those jumps that are almost like flying.
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2008-05-20, 08:16 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- The Rhine
- Gender
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2008-05-20, 08:25 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Wire fu in DnD?
Last edited by Vortling; 2008-05-20 at 08:26 PM.