Results 511 to 540 of 966
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2008-09-25, 09:07 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Seymour Natus
Spoiler
Large Undead (Unsent) Half-Guado Summoner 10/Black Mage 10
Hit Dice: 20d12 (130HP)
Initiative: +5
Speed: 30 (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 bangle); touch 10; flat-footed 14
Base Attack/Grapple: +10/+15
Attack: N/A
Full Attack: N/A
Space/Reach: 10/10
Special Attacks: Banish, Break, Flare, Multi-Blizzara, Multi-Fira, Multi-Thundara, Multi-Waterga
Special Qualities: Protect, Undead traits, Unsent traits
Saves: Fort +8, Ref +7, Will +13
Abilities: Str 12 (+1), Dex 12 (+1), Con -- (+0), Int 18 (+4), Wis 9 (-1), Cha 17 (+3)
Skills: Bluff +20, Concentration +13, Diplomacy +18, Gather Information +15, Knowledge (religion) +16, Knowledge (planes) +17, Listen +11, Profession (maester) +11, Search +16, Sense Motive +14, Spellcraft +16, Use Magic Device +16
Feats: Banish, Combat Casting, Great Fortitude, Improved Initiative, Magical Aptitude, Negotiator, Skill Focus (Bluff), Still Spell
Environment: any (Bevelle)
Organization: pair (with Mortibody)
Challenge Rating: 15
Treasure: 2Χ standard
Normal/Rare Steal: Tetra Elemental (Χ2)/Tetra Elemental (Χ3)
Alignment: Neutral Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: (50d6+200) + (50d6+200) (750MP)
Banish (Sp): with a successful ranged touch attack, banishes 1 Aeon within 65 back to its transdimensional pocket for the rest of the encounter (it can only be called back out afterward); the opponents Aeon can make a Will save (DC23) to resist; this is a standard action that provokes attacks of opportunity; this ability costs 75MP to use
Break (Sp): ranged touch attack that inflicts Petrified status on 1 opponent within 65 on a successful hit; Fortitude save (DC24) to resist; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 18MP to use
Flare (Sp): this is a ranged touch attack that deals 20d10+40 points of non-specified damage to 1 opponent within 65 (no saving throw); this is a full-round action that provokes attacks of opportunity; this ability costs 54MP to use
Multi-Blizzara (Sp): this is a ranged touch attack that deals 20d6+20 points of cold damage to 2 opponents within 65 on a successful hit; your opponents can each make a Fortitude save (DC24) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 60MP to use
Multi-Fira (Sp): this is a ranged touch attack that deals 20d6+20 points of fire damage to 2 opponents within 65 on a successful hit; your opponents can each make a Fortitude save (DC24) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 60MP to use
Multi-Thundara (Sp): this is a ranged touch attack that deals 20d6+20 points of electricity damage to 2 opponents within 65 on a successful hit; your opponents can each make a Fortitude save (DC24) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 60MP to use
Multi-Watera (Sp): this is a ranged touch attack that deals 20d6+20 points of water (force) damage to 2 opponents within 65 on a successful hit; your opponents can each make a Fortitude save (DC24) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 60MP to use
Protect (Sp): this ability grants any 1 ally within 65 (including itself) Damage Reduction 8 for the rest of the encounter; multiple protect effects do not stack, but overlap; this effect is negated for an ally if they are successfully hit with a curse effect, a dispel effect, or die (even if they are revived during the same encounter); this is a standard action that provokes attacks of opportunity; this ability costs 12MP to useLast edited by Zeta Kai; 2008-11-06 at 10:35 PM. Reason: increased ranges
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2008-09-26, 10:38 AM (ISO 8601)
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- Feb 2007
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Seymour Omnis
SpoilerHuge Undead (Unsent) Half-Guado Summoner 18/Black Mage 17
Hit Dice: 35d12+35 (262HP)
Initiative: +6
Speed: 30 (6 squares)
Armor Class: 17 (-2 size, +2 Dex, +7 bangle); touch 10; flat-footed 15
Base Attack/Grapple: +17/+28
Attack: N/A
Full Attack: N/A
Space/Reach: 15/15
Special Attacks: Banish, Blizzaga, Blizzara, Dispel-All, Fira, Firaga, Thundaga, Thundara, Ultima, Watera, Waterga
Special Qualities: Undead traits, Unsent traits
Saves: Fort +13, Ref +13, Will +21
Abilities: Str 16 (+3), Dex 14 (+2), Con -- (+0), Int 20 (+5), Wis 11 (+0), Cha 18 (+4)
Skills: Bluff +31, Concentration +23, Diplomacy +28, Gather Information +27, Knowledge (religion) +28, Knowledge (planes) +29, Listen +23, Profession (maester) +23, Search +28, Sense Motive +26, Spellcraft +30, Use Magic Device +30
Feats: Ability Focus (Blizzaga, Firaga, Ultima), Banish, Combat Casting, Dispel-All, Great Fortitude, Improved Initiative, Improved Toughness, Magical Aptitude, Negotiator, Skill Focus (Bluff), Still Spell 13
Environment: any (Sin)
Organization: solitary
Challenge Rating: 21
Treasure: 2Χ standard
Normal/Rare Steal: Shining Gem/Supreme Gem
Alignment: Neutral Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: (90d6+360) + (85d6+340) (1,312MP)
Banish (Sp): with a successful ranged touch attack, banishes 1 Aeon within 130 back to its transdimensional pocket for the rest of the encounter (it can only be called back out afterward); the opponents Aeon can make a Will save (DC31) to resist; this is a standard action that provokes attacks of opportunity; this ability costs 75MP to use
Blizzaga (Sp): this is a ranged touch attack that deals 35d8+70 points of cold damage to 1 opponent within 130 on a successful hit; Fortitude save (DC32) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use
Blizzara (Sp): this is a ranged touch attack that deals 35d6+35 points of cold damage to 1 opponent within 130 on a successful hit; Fortitude save (DC32) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to use
Dispel-All (Sp): removes any positive status conditions (see Status Effects, above) from all opponents within 130 (no saving throw); positive conditions include ability boosts from spells or spell-like effects, haste effects, hastega effects, nul effects (including mighty guard), shell effects, protect effects, reflect effects, & regen effects; this is a standard action that provokes attacks of opportunity; this ability costs 112MP to use
Fira (Sp): this is a ranged touch attack that deals 35d6+35 points of fire damage to 1 opponent within 130 on a successful hit; Fortitude save (DC32) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to use
Firaga (Sp): this is a ranged touch attack that deals 35d8+70 points of fire damage to 1 opponent within 130 on a successful hit; Fortitude save (DC32) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use
Thundaga (Sp): this is a ranged touch attack that deals 35d8+70 points of electricity damage to 1 opponent within 130 on a successful hit; Fortitude save (DC32) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use
Thundara (Sp): this is a ranged touch attack that deals 35d6+35 points of electricity damage to 1 opponent within 130 on a successful hit; Fortitude save (DC32) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to use
Ultima (Sp): this attack inflicts 20d6+80 points of non-specified damage to all opponents within 130; your opponents can each make a Fortitude save (DC32) for half damage; the save DC is Intelligence-based; any opponent reduced to 0 or fewer HP by this attack is entirely disintegrated, leaving behind only a trace of fine dust; a disintegrated creatures equipment is unaffected; this attack can only target creatures, not objects; this is a full-round action that provokes attack of opportunity; this ability costs 90MP to use
Watera (Sp): this is a ranged touch attack that deals 35d6+35 points of water (force) damage to 1 opponent within 130 on a successful hit; Fortitude save (DC32) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to use
Waterga (Sp): this is a ranged touch attack that deals 35d8+70 points of water (force) damage to 1 opponent within 130 on a successful hit; Fortitude save (DC32) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to useLast edited by Zeta Kai; 2008-11-06 at 10:36 PM. Reason: increased ranges
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2008-09-26, 11:38 PM (ISO 8601)
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- Feb 2007
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Shred
Spoiler
Small Aberration (Fiend)
Hit Dice: 6d8+30 (57HP)
Initiative: +4
Speed: 20 (4 squares)
Armor Class: 18 (+1 size, +7 natural); touch 11; flat-footed 18
Base Attack/Grapple: +4/+4
Attack: Slam +9 melee (1d4+4 + Slow)
Full Attack: 2 Slams +9 melee (1d4+4 + Slow)
Space/Reach: 5/5
Special Attacks: Slow
Special Qualities: Aberration traits
Saves: Fort +4, Ref +6, Will +6
Abilities: Str 18 (+4), Dex 10 (+0), Con 19 (+4), Int 5 (-3), Wis 12 (+1), Cha 8 (-1)
Skills: Balance +1, Listen +4, Spot +3, Survival +4
Feats: Great Fortitude, Improved Initiative, Improved Toughness
Environment: temperate plains (Calm Lands)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 7
Treasure: standard
Normal/Rare Steal: Hypello Potion/Hypello Potion (Χ2)
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 12d6+48 (90MP)
Slow (Ex): inflicts Slowed status for 3 rounds on 1 opponent; Fortitude save (DC14) to resist; the save DC is Wisdom-basedLast edited by Zeta Kai; 2008-09-26 at 11:42 PM. Reason: added image
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2008-09-27, 09:02 PM (ISO 8601)
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- Feb 2007
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Simurgh
Spoiler
Medium Animal (Fiend)
Hit Dice: 1d8 (4HP)
Initiative: +4
Speed: 15 (3 squares), Fly 50 (10 squares, good maneuverability)
Armor Class: 15 (+4 Dex, +1 natural); touch 14; flat-footed 11
Base Attack/Grapple: +0/+0
Attack: Talon +0 melee (1d6 + Blind)
Full Attack: Talon +0 melee (1d6 + Blind)
Space/Reach: 5/5
Special Attacks: Blind
Special Qualities: Animal traits
Saves: Fort +2, Ref +6, Will +1
Abilities: Str 11 (+0), Dex 18 (+4), Con 10 (+0), Int 1 (-5), Wis 12 (+1), Cha 8 (-1)
Skills: Listen +3, Move Silently +3
Feats: Flyby Attack, Hover (Bonus)
Environment: temperate plains (Djose Highroad)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: ½
Treasure: standard
Normal/Rare Steal: Smoke Bomb/Smoke Bomb (Χ2)
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 1d6+4 (7MP)
Blind (Ex): inflicts Blind status for 3 rounds on 1 opponent; Fortitude save (DC11) to resist; the save DC is Wisdom-basedLast edited by Zeta Kai; 2009-01-16 at 07:53 AM.
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2008-09-28, 11:56 AM (ISO 8601)
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- Feb 2007
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Sin (Core)
Spoiler
Large Outsider (Aeon)
Hit Dice: 22d8+330 (429HP)
Initiative: -5
Speed: 0 (0 squares, attached to Sin)
Armor Class: 30 (-1 size, -5 Dex, +26 natural); touch 4; flat-footed 30
Base Attack/Grapple: +22/+49
Attack: N/A
Full Attack: N/A
Space/Reach: 10/5
Special Attacks: Blizzard, Fire, Gravija, Negation, Thunder, Water
Special Qualities: Aeon traits, Outsider traits
Saves: Fort +28, Ref +8, Will +17
Abilities: Str 36 (+13), Dex 1 (-5), Con 41 (+15), Int -- (+0), Wis 18 (+4), Cha 24 (+7)
Skills: N/A
Feats: GravijaB
Environment: any (Sin)
Organization: solitary
Challenge Rating: 19
Treasure: 2Χ standard
Normal/Rare Steal: Stamina Spring (Χ3)/Stamina Spring (Χ4)
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 88d6+352 (660MP)
Blizzard (Sp): this is a ranged touch attack that deals 13d4 points of cold damage to 1 opponent within 95 on a successful hit; Fortitude save (DC25) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use
Fire (Sp): this is a ranged touch attack that deals 13d4 points of fire damage to 1 opponent within 95 on a successful hit; Fortitude save (DC25) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use
Gravija (Sp): this ability reduces the current HP of all opponents within 95 by 75%; opponents can each make a Reflex save (DC21) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 256MP to use
Negation (Su): removes any status conditions from all creatures within 95, including opponents, allies, & bystanders (no saving throw); status conditions include Armor Break, Berserk, Blind, Confuse, Haste, Hastega, Magic Break, Mental Break, Mute, Nul, Petrified, Poison, Power Break, Protect, Provoke, Reflect, Regen, Shell, Sleep, Slow, Threaten, & Zombie; this is a full-round action that does not provoke attacks of opportunity
Thunder (Sp): this is a ranged touch attack that deals 13d4 points of electricity damage to 1 opponent within 95 on a successful hit; Fortitude save (DC25) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use
Water (Sp): this is a ranged touch attack that deals 13d4 points of water (force) damage to 1 opponent within 95 on a successful hit; Fortitude save (DC25) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to useLast edited by Zeta Kai; 2008-11-06 at 10:38 PM. Reason: increased ranges
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2008-09-29, 07:49 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Sin (Fin)
Spoiler
Gargantuan Outsider (Aeon)
Hit Dice: 3d8+21 (34HP)
Initiative: -1
Speed: 40 (8 squares), Fly 120 (24 squares, poor maneuverability), Swim 60 (12 squares)
Armor Class: 13 (-4 size, -1 Dex, +8 natural); touch 5; flat-footed 13
Base Attack/Grapple: +3/+21
Attack: Slam +5 melee (2d8+6)
Full Attack: Slam +5 melee (2d8+6)
Space/Reach: 20/15
Special Attacks: N/A
Special Qualities: Aeon traits, Outsider traits
Saves: Fort +10, Ref +2, Will +7
Abilities: Str 23 (+6), Dex 8 (-1), Con 25 (+7), Int -- (+0), Wis 18 (+4), Cha 24 (+7)
Skills: N/A
Feats: N/A
Environment: any (S.S. Liki)
Organization: solitary
Challenge Rating: 3
Treasure: 2Χ standard
Normal/Rare Steal: N/A/N/A
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 12d6+48 (90MP)Last edited by Zeta Kai; 2008-09-29 at 07:52 AM. Reason: added image
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2008-09-29, 06:30 PM (ISO 8601)
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- Feb 2007
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Sin (Head) / Overdrive Sin
Spoiler
Colossal Outsider (Aeon)
Hit Dice: 23d8+414 (517HP)
Initiative: +2
Speed: 40 (8 squares), Fly 120 (24 squares, poor maneuverability), Swim 60 (12 squares)
Armor Class: 28 (-8 size, -2 Dex, +28 natural); touch 0; flat-footed 28
Base Attack/Grapple: +23/+54
Attack: Glare +13 ranged (4d6, 20/Χ3, 130 maximum range)
Full Attack: Glare +13 ranged (4d6, 20/Χ3, 130 maximum range)
Space/Reach: 30/20
Special Attacks: Confuse Glare, Giga-Graviton, Stone Glare, Zombie Glare
Special Qualities: Aeon traits, Outsider traits
Saves: Fort +30, Ref +13, Will +17
Abilities: Str 40 (+15), Dex 7 (-2), Con 45 (+17), Int 1 (-5), Wis 18 (+4), Cha 24 (+7)
Skills: Concentration +24, Hide +1, Intimidate +14, Jump +22, Listen +13, Move Silently +7, Search +2, Spot +13, Survival +11, Swim +23
Feats: Alertness, HoverB, Giga-Graviton, Improved Initiative, Improved Toughness, Lightning Reflexes, Point Blank Shot, Skill Focus (Hide), Stealthy
Environment: any (Sin)
Organization: solitary
Challenge Rating: 20
Treasure: 2Χ standard
Normal/Rare Steal: Ether/Supreme Gem
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 92d6+368 (690MP)
Confuse Glare (Su): adds a Confused status to a successful hit; Will save (DC28) to resist; the save DC is Charisma-based; this is a standard action that does not provoke attacks of opportunity; this ability costs 20MP to use
Giga-Graviton (Sp): unleashes a 130 ray that instantly disintegrates all creatures within it (-20HP; no saving throw); this takes 1 minute (10 rounds) to activate, with 1 standard action that provokes attacks of opportunity each round to prepare the activation (although attacks of opportunity do not disrupt the preparations); this ability can be done once per day; this ability costs 640MP to use
Stone Glare (Su): adds a Petrified status to a successful hit; Fortitude save (DC25) to resist; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity; this ability costs 40MP to use
Zombie Glare (Su): adds a Zombie status to a successful hit; Fortitude save (DC25) to resist; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity; this ability costs 30MP to useLast edited by Zeta Kai; 2008-11-22 at 11:50 AM. Reason: fixed MP values
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2008-09-30, 08:23 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Sinscale #1
Spoiler
Small Outsider
Hit Dice: ½d8 (2HP)
Initiative: -4
Speed: 5 (1 square)
Armor Class: 7 (+1 size, -4 Dex, +2 natural); touch 5; flat-footed 7
Base Attack/Grapple: +0/-4
Attack: Sting +1 melee (1d4)
Full Attack: Sting +1 melee (1d4)
Space/Reach: 5/5
Special Attacks: Spines
Special Qualities: Outsider traits
Saves: Fort +2, Ref -2, Will +3
Abilities: Str 10 (+0), Dex 2 (-4), Con 11 (+0), Int -- (+0), Wis 13 (+1), Cha 5 (-3)
Skills: N/A
Feats: N/A
Environment: any (Zanarkand)
Organization: litany (3-10)
Challenge Rating: Ό
Treasure: standard
Normal/Rare Steal: N/A/N/A
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 0MP
Spines (Ex): a Sinscale can fire several spines at an opponent; this is a special ranged attack (-2 ranged; 1d4-2 piercing damage) that does not provoke attacks of opportunity; 25 range; it can fire a number of spines per round equal to its remaining HP, but all spines fired in a round must be directed at a single opponent; this is a standard action that does not provoke attacks of opportunityLast edited by Zeta Kai; 2008-11-06 at 10:43 PM. Reason: increased ranges
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2008-10-01, 08:09 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Sinscale #2
Spoiler
Small Outsider
Hit Dice: ½d8 (2HP)
Initiative: +1
Speed: 20 (4 squares)
Armor Class: 12 (+1 size, +1 Dex); touch 12; flat-footed 11
Base Attack/Grapple: +0/-4
Attack: Sting +1 melee (1d4)
Full Attack: Sting +1 melee (1d4)
Space/Reach: 5/5
Special Attacks: Spines
Special Qualities: Outsider traits
Saves: Fort +2, Ref +3, Will +3
Abilities: Str 10 (+0), Dex 12 (+1), Con 11 (+0), Int -- (+0), Wis 13 (+1), Cha 5 (-3)
Skills: N/A
Feats: N/A
Environment: any (Zanarkand)
Organization: litany (3-10)
Challenge Rating: Ό
Treasure: standard
Normal/Rare Steal: N/A/N/A
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 0MP
Spines (Ex): a Sinscale can fire several spines at an opponent; this is a special ranged attack (+0 ranged; 1d4 piercing damage) that does not provoke attacks of opportunity; 25 range; it can fire a number of spines per round equal to its remaining HP, but all spines fired in a round must be directed at a single opponent; this is a standard action that does not provoke attacks of opportunityLast edited by Zeta Kai; 2008-11-06 at 10:43 PM. Reason: increased ranges
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2008-10-01, 03:01 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Sinscale #3
Spoiler
Small Outsider
Hit Dice: 1d8 (4HP)
Initiative: +1
Speed: 20 (4 squares), Swim 20 (4 squares)
Armor Class: 13 (+1 size, +1 Dex, +1 natural); touch 12; flat-footed 12
Base Attack/Grapple: +1/-2
Attack: Sting +3 melee (1d4+1)
Full Attack: Sting +3 melee (1d4+1)
Space/Reach: 5/5
Special Attacks: Powerful Charge
Special Qualities: Outsider traits
Saves: Fort +2, Ref +3, Will +3
Abilities: Str 12 (+1), Dex 12 (+1), Con 11 (+0), Int -- (+0), Wis 13 (+1), Cha 5 (-3)
Skills: N/A
Feats: Power AttackB
Environment: any (S.S. Liki, Luca)
Organization: litany (3-10)
Challenge Rating: ½
Treasure: standard
Normal/Rare Steal: N/A/N/A
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 4d6+16 (30MP)
Powerful Charge (Ex): in addition to the normal benefits & hazards of a charge, this allows the creature to make a single Sting attack with a +3 attack bonus that deals 2d4+2 points of damage; this attack can be done underwater, as well as on landLast edited by Zeta Kai; 2008-10-01 at 03:03 PM. Reason: added image
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2008-10-02, 08:20 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Sinspawn: Ammes
Spoiler
Large Outsider
Hit Dice: 2d8+5 (14HP)
Initiative: +1
Speed: 10 (2 squares)
Armor Class: 12 (-1 size, +1 Dex, +2 natural); touch 10; flat-footed 11
Base Attack/Grapple: +2/+8
Attack: N/A
Full Attack: N/A
Space/Reach: 10/10
Special Attacks: Demi
Special Qualities: Outsider traits
Saves: Fort +4, Ref +4, Will +4
Abilities: Str 15 (+2), Dex 12 (+1), Con 13 (+1), Int 2 (-4), Wis 12 (+1), Cha 8 (-1)
Skills: Concentration +6, Heal +6, Listen +6, Spot +6
Feats: Toughness
Environment: any (Zanarkand)
Organization: solitary
Challenge Rating: 1
Treasure: 2Χ standard
Normal/Rare Steal: N/A/N/A
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 8d6+32 (60MP)
Demi (Sp): this ability reduces the current HP of all opponents within 35 by 25%; Fortitude save (DC12) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 32MP to useLast edited by Zeta Kai; 2008-11-06 at 10:45 PM. Reason: increased ranges
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2008-10-02, 02:53 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Sinspawn: Echuilles
Spoiler
Huge Outsider
Hit Dice: 4d8+12 (30HP)
Initiative: +4
Speed: 20 (4 squares), Swim 20 (4 squares)
Armor Class: 14 (-2 size, +4 Dex, +2 natural); touch 12; flat-footed 10
Base Attack/Grapple: +4/+15
Attack: Tentacle +5 melee (2d6+3 + Drain Touch)
Full Attack: Tentacle +5 melee (2d6+3 + Drain Touch)
Space/Reach: 15/15
Special Attacks: Blender, Drain Touch
Special Qualities: Outsider traits
Saves: Fort +8, Ref +6, Will +5
Abilities: Str 17 (+3), Dex 18 (+4), Con 15 (+2), Int 2 (-4), Wis 12 (+1), Cha 14 (+2)
Skills: Concentration +11, Heal +8, Listen +8, Spot +8
Feats: Improved Toughness, Power Attack
Environment: any (S.S. Liki)
Organization: solitary
Challenge Rating: 4
Treasure: 2Χ standard
Normal/Rare Steal: N/A/N/A
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 16d6+64 (120MP)
Blender (Su): this attack inflicts 2d6+3 points of water (force) damage to all opponents within 40; Fortitude save (DC15) for half damage; the save DC is standard; this is a full-round action that does not provoke attacks of opportunity; this ability can be used once every 1d4+2 rounds
Drain Touch (Su): anytime the Echuilles damages an opponent with its normal tentacle attack; it gains HP equal to ½ the damage dealtLast edited by Zeta Kai; 2008-11-06 at 10:46 PM. Reason: increased ranges
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2008-10-02, 10:15 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Sinspawn: Genais
Spoiler
Huge Outsider
Hit Dice: 26d8+208 (325HP)
Initiative: +1
Speed: 20 (4 squares)
Armor Class: 21 (-2 size, +1 Dex, +12 natural); touch 9; flat-footed 20
Base Attack/Grapple: +26/+44
Attack: Thrashing Tentacle +34 melee (2d6+10)
Full Attack: 2 Thrashing Tentacles +34 melee (2d6+10)
Space/Reach: 15/15
Special Attacks: Sigh, Venom, Waterga
Special Qualities: Cura, Outsider traits
Saves: Fort +23, Ref +16, Will +19
Abilities: Str 31 (+10), Dex 12 (+1), Con 27 (+8), Int 2 (-4), Wis 18 (+4), Cha 14 (+2)
Skills: Balance +11, Concentration +18, Heal +6, Hide +13, Intimidate +14, Listen +15, Move Silently +13, Spellcraft +9, Spot +14, Survival +14, Tumble +11
Feats: Awesome Blow, Blind-Fight, Cleave, Great Cleave, Improved Bull Rush, Improved Multiattack, Multiattack, Power Attack, Stealthy
Environment: any (Sin)
Organization: solitary
Challenge Rating: 18
Treasure: 2Χ standard
Normal/Rare Steal: Star Curtain/Shining Gem
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 104d6+416 (780MP)
Sigh (Su): inflicts Blind status on all opponents for 3 rounds within a 100 cone; +25 ranged attack; Fortitude save (DC27) to resist; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity
Venom (Su): inflicts Poison status on all opponents within a 100 cone; +25 ranged attack; Fortitude save (DC27) to resist; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity
Waterga (Sp): this is a ranged touch attack that deals 26d8+52 points of water (force) damage to 1 opponent within 100 on a successful hit; Fortitude save (DC27) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use
Cura (Sp): cures 3d8+10 points of damage to itself; this is a standard action that provokes attacks of opportunity; this ability costs 10MP to useLast edited by Zeta Kai; 2008-11-06 at 10:47 PM. Reason: increased ranges
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2008-10-03, 10:58 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Sinspawn: Geneaux
Spoiler
Huge Outsider
Hit Dice: 7d8+21 (52HP)
Initiative: -1
Speed: 20 (4 squares)
Armor Class: 11 (-2 size, -1 Dex, +4 natural); touch 7; flat-footed 11
Base Attack/Grapple: +7/+20
Attack: Tentacle +10 melee (2d6+5 + Poison)
Full Attack: 2 Tentacles +10 melee (2d6+5 + Poison)
Space/Reach: 15/15
Special Attacks: Poison, Sigh, Staccato, Water
Special Qualities: Outsider traits
Saves: Fort +8, Ref +4, Will +6
Abilities: Str 21 (+5), Dex 8 (-1), Con 17 (+3), Int 2 (-4), Wis 12 (+1), Cha 12 (+1)
Skills: Concentration +8, Heal +6, Intimidate +8, Listen +9, Move Silently +4, Spot +7, Survival +5
Feats: Blind-Fight, Cleave, Power Attack
Environment: any (Kilika)
Organization: body (pair with Geneauxs Tentacles)
Challenge Rating: 6
Treasure: 2Χ standard
Normal/Rare Steal: N/A/N/A
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 28d6+112 (210MP)
Poison (Ex): inflicts Poison status on 1 opponent; Fortitude save (DC14) to resist; the save DC is Wisdom-based
Sigh (Su): this attack inflicts 10d4 points of sonic damage to all opponents within 50; Fortitude save (DC14) for half damage; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity
Staccato (Ex): this attack inflicts 10d4 points of bludgeoning damage to all opponents within reach; Fortitude save (DC18) for half damage; the save DC is Strength-based; this is a standard action that does not provoke attacks of opportunity
Water (Sp): this is a ranged touch attack that deals 7d4 points of water (force) damage to 1 opponent within 50 on a successful hit; Fortitude save (DC14) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to useLast edited by Zeta Kai; 2008-11-06 at 10:50 PM. Reason: increased ranges
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2008-10-03, 09:14 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Sinspawn: Gui
Spoiler
Huge Outsider
Hit Dice: 10d8+30 (75HP)
Initiative: +2
Speed: 20 (4 squares)
Armor Class: 15 (-2 size, +2 Dex, +5 natural); touch 10; flat-footed 13
Base Attack/Grapple: +10/+23
Attack: N/A
Full Attack: N/A
Space/Reach: 15/15
Special Attacks: Demi
Special Qualities: Outsider traits
Saves: Fort +10, Ref +9, Will +11
Abilities: Str 21 (+5), Dex 14 (+2), Con 17 (+3), Int 2 (-4), Wis 14 (+2), Cha 12 (+1)
Skills: Balance +11, Concentration +12, Heal +10, Intimidate +10, Listen +13, Move Silently +11, Spot +12, Survival +11, Tumble +11
Feats: Ability Focus (Demi), Alertness, Blind-Fight, Iron Will
Environment: any (Mushroom Rock Road)
Organization: body (with Arms of Gui & Head of Gui)
Challenge Rating: 9
Treasure: 2Χ standard
Normal/Rare Steal: Potion/Potion
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 40d6+160 (300MP)
Demi (Sp): this ability reduces the current HP of all opponents within 50 by 25%; Fortitude save (DC17) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 32MP to useLast edited by Zeta Kai; 2008-11-06 at 10:55 PM. Reason: increased ranges
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2008-10-04, 09:38 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Skoll
Spoiler
Medium Magical Beast (Fiend)
Hit Dice: 7d10 (38HP)
Initiative: +7
Speed: 50 (10 squares)
Armor Class: 13 (+3 Dex); touch 13; flat-footed 10
Base Attack/Grapple: +7/+9
Attack: Bite +9 melee (1d6+2)
Full Attack: Bite +9 melee (1d6+2)
Space/Reach: 5/5
Special Attacks: Mute, Sleep
Special Qualities: Magical Beast traits
Saves: Fort +5, Ref +8, Will +3
Abilities: Str 14 (+2), Dex 17 (+3), Con 11 (+0), Int 2 (-4), Wis 12 (+1), Cha 10 (+0)
Skills: Hide +6, Listen +4, Move Silently +7
Feats: Improved Initiative, Run, Track
Environment: temperate plains (Calm Lands)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 5
Treasure: standard
Normal/Rare Steal: Dream Powder/Dream Powder (Χ2)
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 14d6+56 (105MP)
Mute (Ex): inflicts Mute status for 3 rounds on 1 opponent; Fortitude save (DC14) to resist; the save DC is Wisdom-based
Sleep (Ex): inflicts Sleep status for 3 rounds on 1 opponent; Fortitude save (DC14) to resist; the save DC is Wisdom-basedLast edited by Zeta Kai; 2008-10-04 at 09:43 AM. Reason: added image
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2008-10-05, 02:32 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Snow Flan
Spoiler
Medium Ooze (Cold, Fiend)
Hit Dice: 4d10+12 (34HP)
Initiative: -5
Speed: 10 (2 squares)
Armor Class: 11 (-5 Dex, +6 natural); touch 5; flat-footed 11
Base Attack/Grapple: +3/+6
Attack: N/A
Full Attack: N/A
Space/Reach: 5/5
Special Attacks: Blizzard
Special Qualities: Cold traits, Damage Reduction 8/magic, Ooze traits, Skills
Saves: Fort +4, Ref -4, Will -4
Abilities: Str 16 (+3), Dex 1 (-5), Con 16 (+3), Int -- (+0), Wis 1 (-5), Cha 1 (-5)
Skills: Climb +11
Feats: N/A
Environment: temperate marshes (Moonflow)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 4
Treasure: standard
Normal/Rare Steal: Antarctic Wind (Χ2)/Antarctic Wind (Χ2)
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 8d6+32 (60MP)
Blizzard (Sp): this is a ranged touch attack that deals 4d4 points of cold damage to 1 opponent within 30 on a successful hit; Fortitude save (DC12) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use
Skills: the creature has a +8 racial bonus on Climb checks, & can always choose to take 10 on a Climb check, even if rushed or threatenedLast edited by Zeta Kai; 2008-10-05 at 02:34 AM. Reason: added image
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2008-10-05, 01:18 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
*Jaw drop*
Oh my god. You've gone and done what I only daydreamed about (and never got off the ground, as I became stuck at character classes).
Not only have you done it, but it's of one of my two favorites of the series, and done it so well and on such a fantastic level of craftsmanship that I am seriously blown away. I don't think I would have had the time (or dedication) to have finished something like this, and that you've been able to create all of this material is astonishing.
Plus, you made me want to play the game again, and take up the mantle of DM and run my own FFX campaign (and I haven't DM'd anything in a long time).
This is incredible. I bow to your superior skills.
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2008-10-06, 09:50 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Thank you so much for your kind words. I never know what to say to such high praise, so I will just say this: I will work hard, so that I can continue to earn it. Thank you very much, & I'm glad that you enjoy this & other such projects. I hope that you enjoy reading it as much as I've enjoyed writing it.
Last edited by Zeta Kai; 2008-10-06 at 09:50 AM.
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2008-10-06, 09:52 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Snow Wolf
Spoiler
Medium Magical Beast (Cold, Fiend)
Hit Dice: 6d10+6 (39HP)
Initiative: +6
Speed: 50 (10 squares)
Armor Class: 12 (+2 Dex); touch 12; flat-footed 10
Base Attack/Grapple: +6/+8
Attack: Bite +8 melee (1d6+2 + Mute or Sleep)
Full Attack: Bite +8 melee (1d6+2 + Mute or Sleep)
Space/Reach: 5/5
Special Attacks: Mute, Sleep
Special Qualities: Cold traits, Magical Beast traits
Saves: Fort +6, Ref +7, Will +3
Abilities: Str 14 (+2), Dex 15 (+2), Con 13 (+1), Int 2 (-4), Wis 12 (+1), Cha 10 (+0)
Skills: Hide +5, Listen +4, Move Silently +5
Feats: Improved Initiative, Run, Track
Environment: cold plains (Macalania)
Organization: 3 or party (1 with a group of 1-3 Fiends)
Challenge Rating: 5
Treasure: standard
Normal/Rare Steal: Sleeping Powder/Sleeping Powder (Χ2)
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 12d6+48 (90MP)
Mute (Ex): inflicts Mute status for 3 rounds on 1 opponent; Fortitude save (DC14) to resist; the save DC is Wisdom-based
Sleep (Ex): inflicts Sleep status for 3 rounds on 1 opponent; Fortitude save (DC14) to resist; the save DC is Wisdom-basedLast edited by Zeta Kai; 2008-10-06 at 09:58 AM. Reason: added image
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2008-10-07, 06:08 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Spathi (Bahamut)
Spoiler
Huge Outsider (Aeon)
Hit Dice: 15d8+105 (172HP)
Initiative: +5
Speed: 40 (8 squares), Fly 60 (12 squares, poor maneuverability)
Armor Class: 23 (-2 size, +1 Dex, +14 natural); touch 9; flat-footed 22
Base Attack/Grapple: +15/+31
Attack: Claw +21 melee (2d6+8)
Full Attack: 2 Claws +21 melee (2d6+8)
Space/Reach: 15/15
Special Attacks: Impulse, Mega Flare
Special Qualities: Aeon Boost, Aeon Shield, Aeon traits, Outsider traits
Saves: Fort +16, Ref +10, Will +15
Abilities: Str 27 (+8), Dex 13 (+1), Con 25 (+7), Int 17 (+3), Wis 22 (+6), Cha 20 (+5)
Skills: Balance +11, Climb +18, Concentration +17, Diplomacy +15, Gather Information +15, Heal +16, Intimidate +15, Jump +19, Knowledge (arcana) +14, Knowledge (planes) +13, Listen +18, Move Silently +11, Search +14, Sense Motive +16, Spellcraft +14, Spot +17, Survival +16, Tumble +12, Use Magic Device +13
Feats: Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Initiative, Power Attack
Environment: underground (Bevelle)
Organization: solitary
Challenge Rating: 14
Treasure: 2Χ standard
Normal/Rare Steal: N/A/N/A
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 60d6+240 (450MP)
Impulse (Su): Spathi can blast enemies with a potent magical pulse; all creatures within 70 take force damage equal to 3d8+8 (no saving throw); this is a standard action that does not provoke attacks of opportunity
Mega Flare (Su): automatically hits all opponents within 70 with a devastating blast of magical power, dealing 10d8 points of damage to each (no saving throw); this is a full-round action that does not provoke attacks of opportunity; this ability costs 100OP to use
Aeon Boost (Su): Spathi can choose, as a swift action, to lower its defenses for 1 round; during that round, all damage sustained by the Aeon is multiplied by 1.5; because of this, all Overdrive Points (OPs) accrued during that round are multiplied by 3
Aeon Shield (Su): Spathi can choose, as a swift action, to raise its defenses for 1 round; during that round, all damage sustained by the Aeon is reduced by 75%; because of this, the Aeon cannot accrue Overdrive Points (OPs) during that roundLast edited by Zeta Kai; 2008-11-06 at 10:57 PM. Reason: increased ranges
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2008-10-07, 02:55 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Spectral Keeper
Spoiler
Huge Outsider (Fiend)
Hit Dice: 33d8+99 (247HP)
Initiative: +13
Speed: 40 (8 squares)
Armor Class: 26 (-2 size, +13 Dex, +5 natural); touch 21; flat-footed 13
Base Attack/Grapple: +33/+50
Attack: Berserk Tail +40 (2d6+9 + Berserk)
Full Attack: 2 Berserk Tails +40 (2d6+9 + Berserk)
Space/Reach: 15/15
Special Attacks: Berserk, Cross Slash, Glyph Mine
Special Qualities: Outsider traits
Saves: Fort +21, Ref +31, Will +20
Abilities: Str 28 (+9), Dex 37 (+13), Con 17 (+3), Int 10 (+0), Wis 14 (+2), Cha 20 (+5)
Skills: Balance +28, Climb +24, Concentration +13, Diplomacy +20, Gather Information +17, Heal +17, Hide -2, Intimidate +20, Jump +26, Knowledge (arcana) +15, Knowledge (planes) +15, Listen +19, Move Silently +29, Search +16, Sense Motive +17, Spellcraft +15, Spot +19, Survival +17, Tumble +28, Use Magic Device +15
Feats: Alertness, Awesome Blow, Cleave, Dodge, Great Cleave, Improved Bull Rush, Improved Initiative, Mobility, Power Attack, Skill Focus (Hide), Spring Attack, Stealthy
Environment: any (Zanarkand Ruins)
Organization: solitary
Challenge Rating: 19
Treasure: 2Χ standard
Normal/Rare Steal: Ether/Turbo Ether
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 132d6+528 (990MP)
Berserk (Su): inflicts Berserk status on 1 opponent; Will save (DC31) to resist; the save DC is Charisma-based
Cross Slash (Ex): the creature can swing its bladelike arms wildly; all creatures within reach take 1d8+4 slashing damage; if a creature makes a Reflex save (DC39), then they only take half damage; the save DC is Dexterity-based; this is a standard action that does not provoke attacks of opportunity; this ability can be used once every 1d4 rounds
Glyph Mine (Su): the creature forms a 10 circular sigil of death below an enemy, which detonates with deadly force 1 round later; 1 opponent within 100 instantly dies (-10HP); Fortitude save (DC28) to resist; the save DC is Wisdom-based; this is a full-round action that does not provoke attacks of opportunity; this ability can be used once every 1d4+2 roundsLast edited by Zeta Kai; 2008-11-06 at 10:58 PM. Reason: increased ranges
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2008-10-08, 08:11 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Spherimorph
Spoiler
Large Ooze (Fiend)
Hit Dice: 13d10+104 (162HP)
Initiative: -5
Speed: Fly 10 (2 squares, average maneuverability)
Armor Class: 14 (-1 size, -5 Dex, +10 natural); touch 4; flat-footed 14
Base Attack/Grapple: +9/+26
Attack: Slap +17 melee (1d8+9)
Full Attack: 2 Slaps +17 melee (1d8+9)
Space/Reach: 10/5
Special Attacks: Blizzard, Blizzard All, Fire, Fire All, Press, Thunder, Thunder All, Water, Water All
Special Qualities: Ooze traits, Round Robin
Saves: Fort +12, Ref -1, Will -1
Abilities: Str 28 (+9), Dex 1 (-5), Con 26 (+8), Int -- (+0), Wis 1 (-5), Cha 1 (-5)
Skills: N/A
Feats: HoverB
Environment: cold forest (Macalania)
Organization: solitary
Challenge Rating: 13
Treasure: 2Χ standard
Normal/Rare Steal: Ether/Turbo Ether
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 26d6+104 (195MP)
Blizzard (Sp): this is a ranged touch attack that deals 13d4 points of cold damage to 1 opponent within 65 on a successful hit; Fortitude save (DC16) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use
Blizzard All (Sp): this is a ranged touch attack that deals 13d4 points of cold damage to all opponents within 65 on a successful hit; Fortitude save (DC16) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 12MP to use
Fire (Sp): this is a ranged touch attack that deals 13d4 points of fire damage to 1 opponent within 65 on a successful hit; Fortitude save (DC16) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use
Fire All (Sp): this is a ranged touch attack that deals 13d4 points of fire damage to all opponents within 65 on a successful hit; Fortitude save (DC16) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 12MP to use
Press (Ex): once every 1d4+1 rounds, the creature can crush its enemies with a trample-like attack, reducing the current HP of all opponents caught underneath it by 50%; Reflex save (DC25) for half damage; the save DC is Strength-based; after this action, the creature is considered prone, & must take a move action to stand up; this is a full-round action that does not provoke attacks of opportunity (although the move action to stand from being prone does provoke attacks of opportunity)
Thunder (Sp): this is a ranged touch attack that deals 13d4 points of electricity damage to 1 opponent within 65 on a successful hit; Fortitude save (DC16) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use
Thunder All (Sp): this is a ranged touch attack that deals 13d4 points of electricity damage to all opponents within 65 on a successful hit; Fortitude save (DC16) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 12MP to use
Water (Sp): this is a ranged touch attack that deals 13d4 points of water (force) damage to 1 opponent within 65 on a successful hit; Fortitude save (DC16) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use
Water All (Sp): this is a ranged touch attack that deals 13d4 points of water (force) damage to all opponents within 65 on a successful hit; Fortitude save (DC16) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 12MP to use
Round Robin (Su): the creature can switch its elemental configuration once per round, as a swift action, meaning that it will randomly have 1 of the following configurations (roll 1d4):
- Burning: immune to fire damage; takes 50% more damage from cold energy; uses Fire & Fire All special attacks
- Dousing: immune to water (force) damage; takes 50% more damage from electricity energy; uses Water & Water All special attacks
- Freezing: immune to cold damage; takes 50% more damage from fire energy; uses Blizzard & Blizzard All special attacks
- Shocking: immune to electricity damage; takes 50% more damage from water (force) energy; uses Thunder & Thunder All special attacks
Last edited by Zeta Kai; 2008-11-06 at 11:01 PM. Reason: increased ranges
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2008-10-09, 09:51 AM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Spirit
Spoiler
Large Outsider (Fiend)
Hit Dice: 12d8+72 (126HP)
Initiative: +8
Speed: Fly 20 (4 squares, clumsy maneuverability)
Armor Class: 19 (-1 size, +8 Dex, +2 natural); touch 17; flat-footed 11
Base Attack/Grapple: +12/+12
Attack: N/A
Full Attack: N/A
Space/Reach: 10/5
Special Attacks: Blizzara, Fira, Poison Mist, Thundaga, Thundara, Watera
Special Qualities: Outsider traits, White Wind
Saves: Fort +14, Ref +16, Will +10
Abilities: Str 3 (-4), Dex 27 (+8), Con 22 (+6), Int 1 (-5), Wis 14 (+2), Cha 17 (+3)
Skills: Concentration +14, Gather Information +10, Hide +18, Listen +11, Move Silently +17, Spot +12
Feats: Alertness, Combat Reflexes, Dodge, HoverB, Mobility, Stealthy
Environment: any (Omega Ruins)
Organization: solitary or pair
Challenge Rating: 10
Treasure: standard
Normal/Rare Steal: Healing Spring/Healing Spring (Χ2)
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 48d6+192 (360MP)
Blizzara (Sp): this is a ranged touch attack that deals 12d6+12 points of cold damage to 1 opponent within 45 on a successful hit; Fortitude save (DC18) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to use
Fira (Sp): this is a ranged touch attack that deals 12d6+12 points of fire damage to 1 opponent within 45 on a successful hit; Fortitude save (DC18) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to use
Poison Mist (Su): inflicts Poison status on all opponents within 45; also has a inflicts Confused status; Will save (DC19) to resist; the save DC is Charisma-based; this is a full-round action that does not provoke attacks of opportunity
Thundaga (Sp): this is a ranged touch attack that deals 12d6+24 points of electricity damage to 1 opponent within 45 on a successful hit; Fortitude save (DC18) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use
Thundara (Sp): this is a ranged touch attack that deals 12d6+12 points of electricity damage to 1 opponent within 45 on a successful hit; Fortitude save (DC18) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to use
Watera (Sp): this is a ranged touch attack that deals 12d6+12 points of water (force) damage to 1 opponent within 45 on a successful hit; Fortitude save (DC18) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to use
White Wind (Sp): fully restores HP to itself; cannot heal an ally so that they have more HP than their maximum; this is a standard action that provokes attacks of opportunity; this ability costs 180MP to useLast edited by Zeta Kai; 2008-11-06 at 11:03 PM. Reason: increased ranges
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2008-10-09, 12:01 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Okay, your post made me feel bad so now I'm looking more closely at this stuff. I... am really very lost about Final Fantasy X, but I did take a look at overdrives. Some things:
Why would anyone take:
Hero instead of Victor
Slayer instead of Victor
Stoic/Warrior instead of Ally
accrual traits?
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2008-10-09, 01:11 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Because those were mistakes. Victor was overvalued, & has been dropped to 3 OP. Stoic & Warrios were undervalued, & have been raised to 2 OP. Good catch. That's the kind of critiquing that I need to make this project as good as possible. Stuff like what Realms of Chaos & Debihuman have done.
Any other questions?
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2008-10-09, 02:00 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Just please, PLEASE make sure the Cactuar-Ally Overdrive>AP trick doesn't make it into this one.
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
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2008-10-09, 10:49 PM (ISO 8601)
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Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
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2008-10-09, 10:53 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Splasher
Spoiler
Small Animal (Aquatic, Fiend)
Hit Dice: 3d8+3 (16HP)
Initiative: +6
Speed: Swim 30 (6 squares)
Armor Class: 15 (+1 size, +2 Dex, +2 natural); touch 13; flat-footed 13
Base Attack/Grapple: +2/-3
Attack: Slap +2 melee (1d4-1) or Bite +2 melee (1d4-1 + Poison)
Full Attack: Slap +2 melee (1d4-1) & Bite +2 melee (1d4-1 + Poison)
Space/Reach: 5/5
Special Attacks: Poison, Self-Destruct
Special Qualities: Animal traits, Aquatic traits
Saves: Fort +4, Ref +5, Will +2
Abilities: Str 9 (-1), Dex 15 (+2), Con 13 (+1), Int 1 (-5), Wis 12 (+1), Cha 5 (-3)
Skills: Listen +4, Swim +2
Feats: Dodge, Improved Initiative
Environment: cold aquatic (Mt. Gagazet)
Challenge Rating: 2
Treasure: standard
Normal/Rare Steal: Grenade/Frag Grenade
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 3d6+12 (22MP)
Poison (Ex): inflicts Poison status on 1 opponent; Fortitude save (DC12) to resist; the save DC is Wisdom-based
Self-Destruct (Su): the creature performs a suicide charge; upon a successful touch attack (+2 melee), it explodes as an immediate action, destroying it & dealing 2d6 points of fire damage to everything within a 25 radius (no saving throw); this can only be done while swimmingLast edited by Zeta Kai; 2008-11-06 at 11:05 PM. Reason: increased ranges
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2008-10-10, 11:00 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)
Swamp Mafdet
Spoiler
Small Aberration (Fiend)
Hit Dice: 6d8+30 (57HP)
Initiative: +4
Speed: 20 (4 squares)
Armor Class: 18 (+1 size, +7 natural); touch 11; flat-footed 18
Base Attack/Grapple: +4/+4
Attack: Slam +9 melee (1d4+4)
Full Attack: 2 Slams +9 melee (1d4+4)
Space/Reach: 5/5
Special Attacks: N/A
Special Qualities: Aberration traits
Saves: Fort +8, Ref +2, Will +7
Abilities: Str 18 (+4), Dex 10 (+0), Con 19 (+4), Int 4 (-3), Wis 15 (+2), Cha 10 (+0)
Skills: Listen +5, Spot +5, Survival +5
Feats: Great Fortitude, Improved Initiative, Improved Toughness
Environment: underground (Bevelle)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 7
Treasure: standard
Normal/Rare Steal: N/A/N/A
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 12d6+48 (90MP)Last edited by Zeta Kai; 2008-10-10 at 11:06 AM. Reason: added image