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Thread: Looking for a game
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2009-10-28, 01:31 PM (ISO 8601)
- Join Date
- Dec 2007
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- San Antonio, Texas
- Gender
Looking for a game
I'm trying to locate a fairly specific type of game... not as concerned about the title as it having the systems I'm wanting.
1) Well-suited to generic, slightly human-centric, fantasy.
2) Skill-based advancement, rather than level based advancement.
3) Condition track instead of HP.
4) Magic that is present, but not prevalent; wizards have reasons that they don't rule the world. Preferably, the reasons relate more to magical physics and exhaustion/available power than corruption-style mechanics.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
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2009-10-28, 01:37 PM (ISO 8601)
- Join Date
- Jun 2007
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- On Paper
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Re: Looking for a game
Except that it's Fantasy/cyberpunk instead of standard fantasy, I'd say Shadowrun should be spot-on. I suppose you could Fantasyize shadowrun (I think they did that actually, look up Earthdawn) though.
Characters progress with Skills. There are no classes or levels.
As you take damage you start taking penalties, rather than being just fine till you hit 0Hp.
Magic is present, but rare. Anytime a spell is cast the caster must resist Drain, stun damage. Casting too many spells that are too powerful can knock you unconscious, or kill you. Also, spells are limited enough that a caster can get dropped fairly easily by a bullet to the face (No protection from arrows or anything like that). Because Stun damage provides penalties to both spellcasting and drain resistance tests, Drain can be a major issue in combat (Throwing one spell makes it harder to throw others).
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2009-10-28, 01:39 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Denmark
- Gender
Re: Looking for a game
Not sure if you want something that's got a lot of options and complexity, but I recall an interesting, rules light system called Adventure RPG.
Magic was, while pretty damn good with things like enlarge and shrink, but taxed you heavily due to the fact that it required HP, which it still used, to fuel it.
So, yeah, it uses HP, but it's "roll 1dx+constitution", but rather based on solely on your stats. As far as advancement goes, it doesn't have levels either, rather, every time you successfully use a skill twelve times, you get a chance to advance that skill by one.
Here's a link.
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2009-10-28, 01:47 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Looking for a game
Shadowrun is actually pretty close to what I want, now that I think about it. The problems I think I'm going to run into are Adepts and Initiation... it's already quite possible to overshadow mundanes with it, and if you can't make some of that with cyberware, it will get worse; while Earthdawn (which used a different system) does this by making everyone an adept, I'd also like to avoid that... it doesn't fit in with the "magic is rare" POV I'm going for if most adventurers are magicians.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2009-10-28, 01:49 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- On Paper
- Gender
Re: Looking for a game
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2009-10-28, 01:54 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- England
- Gender
Re: Looking for a game
Burning Wheel fulfils those criteria. Take a look at some reviews about it.
I've found it to be rather crunch heavy compared to my usual tastes but it presents a new way of looking at RPGs in general that I'm really liking.
The GM isn't quite as all powerful as in D&D. For example...
"I test my Circles (like contacts/gather information) to find the mayor's mistress"
"Ok, that's an obstacle 6 check"
"Six successes!"
"Ok, you find her."
The GM hadn't even considered the prospect of the mayor having a mistress until the player asked to look. His power was in setting the right obstacle number.
The players are required to take on a bit of GM responsibility themselves. They've got to find plots they want to find.
Combat is interesting, it's based on scripting actions you want to do whilst the opponent does the same. The moves then resolve simultaneously. If I scripted Feint and my opponent scripted Block I'd have an undefendable attack against him. If I scripted Feint and my opponent scripted Strike, then I'd be in trouble.
There's a social mechanic that works in a similar manner. So much better that diplomacying someone.
And if you're after something a little lighter there's Mouse Guard, which is way easier to learn (but there's no magic). I have some issues with a couple of the mechanics but all my dislikes were retroactively fixed in the Burning Wheel system on which it's based.Mannerism RPG An RPG in which your descriptions resolve your actions and sculpts your growth.
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2009-10-28, 02:14 PM (ISO 8601)
- Join Date
- Jan 2009
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2009-10-28, 02:17 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Looking for a game
Last edited by LibraryOgre; 2009-10-28 at 02:26 PM.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2009-10-28, 02:34 PM (ISO 8601)
- Join Date
- Jan 2009
Re: Looking for a game
Yeah, their website seems to be busted at the moment but the store button still works. You can buy directly from them or on amazon. There's only one core book, it's a nice portable size, softcover, $10.
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2009-10-28, 08:45 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- NC
Re: Looking for a game
I'm going to second Savage Worlds. It's point buy & advancement, uses 'Wound' and 'Fatigue' condition tracks (3 wounds, 2 fatigue), and magic isn't overpowering. Specifically, I'd suggest looking at the Hellfrost, 50 Fathoms, and / or Shaintar settings. Shaintar is reasonably close to Faerun, 50 Fathoms is a fantasy water world, and Hellfrost is a grittier setting closer to WFRP in flavor.
More info on Savage Worlds:Originally Posted by Mini Review
Are you sure you're going to the correct site? I see white text on a red background...Last edited by Raum; 2009-10-28 at 08:48 PM.
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