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2010-11-15, 12:00 PM (ISO 8601)
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[3.5] Defending against Disjunction
Was just wondering what the best defense against Disjunction would be. Other than loading yourself up with artifacts (do minor ones work for this too or just major?) to try to make the caster loose spellcasting abilities, which would more than make up for the loss of your magic items.
Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
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2010-11-15, 12:07 PM (ISO 8601)
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Re: [3.5] Defending against Disjunction
Disjunction is a burst, therefore anything that blocks line of effect will work (e.g. Wings of Cover.)
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2010-11-15, 12:10 PM (ISO 8601)
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- Jan 2008
Re: [3.5] Defending against Disjunction
Tinfoil hat trick?
1) Build a giant tinfoil hat, big enough to comfortably hide in.
2) Cast "Shrink Item" on it
3) Ensure that it gets Disjoined first.
4) Congrats - when Disjunction goes off, your hat returns to its normal size and cuts off line of sight, protecting the rest of your gear!
5) Profit! (No ??? this time!)
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2010-11-15, 12:30 PM (ISO 8601)
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- Aug 2009
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- Woodbridge, VA
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Re: [3.5] Defending against Disjunction
If you're willing to burn a ring slot, and you're of sufficient level, is there any reason a Ring of Counterspells wouldn't work?
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2010-11-15, 12:34 PM (ISO 8601)
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- Oct 2010
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Re: [3.5] Defending against Disjunction
Well, the tinfoil hat works on AMF because it doesn't matter if your gear or buffs get suppressed along with the hat or afterward. As long as the emanation ends up blocked you get everything back.
Disjunction, however - by the time your hat expands to cover you, the rest of your gear and buffs would already be disjoined. You would be effectively locking the barn door after the horse has been stolen.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2010-11-15, 12:34 PM (ISO 8601)
Re: [3.5] Defending against Disjunction
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2010-11-15, 12:59 PM (ISO 8601)
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Re: [3.5] Defending against Disjunction
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2010-11-15, 02:08 PM (ISO 8601)
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2010-11-15, 02:22 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: [3.5] Defending against Disjunction
Ring of Spell-Battle can, at least arguably, redirect it as an immediate action once per day. It's in Magic Item Compendium. Battlemagic Perception and Duelward give you free Counterspell actions for it. Contingency and Contingent Spells [Complete Arcane] or Instant Refuge [Spell Compendium] could be worded to whisk you to safety if an opponent targets you with Disjunction. That's my usual defense grid against it. Spellblade [Player's Guide to Faerun] could arguably work but it's such an idiotic item anyways that I don't see a single reason for it to exist in any gameworld ever (god I hate some of the Faerun content so much... Like the fact that about 50% of all the insanely overpowered caster material comes from there).
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
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2010-11-15, 02:29 PM (ISO 8601)
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Re: [3.5] Defending against Disjunction
Improved Initiative.
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2010-11-15, 02:29 PM (ISO 8601)
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- Nov 2006
Re: [3.5] Defending against Disjunction
1) Take Feat: Reactive Counterspell
2) Make sure you have a Greater Dispel or equivalent prepped (and a high enough Dispel check)
OR
3) Make sure you have a Disjunction of your own prepped
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2010-11-15, 02:31 PM (ISO 8601)
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- Oct 2010
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Re: [3.5] Defending against Disjunction
Play a Noctumancer, or if DM is afraid of your unlimited power a Shadowcaster with warpspell.
Or prep disjunction and just use a ready action ever turn to use as a counterspell.
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2010-11-15, 02:43 PM (ISO 8601)
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- Dec 2009
Re: [3.5] Defending against Disjunction
Would making all your items slotless work? (by paying double)
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2010-11-15, 02:50 PM (ISO 8601)
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Re: [3.5] Defending against Disjunction
That would work nicely I think, and be in character too. Better than just a defense, I might be able to argue with the DM to have the spell emmanate from me instead of the villain, dispelling HIS items instead of mine .
BTW I am not a caster, though I do have ranks in spellcraft and can pump it with extra skill points to better use the ring. Any of the caster-specific advice is still welcome though cause there are casters in the party that could use the info.
And if all else fails, there is the "run up with AMF on and grapple him" method.
EDIT: making items slotless would have no effect. You don't have to be wearing the magic items, all in range are affected.Last edited by Choco; 2010-11-15 at 02:51 PM.
Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
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2010-11-15, 02:53 PM (ISO 8601)
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2010-11-15, 02:57 PM (ISO 8601)
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Re: [3.5] Defending against Disjunction
They would be lost when the bag of holding is destroyed.
Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
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2010-11-15, 02:58 PM (ISO 8601)
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2010-11-15, 03:15 PM (ISO 8601)
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Re: [3.5] Defending against Disjunction
Yes slotless items still have to be on you.
Contingency is also a good plan in general, I'll look into how we can do that too.Last edited by Choco; 2010-11-15 at 03:17 PM.
Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
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2010-11-15, 03:18 PM (ISO 8601)
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Re: [3.5] Defending against Disjunction
If you disjunctioned a bag of holding does it implode?
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2010-11-15, 03:20 PM (ISO 8601)
Re: [3.5] Defending against Disjunction
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2010-11-15, 03:20 PM (ISO 8601)
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Re: [3.5] Defending against Disjunction
Celerity + Biggest, baddest blast you have. If the blast is successful, the disjoiner is either dead (hopefully) or at least his spell fizzles due to the impossible concentration check.
Originally Posted by The Giant
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2010-11-15, 03:24 PM (ISO 8601)
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Re: [3.5] Defending against Disjunction
No, it just turns into a normal bag.
The text of Disjunction says that disjoined magic items turn back into normal items, so I don't think it would be different for a bag of holding. Only time they implode is when mixed with portable holes (or any other extra-dimensional space, depending on interpretation).Last edited by Choco; 2010-11-15 at 03:24 PM.
Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
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2010-11-15, 03:25 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: [3.5] Defending against Disjunction
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-11-15, 03:26 PM (ISO 8601)
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- Xin-Shalast
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Re: [3.5] Defending against Disjunction
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2010-11-15, 03:31 PM (ISO 8601)
Re: [3.5] Defending against Disjunction
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2010-11-15, 03:33 PM (ISO 8601)
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Re: [3.5] Defending against Disjunction
Well, if the party has ninth level spells too, Celerity > Time Stop > Piranha Death Trap is difficult to avoid.
If that doesn't work (or the group doesn't have 9th level spells), Celerity + Dim Door will get you out of the way. Celerity + AMF will work maybe 3/4 the time, but then you're stuck in an AMF.Originally Posted by The Giant
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2010-11-15, 03:44 PM (ISO 8601)
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Re: [3.5] Defending against Disjunction
Speak for yourself!
Ring of Greater Counterspells (DMGII, MIC) works. It can hold higher level spells AND has a 1/day immediate action counterspell on top of the normal Ring of Counterspells automatic effect. Its delicious AND nutritious!
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2010-11-15, 03:50 PM (ISO 8601)
Re: [3.5] Defending against Disjunction
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2010-11-15, 03:53 PM (ISO 8601)
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Re: [3.5] Defending against Disjunction
That was almost more self-depreciating humor in the fact that I spend way to damn much time on a hobby that isn't even produced any more...
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2010-11-15, 06:40 PM (ISO 8601)
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- Sep 2010
Re: [3.5] Defending against Disjunction
Banning Disjunction because it's a really stupidly designed spell. Or house rule it to automatically dispel active spells and suppress items for a certain number of rounds.
Duelward + Battlemagic Perception + Improved Counterspell?