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    Default Sorcerer Villain Handbook: TIER 1 NIGHTMARE

    Hello Guys,

    Many DMs have serious problems against a tier 1 group.
    So , I prepared a villain who can help them to have a challenge the height of an optimized group.

    The sorcerer is considered tier 2 , then it will be optimized for defeat rather easily the most powerful Wizards , clerics and druids, Archivists.

    This villain was created by minimum rules for a viable game:
    1) Limited Contingency Spells
    2) Limited Summons
    3) Gestalt Disallowed
    4) No Infinite Loops ( Infinite Feat, Manipulate Form, etc )
    5) Leadership allowed, but the cohort or minion can't be optimized
    6) Epic feat, item and class Disallowed


    Lord of the Chains

    "The son of a vampire dragon was killed by treachery of the old wizards and trapped by chains.
    to hell to die with great suffering.
    Kidnapped as a child by a group of assassins to develop their skills and be used as a slave.
    By his great power of persuasion was trained to command large troops of assassins .
    A powerful Erudite found the origins of the leader , thus offering major challenges outside the fortress , which just so we could show the real magic.
    During his adventure the erudite said about his father's death , there were people who usurp the magic."

    "Lately the academies of magic and great divine centers are being destroyed , it is for PLAYERS discover the reason for the massacre."

    The villain hunting targets preparing spells and magic are not inherent in his soul and blood.
    For the villain they learn the magic , are weak and usurp the magic of true arcana .
    dread Necromancers
    Favored Souls
    and all spontaneous spellcasters can survive if they are legion allies.

    " You learn magic, weak. I am the magic. "




    Spoiler: Lord of Chains Build
    Show



    EDITING!!!!

    Lord of the Chains

    Race
    : Hellbred
    Subtype: Dragonblood , Evil
    Aligment: Neutral Evil
    Template: Magic Blooded/Unseelie Fey
    Bloodline: Necromantic
    Level Substituion: Sorcerer Dragonblood level 1 and level 4
    Stalwart Sorcerer





    Spoiler: Class Progression
    Show

    Class progression:

    Marshal
    Sorcerer
    Sorcerer
    Sorcerer
    Sorcerer
    Tainted Scholar
    Tainted Scholar
    Tainted Scholar
    Sandshaper
    Incantatar
    Incantatar
    Incantatar
    Incantatar
    Incantatar
    Incantatar
    Incantatar
    Incantatar
    Incantatar
    Incantatar
    Shadow Adept



    Spoiler: Atributes
    Show
    Initial Atribute:

    STR: 5

    DEX: 5

    CON: 6

    INT: 15

    WIS: 18

    CHR: 20



    :After Race Atribute/wishes/level increase/magic-blood/Draconic Bloodline/Unseelie Fey

    :After Vererable


    STR: 4

    DEX: 5

    CON: 3

    INT: 25

    WIS:35

    CHAR:36



    :LeShay Body: True, Mindswift Power(details on the last page)


    STR: 24 +5 wish= 29

    DEX: 45 +5 wish= 50

    CON: 37 +5 wish=42

    INT:25

    WIS:35

    CHAR:36






    :After Buffs(details of the last page)


    STR: 34

    DEX: 72

    CON: 46

    INT: 32

    WIS: 57

    CHAR: 55 < 80 with Power Leech


    125 Corruption Score



    Spoiler: DC
    Show
    Spell DC checks:

    DC spells: 118 + level spell

    DC with irrestible Spell: 128 + level spell

    DC with Limited Wish debuff: 135 + level spell


    Spoiler: HP/Initiative/Speed
    Show
    HP: 8+19d6 +360+100+20+10=455



    AC:148( 191 with improve combat expertise feat )

    Touch AC: 114(140 with improve combat expertise feat )

    10+ 31 DEX + 36 Deflection Charisma+11 untype

    + 20 insight ( LeShay ) +3 eye of Oracle



    Initiative:118

    1d20+ 31 DEX+ 35 CHAR(Death Giant bonus)+ 10 Itens + 5 Primal Instinct + 35 CHAR circumstance + 2 Agressive


    210ft fly speed ( details on the last page )


    Spoiler: Saves
    Show
    Saves

    Initial

    Fort: 8 + 18+ 1=27

    Reflex: 6+ 29 +1=36

    Will: 14 +22+1=37


    :Persisted Applying Ruins Delver's spells and protect magic

    Fort: 62 (70 against spells)

    Reflex: 71 (79 Against Spells)

    Will: 72 (80 against spells)



    :Death, Giant Bonus:

    Fort: 97 (107 against spells)

    Reflex: 106 (114)

    Will: 107(115)


    :With Transcend Mortality: +10 saves

    Fort: 107 (117)

    Reflex: 116 (124)

    Will: 117 (125)


    Spoiler: Melee offensive
    Show

    Melee attack roll


    Heroic spell: Power Attack, Quick Draw, Combat Expertise, Improve Combate Expertise
    Surge of Fortune Spell: Natural 20 on d20
    Dolorous Blow Spell: Autoconfirm crit hit
    Smiting Spell feat + Imprisonment: Save 137 or Imprison
    Smiting Spell feat + Death by thorn: Incapacited or Died
    Wraithstrike: Touch attack




    Weapon: Vorpal Spellstoring Inteligent GreaterSword

    Attack Roll (Touch Attack):1d20+112 (132 and slain your head)

    +20 BBA ( Divine Power ) + 12 STR + 5 Enchanment +4 morale + 8 Minute Form + 22 Ferocity + 20 Arcane Strike + 20 True strike +1 Haste Spell

    OR

    Whirling Blade spell + True Strike ( Touch Attack )+ Arcane Strike + Ferocity of Sanguine Rage: 1d20+135(155 and slain your head. If Improvisation spell: 1d20+161(181 and slain your head)

    +20 BBA + 35 CHA + 5 Enchanment + 20 True Strike + 20 Arcane Strike+ 22 Ferocity+ 4 morable + 8 Minute Form
    + 1Haste +26 lucky (If Improvisation spell)



    Damage Weapon

    Greater Mighty Wallop Spell: Increase Weapon Damage
    Arcane Strike feat: Increase damage based on your spell level used
    Ferocity of Sanguine Rage:

    6d8 ( Greater Mighty Wallop )+9d4 ( Arcane Strike ) + 52 ( Charisma damage ) +5 Enchanment + 22 Ferocity of Sanguine Rage + 60 Maximized Vampiric Touch(Storing Spell)

    =183 Damage



    If Power Attack: 203 damage[


    Crit Hit: 17-20x3
    Crit Hit = 609 Damage


    Spoiler: Feats
    Show
    Feat:
    18 level = 7 feats
    Feat bonus ( Leshay Body )= 5 feats
    Marshal Bonus=1 feat bonus
    Hellbred Bonus=1 feat bonus
    Incantatrix Bonus=4 feat bonus
    Draconic Bloodline bonus = 2 feat bonus
    Flaws: 2 bonus
    7 Site locations( Othy Hole, Metamagic Storm and others ): 7 bonus feat
    Familiar=1 bonus feat
    Elder Evil fighting = 5 bonus feat
    Shadow Adept=3 bonus feat
    Planar touchstone(domination domain)= 1 bonus feat
    Tainted= 2 Bonus feat
    Tainted Knowledge=1 bonus feat
    Symbiotic Creature= Free Empowered Spell
    Stalwart= 2 bonus feat



    PS:
    Spell Embrace the Dark Chaos and Shun the Dark Chaos changing my useless feat.
    Or
    Retraining Feats( PHBII )
    Or
    Psychic Reformation Power












    Feat adjusted:


    Maximized
    Extend Spell
    Transdimension Spell
    Heightain Spell
    Persistend Spell
    Practical Metamagic-Maximize Spell
    Twin Spell
    Practical Metamagic-Twin Spell
    Craft Contingent Spell
    Arcane Thesis – Greater Arcane Fusion
    Rapid Spell
    Easy Metamagic-Twin Spell
    Arcane Thesis – Hail of Stone
    Daley Spell
    Selective Spell
    Sculpt Spell
    Spell Thematic ( Spells with Chain Shape )
    Still Spell
    Innate Spell ( Mordenkainen's Disjunction )
    Innate Spell ( Truename Dispell )
    Smiting Spell
    Fell Drain Spell
    Supernatural Transformation ( Truename Dispell )
    Truename Training
    Mother Cyst
    Necromantic Bloodline
    Shadow Weaver Magic
    Corrupt Arcane
    Sanctum Spell
    TouchStone
    Arcane Thesis (Antimagic Field)
    Obtain Familiar
    Iron Will
    Corpse Craft
    Nimble Bones
    Improved Drain
    Spell Drain
    Innate Spell ( Energy Drain )
    Supernatural ( Energy Drain )
    Arcane Strike
    Arcane Thesis-Whirling Blade
    Deceptive Spell



    Spoiler: Skills
    Show
    Skills:


    Hide +171 (+187 Shadesteel Golem form )

    Move in Silent +66

    Bluff +104

    Diplomacy +80

    Gather Information +62

    Disguise +79 ( using with shapechange and mundane cloth)

    Spellscraft +32

    Use magic device +35

    Use Power device +35

    Ride +59

    Spot +126

    Truename +36


    Skill check detail: Improvisation Spell: +26 skill check
    “You gain access to a floating "pool" of luck, which manifests as bonus points you can use as desired to improve your odds of success at various tasks. This bonus pool consists of 2 points per caster level, which you can spend as you like to improve attack rolls, skill checks, and ability checks, although no single check can receive a bonus greater than one-half your caster level. You must declare any bonus point usage before the appropriate roll is made. Used points disappear from the pool, and any points remaining when the spell ends are wasted. These points count as luck bonuses for the purpose of stacking.

    For example, a 14th-level bard pauses while chasing a pickpocket to cast improvisation. At any time during the next 14 rounds, he could use the points to provide himself a +7 luck bonus on a Spot check, a +7 luck bonus on a Climb check, and a +7 luck bonus on two of his attacks.”


    Spoiler: Class feature
    Show
    Special Quality:

    Motivate Dexterity

    Dragonshape Wings

    Blood Component

    Tainted Spellcasting

    Taint Supression
    Secrets: Blooded Metamagic, Taint Knowledge

    Lore

    Metamagic Effect

    Instant Metamagic

    Snatch Spell

    Improve Metamagic

    Shadow Feats

    Seize Concentration

    Winter Chill




    Spoiler: Tricks
    Show
    Tricks:

    Limited Wish for > Psychick Reformation

    Limited Wish for > Favor of the Martyr

    Limited wish for> Powerleech = +30 charisma





    Persisting Spells Ritual:

    [DC for metamagic effect

    18x(3x level of the magic adjusted with metamagic)

    Persist spell increase 6 slots, but, with incantator, decrease for 6-1=5

    DC max for persist magic level 9 incantator skill metamagic effect

    18+(3x14)=60;



    Getting DC

    23 rank of spellcraft+ 12 int+ 2 sinergy= +37 spellcraft

    37 spellcraft +20 Wand of Guidance of Avatar+ 6 heroism, great

    32 + 20 +6= 1d20 +63 spellcraft bonus

    persisted all magics.



    Spoiler: Spells
    Show
    Spells: Sorcerer can learn any spell: But, he need a scroll or a grimoire


    1: True Strike - True Casting -Hail of stone - Eyes of the Avoral** - Sanctuary** - Strengh of True Form**-Improvisation**



    2: Wings of Cover - Heroic**x3 - Gust of wind - Wraithstrike**, Whirling Blade - Chamaleon - Suffer to Flesh**- Bladeweave**- Shadow phase



    3: Vision of the Omniscient Eye** - That Art Thou**- haste** - Light Day - ferocity of sanguine rage**- Mighty Wallop, greater - Dolorous Blow**-Nauseating Breath-Antecipate Teleport**



    4: Celerity - Ray of Deflection** - Orb of Force - Ruin Delver's fortune** - Creepin Darkness - Divine Power** - Voice of the Dragon - Otiluke's Supressing Field - Deower Transference


    5: Arcane Fusion - Owl Insight - Teleport - Blink, great** - Surge of Fortune** – Telekinesis – Baleful Polymorph, Divine Agility, Dragonsight



    6: Mental Pinnacle - Antimagic Field – Eye of Oracle



    7: Arcane Spellsurge** - limited wish - Body ouside Body -
    Death by thorn



    8: Greater Arcane Fusion - Mystic Shield** - Invisibility, Superior**- Truename Dispell -Veil of Undeath**- Minute Form**



    9: Stop Time - Mage Disjunction - Shapechange** - Imprisonment - Transcend Mortality** - Wish - Monstruous Thrall, Invoke Magic


    ** Persisted
    Non wizard/sorcerer list: Transcend Mortality-Minute Form, Body outside Bod-Surge of Fortune-Creeping Darkness, Divine Power-That Art thou-Sanctuary-Improvisation

    Trick:
    Shapechange: Lilitu(Fiendish Codex I)=Cleric Spell Acess
    Greater, Planar Binding:
    Planetar, Formian Queen, Elemental Weird and others useful binding
    They cast spells inside Rings of Theurgy
    Now the prince have acess to any spell
    Useful Rings of Theurgy Spells:
    Greater Visage deity, Monstruous Thrall, Divine Power, Storm rage, Consumptive Field

    Spell-like Abilities: Wings of Cover, Celerity, Truename Dispel, Mordenkainen Disjunction
    Supernatural Abilitie: Truename dispell

    Necromantic Bloodline Spell Bonus

    1st—Causefear 2nd—Ghoul touch 3rd—Vampiric touch 4th—Contagion 5th—Dominate person 6th—Eyebite 7th—Control undead 8th—Trap the soul 9th—Wail of the bansh

    Mother Cyst Spell Bonus

    1st— necrotic awareness; 2nd— necrotic cyst , necrotic scrying ; 3rd— necrotic bloat ; 4th— necrotic domination ; 5th— necrotic burst ; 6th— necrotic eruption ; 7th— necrotic tumor ; 8th— necrotic empowerment ; 9th— necrotic termination.


    Draconic Heritage spell bonus:
    Deep Dragon:
    1st-Alter Self, 4th-Freedom of Movement, 6th- True Seeing

    PS: PLAYERHANDBOOK II Pag 192, retraining spells:

    The prince can replace your spells know.




    10 Rings of Theurgy=30 spells know stored

    Scroll: Creat a great tatoo, Moment of Prescience, Ice Assassin, Hide Life, Wish, Gate, MindBlank



    Wand: Guidance of Avatar, Forestfold, Battlefield Perception, Heroc


    Drake Helm1: Imprisonment, Transcend Mortality, Wish, Polymorph Any Object

    Drake Helm2: Veil of Undeath, Monstruous Thrall



    Spoiler: Daily Ritual
    Show
    PS: Every morning, preparing his daily ritual, increasing their level of caster and persisting spells

    Caster Level: 60 Caster Level

    Bead of karma: +4 caster

    Suffer to flesh: +5

    Arcane Gloves: +2

    Tatoo: +1

    Greater Consuptive Field: Variable

    +9 Aid Spellcaster





    Spoiler: Contingency Conditions
    Show
    Contingency condition:

    When i attack, Cast Twinned Greater Arcane Fusion

    When i attacked, Cast Twinned Greater Arcane Fusion

    When the enemy cast time stop, Cast Maximized Time Stop




    Spoiler: Summons
    Show
    Summons:

    3 Summons: 3 Ice Assassin of Myself: Mindrape trick
    + Cohort Erudite level 18


    Spoiler: Combos
    Show
    Sorcerer Combo: Greater Arcane Fusion + Arcane Spellsurge:

    The Prince can cast 3 Twinned Greater Arcane Fusion per round and move each standard action ( Flyby Attack feat )

    5 move actions per round.



    Greater Arcane Fusion


    Combo 1)

    Hail of Stone Bypass antimagic field, Area spell, no SR, no Save, untype damage. Hail of Stone is full round cast. The Prince use rapid spell+ Arcane Spellsurge= Stardard Action




    Twinned Greater Arcane Fusion(Slot 7 and 4)



    Slot 7: Sanctum Widen Sculpt(Line or Cone) Antimagic Field

    Slot 4: Sanctum Arcane Fusion ( Slot 4 and 1 )



    Slot 4: Twinned Maximized empowered transdimensional Heightein(level 7 spell)Sculpt(Line or Cone) Widen Fell Drain Hail of Stone ( 60 damage )

    Slot 1: Twinned Maximized empowered Transdimensional Heightein(level 3 spell)Sculpt(Line or Cone) Widen Fell Drain Hail of Stone ( 60 damage )



    180 untype, no save, no sr, no antimagic field, area spell and 4 negative level



    Twinned Greater Arcane Fusion = 360 damage and 8 negative level










    Combo 2)






    Greater Arcane Fusion


    Limited Wish to gain extra actions: Duplicate Celerity

    Twinned Greater Arcane Fusion( Slot 7 and 4 )

    Slot 7: Twinned Sanctum Limited Wish:
    Duplicating Celerity effects: 2 extra actions.
    Twinned Greater Arcane Fusion= 4 Extras Stardard Actions

    Slot 4: Sanctum Arcane Fusion(Slot 4 and 1)


    Slot 4: Twinned Maximized empowered transdimensional Heightein(level 7 spell)Sculpt(Line or Cone) Widen Fell Drain Hail of Stone ( 60 damage )

    Slot 1: Twinned Maximized empowered Transdimensional Heightein(level 3 spell)Sculpt(Line or Cone) Widen Fell Drain Hail of Stone ( 60 damage )










    Combo 3)

    Twinned Greater Arcane Fusion(Slot 7 and slot 4)

    Slot7: Twinned Arcane Fusion (Slot 4 and 1)

    Slot4: Creeping Darkness( you are considered blinded, so you lose your DEX bonus, you cant cast spells with verbal component )


    Slot 4: Twinned Transdimentional Sculpt Fell drain Whirling Blade( +180 Attack roll).
    Slot 1: True Strike

    PS: Discharging Imprisonment and Death by thorn Spell: 94 and 92 DC and 8 Negative level:
    Surge of Fortune: I choose natural 20 on d20 and you lose your head.














    Combo 4)

    Breaking enemie defenses and confusing them
    “Cage Duplicate” Naruto!

    Twinned Greater Arcane Fusion:

    Slot 7: Sanctum Twinned Body outside Body: 44 duplicates of myself:
    They cast “Celerity Spell-like”
    They cast Spell-like “Wings of Cover” Share to everything around them.
    They cast Spell-like Mordenkainen Disjunction
    they cast SUPERNATURAL Truename Dispell(WTF It over 9000! )

    Slot 4: Sanctum Arcane Fusion(Slot 4 and 1)



    Slot 4: Twinned Maximized empowered transdimensional Heightein(level 7 spell)Sculpt(Line or Cone) Widen Fell Drain Hail of Stone ( 60 damage )

    Slot 1: Twinned Maximized empowered Transdimensional Heightein(level 3 spell)Sculpt(Line or Cone) Widen Fell Drain Hail of Stone ( 60 damage )


    Spoiler: Leshay body
    Show
    Detail About Leshay Body:

    The prince use:
    1)The Erudite cohort cast Metafaculty power, Find one Leshay.
    2) Control him
    3)Mental Pinnacle spell+ Psychic Cirurgy= True Mindswift avaiable
    4)Change the body with Leshay.




    Editing!!

    Spoiler: The Legion, Agony Chain
    Show

    Enlisting in the legion of the chains of evil.
    All those who wish to join the legion, can never get near the villain and should go through the ritual :
    All must undergo magic :
    Necrotic tumor ( Chain Shaped )

    In Exemplar of Evil , describes the villains have 1 to 3 loyal minions , as the character is very strong and charismatic , he easily recruit legions .




    Spoiler: Prisoners
    Show
    The aim of the prisoners is to suport magic and serve:
    The main spells to imprison , is necrotic tumor , therefore , they can not escape and not react.
    You will order his prisoners to cast spells in Theurgy Ring , so the villain has access to your spells.
    1) Abeil, Queen = Druid Spells Acess
    2) Solars / Planejars = Cleric and domains acess
    3) Ethergaunt, Black = Wizard Spell acess
    4) Everyone controled by Necrotic Tumor can be a Prisoner.

    Spoiler: Minions
    Show

    Spoiler: Dread Necromancer
    Show

    Spoiler: Vampire King
    Show

    Spoiler: Assassin
    Show



    Spoiler: Elder Evil invasion
    Show

    This villain and his minions serve Elder Evil , you can enter the elder evil in your adventure , and may directly or indirectly attack or disrupt the Tier 1 plans


    Spoiler: Spontaneous Caster Inside the Legion
    Show
    Spontaneous Caster Recruting:
    The main reason spellcasters spontaneos is to have access to the Rings of Theurgy , with easy access to any spell. they always capture more prisoners to have more power
    Last edited by Vampire; 2016-03-12 at 09:17 AM.

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    Default Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )

    Is the challenge to kill it? How does it deal with a supernatural holy word with the caster level boosted up to I don't know, 40 or so?

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    Default Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )

    Welcome back.


    Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia

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    Quote Originally Posted by Xumtiil View Post
    An Abattoir Vecna, if you will.
    My Homebrew

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    Default Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )

    This vaguely reminds me of a character some guy made a year or two ago, positing that his sorcerer was unbeatable, due to Arcane Fusion shenanigans.
    Quote Originally Posted by Snowbluff View Post
    Regardless of what happened, I welcome WeaselGuy's Weasel into our little community.
    My Extended Sig!

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    Default Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )

    Incantatrix. It's Incantatrix, not Incantatar.
    I have a LOT of Homebrew!

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    Kobold

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    Default Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )

    Quote Originally Posted by JNAProductions View Post
    Incantatrix. It's Incantatrix, not Incantatar.
    Incantatrix is a Female adjective, Incantatar is the Male version.
    Quote Originally Posted by Snowbluff View Post
    Regardless of what happened, I welcome WeaselGuy's Weasel into our little community.
    My Extended Sig!

    Weaselguy's Index of Handbooks and Guides (3.x Ed)

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    Default Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )

    Quote Originally Posted by WeaselGuy View Post
    Incantatrix is a Female adjective, Incantatar is the Male version.
    Huh. Never knew that.

    Nevermind, then, you go on spelling it Incantatar.
    I have a LOT of Homebrew!

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    Default Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )

    Quote Originally Posted by Nohwl View Post
    Is the challenge to kill it? How does it deal with a supernatural holy word with the caster level boosted up to I don't know, 40 or so?
    Hellow

    I do not think that is a big problem , The villain have level 60 CL ,
    Transcend Mortality Spell
    Evil Weather spell can be a great problem here .
    there are many resources out of this villain .
    There are also many features , including activating the contigency condition .

    So I would say it would be very difficult the cleric act first and to identify their real enemy .
    Detail: Epic Bluff, you cant know the vilain true alignment.
    Last edited by Vampire; 2016-03-11 at 04:00 PM.

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    Default Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )

    Quote Originally Posted by Vampire View Post
    Hellow

    I do not think that is a big problem , The villain have level 60 CL ,
    Transcend Mortality Spell
    Evil Spell Weather can be a great problem here .
    there are many resources out of this villain .
    There are also many features , including activating the condigency condition .
    Holy word isn't a death effect and it being supernatural means that it ignores spell resistance. Also ignores counter spells and dispel magic. If your hit dice is far enough below the caster level, you die. No save, no spell resistance, no attack roll.

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    Default Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )

    Yep, definitely sounding familiar, from this thread, by LordDrako...

    I'm assuming that's where the:
    Quote Originally Posted by AvatarVecna View Post
    Welcome back.
    came from, yes?
    Last edited by WeaselGuy; 2016-03-11 at 04:12 PM.
    Quote Originally Posted by Snowbluff View Post
    Regardless of what happened, I welcome WeaselGuy's Weasel into our little community.
    My Extended Sig!

    Weaselguy's Index of Handbooks and Guides (3.x Ed)

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    Default Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )

    Quote Originally Posted by Nohwl View Post
    Holy word isn't a death effect and it being supernatural means that it ignores spell resistance. Also ignores counter spells and dispel magic. If your hit dice is far enough below the caster level, you die. No save, no spell resistance, no attack roll.
    Hellow again,

    I know.

    Transcendy Mortality = The Vilain is Unkillable
    Evil Weather Spell = No divine casting or buffs
    Contingency Spell actived= Greater Arcane fusion, possible teleport
    Not easy the cleric act first.
    Why u will use holy word againt good character? epic bluff.

    I wanted to know how increase a supernatural ability caster level?
    Last edited by Vampire; 2016-03-11 at 04:20 PM.

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    Default Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )

    Quote Originally Posted by WeaselGuy View Post
    I'm assuming that's where the:

    came from, yes?
    Indeed. About the only thing Vampire's OP doesn't have that Lord Drako's had was pictures of male casters showing off their sick abs.


    Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia

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    Quote Originally Posted by Xumtiil View Post
    An Abattoir Vecna, if you will.
    My Homebrew

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    Default Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )

    Yeah, confirmed =)
    It's different now , I'm just helping DMs

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    Default Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )

    Quote Originally Posted by AvatarVecna View Post
    Indeed. About the only thing Vampire's OP doesn't have that Lord Drako's had was pictures of male casters showing off their sick abs.
    Bwahahahaha...

    Quote Originally Posted by Vampire View Post
    Yeah, confirmed =)
    It's different now , I'm just helping DMs
    Wait, is this admittance of him having a second account? Isn't having multiple accounts on the forums against the ToS? Especially if your other account was banned?
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    Default Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )

    Quote Originally Posted by Vampire View Post
    Yeah, confirmed =)
    It's different now , I'm just helping DMs
    ...confirmed? Um...I mean, I already figured it was you, LD, but having admitted confirmation...

    Forum Rules

    ...and here I was hoping the charade could go on a bit longer.


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    Default Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )

    Quote Originally Posted by WeaselGuy View Post
    Wait, is this admittance of him having a second account? Isn't having multiple accounts on the forums against the ToS? Especially if your other account was banned?
    Seems to be the case.

    Multiple/Alternate Accounts
    Each individual user may maintain one active account on the Giant in the Playground forums. Registering more than one account, including the use of identified alternate accounts, is not allowed. Likewise, shared or group accounts are not permitted. Though there are several legitimate advantages to such accounts, particularly in the role-play environment, these accounts are too easily abused and allow rule violators too many additional options to avoid the repercussions of their actions to be allowed.

    If a user is found to have multiple accounts, all but the main account (the one with the most posts) will be closed, and any Infractions earned under the alternate accounts will be transferred to the main. Deliberate and/or malicious violations of this rule could result in an infraction or ban.
    Previously Banned Users
    Any user found to have been banned while using a different account will have his or her new account banned as well. If it is found that another user is allowing a previously banned user to post using his or her account, or is posting on behalf of a previously banned user, the account of that user will also be banned.
    EDIT: Also, allow me to say this before the thread gets locked: this villain's backstory is incredibly cliched and trite.
    Last edited by Inevitability; 2016-03-11 at 04:27 PM.
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    Default Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )

    Shhh, please don't kill the fun so early. We haven't even reached page 2 5.
    Have a look at my complete list of wizard spells, last updated 07/08/2015.

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    Default Re: Villain Handbook: TIER 1 NIGHTMARE

    Also, for the lulz
    Quote Originally Posted by Vampire View Post
    -snip-
    Why u will use holy word againt good character? epic bluff.
    I would assume because you specifically titled this thread as a Villain? Which are predominately evil? And also,
    Quote Originally Posted by Vampire View Post
    Lord of the Chains

    Race
    : Hellbred
    Subtype: Dragonblood , Evil
    Aligment: Neutral Evil
    Template: Magic Blooded/Unseelie Fey
    Bloodline: Necromantic
    Level Substituion: Sorcerer Dragonblood level 1 and level 4
    Stalwart Sorcerer
    You know, the part where you wrote his alignment as Neutral Evil...
    Last edited by WeaselGuy; 2016-03-11 at 04:29 PM.
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    Default Re: Villain Handbook: TIER 1 NIGHTMARE

    If the guys want, I go out, but if I were you not worried about someone who is here to help DMs = )

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    Default Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )

    Quote Originally Posted by WeaselGuy View Post
    Bwahahahaha...
    I know right? Here I was all geared up to watch the fireworks under the guise of plausible deniability, and then...

    Quote Originally Posted by WeaselGuy View Post
    Wait, is this admittance of him having a second account? Isn't having multiple accounts on the forums against the ToS? Especially if your other account was banned?
    ...that happened. What you're looking for is "Previously Banned Users", under "Bannable Offenses". Oh, someone's beat me to the actual posting of the rule, awesome.

    Quote Originally Posted by Pippin View Post
    Shhh, please don't kill the fun so early. We haven't even reached page 2 5.
    No can do, sorry. Before, we at least had plausible deniability (we couldn't know for sure it was LD posting from a new account), but now...well, he admitted it. Nothing to it but to report it.
    Last edited by AvatarVecna; 2016-03-11 at 04:29 PM.


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    Default Re: Villain Handbook: TIER 1 NIGHTMARE

    Quote Originally Posted by WeaselGuy View Post
    Also, for the lulz

    I would assume because you specifically titled this thread as a Villain? Which are predominately evil? And also,
    A epic bluff use a false alignment. So, inside the game is impossible know your true alignment.

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    Default Re: Villain Handbook: TIER 1 NIGHTMARE

    Quote Originally Posted by Vampire View Post
    A epic bluff use a false alignment. So, inside the game is impossible know your true alignment.
    Yeah, sure, fine, whatever. But I've played a Warlock who just spams Detect Magic every time I enter a room, as well as a Paladin who spammed Detect Evil. Might be I'm playing a particularly virtuous Cleric who sees necromantic unseelie fey looking hellbred, and decided he needed a good Smiting?
    Quote Originally Posted by Snowbluff View Post
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    Default Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )

    Quote Originally Posted by Vampire View Post
    Hellow again,

    I know.

    Transcendy Mortality = The Vilain is Unkillable
    Evil Weather Spell = No divine casting or buffs
    Contingency Spell actived= Greater Arcane fusion, possible teleport
    Not easy the cleric act first.
    Why u will use holy word againt good character? epic bluff.

    I wanted to know how increase a supernatural ability caster level?
    I'm afb and not familiar with evil spell weather. It's not hard for a cleric to cast in an anti magic field though. Does it specifically go through those?

    For going first, I'd just get immunity to daze and use celerity. Throw on a few contingencies that are keyed to random words like omgwtfbbq. Pretty sure you run out of immediate actions before I'd run out of contingencies.

    I also don't see why alignment matters. Can just get a cohort/mindraped minion to cast a similar blasphemy.

    Dweomerkeeper is an easy way to get a supernatural ability at whatever caster level you want.

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    Default Re: Villain Handbook: TIER 1 NIGHTMARE

    Quote Originally Posted by Vampire View Post
    A epic bluff use a false alignment. So, inside the game is impossible know your true alignment.
    Firstly, Epic Bluff can only prevent alignment detection, not spells that directly affect people of a certain alignment; using Epic Bluff to pretend to be good doesn't let you ignore the damage from a Smite Evil.

    Secondly, Epic Bluff can be combatted by epic Sense Motive.

    Thirdly, even if Epic Bluff effectively changes your alignment in regards to spells that affect creatures of a certain alignment, there's spells that target multiple such alignments, and you can't block all of them at the same time (since even Epic Bluff only lets you mimic one fake alignment at a time), so just somebody tossing both Holy Word and Blasphemy at you will do the trick.


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    Default Re: Villain Handbook: TIER 1 NIGHTMARE

    Quote Originally Posted by Vampire View Post
    If the guys want, I go out, but if I were you not worried about someone who is here to help DMs = )
    You keep using this as a defense, but isn't a very good one. Before, you were "helping" players. How is this different?

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    Default Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )

    Quote Originally Posted by Dire_Stirge View Post
    Also, allow me to say this before the thread gets locked: this villain's backstory is incredibly cliched and trite.
    I'll second that. Oh boy, another brooding emo with a mysterious past and childhood pains that drove him/her to evil. That's about as original as a dual wielding, repentant dark elf.

    EDIT: Also, how exactly is this a handbook? It's just a build. There's no substantive advice on how to run a "Nightmare" villain for Tier Ones (which would be an admittedly cool handbook) beyond "look at this kool trick", and even that's just included as part of the build.
    Last edited by Bobby Baratheon; 2016-03-11 at 05:00 PM.
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    Bobby, the Twist in Time
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    Default Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )

    Quote Originally Posted by Bobby Baratheon View Post
    I'll second that. Oh boy, another brooding emo with a mysterious past and childhood pains that drove him/her to evil. That's about as original as a dual wielding, repentant dark elf.
    Is it too soon to say "wtb brooding emo sorcerer pics"??

    Or do we not want to go there?
    Quote Originally Posted by Snowbluff View Post
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    Default Re: Villain Handbook: TIER 1 NIGHTMARE



    you guys. my pain... is forever...

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    Default Re: Villain Handbook: TIER 1 NIGHTMARE

    Quote Originally Posted by Gallowglass View Post


    you guys. my pain... is forever...
    Alas, I have no picture of Severus Snape's sick abs to share, or I would.


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    Default Re: Villain Handbook: TIER 1 NIGHTMARE

    :In the voice from the beginning of every Fable game:

    "And so it begins..."
    Quote Originally Posted by Snowbluff View Post
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