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Thread: 7d6 damage/level? No save??
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2013-09-23, 11:32 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
Last edited by ahenobarbi; 2013-09-23 at 11:32 AM.
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2013-09-23, 11:32 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
Deophaun and ahenobarbi
Jinx...
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2013-09-23, 11:51 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
Plague Doctor by Crimmy
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2013-09-23, 11:52 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
Is anyone else starting to feel like this has turned in to a Monty Python skit?
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2013-09-23, 11:54 AM (ISO 8601)
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Plague Doctor by Crimmy
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2013-09-23, 11:56 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
Psyren,
but the floor would easily support it... Fortunatly there is no restriction like the specifically included one in summon monster/natures ally that the item summoned needs to be able to survive. As an example, if you summon iron in a room with oxygen, some of the iron will oxidize and rust away. Likewise if you summon ice and it isn't cold enough or if there isn't enough pressure/humidity, some will melt or evaporate.
And Yes, my retainer IS being funded by Asmodeus.
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2013-09-23, 11:57 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
TheDarkSaint
Now I am wondering what shadowspam would taste like...
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2013-09-23, 12:43 PM (ISO 8601)
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Re: 7d6 damage/level? No save??
First, as I said, it was not to be used in a campaign. Second, no. You're trying to shift the definition of support to be whatever is most useful to your position at any given time, rather than being consistent. And the phrasing of the conjuration text does not lend itself to your usage.
If the language said "cannot be conjured on a surface that cannot support it," you would have a case, albeit a slim one, if you could identify some aspect in which the surface did not support the object (such as not being able to support its continued existence). However, it is not worded in the negative that way. Instead, it is worded in the positive: "It must arrive in an open location on a surface capable of supporting it." Thus, if anything, one need only identify a single aspect in which the surface does support the object (such as bearing its weight), and the condition is satisfied.
Besides, surfaces do not support objects in the fashion that you use it. It is not the floor, after all, that prevents your blood from boiling off or stops the Sun's radiation from cooking you. There are other external forces at work supporting you in this manner.
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2013-09-23, 12:52 PM (ISO 8601)
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Re: 7d6 damage/level? No save??
How is it inconsistent?
I see no difference between these two phrasings that matters. In either case, what is important is the support.
But the very nature of the object is defined by the pressure forces in your article. Without that level of pressure it simply ceases to be Metallic Hydrogen, therefore it cannot exist outside of that environment and still be what it is. Whereas a human with all his blood boiled off or cooked is still human (albeit dead) etc.Plague Doctor by Crimmy
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2013-09-23, 01:28 PM (ISO 8601)
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2013-09-23, 01:33 PM (ISO 8601)
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Re: 7d6 damage/level? No save??
Plague Doctor by Crimmy
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2013-09-23, 01:44 PM (ISO 8601)
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Re: 7d6 damage/level? No save??
Because the definition of support must change depending on the object summoned. Otherwise, it's possible to summon a chunk of granite on a cobweb, because the cobweb supports its existence, instead of its weight.
Phrased in the negative, any failure to support can be interpreted as satisfying the condition of not being allowed to conjure. Phrased in the positive, any support can be interpreted as satisfying the condition to conjure. These are very big differences.
That's fine. It will cease to be metallic hydrogen. After it is created. Just as ice ceases to be ice after it is created inside a furnace.
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2013-09-23, 01:47 PM (ISO 8601)
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Re: 7d6 damage/level? No save??
Easier way of doing this: just summon a whole bunch of Sinmaker's Surprise. There's roughly 996 doses per cubic foot, and each dose forces a DC 24 save or take 3d6 acid damage and 2d6 con damage (and take the con damage again in a minute if you fail a second save). You don't need to summon it over the enemy, just a bunch where they're standing. They have to be immune to poison and acid to be immune to the whole thing, otherwise they're just dead.
And if you're a Factotum or otherwise can cast it as a standard action, it's an instant kill. It's also vegetable based so it lasts a long time... so you can keep the poison that's created and use it to poison your arrows or something.
JaronK
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2013-09-23, 01:49 PM (ISO 8601)
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Re: 7d6 damage/level? No save??
Psyren,
Once more breaking out my solicitors hat, I'd have to point out that the surface will support the item, just not the surrounding environment.
If you wish to argue that the surrounding environment must be non-damaging to the item, then that would preclude most everything you summon. After all, damp dungeons (a common local) are very destructive towards metal object and often cause rot in vegetation.
I will admit, were I DMing I'd not allow a player to do this kinda thing.
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2013-09-23, 01:55 PM (ISO 8601)
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Re: 7d6 damage/level? No save??
Summon Physicists
This epic druidic spell is seen as a last line of defense against wizards intent on destroying the natural balance in some ill-conceived magical experiment. By drawing on the laws inherent in the world (read: RAW), the spell seeks to bewitch the wizards into thinking that advanced physics is the best direction to go with their magic.
In game terms, any group of up to 1d4 wizards targeted by this spell will spend n+1 rounds involved in pithy, yet ultimately futile, discussion of the interaction between magic and science. "n" is defined to be a number not less than the number of rules lawyers at the table, yet not greater than the number of catgirls whom Asmodeus is currently busy damning, their only crime a combination of sheer numbers, and a reality-defying tendency to expire at the behest of online discussions.
Last edited by Phelix-Mu; 2013-09-23 at 01:56 PM.
In my dreams, I am currently adruid 20/wizard 10/arcane hierophant 10/warshaper 5.Actually, after giving birth to a galaxy by splitting a black hole, level is no longer relevant.
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2013-09-23, 01:59 PM (ISO 8601)
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Re: 7d6 damage/level? No save??
I agree that shouldn't be possible but don't see how anything I said makes that possible (granite on cobwebs.)
I'm still not seeing the difference. If the item has 3 requirements for "support" and the surface only meets two of them, then the conjuration would fail - so what's the problem?
For instance, water has two "support" conditions - weight and volume. You can't conjure it in midair due to the first, and you can't conjure it on a perfectly flat plane due to the second - it needs to be in a container.
Let's assume you're right and take a step back. This whole digression started because I said Hydrogen wasn't a metal/mineral, which in turn started because Longarrow wanted to create "hot Osmium" over someone's head on a platform of ice.
So my question then is - can the spell create Hot X or Cold X? "Ice" and "Water" are different situations I would say, because there are actually different names for those states. Letting temperature be a parameter where it isn't specified as one in the spell for every material just leads to trouble. What's stopping you from using "Create Hot Water" to scald someone with for instance?
Last edited by Psyren; 2013-09-23 at 02:01 PM.
Plague Doctor by Crimmy
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2013-09-23, 02:12 PM (ISO 8601)
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Re: 7d6 damage/level? No save??
Phelix-Mu for the WIN!!!
Only thing left is to get the Marching band to parade so Godwin's law is triggered!
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2013-09-23, 08:17 PM (ISO 8601)
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Re: 7d6 damage/level? No save??
Last edited by Phelix-Mu; 2013-09-23 at 08:24 PM.
In my dreams, I am currently adruid 20/wizard 10/arcane hierophant 10/warshaper 5.Actually, after giving birth to a galaxy by splitting a black hole, level is no longer relevant.
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2013-09-23, 08:33 PM (ISO 8601)
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Re: 7d6 damage/level? No save??
I don't believe that is correct, the only requirement for conjuring water is a surface that won't collapse when you summon/create it. Otherwise Create Water wouldn't have that line about possibly creating a downpour when conjured.
See when a tree falls in the forest, and there's no one there to hear it, you can bet we've bought the vinyl.
-Snow White
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2013-09-23, 08:40 PM (ISO 8601)
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Re: 7d6 damage/level? No save??
Phelix-Mu
Only thing you need to add is "Upon expiration of spell duration, said Physicists conjure cherry pies by science and proceed to propel them at a rate equal to not less than the number of wizards raise by the number of catgirls power kilometers per parsec into the faces of the wizards."Last edited by John Longarrow; 2013-09-23 at 08:40 PM.
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2013-09-23, 08:49 PM (ISO 8601)
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Re: 7d6 damage/level? No save??
Last edited by TuggyNE; 2013-09-23 at 08:52 PM.
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-09-23, 09:03 PM (ISO 8601)
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Re: 7d6 damage/level? No save??
In my dreams, I am currently adruid 20/wizard 10/arcane hierophant 10/warshaper 5.Actually, after giving birth to a galaxy by splitting a black hole, level is no longer relevant.
Extended Sigbox
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2013-09-23, 10:58 PM (ISO 8601)
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Re: 7d6 damage/level? No save??
Not sure if its before your time or not, but its from the line "made the Kessel Run in less than twelve parsecs". Gotta Love Han's line!
Phelix-Mu
I've I'm sure you'll get it expanded to truly epic levels soon!
NOTE: Once you get past 20th level, you are EPIC. Once you break your DM's brain to hurt, you are TRULY EPIC!
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2013-09-23, 11:23 PM (ISO 8601)
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Re: 7d6 damage/level? No save??
Trouble is, in 3.5, Ring Gates have a per-day weight limit. In order for things to become trapped, they have to have a nature that prevents them from ever being fully through. Otherwise, the ring gate quickly hits the limit, and things simply start going through like they would a mundane ring.
That aspect can be used to make an amusing gravity cannon - get two sets of ring gates: One set arranged so that the exit is directly above the entry (so anything falling in that path keeps falling until the daily weight limit is reached). The other set with an entry just below the other two, and an exit mounted on your fighter friend's shield (which he keeps pointed at the enemy).
Yep. Part of the Line of Effect rules.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2013-09-24, 03:38 AM (ISO 8601)
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Re: 7d6 damage/level? No save??
I'm aware. The joke is that that is almost the worst nonsequitur possible in that context. I suppose "in less than twelve radians" might be weirder, but not by all that much.
It gets worse when you remove the only possible justification for using the unit like that (i.e., that he'd managed to find a shortcut that spanned less than 12 parsecs distance, which presumes that the regular run is something over 12) by deliberately using it as if it were a unit of time.Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity