Results 1 to 15 of 15
-
2007-09-30, 01:48 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Moline, Illinois
- Gender
Two spell point methods of mine for review.
While I honestly like the idea of spell points, I don't like how they are implemented in Unearthed Arcana. Because of this I have developed two rival spell point systems for use and I would like to know if either of them are any good.
First System: Spell slots into spell points take 1.
All spell points are equal to the spell level times the number of spell slots. For example: four fourth level spell slots would be equal to 16 spell points under this system. The price of a spell would be its level in spell points. 0 level spells count for half points.
Virtues of the system:
The spell slot to spell point conversion is easy to remember and use.
Vices of the System:
None yet noticed.
Second System: Spell slots into spell points take 2.
This is the same as option two but with spell points and costs doubled.
Virtues of the system:
The same as option number two.
Vices of the System:
None yet noticed.
Tables: Option 1
Cleric
Code:Cleric Level S.P. Maximum Spell Level 1 2.5 1 2 4 1 3 6 2 4 9.5 2 5 12.5 3 6 17.5 3 7 23 4 8 30 4 9 37 5 10 46 5 11 58 6 12 67 6 13 80 7 14 93 7 15 110 8 16 127 8 17 143 9 18 160 9 19 181 9 20 198 9 This is of course all before you convert domain slots.
Code:Druid Level S.P. Maximum Spell Level 1 2.5 1 2 4 1 3 6 2 4 9.5 2 5 12.5 3 6 17.5 3 7 23 4 8 30 4 9 37 5 10 46 5 11 58 6 12 67 6 13 80 7 14 93 7 15 110 8 16 127 8 17 143 9 18 160 9 19 181 9 20 198 9
Code:Sorcerer Level S.P. Maximum Spell Level 1 5.5 1 2 7 1 3 8 1 4 15 2 5 17 2 6 28 3 7 33 3 8 50 4 9 69 4 10 74 5 11 83 5 12 106 6 13 117 6 14 153 7 15 166 7 16 188 8 17 206 8 18 238 9 19 255 9 20 273 9
Code:Wizard Level S.P. Maximum Spell Level 1 2.5 1 2 4 1 3 6 2 4 9 2 5 12 3 6 25 3 7 29.5 4 8 36.5 4 9 43.5 5 10 57.5 5 11 66.5 6 12 77.5 6 13 92.5 7 14 105.5 7 15 118.5 8 16 135.5 8 17 149.5 9 18 166.5 9 19 177.5 9 20 190.5 9
Cleric
Code:Cleric Level S.P. Maximum Spell Level 1 5 1 2 8 1 3 12 2 4 19 2 5 25 3 6 35 3 7 46 4 8 60 4 9 74 5 10 92 5 11 116 6 12 134 6 13 160 7 14 186 7 15 220 8 16 254 8 17 286 9 18 320 9 19 362 9 20 396 9 This is of course all before you convert domain slots.
Code:Druid Level S.P. Maximum Spell Level 1 5 1 2 8 1 3 12 2 4 19 2 5 25 3 6 35 3 7 46 4 8 60 4 9 74 5 10 92 5 11 116 6 12 134 6 13 160 7 14 186 7 15 220 8 16 254 8 17 286 9 18 320 9 19 362 9 20 396 9
Code:Sorcerer Level S.P. Maximum Spell Level 1 11 1 2 14 1 3 16 1 4 30 2 5 34 2 6 56 3 7 66 3 8 100 4 9 138 4 10 148 5 11 166 5 12 212 6 13 234 6 14 306 7 15 332 7 16 376 8 17 412 8 18 476 9 19 510 9 20 546 9
Code:Wizard Level S.P. Maximum Spell Level 1 5 1 2 8 1 3 12 2 4 18 2 5 24 3 6 50 3 7 59 4 8 73 4 9 87 5 10 115 5 11 133 6 12 155 6 13 185 7 14 211 7 15 237 8 16 271 8 17 299 9 18 323 9 19 357 9 20 391 9
Code:Spell level Method 1 Method 2 0 .5 1 1st 1 2 2nd 2 4 3rd 3 6 4th 4 8 5th 5 10 6th 6 12 7th 7 14 8th 8 16 9th 9 18
Last edited by Duke Malagigi; 2007-11-01 at 03:02 PM.
On the issue of killer or sadistic DMs.
SpoilerOriginally Posted by Col_Pladoh
-
2007-10-30, 11:07 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Moline, Illinois
- Gender
Re: Two spell point methods of mine for review.
I'm only bringing this up because I first posted this a month ago and recieved no replies. Also, under this system a spellcaster can spend no more spell points on a single spell than his or her level plus one, or level plus one divided by two.
Last edited by Duke Malagigi; 2007-10-31 at 12:09 PM.
-
2007-10-30, 11:14 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: Two spell point methods of mine for review.
Seems like they are functionally TOTALLY identical, with only the numbers that get used any different.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
-
2007-10-30, 11:40 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Moline, Illinois
- Gender
Re: Two spell point methods of mine for review.
There is a third one, but it's much more complicated. In the third system 0 level spell slots are multiplied by one while all other spell slots are multiplied by square routes of two. 1st level spell slots equal 2 spell points while 4th level spells and spell slots equal 16 spell points. At 20th level primary spellcasters can have around 4,000 or 5,000 spell points before ability bonuses and 9th level spells would cost 512 points each. Ultimately I decided not to post that one here.
-
2007-10-31, 02:28 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Land of Magic and Ponies
-
2007-10-31, 12:04 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Moline, Illinois
- Gender
-
2007-10-31, 12:30 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: Two spell point methods of mine for review.
I've tried similar things, and I have found a problem. By simply adding up the spell slots, you, in fact, give spellcasters a lot more flexibility. This is not bad, in and of itself, but just think for a moment. At level 20, a Wizard has 190 spell points - this means she can cast 21 9th level spells. At that point, things are really unbalanced, as the higher level spells are really powerful.
Two suggestions, one harsh, one a bit gentler.
Harsh: Make the point cost for spells additive. Hence, level 1 spells cost 1, level 2 cost 3, level 3 cost 6, etc.
Gentle(r): Multiply your total by a fixed percentage, ie 90% or 85%. That reduces their power level a bit without loosing the flexibility entirely.
-
2007-10-31, 10:03 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Moline, Illinois
- Gender
Re: Two spell point methods of mine for review.
Should I combine my spell point system with spell recharge or use some other ballancing method?
-
2007-11-01, 01:10 AM (ISO 8601)
- Join Date
- Oct 2007
Re: Two spell point methods of mine for review.
i would ask you to post the complicated third option that uses squares of levels. that option should avoid the problem of 'my wizard spends all his points on his top level spells because i really don't need any level 2 spells'
4000 points total, with 9th level spells costing 500 points means that if that wizard spends all his points on 9th level spells he'll only get 8 spells, which seems balanced. to get the most spells, you would clearly go with the number listed in the book, which makes sense. (or with more lower level spells, which again should be ok)
-
2007-11-01, 01:45 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Moline, Illinois
- Gender
Re: Two spell point methods of mine for review.
Cleric
Code:Cleric 1 5 2 8 3 12 4 19 5 27 6 31 7 56 8 82 9 118 10 166 11 240 12 336 13 484 14 676 15 972 16 1,356 17 1,948 18 2,716 19 3,388 20 4,156 This is of course all before you convert domain slots.
Code:Druid 1 5 2 8 3 12 4 19 5 27 6 31 7 56 8 82 9 118 10 166 11 240 12 336 13 484 14 676 15 972 16 1,356 17 1,948 18 2,716 19 3,388 20 4,156
Code:Sorcerer 1 11 2 14 3 16 4 30 5 34 6 62 7 74 8 130 9 154 10 266 11 314 12 538 13 634 14 1,082 15 1,274 16 2,170 17 2,554 18 4,346 19 5,114 20 6,138
Code:Wizard 1 5 2 8 3 12 4 18 5 26 6 38 7 56 8 80 9 116 10 164 11 244 12 324 13 468 14 660 15 948 16 1,332 17 1,908 18 2,676 19 3,316 20 4,084
Code:Spell Spell Point Level Cost 0 1 1 2 2 4 3 8 4 16 5 32 6 64 7 128 8 256 9 512
-
2007-11-01, 11:34 AM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: Two spell point methods of mine for review.
Okay, this is going to look like naysaying, but, by using the squaring technique, you have now created another balance problem. A 20th level sorceror can now cast Magic Missle 6000+ time a day. That means she's flinging around a little over 30,000 individual, low-power but hit automatically attacks. That will soften up most armies pretty effectively. Again, a serious balance issue.
One thing I have tried when doing a magic point system is to increase the cost for "scaling" spells, such as MM. The first costs 1 MP, each additional costs 1 more MP, up to the maximum for your level. Fireball, 3 MP gives you 1d6; each additional MP gives you an additional 1d6, up to your maximum. This isn't perfect (and what about non-scaling spells, hmmm?), but it is a bit better balanced.
I must confess, I've never come up with a satisfactory MP system for D&D, and I'm dubious about whether it can be done (and we haven't even started about how your players will react ) . I'm glad somebody else is trying it, though.
-
2007-11-01, 02:56 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Moline, Illinois
- Gender
Re: Two spell point methods of mine for review.
Then I'll combine the other two methods in the first post with spell recharge. Would that work?
-
2007-11-01, 03:33 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: Two spell point methods of mine for review.
I'm afraid I don't know what "spell recharge" is; I've only got the core books plus a coupe of others; none on magic. Rather than explain it to me, go with your gut.
-
2007-11-02, 01:49 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Moline, Illinois
- Gender
Re: Two spell point methods of mine for review.
Basically recharge magic means that you have to wait a certain period of time between castings of a speicific spell. Under spell recharge rules you couldn't cast another augury until 6 hours after casting the same spell. See the "recharge magic" link in my first post. And yes, I will use this system in combination with magic recharge.
Last edited by Duke Malagigi; 2007-11-02 at 01:55 PM.
-
2007-11-02, 04:30 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: Two spell point methods of mine for review.
*Looks at link he was too careless to notice earlier*
Okay, go for it. Your magic point system will at least keep these guys from blasting all day and all night. I don't think I'll be giving it a whirl, as this looks like an awful lot of dice-rolling and record keeping for me. But each to their own tastes! Enjoy, let me know how it works for you.