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  1. - Top - End - #271
    Troll in the Playground
    Join Date
    Apr 2011
    Location
    The Great White North

    Default Re: Iron Chef Optimization Challenge in the Playground L

    Temptation
    Quote Originally Posted by Magralyx


    Magralyx the Kinslayer
    LG Succubus Battle Dancer 1/Corrupt Avenger 7

    Backstory
    Spoiler
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    Into the Deep End

    Spoiler
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    Grilfa strode through the halls of her depraved dwelling, stopping briefly to examine a few of the human sized pustules growing in the walls. At last she found what she was looking for, and drew a long, sharp talon across the bottom of the growth, causing it to spill its contents on the floor. A young succubus tumbled to the floor at Grilfa's feet, blinking up at her in confusion. The elder succubus place that sharp talon beneath the younger's chin and leaned down to whisper in her ear, "Greetings, young Magralyx. I have need of you in the mortal realm."


    The Makings of a Queen

    Spoiler
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    Magralyx stared down at the rapidly cooling body of the captain of the Kingsguard. A pity, she thought, he was such a handsome young man. If only he hadn't been so perceptive, we might have accomplished much together. She took a moment to check the mirror to ensure that her disguise was still well in place. The image of Lady Aurelia, noblewoman and soon to be queen of King Reginald, stared back at her with a wicked grin. After that, she hauled the body of the captain partially onto the bed, and drove the decorative dagger the King had given her into his heart. She quickly assembled the scene to appear that the captain had attacked her with the intent of forcing himself on her, and that she had managed to kill him in self defense. She ripped her sleeping clothes in several strategic locations before adopting a look of terror and desperation on her face. She fell to the floor, sobbing, and then screamed, "HELP! GUARDS!"


    Corruption Uncovered

    Spoiler
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    The old inquisitor peered at Magralyx and repeated his question. "Do you even remember my son's name, wretch?" He spat the words at her with such hatred that it would have made her old mentor proud.

    Magralyx, still in her human disguise, merely smirked back a him. "It is difficult to remember the unremarkable and the worthless.", she responded evenly.

    The inquisitor launched to his feet and across the room with the vigor of a man 20 years his younger. "My son Simon was the captain of the Kingsguard! You murdered him in cold blood! You will not dishonor his memory with your venom!" His gauntlet drew blood as he struck her across the face. Magralyx merely smiled and licked the blood away as the inquisitor shook with rage. After a minute to regain his composure, the inquisitor's face melted back into his usual stony composure. "You will remember what you did to my son, and you will feel regret and pain at his loss." He nodded to a guard in the room who brought a large wooden box to the inquisitor.

    For the first time during the interrogation, Magralyx's self confidence faltered, and her smirk vanished. "What is that? What are you going to do?"

    Now it was the inquisitor's turn to smile, "I will give you the gift of remorse before you burn at the stake, witch." He lifted an ornate looking helm out of the box, and with the assistance of another guard, he placed it on Magralyx's thrashing head.

    And she felt pain. A raging inferno of emotions swirled through her as her very being was torn asunder. She was suddenly overcome by revulsion at her true nature and her deeds. And true to the old man's words, she felt immense sorrow at the death of the captain of the Kingsguard.

    As she writhed and screamed, the old inquisitor watched her in stony silence. After a few hours, he finally retired for the evening. He would need his rest before carrying out her sentence in the morning.

    In the dungeon's below, Magralyx's screams continued, even as her agents broke her free and escaped with her into the night.

    But Magralyx had been forever changed by that night. Now there were two versions of her waging an eternal war in her mind. A Demon Temptress, and a crusading Demonslayer.


    Vengeance
    Spoiler
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    The halls of Grilfa's Abyssal estate were quieter than usual. The screams of the damned being feasted upon by newborn demons echoed dimly through the building, but all Grilfa could hear were the light tapping sounds of her own feet on the stone. She retired to her chambers after checking on her charges, and was surprised to find Magralyx lounging on her bed, a wicked looking blade cradled in her lap. When their gazes met, Grilfa froze in terror.

    Magralyx slowly stood, a raging fury in her eyes, "Hello mother, I've come to give you what you are owed..."



    Build
    Spoiler
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    Magralyx
    {table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features
    1st|Succubus 1|
    +1
    |
    +2
    |
    +2
    |
    +2
    |Bluff 4, Diplomacy 4, Hide 4, Intimidate 4, Knowledge(The Planes) 4, Listen 4, Move Silently 4, Perform(Dance) (2), Spot 4|Shape Soulmeld(Impulse Boots)|2 Claws (1d6), Polymorph(1 selected humanoid form, no duration), +1 Natural Armor, Resistances (Acid 5, Cold 5, Electricity 5, Fire 5), Tongues (Su), Subtypes[Chaotic, Evil], Darkvision 60ft, Poison Immunity, +2 Dex, +6 Cha, +8 racial bonus on Listen and Spot
    2nd|Succubus 2|
    +2
    |
    +3
    |
    +3
    |
    +3
    |Bluff 5, Concentration 2, Diplomacy 5, Hide 5, Intimidate 5, Knowledge(The Planes) 5, Listen 5, Move Silently 5, Spot 5| |+2 Int, Lesser Succubus Powers 1/day, Telepathy 100ft.
    3rd|Succubus 3|
    +2
    |
    +3
    |
    +3
    |
    +3
    | - | |+2 Cha, Fly 50ft. (Average), Polymorph(3 selected humanoid forms), +3 Natural Armor
    4th|Succubus 4|
    +3
    |
    +3
    |
    +3
    |
    +3
    |Bluff 6, Diplomacy 6, Hide 6, Intimidate 6, Knowledge(The Planes) 6, Listen 6, Perform(Dance) (3), Move Silently 6, Spot 6|Avenging Strike|+2 Con, Lesser Succubus Powers 3/day
    5th|Succubus 5|
    +3
    |
    +3
    |
    +3
    |
    +3
    | - | |+2 Int, Polymorph (At-will, any humanoid form), +5 Natural Armor
    6th|Succubus 6|
    +4
    |
    +4
    |
    +4
    |
    +4
    |Bluff 7, Concentration 5, Diplomacy 7, Hide 7, Intimidate 7, Knowledge(The Planes) 7, Listen 7, Move Silently 7, Spot 7| |+2 Cha, Lesser Succubus Powers At-will
    7th|Succubus 7|
    +4
    |
    +4
    |
    +4
    |
    +4
    | - | |+2 Wis, Energy Drain 1/day, +7 Natural Armor, Resistances (Acid 10, Cold 10, Electricity 10, Fire 10)
    8th|Succubus 8|
    +5
    |
    +4
    |
    +4
    |
    +4
    |Bluff 8, Concentration 7, Diplomacy 8, Hide 8, Intimidate 8, Knowledge(The Planes) 8, Listen 8, Perform(Dance) (4), Move Silently 8, Spot 8| |+2 Int, Succubus Powers 1/day
    9th|Succubus 9|
    +5
    |
    +4
    |
    +4
    |
    +4
    | - | |+2 Cha, Spell Resistance (12+HD), +9 Natural Armor
    10th|Succubus 10|
    +6
    |
    +5
    |
    +5
    |
    +5
    |Bluff 9, Concentration 9, Diplomacy 9, Hide 9, Intimidate 9, Knowledge(The Planes) 9, Listen 9, Move Silently 9, Spot 9, Never Outnumbered|Open Least Chakra(Feet)|+2 Wis, Succubus Powers 1/day or 3/day, Immune to Electricity
    11th|Succubus 11|
    +6
    |
    +5
    |
    +5
    |
    +5
    | - | |+2 Str, Energy Drain At-will, DR 10/cold iron or good
    12th|Succubus 12|
    +6
    |
    +5
    |
    +5
    |
    +5
    | - | |Succubus Powers At-will, +4 Cha, Summon Tanar'ri (Sp)
    13th|Battle Dancer 1|
    +7
    |
    +5
    |
    +7
    |
    +5
    |Hide 10, Listen 10, Perform(Dance) 8, Social Recovery| |AC Bonus (Charimsa to AC), Unarmed Strike (1d6)
    14th|Corrupt Avenger 1|
    +8
    |
    +7
    |
    +7
    |
    +5
    |Bluff 10, Diplomacy 10, Intimidate 10, Listen 11, Spot 11| |Armored Casting, Detect Sworn Foe, Sworn Foe(Evil Outsiders) +2, Taint Suppression, Spellcasting
    15th|Corrupt Avenger 2|
    +9
    |
    +8
    |
    +7
    |
    +5
    |Bluff 11, Diplomacy 11, Intimidate 12, Listen 12, Spot 12|Combat Panache|Tainted Strike 1/day
    16th|Corrupt Avenger 3|
    +10
    |
    +8
    |
    +8
    |
    +6
    |Bluff 13, Diplomacy 12, Intimidate 13, Listen 13, Spot 13| |Grim Resolve
    17th|Corrupt Avenger 4|
    +11
    |
    +9
    |
    +8
    |
    +6
    |Bluff 14, Diplomacy 14, Intimidate 14, Listen 14, Spot 14| |Sworn Foe +4
    18th|Corrupt Avenger 5|
    +12
    |
    +9
    |
    +8
    |
    +6
    |Bluff 15, Intimidate 15, Listen 15, Spot 15, Shrouded Dance|Arcane Strike|Frightful Fury
    19th|Corrupt Avenger 6|
    +13
    |
    +10
    |
    +9
    |
    +7
    |Bluff 16, Diplomacy 16, Intimidate 16, Listen 16, Spot 16| |Tainted Strike 2/day
    20th|Corrupt Avenger 7|
    +14
    |
    +10
    |
    +9
    |
    +7
    |Bluff 17, Intimidate 17, Listen 17, Move Silently (10), Spot 17| |Sworn Foe +6[/table]


    Stats and Increases
    Spoiler
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    Starting Ability Scores:
    Str - 16
    Dex - 14
    Con - 14
    Int - 12
    Wis - 8
    Cha - 14

    Final Ability Scores (after racial adjustments and levels):
    Str - 18
    Dex - 16
    Con - 16
    Int - 18
    Wis - 12
    Cha - 33 (3 levels)

    Corruption Score: 16 (Moderate)


    Spells per day (Includes bonus spells)
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    Spells per day
    {table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
    1st|-|-|-|-|-|-|-|-|-|-
    2nd|-|-|-|-|-|-|-|-|-|-
    3rd|-|-|-|-|-|-|-|-|-|-
    4th|-|-|-|-|-|-|-|-|-|-
    5th|-|-|-|-|-|-|-|-|-|-
    6th|-|-|-|-|-|-|-|-|-|-
    7th|-|-|-|-|-|-|-|-|-|-
    8th|-|-|-|-|-|-|-|-|-|-
    9th|-|-|-|-|-|-|-|-|-|-
    10th|-|-|-|-|-|-|-|-|-|-
    11th|-|-|-|-|-|-|-|-|-|-
    12th|-|-|-|-|-|-|-|-|-|-
    13th|-|-|-|-|-|-|-|-|-|-
    14th|-|2|-|-|-|-|-|-|-|-
    15th|-|3|-|-|-|-|-|-|-|-
    16th|-|3|2|-|-|-|-|-|-|-
    17th|-|3|3|-|-|-|-|-|-|-
    18th|-|3|3|2|-|-|-|-|-|-
    19th|-|3|3|3|-|-|-|-|-|-
    20th|-|4|3|3|2|-|-|-|-|-[/table]

    Spells Known:
    Given that Corrupt Avengers have a spellbook and can copy spells into it like a wizard can, Magralyx can have any spell from her list that she likes, so long as she's picked up a scroll of it somewhere. Generally, she'd pick up the various buffing spells on the Corrupt Avenger spell list first, before focusing on spells that would help her against her Sworn Foe.


    Level Breakdown
    Spoiler
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    Level 5
    Magralyx is still developing her Succubus abilities to their fullest. Her new outlook drives her to destroy her own kin and eventually, the shadow of her former self. She is an excellent party face and infiltrator, a good scout, and a good skirmishing fighter. Against Evil Outsiders, she can really lay the hurt on with Avenging Strike, and her defenses are solid (decent AC, decent saves, and Impulse Boots to provide Uncanny dodge). Natural flight at this level gives her an edge over pretty much any foe she may face. If she picks up any martial ranged weapon, she can rain death on encounters without suffering a scratch in return.

    Level 12
    Magralyx is now a fully fledged Succubus. Her natural armor, energy resistances, and DR make her tough to damage in combat, her spell-like abilities further enhance her face, infiltrator, and scout abilities, and the Open Least Chakra feat grants her Evasion with her Impulse Boots soulmeld. The Never Outnumbered skill trick lets her bring her considerable Charisma to bear on her foes and inflict the shaken status on entire crowds if necessary. And Greater Teleport at-will is just gravy.

    Level 16 "Sweet Spot"
    Holy (or Unholy, depending on how you want to look at it) cow, has Magralyx picked up a new bag of tricks at this point. First, let's start with defenses. Magralyx now adds her Charisma modifier (+11, before items) to all of her saves, thanks to Grim Resolve. Battle Dancer let's her add her Charisma mod to her AC in addition to her Dex (so it applies to Touch AC as well). And the Combat Panache feat lets her add her Charisma Mod to her AC again against any one foe she has dealt 1 point of damage to. Suddenly, she has become untouchable. On the offense front, she has picked up Sworn Foe and Tainted Strike. As an outsider with the evil subtype, she is immune to the negative effects of taint, and automatically has a taint score equal to her half her Charisma score (so a score of 16). Her corruption represents the psychic fragments of her former personality waging war with her newly formed LG personality. Sworn Foe drives her into a fury whenever she is in the presence of Evil Outsiders. Now, as an Evil Outsider herself, one could make the ruling that she is pretty much always in a fury, because she's always in the presence of an Evil Outsider. And because the chairman's ruling means she can never gain more taint, this is pretty much a +2 Strength and +2 Con for free, all the time. However, let's assume that she doesn't count. That means she can still get the bonus much of the time with her Summon Tanar'ri ability, which brings an Evil Outsider into her presence (under her control). Boom, instant fury. And it doesn't end there. You would think that Evil Outsiders would be a poor choice for a Sworn Foe, given that they are immune to Tainted Strike. However, Magralyx picked up Avenging Strike, which let's her have a smiting ability that works on her Sworn Foe. She can use her Tainted Strike on foes that are susceptible to it, and use Avenging Strike to hammer her Sworn Foes into the dirt. Lastly, she's gotten a huge boost in utility. She has a bevy of good utility spells (and some attack spells that, thanks to her enormous Charisma mod, her targets are likely to fail their saves on), and Sworn Foe boosts her Bluff, Listen, and Spot scores when dealing with Evil Outsiders, so her face, infiltrator and scout roles are enhanced. And lastly, her Social Recovery Skill trick helps to ensure that should she somehow fail a Diplomacy check, she can still pull through with a successful Bluff check.

    Level 20
    Topping out her career, Magralyx picks up a few handy abilities, on top of improving everything that has come before. Frigthful Fury adds an extra fear debuff when she attacks, leaving her the option to use Never Outnumbered to intimidate them and drive them into the hills with fear stacking. And Arcane Strike lets her use her spells to smite her foes, should their Spell Resistance or general immunities normally protect them from harm. Lastly, she picks up the Shrouded Dance skill trick. While she isn't a master sneak, this skill trick can buy her a moment to hide before Teleporting away and vanishing completely, should any social situation completely devolve.


    Sources
    Spoiler
    Show
    Savage Species (Succubus monster class)
    Monster Manual (Succubus)
    Tome of Battle (Avenging Strike)
    Complete Warrior (Arcane Strike)
    Player's Handbook 2 (Combat Panache)
    Magic of Incarnum (Shape Soulmeld, Open Least Chakra)
    Dragon Compendium (Battle Dancer)
    Complete Scoundrel (Skill Tricks)

  2. - Top - End - #272
    Troll in the Playground
    Join Date
    Apr 2011
    Location
    The Great White North

    Default Re: Iron Chef Optimization Challenge in the Playground L

    Be careful when you fight the monsters, lest you become one.
    Quote Originally Posted by Braxton
    Braxton the Destroyer, Sworn Enemy of Evil, Unstoppable Force of Destruction, The Rock Which Against all Evil is Crushed, Slayer of Those Who Deserve Slaying, Warrior of the Unyielding Sword.

    Human Warblade 1/ Barbarian 2/ Warblade 3/Corrupt Avenger 10/Warblade 1/Rage Mage 3
    Alignment: Chaotic Good
    Stats:
    Spoiler
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    Strength 14 (+2)
    Dexterity 12 (+1)
    Con 16 (+3) Level Boosts 21 (+5)
    Intelligence 8 (-1)
    Wisdom 10 (0)
    Cha 16 (+3)

    “You Have Been Judged. And you have been found wanting. RAAAGH!”
    Background –To crush your enemies, see them driven before you, and to hear the lamentation of their women.
    Spoiler
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    Origin- As a young boy in a nondescript village, there wasn’t much for him to do, except learn from his father about the ways of the world, how to fight, how to hunt. At this point, he had a name, but only for a fleeting while. His name, as well as his family, and everyone he ever knew, was stolen from him by brutal human bandits while he was out hunting for his father and family in the wilderness near the village. When he arrived back, he found everyone dead, even his father, hanging from the rafters of his smithy. He took the sword his father had made for him, a very large sword, the only item left undamaged in the smithy because it was hidden, and he pledged himself for vengeance, taking a new name until his vengeance was complete. It was after this, that he learned to harness and control his inner fury, and bring it out in battle, wherever he could, against the bandits of the world. He found protecting those that couldn’t or wouldn’t protect themselves made for a nice profit; however, he usually took out a village or two in his unstoppable rage. No one had been there to protect his village, so why should he protect without proper compensation? As he continued his line of work, he realized he was becoming more like the bandits who had attacked his village. He decided to find them, and seal once and for all his father’s memory on the sword which was made for him. As he walked this path, the fine line between good and evil, between murdering all of humanity, or just those who deserved it, became hazy. People who saw him gave him new names, and he gladly took these names upon himself. He developed a better sense of right and wrong, even as the taint twisted his morals, turned his mind against him. Long in his search, did he finally find the one who wronged him, who was now an old man, with no recollection what he did long ago. After much refection, he saw there would always be need of an avenger; someone who could and would protect those who needed it, as well as take care of those who would take advantage of others. He finally found his purpose, and then, with his purpose found, he was able to harness his inner fury to his maximum; to be able to use it to fuel his supernatural abilities, instead of losing himself in a mindless rage. While he was travelling, he made too few friends, and never took his name back up. The great maw that is time swallowed his past until no one knew of his village, not even the ones that destroyed it. When he travelled, he stayed alone, for many were intimidated by this man, who had no name except Braxton, Avenger of All, Sworn Destructor of Evil, and a man who would not allow others to look down on anyone.


    Build Layout
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    Braxton
    {table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

    1st|Warblade|
    +1
    |
    +2
    |
    +0
    |
    +0
    |Intimidate +4, Balance +4, Concentration +4, Jump +4 | Power Attack, Dreadful Wrath | Battle Clarity, Weapon Aptitude

    2nd|Barbarian |
    +2
    |
    +4
    |
    +0
    |
    +0
    |Intimidate +5, Balance +4.5, Concentration +5| | Spiritual Totem: Lion Totem (Pounce) , Rage 1/day

    3rd|Barbarian|
    +3
    |
    +5
    |
    +0
    |
    +0
    |Intimidate +6, Balance 5, Skill Trick: Nimble Charge | Intimidating Rage| Uncanny Dodge

    4th|Warblade|
    +4
    |
    +6
    |
    +0
    |
    +0
    |Intimidate +7, Concentration 7, Jump 5|Depravity Feat: Improved Bull Rush|Improved Uncanny Dodge

    5th|Warblade|
    +5
    |
    +6
    |
    +1
    |
    +1
    |Intimidate +8, Skill Trick: Never Outnumbered, Jump +6 | | Battle Ardor (Critical Confirmation)

    6th|Warblade |
    +6
    |
    +7
    |
    +1
    |
    +1
    | Intimidate +9, Jump +8, Concentration +8 |Shock Trooper, Corruption Feat: Imperious Command|

    7th|Corrupt Avenger |
    +7
    |
    +9
    |
    +1
    |
    +1
    |Intimidate +10, Jump +9||Detect Sworn Foe, Sworn Foe +2 (Humans), Taint Suppression, Armored Casting

    8th|Corrupt Avenger |
    +8
    |
    +10
    |
    +1
    |
    +1
    |Intimidate +11, Jump +10| |Tainted Strike 1/Day

    9th|Corrupt Avenger |
    +9
    |
    +10
    |
    +2
    |
    +2
    |Intimidate +12, Jump +11|Instantaneous Rage|Grim Resolve

    10th|Corrupt Avenger |
    +10
    |
    +11
    |
    +2
    |
    +2
    |Intimidate +13, Jump +12| |Sworn Foe +4

    11th| Corrupt Avenger |
    +11
    |
    +11
    |
    +2
    |
    +2
    |Intimidate +14, Jump +13| |Frightful Fury

    12th| Corrupt Avenger |
    +12
    |
    +12
    |
    +3
    |
    +3
    |Skill Trick: Extreme Leap|Leap Attack|Tainted Strike 2/Day

    13th| Corrupt Avenger |
    +13
    |
    +12
    |
    +3
    |
    +3
    |Intimidate +15, Jump +14| |Sworn Foe +6

    14th| Corrupt Avenger |
    +14
    |
    +13
    |
    +3
    |
    +3
    |Intimidate +16, Jump +15|

    15th| Corrupt Avenger |
    +15
    |
    +13
    |
    +4
    |
    +4
    |Intimidate +17, Jump +16|Combat Casting |Unnerving Fury

    16th| Corrupt Avenger |
    +16
    |
    +14
    |
    +4
    |
    +4
    |Intimidate +18, Jump +17| |Sworn Foe +8, Tainted Strike 3/Day

    17th|Warblade|
    +17
    |
    +14
    |
    +4
    |
    +4
    |Intimidate +20, Jump +19|Bonus Feat: Improved Initiative |
    18th|Rage Mage|
    +17
    |
    +16
    |
    +4
    |
    +4
    |Intimidate +20.5, Concentration +9|Extra Rage| Spell Rage 1/Day

    19th|Rage Mage|
    +18
    |
    +17
    |
    +4
    |
    +4
    |Intimidate +21, Concentration +10|| Overcome Spell Failure

    20th|Rage Mage|
    +19
    |
    +17
    |
    +5
    |
    +5
    |Intimidate +22 | |Rage +1 Use/ Day [/table]


    Corruption Score:
    Spoiler
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    Level 1: 1 (Mild): Skin Sloughs (-2 Diplomacy, Gather Information, Perform)
    Level 6: 26 (Moderate): Bonus Feat, Skin Thickens (+1 Natural Armor, -2 Dexterity Based Ability Checks and Skill Checks)
    Level 10: 26
    Level 15: 26
    Level 20: 32
    Depravity Score:
    Level 1: 1 (Mild): Aggressive (-1 AC)
    Level 4: 6 (Moderate) Bonus Feat; Treacherous (Must Make AoO's whether or not Friend or Foe)
    Level 10: 6
    Level 15: 6
    Level 20: 6

    Maneuvers per Day
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    1st Level - 3 1st
    4th Level - 3 1st / 1 2nd
    5th Level - 3 1st / 2 2nd
    6th Level - 2 1st / 2 2nd / 1 3rd
    17th level - 2 1st / 2 2nd / 1 3rd / 1 6th

    Soells Per Day
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    Spells per day
    {table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

    1st|-|-|-|-|-|-|-|-|-|-

    2nd|-|-|-|-|-|-|-|-|-|-

    3rd|-|-|-|-|-|-|-|-|-|-

    4th|-|-|-|-|-|-|-|-|-|-

    5th|-|-|-|-|-|-|-|-|-|-

    6th|-|-|-|-|-|-|-|-|-|-

    7th|-|4|-|-|-|-|-|-|-|-

    8th|-|5|-|-|-|-|-|-|-|-

    9th|-|5|3|-|-|-|-|-|-|-

    10th|-|5|4|-|-|-|-|-|-|-

    11th|-|5|4|3|-|-|-|-|-|-

    12th|-|5|4|4|-|-|-|-|-|-

    13th|-|6|4|4|3|-|-|-|-|-

    14th|-|6|4|4|4|-|-|-|-|-

    15th|-|6|5|4|4|-|-|-|-|-

    16th|-|6|5|5|4|-|-|-|-|-

    17th|-|6|5|5|4|-|-|-|-|-

    18th|-|6|5|5|4|-|-|-|-|-

    19th|-|6|5|5|4|-|-|-|-|-

    20th|-|6|6|6|5|-|-|-|-|-[/table]

    20th Level Writeup
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    +19 BAB, +25 Fort Save, +9 Ref Save, +8 Will Save, Battle Clarity, Improved Uncanny Dodge, Battle Ardor (Critical Confirmation), Detect Sworn Foe, Tainted Suppression, Armored Casting, Grim Resolve, Frightful Fury, Unnerving Fury, Sworn Foe (Humans) +8, Tainted Strike 3/Day, Spell Rage 1/Day, Overcome Spell Failure, Rage 4/Day, 6 1st Level Spells, 6 2nd, 6 3rd, 5 4th, 2 1st level Maneuvers, 2 2nd, 1 3rd, 1 6th.
    Attacks While Raging, Charging, Ragelike Fury, Leap Attacking, +26 to Hit, 2d6 + 7 (Strength) +76 (Leap Attack Power Attacking) +5 (Tainted Strike)= 2d6 +88.
    Dreadful Wrath: Will DC 23 or Shaken within 20 feet for 1 minute
    Intimidate: +25 on check against all within 10 feet, Cower First Round, Shaken until end of Rage
    Unnerving Fury: Will DC 23 or Unnerved (Improved Shaken, still Shaken) with 30 feet until Cha Mod Rounds.
    On AC: Yes, you will be bringing your AC down into terrifying levels with Shock Trooper, however as the first round you should have everyone cowering and the second round they should be panicked, and therefore not attacking you, you shouldn't have to worry about this. Even if you do, you do have Wall of Blades which is an attack roll (Which you're great at) To make one attack against you miss. As well as Manticore Parry, which is a higher level maneuver to do the same thing, but it can redirect attacks towards your foes. If I have to, I'll go ahead and point out Moment of Perfect Mind and Iron Heart Surge here as well. The goal is to not need all of these on the same turn or turn after.

    Build Write Up:
    Spoiler
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    1st Level: Pretty standard, you have 3 Maneuvers; I would Recommend Moment of Perfect Mind for Will saves, an Iron Heart Maneuver for Iron Heart Surge Later, and whatever else you want. Note the Dreadful Wrath, which gives you right now a Shaken effect at a Will save DC of 13 to every enemy within 20 ft. Expect this kind of thing to get worse later on. The Stance I’d recommend is Punishing Stance
    5th Level: Remember what I said about it getting worse? Now you have a Shaken effect at a Will DC of 15, not too shabby, but you also add in Intimidating Rage which allows you to intimidate while you are raging as a free action, and the Skill trick never outnumbered, which allows you to shaken everyone within 10 ft. of you instead of just one, add that on top of your first shaken effect and you’re looking at a pretty good chance of frightening everyone within 10 ft. You’ve also picked up another 2 maneuvers, I’d recommend Mountain Hammer
    10th Level: Alright, now you have Imperious Command, which cowers anyone you have successfully demoralized for 1 round, leaves them shaken for the next round. Add in Dreadful wrath, and you’re looking at frightened. Add in Intimidating Rage, and now you’re looking at panicking anyone within 10 ft. Not to mention that you have Shock Trooper, and raging, you’re not too shabby at killing the people you have cowered/panicked/frightened/shaken either. Also, at 6th level you picked up Iron Heart Surge, so you can end the fatigued condition on you when you’ve finished raging. Not to mention your Grim Resolve, this is a nice bonus to all of your saves. You also have 1st and 2nd level spells, I would recommend taking False Life and Resist Energy first for 2nd level spells. Check later on for my full write up on what spells and what maneuvers in what order. Let’s not forget to mention here that the instantaneous rage means that I can rage even not on my turn. Which makes my intimidating rage far better.
    Sweet Spot: 11th Level: Here it is. Frightful Fury, the reason you’ve been building your fear effect so hard. Will Save DC 18, or be shaken. So you have Frightful Fury, that’s a shaken effect. Then you have your Dreadful Wrath, and you’re looking at frightened. Then you Intimidating rage a group on top of imperious command, and you’re looking at, cower, panicked (Panicked can’t escalate to cowering, unfortunately, how ever, you do have more ways to get them panicked.). You shouldn’t need to do anything else, because two rounds and they should be dead with your massive damage from shock trooper. You add in the fact that you just got 3rd level spells, and there is a spell or two in your arsenal that can cause some extra fear effects.
    15th Level: We’re coming up on the end of Corrupt Avenger, Which nets you Unnerving Fury. Which treats your shaken effect as a -4 instead of a -2. Good boosts. You’re looking pretty well at this level, a good amount of Spells, now some 4th level ones, as well as Leap Attack for some pretty good damage. All together, a well rounded character. Obviously, you’re using remove curse, and asking for some help on removing all that taint you’ve gained up, at least staying in the area of moderate taint.
    20th Level: Here we go, the capstone of this build. Rage Mage. Yes, you heard me right. Rage Mage. Now, all those spells you couldn’t cast when raging? You can. And guess what? A good portion of them (abjuration, evocation, conjuration, necromancy, and transmutation) are all placed at 20th caster level, not 11 like they would be otherwise. Not to mention, you picked up a 6th level maneuver, and a bonus feat. So you finish out with 4 rages a day, 1 spell rage a day, your Tainted Strikes against humans at 5 damage extra for 3 times a day, and a few other nifty features. All together, pretty well rounded.

    Spells Known/Maneuvers Known:
    Spoiler
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    Level 1: Moment of Perfect Mind, Steel Wind, Douse the Flames
    Level 4: Wall of Blades
    Level 5: Mountain Hammer
    Level 6: Iron Heart Surge (Retrain Douse the Flames)
    Level 7: Detect Taint, Detect Magic
    Level 8: Cause Fear, Doom
    Level 9: False Life, Resist Energy
    Level 10: Scare, Vampiric Touch
    Level 11: Haste, Dispel Magic
    Level 12: Fear, Greater Magic Weapon
    Level 13: Remove Curse, Death Ward
    Level 14: Freedom of Movement, Pronouncement of Fate
    Level 15: Evard’s Black Tentacles, Crushing Despair
    Level 16: Enervation, Phantasmal Killer
    Level 17: Manticore Parry

    Stances Known:
    Spoiler
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    Level 1: Punishing Stance
    Level 6: Absolute Steel

    Maneuvers Readied, Spells Readied
    Spoiler
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    Level 1 Moment of Perfect Mind, Steel Wind, Douse the Flames
    Level 2: Same
    Level 3 Same
    Level 4: Moment of Perfect Mind, Steel Wind, Wall of Blades
    Level 5: Moment of Perfect Mind, Mountain Hammer, Wall of Blades
    Level 6: Moment of Perfect Mind, Mountain Hammer, Wall of Blades, Iron Heart Surge
    Level 7: Same Maneuvers, Detect Taint x2, Detect Magic x2
    Level 8: Same Maneuvers, Detect Taint x2; Detect Magic, Cause Fear, and Doom
    Level 9: Same Maneuvers, Same 1st Level Spells, False Life, Resist Energy x2
    Level 10: Same Maneuvers, Same 1st Level Spells, False Life, Scare, Vampiric Touch, Resist Energy
    Level 11: Same Maneuvers, Same 1st Level Spells, Same 2nd Level Spells, Haste, Dispel Magic x2
    Level 12: Same Maneuvers, Same 1st Level Spells, Same 2nd Level Spells, Haste, Dispel Magic, Fear, Greater Magic Weapon
    Level 13: Same Maneuvers , Detect Taint x2, Detect Magic x2, Cause Fear, Doom, Same 2nd level spells, Same 3rd Level Spells, Death Ward x3
    Level 14: Same Maneuvers, Same 1st Level Spells, Same 2nd Level Spells, Same 3rd Level Spells, Death Ward, Freedom of Movement x2, Pronouncement of Fate
    Level 15: Same Maneuvers, Same 1st Level Spells, False Life, Scare, Vampiric Touch, Resist Energy x2, same 3rd, Death Ward, Freedom of Movement, Pronouncement of Fate, and Evard’s Black Tentacles
    Level 16: Same Maneuvers, Same 1st Level Spells, Same 2nd Level Spells, Haste, Dispel Magic, Fear, Greater Magic Weapon, Remove Curse, Same 4th Level Spells
    Level 17: Moment of Perfect Mind, Wall of Blades, Manticore Parry, Iron Heart Surge, Same Spells
    Level 18-19: Same Build
    Level 20: Same Maneuvers, Same 1st Level Spells, False Life x2, Scare, Vampiric Touch, Resist Energy x2, Haste, Dispel Magic x2, Fear, Greater Magic Weapon, Remove Curse, Death Ward, Freedom of Movement, Pronouncement of Fate, Evard’s Black Tentacles, Enervation,

    Good Items to have
    Spoiler
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    Obviously, you want stat boosting items to Strength, Concentration, and Charisma. A Fearsome Armor Property will do you well to get another fear effect, and the Mask of the Matriarch to get even another fear effect (Similar to Imperious Command, but not the same.) Other than these, you want to bring up your AC, and any bonuses to damage are good
    things.

    Sources:
    Spoiler
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    Players Handbook (Barbarian, Combat Casting, Improved Initiative, Power Attack, Improved Bullrush)
    Tome of Battle (Warblade, all Maneuvers and Stances)
    Heroes of Horror (Corrupt Avenger, Pronouncement of Fate, Detect Taint)
    Drow of the Underdark P. 50 (Imperious Command)
    Player’s Guide to Faerun P. 38 (Dreadful Wrath)
    Complete Warrior P. 72 (Rage Mage) P. 98 (Extra Rage) P. 102 (Intimidating Rage), P. 102 (Instantaneous Rage) P. 112 (Shock Trooper)
    Complete Adventurer P. 110 (Leap Attack)
    Complete Champion P. 46 (Spiritual Totem: Lion
    Totem)
    Complete Scoundrel P. 83 (Skill Tricks: Never Outnumbered, Extreme Leap, Nimble Charge)

  3. - Top - End - #273
    Troll in the Playground
    Join Date
    Apr 2011
    Location
    The Great White North

    Default Re: Iron Chef Optimization Challenge in the Playground L

    The buckmagic stops here
    Quote Originally Posted by Eillyassa Miltal
    Eillyassa Miltal
    Neutral Good Halfling Spellthief 10/ Corrupted Avenger 10
    The Build
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    {table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

    1st|Spellthief|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Concentration+1, Knowledge(Arcana) +1, Spellcraft +1, UMD +1, Tumble +1, Bluff +1|Two Weapon Fighting|Sneak Attack 1d6, steal spell(0th or 1st), trapfinding

    2nd|Spellthief|
    +1
    |
    +0
    |
    +0
    |
    +3
    |Concentration+1, Knowledge(Arcana) +1, Spellcraft +1, UMD +1, Tumble +1, Bluff +1|--|Detect Magic, Spell Grace +1, Steal Spell Effect

    3rd|Spellthief|
    +2
    |
    +1
    |
    +1
    |
    +3
    |Concentration+1, Knowledge(Arcana) +1, Spellcraft +1, UMD +1, Tumble +1, Bluff +1|Weapon Finesse|Steal Energy Resistance 10

    4th|Spellthief|
    +3
    |
    +1
    |
    +1
    |
    +4
    |Concentration+1, Knowledge(Arcana) +1, Spellcraft +1, UMD +1, Tumble +1, Bluff +1|--|Steal Spell (2nd)

    5th|Spellthief|
    +3
    |
    +1
    |
    +1
    |
    +4
    |Concentration+1, Knowledge(Arcana) +1, Spellcraft +1, UMD +1, Tumble +1, Bluff +1|--|Sneak Attack 2d6, steal spell like ability

    6th|SpellThief|
    +4
    |
    +2
    |
    +2
    |
    +5
    |Concentration+1, Knowledge(Arcana) +1, Spellcraft +1, UMD +1, Tumble +1, Bluff +1|Obtain Familiar|Steal Spell(3rd)

    7th|Spellthief|
    +5
    |
    +2
    |
    +2
    |
    +5
    |Concentration+1, Knowledge(Arcana) +1, Spellcraft +1, UMD +1, Tumble +1, Bluff +1|--|Absorb Spell

    8th|Spellthief|
    +6/+1
    |
    +2
    |
    +2
    |
    +6
    |Concentration+1, Knowledge(Arcana) +1, Spellcraft +1, UMD +1, Tumble +1, Bluff +1|--|Steal Spell(4th)

    9th|Spellthief|
    +6/+1
    |
    +3
    |
    +3
    |
    +6
    |Concentration+1, Knowledge(Arcana) +1, Spellcraft +1, UMD +1, Tumble +1, Bluff +1|Improved Two Weapon Fighting|Arcane Sight, Sneak Attack 3d6

    10th|Spellthief|
    +7/+2
    |
    +3
    |
    +3
    |
    +7
    |Concentration+1, Knowledge(Arcana) +1, Spellcraft +1, UMD +1, Tumble +1, Bluff +1|--|Steal Spell(5th)

    11th|Corrupted Avenger|
    +8/+3
    |
    +5
    |
    +3
    |
    +7
    |Concentration+1, Bluff +1|--|Armored Casting, detect sworn foe, Sworn foe +2, taint suppression

    12th|Corrupted Avenger|
    +9/+4
    |
    +6
    |
    +3
    |
    +7
    |Concentration+1, Bluff +1|Master Spellthief|Tainted Strike 1/day, Steal Spell(6th)

    13th|Corrupted Avenger|
    +10/+5
    |
    +6
    |
    +4
    |
    +8
    |Concentration+1, Bluff +1|--|Grim Resolve

    14th|Corrupted Avenger|
    +11/+6/+1
    |
    +7
    |
    +4
    |
    +8
    |Concentration+1, Bluff +1|--|Sworn foe +4, Steal Spell(7th)

    15th|Corrupted Avenger|
    +12/+7/+2
    |
    +7
    |
    +4
    |
    +8
    |Concentration+1, Bluff +1|Greater Two weapon fighting|Frightful Fury

    16th|Corrupted Avenger|
    +13/+8/+3
    |
    +8
    |
    +5
    |
    +9
    |Concentration+1, Bluff +1|--|Tainted Strike 2/day, Steal Spell(8th)

    17th|Corrupted Avenger|
    +14/+9/+4
    |
    +8
    |
    +5
    |
    +9
    |Concentration+1, Bluff +1|--|Sworn Foe +6

    18th|Corrupted Avenger|
    +15/+10/+5
    |
    +9
    |
    +5
    |
    +9
    |Concentration+1, Bluff +1|Improved Familiar|Steal Spell (9th)

    19th|Corrupted Avenger|
    +16/+11/+6/+1
    |
    +9
    |
    +6
    |
    +10
    |Concentration+1, Bluff +1|--|Unnerving fury

    20th|Corrupted Avenger|
    +17/+12/+7/+2
    |
    +10
    |
    +6
    |
    +10
    |Concentration+1, Bluff +1|--|Sworn foe +8, Tainted Strike 3/day [/table]

    Taint Bonus Feats: Sacred Strike, Good Karma
    Familiar Feat: Alertness

    Skills:
    Concentration: 23 Ranks
    Knowledge Arcana: 13 Ranks
    Spellcraft: 13 Ranks
    UMD: 13 ranks
    Tumble: 13 Ranks
    Bluff: 23 Ranks


    Spells
    Spoiler
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    Spellthief Spells(Corrupt Avengers Spells per Day)
    Spellthief Spells Known:
    1st:
    True Strike
    Shield
    Color Spray
    Golem Strike
    2nd:
    Augment Familiar
    Wraith Strike
    Invisibility




    Charin the Air Mephit:
    Spoiler
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    20HD
    Size: Large
    AC: 27 (+1 size, +3 Dex, +13 natural), touch 14, flat-footed 24
    Full Attack: 2 claws +4 melee (1d3)
    Feats: Dodge, improved Initiative
    Special:
    Breath Weapon (Su)
    15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.

    Spell-Like Abilities
    Once per hour an air mephit can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.

    Fast Healing +2 (Ex)
    An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.


    Stats

    {table=head]Ability|32 point buy|After Racial Adjustment|Lv|Lv20 Abilities
    Strength|10|(-2)8|--|8
    Dexterity|16|(+2)18|4|19
    Constitution|14|--|--|14
    Intelligence|10|--|--|10
    Wisdom|10|--|--|10
    Charisma|16|--|8,12,16,20|20[/table]



    The Beginings Prequel
    Spoiler
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    Eillyassa grew in a small town along a road between major cities in the country of Belus. The town was a well-known travel stop for weary adventurers and Eillyassa’s family was the proud owner and manager of the town’s Inn. Their lively-hood was good and well until the fateful day that changed her life forever. The day started like any other, travelers and caravans departed early in the morning and some new guests arrived around midday, but one traveler was different from the others. This traveler smelt of death and ranted about the spirits chasing him over some spell that he had cast, destroying their tomb. The man seemed in need of a good night’s rest and was let into the inn for the night free of charge. Many of the patrons felt uneasy being in the same room as the traveler, as he would seem stable and then explode into screaming about the spirits.

    That night Eillyassa was sneaking about the Inn as she did quite often, spying on some of the more peculiar guests and this man peaked her interests like no other had ever done. She was innocently gazing through the creaks in the wall she saw a vile ritual, the man devoid of clothes revealing a horrific swarm of insects crawling about his body, through what appeared to be canals burrowed deep into his skin. The ritual lasted approximately 20 minutes, all of which Eillyassa could not bear to move for she was so enthralled by the ritual at hand. Once the ritual ended, Eillyassa was expecting some fantastical event to occur before her eyes, but nothing happened. The man in the next room seemed terrified that nothing had occurred, and he began the ritual over again, this time faster and more enthused about his goal. Eillyassa realized that nothing would come of the man’s chanting, so she left to go visit the town’s temple, to seek an explanation as to what she’d bore witness too.

    Eillyassa arrived at the temple and was there for no more than 10 minutes when a young boy came rushing into the temple, bawling about the awful fire at the Inn. Eillyassa rushed to the Inn only to find the smoldering supports of the Inn, and after a long search through the ruble she found a great many burnt bodies, and when her parents and family were nowhere to be found, it hit her that she was an orphan alone in the world. As she packed what little she still had she noticed the odd traveler stumbling around the burnt wreckage chuckling to himself about his success about pleasing the spirits. She confronted him, but he fled as she approached him. And so she set out to honor her family, and aide others in their hardships.


    The Growth 1-10
    Spoiler
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    As Eillyassa set out on her own she took to thievery to survive and she was quite good at “surviving” in many cities. Her small stature and quick thinking allowed for her to hide in even the most curious places to avoid her pursuers. But still she could not shake the memory of the ritual of which she had borne witness to, and so she set her mind to learning about the arcane arts and how to manipulate them. She saw that there were those in the world who misused the powers that she was developing and dedicated herself to protecting innocents from people who used their ability to manipulate the arcane arts for evil. Her abilities developed into the ability to temporarily rob these evildoers of their ability to use their magic and to detect their magical auras.

    Her life was largely dedicated to finding the wayward traveler who she blamed for the destruction of her home and life, but she could not find him no matter how much she searched, though she did encounter many mages who took advantage of those around them who could not protect themselves from the power of magic.


    The Corruption sets in 10-20
    Spoiler
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    As Eillyassa continues on her quest to rid the world of those who take advantage of others through the arcane arts she fell more and more into madness, the taint that began when she witnessed the ritual began growing within her as she cut down the mages who abused their arts, the more she fell the more it seeped into her very soul. What really drove Eillyassa to madness was the discovery of a secret college in the king’s court; a college of corrupted mages led an even larger organization of followers who she had killed for their misuse of the arcane arts. As she dug further into the organizations history she discovered the origins of the ritual she had seen so long ago, it outlined a ritual meant to defile an area so terribly as to scar anyone who had even a small connection to the place it defiled forever, the man who delivered it was one of the highest ranking members of the college and was long deceased for an internal infestation. She realized that the corruption building inside her was developing because of what had happened all those years ago at the Inn. As her corruption grew she became more and more primal, and more and more unwilling to work with others, she would begin attacking even those who thought themselves allies. Eventually she was left on her own to take her revenge. She swore vengeance upon the Mages College to eradicate them as they had eradicated her life. To this day Eillyassa roams the country side, maintaining a sense of righteousness, she had a temple to Mistra erected over the ruins of her home, it is now regarded as one of the most sacred places in all of Belus for wielders of the arcane arts and she makes routine trips to the temple to keep her corruption in check.


    Build Notes
    1-5 (and 6-10)

    Spoiler
    Show
    Eilyassa works just like a normal spell thief though these levels, she can put out decent damage against sneak attackable foes so long as she has a fighter flanking buddy, her spells don’t come around much until 6th lv when she can bump her AC for heavy hitters or blast out a color spray to blind her enemies allowing her to knock out her sneak attack damage. Her best damage comes from sneak attack so all of her resources at this time are devoted to putting out sneak attack each round.


    11-15
    Spoiler
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    Eillyassa’s corruption and depravity kick in so she gains Sacred Strike, making her Sneak attacks do even more damage against evil opponents, which she encounters most commonly as she hunts down corrupt group of arcanists who hide in the king’s court, and she becomes so familiar with their tactics she applies her sworn foe ability to their organization. She also gets Good Karma, allowing her to have a spell redirected to her from one of her allies, Then she can absorb the spell and fire it back at the caster. Her Armored casting from Corrupt Avenger and Master Spellthief Feat allow her to cast both sets of spells in light armor without arcane spell failure. When her taint initially set in Eilyassa, she became bestial and developed lumps, as she continued to become corrupt her fingers and toes fused and she gained treacherous, With the Taint suppression ability, she traded lumps for palsy and fingers and toes fused for siezures. Her tainted strikes add additional damage onto her foes, as she saves them to combine with sneak attacks.
    {table=head]Original Symptom|Effect|New Symptom|Effect
    Lumps|DC20 fort save or fatigued|Palsy|-2 to Ranged attacks
    Besital|+2 Handle Animal, Ride/ -1 Charisma checks|--|--
    Fingers and Toes Fuse|-2 Attack rolls, must make Caster check or lose spell|Siezures|-4 to initiative
    Treacherous|Must make all Attacks of Oppourtunity|--|--[/table]


    16-20
    Spoiler
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    Eillyassa continued to hunt the mages who had corrupted the king’s court, honing her skills, and protecting the integrity of the arcane. Her Spellthief lv continues to advance so she can steal 9th lv spells at 18th lv and she has a full CL progression. Just like at low levels Eillyassa’s best form of damage comes from sneak attacks, and due to her exceptionally low lv selection of spells she needs some help making her opponents fall for her spells, frightful and unnerving fury help offset the difference in her spells lv to that of an 8th lv spell.


    Lv 18Sweet Spot
    Spoiler
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    This is the coming together of everything Eillyassa has been working towards, She picks up Improved Familiar so she has an eternal flanking buddy with Solid AC to keep him alive so she can sneak attack all day long and since she can share spells (or if your DM rules that SLAs dont fall under share spell for familiars steal spell-like ability) she benefits from her Air Mephits Blur effect to help not be hit, she also gets the ability to steal 9th level spells, making her a serious threat to high level casters.


    Sources
    Spoiler
    Show

    Complete Warrior: Improved Familiar
    Complete Scoundrel: Master Spellthief, Good Karma
    Complete Adventurer: Spellthief
    Complete Arcane: Obtain Familiar
    Book of Exalted Deeds: Sacred Strike
    PHB: TWF line, Invisibility, Color Spray, Shield, True strike, Weapon Finesse, Familiars
    Spell Compendium: Augment Familiar, Wraith Strike, Golem Strike
    SRD: Air Mephit
    Heros of Horror: Taint effects, Corrupt Avenger

  4. - Top - End - #274
    Troll in the Playground
    Join Date
    Apr 2011
    Location
    The Great White North

    Default Re: Iron Chef Optimization Challenge in the Playground L

    Poor little street rat, covered in corruption.
    Quote Originally Posted by Giorgio
    Giorgio, the Lich's Bane
    Spoiler: ”Stats”
    Show

    Abilities: Str 8, Dex 16, Con 10, Int 14, Cha 16
    Race: Human
    Final Build: Spellthief 1/Rogue 3/Battle Sorcerer 12/Corrupt Avenger 4


    Spoiler: Build to level 20
    Show
    Spoiler
    Show
    {table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

    1st|Rogue|
    +0
    |
    +0
    |
    +2
    |
    +0
    |Balance 4 ranks, Bluff 4 ranks, Hide 4 ranks, Intimidate 4 ranks, Jump 4 ranks, Listen 4 ranks, Move Silently 4 ranks, Open Lock 4 ranks, Search 4 ranks, Spot 4 ranks, Tumble 4 ranks |Combat Expertise, Weapon Finesse |Sneak attack +1d6, trapfinding


    2nd|Battle Sorcerer|
    +0
    |
    +0
    |
    +2
    |
    +2
    | Balance 5 ranks, Bluff 5 ranks, Intimidate 5 ranks,Jump 5 ranks, Tumble 5 ranks| |Spellcasting, Familiar (Mild Taint(Gums Swell)/Depravity (Prophetic))

    3rd|Spellthief|
    +0
    |
    +0
    |
    +2
    |
    +4
    |Bluff 6 ranks, Concentration 4 ranks,Intimidate 6 ranks, Tumble 6 ranks| Eschew Materials|Sneak attack +2d6, steal spell (0 or 1st),


    4th|Battle Sorcerer|
    +1
    |
    +0
    |
    +2
    |
    +5
    |Bluff 7 ranks, Concentration 6 ranks,Intimidate 7 ranks, Tumble 7 ranks, | |

    5th|Battle Sorceror|
    +2
    |
    +1
    |
    +3
    |
    +5
    |Bluff 8 ranks, Concentration 8 ranks, Intimidate 8 ranks,Tumble 8 Ranks||

    6th|Battle Sorcerer|
    +3
    |
    +1
    |
    +3
    |
    +6
    |Bluff 9 ranks, Concentration 9 Ranks, Intimidate 9 ranks,Tumble 9 Ranks, Spot 5 ranks |Master Spellthief|

    7th|Rogue|
    +4
    |
    +1
    |
    +4
    |
    +6
    |Bluff 10 Ranks, Concentration 10 ranks, Hide 6 ranks, Intimidate 10 ranks, Listen 6 ranks , Move Silently 6 ranks Spot 7 ranks, Tumble 10 ranks |Lunatic Insight, Corrupt Arcana |Evasion (Moderate Taint(Chronic Illness)/Depravity(Solipsitic))

    8th|Rogue |
    +5
    |
    +2
    |
    +5
    |
    +7
    |Bluff 11 Ranks, Concentration 11 ranks, Listen 10 ranks , Spellcraft 1 rank, Spot 10 ranks, Tumble 11 ranks|New Feats|Sneak Attack +3d6, Penetrating Strike

    9th|Battle Sorcerer|
    +6/+1
    |
    +2
    |
    +5
    |
    +7
    |Bluff 12 ranks, Concentration 12 ranks, Listen 11 Ranks, Spellcraft 2 ranks, Tumble 12 ranks |Improved Feint|

    10th|Corrupt Avenger|
    +7/+2
    |
    +4
    |
    +5
    |
    +7
    |Bluff 13 ranks, Concentration 13 ranks, Listen 12 Ranks, Spellcraft 3 ranks, Tumble 13 ranks||Armored casting, detect sworn foe, sworn foe +2, taint suppression (Sworn Foe: Undead)

    11th|Corrupt Avenger|
    +8/+3
    |
    +5
    |
    +5
    |
    +7
    |Bluff 14 ranks, Concentration 14 ranks, Spellcraft 4 ranks, Spot 11 Ranks, Tumble 14 ranks||Tainted strike 1/day

    12th|Corrupt Avenger|
    +9/+4
    |
    +5
    |
    +6
    |
    +8
    |Bluff 15 ranks, Concentration 15 ranks, Spellcraft 5 ranks, Spot 12 Ranks, Tumble 15 ranks|Arcane Strike|Grim Resolve

    13th|Battle Sorcerer|
    +10/+5
    |
    +6
    |
    +7
    |
    +9
    |Bluff 16 ranks, Concentration 16 ranks, Spellcraft 6 ranks, Spot 13 Ranks, Tumble 16 ranks||

    14th|Battle Sorcerer|
    +11/+6/+1
    |
    +6
    |
    +7
    |
    +9
    |Bluff 17 ranks, Concentration 17 ranks, Spellcraft 7 ranks, Spot 14 Ranks, Tumble 17 ranks||

    15th|Battle Sorcerer|
    +12/+7/+2
    |
    +7
    |
    +8
    |
    +10
    |Bluff 18 ranks, Concentration 18 ranks, Spellcraft 8 ranks, Spot 15 Ranks, Tumble 18 ranks|Quick Draw|

    16th|Battle Sorcerer|
    +13/+8/+3
    |
    +7
    |
    +8
    |
    +10
    |Bluff 19 ranks, Concentration 19 ranks, Spellcraft 9 ranks, Spot 16 Ranks, Tumble 19 ranks||

    17th|Battle Sorcerer|
    +14/+9/+4
    |
    +8
    |
    +9
    |
    +11
    |Bluff 20 ranks, Concentration 20 ranks, Spellcraft 10 ranks, Spot 17 Ranks, Tumble 20 ranks||

    18th|Battle Sorcerer|
    +15/10/+5
    |
    +8
    |
    +9
    |
    +11
    |Bluff 21 ranks, Concentration 21 ranks, Spot 19 Ranks, Tumble 21 ranks|Razing Strike|New Class Abilities

    19th|Corrupt Avenger|
    +16/+11/+6/+1
    |
    +9
    |
    +9
    |
    +11
    |Bluff 22 ranks, Concentration 22 ranks, Spot 21 Ranks, Tumble 22 ranks||Sworn Foe +4

    20th|Battle Sorcerer|
    +17/+12/+7/+2
    |
    +10
    |
    +10
    |
    +12
    |Bluff 23 ranks, Concentration 23 ranks, Spot 23 Ranks, Tumble 23 ranks||[/table]


    Spells per day
    Spoiler
    Show
    {table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

    1st|-|-|-|-|-|-|-|-|-|-

    2nd|4|3|-|-|-|-|-|-|-|-

    3rd|4|3|-|-|-|-|-|-|-|-

    2 4th|5|4|-|-|-|-|-|-|-|-

    3 5th|5|5|-|-|-|-|-|-|-|-

    4 6th|5|6|3|-|-|-|-|-|-|-

    7th|5|6|3|-|-|-|-|-|-|-

    8th|5|6|3|-|-|-|-|-|-|-

    9th|5|6|4|-|-|-|-|-|-|-

    10th|5|6(BS) 1(CA)|4|-|-|-|-|-|-|-

    11th|5|6(BS) 2(CA)|4|-|-|-|-|-|-|-

    12th|5|6(BS) 2(CA)|5(BS) 1(CA)|4|-|-|-|-|-|-

    13th|5|6(BS) 2(CA)|5(BS) 1(CA)|3|-|-|-|-|-|-

    14th|5|6(BS) 2(CA)|6(BS) 1(CA)|4|-|-|-|-|-|-

    15th|5|6(BS) 2(CA)|6(BS) 1(CA)|4|3|-|-|-|-|-

    16th|5|7(BS) 3(CA)|6(BS) 1(CA)|6|4|-|-|-|-|-

    17th|5|7(BS) 3(CA)|6(BS) 1(CA)|6|5|3|-|-|-|-

    18th|5|7(BS) 3(CA)|6(BS) 1(CA)|6|6|4|-|-|-|-

    19th|5|7(BS) 3(CA)|6(BS) 2(CA)|6|6|4|-|-|-|-

    20th|5|7(BS) 3(CA)|6 (BS)2 (CA)|6|6|5|2|-|-|-
    [/table]


    Spells Known
    Spoiler
    Show

    {table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

    1st|-|-|-|-|-|-|-|-|-|-

    2nd|3|1|-|-|-|-|-|-|-|-

    3rd|4|1|-|-|-|-|-|-|-|-

    4th|4|1|-|-|-|-|-|-|-|-

    5th|5|2|-|-|-|-|-|-|-|-

    6th|5|3|1|-|-|-|-|-|-|-

    7th|5|3|1|-|-|-|-|-|-|-

    8th|5|3|1|-|-|-|-|-|-|-

    9th|6|3|1|-|-|-|-|-|-|-

    10th|6|3|1|1|-|-|-|-|-|-

    11th|6|3|1|1|-|-|-|-|-|-

    12th|6|3|1|1|-|-|-|-|-|-

    13th|6|3|1|1|-|-|-|-|-|-

    14th|6|4|2|1|-|-|-|-|-|-

    15th|7|4|2|1|1|-|-|-|-|-

    16th|7|4|3|2|1|-|-|-|-|-

    17th|8|4|3|2|1|1|-|-|-|-

    18th|8|4|4|3|2|1|-|-|-|-

    19th|8|4|4|3|2|1|-|-|-|-

    20th|8|4|4|3|2|1|1|-|-|-[/table]


    Spoiler: Sweet Spot Level 18
    Show


    Spoiler
    Show
    {table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

    1st|Rogue|
    +0
    |
    +0
    |
    +2
    |
    +0
    |Balance 4 ranks, Bluff 4 ranks, Hide 4 ranks, Intimidate 4 ranks, Jump 4 ranks, Listen 4 ranks, Move Silently 4 ranks, Open Lock 4 ranks, Search 4 ranks, Spot 4 ranks, Tumble 4 ranks |Combat Expertise, Weapon Finesse |Sneak attack +1d6, trapfinding


    2nd|Battle Sorcerer|
    +0
    |
    +0
    |
    +2
    |
    +2
    | Balance 5 ranks, Bluff 5 ranks, Intimidate 5 ranks,Jump 5 ranks, Tumble 5 ranks| |Spellcasting, Familiar (Mild Taint(Gums Swell)/Depravity (Prophetic))

    3rd|Spellthief|
    +0
    |
    +0
    |
    +2
    |
    +4
    |Bluff 6 ranks, Concentration 4 ranks,Intimidate 6 ranks, Tumble 6 ranks| Eschew Materials|Sneak attack +2d6, steal spell (0 or 1st),


    4th|Battle Sorcerer|
    +1
    |
    +0
    |
    +2
    |
    +5
    |Bluff 7 ranks, Concentration 6 ranks,Intimidate 7 ranks, Tumble 7 ranks, | |

    5th|Battle Sorceror|
    +2
    |
    +1
    |
    +3
    |
    +5
    |Bluff 8 ranks, Concentration 8 ranks, Intimidate 8 ranks,Tumble 8 Ranks||

    6th|Battle Sorcerer|
    +3
    |
    +1
    |
    +3
    |
    +6
    |Bluff 9 ranks, Concentration 9 Ranks, Intimidate 9 ranks,Tumble 9 Ranks, Spot 5 ranks |Master Spellthief|

    7th|Rogue|
    +4
    |
    +1
    |
    +4
    |
    +6
    |Bluff 10 Ranks, Concentration 10 ranks, Hide 6 ranks, Intimidate 10 ranks, Listen 6 ranks , Move Silently 6 ranks Spot 7 ranks, Tumble 10 ranks |Lunatic Insight, Corrupt Arcana |Evasion (Moderate Taint(Chronic Illness)/Depravity(Solipsitic))

    8th|Rogue |
    +5
    |
    +2
    |
    +5
    |
    +7
    |Bluff 11 Ranks, Concentration 11 ranks, Listen 10 ranks , Spellcraft 1 rank, Spot 10 ranks, Tumble 11 ranks|New Feats|Sneak Attack +3d6, Penetrating Strike

    9th|Battle Sorcerer|
    +6/+1
    |
    +2
    |
    +5
    |
    +7
    |Bluff 12 ranks, Concentration 12 ranks, Listen 11 Ranks, Spellcraft 2 ranks, Tumble 12 ranks |Improved Feint|

    10th|Corrupt Avenger|
    +7/+2
    |
    +4
    |
    +5
    |
    +7
    |Bluff 13 ranks, Concentration 13 ranks, Listen 12 Ranks, Spellcraft 3 ranks, Tumble 13 ranks||Armored casting, detect sworn foe, sworn foe +2, taint suppression (Sworn Foe: Undead)

    11th|Corrupt Avenger|
    +8/+3
    |
    +5
    |
    +5
    |
    +7
    |Bluff 14 ranks, Concentration 14 ranks, Spellcraft 4 ranks, Spot 11 Ranks, Tumble 14 ranks||Tainted strike 1/day

    12th|Corrupt Avenger|
    +9/+4
    |
    +5
    |
    +6
    |
    +8
    |Bluff 15 ranks, Concentration 15 ranks, Spellcraft 5 ranks, Spot 12 Ranks, Tumble 15 ranks|Arcane Strike|Grim Resolve

    13th|Battle Sorcerer|
    +10/+5
    |
    +6
    |
    +7
    |
    +9
    |Bluff 16 ranks, Concentration 16 ranks, Spellcraft 6 ranks, Spot 13 Ranks, Tumble 16 ranks||

    14th|Battle Sorcerer|
    +11/+6/+1
    |
    +6
    |
    +7
    |
    +9
    |Bluff 17 ranks, Concentration 17 ranks, Spellcraft 7 ranks, Spot 14 Ranks, Tumble 17 ranks||

    15th|Battle Sorcerer|
    +12/+7/+2
    |
    +7
    |
    +8
    |
    +10
    |Bluff 18 ranks, Concentration 18 ranks, Spellcraft 8 ranks, Spot 15 Ranks, Tumble 18 ranks|Quick Draw|

    16th|Battle Sorcerer|
    +13/+8/+3
    |
    +7
    |
    +8
    |
    +10
    |Bluff 19 ranks, Concentration 19 ranks, Spellcraft 9 ranks, Spot 16 Ranks, Tumble 19 ranks||

    17th|Battle Sorcerer|
    +14/+9/+4
    |
    +8
    |
    +9
    |
    +11
    |Bluff 20 ranks, Concentration 20 ranks, Spellcraft 10 ranks, Spot 17 Ranks, Tumble 20 ranks||

    18th|Battle Sorcerer|
    +15/10/+5
    |
    +8
    |
    +9
    |
    +11
    |Bluff 21 ranks, Concentration 21 ranks, Spot 19 Ranks, Tumble 21 ranks|Razing Strike|New Class Abilities|[/table]



    Spoiler
    Show
    Spells per day
    {table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
    18th|5|7(BS) 3(CA)|6(BS) 1(CA)|6|6|4|-|-|-|-
    [/table]

    Spells Known
    {table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
    18th|8|4|4|3|2|1|-|-|-|-
    [/table]
    Spoiler: Sorcerer Spells Known
    Show
    0th: Caltrops, Daze, Ghost Sound, Launch Item, Prestidigitation, Ray of Frost, Silent Portal, Stick
    1st: Distract, Grease, Magic Missile, Nether Trail,
    2nd: Deflect, Ice Knife, Incendiary Slime, Summon Monster II,
    3rd: Dragonskin, Gaseous Form, Evil Eye
    4th: Blast of Flame, Dancing Chains
    5th:Fleshshiver


    Spoiler: Corrupt Avenger Prepared Spells
    Show

    1st: Detect Magic, Detect Undead x2
    2nd: Summon Swarm


    Spoiler: General Strategy
    Show

    The primary focus of this class is dealing with undead spellcasters. Ideally you'll be able to feint in order to secure a sneak attack with Penetrating Strike and then use the stolen spell for either Arcane Strike or Razing Strike. If necessary, our own spells can be used to power Arcane strike for some extra help on the first attack, or to deal with enemies at range.




    Who am I you ask? I'm no one. My mother died when I was born, and I never knew my father. I ran away from the orphanage at a young age and took to skulking in the back alleys of the city. That time is so far behind me now that I do not remember much about it. I only remember how I came to the life I now lead.

    There was a band of vagrants that came to the city one day. I do not know what about them captivated me. Perhaps it was their vibrant clothing, the mystery that clung to the very air surrounding them, or the strange tales they told of distant lands. Whatever the reason, when they left the city I followed.
    My presence was not unnoticed, and as they continued to travel, I continued to follow. They'd laugh about it sometimes, calling me their little giorgio. I didn't know what it meant then, but I eventually took it as my name. They never let me starve as we traveled, but they made sure that I didn't get my meals without effort. Sometimes I'd do honest work, other times they'd leave food laying aorund as a test to my skills. So as they traveled I continued to follow.

    As we traveled, sometimes a mist would surround us, and we'd end up somewhere I could not recognize at all. Every time the mists came they would take me into the caravan to ensure I was not lost in them. To this day I'm not sure why, perhaps they'd grown fond of me, or maybe I amused them. But one thing was certain the more we encountered the mists, the more I began to change.

    A latent power awoke in me, never had I been able to cast spells as I'd seen wizards do on occasion, but it began to happen. The knowledge of spells invaded my mind, and with them came nightmares of things to come. I never spoke of them, but occasionally I'd see them come true. My gums also began to swell making speaking with precision difficult, and casting many of the spells that came to me near impossible without great care.

    In each city we came to I'd help as best I could, keeping my visions to myself, but the other changes did not go unnoticed. One of my new companions noticed the new power and my difficulty speaking. He spoke of taint and corruption, and took me under his wing.

    With his tutelage, I was able to avoid becoming more damaged, and learned new ways to harness my power and skills, including robbing other casters of their own power. He taught me spells that I would not have to speak to use, and how to avoid using all but the most costly of spell components. The others would smile as my progress grew, and I soon grew to consider them as my own family. Sadly this happiness would not last.

    I know not what drew them, but as we lay sleeping one night, a swarm of undead came upon us. We fought as best we but it was to no avail. We were decimated. I remember I was laying there dying wen I saw the great monstrosity that had caused our downfall descend to the field. I could see its corpse like figure and knew it to be undead, but nothing else. I could feel an anger and hatred rising in me, and swore that if I somehow survive this, I would hunt down and destroy the one who had did this.

    To this day I don't know how I survived my wounds.

    I kept my oath though, and I searched for every nest of undead I could. I learned to destroy them all, turning my skills against them, and making my anger a fine edged tool. The more I hunted them, the more I felt the taint in me growing. Rather than turn from it, I made it a tool to turn against my enemies. The punishment to my body and mind are great, but to me it naught but a price to be paid.

    I will find it, I will destroy it, I WILL HAVE VENGEANCE!

  5. - Top - End - #275
    Troll in the Playground
    Join Date
    Apr 2011
    Location
    The Great White North

    Default Re: Iron Chef Optimization Challenge in the Playground L

    I'm Batman
    Quote Originally Posted by Brooswayn Scourgesoul
    BROOSWAYN “KNIGHT FROM THE DARK” SCOURGESOUL
    NG* Hellbred (Spirit) Warblade 5/Hellreaver 4/Corrupt Avenger 10/Warblade +1
    Point buy (32): Str 14/Dex 12/Con 14/Int 10/Wis 8/Cha 18 (post-racial)
    Stat bumps: all to Charisma

    Spoiler: The Vision
    Show

    Due to speculation, I can’t bring myself to write that one line I really want to put in here. Yeah, that one. Still, imagine it’s here. Wouldn’t that be awesome? Yeah, I thought so too. Darn Speculators!


    Spoiler: The Origin Story
    Show

    He opened his eyes. He was sitting on the steps of a monastery. He didn’t know what he was doing there. He heard screaming around him: in the monastery, people were running away, terrified. While looking around, he caught his own reflection in a fountain: that was not the face of a human anymore.

    Actually, had he ever had the face of a human? Or had he been an elf? A dwarf, maybe- he did remember spending time on mountains and in caves. Or an orc? A gnoll? A giant? He could not remember. He only remembered one thing, as clear as day, clearer than he could see his current surroundings: his parents, brutally murdered, when he was but a child. By whom? He couldn’t say. But he’d know soon enough.

    Again, more screaming. People pointing fingers. He had to run.

    While he began as judgmental of criminals and low-lives, he quickly had to resort to theft and swindles to survive. Before long, he was brought in a group of martial artists known as the League of Shadows: experts of martial arts and the art of fear, they took Brooswayn under their wing, and taught him all he needed to know. Brooswayn was gifted in the arts of combat and intimidation, and quickly climbed the organization’s ladder, eventually reaching the title of “Knight from the Dark”.

    By that time, however, Brooswayn had realized that the League of Shadows had different plans from him. He also realized that its leader was not a man, but a shapeshifted demon, corrupting the souls of its followers. He decided to get rid of his very own mentor, and during their final combat, Brooswayn learnt a final lesson from his mentor-turned-nemesis: “There’s nothing to fear but fear itself.” If that was the case, he had to become fear itself.

    Over time, Brooswayn became a Demon Hunter, attempting to prevent other situations like his. He eventually joined a group of people like him, who called themselves the League of Justice, and all together, they took the fight to the Demons’ own turf. While over there, however, Brooswayn’s anger and frustrations, his desire for vengeance, his bloodthirst for his parents’ murderer, all were amplified while in the Abyss. And eventually, they got the better of him: once again, his soul had been corrupted by Demons. Which only made him hate them more. And the hate led to more corruption, and the corruption to more hate. He was stuck in this never ending circle, until his partymates literally had to drag him out. But the damage was done.

    His hatred had become such that he blamed Demons for everything, even his parents’ death. Over the next year, he went on one of the most successful Demon Hunts ever witnessed. However, his methods had become brutal, too much for his teammates to tolerate. But solitude was nothing to stop Brooswayn. If he could not learn which Demon had killed his parents, he’d have to kill them all, just to be sure. That way, he’d reach his redemption.

    Over time, he slew hordes and hordes of demons. None bringing him the warmth he was looking for. With every blow, he felt emptier; with every wound, more enraged. Yet, he kept on going, certain he was right. Certain that it was the only way. How else could he find the demon who killed his parents? The demon who had kept him from entering the afterlife?

    Unbeknownst to him, however, is the fact that every time he’d pass a fountain or mirror, he’d gaze intensely into the eyes of his parents’ murderer, of the demon who had kept him from entering the afterlife. And every time, whether from denial or ignorance, no one knows, he’d look away, searching for some other creature on which to pin the crime.


    Spoiler: The Training
    Show

    Neither skills nor saves include bonuses from stats. Reflexes, however, includes bonus from Apprentice (Martial Artist)
    {table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

    1st|Warblade 1|
    +1
    |
    +2
    |
    +2
    |
    +0
    |Balance 2, Concentration 4, Intimidate 4, Know Planes 2, Tumble 4|Apprentice (Martial Artist), Devil’s Favor (Bonus)|Battle Clarity, Weapon Aptitude

    2nd|Warblade 2|
    +2
    |
    +3
    |
    +2
    |
    +0
    | Balance 2, Concentration 5, Intimidate 5, Know Planes 2.5, Tumble 5|-|Uncanny Dodge

    3rd| Warblade 3|
    +3
    |
    +3
    |
    +3
    |
    +1
    | Balance 2, Concentration 6, Intimdate 6, Know Planes 3, Tumble 6|Power Attack|Battle Ardor

    4th| Warblade 4|
    +4
    |
    +4
    |
    +3
    |
    +1
    | Balance 2, Concentration 7, Intimidate 7, Know Planes 3.5, Tumble 7|-|-

    5th| Warblade 5|
    +5
    |
    +4
    |
    +3
    |
    +1
    | Balance 2, Concentration 7, Intimidate 8, Know Planes 4, Tumble 7, Never Outnumbered|Ironheart Aura (Bonus)|-

    6th|Hellreaver 1|
    +6
    |
    +4
    |
    +3
    |
    +3
    | Balance 2, Concentration 8, Intimidate 9, Know Planes 4, Tumble 7|Frightful Presence|Holy Fury, Furious Strike (+2/+1d6); Darkvision 60ft

    7th|Hellreaver 2|
    +7
    |
    +4
    |
    +3
    |
    +4
    | Balance 2, Concentration 9, Intimidate 10, Know Planes 4, Tumble 7|-|Divine Succor (10)

    8th| Hellreaver 3|
    +8
    |
    +5
    |
    +4
    |
    +4
    | Balance 2, Concentration 10, Intimidate 11, Know Planes 4, Tumble 7|-|Divine Resolve, Divine Shield

    9th| Hellreaver 4|
    +9
    |
    +5
    |
    +4
    |
    +5
    | Balance 2, Concentration 11, Intimidate 12, Know Planes 4, Tumble 7|Stormguard Warrior, Imperious Command(Taint)|Mettle, Divine Resolve (+4/+2d6); Darkvision 120ft

    10th| Corrupt Avenger 1|
    +10
    |
    +7
    |
    +4
    |
    +5
    | Balance 2, Concentration 12, Intimidate 13, Know Planes 4, Tumble 7|-|Armored Casting, Sworn Foe +2 (Ousider [evil]), Detect Sworn Foe, Taint Suppression

    11th|Corrupt Avenger 2|
    +11
    |
    +8
    |
    +4
    |
    +5
    | Balance 2, Concentration 13, Intimidate 14, Know Planes 4, Tumble 7|-|Tainted Strike 1/day

    12th| Corrupt Avenger 3|
    +12
    |
    +8
    |
    +5
    |
    +6
    | Balance 2, Concentration 14, Intimidate 15, Know Planes 4, Tumble 7|Skill Focus (Intimidate)|Grim Resolve; Sees in Deeper Darkness

    13th| Corrupt Avenger 4|
    +13
    |
    +10
    |
    +5
    |
    +6
    | Balance 2, Concentration 15, Intimidate 16, Know Planes 4, Tumble 7|-|Sworn Foe +4

    14th| Corrupt Avenger 5|
    +14
    |
    +11
    |
    +5
    |
    +6
    | Balance 2, Concentration 16, Intimidate 17, Know Planes 4, Tumble 7|-|Frightful Fury

    15th| Corrupt Avenger 6|
    +15
    |
    +11
    |
    +5
    |
    +6
    | Balance 2, Concentration 17, Intimidate 18, Know Planes 4, Tumble 7|Ability Focus (Frightful Fury)|Tainted Strike 2/day; Telepathy 100ft

    16th| Corrupt Avenger 7|
    +16
    |
    +12
    |
    +6
    |
    +7
    | Balance 2, Concentration 18, Intimidate 19, Know Planes 4, Tumble 7|-|Sworn Foe +6

    17th| Corrupt Avenger 8|
    +17
    |
    +12
    |
    +6
    |
    +7
    | Balance 2, Concentration 19, Intimidate 20, Know Planes 4, Tumble 7|-|-

    18th| Corrupt Avenger 9|
    +18
    |
    +13
    |
    +6
    |
    +7
    | Balance 2, Concentration 20, Intimidate 21, Know Planes 4, Tumble 7|Arcane Strike|Unnerving Fury

    19th| Corrupt Avenger 10|
    +19
    |
    +13
    |
    +7
    |
    +8
    | Balance 2, Concentration 21, Intimidate 22, Know Planes 4, Tumble 7|-|Tainted Strike 3/day, Sworn Foe +8

    20th| Warblade 6|
    +20
    |
    +14
    |
    +7
    |
    +8
    | Balance 2, Concentration 23, Intimidate 23, Know Planes 4, Tumble 8|-|Improved Uncanny Dodge[/table]

    Spoiler: Spells per day
    Show

    Spells per day
    {table=head]Level|1st|2nd|3rd|4th

    1st|-|-|-|-

    2nd|-|-|-|-

    3rd|-|-|-|-

    4th|-|-|-|-
    5th|-|-|-|-

    6th|-|-|-|-

    7th|-|-|-|-

    8th|-|-|-|-

    9th|-|-|-|-

    10th|0|-|-|-

    11th|1|-|-|-

    12th|1|0|-|-

    13th|1|1|-|-

    14th|1|1|0|-

    15th|1|1|1|-

    16th|2|1|1|0

    17th|2|1|1|1

    18th|2|2|1|1

    19th|2|2|2|1

    20th|2|2|2|1[/table]

    Bonus spells depending on Corruption, they were not included in this table**


    Spoiler: Maneuvers and Stances
    Show

    1st: Moment of Perfect Mind, Sapphire Nightmare Blade, Steel Wind; Stonefoot Stance
    2nd: Stone Bones
    3rd: Emerald Razor
    4th: Punishing Stance
    5th: Insightful Strike
    20th: Retrain Steel Wind to Greater Insightful Strike



    Spoiler: From Second Birth to Second Death
    Show

    Brooswayn Begins: 5th level: Brooswayn is your average low-level Initiator. Regardless of his choice of weapon, between Demoralize (at +16, and against multiple opponents) and Insightful Strikes, Brooswayn spreads death and fear across the battlefield, using his martial training and ability to get in his opponent’s heads to fight every single evil being he comes across, hoping to get his redemption.

    Knight from the Dark: 10th level: By this point, hunting evil on its own turf has gotten to Brooswayn. Even more terrifying than before (+22 to Demoralize, and Frightful Presence DC20 when attacking), he uses this ability to make enemies run away from him, and by letting them run away (Stormguard Warrior), he strikes even harder when he catches up to them.

    Knight from the Dark Rises: 15th level: By now, everything about Brooswayn is scary: not only is he scary when he tries (Demoralize at +29), or when he attacks (Frightful Presence DC22), but when facing Demons***, he exudes terrifying (Frightful Fury DC 20). I mean, how badass do you need to be for Demons to run away from you?

    Knight from the Dark Returns: 20th level: As he gets closer and closer to his Redemption (or so he thinks…), Brooswayn’s become a master of terror (Demoralize at +35 with no gear, Frightful Presence and Frightful Fury, both DC26). Enemies cower before him, and by playing it cool and letting them run, he strikes hard.


    Spoiler: From Batmerang to Bat-Shark-Repelant-Spray
    Show

    Brooswayn, like any D&D character, would benefit from good gear: Cha-boosting items, Intimidate-enhancing items, and Fearsome Armor (from DotU) are standard equipment for a fear-focused build such as this one. Aside from that, Brooswayn should focus on buying items that are either comically themed or only effective in incredibly specific and rare situations, in which case he'd definitely need some sort of extradimensional storing place. Or a young apprentice to follow him around while carrying this gear.

    Aside from these, the rest of the equipment should be filled according to the character's budget. I mean, it's not like he was from a wealthy family and had inherited a fortune comparable to the budget of a large empire.


    Spoiler
    Show

    *Brooswayn starts off Neutral Good, and as taint gets the better of him, he slides over to True Neutral. Such alignment shifts have, historically***, been punished by ICitP judges. In this case, we have prepared two excuses arguments: (1) One could argue that Hellbred’s Evil Exception ability could be extended to protect Brooswayn from Taint’s alignment shift. While not RAW, it is, at the very least, arguable; (2) One could argue that this alignment shift is the whole point behind this particular SI’s fluff. Not only could they, but I just did.
    **With a Constitution of 12 (assuming no gear and taking the -2 penalty from Taint Suppression), Brooswayn could reach a Corruption of 17 before going into Severe Taint, which would grant Brooswayn 2 bonus spells of each level he can cast. However, because Taint acquisition might not be under the player’s control, no particular score was taken for granted.
    ***Yes, I’ve used “historically” to describe a contest on a forum dedicated to a webcomic that makes fun of an outdated game. It’s serious stuff, folks!


    Spoiler: Sources
    Show

    HoH: Corrupt Avenger, Taint
    DMG 2: Apprentice feat (p.176)
    CW: Arcane Strike (p.96)
    ToB: Warblade (p.20), maneuvers (all over the place), Ironheart Aura (p.31), Stormguard Warrior (p.36)
    Draconomicon: Frightful Presence (p.105)
    FC2: Hellbred (p.78), Devil’s Favor (p.81), Hellreaver (p.92)
    DotU: Imperious Command (p.50)
    CS: Never Outnumbered Skill Trick (p.87)

  6. - Top - End - #276
    Troll in the Playground
    Join Date
    Apr 2011
    Location
    The Great White North

    Default Re: Iron Chef Optimization Challenge in the Playground L

    A single poisoned rose in a grove of health
    Quote Originally Posted by Angelique A'lanale
    Angelique A'lanale
    Chaotic Good
    Female Azurin
    Duskblade 3/Soulborn 4/Hellreaver 6/Corrupt Avenger 7

    Character Portrait:
    Spoiler
    Show


    A Half-Remembered Dream:
    Spoiler
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    An infant's wail pierces the darkness, cutting right through flesh and piercing her heart. Her breath comes in ragged gasps and her entire body is heavy with fatigue. She has to answer... She has to rise... She can not. Something holds her down. Some force saps her strength and denies her sight.

    The wail sounds again. Rising higher with what can only be pain. Something inside her cracks. She knows that cry, or should. Something drips on her lips. Hot, wet, metallic. The cry is just above her. Blood... Why does she taste blood? Now she hears laughter. Low, deep, visceral... Evil. It speaks in a language full of foul and stagnant words. She can't make it out. Her attention keeps focusing on the cry.

    It sounds again and is abruptly cut off. Half-choking coughs and gurgles are all she hears. Something touches the back of her mind. Is she dreaming? This can not be real. That sounds like ... NO! Her body floods with energy and her heavy eyes snap open. Darkness is like a fog around her. The huge twisted form before her keeps her pinned to the floor with one clawed hand while the other clenches the still body of an infant, blood seeping down its limbs to the floor. A name rises on her lips as she simply stares, eyes unfocused, at the diminutive figure, one hand outstretched.

    Just as the name leaves her lips and a soul-crushing despair envelopes her, her eyes snap open and a growl leaves her throat. She blinks rapidly, confused as she surveys the surrounding campfire. Danger? No... There is nothing. She sighes heavily as she frees one hand from her sword. The hand shakes uncontrollably for a few moments, until she clenches it in one guantleted fist. That dream again...

    Her eyes flash. They will all PAY!


    Ability Scores:
    Spoiler
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    Ability Scores
    {table=head]Ability|Level 1|Level 4|Level 8|Level 12|Level 16|Level 20

    Str|15|16|--|--|--|16

    Dex|12|--|--|--|--|12

    Con|14|--|--|--|--|14

    Int|12|--|--|--|--|12

    Wis|10|--|11|12|13|13

    Cha|15|--|--|--|--|16[/table]


    Build:
    Spoiler
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    {table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

    1st|Duskblade 1|
    +1
    |
    +2
    |
    +0
    |
    +2
    |Concentration +2, Knowledge (planes) +4, Knowledge (Arcana) +2, Spellcraft +4|Power Attack, Cobalt Attack|Arcane Attunement, Armored Mage (light)

    2nd|Duskblade 2|
    +2
    |
    +3
    |
    +0
    |
    +3
    |Concentration +1, Sense Motive +2| |Combat Casting

    3rd|Duskblade 3|
    +3
    |
    +3
    |
    +1
    |
    +3
    |Spellcraft +2, Concentration +1|Bane Magic|Arcane Channeling

    4th|Soulborn 1|
    +4
    |
    +5
    |
    +1
    |
    +3
    |Knowledge (Arcana) +2, Concentration +1| |Aura (chaotic Good), Smite Opposition 1/day

    5th|Soulborn 2|
    +5
    |
    +6
    |
    +1
    |
    +3
    |Spellcraft +2, Knowledge (planes) +1| |Incarnum Defense

    6th|Hellreaver 1|
    +6/+1
    |
    +6
    |
    +1
    |
    +5
    |Listen +2, Spot +1|Bonus Essentia|Holy Fury, Furious Strike +2/1d6

    7th|Hellreaver 2|
    +7/+2
    |
    +6
    |
    +1
    |
    +6
    |Listen +1, Spot +2| |Divine Succor (10 points)

    8th|Hellreaver 3|
    +8/+3
    |
    +7
    |
    +2
    |
    +7
    |Knowledge (religion) +3| |Divine Shield, Divine Resolve

    9th|Corrupt Avenger 1|
    +9/+4
    |
    +9
    |
    +2
    |
    +7
    |Listen +2, Spot +1|Arcane Disciple (healing), Taint Feat: Font of Life|Armored Casting, Detect Sworn foe, Sworn foe +2 (evil outsiders), Taint Suppression

    10th|Hellreaver 4|
    +10/+5
    |
    +9
    |
    +2
    |
    +8
    |Knowledge (Religion) +3| |Armored Casting, Detect Sworn foe, Sworn foe +2, Taint Suppression

    11th|Corrupt Avenger 2|
    +11/+6/+1
    |
    +10
    |
    +2
    |
    +8
    |Listen +1, Spot +2| |Tainted Strike 1/day

    12th|Hellreaver 5|
    +12/+7/+2
    |
    +10
    |
    +2
    |
    +8
    |Listen +2, Spot +1|Shape Soulmeld (Strongheart Vest)|Divine Succor (20 points), Heoric Sacrifice

    13th|Soulborn 3|
    +13/+8/+3
    |
    +10
    |
    +3
    |
    +9
    |Spellcraft +3|Healing Soul|Bonus Incarnum Feat

    14th|Soulborn 4|
    +14/+9/+4
    |
    +11
    |
    +3
    |
    +9
    |Spellcraft +3| |Shape Soulmeld (Soulborn) x1

    15th|Corrupt Avenger 3|
    +15/+10/+5
    |
    +11
    |
    +4
    |
    +10
    |Concentration +3|Touch of Healing|Grim resolve

    16th|Corrupt Avenger 4|
    +16/+11/+6/+1
    |
    +12
    |
    +4
    |
    +10
    |Concentration +3| |Sworn Foe +4

    17th|Corrupt Avenger 5|
    +17/+12/+7/+2
    |
    +12
    |
    +4
    |
    +10
    |Concentration +3| |Frightful Fury

    18th|Corrupt Avenger 6|
    +18/+13/+8/+3
    |
    +13
    |
    +5
    |
    +11
    |Listen +1, Spot +2|Mitigate Suffering|Tainted Strike 2/day

    19th|Corrupt Avenger 7|
    +19/+14/+9/+4
    |
    +13
    |
    +5
    |
    +11
    |Listen +2, Spot +1| |Sworn Foe +6

    20th|Hellreaver 6|
    +20/+15/+10/+5
    |
    +14
    |
    +6
    |
    +12
    |Spellcraft +3| |Call to Judgement[/table]

    Duskblade Spells per day
    {table=head]Level|0lvl|1st

    1st|3|2

    2nd|4|3

    3rd|5|4

    4th|5|4

    5th|5|4

    6th|5|4

    7th|5|4

    8th|5|4

    9th|5|4

    10th|5|4

    11th|5|4

    12th|5|4

    13th|5|4

    14th|5|4

    15th|5|4

    16th|5|4

    17th|5|4

    18th|5|4

    19th|5|4

    20th|5|4[/table]

    Corrupt Avenger Spells per day
    {table=head]Level|1st|2nd|3rd|4th

    1st|-|-|-|-

    2nd|-|-|-|-

    3rd|-|-|-|-

    4th|-|-|-|-

    5th|-|-|-|-

    6th|-|-|-|-

    7th|-|-|-|-

    8th|-|-|-|-

    9th|0|-|-|-

    10th|0|-|-|-

    11th|1|-|-|-

    12th|1|-|-|-

    13th|1|-|-|-

    14th|1|-|-

    15th|1|0|-|-

    16th|1|1|-|-

    17th|1|1|0|-

    18th|1|1|1|-

    19th|2|1|1|0

    20th|2|1|1|0[/table]

    Essentia Available
    {table=head]Level|Essentia

    1st|2

    2nd|2

    3rd|2

    4th|2

    5th|2

    6th|3

    7th|3

    8th|3

    9th|3

    10th|3

    11th|3

    12th|4

    13th|5

    14th|5

    15th|5

    16th|5

    17th|5

    18th|5

    19th|5

    20th|5[/table]


    Sweet, Sweet Innocence (ECL 5):
    Spoiler
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    "Be fruitful and multiply."
    "Celebrate life, especially new life. A young sapling is a beautiful creation, and children are the world's greatest blessing."
    "Never turn your back on a child or young creature in need."

    These simple tenants are the sole reason that I made it to adulthood. Looking back, I have realized that had the elves not been followers of Arawai, I would have been left to die of exposure when my birth family abandoned me to the elements. Born in blood and tainted by the Incarnum, my mother did not survive the birthing and my father, too grieved by her death, could not accept the infant before him as his own. This babe that lay twitching from palsy and who's eyes shine with soul energy long before they could focus. The child could not be his...

    I never knew my birth parents. That story was the only one I have and its ends with my father taking his own life in his grief. A part of me is saddened. The loss I feel should be much deeper even though I never grew to love them. Instead, I grew to love the elves that took me in. Burdened with several children of their own, they could not leave me die. For this, I took in everything that they were and, short of becoming an elf myself, I embodied their way of life. Arawai's tenants guided me as I grew, which was too quick, even for a human child.

    The elves were no stranger to raiders and bandits. I took to the sword quickly enough and was trained as a Duskblade. A rare opportunity for a human, let alone an Azurin (that is what they called me). I excelled at it. I had siblings that were still young by elven standards and I had sworn to myself to protect them. I often drew upon my Incarnum 'taint' to empower my strikes, even as I channeled the lightning through my blade. This was just the beginning and the start of my troubles.

    Whether by chance or drawn to the area by my use of the soul energies prevalent in the surrounding area, we began to see an increase in Outsider presence. Little things started happening, crops becoming fouled, water becoming polluted, bugs and disease growing in power. All this gave us warning. I was ... impatient for a solution. It has never been in my nature to wait when I could do something. One of my siblings was getting worse, having caught a fever that could not be broken.

    We eventually found the creature. Looking back, it seemed so small and harmless, hardly a threat. They warned me to stay back until they could contain it but I was too far lost in a rage to listen. When my sword pierced its flesh and I felt the energy surge through the blade, I ... Something touched my soul and darkened it. Some taint of the fiend found a way in and changed something inside of me. In the moment, it merely served to send my rage into a new level of fury, one that fed upon itself. I remember seeing nothing but red, breathing heavily after I had come to and the remains of the devil were scattered across the ground. I could taste its blood and feel the ichor drenching my hair.

    My sibling had perished. I had brought retribution. Whatever price I had paid to kill the fiend ... I thought it was well worth it. My innocence died that day. I had set foot upon the path that would forever guide my feet. Devils ... and their kin, the demons. Fiends. I had a grudge against them that would never be satisfied...

    Breakdown:
    Spoiler
    Show
    Duskblade allows us to keep our full BAB needed to enter into our future prestige classes while maintaining the ability to power attack with a reasonable chance to hit as often as possible. Power attack and Coblat Power serve to meet the requirements for Hellreaver and allow us to use our Essentia, so that it doesnt sit wasted. We need Duskblade so that we can consistently deliver enough damage to stay relevant.

    Soulborn is not an ideal class but serves a few roles. Maintains BAB progression, delivers ability to shape a soulmeld (...eventually), smite opposition (law/evil) and gives us immunity to paralysis. Demons/Devils love to inflict disease, ability damage/drain and paralysis. The extra HP from Soulborn serves to maintain our ability to front line.

    Bane Magic serves to increase our shocking grasp to the full 5d6 vs evil outsiders and shows the characters initial focus on her future sworn foe. Even her choice in weapons reveals her attention to detail and study.



    When Vengence Becomes Revenge (ECL 10):
    Spoiler
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    I am ... tired as I write these words. My family, my community, my ... everything is lost. Every part of me blames THEM even though I know it was my actions that brought this ruin upon us. Both are true. While I fully understand that what I did was right, correct and just, the retribution from the fiends was of a magnitude I did not forsee. I must be a threat if they have put this much effort into breaking my will. I ... No. They can not break what is already broken, lying shattered upon the floor. Should they continue, they will only find out how sharp those little shard are as I shred their feet.

    I am not ready for a full assault on their realms of evil. My sorrow is too great and the taint lies heavy on my soul. I was too zealous in my attempts to cleanse the area of their presence that I did not guard myself properly. Even worse, I have begun drawing on that taint to strengthen myself when in the presence of mine enemies. The power is ... enticing and the ecstacy I feel when I taste their blood, their flesh is enough to make me doubt myself. I pray intensely to Arawai each day to guard my soul against the increasing taint of the darkness that I am blindly rushing into each time I take up arms. I feel her light at my back and see the reflection of her love in my blade as it is raised to strike. She is with me and my steps will not falter.

    The worse part of my crusade is knowing that I will never be able to conceive and multiply as Awarai directs. The taint has changed me on the inside. If I could still conceive, I fear my body would be too hostile for the new life and too dangerous to the world if it survives and is born. The anger I feel at this condition is nothing compared to the loss of my family, though it was enough to finally decide my path. Since I will not have a legacy of flesh, I will have a legacy of song and story, one that passes down through the ages. I have no delusions that I can slay them all. I will try and most likely fail. If and when I do, I will die with a smile on my face.

    Breakdown:
    Spoiler
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    Hellreaver. This is a prestige class that just clicks with Corrupt Avenger. It brings a level of versatility that frontliners lack (with is ability to heal itself as a swift action) and gives a smite attack that is renewable per encounter. Being CHA focused also helps with Corrupt Avenger. We also pick up Mettle, which will be highly useful.

    As for Corrupt Avenger, our first level is taken at 9th, a little late but the delay is intentional. Mechanically, it allows us to have a build that has no dead levels. From a roleplaying standpoint, taking Arcane Disciple (Life) falls in line with the character's fear of losing herself to the taint, so she devotes herself to a higher power. With our bonus feat from Taint, we have taken Font of Life so that we can resist negative levels and ability drain. Combine that with Mettle, we have the ability to completely ignore those status afflictions.



    Limitless Fury and Retribution (ECL 12 - Sweet Spot):
    Spoiler
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    I become more and more convinced that Awarai herself is guiding my blade. My fury against the fiends seems limitless. When I begin the feel my anger dim, it is renewed once more. The spirits of Incarnum, which I once thought tainted, are granting me their strength and absorbing pain that shoulld rightfully be mine. Perhaps it is the taint playing with my mind. Regardless, the bodies that are beginning to pile up at my feet lead me to believe I am nearly ready for my assault. I am beginning to attracted a few straglers that want to join my cause. I have no time to train them but I will not stop them from following me.

    Despite my belief that I have grown too strong for simple things to affect me, I still ensure I have a plan for when my grace is taken from me. I can not let my abilities failing stop me. The fiends must not have a chance to regroup or even learn of what I am up to. I ensure every fiend is rent asunder after battle to make sure that no word of my success reaches certain ears.

    My sword has sipped on the blood of so many fiends that it has now developed a taste for their flesh. I am ... determined to name the weapon though 'Demon's bane' or 'Devil's Bane' seems too simple a phrase to describe what it has done. "Angelique's FiendBlade" seems a bit too grandious as well. My deeds should live on in story and whomever wields my blade afterwords should not have to live in my shadow. Bah, perhaps some clever bard will name the blade for me. For now, I will call her "Fiend-Slayer" and we will do as her name entitles.

    Breakdown:
    Spoiler
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    This is the level not only where the build hits its sweet spot (that's truly from here to level 20) but where the build begins to become self sustaining. With the combination of Heroic Sacrifice (take 2 Con damage to refresh Holy Fury) and Strongheart vest (reduce ability damage by two), our once per encounter ability (and subsequent swift abilities) become infinite per encounter.

    We can choose to use of +2 AC or +2 save divine shield/resolve without worrying about sacrificing our combat effectiveness. We can use a whole turn to heal 60 HP (swft, move, standard with Divine Succor). Our ability to harm our fiendish enemies is massive 1d8+5d6(shocking grasp)+2d6(Furious Strike)+2d6(Bane)+2d6(Holy)+7. Average is around 55 damage a strike and it generally disregards their damage reduction (lawful and silver). We can still smite opposition for a +3 to hit, +2 damage and get another +6 to damage is we use power/cobalt attack. This is enough to force a save vs death from massive damage each turn from the fiends

    Best use of a combat round would probably be swft action (heal 20), move action (furious strike), standard action (arcane channel; shocking grasp). Later on, vampiric touch to heal some more.



    When Revenge Becomes Grim Resolve (ECL 15):
    Spoiler
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    It is nearly time, my friends. This might be one of the last journal entries that I make. I sleep but two hours a night, my wounds seem to heal on their own and I no longer feel fatigue. One would think that the taint, the incarnum and the holy fury inside of me would be warring for control at all times. They do not. Perhaps it is the unique combination of all three that stabilizes the volatile energies. All I know is ... I no longer feel mortal.

    Do not believe that I think myself above anyone. I am too humbled by my crusade to believe anything of that sort. I have become a living weapon against the fiends. I am not sure if I could even fit in amoungst the common people. I do not remember how to relate to their problems and the concerns I have about fiends would quickly drive them to paranoia. Even those that follow me have started to see how disconnected I am. I am firmly aware that the taint has done something to my mind. I am having dreams of darkness and blood that fill me with unmentionable pleasure. I fear the day when I can no longer tell dream from reality for that is the day that I fall on my sword. The time is near for the assault on the gates of Hell and then, the Abyss.

    I am off to wreak more damage on the fiends and learn more of their weaknesses. I am beginning to hear rumors of myself in the underworlds. The words they use to describe me hardly seem real. "Angel of light, slayer of fiends, death from on high". If only emotion could be put down with ink. I would sigh hopefully. If the afterlife welcomed me as such, I would gladly step into the role of Holy Avenger. No. This 'Angel' has blackened wings, perhaps nothing but stubs of twisted flesh that remains. This Angel will exact final retirbution for her fallen state and perhaps in doing so, earn a new set. Or her first.

    Be fruitful and mulitply. Remember the young and treasure them. Never turn your back on a child in need.

    Breakdown:
    Spoiler
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    There are three major changes from the previous breakdown. Namely, Pauldron of Health souldmeld (immunity to disease), Healing Soul (bonus incarnum feat = more healing) and Grim Resolve (CHA to saves). Everything else can be summarized as item enhancements (more damage vs fiends, ability to hide from them, no longer being able to lose weapon, etc).

    Fiends love to inflict disease. As easy as it is to get rid of it at this level, not catching it is always better. We are now immune to Disease, Paralysis, Fear when in fury, and nearly immune to negative levels, ability drain and ability damage. Combining CHA to saves and Mettle, making a save is almost a forgone conclusion. Rolling a 1? Well, who doesn't have a lucky spiked guantlet that they are always weilding? We do.

    The funniest item ability that we have so far? I would say Holy Surge. 1+Cha times per day, when we hit an evil creature +3d6 damage. Its not even an action.



    Grim Resolve Fuels Annihilation (ECL 20):
    Spoiler
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    It is time. There are few words left. I am able to fight off nearly everything that the fiends can throw at me. They can not sap my strength. They can not shake my will. I am too nimble for their spells. I heal too quickly for their physical attacks to add up. I never tire between battles. Should they find a way to sap my strength, I can ignore it to fight on.

    I can hide from their eyes and my steps are hidden from their ears. My fury bars them from fleeing. Their flesh enhances my strength. Normally, I would shudder at willingly devouring their flesh but the taint blunts that feeling. Anything to kill them and anything that lets me do so with ease. Awarai is still with me. I haven't moved from the path, or far enough to lose her favor. Any dark thoughts or impulse I have, I let pass. There will be time to indulge after I am finished (never!!!), or so I keep telling myself. I am not sure when I became such a good liar.

    The mages are nearly finished. I can hear their chanting winding down. I laugh when I picture the fiend's expressions of surprise when a portal to the gates of Hell ejects a lone warrior. Fool-hardy? Of course. Risky? Indoubtedly. Heoric? I am no Paladin but yes, this story will live on for ages. Maybe forever if I make it back. Already the fiends curse my name. Today, they will learn there is nowhere they can hide from me.

    Awarai, guide my blade. Grant me to power to ensure that no other children are lost to these creatures.

    To the readers, pray for me. Keep me in your thoughts. I do this for your children and their children. Their children's children and so on.

    And finally, to myself. For my anger. For my hurt. Let this assault cleanse me. If it does not, let me remember why I do this. I have already won by coming this far.

    Never turn your back on a child in need...

    Breakdown:
    Spoiler
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    Mitigate suffering temporarily restore any ability drain/damage that we do take. I have left 312,000gp unspent in the character sheet to so that we can patch up any perceived or actual holes in the characters defense.

    Why only 7 Levels of Corrupt Avenger? Level 8 is a dead level, and I believe the sixth level of Hellreaver, ability to dimensional anchor their foe, is better than another +2 to sworn foe, a stronger shaken effect and tainted strike.



    Sources:
    Spoiler
    Show

    Magic of Incarnum (MoI)
    Player's handbook (PHB)
    Player's hanndbook II (PHB II)
    Fiendish Codex II (FC II)
    Heroes of Horror (HoH)
    Complete Champion (CC)
    Complete Divine (CD)
    Eberron Campaign Setting (ECS)
    Magic Item Compendium (MIC)

    Azurin - MoI - Pg7

    Duskblade: PHB II - pg19
    SoulBorn: MoI - pg25
    Hellreaver: FC II - pg92
    Corrupt Avenger: HoH - Pg88

    Power Attack: PHB - pg98
    Cobalt Power: MoI - pg37
    Bane Magic: HoH - pg119
    Bonus Essentia: MoI - pg35
    Arcane Disciple: CD - pg79
    Font of Life: HoH - pg122
    Shape Soulmeld: MoI - pg40
    Healing Soul: MoI - pg38
    Touch of Healing: CC - pg 62
    Mitigate Suffering: CC - pg61

    Life Domain: ECS - Pg106

    All items/item abilities: MIC (see character sheets for specifics)

  7. - Top - End - #277
    Troll in the Playground
    Join Date
    Apr 2011
    Location
    The Great White North

    Default Re: Iron Chef Optimization Challenge in the Playground L

    You know, this origin story sounds awful familiar...
    Quote Originally Posted by Shane McLaughlan
    Lawful Neutral Human
    Spellthief 1/Duskblade 3/Spellthief +1/Unseen Seer 3/Corrupt Avenger 4/Mage of the Arcane Order 1/Corrupt Avenger +6/Unseen Seer +1

    Stats:

    Spoiler
    Show
    Str: 16
    Con: 14
    Dex: 12
    Int: 14
    Wis: 8
    Cha: 14

    Level bonuses: 4th(Str), 8th(Str), 12th(Con), 16th(Con), 20th(Wis)


    Story:

    Spoiler
    Show
    Shane McLaughlan grew up an orphan. After showing a bit of magical ability, he was taken into the Order of the Arcane to maintain the grounds. His first job proved his most influencial. He grew to love the magic that coursed through his body and sought to improve his abilities. He struggled to learn more than what his innate talents offered him, but he never stopped trying. And through it all, he lovingly tended to the Order's needs -- he cleaned, maintained, and managed the grounds and buildings, gaining in responsibility as he grew. Soon, he managed the artifacts of the Order, keeping tabs of the libraries and labs.
    One day, the Guild of the StickyFingers raided the Order. Shane responded to the invasion and fought the thieves with verve. His efforts were not enough and the thieves made off with several items and artifacts important to the Order. During the raid, the StickyFingers opened several vaults meant to contain the worst evils of the world. The tainted power of that evil spilled out into the labs and Shane found himself changed, even as he worked hard to help contain that taint back into the vaults.
    His dark vow to take revenge on the Guild of the StickyFingers still burns hot in his soul.



    Build:
    Spoiler
    Show
    Shane McLoughlan
    {table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

    1st|Spellthief 1|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Comcentration 4; Disable Device 4; Hide 4; K:Arcana 4; Open Lock 4; Search 4; Spellcraft 4; Spot 4; Use Magic Device 4|1st: Craven; H: Able Learner|Sneak Attack +1d6; Steal Spell; Trapfinding

    2nd|Duskblade 1|
    +1
    |
    +2
    |
    +0
    |
    +4
    |Concentration 5; Disable Device 5; Hide 5; K:Arcana 4; Open Lock 4; Search 5; Spellcraft 4; Spot 5; Use Magic Device 4|--|Arcane Attunement; Armored Mage (light)

    3rd|Duskblade 2|
    +2
    |
    +3
    |
    +0
    |
    +5
    |Comcentration 6; Disable Device 6; Hide 6; K:Arcana 4; Open Lock 4; Search 6; Spellcraft 4; Spot 6; Use Magic Device 4|3rd: Axiomatic Bloodline; B: Combat Casting|--

    4th|Duskblade 3|
    +3
    |
    +3
    |
    +1
    |
    +5
    |Concentration 7; Disable Device 7; Hide 7; K:Arcana 4; Open Lock 4; Search 7; Spellcraft 4; Spot 7; Use Magic Device 4|--|Arcane Channeling

    5th|Spellthief 2|
    +4
    |
    +3
    |
    +1
    |
    +6
    |Concentration 8; Disable Device 7; Hide 8; K:Arcana 4; Open Lock 5; Search 8; Sense Motive 4; Spellcraft 4; Spot 8; Use Magic Device 4|--|Detect Magic; Spellgrace +1; Steal Spell Effect
    6th|Unseen Seer 1|
    +4
    |
    +3
    |
    +1
    |
    +8
    |Concentration 9; Disable Device 9; Hide 8; K:Arcana 4; Open Lock 9; Search 9; Sense Motive 4; Spellcraft 4; Spot 9; Use Magic Device 4|6th: Power Attack|Sneak Attack +2d6

    7th|Unseen Seer 2|
    +5
    |
    +3
    |
    +1
    |
    +9
    |Concentration 10; Disable Device 10; Hide 8; K:Arcana 4; Open Lock 10; Search 10; Sense Motive 4; Spellcraft 4; Spot 10; Use Magic Device 8|B: Silent Spell|Advanced Learning (Hunter's Eye)

    8th|Unseen Seer 3|
    +6/1
    |
    +4
    |
    +2
    |
    +9
    |Concentration 11; Disable Device 11; Hide 8; K:Arcana 4; K:thePlanes 1; Open Lock 11; Search 11; Sense Motive 4; Spellcraft 4; Spot 11; Use Magic Device 11|MC: Obtain Familiar|Divination Spell Power +1

    9th|Corrupt Avenger 1|
    +7/2
    |
    +6
    |
    +2
    |
    +9
    |Disable Device 11; Hide 8; K:Arcana 4; K:thePlanes 5; Open Lock 11; Search 11; Sense Motive 4; Spellcraft 4; Spot 12; Use Magic Device 11|9th: Master Spellthief|Armored Casting; Detect Sworn Foe; Sworn Foe +2; Taint Suppression

    10th|Corrupt Avenger 2|
    +8/3
    |
    +7
    |
    +2
    |
    +9
    |Disable Device 13; Hide 8; K:Arcana 4; K:thePlanes 5; Open Lock 11; Search 12; Sense Motive 4; Spellcraft 4; Spot 12; Use Magic Device 11; Skill Trick: See the Unseen|MT: Planar Familiar|Tainted Strike 1/day

    11th|Corrupt Avenger 3|
    +9/4
    |
    +7
    |
    +3
    |
    +10
    |Disable Device 14; Hide 8; K:Arcana 4; K:thePlanes 5; Open Lock 13; Search 14; Sense Motive 4; Spellcraft 4; Spot 12; Use Magic Device 11; ST: StU|--|Grim Resolve

    12th|Corrupt Avenger 4|
    +10/5
    |
    +8
    |
    +3
    |
    +10
    |Disable Device 14; Hide 8; K:Arcana 8; K:thePlanes 5; Open Lock 13; Search 14; Sense Motive 4; Spellcraft 4; Spot 13; Use Magic Device 11; ST: StU|12th: Cooperative Spell|Sworn Foe +4

    13th|Mage of the Arcane Order 1|
    +10/5
    |
    +8
    |
    +3
    |
    +12
    |Disable Device 14; Hide 8; K:Arcana 8; K:thePlanes 5; Open Lock 14; Search 14; Sense Motive 4; Spellcraft 4; Spot 14; Use Magic Device 14; ST: StU|--|Guild Member; Spellpool 1

    14th|Corrupt Avenger 5|
    +11/6/1
    |
    +8
    |
    +3
    |
    +12
    |Disable Device 16; Hide 8; K:Arcana 8; K:thePlanes 5; Open Lock 14; Search 16; Sense Motive 4; Spellcraft 4; Spot 15; Use Magic Device 14; ST: StU|--|Frightful Fury

    15th|Corrupt Avenger 6|
    +12/7/2
    |
    +9
    |
    +4
    |
    +13
    |Disable Device 17; Hide 8; K:Arcana 8; K:thePlanes 5; Open Lock 14; Search 16; Sense Motive 4; Spellcraft 4; Spot 16; Use Magic Device 17; ST: StU|15th: Craft Wand|Tainted Strike 2/day

    16th|Corrupt Avenger 7|
    +13/8/3
    |
    +9
    |
    +4
    |
    +13
    |Disable Device 18; Hide 8; K:Arcana 8; K:thePlanes 5; Open Lock 14; Search 19; Sense Motive 4; Spellcraft 4; Spot 17; Use Magic Device 17; ST: StU|--|Sworn Foe +6

    17th|Corrupt Avenger 8|
    +14/9/4
    |
    +10
    |
    +4
    |
    +13
    |Disable Device 20; Hide 8; K:Arcana 8; K:thePlanes 5; Open Lock 15; Search 20; Sense Motive 4; Spellcraft 4; Spot 18; Use Magic Device 17; ST: StU|--|--

    18th|Corrupt Avenger 9|
    +15/10/5
    |
    +10
    |
    +5
    |
    +14
    |Disable Device 21; Hide 8; K:Arcana 8; K:thePlanes 5; Open Lock 17; Search 21; Sense Motive 4; Spellcraft 4; Spot 19; Use Magic Device 17; ST: StU|18th: Enspell Familiar|Unnerving Fury

    19th|Corrupt Avenger 10|
    +16/11/6/1
    |
    +11
    |
    +5
    |
    +14
    |Disable Device 22; Hide 8; K:Arcana 8; K:thePlanes 5; Open Lock 19; Search 22; Sense Motive 4; Spellcraft 4; Spot 20; Use Magic Device 17; ST: StU|--|Sworn Foe +8; Tainted Strike 3/day

    20th|Unseen Seer 4|
    +17/12/7/2
    |
    +11
    |
    +5
    |
    +15
    |Disable Device 23; Hide 8; K:Arcana 8; K:thePlanes 5; Open Lock 23; Search 23; Sense Motive 4; Spellcraft 4; Spot 21; Use Magic Device 19; ST: StU|--|Sneak Attack +3d6[/table]


    Spells:
    Spoiler
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    Spells per day/Spells Known
    {table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

    1st|-|-|-|-|-|-|-|-|-|-

    2nd|3/4|3/2|-|-|-|-|-|-|-|-

    3rd|4/4|4/3|-|-|-|-|-|-|-|-

    4th|5/4|5/4|-|-|-|-|-|-|-|-

    5th|5/4|5/4|-|-|-|-|-|-|-|-

    6th|6/4|6/5|-|-|-|-|-|-|-|-

    7th|6/4|6/5|3/1|-|-|-|-|-|-|-

    8th|6/4|7/5|4/2|-|-|-|-|-|-|-

    9th|6/4|7/5; 0|4/2|-|-|-|-|-|-|-

    10th|6/4|7/5; 1|4/2|-|-|-|-|-|-|-

    11th|6/4|7/5; 1|4/2; 0|-|-|-|-|-|-|-

    12th|6/4|7/5; 1|4/2; 1|-|-|-|-|-|-|-

    13th|6/4|7/5; 1|6/3; 1|-|-|-|-|-|-|-

    14th|6/4|7/5; 1|6/3; 1|0|-|-|-|-|-|-

    15th|6/4|7/5; 1|6/3; 1|1|-|-|-|-|-|-

    16th|6/4|7/5; 2|6/3; 1|1|0|-|-|-|-|-

    17th|6/4|7/5; 2|6/3; 1|1|1|-|-|-|-|-

    18th|6/4|7/5; 2|6/3; 2|1|1|-|-|-|-|-

    19th|6/4|7/5; 2|6/3; 2|2|1|-|-|-|-|-

    20th|6/4|8/5; 2|7/4; 2|2|1|-|-|-|-|-[/table]

    Duskblade Spells (including Int bonus)
    Corrupt Avenger Spells (NOT including Corruption bonus)

    Spells Known (cumulative):
    1st: --
    2nd: 0th: Acid Splash; Disrupt Undead; Ray of Frost; Touch of Fatigue 1st: Chill Touch; True Strike
    3rd: 1st: Detect Chaos; Resist Energy
    4th: 1st: Expedious Retreat, Swift
    5th: 1st: Shocking Grasp
    6th: 1st: Ray of Enfeeblement
    7th: 2nd: Dimension Hop; Hunter's Eye; Locate Object
    8th: 2nd: See Invisibility
    9th: 1st: Endure Elements; Read Magic
    10th: 1st: Detect Poison; Detect Undead
    11th: 2nd: False Life; Vampiric Touch
    12th: 2nd: Shatter; Summon Swarm
    13th: 2nd: Spider Climb
    14th: 3rd: Dispel Magic; Remove Curse
    15th: 3rd: Haste; Speak With Dead
    16th: 4th: Evard's Black Tentacles; Freedom of Movement
    17th: 4th: Death Ward; Enervation
    18th: 3rd: Protection from Energy 4th: Cloak of Hate
    19th: 3rd: Discern Lies 4th: Phantasmal Killer
    20th: 2nd: Melf's Acid Arrow


    Level 5:
    Spoiler
    Show

    Welcome to Spellthief 2/Duskblade 3.
    This character is, essentially, a trapfinding scout. Good spot keeps him aware of the world around him. Good search and disable device with the trapfinding ability makes him able to find those pesky traps and take care of them. Hide is a good skill at this point, as long as he stays away from scent-sniffing dogs.
    In combat, Sneak Attack couples with Craven and Steal Spell (and Steal Spell Effect). Stand back, fire shuriken or sling stones or such from concealment. Or step up with a sword and use Arcane Channeling with Chill Touch or Shocking Grasp.
    Magically, there are options here. Detect Magic at will is nice. Resist Energy helps in combat or with some traps and is a useful utility for exploring into deserts, arctic regions, volcanoes....



    Level 10:
    Spoiler
    Show

    Unseen Seer 3 and into the SI!
    Trapfinding continues to be the forte. Find 'em and take 'em apart! The spot skill keeps pace for scouting and the skill trick (see the unseen) is useful in many situations. An imp as a familiar adds a second pair of eyes (using its master's skill ranks) to scouting, using flight, invisibility, and darkvision. (Check with the DM to see if stealing a spell effect works on a SLA. If so, the imp goes invisible, his master steals the effect to become invisible himself, then the imp uses invisibility on himself again.)
    In combat, Sneak Attack remains priority. The imp uses alternate form to become a boar and a flanker! With Master Spellthief and Divination Spell Power increasing caster level for Hunter's Eye, sneak attack gets wicked. (Check with the DM to see if the game allows the opportunity to use Steal Spell multiple times on one attack.) Add power attack to the craven damage and Tainted Strike when the situation allows and calls for it.
    Detection is easy at this point. Detect: Magic, Poison, Undead, Chaos, Sworn Foe are all spells (or SLAs) in the arsenal. Add in spells See Invisiblity and Locate Object. The imp adds Detect Good and a Detect Magic of his own.



    Level 15:
    Spoiler
    Show

    More of the SI and one level of Mage of the Arcane Order.
    Search and Spot continue along. Disable Device and Open Locks follow suit. All usable by the familiar, too. Scouting and trapfinding continue to be easy.
    Combat hasn't changed much. It hasn't had to. Another Tainted Strike per day is nice. A third iterative attack per round is better. Haste and Vampric Touch help in melee. Summon Swarm annoys those enemy casters.
    Magic abilities open up wide now. Remove Curse and Dispel Magic are nice for trapfinders to have in their back pockets. Spider Climb helps travel. But the biggie is access to the Spellpool. ANY 1st-3rd level wizard/sorcerer spell in the game. Also the Craft Wand feat. Combined, those grant amazing utility! And the imp can use his master's skill ranks (with his own Cha bonus) to auto-succeed UMD checks to activate those wands.



    Level 20:
    Spoiler
    Show

    Finish the SI and another level of Unseen Seer.
    By the end, Disable Device, Open Lock, and Search all hit max ranks. Spot and UMD are not far behind. Devices and mechanics are your wheelhouse. Finding most anything is still easy with all the detect spells.
    Combat continues to a fourth attack each round. Power Attack and Craven are deadly. The Enspell Familiar feat allows the imp to gain sneak attack through Hunter's Eye and still maintain a flanking postion. Evard's Black Tentacles + Freedom of Movement is always a fun combination.
    Magcially, Death Ward and Protection From Energy add to survivability. Discern Lies and Speak with Dead open abilities to find more info.



    Items:

    Spoiler
    Show
    Ring of Wizardry (I or II or even both) (DMG)
    Wands, wands, wands in wand chambers, in pockets, stuffed down socks, in the familiar's hands, hidden in unholy and unusual places. Oh, and did I mention, WANDS!


    Resources:
    Spoiler
    Show

    Classes/PRCs:
    Spellthief -- Complete Adventurer
    Duskblade -- Player's Handbook II
    Unseen Seer -- Complete Mage
    Corrupt Avenger -- Heroes of Horror
    Mage of the Arcane Order -- Complete Arcane

    Feats:
    Craven -- Champions of Ruin
    Able Learner -- Races of Destiny
    Axiomatic Bloodline; Enspell Familiar -- Dragon Compendium
    Power Attack; Silent Spell; Craft Wand -- PHB
    Obtain Familiar; Cooperative Spell -- Complete Arcane
    Master Spellthief -- Complete Scoundrel
    Planar Familiar -- Planar Handbook

  8. - Top - End - #278
    Troll in the Playground
    Join Date
    Apr 2011
    Location
    The Great White North

    Default Re: Iron Chef Optimization Challenge in the Playground L

    Fool! Be wary, or else he'll melt you down and wear you as a neck chain!
    Quote Originally Posted by Bug
    Bug (a. k. a. Twinkling Guide, a .k. a. Mr. T)
    CG Diopsid (LA +1) Barbarian 5/Hellreaver 4/Corrupted Avenger 10
    Story:
    Spoiler
    Show

    „I can’t belive we’re doing it...“
    „Doing what?“
    „Travelling with ... with that bug.“
    „He’s got name you know.“
    „I ain’t going to call him Twinkling Guide. It’s not proper name. For me he is just Bug.“
    „You could call him Mr. T.“
    „No. Just no. Besides, he is creepy. And why is he wearing all those gold chains?“
    „Really? That comes from guy who has chewed up a zombie?“
    „Hey! That happened only once and you promised to not mention it! Besides, we were desperate and I was drunk to boot. I’m just used that his kinds in facing my sword, not hiding behind my shield.“
    „Well, he’s not on their side for sure. Have you seen what he had done to that devil?“
    „Who didn’t? I almost feel sorry for that poor bastard.“
    „DON’T PITTY THE FOOL THAT MUCH OR I MIGHT CRUSH YOU NEXT.“
    „Wha?? No, no, no, you misunderstood! We were just talking!“
    „VERY WELL.“
    „...“
    „...“
    „You know, you are right. He is creepy.“
    „Yeah. I don’t think he’s on our side either.“

    Stats:
    Spoiler
    Show

    Str: 16/+3 (all points from lvl ups here)
    Dex: 14 (-2 for race) = 12/+1
    Con: 14 (+2 for race) = 16/+3
    Int: 12 (-2 for race) = 10/0
    Wis: 8/-1
    Cha: 14/+2


    ACFs used:
    Spoiler
    Show

    Spirit Lion Totem (CC, p. 46) – looses fast movement, gains pounce
    Trapkiller (DS, pg. 8 – looses trap sense, gains trapfinding with survival)
    Skilled City-Dweller (CS or web – trades Ride for Tumble)


    Party role:
    Spoiler
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    This is just standard charger build with a bit of fear stuff to do outside of combat. It should be able to do damage and intimidate things well. Trapkiller ACF allows Bug to be trapfinder if there is none present in the party. Unfortunately this build is bit lacking in skillpoints se this role isn’t maxed. If there is rogue to take care of traps in your party, you can instead take Wolf Totem from UA to gain Improved Trip and Track for some more fun. All in all this build aims for tier 4.


    Build:
    Spoiler
    Show

    {table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

    1st|Barbarian 1|
    +1
    |
    +2
    |
    +0
    |
    +0
    |Jump 4, Kn. Planes 2 (4), Survival 4, Tumble 4|Power Attack|Illiteracy, Rage 1/day, Pounce (ACF)

    2nd|Barbarian 2|
    +2
    |
    +3
    |
    +0
    |
    +0
    |Jump 5, Kn. Planes 2 (5), Survival 5, Tumble 5|-|Uncanny Dodge

    3rd|Barbarian 3|
    +3
    |
    +3
    |
    +1
    |
    +1
    |Intimidate 1, Jump 6, Kn. Planes 3 (6), Survival 6, Tumble 5|Improved Bullrush|Trapkiller (ACF)

    4th|Barbarian 4|
    +4
    |
    +4
    |
    +1
    |
    +1
    |Intimidate 2, Jump 7, Kn. Planes 3 (7), Survival 7, Tumble 5|-|Rage 2/day

    5th|Barbarian 5|
    +5
    |
    +4
    |
    +1
    |
    +1
    |Intimidate 3, Jump 8, Kn. Planes 4 (8), Survival 8, Tumble 5|-|Improved Uncanny Dodge

    6th|Hellreaver 1|
    +6
    |
    +4
    |
    +1
    |
    +3
    |Intimidate 5, Jump 8, Kn. Planes 4 (8), Survival 8, Tumble 5|Shock Trooper|Holy Fury, Furious Strike +2/+1d6

    7th|Corrupt Avenger 1|
    +7
    |
    +6
    |
    +1
    |
    +3
    |Intimidate 7, Jump 8, Kn. Planes 4 (8), Survival 8, Tumble 5|-|Armored Casting, Detect Sworn Foe, Sworn Foe +2 (devils), Taint Suppression

    8th|Hellreaver 2|
    +8
    |
    +6
    |
    +1
    |
    +4
    |Intimidate 9, Jump 8, Kn. Planes 4 (8), Survival 8, Tumble 5|-|Divine Succor (10)

    9th|Corrupt Avenger 2|
    +9
    |
    +7
    |
    +1
    |
    +4
    |Intimidate 9, Jump 8, Kn. Planes 4 (8), Survival 10, Tumble 5|Two Weapon Fighting|Tainted Strike 1/day

    10th|Corrupt Avenger 3|
    +10
    |
    +7
    |
    +2
    |
    +5
    |Intimidate 10, Jump 8, Kn. Planes 4 (8), Survival 11, Tumble 5|-|Grim Resolve

    11th|Corrupt Avenger 4|
    +11
    |
    +8
    |
    +2
    |
    +5
    |Intimidate 11, Jump 8, Kn. Planes 4 (8), Survival 12, Tumble 5|-|Sworn Foe +4 (devils)

    12th|Corrupt Avenger 5|
    +12
    |
    +8
    |
    +2
    |
    +5
    |Intimidate 11, Jump 8, Kn. Planes 4 (8), Survival 12, Tumble 5|Intimidating Rage|Frightful Fury, Never Outnumbered skill trick

    13th|Hellreaver 3|
    +13
    |
    +9
    |
    +3
    |
    +5
    |Intimidate 13, Jump 8, Kn. Planes 4 (8), Survival 12, Tumble 5|-|Divine Resolve, Divine Shield

    14th|Hellreaver 4|
    +14
    |
    +9
    |
    +3
    |
    +6
    |Intimidate 15, Jump 8, Kn. Planes 4 (8), Survival 12, Tumble 5|-|Furious Strike +4/+2d6, Mettle

    15th|Corrupt Avenger 6|
    +15
    |
    +10
    |
    +4
    |
    +7
    |Intimidate 17, Jump 8, Kn. Planes 4 (8), Survival 12, Tumble 5|Imperious Command|Taint Strike 2/day

    16th|Corrupt Avenger 7|
    +16
    |
    +10
    |
    +4
    |
    +7
    |Intimidate 19, Jump 8, Kn. Planes 4 (8), Survival 12, Tumble 5|-|Sworn Foe +6 (devils)

    17th|Corrupt Avenger 8|
    +17
    |
    +11
    |
    +4
    |
    +7
    |Intimidate 20, Jump 8, Kn. Planes 4 (8), Survival 13, Tumble 5|-|-

    18th|Corrupt Avenger 9|
    +18
    |
    +11
    |
    +5
    |
    +8
    |Intimidate 21, Jump 8, Kn. Planes 4 (8), Survival 14, Tumble 5|Leap Attack|Unnerving Fury

    19th|Corrupt Avenger 10|
    +19
    |
    +12
    |
    +5
    |
    +8
    |Intimidate 22, Jump 8, Kn. Planes 4 (8), Survival 15, Tumble 5|-|Sworn Foe +8 (devils), Tainted Strike 3/day

    20th|LA +1|
    -
    |
    -
    |
    -
    |
    -
    |-|-|-[/table]

    Spells:
    Spoiler
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    Spells per day
    {table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

    1st|-|-|-|-|-|-|-|-|-|-

    2nd|-|-|-|-|-|-|-|-|-|-

    3rd|-|-|-|-|-|-|-|-|-|-

    4th|-|-|-|-|-|-|-|-|-|-

    5th|-|-|-|-|-|-|-|-|-|-

    6th|-|-|-|-|-|-|-|-|-|-

    7th|-|0|-|-|-|-|-|-|-|-

    8th|-|0|-|-|-|-|-|-|-|-

    9th|-|1|-|-|-|-|-|-|-|-

    10th|-|1|0|-|-|-|-|-|-|-

    11th|-|1|1|-|-|-|-|-|-|-

    12th|-|1|1|0|-|-|-|-|-|-

    13th|-|1|1|0|-|-|-|-|-|-

    14th|-|1|1|0|-|-|-|-|-|-

    15th|-|1|1|1|-|-|-|-|-|-

    16th|-|2|1|1|0|-|-|-|-|-

    17th|-|2|1|1|1|-|-|-|-|-

    18th|-|2|2|1|1|-|-|-|-|-

    19th|-|2|2|2|1|-|-|-|-|-

    20th|LA|LA|LA|LA|LA|LA|LA|LA|LA|LA[/table]
    Most of the spell you should use shouldn’t be used in combat. This build lacks any concentration and you will most likely rage in bigger battle anyway, not to mention that any DCs will be low. Therefore pick utility and buffs mostly. Vampiric touch is exception if you have spell-storing weapon ready and maybe Evard‘s black tentacles for some grappling fun.


    Taint:
    Spoiler
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    Hunting down devils is dangerous job and you are most likely going to collect taint as candy. You will be able to use wands of Remove curse to get your depravity down a bit once you actualy enter Corrupt Avenger prestige class. Depravity is also more dangerous to you thanks to your low wisdom score, so you should keep it in check and always carry a wand. Corruption is more problematic for you, because you can’t get rid of it on your own and need help with it. Your moderate constitution score should keep you up even if things goes badly though. Still, ask your party members or NPC to help you swing a wand or cast few spells for you to keep it low.

    To enter the Corrupted Avenger you will need moderate corruption though. I decided to take Palsy (for penalty on ranged attacks) and Uncontrollable seizures (for initiative penalty). For your depravity score, you should try to take some Phobias (I choose equinonofobia, because you are underground bug who never saw them and it sounds funny). I would take Prophetic, but Diopsid do not sleep, so it wouldn’t be fair in my opinion.

    For bonus feat from taint you can opt to take one of the feats already mentioned in build a bit earlier if you qualify or battle caster feat so you can use mithral full-plate without having to worry much (yes, it will lower your dex because of the diopsid thing, but still it will provide you with the best defense). If you decide to take Wolf Totem ACF you can take Knock-down feat to get more options in combat.


    Tactics:
    Spoiler
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    Lvl1:
    Spoiler
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    You are barbarian with just 1 feat (and probably 1 level behind the party due to LA). Things are always hard at start. With your 4 hands (for 2,5x str to damage) and most likely some kind of big axe, most problems should fall in hit or two (I pitty the fools!). That is unless they hit you first. However you have +4 natural armor from your race, +1 dex and most likely +2 from leather armor though, so your AC for your level is quite good if not great.

    Lvl5:
    Spoiler
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    Few more levels of barbarians and you are almost the same as you were at lvl1. Sure, you have better chance to hit and you have fancy magic item or two now, but you are still just hitting things with big axe into face. You are now ready to enter your prestige class and you will be taking very important feat at next level. Also by now you should be able to smash some traps if needed.

    Lvl10:
    Spoiler
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    Still getting better. You took few levels in both of your prestige classes to improve what you do and add a little bit more. Thanks to TWF feat you can now swing two big axes at once and with your high bab you should still be able to hit often. When charging (which should be often) you can now use Shock Trooper for really frightening effect. You now also have access to some spells and can swing a wand here or there if needed. When fighting you are now imune to fear thanks to Holy Fury and can heal a bit or do more damage too (and don’t forget your weapons are now good-aligned). Also, CHA to saves! Unfortunately your Tainted Strike is useless against your Sworn Foe due to them being evil outsiders. At least you rage a bit more when they are around and thanks to detecting you know when they are. The bonuses from Sworn Foe are mostly unused as you simply don’t have skillpoints to actualy do something with it. You can always use Aid Another though.

    Lvl12 – sweet spot:
    Spoiler
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    And here we are. You have almost every class feature already by this level. You can be terrifying in combat. Not only in your damage output, but also with Intimidating rage, Never Outnumbered skill trick and Frightful Fury ability. Demorilze your enemies and then smash them into oblivion.

    Lvl15:
    Spoiler
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    By now you are just getting better at smashing things. You picked Divine Resolve and Divine Shield, so you can now get a bit better AC or saves for one round, and Mettle so you are even harder to bring down. Your Furious Strike is starting to get some potential too. +4 to attack is good and 2d6 extra damage is nice.

    Lvl19/20:
    Spoiler
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    You gained to the top and it feels good. Your debuffing/fear is now a bit stronger, you can cast more spells and smash enemies (and traps) more effectively. If LA buyoff is present, you will probably be taking your last level in Hellreaver so you can continue your full bab route and get more healing and chance to regain your fury points.


    Equipment:
    Spoiler
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    You are fighter-type and you need your gear to do your job. You will surely need weapon. Type of weapon is up to you and what you like. You can take reach weapons to make your life easier (though without combat reflexes and low dex you will be missing a good part of why you are taking reach weapon). I mentioned axes in this writeup only because it is favored weapon of the diopsid goddes. Weapon enchancements depend on the type of campaign you play, you should try to get spell-storing weapons if you can though. It has good potential and you can always use vampiric touch through it to keep yourself up. You should stick to some light armor mostly, if you want to cast without problems, but if you pick up battle caster feat you can dress up your mithral full-plate and feel good. Gloves of balanced hand are probably a must-have. They aren’t that expensive and give you another attack. Other then that, it’s just various assortment of consumables and others useful things like anklets of translocation and so on. Don’t forget that str is your main stat and boosting it is your priority if you can. Cha and con are your secondaries.


    Sources:
    Spoiler
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    Diopsid – Dragon magazine compendium, p. 10
    Barbarian – PHB
    Corrupt Avenger – HoH, p. 88
    Hellreaver – Fiendish codex 2, p. 92
    Spirit Lion Totem - CC, p. 46
    Trapkiller - DS, pg. 8
    Skilled City-Dweller CS or web
    Wolf Totem ACF – UA or web

  9. - Top - End - #279
    Troll in the Playground
    Join Date
    Apr 2011
    Location
    The Great White North

    Default Re: Iron Chef Optimization Challenge in the Playground L

    He who has a why to live can bear almost any how.
    Quote Originally Posted by The Damned[COLOR="DeepSkyBlue"
    The Damned of the Crab[/COLOR]
    Spoiler
    Show

    The Barracks of the Damned are an unforgiving place, foreboding even for those sturdy Samurai and Ashigaru who defend the Kaiu Wall against the horrors of the Shadowlands. The barracks contains those who risked everything, and lost their minds and bodies to the darkness of Fu Leng; it is a monument to remind those to protect themselves and their comrades against the threat that risks embracing Rokugan should they fail in their task.

    The Damned themselves are formed up into, what some might say, elite, battle unit, under the auspices of the Kuni Laboratory overseers and witch hunters; their research into the Jade and the taint following the Kuni land’s desolation at the hands of the Shadowlands Creatures lead to their obvious inclusion in the project. They rigorously tested those who were succumbing to the constant exposure of the Shadowlands Taint with the greatest of prejudice; those who showed any signs of being already “Lost” were given the final mercy of the Crab; a Tetsubo to the cranium.

    Those who passed, however, were given to the Barracks; there they would be used as a Forlorn Hope, those would charge out into battle at the vanguard of the army, in an attempt to slay the marshalling forces of the Shadowlands; an amalgam of crack infantry who fight to the death knowing that should they live, they may live only one more day should they become Lost, and battlefield assassins.

    Among those is one who is ranked above all else. He has no name; he did once, but that was burned on the pyre that he himself should have died on. That he survived his final battle is a story that no child would want to hear; his wounds were grievous, and infected so badly not even the touch of jade could save him. He had reverted to his bestial nature, hunting and scavenging the Shadowlands while the mutagens that envenomed his blood slowly warped him. Eventually, lucidity broke through, something unheard of, and he found himself at the Kaiu Wall, reporting for a duty that had long been considered over.

    There are no ranks within the Damned; there is only those affected by the taint, and those who don’t; those who don’t are the overseers. In command of the overseers was Kuni Rihito, a grim Shugenja who saw himself purely as a murderer for the orders he gave to the Damned. It was he himself who checked the nameless, something he had not done for many a year, deliberating for 3 moon turns whether he was to killed or not. Whatever stayed his hand, none can be sure, but if ever the tainted were to have a leader, it would be this nameless Samurai; capable of embracing the taint so thoroughly he can reform his very body into a weapon, or sprout immense bat wings and fly above the enemies, hurling shards of razor-sharp bone at them. At other times, he can disappear and reappear in a completely different location, pulling apart opponents with either his claws or his Greatsword.



    Making of a Monster
    Spoiler
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    The Damned of the Crab; Azurin Paladin 5/Totemist 2/Corrupt Avenger 9/Telflammar Shadowlord 4
    {table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

    1st|Paladin 1|
    +1
    |
    +2
    |
    +0
    |
    +0
    |Hide 2, K. (Planes) 2, Move Silently 2|Midnight Dodge, Mobility|Aura of Good, Detect Evil, Smite Evil 1/day

    2nd|Paladin 2|
    +2
    |
    +3
    |
    +0
    |
    +0
    |Survival 2, Hide 2, K. (Planes) 2, Move Silently 2.5| |Divine Grace, Lay on Hands

    3rd|Paladin 3|
    +3
    |
    +3
    |
    +1
    |
    +1
    |Survival 2, Hide 5, K. (Planes) 2, Move Silently 2.5|Martial Study (Shadow Blade Technique)|Aura of Courage, Divine Health

    4th|Paladin 4|
    +4
    |
    +4
    |
    +1
    |
    +1
    |Survival 2, Hide 5, K. (Planes) 5, Move Silently 2.5|Power Attack|Smite Evil Outsider 1+Cha/day, Holy Warrior

    5th|Paladin 5|
    +5
    |
    +4
    |
    +1
    |
    +1
    |Survival 2, Hide 5, K. (Planes) 6.5, Move Silently 2.5| |Smite Evil 2/day, Charging Smite

    6th|Totemist 1|
    +5
    |
    +6
    |
    +3
    |
    +1
    |Survival 4, Hide 5, K. (Planes) 8, Move Silently 2.5|Spring Attack, Shape Soulmeld (Astral Vambraces)|Wild Empathy, Moderate Depravity Bonus Feat

    7th|Totemist 2|
    +6/+1
    |
    +7
    |
    +4
    |
    +1
    |Survival 5, Hide 8, K. (Planes) 8, Move Silently 3|Planar Touchstone (Catalogues of Enlightenment: Hunger)|Totem Chakra Bind (+1 Capacity), Moderate Corruption Bonus Feat

    8th|Corrupt Avenger 1|
    +7/+2
    |
    +9
    |
    +4
    |
    +1
    |Survival 5, Hide 8, K. (Planes) 8, Move Silently 4.5| |Armoured Casting, Detect Sworn Foe, Sworn Foe +4, Taint Suppression, Tainted Strike 2/day, Lay on Hands

    9th|Corrupt Avenger 2|
    +8/+3
    |
    +10
    |
    +4
    |
    +1
    |Survival 5, Hide 8, K. (Planes) 8, Move Silently 6|Bonus Essentia|Tainted Strike 3/day

    10th|Corrupt Avenger 3|
    +9/+4
    |
    +10
    |
    +5
    |
    +2
    |Survival 5, Hide 8, K. (Planes) 8, Move Silently 7.5| |Grim Resolve

    11th|Corrupt Avenger 4|
    +10/+5
    |
    +11
    |
    +5
    |
    +2
    |Survival 5, Hide 8, K. (Planes) 8, Move Silently 9| |Sworn Foe +6

    12th|Corrupt Avenger 5|
    +11/+6/+1
    |
    +11
    |
    +5
    |
    +2
    |Survival 5, Hide 9, K. (Planes) 8, Move Silently 10|Open Lesser Chakra (Brow), Open Least Chakra (Arms)|Frightful Fury, Severe Corruption Bonus Feat

    13th|Corrupt Avenger 6|
    +12/+7/+2
    |
    +12
    |
    +6
    |
    +3
    |Survival 5, Hide 10, K. (Planes) 9, Move Silently 10| |Tainted Strike 4/day

    14th|Corrupt Avenger 7|
    +13/+8/+3
    |
    +12
    |
    +6
    |
    +3
    |Survival 5, Hide 11, K. (Planes) 10, Move Silently 10||Sworn Foe +8

    15th|Corrupt Avenger 8|
    +14/+9/+4
    |
    +13
    |
    +6
    |
    +3
    |Survival 5, Hide 11, K. (Planes) 11.5, Move Silently 10|Martial Stance (Assassin’s Stance)|

    16th|Corrupt Avenger 9|
    +15/+10/+5
    |
    +13
    |
    +7
    |
    +4
    |Survival 5, Hide 11, K. (Planes) 13, Move Silently 10| |Unnerving Fury

    17th|Telflammar Shadowlord 1|
    +15/+10/+5
    |
    +13
    |
    +9
    |
    +4
    |Survival 5, Hide 11, K. (Planes) 14.5, Move Silently 10||Shadowsight, Shadow Jump

    18th|Telflammar Shadowlord 2|
    +16/+11/+6/+1
    |
    +13
    |
    +10
    |
    +4
    |Survival 5, Hide 11, K. (Planes) 16, Move Silently 10|Open Greater Chakra (Waist)|Shadow Blur

    19th|Telflammar Shadowlord 3|
    +17/+12/+7/+2
    |
    +14
    |
    +10
    |
    +5
    |Survival 5, Hide 11, K. (Planes) 17.5, Move Silently 10||Shadow Walk

    20th|Telflammar Shadowlord 4|
    +18/+13/+8/+3
    |
    +14
    |
    +11
    |
    +5
    |Survival 5, Hide 11, K. (Planes) 19, Move Silently 10|Double Chakra (Totem)|Shadow Pounce, Severe Depravity Bonus Feat[/table]

    Ability Scores
    Str; 14
    Dex; 14
    Con; 16 (+3 before 18th)
    Int; 12
    Wis; 8
    Cha; 14 (+2)

    Spellcasting
    As Spellcasting is not the focus of the build, I have not bothered to include individual break down level by level.

    However, I have two spell lists at level 20;

    Corrupt Avenger (not including bonus spells for High Corruption); 2x 1st Level, 2x 2nd Level (Darkness, Vampiric Touch), 1x 3rd level (Dispel Magic), 1x 4th level (Evard's Black Tentacles)
    Shadowlord; 2x 1st Level (Chill Touch, Darkness), 1x 4th level (either Haste, or Improved Invisibility, both with a +2 Int Item).


    Levels 1-5
    Spoiler
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    I am a Paladin. There is little more to it than that. With a focus on duties guarding the wall against Invasion against the Oni of the Shadowlands (Outsiders, hence K. Planes), I have less need for my Special Mount; my Charging Smite (in conjunction with Smite Evil Outsider) increasing my damage and also making it more efficient to use my Smite should I miss; Martial Study means I am likely to get my attacks in place, while Power Attacks increases my damage to a level where I am capable of dealing damage at a level that can one-shot level appropriate threats. With no other investment of Essentia available, it goes someway to helping me to stay alive, as does Mobility; after all the attacks of level appropriate Shadowlands Oni are more damaging than mine. Divine Health, Lay on Hands, Divine Grace all help me to stay alive during and after the fight.

    With an interest into joining the Hiruma Scouts famed for ranging beyond the Kaiu wall, my skills focus on learning their tricks.


    Levels 6-10
    Spoiler
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    Having been accepted into the Hiruma Scouts of the Crab Clan, I went on my first mission, but I was not quick enough to flee; the Oni were stronger the deeper I went into the Shadowlands, and easily overpowered me; the corruption caused the loss of my honour, and my mind broke; whatever Kami were protecting me before had long since fled, and I succumbed to the horrors of corruption. My mind had been broken, but I was inured to pain (Shape Soulmeld; Astral Vambraces). Without the Kami's support, I took to ambush tactics (Spring Attack), but became ever more bestial and brutal, becoming more like the Oni I swore to defeat (Totemist, Hunger Domain's Bite Attack).

    However, I eventually broke the spell the corruption had placed on me, and I returned to my duty; but it was not one I was expecting. I couldn't be trusted to serve alongside my former brothers in arms, and was forced to serve with the Damned. It was there that I was taught to tame the corruption, and hide it deep within, despite the pain (Corrupt Avenger, Taint Suppression), and turn the loss of my Honour and the harbored agony of the taint to destroy my foes (Tainted Strike). I dedicated myself to learn the ways of my opponents; using the darkness within to power my ability to hunt them down; Lamia Belt Soulmeld for Bluff, Yrthak Mask for Listen, Manticore Belt for Spot, and Hunters Circlet for Survival (Bonus Essentia). Despite the horrors I had witnessed and commited, my conviction stayed true (Grim Resolve), and should I ever encounter those vile Shadowlands Oni, I erupt in unstoppable violence (Sworn Foe). Even despite the Kami leaving me, I learn to channel the inner corruption into making myself stronger and tougher, (Bear's Endurance, Bull's Strength, False Life, Vampiric Touch, Death Knell),

    Note; the Internal Corruption may lower my Constitution Score to a level which makes the Shape Soulmeld abilities (and later versions) unuseable; this can be got around in several ways. 1; by being in tainted lands. As I'm based on the Kaiu Wall, and the Shadowlands are considered tainted, hopping into the Hiruma territory over the border would turn it on for 1d4 days. 2; There are rules for cleansing tainted places; asking for the reverse to occur could conceivably be used to create a tainted location. 3; Although 3rd party, and is hence not to be included (it is simply included for completion), one of my favourite items from the 3rd party AEG book on the Rokugan Setting "Secrets of the Shadowlands" is armour made out of the Oni Chitin special material; which counts as being inside an a tainted area at all times while wearing it.


    Levels 11-15
    Spoiler
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    Continuing my training with the Damned Garrison, I learn how to channel my anger and pain into my fury, scaring my opponents into submission (Frightful Fury), while I can use my corruption ever more readily (Tainted Strike). However, using the taint of the Shadowlands has begun to harm me even more; Severe Corruption is now in effect, causing further harm to myself (-6 to Con), meaning that if I'm to make use of my Tainted abilities (Meldshaping, without items) I need to dip across the Kaiu Wall, regaining that ability.

    My combat damage becomes far more powerful with access to Assassins Stance at ECL15; with a Full Attack routine of Sword/Sword/Sword/Claw/Claw/Claw/Bite, I'm generating an additional 14d6 damage each round. However, that does not effectively come online until l can get Shadow Pounce later on, but if I'm in a position to Full Attack, well, use it; Evards Black Tentacle is finally online as well; with a BAB of 16 they're reasonably capable as well.


    Levels 16-20
    Spoiler
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    I only take 9 levels in the SI, as by virtue of my Paladin levels converted, I have gained the same abilities, and taking an additional level would only advance minor abilities and get me an additional 3rd level spellslot. It is at this point that if the DM rules that the Dimension Door ability of the Blink Shirt does not qualify, then he undertakes the Rite to become a Shadow-walker. I also have the Basilisk Mask nearly permanently bound to my Brow for the purposes of gaining Blind Fight bonus feat.

    With Unnerving Fury finally helping me debuff my enemies (Character Level based modifier, rather than Intimidate check based), I start to take levels in Telflammar Shadowlord; each ability improves my tactical capabilities; Darkvision, Shadow Blur (Darkness is on my spell-list as a Corrupt Avenger), Shadow Jump and Shadow Walk, finally gaining Shadow Pounce as the builds ultimate capstone; combined with Move Action Dimension Door, Double Totem Chakra for Girallon Arms, and four iterative attacks gaining a fairly punishing full attack routine in conjunction with Assassin's Stance. Haste (from the Shadowlord spell-list) makes it one more. Assuming Greater Invisibility replaces the 3.0 Improved Invisibility spell on its spell-list as well, it ensures Assassin's Stance goes off; all in all, +20d6 damage on a Full Attack.

    My other final feat I gain is to open the Waist Chakra; it is at this point that I have the Manticore Belt nearly permanently bound to myself for Fly-by attack (and flight). It is at this point that with all the important bits of Shadowlord catered for, I can choose to retrain the Spring Attack feat line into something more powerful; perhaps additional Incarnum Feats to gain more essentia; so that I can Shadow Pounce and Fly further/faster.


    Notes
    Spoiler
    Show
    Notes on Setting and Qualification
    The setting is based on the Rokugan Campaign setting; the Azurin race being those of the Samurai caste (hence the extreme alignments), which utilise their incarnum for feats rather than soulmelds, while Paladin is simply a mechanically superior class for the Samurai. The usage of Forgotten Realms mechanics was an attempt to try and recreate the mechanical differences that the AEG game expansions introduced with their “Secrets of…” series, and is refluffed as such, as are references to Core mechanics (like Planes) which have parallel “differences” (like the Spirit Realms).

    For a PaladinSamurai (especially an AzurinNoble) to forego his oath, it must take something big; the Damned experiencing a life threatening injury only to survive yet be infected with that which they intended to give their lives to protect against is just such one of those crisis of faiths, the corruption festering away inside.

    The Telflammar Shadowlord requires either the Shadow Walker Template (a +1 Template), or Dimension Door as an SLA. The usage of the Blink Shirt Soulmeld to gain the Dimension Door ability is not strictly RAW, but is appropriate, as the Telflammar’s Shadow Pounce ability still triggers off of the Blink Shirt’s teleport action. Failing that, it is possible to attain the Template, but then to gain the Shadow Pounce ability (the entire point of going for Shadowlord), you must use LA Buy-off. If this is ruled, then the ability scores need to be changed around; I need to take +3 for Constitution during level up, leaving only +2 for Charisma. He should gain the template around the time he takes his first level in the SI.

    In addition, it requires me to be from Thesk. If the campaign was set in the Forgotten Realms, then there would be no problem; however, there fluff I’m using is a slightly modified Rokugan campaign setting, replacing Thesk with being from the Crab Clan. This is again, not technically RAW, but fluff is often mutable. This does not seem an unreasonable request to make for a DM.

    Please note as well that the Depravity Bonus feats were not included for the build to work; they are not used as a Prerequisite, and are used to thematically show the breaking of the Damneds’ mind (but also with a mechanical benefit); by 20th level, his utter depravity is a complete risk for the Crab, and he must constantly prove himself lest he be too much of a threat, and killed out of hand by his Kuni Overseers. As a consequence the “taint” manifests in the form of more “mutations” – opening up Chakras mechanically. In addition, if the DM enforces the suggestion that Severe Corruption changes you to Evil, then the fluff of the build slightly changes, but also Mandates that I gain it at ECL17 or later.

    Items
    The build is not reliant on Items. However, those which grant large bonuses to skills are always welcome in this build; particularly with regards to those at which I get sworn foe bonuses against. A Spear of the Hunt (A+EG) gets me the Track feat. Alternatively, a Custom Item of the Open Least Chakra (Brow) from the same book lets me shape the Hunters Circlet for Track, among other things if I need to.
    Con is important for gaining bonuses to my Totemist DC’s, while Charisma sets the DC of my Corrupt Avenger spellcasting. Strength is important for additional combat benefits.
    It is not a 3.5WotC product, but as much of the game fluff revolves around Rokugan, the use of the Rokugan expansion by AEG for 3.0 allows a far greater number of options. One of my favourite, and most applicable for this character is one mentioned in “Secrets of the Shadowlands”, which has a new material with which to make armour out of called “Oni Chitin”, which counts as the wearer being permanently exposed to Taint as if I was in a corrupted environment; this would allow me to “turn off” the Con penalty from Taint Suppression whenever I’m not in the Shadowlands; hence allowing me to use my “Open Chakra” feats without too much trouble, and without relying on items to keep the abilities “on” (with 3 levels of Corruption, I’m sacrificing 6 Con, reducing me to 13 Con without this item; I need 17 for Open Greater Chakra). Normally, I wouldn’t include a “3rd party” book, but it was too thematically appropriate to not make a mention, particularly as it is from the setting. Yet again, I must reiterate that IT IS NOT IN ANY SHAPE OR FORM integral to the build, and was simply made note of for awareness and introduction to the DM; feel free to not include.
    If I’m going to be utilising thrown weapons, then about the only item needed is the Gauntlets of Endless Javelins.
    Anything granting additional essentia to invest are helpful; Essentia Rings, Jewels and Helms are invaluable, as are Gloves of Incarnum Theft. On the other hand, Incarnum Focus makes it essentia binds more powerful. Soulstones make it helpful for switching out to a combat ability after a utility "Brow" bind.
    Due to the low numbers of spells per day, Pearls of Power would be a massive help; Haste and Greater Invisibility, Vampiric Touch, Black Tentacles etc).

    Sources
    Magic of Incarnum; Azurin, Totemist, Bonus Essentia, Open Lesser Chakra, Open Greater Chakra
    Planar Handbook; Planar Paladin, Planar Touchstone, Catalogues of Enlightenment
    PHB2; Charging Smite Paladin ACF
    Heroes of Horror; Corrupt Avenger, Taint
    Unapproachable East; Telflammar Shadowlord
    Tome of Battle; Martial Study, Martial Stance
    Astral Vambraces; http://www.wizards.com/default.asp?x=dnd/psm/20060217a
    Secrets of the Shadowlands (3rd party book, AEG); Oni Chitin (optional; see items)

  10. - Top - End - #280
    Troll in the Playground
    Join Date
    Apr 2011
    Location
    The Great White North

    Default Re: Iron Chef Optimization Challenge in the Playground L

    The Path of Shevarash is not an easy one to walk.
    Quote Originally Posted by Rand Turimbar
    Spoiler: Background
    Show

    Along the Way by Zorg, lyrics found at lyrster.com

    Somewhere along the way
    I picked up a thousand shields
    Somewhere along the way
    I chained myself to fear
    Now I'm lost
    How to free my heart from frost

    Somewhere along the way
    I fell in a sea of rage
    Somewhere along the way
    My tears became a cage
    A broken past
    Catching up with me at last

    ***

    Where is all this darkness born
    What have I forgot to mourn
    Help me try to find my way
    What's my angel's name again

    What is all this sorrow for
    When will I get to the core
    Find my peace get rid of pain
    And know my angel's name again

    ***

    Somewhere along the way
    My life will become more real
    Somewhere along the way
    This happiness will feel
    Free of ghosts
    Love replacing all the loss



    Rand Turimbar, LN Forestlord Elf(DrM 8) Crusader(ToB 8) 6/Corrupt Avenger 10/Jade Phoenix Mage(ToB 113) 4

    Numbers for saves (not BAB) include ability score bonuses but not items. Skills presented as raw ranks.

    Starting Stats: STR 14 DEX 14 CON 12 INT 12 WIS 10 CHA 16. All level boosts go to CHA.

    Rand Turimbar
    Spoiler
    Show
    {table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

    1st|Crusader 1|
    +1
    |
    +3
    |
    +2
    |
    +0
    |Concentration 4, Hide 4, Intimidate 4, Knowledge (Arcana) 2.0, Knowledge (History) 2, Knowledge (Religion) 2|Vital Recovery (ToB 33)|Furious Counterstrike, Steely Resolve 5

    2nd|Crusader 2|
    +2
    |
    +4
    |
    +2
    |
    +3
    |Concentration 5, Hide 5, Intimidate 5, Knowledge (History) 3, Knowledge (Religion) 3|-|Indomitable Soul

    3rd|Crusader 3|
    +3
    |
    +4
    |
    +3
    |
    +4
    |Concentration 6, Hide 6, Intimidate 6, Knowledge (Arcana) 3.0|Martial Study: Steel Wind (ToB 31)|Zealous Surge

    4th|Crusader 4|
    +4
    |
    +5
    |
    +3
    |
    +4
    |Concentration 7, Hide 7, Intimidate 7, Knowledge (History) 4, Knowledge (Religion) 4|-|Steely Resolve 10

    5th|Crusader 5|
    +5
    |
    +5
    |
    +3
    |
    +4
    |Concentration 8, Hide 8, Intimidate 8, Knowledge (Arcana) 4.0|-|-

    6th|Crusader 6|
    +6
    |
    +6
    |
    +4
    |
    +5
    |Concentration 9, Hide 9, Intimidate 9, Knowledge (History) 5, Knowledge (Religion) 5|Draconic Aura (DrM 16/86): Vigor (PH2 13)*, Lunatic Insight (HoH 123)^|Smite 1/Day

    7th|Corrupt Avenger 1|
    +7
    |
    +8
    |
    +4
    |
    +5
    |Concentration 10, Knowledge (Arcana) 5.0|-|Armored Casting, Detect Sworn Foe (Drow), Sworn Foe +2, Taint Suppression

    8th|Corrupt Avenger 2|
    +8
    |
    +9
    |
    +4
    |
    +6
    |Concentration 11, Hide 10, Intimidate 10|-|Tainted Strike 1/Day

    9th|Corrupt Avenger 3|
    +9
    |
    +13
    |
    +9
    |
    +7
    |Concentration 12, Hide 11, Intimidate 11|Corrupt Spell Focus|Grim Resolve

    10th|Corrupt Avenger 4|
    +10
    |
    +14
    |
    +9
    |
    +7
    |Concentration 13, Hide 12, Intimidate 12|-|Sworn Foe +4

    11th|Corrupt Avenger 5|
    +11
    |
    +14
    |
    +9
    |
    +7
    |Concentration 14, Hide 13, Intimidate 13|-|Frightful Fury

    12th|Corrupt Avenger 6|
    +12
    |
    +15
    |
    +10
    |
    +8
    |Concentration 15, Hide 14, Intimidate 14|Martial Study: Iron Heart Surge (ToB 31)|Tainted Strike 2/Day

    13th|Corrupt Avenger 7|
    +13
    |
    +15
    |
    +10
    |
    +8
    |Concentration 16, Hide 15, Intimidate 15|-|Sworn Foe +6

    14th|Corrupt Avenger 8|
    +14
    |
    +16
    |
    +10
    |
    +8
    |Concentration 17, Hide 16, Intimidate 16|-|-

    15th|Corrupt Avenger 9|
    +15
    |
    +16
    |
    +11
    |
    +9
    |Concentration 18, Hide 17, Intimidate 17|Surge of Malevolence (HoH 124)|Unnerving Fury

    16th|Corrupt Avenger 10|
    +16
    |
    +18
    |
    +12
    |
    +10
    |Concentration 19, Hide 18, Intimidate 18|-|Sworn Foe +8, Tainted Strike 3/Day

    17th|Jade Phoenix Mage 1|
    +17
    |
    +20
    |
    +12
    |
    +10
    |Concentration 20, Hide 19, Intimidate 19|-|Arcane Wrath, Rite of Waking

    18th|Jade Phoenix Mage 2|
    +18
    |
    +21
    |
    +12
    |
    +10
    |Concentration 21, Hide 20, Intimidate 20|Debilitating Spell (HoH 120)|Mystic Phoenix Stance, +1 Arcane Spellcasting Class

    19th|Jade Phoenix Mage 3|
    +19
    |
    +21
    |
    +13
    |
    +11
    |Concentration 22, Hide 21, Intimidate 21|-|+1 Arcane Spellcasting Class

    20th|Jade Phoenix Mage 4|
    +20
    |
    +22
    |
    +13
    |
    +12
    |Concentration 23, Hide 22, Intimidate 22|-|Empowering Strike, +1 Arcane Spellcasting Class[/table]

    *I read this combination of Draconic Aura: Vigor to be valid, but controversial, as it combines abilities from 2 sourcebooks without explicit mention that this works within either sourcebook. If you feel it won’t fly at your table, substitute Draconic Aura: Senses, for a small but useful party bonus to Spot, Listen, and Initiative.

    ^Based on assumption of Moderate Taint by this point, necessary to enter Corrupt Avenger


    Spoiler: Maneuvers and Stances
    Show
    1st Character Level Maneuvers/Stances: Crusader’s Strike, Vanguard Strike, Charging Minotaur, Douse the Flames, Leading the Attack/Martial Spirit
    2nd Character Level Maneuvers/Stances: -/Bolstering Voice
    3rd Character Level Maneuvers/Stances: Steel Wind (from feat), Mountain Hammer/-
    4th Character Level Maneuvers/Stances: Swap Charging Minotaur for Foe Hammer/-
    5th Character Level Maneuvers/Stances: White Raven Tactics/-
    6th Character Level Maneuvers/Stances: Swap Leading the Attack for Defensive Rebuke/-
    12th Character Level Maneuvers/Stances: Iron Heart Surge (from feat)/-
    17th Character Level Maneuvers/Stances: Aura of Perfect Order/-
    19th Character Level Maneuvers/Stances: Castigating Strike/-



    Spells per day/Spells Known
    Spoiler
    Show
    {table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

    1st|-|-|-|-|-|-|-|-|-|-

    2nd|-|-|-|-|-|-|-|-|-|-

    3rd|-|-|-|-|-|-|-|-|-|-

    4th|-|-|-|-|-|-|-|-|-|-

    5th|-|-|-|-|-|-|-|-|-|-

    6th|-|-|-|-|-|-|-|-|-|-

    7th|-|0|-|-|-|-|-|-|-|-

    8th|-|1|-|-|-|-|-|-|-|-

    9th|-|1|0|-|-|-|-|-|-|-

    10th|-|1|1|-|-|-|-|-|-|-

    11th|-|1|1|0|-|-|-|-|-|-

    12th|-|1|1|1|-|-|-|-|-|-

    13th|-|2|1|1|0|-|-|-|-|-

    14th|-|2|1|1|1|-|-|-|-|-

    15th|-|2|2|1|1|-|-|-|-|-

    16th|-|2|2|2|1|-|-|-|-|-

    17th|-|-|-|-|-|-|-|-|-|-

    18th|-|-|-|-|-|-|-|-|-|-

    19th|-|-|-|-|-|-|-|-|-|-

    20th|-|-|-|-|-|-|-|-|-|-[/table]


    Spoiler: Spellbook
    Show

    1st level: Cause Fear, Doom, Endure Elements, Magic Weapon
    2nd level: False Life, Shatter, Summon Swarm, Vampiric Touch
    3rd level: Bestow Curse, Fear, Haste, Remove Curse
    4th level: Cloak of Hate, Evard’s Black Tentacles, Freedom of Movement, Pronouncement of Fate


    Spellbook is presented as bare-bones; additional spells may be added as the campaign provides availability to other spells.

    Spoiler: On Taint
    Show

    I could spin a convincing yarn about how Rand Turimbar has a Corruption Score of X and a Depravity Score of Y at Character Level Z, but we all know that such things would be extremely campaign dependent. I have assumed Rand gained sufficient Taint in the course of his first six Character Levels to qualify for Corrupt Avenger, because the nature of the competition and Prestige Class make that assumption necessary.

    The Chairman indicates we should choose how our Character’s Taint manifests, so I shall: Rand suffers from the Odor of Decay and Skin Thickens Corruption effects, and the Solipsistic Depravity effect.

    I have chosen not to include additional Taint-based Feats, as the timing when Rand would gain such Feats, if he were to do so, is entirely arbitrary.


    Level Highlights:
    Spoiler: 1st level
    Show
    I eagerly await the opportunity to prove my devotion to this righteous cause, dear journal. I have finally been judged an adult by my people, and am ready to join in one of the assault squads that hope to end the raids on our people by the loathsome spider-kissers.

    At 1st level, Rand is a sturdy frontline fighting machine, wearing simple Studded Leather Armor and wielding a Falchion, a Club, and a Dagger. His Crusader Maneuvers and Stance help keep the attention focused on him, while benefiting his allies’ attacks and keeping his HP total from ticking into the negatives unless he’s extremely unlucky. With a good Hide score and the Tree Stride ability, he can even often get away from a potential ambush, given a modicum of luck and warning from his companions. Intimidate and several Knowledges give him some out-of-combat utility.


    Spoiler: 5th level
    Show
    Dad-blast it! Those Corellon-forsaken Drow ambushed us with some sort of poison! Two of us fell already, my very skin seems to be dying on the muscle, and we’re cut off from the exit to the Underdark. I’m sure they have spies on us at this very moment, dear journal. I’ll get them, though. I’ll make them pay for those who can no longer fight at my side.

    The constant, brutal fighting against the thoroughly depraved Drow has taken a physical and mental toll on Rand, but he’s still a viable, effective frontliner who has ample ability to both heal himself and bolster his team, thanks to the Maneuvers and Stances he selected, along with the various bonuses gained from levels of Crusader. He’s able to add his strong CHA score to his previously weak WILL saves, shoring those up, and even re-roll should he feel the need. Steel Wind allows him to do better battlefield control, while setting up later access to a higher level Iron Heart Maneuver.


    Spoiler: 10th level
    Show
    They really are everywhere, dear journal. I thought the fight was merely to end the raids, but I see now the only way to end the raids is through the elimination of this filth, this disease, this blight on the world that is composed of our former kindred souls. My resolve is strong; I shall not falter, especially now that I can pull the essence right from them.

    Corrupt Avenger has given Rand a better ability to fight his chosen foes, both in mundane combat and with access to increasingly important spells as the merely mundane approach becomes less effective. Taint Suppression means he doesn’t have to look the part of the monster he’s becoming. He’s got a pair of once-daily Smite analogs to increase his damage output, along with an increased ability to detect the enemies he’s come to hate, and spells that help him when merely doing damage isn’t enough. Consistent attention to both Hide and Intimidate - in conjunction with his other abilities - is turning him into the thing that goes “bump” in the night.


    Spoiler: 15th level
    Show
    I. . . HATE. . . these Drow, dear journal. Have I made that clear, yet? The sound of their skittering, the stench of their incense, their lack of moral fortitude. . . no redeeming features whatsoever. I will destroy them. . . I have to destroy them. . . it’s the only thing left. . . .

    By now, Rand has a decent array of battlefield control options, both mundane and magical, at his disposal, thanks to the merging of Crusader and Corrupt Avenger. He can use a Smite analog 3x a day, has spells to keep himself from being pinned down or drained of HP while allowing him to do both to the enemy, is ridiculously effective against the Drow, and can use Surge of Malevolence (only available to him because of his Taint score and the spellcasting he gains from Corrupt Avenger) to make it nigh-impossible to escape an attack or spell effect (without SR) that he absolutely needs to succeed. His tactics still make him a strong team player, though the SR issue means he still needs that team as well. Last but not least, he’s gained access to the power that is Iron Heart Surge. What can it do for him, and what specifically can it do for him regarding his Taint score? I’d say that’s a question best left to the individual DM, or at least, the individual judge.


    Spoiler: 20th level
    Show
    Me, a Jade Phoenix Mage, dear journal? And taking the place of one of those accursed spider-kissers among the 13? I never would have thought it possible. Had I not let my hatred for our dark brethren fester inside like this, had I not seen so much horror committed against me and mine, driving me to more and more desperate responses against the. . . no. I cannot allow myself to follow that train of thought. I am here, because I am meant to be here, because it is right, because it was ordained, because it restores order to the world.

    As the only casting class Rand takes, Corrupt Avenger is vital to his progression into Jade Phoenix Mage. Through JPM, he gains high-level Maneuvers, and further increases his effective spellcasting level - useful in determining various spell effects. The nature of the Tome of Battle Maneuvers/Stances system means it was in Rand’s best interest to take Corrupt Avenger straight through, delaying entry into JPM in order to gain higher level abilities. He can now choose to transform his Corrupt Avenger spells into additional weapon damage, or become better defensively when casting his spells more traditionally. He also gains a free Empower ability for the spells he channels through his attacks, as a natural capstone to his progression. Don’t overlook the benefits he gains from Rite of Waking, either; paired with the three Knowledge Skills he put some small investment in and the additional bonus from Lunatic Insight, and he has a decent - if not great - chance at filling a role as a secondary sage in the party in a pinch. Is he a Corrupt Avenger who happened to finish as a Jade Phoenix Mage, or is he a Jade Phoenix Mage who happened to progress through Corrupt Avenger? Ultimately, he wouldn’t be either one without the other, but it should be seen as significant that he only chose to finish one of the two Prestige Classes.

    Spoiler: SOURCES
    Show

    SRD
    Dragon Magic
    Heroes of Horror
    Tome of Battle
    Player's Handbook II

  11. - Top - End - #281
    Troll in the Playground
    Join Date
    Apr 2011
    Location
    The Great White North

    Default Re: Iron Chef Optimization Challenge in the Playground L

    You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist outside of our own hearts.
    Quote Originally Posted by Pantaleon Dalence
    Pantaleon Dalence, The Blurred Visage

    [Neutral Good] Illumian (Naenhoon): Fighter 4/Ranger 1 / Soldier of Light 1/ Corrupt Avenger 5/ Swiftblade 9

    Initial Ability Scores:

    STR 14
    DEX 10
    CON 16
    INT 10
    WIS 10
    CHA 16

    Final Ability Scores:


    STR 14
    DEX 10
    CON 17
    INT 10
    WIS 10
    CHA 20

    Levels:

    Spoiler
    Show
    Pantaleon Dalence
    {table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

    1st|Fighter 1|
    +1
    |
    +2
    |
    +0
    |
    +0
    | Knowledge (Religion) 2, Balance 4|Power Attack, Weapon Focus (Morningstar) |Bonus Feat

    2nd|Fighter 2|
    +2
    |
    +3
    |
    +0
    |
    +0
    | Knowledge (Religion) 2, Climb 1, Balance 5|Cleave |Bonus Feat

    3rd| Fighter 3|
    +3
    |
    +3
    |
    +1
    |
    +1
    | Knowledge (Religion) 3, Climb 1, Balance 5| Expeditious Dodge |

    4th| Fighter 4|
    +4
    |
    +4
    |
    +1
    |
    +1
    | Knowledge (Religion) 3, Climb 3, Balance 5|Improved Bull Rush |Bonus Feat

    5th|Ranger 1|
    +5
    |
    +6
    |
    +3
    |
    +1
    | Knowledge (Religion) 4, Climb 5, Balance 5, Survival 2| Track | Rival Organization (Church of Toldoth), Track, wild empathy

    6th|Soldier of Light 1|
    +6
    |
    +8
    |
    +3
    |
    +1
    | Knowledge (Religion) 4, Climb 5, Balance 5, Concentration 2, Survival 4| Three Mountains, Mobility (Moderate Corruption) |Detect Undead, Turn Undead

    7th|Corrupt Avenger 1|
    +7
    |
    +10
    |
    +3
    |
    +1
    | Knowledge (Religion) 4, Climb 5, Balance 5, Concentration 2, Survival 6| | Armored casting, detect sworn foe (Church of Toldoth), sworn foe +2, taint suppression

    8th| Corrupt Avenger 2|
    +8
    |
    +11
    |
    +3
    |
    +1
    | Knowledge (Religion) 4, Climb 5, Balance 5, Concentration 2, Survival 8|Combat Reflexes (Moderate Depravity) | Tainted strike 1/day

    9th| Corrupt Avenger 3|
    +9
    |
    +11
    |
    +4
    |
    +2
    | Knowledge (Religion) 4, Climb 5, Balance 5, Concentration 2, Survival 10|Extend Spell | Grim resolve

    10th| Corrupt Avenger 4|
    +10
    |
    +12
    |
    +4
    |
    +2
    | Knowledge (Religion) 4, Climb 5, Balance 5, Concentration 2, Survival 12| | Sworn foe +4

    11th| Corrupt Avenger 5|
    +11
    |
    +12
    |
    +4
    |
    +2
    | Knowledge (Religion) 4, Climb 5, Balance 5, Concentration 2, Survival 14| | Frightful fury

    12th|Swiftblade 1|
    +12
    |
    +12
    |
    +4
    |
    +4
    | Knowledge (Religion) 4, Climb 5, Balance 5, Concentration 6, Survival 14|Ocular Spell, Persistent Spell (Severe Corruption) | Spring Attack, swift surge +1/+0 ft.

    13th| Swiftblade 2|
    +13
    |
    +12
    |
    +4
    |
    +5
    | Knowledge (Religion) 4, Climb 5, Balance 5, Concentration 10, Survival 14 | | Blurred alacrity

    14th| Swiftblade 3|
    +14
    |
    +13
    |
    +5
    |
    +5
    | Knowledge (Religion) 4, Climb 5, Balance 5, Concentration 14, Survival 14| | Sudden casting

    15th| Swiftblade 4|
    +15
    |
    +13
    |
    +5
    |
    +6
    | Knowledge (Religion) 4, Climb 5, Balance 5, Concentration 18, Survival 14 |Robilar's Gambit| Arcane reflexes, Swift surge +1/+10 ft.

    16th| Swiftblade 5|
    +16
    |
    +13
    |
    +5
    |
    +6
    | Knowledge (Religion) 4, Climb 5, Balance 5, Concentration 18, Spellcraft 4, Survival 14| | Evasive celerity

    17th| Swiftblade 6|
    +17
    |
    +14
    |
    +6
    |
    +7
    | Knowledge (Religion) 4, Climb 5, Balance 5, Concentration 18, Spellcraft 8, Survival 14| | Fortified hustle

    18th| Swiftblade 7|
    +18
    |
    +14
    |
    +6
    |
    +7
    | Knowledge (Religion) 4, Climb 5, Balance 5, Concentration 18, Spellcraft 12, Survival 14|Rapid Blitz | Bounding Assault, Swift surge +2/+10 ft.

    19th| Swiftblade 8|
    +19
    |
    +14
    |
    +6
    |
    +8
    | Knowledge (Religion) 4, Climb 5, Balance 5, Concentration 18, Spellcraft 16, Survival 14| | Diligent rapidity

    20th| Swiftblade 9|
    +20
    |
    +15
    |
    +7
    |
    +8
    | Knowledge (Religion) 4, Climb 5, Balance 5, Concentration 18, Spellcraft 20, Survival 14| | Perpetual options [/table]



    Spells per day/Spells Known
    Spoiler
    Show

    {table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

    1st|-|-|-|-|-|-|-|-|-|-

    2nd|-|-|-|-|-|-|-|-|-|-

    3rd|-|-|-|-|-|-|-|-|-|-

    4th|-|-|-|-|-|-|-|-|-|-

    5th|-|-|-|-|-|-|-|-|-|-

    6th|-|-|-|-|-|-|-|-|-|-

    7th|-|2|-|-|-|-|-|-|-|-

    8th|-|3|-|-|-|-|-|-|-|-

    9th|-|3|2|-|-|-|-|-|-|-

    10th|-|3|3|-|-|-|-|-|-|-

    11th|-|3|3|2|-|-|-|-|-|-

    12th|-|5|5|4|-|-|-|-|-|-

    13th|-|5|5|5|-|-|-|-|-|-

    14th|-|6|5|5|4|-|-|-|-|-

    15th|-|6|5|5|4|-|-|-|-|-

    16th|-|6|5|5|5|-|-|-|-|-

    17th|-|6|6|5|5|-|-|-|-|-

    18th|-|6|6|5|5|-|-|-|-|-

    19th|-|6|6|6|5|-|-|-|-|-

    20th|-|6|6|6|5|-|-|-|-|-[/table]


    New Spells:

    Spoiler
    Show
    7th:
    1st Level:
    Detect Taint, Magic Weapon

    8th:
    1st Level:
    Read Magic, Endure Elements

    9th:
    2nd Level:
    Bear’s Endurance, Bull’s Strength

    10th:
    2nd Level:
    Shatter, Death Knell

    11th:
    3rd Level:
    Haste, Dispel Magic

    13th:
    3rd Level:
    Greater Magic Weapon, Slow

    14th:
    4th Level:
    Enervation, Pronouncement of Fate

    16th:
    4th Level:
    Bestow Curse, Fear

    17th:
    3rd Level: Remove Curse
    4th Level: Phantasmal Killer

    19th:
    3rd Level: Cloak of Hate
    4th Level: Freedom of movement


    Taint:
    Spoiler
    Show

    It shall be noted that Heroes of Horror mentions that when you get from Mild to Moderate and from Moderate to Severe in taint, you get a bonus feat.

    The chosen taints are:

    Corruption:

    Mild: Skin Sloughs
    Moderate (Taint 24): Skin Thickens
    Severe (Taint 42): Skin Lichen

    It shall be noted that Pantaleon doesn’t make use of his Taint Supression ability.

    Depravity:

    Mild: Bestial
    Moderate: Deranged


    Level Deconstruction:

    Spoiler
    Show
    Level 1:

    Pantaleon is a standard fighter with Power Attack, and his weapon of choice is the morningstar, which provokes both bludgeoning and piercing damage.

    Level 5:

    Pantaleon doesn't follow the path of Intimidate or Diplomancy, even though he has a high CHA, but he is tight for feats. At this point, he is both a melee fighter and initiated as a tracker. He has skills in movement and synergy to give him some reliability in his movement.

    Level 10:

    Pantaleon has entered the dark path of a Corrupt Avenger! Guided by his beliefs in Elishar, he had taken the bow of a Soldier of Light... but the evil of the followers of Toldoth was too much for him. Being stained by the taint of evil, he swears revenge against every follower of Toldoth, every monster that swears to him. Despite his corruption, he keeps the tenets of a Soldier of Light and stays good in alignment. It should be noted that with his Wisdom score he can't cast Soldier of Light spells, but they can be activated by getting Wisdom from an external source.

    It shall be noted that with a full attack and two hits connected, you activate Three Mountains, where the enemy has to make a fortitude saving throw (DC 10 + 1/2 your character level + Pantaleon's Str modifier) or be nauseated for 1 round.

    Level 15:

    Pantaleon has a miss chance against both physical and magical attacks while under the Haste spell, which can be taken advantage of with Robilar's Gambit (an external source of DEX is recommended to get the full benefits of Robilar's Gambit), as well as extra AC, damage, and movement speed, which he can Persist with Naenhoon and Turn Undead, but this isn't too special until...

    Level 17 (Sweet Spot):

    The Persistent Haste becomes an Extraordinary Ability! everything from here on is unique advantages...

    Level 18:

    Full BAB means Pantaleon can get Rapid Blitz just in time, as he just got Bounding Assault and the level 18 feat fits right here. However, this isn't very special, since a Rapid Blitz still is only 3 attacks, less than a Full Attack...

    Level 20:


    Pantaleon has Perpetual Options and Diligent Rapidity! By the general definition of Spring Attack, it is "an attack action in the middle of a move action", where an attack action is a standard action... and you can get two of those, getting an attack sequence of +20/15/10 BAB twice, each attack with an extra +1d6 of damage, and whenever you hit a character twice, Three Mountains comes up, which also works along with Robilar's Gambit, and Pantaleon gets the enemies shaken when a follower of Toldoth is present among them. The Perpetual Options have many uses, but this is the main idea of the build.


    Afterword:

    Spoiler
    Show
    This may be possible with other classes, but Corrupt Avenger has the perfect combination of Full BAB (to get Rapid Blitz on time), Spellcasting that includes the Haste Spell as a 3rd level spell, and easy entry requirements, since Moderate Corruption actually grants a bonus feat.

    5 levels could be considered "Corrupt Avenger Abridged" since the class doesn't gain new abilities beyond that point, but the improvement of previous ones.

    His high Fort Save, along with Grim Resolve, means that Pantaleon most likely won't fail his corruption Fortitude checks unless he wants to.


    Sources:
    Spoiler
    Show

    Deities and Demigods: Soldier of Light

    Online Source : Swiftblade

    Complete Warrior: Three Mountains

  12. - Top - End - #282
    Troll in the Playground
    Join Date
    Apr 2011
    Location
    The Great White North

    Default Re: Iron Chef Optimization Challenge in the Playground L

    Stealing the innocence of children
    Quote Originally Posted by Leilani
    Leilani; Akutsukai Human Spellthief 8/Corrupt Avenger 10/Swordsage 1/Maho-Tsukai 1

    Leilani was one of the famed Ninja's of the Scorpion Clan, her devotion to the Kami's of Fortune second to none; her ability was so good, it was said she could steal the very soul. Perhaps one day she did; we shall never know. One day, she left her monastery for the Shadowlands, never to be seen again. Some say she was possessed, others say she became disheartened by the never ending evil, and it is through that weakness that the darkness entered her.

    None shall ever know, for even if she should still live, it is unlikely she will ever say.
    Spoiler
    Show

    {table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

    1st|Spellthief 1|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Appraise 4, Bluff 4, Concentration 4, Disable Device 4, K. Shadowlands 2 (cc), K. Planes 2 (cc), K. Arcana 4, Listen 4, Spellcraft 4, Sense Motive 2 (cc), Survival 2 (cc), Use Magic Device 4|Able Learner, Godsblood Spelltheft (Luck)|Sneak Attack +1d6, Steal Spell (0 or 1st), Trapfinding

    2nd|Spellthief 2|
    +1
    |
    +0
    |
    +0
    |
    +3
    |Appraise 5, Bluff 5, Concentration 5, Disable Device 5, K. Shadowlands 2 (cc), K. Planes 2 (cc), K. Arcana 5, Listen 5, Spellcraft 5, Sense Motive 2 (cc), Spot 2, Survival 2 (cc), Use Magic Device 5||Detect Magic, Spellgrace +1, Steal Spell Effect

    3rd|Spellthief 3|
    +2
    |
    +0
    |
    +1
    |
    +3
    |Appraise 5, Bluff 6, Concentration 6, Disable Device 6, K. Shadowlands 3 (cc), K. Planes 3, K. Arcana 6, Listen 6, Spellcraft 6, Sense Motive 2 (cc), Spot 2, Survival 3 (cc), Use Magic Device 6|Knowledge Devotion (The Planes)|Steal Energy Resistance 10

    4th|Spellthief 4|
    +3
    |
    +1
    |
    +1
    |
    +4
    |Appraise 7, Bluff 7, Concentration 7, Disable Device 7, K. Shadowlands 3 (cc), K. Planes 3, K. Arcana 7, Listen 7, Spellcraft 7, Sense Motive 3 (cc), Survival 3 (cc), Spot 2, Use Magic Device 7||Steal Spell (2nd)

    5th|Spellthief 5|
    +3
    |
    +1
    |
    +1
    |
    +4
    |Appraise 7, Bluff 8, Concentration 8, Disable Device 8, K. Shadowlands 4 (cc), K. Planes 4, K. Arcana 8, Listen 8, Spellcraft 8, Sense Motive 4 (cc), Survival 3 (cc), Spot 2, Use Magic Device 8||Sneak Attack (+2d6), Steal Spell-like Ability

    6th|Spellthief 6|
    +4
    |
    +2
    |
    +2
    |
    +5
    |Appraise 9, Bluff 9, Concentration 9, Disable Device 9, K. Shadowlands 4 (cc), K. Planes 4, K. Arcana 9, Listen 9, Spellcraft 9, Sense Motive 4 (cc), Survival 4 (cc), Spot 3, Use Magic Device 9|Animal Devotion|Steal Spell (3rd)

    7th|Spellthief 7|
    +5
    |
    +2
    |
    +2
    |
    +5
    |Appraise 9, Bluff 10, Concentration 10, Disable Device 10, K. Shadowlands 4 (cc), K. Planes 5, K. Arcana 10, Listen 10, Spellcraft 10, Sense Motive 5 (cc), Survival 5 (cc), Spot 3, Use Magic Device 10||Absorb Spell

    8th|Spellthief 8|
    +6/+1
    |
    +2
    |
    +2
    |
    +6
    |Appraise 11, Bluff 11, Concentration 11, Disable Device 11, K. Shadowlands 4 (cc), K. Planes 5, K. Arcana 11, Listen 11, Spellcraft 11, Sense Motive 5 (cc), Survival 5 (cc), Spot 4, Use Magic Device 11|Touch of Taint|Steal Spell (4th), Moderate Corruption Bonus Feat

    9th|Corrupt Avenger 1|
    +6/+1
    |
    +2
    |
    +4
    |
    +8
    |Appraise 11, Bluff 11, Concentration 11, Disable Device 11, K. Shadowlands 4 (cc), K. Planes 11, K. Arcana 11, Listen 11, Spellcraft 11, Sense Motive 5, Survival 5, Spot 4, Use Magic Device 11|Master Spellthief|Armored Casting, Detect Sworn Foe, Sworn Foe +2, Taint Suppression

    10th|Corrupt Avenger 2|
    +7/+2
    |
    +4
    |
    +4
    |
    +8
    |Appraise 11, Bluff 11, Concentration 11, Disable Device 11, K. Shadowlands 4 (cc), K. Planes 11, K. Arcana 11, Listen 11, Spellcraft 11, Sense Motive 5, Survival 11, Spot 4, Use Magic Device 11||Tainted Strike 1/day

    11th|Corrupt Avenger 3|
    +8/+3
    |
    +5
    |
    +4
    |
    +8
    |Appraise 11, Bluff 11, Concentration 11, Disable Device 11, K. Shadowlands 4 (cc), K. Planes 11, K. Arcana 11, Listen 11, Spellcraft 11, Sense Motive 5, Survival 11, Spot 10, Use Magic Device 11||Grim Resolve

    12th|Corrupt Avenger 4|
    +9/+4
    |
    +5
    |
    +5
    |
    +9
    |Appraise 11, Bluff 11, Concentration 11, Disable Device 11, K. Shadowlands 4 (cc), K. Planes 11, K. Arcana 11, Listen 11, Spellcraft 11, Sense Motive 11, Survival 11, Spot 10, Use Magic Device 11|Track|Sworn Foe +4

    13th|Corrupt Avenger 5|
    +10/+5
    |
    +6
    |
    +5
    |
    +9
    |Appraise 11, Bluff 11, Concentration 11, Disable Device 11, K. Shadowlands 4 (cc), K. Planes 11, K. Arcana 11, Listen 11, Spellcraft 11, Sense Motive 11, Survival 16, Spot 10, Use Magic Device 12||Frightful Fury

    14th|Corrupt Avenger 6|
    +11/+6/+1
    |
    +6
    |
    +5
    |
    +9
    |Appraise 16, Bluff 11, Concentration 11, Disable Device 11, K. Shadowlands 4 (cc), K. Planes 11, K. Arcana 11, Listen 11, Spellcraft 11, Sense Motive 11, Survival 16, Spot 10, Use Magic Device 12||Tainted Strike 2/day

    15th|Corrupt Avenger 7|
    +12/+7/+2
    |
    +7
    |
    +6
    |
    +10
    |Appraise 16, Bluff 11, Concentration 11, Disable Device 11, K. Shadowlands 4 (cc), K. Planes 11, K. Arcana 11, Listen 11, Spellcraft 11, Sense Motive 11, Survival 17, Spot 10, Use Magic Device 17|Obtain Familiar|Sworn Foe +6

    16th|Corrupt Avenger 8|
    +13/+8/+3
    |
    +7
    |
    +6
    |
    +10
    |Appraise 16, Bluff 12, Concentration 11, Disable Device 11, K. Shadowlands 4 (cc), K. Planes 11, K. Arcana 11, Listen 11, Spellcraft 11, Sense Motive 12, Survival 19, Spot 10, Use Magic Device 19|Astral Tracking|Moderate Depravity Bonus Feat

    17th|Corrupt Avenger 9|
    +14/+9/+4
    |
    +8
    |
    +6
    |
    +10
    |Appraise 16, Bluff 14, Concentration 11, Disable Device 11, K. Shadowlands 4 (cc), K. Planes 11, K. Arcana 11, Listen 11, Spellcraft 11, Sense Motive 14, Survival 20, Spot 10, Use Magic Device 20||Unnerving Fury

    18th|Corrupt Avenger 10|
    +15/+10/+5
    |
    +8
    |
    +7
    |
    +11
    |Appraise 16, Bluff 14, Concentration 15, Disable Device 11, K. Shadowlands 4 (cc), K. Planes 11, K. Arcana 11, Listen 11, Spellcraft 11, Sense Motive 14, Survival 21, Spot 10, Use Magic Device 21|Planar Familiar|Sworn Foe +8, Tainted Strike 3/day

    19th|Swordsage 1|
    +16/+11/+6/+1
    |
    +9
    |
    +7
    |
    +11
    |Appraise 16, Bluff 19, Concentration 15, Disable Device 11, K. Shadowlands 4 (cc), K. Planes 11, K. Arcana 11, Listen 11, Spellcraft 11, Sense Motive 19, Survival 22, Spot 10, Use Magic Device 22||Quick to Act +1, Discipline Focus (Diamond Mind)

    20th|Maho-Tsukai 1|
    +16/+11/+6/+1
    |
    +11
    |
    +7
    |
    +11
    |Appraise 16, Bluff 20, Concentration 15, Disable Device 11, K. Shadowlands 4 (cc), K. Planes 11, K. Arcana 11, Listen 11, Spellcraft 11, Sense Motive 20, Survival 23, Spot 10, Use Magic Device 23, Collector of Stories Skill Trick||Blood Component, Spell Conversion, Maho Metamagic[/table]
    NB; any additional bonus feats from high corruption/depravity should take additional usages of Animal Devotion for additional uses per day.

    Ability Scores
    Str; 10
    Dex; 10
    Con; 14
    Int; 18
    Wis; 8
    Cha; 14 (+5)

    Spellcasting
    NB - due to having 3 different spellcasting progressions, but only 1 at the end of the build, I have only included the 20th level spellcasting table. However, for the sake of completion, I also have;
    8th Level Spellthief Casting (until ECL20), traded into Maho-Tsukai
    10th Level Corrupt Avenger Casting (until ECL20), traded into Maho-Tsukai
    Maho-Tsukai has bonus Spells/day based on its corruption score. As an Akutsukai, it has a fixed Corruption equal to 1/2 Charisma Score (not bonus) +1; at ECL20, before items, this is 10. It has no additional spells/day, until it gains additional Charisma.
    Spells per day
    {table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
    20th|6|6|6|6|6|6|6|6|6|4[/table]

    Spells Known
    {table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
    20th|5|5|4|4|4|4|4|4|3|2[/table]

    Notable Spells
    1st; Cobra's Breath, Golem Strike, Grave Strike
    2nd; Cloud of Knives, Ray of Stupidity
    3rd; Kiss of the Toad
    4th; Cloud of Taint, Evard's Black Tentacles
    5th; Draconic Polymorph
    6th;
    7th; Withering Palm
    8th; Greater Planar Binding
    9th; Timestop, Mindrape, Tainted Aura

    The spell-list for spell selection is MASSIVE. I can choose any from; I did not choose them all due to time constraints, but also due to the various degrees of which a campaign can take.
    Sorcerer/Wizard spell list (Abj/Div/Ench/Ill/Trans only)
    Corrupt Avenger spell list
    Maho-Tsukai spell list


    Build Write Up
    Level 1-5
    Spoiler
    Show
    Start off as a standard Human Spellthief; with Godsblood theft, I can use my decent Charisma score to turn a number of stolen spells into those from the Luck Domain a few times a day; 2nd level spells means I can get myself an Entropic Shield to keep me alive, or Aid for help with the odd jobs. Able Learner and Knowledge Devotion just gets me out and about the heavily taxed skill requirements. With Skills in several useful utility skills, I am an asset to any party, and can function as a reasonable trapfinder, even if my low Wis and unoptimized Dex make scouting in general a less attractive option.


    Level 6-10
    Spoiler
    Show
    Here is where it begins to get a bit more exciting; Master Spellthief is the staple by which Spellthieves are considered useable. With Arcane Advancement at all levels, the SI is getting more powerful than what its meagre spell-list and casting capabilities suggest. WIth Cloud of Knives being my go-to option for Sneak Attacking, or Ray of Stupidity for Anti-Caster capabilities (Int Damage+Steal Spell), I can be fairly confident of getting Protection from Energy or Freedom of Movement against inevitable grapple tactics, while Break Enchantment is a fantastic spell to have for "just when". My lowish Wisdom is offset against my chosen foes (eligible to choose for the campaign, but with Knowledge Arcane and Planes, Constructs, Dragons, Outsiders or Elementals make the most sense), while Detect Taint/Sworn Foe is available for me to locate what is a permissable target for my Tainted Strike; the extra damage may come in handy in certain situations.

    Taint Suppression is just fine and dandy; I have no ability scores keyed off Con, with the exception of my Corruption limits and HP.

    Animal Devotion gets me a natural attack with which I can cause poison. Touch of Taint allows me to taint said foes.


    Level 11-15
    Spoiler
    Show
    Grim Resolve+Spellgrace stacking together is a nice little conjunction, while Frightful Fury gives me a lovely, lovely little boost in combat, offsetting the Hidden Corruption Penalty and scaring the enemy with a semi-respectable DC (around 18), while continued Sworn Foe advancement, in conjunction with Track and rapid Survival skill progression allows me to follow my target through all sorts of terrain. Obtain Familiar gets me a little ally; it's only of minor use at the moment, but my good BAB and HP go together to make it a reasonabe combat buddy, especially when its buffed by Stolen Spells etc.


    Level 16-20
    Spoiler
    Show
    This part is the sweet spot. While it's performed adequately, the builds power massively increases at this stage; with Astral Tracking, I can now with a DC30 check (ECL20, I have 23 ranks, -1 from Wis, and +8 from Sworn Foe) learn where the foe has teleported to. With Greater Planar Binding, I can call something capable of letting me either Plane Shift, or Teleport to whereever they be. The Maho-Tsukai has the wonderful ability to convert existing spellcasting levels into its own spellcasting; this gets me 18 levels worth of casting, using the above spell lists. Fantastic. I also have an Initiator level of 10 for Swordsage, getting me some nice little abilities. Assassins Stance can help my melee abilities, for example.

    With Planar Familiar, I can get all-sorts; my favourite is the Mirror Mephit (Expedition to the Demonweb pits) for its At Will Mirror Image. Combined with Draconic Polymorph, I have a lovely powerful creature capable of fighting alongside me.

    The final bit of the build is the application of the Akutsukai template; this grants me (among other things) the ability to command tainted opponents (the updated rules for its Command ability are in Heroes of Horror, pg66; as is the rest of the OA updated ruleset for taint); this is gained after becoming a Maho-Tsukai; gaining me the Crimson Road ability; this used the old Monk Progression of attacks; if that holds true, then it makes my +16BAB even more powerful (16/13/10/7), but also that of my Familiar. On the other hand, I think it should grant me an equivalent flurry of blows, in which case, Meh. As an Undead, I also am immune to Taint, and gain an effective Taint Score of 1/2Cha+1. Noice.

    You can go further and apply the Akutensi template; but that grants At Will Shapechange for no LA; a little bit broken and clearly NPC flavoured.


    Sources
    Spellthief; Complete Adventurer
    Corrupt Avenger, Touch of Taint; Heroes of Horror
    Maho-Tsukai, Akutsukai; Oriental Adventures
    Master Spellthief, Collector of Stories; Complete Scoundrel

  13. - Top - End - #283
    Troll in the Playground
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    Default Re: Iron Chef Optimization Challenge in the Playground L

    ...and that should be all of them. If I missed anything, please let me know ASAP.

    A lot (lot) more Spellthief than I expected, and a lot less Paladin. Interesting.

  14. - Top - End - #284
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Iron Chef Optimization Challenge in the Playground L

    Quote Originally Posted by Kuulvheysoon View Post
    ...and that should be all of them. If I missed anything, please let me know ASAP.

    A lot (lot) more Spellthief than I expected, and a lot less Paladin. Interesting.
    I could point to a couple likely reasons for less Paladin, but I'm going to guess you know what those are already. Several interesting concepts here.
    Iron Chef in the Playground veteran since Round IV. Play as me!


    Spoiler
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  15. - Top - End - #285
    Firbolg in the Playground
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    Default Re: Iron Chef Optimization Challenge in the Playground L

    And here I thought we'd have a small crop of entries this round. Silly me.

    1. Smeagol: Half Orc Half Orc Paragon 3/Ranger 1/Barbarian 1/Avenging Executioner 5/Corrupt Avenger 10
    2. Sir Driscoll Conia: Lesser Aasimar Paladin 5/Swordsage 4/Bone Knight 1/Corrupt Avenger 10
    3. The Lost Crab: Human Human Paragon 3/Maho Bujin 7/Corrupt Avenger 10
    4. Designation MDCCCLXXXVI: Warforged Ranger 1/Incarnate 5/Crusader 3/Corrupt Avenger 9/Soulcaster 2
    5. Magralyx: Succubus Battle Dancer 1/Corrupt Avenger 7
    6. Braxton: Human Warblade 5/Barbarian 2/Corrupt Avenger 10/Rage Mage 3
    7. Eillyassa Miltal: Halfling Spellthief 10/Corrupt Avenger 10
    8. Giorgio: Human Spellthief 1/Rogue 3/Battle Sorcerer 12/Corrupt Avenger 4
    9. Brooswayn Scourgesoul: Hellbred Warblade 6/Hellreaver 4/Corrupt Avenger 10
    10. Angelique A'lanale: Azurin Duskblade 3/Soulborn 4/Hellreaver 6/Corrupt Avenger 7
    11. Shane McLaughlan: Human Spellthief 2/Duskblade 3/Unseen Seer 4/Corrupt Avenger 10/Mage of the Arcane Order 1
    12. Bug: Diopsid Barbarian 5/Hellreaver 4/Corrupt Avenger 10
    13. The Damned of the Crab: Azurin Paladin 5/Totemist 2/Corrupt Avenger 9/Telflammar Shadowlord 4
    14. Rand Turimbar: Forestlord Elf Crusader 6/Corrupt Avenger 10/Jade Phoenix Mage 4
    15. Pantaleon Dalence: Illumian Fighter 4/Ranger 1/Soldier of Light 1/Corrupt Avenger 5/Swiftblade 9
    16. Leilani: Human Spellthief 8/Corrupt Avenger 10/Swordsage 1/Maho-Tsukai 1
    Last edited by OMG PONIES; 2013-10-24 at 06:42 AM.
    Quote Originally Posted by Vaz View Post
    Ponies, the Kim Karsdashian of GITP.
    This is what happens when they let me DM:
    Beyond the Horizon IC / OOC
    A Time to Die: Alpha IC / Bravo IC / OOC

  16. - Top - End - #286
    Barbarian in the Playground
     
    PirateWench

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    Default Re: Iron Chef Optimization Challenge in the Playground L

    I'm legitimately surprised that my build's focus turned out as unique as it did.

  17. - Top - End - #287
    Barbarian in the Playground
     
    Tim Proctor's Avatar

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    Default Re: Iron Chef Optimization Challenge in the Playground L

    This looks like a good match up, I think (redacted) will do really well because they are super unique with the (redacted) style and over powered with the (redacted) ability. Vote for (redacted).

    GLA
    I am what lurks under your bridge, I am the troll...

    Not sure about what I said, go back highlight it with your mouse and wham it's magically blue for sarcasm, so like everything on the internet take it with a grain of salt.

    Spoiler: IC Trophies
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    LIV Silver Auric Goldbones
    LVII Bronze Adlib

  18. - Top - End - #288
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    Venger's Avatar

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    Default Re: Iron Chef Optimization Challenge in the Playground L

    Quote Originally Posted by OMG PONIES View Post
    And here I thought we'd have a small crop of entries this round. Silly me.

    • Smeagol: Half Orc Half Orc Paragon 3/Ranger 1/Barbarian 1/Avenging Executioner 5/Corrupt Avenger 10
    • Sir Driscoll Conia: Lesser Aasimar Paladin 5/Swordsage 4/Bone Knight 1/Corrupt Avenger 10
    • The Lost Crab: Human Human Paragon 3/Maho Bujin 7/Corrupt Avenger 10
    • Designation MDCCCLXXXVI: Warforged Ranger 1/Incarnate 5/Crusader 3/Corrupt Avenger 9/Soulcaster 2
    • Magralyx: Succubus Battle Dancer 1/Corrupt Avenger 7
    • Braxton: Human Warblade 5/Barbarian 2/Corrupt Avenger 10/Rage Mage 3
    • Eillyassa Miltal: Halfling Spellthief 10/Corrupt Avenger 10
    • Giorgio: Human Spellthief 1/Rogue 3/Battle Sorcerer 12/Corrupt Avenger 4
    • Brooswayn Scourgesoul: Hellbred Warblade 6/Hellreaver 4/Corrupt Avenger 10
    • Angelique A'lanale: Azurin Duskblade 3/Soulborn 4/Hellreaver 6/Corrupt Avenger 7
    • Shane McLaughlan: Human Spellthief 2/Duskblade 3/Unseen Seer 4/Corrupt Avenger 10/Mage of the Arcane Order 1
    • Bug: Diopsid Barbarian 5/Hellreaver 4/Corrupt Avenger 10
    • The Damned of the Crab: Azurin Paladin 5/Totemist 2/Corrupt Avenger 9/Telflammar Shadowlord 4
    • Rand Turimbar: Forestlord Elf Crusader 6/Corrupt Avenger 10/Jade Phoenix Mage 4
    • Pantaleon Dalence: Illumian Fighter 4/Ranger 1/Soldier of Light 1/Corrupt Avenger 5/Switchblade 9
    • Leilani: Human Spellthief 8/Corrupt Avenger 10/Swordsage 1/Maho-Tsukai 1
    thanks for the table! makes it a lot easier to sample these dishes.

    pantaleon is a swiftblade though, not a switchblade
    I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.

    Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!

    Quote Originally Posted by weckar View Post
    Venger, can you be my full-time memory aid please?
    Iron Chef Medals!
    Amazing Princess Mononoke avatar by Dispozition

  19. - Top - End - #289
    Ettin in the Playground
     
    thethird's Avatar

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    Default Re: Iron Chef Optimization Challenge in the Playground L

    Wow cool art. Also a lot of spellthief (I kind of considered that one). Maho-Tsukai is scary. I should look into hellreaver in retrospect seems like a nice obvious option. We also have two crabs one lost and one damned. I also love the introductory sentence of Brooswayn.

    Well, gotta go back to my stupid project, which is not going to finish itself (I wish).
    Last edited by thethird; 2013-10-21 at 08:48 PM.
    Thanks a lot Gengy for the awesome... just a sec... avatar. :)

  20. - Top - End - #290
    Firbolg in the Playground
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    Default Re: Iron Chef Optimization Challenge in the Playground L

    Quote Originally Posted by KrimsonNekros View Post
    I'm legitimately surprised that my build's focus turned out as unique as it did.
    Psst, even that can tip your hand a bit. Anonymity's the name of the game, folks.

    Quote Originally Posted by Venger View Post
    thanks for the table! makes it a lot easier to sample these dishes.

    pantaleon is a swiftblade though, not a switchblade
    Cheers, mate. Caught it and corrected above; will update the spreadsheet tomorrow. Now, to get judging.

    Can't find a source on Corrupted Avenger, though--what book is that in? All I see in Heroes of Horror is Corrupt Avenger .
    Quote Originally Posted by Vaz View Post
    Ponies, the Kim Karsdashian of GITP.
    This is what happens when they let me DM:
    Beyond the Horizon IC / OOC
    A Time to Die: Alpha IC / Bravo IC / OOC

  21. - Top - End - #291
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: Iron Chef Optimization Challenge in the Playground L

    ... I'm impressed.

  22. - Top - End - #292
    Troll in the Playground
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    Default Re: Iron Chef Optimization Challenge in the Playground L

    This was my aborted entry:

    Spoiler: Untitled Entry
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    LN Human Ranger 3/Thug Sneak Attack Fighter 3/Corrupt Avenger 10/Alchemist Savant 4

    ACFs:
    Favored Organization (replaces Favored Enemy)
    Voice of the City (replaces Wild Empathy)
    Thug Fighter (lose first level feat)
    Sneak Attack Fighter (lose bonus feats)

    NAME OF ENTRY
    {table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

    1st|Ranger 1|
    +1
    |
    +2
    |
    +2
    |
    +0
    |Craft (alchemy) 4 ranks, craft (poisonmaking) 4 ranks, survival 4 ranks, knowledge (religion) 2 ranks, knowledge (dungeoneering) 4 ranks, knowledge (nature) 4 ranks, spellcraft 2 ranks|Track, Least Dragonmark (Mark of Making - Make Whole), Quick Draw|Rival organization, voice of the city

    2nd|Ranger 2|
    +2
    |
    +3
    |
    +3
    |
    +0
    |Craft (alchemy) 5 ranks, craft (poisonmaking) 5 ranks, survival 5 ranks, spellcraft 2.5 ranks, knowledge (nature) 5 ranks, knowledge (dungeoneering) 5 ranks, search 1 rank|Two-Weapon Fighting|Combat style

    3rd|Ranger 3|
    +3
    |
    +3
    |
    +3
    |
    +1
    |Craft (alchemy) 6 ranks, craft (poisonmaking) 6 ranks, survival 6 ranks, spellcraft 3 ranks, search 4 ranks|Endurance, Strong Stomach|

    4th|Thug Fighter 1|
    +4
    |
    +5
    |
    +3
    |
    +1
    |Craft (alchemy) 7 ranks, craft (poisonmaking) 7 ranks, spellcraft 3.5 ranks, survival 7 ranks||Sneak attack +1d6

    5th|Thug Fighter 2|
    +5
    |
    +6
    |
    +3
    |
    +1
    |Craft (alchemy) 8 ranks, craft (poisonmaking) 8 ranks, spellcraft 4 ranks, survival 8 ranks||

    6th|Thug Fighter 3|
    +6/+1
    |
    +6
    |
    +4
    |
    +2
    |Craft (alchemy) 9 ranks, craft (poisonmaking) 9 ranks, search 4.5 ranks, survival 9 ranks|Craven|Sneak attack +2d6

    7th|Corrupt Avenger 1|
    +7/+2
    |
    +8
    |
    +4
    |
    +2
    |Craft (poisonmaking) 10 ranks, search 5 ranks, survival 10 ranks||Armored casting, detect sworn foe, sworn foe +2, taint suppression

    8th|Corrupt Avenger 2|
    +8/+3
    |
    +9
    |
    +4
    |
    +2
    |Craft (poisonmaking) 11 ranks, craft (alchemy) 10 ranks, survival 11 ranks||Tainted strike 1/day

    9th|Corrupt Avenger 3|
    +9/+4
    |
    +9
    |
    +5
    |
    +3
    |Craft (poisonmaking) 12 ranks, craft (alchemy) 11 ranks, survival 12 ranks|Brew Potion|Grim resolve

    10th|Corrupt Avenger 4|
    +10/+5
    |
    +10
    |
    +5
    |
    +3
    |Craft (alchemy) 12 ranks, craft (poisonmaking) 13 ranks, survival 13 ranks||Sworn foe +4

    11th|Corrupt Avenger 5|
    +11/+6/+1
    |
    +10
    |
    +5
    |
    +3
    |Craft (alchemy) 13 ranks, craft (poisonmaking) 14 ranks, survival 14 ranks||Frightful fury

    12th|Alchemist Savant 1|
    +11/+6/+1
    |
    +12
    |
    +5
    |
    +3
    |Craft (alchemy) 14 ranks, craft (poisonmaking) 15 ranks, survival 15 ranks|Lesser Dragonmark (Mark of Making - Minor Creation)|Efficient alchemy, poison use

    13th|Alchemist Savant 2|
    +12/+7/+2
    |
    +13
    |
    +5
    |
    +3
    |Craft (alchemy) 15 ranks, craft (poisonmaking) 16 ranks, survival 16 ranks||Brew spellvial

    14th|Alchemist Savant 3|
    +12/+7/+2
    |
    +13
    |
    +6
    |
    +4
    |Craft (alchemy) 16 ranks, craft (poisonmaking) 17 ranks, survival 17 ranks||Efficient alchemy (2 potions/day)

    15th|Alchemist Savant 4|
    +13/+8/+3
    |
    +14
    |
    +6
    |
    +4
    |Craft (alchemy) 17 ranks, craft (poisonmaking) 18 ranks, survival 18 ranks|Mother Cyst|Create alchemical mixture

    16th|Corrupt Avenger 6|
    +14/+9/+4
    |
    +15
    |
    +7
    |
    +5
    |Craft (alchemy) 18 ranks, craft (poisonmaking) 19 ranks, survival 19 ranks||Tainted strike 2/day

    17th|Corrupt Avenger 7|
    +15/+10/+5
    |
    +15
    |
    +7
    |
    +5
    |Craft (alchemy) 19 ranks, craft (poisonmaking) 20 ranks, survival 20 ranks||Sworn foe +6

    18th|Corrupt Avenger 8|
    +16/+11/+6/+1
    |
    +16
    |
    +7
    |
    +5
    |Craft (alchemy) 20 ranks, craft (poisonmaking) 21 ranks, survival 21 ranks|Practiced Spellcaster|

    19th|Corrupt Avenger 9|
    +17/+12/+7/+2
    |
    +16
    |
    +8
    |
    +6
    |Craft (alchemy) 21 ranks, craft (poisonmaking) 22 ranks, survival 22 ranks||Unnerving fury

    20th|Corrupt Avenger 10|
    +18/+13/+8/+3
    |
    +17
    |
    +8
    |
    +6
    |Craft (alchemy) 22 ranks, craft (poisonmaking) 23 ranks, survival 23 ranks||Sworn foe +8, tainted strike 3/day[/table]

    BONUS FEATS:
    Weapon Finesse - Though much of XXX’s attacking is done at range, Weapon Finesse allows him to switch seamlessly into melee, using Quick Draw to draw poisoned light weapons to TWF. It also makes his touch attacks far more effective against enemies with a high touch AC.
    Greater Dragonmark (Mark of Making - Fabricate) - Fabricate will drastically speed up the creation of alchemical items and poisons when crafting from scratch, and will allow XXX to function as a toolkit, crafting items as they are needed. It will also provide him with additional uses of Minor Creation.

    If you are playing in a campaign where feycraft weapons are readily available, Weapon Finesse becomes less necessary. If this is the case, consider swapping it out for Dragonmark Adept (Quick Potion), which will give you an additional daily use of Minor Creation while also allowing you to make potions on the fly, or Sickening Strike, which is one of the few ambush feats that can be used melee or ranged, and can add on a sickening rider to all of your attacks with no saving throw.

    Starting stats: Str 10/Dex 16/Con 14/Int 10/Wis 10/Cha 16


    The basic idea was to TWF tossing poison bombs (alchemical poison vials) and alchemical spellvials of Corrupt Avenger spells. In particular, Necrotic Cyst and Vampiric Touch as splash weapons via spellvial + alchemical mixture, to deal sneak attack (and Craven) damage while also passing on the spells or poison. Also would combine the tainted strike and sneak attack/craven to boost the damage/healing from Vampiric Touch.

    Used Strong Stomach to avoid the negative consequences of gaining corruption. Since gaining corruption requires you to make a save every time, and be nauseated on a failure or sickened on a success, Strong Stomach would drop that to nothing on a successful save or sickened on a failure.

    Fluff was going to be that he was a member of House Cannith who discovered some sort of nastiness within his own house. I was planning on writing a story where he falls in love with someone from outside of his House, only to see her fall mysteriously ill. Eventually he uncovers that she falls ill due to some magical experimentation by House Cannith, so he swears secret vengeance against his own house.

    I just... couldn't get motivated to do the write-up, for some reason. I had the table done fairly early on, and was pretty happy with the build, but every time I started on the write-up I found myself hitting a block.

    Looks like some very interesting stuff this round! I've only skimmed the entries so far, but I look forward to reading through everything in greater detail.
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  23. - Top - End - #293
    Troll in the Playground
    Join Date
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    The Great White North

    Default Re: Iron Chef Optimization Challenge in the Playground L

    Quote Originally Posted by Piggy Knowles View Post
    This was my aborted entry:

    Spoiler: Untitled Entry
    Show

    LN Human Ranger 3/Thug Sneak Attack Fighter 3/Corrupt Avenger 10/Alchemist Savant 4

    ACFs:
    Favored Organization (replaces Favored Enemy)
    Voice of the City (replaces Wild Empathy)
    Thug Fighter (lose first level feat)
    Sneak Attack Fighter (lose bonus feats)

    NAME OF ENTRY
    {table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

    1st|Ranger 1|
    +1
    |
    +2
    |
    +2
    |
    +0
    |Craft (alchemy) 4 ranks, craft (poisonmaking) 4 ranks, survival 4 ranks, knowledge (religion) 2 ranks, knowledge (dungeoneering) 4 ranks, knowledge (nature) 4 ranks, spellcraft 2 ranks|Track, Least Dragonmark (Mark of Making - Make Whole), Quick Draw|Rival organization, voice of the city

    2nd|Ranger 2|
    +2
    |
    +3
    |
    +3
    |
    +0
    |Craft (alchemy) 5 ranks, craft (poisonmaking) 5 ranks, survival 5 ranks, spellcraft 2.5 ranks, knowledge (nature) 5 ranks, knowledge (dungeoneering) 5 ranks, search 1 rank|Two-Weapon Fighting|Combat style

    3rd|Ranger 3|
    +3
    |
    +3
    |
    +3
    |
    +1
    |Craft (alchemy) 6 ranks, craft (poisonmaking) 6 ranks, survival 6 ranks, spellcraft 3 ranks, search 4 ranks|Endurance, Strong Stomach|

    4th|Thug Fighter 1|
    +4
    |
    +5
    |
    +3
    |
    +1
    |Craft (alchemy) 7 ranks, craft (poisonmaking) 7 ranks, spellcraft 3.5 ranks, survival 7 ranks||Sneak attack +1d6

    5th|Thug Fighter 2|
    +5
    |
    +6
    |
    +3
    |
    +1
    |Craft (alchemy) 8 ranks, craft (poisonmaking) 8 ranks, spellcraft 4 ranks, survival 8 ranks||

    6th|Thug Fighter 3|
    +6/+1
    |
    +6
    |
    +4
    |
    +2
    |Craft (alchemy) 9 ranks, craft (poisonmaking) 9 ranks, search 4.5 ranks, survival 9 ranks|Craven|Sneak attack +2d6

    7th|Corrupt Avenger 1|
    +7/+2
    |
    +8
    |
    +4
    |
    +2
    |Craft (poisonmaking) 10 ranks, search 5 ranks, survival 10 ranks||Armored casting, detect sworn foe, sworn foe +2, taint suppression

    8th|Corrupt Avenger 2|
    +8/+3
    |
    +9
    |
    +4
    |
    +2
    |Craft (poisonmaking) 11 ranks, craft (alchemy) 10 ranks, survival 11 ranks||Tainted strike 1/day

    9th|Corrupt Avenger 3|
    +9/+4
    |
    +9
    |
    +5
    |
    +3
    |Craft (poisonmaking) 12 ranks, craft (alchemy) 11 ranks, survival 12 ranks|Brew Potion|Grim resolve

    10th|Corrupt Avenger 4|
    +10/+5
    |
    +10
    |
    +5
    |
    +3
    |Craft (alchemy) 12 ranks, craft (poisonmaking) 13 ranks, survival 13 ranks||Sworn foe +4

    11th|Corrupt Avenger 5|
    +11/+6/+1
    |
    +10
    |
    +5
    |
    +3
    |Craft (alchemy) 13 ranks, craft (poisonmaking) 14 ranks, survival 14 ranks||Frightful fury

    12th|Alchemist Savant 1|
    +11/+6/+1
    |
    +12
    |
    +5
    |
    +3
    |Craft (alchemy) 14 ranks, craft (poisonmaking) 15 ranks, survival 15 ranks|Lesser Dragonmark (Mark of Making - Minor Creation)|Efficient alchemy, poison use

    13th|Alchemist Savant 2|
    +12/+7/+2
    |
    +13
    |
    +5
    |
    +3
    |Craft (alchemy) 15 ranks, craft (poisonmaking) 16 ranks, survival 16 ranks||Brew spellvial

    14th|Alchemist Savant 3|
    +12/+7/+2
    |
    +13
    |
    +6
    |
    +4
    |Craft (alchemy) 16 ranks, craft (poisonmaking) 17 ranks, survival 17 ranks||Efficient alchemy (2 potions/day)

    15th|Alchemist Savant 4|
    +13/+8/+3
    |
    +14
    |
    +6
    |
    +4
    |Craft (alchemy) 17 ranks, craft (poisonmaking) 18 ranks, survival 18 ranks|Mother Cyst|Create alchemical mixture

    16th|Corrupt Avenger 6|
    +14/+9/+4
    |
    +15
    |
    +7
    |
    +5
    |Craft (alchemy) 18 ranks, craft (poisonmaking) 19 ranks, survival 19 ranks||Tainted strike 2/day

    17th|Corrupt Avenger 7|
    +15/+10/+5
    |
    +15
    |
    +7
    |
    +5
    |Craft (alchemy) 19 ranks, craft (poisonmaking) 20 ranks, survival 20 ranks||Sworn foe +6

    18th|Corrupt Avenger 8|
    +16/+11/+6/+1
    |
    +16
    |
    +7
    |
    +5
    |Craft (alchemy) 20 ranks, craft (poisonmaking) 21 ranks, survival 21 ranks|Practiced Spellcaster|

    19th|Corrupt Avenger 9|
    +17/+12/+7/+2
    |
    +16
    |
    +8
    |
    +6
    |Craft (alchemy) 21 ranks, craft (poisonmaking) 22 ranks, survival 22 ranks||Unnerving fury

    20th|Corrupt Avenger 10|
    +18/+13/+8/+3
    |
    +17
    |
    +8
    |
    +6
    |Craft (alchemy) 22 ranks, craft (poisonmaking) 23 ranks, survival 23 ranks||Sworn foe +8, tainted strike 3/day[/table]

    BONUS FEATS:
    Weapon Finesse - Though much of XXX’s attacking is done at range, Weapon Finesse allows him to switch seamlessly into melee, using Quick Draw to draw poisoned light weapons to TWF. It also makes his touch attacks far more effective against enemies with a high touch AC.
    Greater Dragonmark (Mark of Making - Fabricate) - Fabricate will drastically speed up the creation of alchemical items and poisons when crafting from scratch, and will allow XXX to function as a toolkit, crafting items as they are needed. It will also provide him with additional uses of Minor Creation.

    If you are playing in a campaign where feycraft weapons are readily available, Weapon Finesse becomes less necessary. If this is the case, consider swapping it out for Dragonmark Adept (Quick Potion), which will give you an additional daily use of Minor Creation while also allowing you to make potions on the fly, or Sickening Strike, which is one of the few ambush feats that can be used melee or ranged, and can add on a sickening rider to all of your attacks with no saving throw.

    Starting stats: Str 10/Dex 16/Con 14/Int 10/Wis 10/Cha 16


    The basic idea was to TWF tossing poison bombs (alchemical poison vials) and alchemical spellvials of Corrupt Avenger spells. In particular, Necrotic Cyst and Vampiric Touch as splash weapons via spellvial + alchemical mixture, to deal sneak attack (and Craven) damage while also passing on the spells or poison. Also would combine the tainted strike and sneak attack/craven to boost the damage/healing from Vampiric Touch.

    Used Strong Stomach to avoid the negative consequences of gaining corruption. Since gaining corruption requires you to make a save every time, and be nauseated on a failure or sickened on a success, Strong Stomach would drop that to nothing on a successful save or sickened on a failure.

    Fluff was going to be that he was a member of House Cannith who discovered some sort of nastiness within his own house. I was planning on writing a story where he falls in love with someone from outside of his House, only to see her fall mysteriously ill. Eventually he uncovers that she falls ill due to some magical experimentation by House Cannith, so he swears secret vengeance against his own house.

    I just... couldn't get motivated to do the write-up, for some reason. I had the table done fairly early on, and was pretty happy with the build, but every time I started on the write-up I found myself hitting a block.

    Looks like some very interesting stuff this round! I've only skimmed the entries so far, but I look forward to reading through everything in greater detail.
    I've got to say, that looks pretty awesome. And I love the fact that you used Dragonmarks - I love them to bits, but nobody (else) ever seems to use them.

  24. - Top - End - #294
    Ettin in the Playground
     
    thethird's Avatar

    Join Date
    Jan 2013

    Default Re: Iron Chef Optimization Challenge in the Playground L

    It does indeed look awesome, and it is quite original.
    Thanks a lot Gengy for the awesome... just a sec... avatar. :)

  25. - Top - End - #295
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
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    Terra Australis
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    Default Re: Iron Chef Optimization Challenge in the Playground L

    Never seen so many Spellthieves! And quite a few Hellreavers too. Interesting there was a few Incarnum wielders, but no Binders this time around.

    I really wish everyone would get on board with writing a brief description someone near the top of their entries (i.e. CG Human Barbarian 5/Ranger 5/Corrup Avenger 10 etc.) - it makes it so much easier as a spectator (and judge) to know up front what they are looking at instead of wading through tables and working out what you actually are.

    Small personal grievance, but generally an excellent quality of entries.

  26. - Top - End - #296
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Feb 2010

    Default Re: Iron Chef Optimization Challenge in the Playground L

    Quote Originally Posted by Thurbane View Post
    Never seen so many Spellthieves! And quite a few Hellreavers too. Interesting there was a few Incarnum wielders, but no Binders this time around.
    I am also surprised with the number of spellthieves. Though, in hindsight, combining a partial arcane casting class (Corrupt Avenger) with Master Spellthief ... Brilliant. I can see spell resistance being a problem for everyone else. Not for the spellthieves.
    EDIT: Yeah, I didn't make a spellthief :P
    Last edited by Eldonauran; 2013-10-21 at 10:01 PM.

  27. - Top - End - #297
    Barbarian in the Playground
     
    PirateWench

    Join Date
    Apr 2013
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    Default Re: Iron Chef Optimization Challenge in the Playground L

    Quote Originally Posted by Eldonauran View Post
    I am also surprised with the number of spellthieves. Though, in hindsight, combining a partial arcane casting class (Corrupt Avenger) with Master Spellthief ... Brilliant. I can see spell resistance being a problem for everyone else. Not for the spellthieves.
    EDIT: Yeah, I didn't make a spellthief :P
    I don't think there's a Spellthief build that doesn't utilize that particular feat. Even as a monoclassed spellthief it's extraordinarily useful.

  28. - Top - End - #298
    Titan in the Playground
    Join Date
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    I wish I knew...
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    Default Re: Iron Chef Optimization Challenge in the Playground L

    Well, I suppose either of my character concepts would have worked, then.

    One was a Swordsage base, named Herobrine. For those who play Minecraft, intent is obvious.

    The other was a nhilist using Spellthief and UrPriest, advancing UrPriest with the SI and gaining high corruption for ridiculously high DC's and 9th level spells by level 20. In effect, this was the Power play. "The gods do not exist, the Weave does not exist. The only thing that exists is entropy and decay into oblivion, and I am that force made manifest."

    I also had an idea for a Paladin/Blackguard/Corrupt Avenger, getting twice my charisma to saves, casting nearly everything as a swift action with high DC's, and beating things bloody.
    Last edited by ShneekeyTheLost; 2013-10-21 at 11:00 PM.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
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    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  29. - Top - End - #299
    Dwarf in the Playground
     
    Biotroll's Avatar

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    Default Re: Iron Chef Optimization Challenge in the Playground L

    Darn. Now I'm kicking my head for not making my first idea: binder/knight of the sacred seal/corrupted avenger using paimon to fight. Oh well, maybe my other entry will do well.
    English isn't my native language, sorry for mistypes.
    Shared silver medal for Nataksukan in Iron Chef LXII - Dungeon Lord.

    Big thanks to Bradakhan for awesome avatar.

  30. - Top - End - #300
    Troll in the Playground
    Join Date
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    Below sea level
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    Default Re: Iron Chef Optimization Challenge in the Playground L

    Wow! looking over these builds I can truly say I'm impressed, by some builds more so then others. And some of those charadcter stories! I can see people have really put a lot of effort in their builds. I will start judging right away, even though it will take some time. So stay tuned.

    P.S. I was under the impression that master spellthief is a hidden classfeature, just like natural spell for druids...
    Warlock Poetry?
    Or ways to use me in game?
    Better grab a drink...

    Currently ruining Strahd's day - Avatar by the Outstanding Smuchsmuch

    First Ordained Jr. Tormlet by LoyalPaladin

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