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Thread: Worse Than the Disease OOC
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2020-12-27, 02:41 PM (ISO 8601)
- Join Date
- Oct 2020
Re: Worse Than the Disease OOC
I don't have electrician, and rolling at default would be an 8, although taking extra time could improve that. This is probably a job where Simone should take the lead.
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2020-12-27, 05:56 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Worse Than the Disease OOC
Alright, I'll have Simone the NPC roll her skill.
Anachronism will never high-light the folly of my convictions!
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2020-12-28, 12:35 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Worse Than the Disease OOC
Rabbit's dead, 2 rations!
Anachronism will never high-light the folly of my convictions!
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2020-12-29, 06:14 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Worse Than the Disease OOC
Max impaling damage on a critical hit is pretty much an instant death.
40 more rations, weighing 40 lbs.Anachronism will never high-light the folly of my convictions!
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2020-12-31, 01:23 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Worse Than the Disease OOC
Do we seem to have triggered any of those in the earlier days?
Not a specific kind. Just thinking of making sure we've searched everything we can safely reach. Assuming Simone can shut down the sensor outside the officer's quarters, what would be the DC to force the door open?
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2020-12-31, 03:49 AM (ISO 8601)
- Join Date
- Nov 2011
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2020-12-31, 04:16 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Worse Than the Disease OOC
I will subtract 12 rations from our group's small pile of meat.
We don't have shovels and I don't know how lacking them affects the clearing time. Most structural collapses I have seen had a fair share of large fraction suitable to be handled by hand. Also, we are not into "clearing the rubble" as much as into "clearing a (crawl)way through the rubble", which might or might not be assumed in the above time. In any case, 4 man-hours (no shovel) was spent yesterday.
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2020-12-31, 04:26 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Worse Than the Disease OOC
A four hour shift of clearing the rubble by hand would be enough to clear MOST of the way, just a little more work to get through...
But...see the IC thread.Anachronism will never high-light the folly of my convictions!
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2021-01-01, 05:10 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
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2021-01-01, 05:23 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
Re: Worse Than the Disease OOC
Ah yeah, good catch. That gets Richard to 4/12 and out of Reeling, so if this does go south he's got his full move and dodge at least.
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2021-01-01, 03:22 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Worse Than the Disease OOC
The social roll works, the men are tentatively trusting.
Anachronism will never high-light the folly of my convictions!
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2021-01-03, 08:40 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Worse Than the Disease OOC
What are the rest of you doing while Simone is working and Sean is hunting?
Repairing the car in the garage? Searching the base? Getting into locked rooms?Anachronism will never high-light the folly of my convictions!
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2021-01-04, 07:10 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
Re: Worse Than the Disease OOC
Richard's going to start working on the guns. To confirm, no extra junk/parts in the workshop?
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2021-01-04, 07:26 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Worse Than the Disease OOC
It seems we could machine them when we restore the power (I doubt that it could be done on battery).
Where do we look the rules for machining?Found them on AtE2 p.40 under "Fabrication".Last edited by u-b; 2021-01-04 at 01:25 PM.
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2021-01-04, 12:48 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
Re: Worse Than the Disease OOC
Ah yeah, I hadn't considered the power situation, good point (I was assuming the machining was just explaining the usual $10 junk -> $1 parts exchange, but yeah it could be something else I suppose, although I don't have a rule in mind off the top of my head). Nevertheless, point is that Richard's priorities right now are getting better and sorting out the guns, so if there's anything he can do with the situation as it his, he'll do it.
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2021-01-05, 06:10 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Worse Than the Disease OOC
Well, no-one has tried scavenging in the workshop yet. There could be parts and tools that would really help.
The junk is worth it's full value in parts, you're thinking of 10 lbs. per $1 of value.
Fabricating parts is a tough enough activity that you wouldn't get to heal wounds with rest that day. Unless you wanna dose yourself with the nanomachines, Richard is stuck in bed.Anachronism will never high-light the folly of my convictions!
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2021-01-05, 06:47 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Worse Than the Disease OOC
Oops. I thought we don't need to, given how everything is already neatly laid out and labeled. I think I'll scavenge it the first thing tomorrow, then. Related question: the rules in AtE allow for repeated attempts at -3, but I'm not sure if this rule is fit for room-sized areas or intended for something larger. If there is any use scavenging rooms multiple times, Sean might do that too.
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2021-01-05, 04:34 PM (ISO 8601)
- Join Date
- Oct 2020
Re: Worse Than the Disease OOC
Who is best positioned to scavenge the workshop? Tariq has Scrounging 13, Search 12. If he or Richard would be better or at least as good as Sean, there's no need to wait until he's back from hunting.
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2021-01-05, 08:14 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Worse Than the Disease OOC
The large boar's meat is worth 200 meals (although you're definitely want to smoke them into jerky to preserve them), each weighing one pound.
Anachronism will never high-light the folly of my convictions!
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2021-01-05, 11:55 PM (ISO 8601)
- Join Date
- Jun 2011
- Gender
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2021-01-06, 12:40 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Worse Than the Disease OOC
Alright, roll it in the Dice Rolls thread. Good luck.
Anachronism will never high-light the folly of my convictions!
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2021-01-06, 12:56 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
Re: Worse Than the Disease OOC
Yeah, Richard's only got Search 12, so the two of you are better at this part of things than him.
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2021-01-06, 06:07 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Worse Than the Disease OOC
Made some rolls for tomorrow. Tactics and Physician are fails. All else are successful.
Last edited by u-b; 2021-01-06 at 06:07 AM.
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2021-01-07, 05:56 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Worse Than the Disease OOC
Are we up to DAY 16, now?
Anachronism will never high-light the folly of my convictions!
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2021-01-07, 06:22 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Worse Than the Disease OOC
Oh, yeah, and while we're posting, since Sean made contact with Waffle House and completed the mission, everyone in the group gets 3 Character Points for the campaign milestone.
Anachronism will never high-light the folly of my convictions!
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2021-01-07, 07:16 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Worse Than the Disease OOC
Also, this seems like a perfect opportunity to attempt a re-rectuitment if you people feel like it. A second wave of exiles that were tentatively receved by the people of Waffle House or maybe of other backgrounds. It seems we have a few open slots, like a medic, and I don't know what else, but our tech is NPC so there's that.
Last edited by u-b; 2021-01-07 at 07:19 AM.
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2021-01-07, 11:12 PM (ISO 8601)
- Join Date
- Nov 2011
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2021-01-08, 04:17 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
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2021-01-08, 11:40 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Worse Than the Disease OOC
I've written off 12 pounds of meat for day 16. Will wait for people to post their actions for days 16 and 17, then write for Sean's day 17 too. It will be mostly scrounging (a second pass of the whole base). Also, Sean thinks of his experiences scrounging the base and comes up with a few new ideas he would like to try (spending a point on Scrounging overnight).
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2021-01-08, 12:30 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
Re: Worse Than the Disease OOC
So to confirm, Richard can use the workshop currently is to do his Armourer things, and do they count as proper tools for the purpose of the repair roll modifier? If so, that'll be how he uses these days - those recent junk finds should set him up in good stead as far as parts go (posting the maths to make sure I haven't missed anything):
We have $570 of junk.
The SAA's base value is $500, modified up to 1000 for TL and down to 250 for being broken (didn't think that applied to repair costs, just value as parts but GM mentioned it when I rolled for costs at the same time as the TL adjustment so I suppose it does). I rolled 10% of base value for the major repair costs, so fixing it would cost $25.
The Government's base value is $850, modified up to 3400 for TL and down to 850 for being broken. I rolled 20% of base value for the major repair costs, so fixing it would would cost $170.
That means we can afford to fix both (the cost is only paid once rather than per roll) and still have a pile of junk left (total cost $195, so $375 worth left) to spare if we need it for anything else getting fixed. If being broken doesn't adjust base value like that (as my original interpretation), the costs go back up to $100 and $680, so we're back to the original plan of just fixing the SAA.
Do we have an idea of how many parts we'll need to fix the car? Considering using more junk than I worked out above to give a bonus to all the repair rolls, but that requires being sure about our other repair needs and checking in with everyone.
Also, just to make sure I have it right, each day working on this translates to eight hours of working time (for the purpose of taking extra time and the like)? Can you choose whether to take extra time or just roll more often (ie do I have to just roll once with the task extended to 8 hours for +4, or can I take eight rolls at 1 hour intervals for just +1 or some other breakdown)? Finally, how far into negative HP are the guns? Curious how much fixing is needed to get them back into working order (above their 1/3 HP threshold, I suppose, since we want them at full effectiveness).