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  1. - Top - End - #91
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Finished the Amargasaurus. You know you've hit an all time low when you homebrew feats that give creatures bonuses by wallowing in their own feces.

    In all seriousness, though, I came across this when watching Clash of the Dinosaurs. Apparently, this is a real life survival strategy used by many lumbering quadrupeds, including cows and hippopotami.
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  2. - Top - End - #92
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

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  3. - Top - End - #93
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    I'm really tempted to put this at the top of the list. To be fair, though, I'll put it between Atlantean's request and the grafts.

    Do you want it as a BBEG, or a race/species of freaks?

    Also, Dinogloth doesn't have any feats listed. Was that intentional?

    EDIT: Over 2,000 views!
    Last edited by LOTRfan; 2011-02-03 at 05:09 PM.
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  4. - Top - End - #94
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)



    Tuojiangosaurus
    Large Animal
    Hit Dice:
    13d8+39 (97 hp)
    Initiative: -1
    Speed: 30 ft.
    Armor Class 18 (+10 natural, -1 size, -1 Dex), touch 8, flatfooted 18
    Base Attack/Grapple: +9/+18
    Attack: Tail swipe +14 melee (1d10+5 damage)
    Full Attack: Tail swipe +14/+10 melee (1d10+5 damage)
    Space/Reach: 15 ft./10 ft.
    Special Attacks: -----
    Special Qualities: Scent, lowlight vision, extended tail
    Saves: Fort +12, Ref +6, Will +4
    Abilities: Str 20, Dex 9, Con 15, Int 1, Wis 10, Cha 8
    Skills: Spot +8, Listen +8
    Feats: Improved Toughness, Power Attack, Cleave, Great Cleave, Improved Critical (Tail)
    Environment: Warm Plains
    Organization: Solitary, pair, or herd (3-10)
    Challenge Rating: 7
    Treasure: None
    Alignment: Always Neutral
    Advancement: 14-23 HD (Large); 24-33 HD (Huge)

    This creature looks a lot like a Stegosaurus, except that its plates become thinner towards the top of its back. Three spikes grow out of the shoulders of both front legs.

    Tuojiangosaurus is a lesser stegosaur, but very closely related to its larger brethren. It lives in both swamps and grasslands, especially by rivers. Tuojiangosaurs are not as strong as Stegosaurs, and, as a result, are often preyed upon by foes who would never think of attacking a fully grown stegosaurus. Averaging 23 ft. long and weighing 4 tons, Tuojiangosaurus is still a threat, however.

    Combat
    Few wish to engage the Tuojiangosaurus in close combat. Its spiked shoulders prevent most from attempting to grab it, while its long tail gives it excellent range compared to most quadrupeds.

    Extended Tail (Ex): Unlike most huge quadrupeds, the Tuojiangosaurus is treated as having a reach of 15 ft. when using its tail swipe attack.

    Spiked Armor (Ex): Whenever a creature grapples a Tuojiangosaurus the creature suffers 3d6 points of piercing damage.
    Last edited by LOTRfan; 2011-02-16 at 10:56 PM.
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  5. - Top - End - #95
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    frown Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    It seems Pachycephalosaurs have already been statted out in Dragon #180. Darn, I wanted to avoid doing Dinosaurs that were already done. And it's more powerful than mine!

    I, however, have a solution. I'll adjust the stats for its new size, refluff, and bingo! Looks like you'll be getting Dracorex Hogswartsia early, Atlantean Troll (that also means Chtulhusaurus Rex will be the next creature statted out ).
    Last edited by LOTRfan; 2011-02-03 at 07:53 PM.
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  6. - Top - End - #96
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Quote Originally Posted by LOTRfan View Post
    I'm really tempted to put this at the top of the list. To be fair, though, I'll put it between Atlantean's request and the grafts.

    Do you want it as a BBEG, or a race/species of freaks?

    Also, Dinogloth doesn't have any feats listed. Was that intentional?

    EDIT: Over 2,000 views!

    Crap, I missed that somehow. I'll fix it.
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  7. - Top - End - #97
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Alright. Any opinions on what Chtulhusaurus Rex should be like?
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  8. - Top - End - #98
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Pachycephalosaurus has completed its makeover: it is now Dracorex. Added in a Frightful Presence just for fun (hey, you don't become Dracorex Hogswartsia, 'Dragon-King of Hogwarts," for nothing).
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  9. - Top - End - #99
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Well, until I get more information on Chtulhusaurus Rex, here is Kosmoceratops



    Kosmoceratops
    Large Animal
    Hit Dice:
    14d8+98 (161 hp)
    Initiative: +3
    Speed: 30 ft.
    Armor Class: 16 (-1 size, -1 Dex, +8 natural)
    Base Attack/Grapple: +10/+22
    Attack: Stamp +17 melee (1d8+8 damage)
    Full Attack: 2 Stamps +17 melee (1d8+8 damage)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: Trample
    Special Qualities: Lowlight vision, scent
    Saves: Fort +15, Ref +8, Will +4
    Abilities: Str 26, Dex 9, Con 23, Int 2, Wis 10, Cha 12
    Skills: Listen +9, Spot +5, Intimidate +15
    Feats: Improved Toughness, Skill Focus: Intimidate, Alertness, Improved Critical (Stamp), Improved Initiative
    Environment: Warm Forests
    Organization: Solitary, pair, or herd (5-8)
    Challenge Rating: 7
    Treasure: None
    Alignment: Always Neutral
    Advancement: 15-28 HD (Large)
    Level Adjustment: -----

    A beautiful, blue-skinned ceratopsid grazes in the plains ahead. Dozens of horns adorn the creature's head.

    Kosmoceratops ("ornament-horn") is a large creature, weighing nearly five and a half tons. This creatures are decorated with several dozen horns, in all matter of shapes. Some are short, others long. Some are straight, while others curve inward.While impossible to use in combat, this grants them an intimidation factor when facing off against predators.

    Combat
    Kosmoceratops rarely attack, preferring to scare enemies away, or, if forced to, run. When panicked, they have been known to trample those in their way.

    Trample: As a full-round action, a Kosmoceratops can move up to twice its speed and literally run over any opponents at least one size category smaller than itself. The creature merely has to move over the opponents in its path; any creature whose space is completely covered by the Kosmoceratops' space is subject to the trample attack. If a target’s space is larger than 5 feet, it is only considered trampled if the trampling creature moves over all the squares it occupies. If the trampling creature moves over only some of a target’s space, the target can make an attack of opportunity against the trampling creature at a -4 penalty. This attack does 2d8+16 damage. A Reflex save (DC 25) deals half damage instead of full. The save DC is Strength-based.

    Skills: Kosmoceratops gain a +4 bonus to Intimidate checks.
    Last edited by LOTRfan; 2011-02-08 at 10:47 PM.
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  10. - Top - End - #100
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Wow, that was fast... I'm a litle confused something? Have you just refluffed something. Anyway, I'm glad you did it. Anyway, I just wanted you to do it because of a name.
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  11. - Top - End - #101
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Pretty much. Pachycephalosaurus was already done in Dragon Magazine, so I took my (weaker) creature, gave it an extra power, and refluffed. From all the information I could find, it seemed that Dracorex was a weaker version of Pachycephalosaurus, anyway.

    EDIT: 100 posts! And, once Kosmocratops is completed, we will have the same amount of dinosaur species as Isla Sorna and Isla Nublar combined!
    Last edited by LOTRfan; 2011-02-03 at 10:34 PM.
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  12. - Top - End - #102
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    all the Chtuhusaurus info i had came from that link, I can peek more if you wish
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  13. - Top - End - #103
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    I love the idea of Cthulhusaurus Rex. It definitely needs stats. Do you have Call of Cthulhu d20? I have a copy and can see if there are cool ideas that I can mine from it. Too bad it was 3.0 because it needs a lot of work to be 3.5 compliant in some areas (notably monster feats).

    It should have 6 tentacle attacks (like chthulhu) and probably Reach with tentacles. It should probably be Gargantuan. That puts it one size category larger than a normal T-Rex (Cthulhu is Colossal). Otherwise, very much like a T-Rex.

    Depending on how far you want to take it: It could be a Magical Beast rather than an Animal with Damage Reduction 5/magic, Fast Healing 5. Because of its size you could also give it Trample.

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  14. - Top - End - #104
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Quote Originally Posted by Bhu View Post
    all the Chtuhusaurus info i had came from that link, I can peek more if you wish
    Oh, I didn't mean information from the site. I meant, in your opinion, what do you want the fluff on this beast to be? Freak accident, or specifically created by the entities of the Far Realm? Unique BBEG, or a whole species?

    Also, for the Damage Reduction: would you prefer byshek or magic?

    Quote Originally Posted by Debihuman View Post
    I love the idea of Cthulhusaurus Rex. It definitely needs stats. Do you have Call of Cthulhu d20? I have a copy and can see if there are cool ideas that I can mine from it. Too bad it was 3.0 because it needs a lot of work to be 3.5 compliant in some areas (notably monster feats).

    It should have 6 tentacle attacks (like chthulhu) and probably Reach with tentacles. It should probably be Gargantuan. That puts it one size category larger than a normal T-Rex (Cthulhu is Colossal). Otherwise, very much like a T-Rex.

    Depending on how far you want to take it: It could be a Magical Beast rather than an Animal with Damage Reduction 5/magic, Fast Healing 5. Because of its size you could also give it Trample.

    Debby
    Unfortunately, I don't have CoC d20. Is that the one with the Cthulhu stats that involve eating 1d4 investigators per round?

    I was going to implement most of those changes, but I am considering Aberration instead of Animal or Magical Beast. Depending on how powerful Bhu wants it, I may increase the Damage Reduction and Fast Healing.

    Also, I've been looking through Dragon #318, and Giganotosaurus has a cool power that might fit well. Imagine a Cthulhusaurus Rex that can pin prey with its feet, and gain a damage bonus to its tentacle attacks against the pinned foe.
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    I was gonna leave it up to you and let you run wild with it :D
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  16. - Top - End - #106
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Alright, then. Semi-Epic it is, then.

    I won't be able to post (or update Kosmoceratops) for the rest of the night. It should be done sometime tomorrow.
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  17. - Top - End - #107
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Quote Originally Posted by LOTRfan View Post
    I'm really tempted to put this at the top of the list. To be fair, though, I'll put it between Atlantean's request and the grafts.

    Do you want it as a BBEG, or a race/species of freaks?

    Also, Dinogloth doesn't have any feats listed. Was that intentional?

    EDIT: Over 2,000 views!
    Ability Focus (Form of Madness, Internal Fire, Gaze of Soul Destruction), Awesome Blow, Dark Speech, Improved Bull Rush, Improved Initiative, Improved Snatch, Power Attack, Snatch, Swim-By Attack

    Use these
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  18. - Top - End - #108
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Quote Originally Posted by Bhu View Post
    Ability Focus (Form of Madness, Internal Fire, Gaze of Soul Destruction), Awesome Blow, Dark Speech, Improved Bull Rush, Improved Initiative, Improved Snatch, Power Attack, Snatch, Swim-By Attack

    Use these
    Thanks, I'll be sure to tell you how the encounter goes (though considering they are level 13 and I expect them to run, the results will be borked).
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  19. - Top - End - #109
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Hey, sorry I haven't posted all weekend. I've decided to postpone Kosmoceratops until Cthulhusaurus Rex is done. Currently, it seems that it will be even more powerful than Azuvidexus. I guess it makes sense, as this beast has existed millions of years before the Crawling Jungle even reached the material plane.

    I don't know when it will be done, but it I will finish it as soon as possible.

    EDIT: Feats! That's the part I hate about making homebrew epic monsters! I'll start flipping through books (including Lords of Madness), and see if I can come up with anything. Suggestions?
    Last edited by LOTRfan; 2011-02-07 at 07:10 PM.
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  20. - Top - End - #110
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Once I see a skeletal entry i can make plenty
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  21. - Top - End - #111
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Here's the bare bones. I am thinking at these are the aquatic guardians of Ry'leth, maybe instead of swimming they walk across the ocean floor.



    Cthulhusaurus Rex
    Gargantuan Aberration (Aquatic)
    Hit Dice:
    54d8+744; Hit Points: 1,216
    Initiative: +14
    Speed: 80 ft. (16 squares)
    Armor Class: 56 (+44 natural, +6 Dex, -4 size), touch 12, flatfooted 50
    Base Attack/Grapple: +39/+71
    Attack: Tentacle +55 melee (4d6+20 damage)
    Full Attack: 6 tentacles +55 melee (4d6+20 damage)
    Space/Reach: 20 ft./15 ft.
    Special Attacks: Improved Grab, Swallow Whole, Constriction, Pinning
    Special Qualities: Electricity and Acid Resistance 40, Damage Reduction 15/epic, lowlight vision, darkvision 120 ft., scent, Amphibious, Spell Resistance 55, Madness
    Saves: Fort +28, Ref +24, Will +36
    Abilities: Str 50, Dex 22, Con 31, Int 22, Wis 13, Cha 24
    Skills: Bluff +64, Diplomacy +64, Intimidate +64, Listen +64, Search +63, Spot +64, Swim +77, Knowledge (Dungeoneering) +63
    Feats: Multigrab, Improved Multigrab, Rending Constriction, Gape of the Serpent, Improved Toughness, Power Attack, Cleave, Great Cleave, Improve Initiative, Weapon Focus (Tentacle), Improved Critical (Tentacle), Overwhelming Critical (Tentacle)
    Feats: Epic Toughness (x5), Dire Charge, Superior Initiative
    Environment: Any Aquatic
    Organization: Solitary (Unique)
    Challenge Rating: 26
    Treasure: Double Standard
    Alignment: Chaotic Evil

    With all the horrors that wander the world now, it is hard to think about the ancient creatures that claimed the world long ago. At the beginning of the Material Plane, when most worlds hadn't even formed, the planets were balls of boiling water under the heat of unforgiving stars. Sometime in this era, the Old Ones walked. The Old Ones, a term referring to both Obyrith and Far Realm entity alike. Creatures as old and powerful as Pale Night and Basatan roamed the lands and seas without worry. Nightmares incarnate wandered freely.

    Kingdoms of pure Chaos rose and fell. Demon Lords like Illyria and Olvikan controlled large swathes of land. Aboleths and other horrific aberrations were created in the image of their terrifying masters. With all this chaos, they started to fight amongst themselves. Eventually, the Celestials under the control of an Overdeity charged and forced them out of the Material Plane, so creation could continue the way it was meant to. By that point, however, the Lords of Madness had already grabbed hold of the mortal coil.

    Deep in the city of Rl'yeh, an extraplanar city that connects the Far Realms to the Material Plane, the Great Old Ones remain. Although deep in a dreamless sleep, they can still influence the world around them. The result of one such influence was the Cthulhusaurus Rex, a creation of the the mighty Cthulhu himself.

    Long ago, when dinosaurs still roamed the entirety of the planet freely, Cthulhu experimented on the great beasts. The one with the most successful was a Tyrannosaur, mutated to massive proportions and given fell intelligence. This beast became effectively immortal, and was made guard of the underwater city of Rl'yeh. At this point, he has developed a cult of his own, a fact that the old, insane beast seems either ignorant of or uncaring for. Many cultists of Cthulhu have been known to attempt to bring this creature to the surface world, to wreck havoc and give mortals a taste of the power of the Far Realm Entities. Thankfully, so far all attempts have been failures.

    Currently, the beast walks the ocean floor. despite being unable to swim, the Cthulhusaurus Rex slowly walks through the sand, killing anything that dares swim into its path.

    Combat
    Cthulhusaurus Rex usually attempts to pin creatures before lashing them apart with its tentacles. When facing many foes, it tries to swallow as many as possible.

    Constrict (Ex): When grappling a creature, Cthulhusaurus Rex can use its tentacles to squeeze the life out of its foe, dealing 4d6+20 damage.

    Improved Grab (Ex): If Cthulhusaurus Rex hits a foe at least one size smaller than itself with a tentacle attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required. Cthulhusaurus Rex has the option to conduct the grapple normally, or simply use the part of its body it used in the improved grab to hold the opponent. If it chooses to do the latter, it takes a -20 penalty on grapple checks, but is not considered grappled itself; the creature does not lose its Dexterity bonus to AC, still threatens an area, and can use its remaining attacks against other opponents.

    Madness: Cthulhusaurus Rex is completely insane. It suffers a -6 penalty to its Charisma and Wisdom scores, and uses its Charisma modifier for all Wisdom-based scores. This is already reflected in the statistics.

    Pinning (Ex): Cthulhusaurus can pin a grabbed opponent of up to two sizes smaller than itself to the ground with one of its feet by making a successful grapple check. The pinned creature takes 2d6+20 points of bludgeoning damage per round and cannot move as long as the pin persists. Cthulhusaurus Rex gains a +4 circumstance bonus on attack rolls to hit a pinned target with its bite. Cthulhusaurus Rex can pin one creature at a time.

    Swallow Whole (Ex): Cthulhusaurus Rex can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 3d8+15 points of bludgeoning damage and 16 points of acid damage per round from the tyrannosaurus’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 50 points of damage to the gizzard (AC 32). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.

    Cthulhusaurus Rex’s gizzard can hold 1 Gargantuan, 2 Huge, 3 Large, 4 Medium, 16 Small, 64 Tiny, or 256 Diminutive or smaller opponents.
    Last edited by LOTRfan; 2011-06-22 at 08:44 AM.
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  22. - Top - End - #112
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Kosmoceratops is done.
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    So far Multigrab, Greater Multigrab, and Rending Constriction immediately come to mind. Maybe Gape of the Serpent.
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  24. - Top - End - #114
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Quote Originally Posted by Bhu View Post
    So far Multigrab, Greater Multigrab, and Rending Constriction immediately come to mind. Maybe Gape of the Serpent.
    Multigrab and Greater Multigrab are both from Savage Species, correct?

    Currently, it doesn't qualify for Rending Constriction, but I'll add in constrict as a special attack later today.

    Never heard of Gape of the Serpent before. Just found it, very interesting.
    Last edited by LOTRfan; 2011-02-09 at 05:48 PM.
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  25. - Top - End - #115
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Just posting this as the next creature. I was bored earlier, and I had time, so why not start? I don't intend to finish this until Cthulhusaurus Rex is done, though.

    Originally, these guys appeared in Broncosaurus Rex, but a combination of my dislike of original stats and inability to relocate them has driven me to make my own version. We were lacking in magical beasts, anyway.



    Protocerceratops, Psionic
    Medium Magical Beast (Psionic)
    Hit Dice:
    5d10+20
    Initiative: +0
    Speed: 30 ft.
    Armor Class: 18 (+8 natural)
    Base Attack/Grapple: +5/+8
    Attack: Bite +6 melee (1d8+4)
    Full Attack: Bite +6 melee (1d8+4)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Powers, Powerful Charge
    Special Qualities: Darkvision 60 ft., Lowlight vision, Scent
    Saves: Fort +8, Ref +4, Will +2
    Abilities: Str 16, Dex 11, Con 19, Int 4, Wis 12, Cha 6
    Skills: Listen +5, Spot +5, Survival +9
    Feats: Alertness, Psionic Talent
    Environment: Warm Desert
    Organization: Solitary, pair, or herd (4-7)
    Challenge Rating: 5
    Treasure: None
    Alignment: Usually Neutral
    Advancement: 6-10 HD (Medium); 11-15 HD (Large)
    Level Adjustment: +4 (cohort)

    A sheep-sized ceratopsid walks across the dune ahead. On its frill is an odd pattern, looking similar to symbols of psionic power.

    Psionic Protoceratops are a bizarre evolution of its standard kind. These creatures have a very unique way of dealing with predators: it's naturally psionic. It is slightly more intelligent than the standard animal, and capable of manipulating the environment around them for their advantage. For the most part, Psionic Protoceratops live with their standard kin, usually in an elevated position in the herd (as their powers give them an edge in intraherd rivalry). Offspring between psionic protoceratops and protoceratops are always standard creatures. Although these offspring cannot use their psionic power, their offspring might if they mate with the offspring of other psionic protoceratops.

    Combat
    A Psionic Protoceratops generally uses its powers to increase its speed to escape, and they often have powers that allow themselves to be healed during (and after) combat.

    Powers: A Psionic Protoceratops uses powers like a 5th level Psychic Warrior. Typical powers known (Power Points 11; DC equals 11 + power level): Biofeedback, Burst, Force Screen, Body Adjustment, Hustle.

    Powerful Charge (Ex): A Psionic Protoceratops deals 2d8+11 points of damage when it makes a charge.

    Skills: Protoceratops has a +4 racial bonus to Survival checks.
    Last edited by LOTRfan; 2011-02-16 at 04:40 PM.
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  26. - Top - End - #116
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Although nowhere near done, the Cthulhusaurus Rex is a CR 62 (is that correct?) threat, the most powerful creature I have ever created (odd, considering it has no spell-like abilities). I should probably add spell resistance, though.

    Speaking of resistances, does power resistance make sense for the Psionic Protoceratops?
    Last edited by LOTRfan; 2011-02-10 at 06:35 PM.
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  27. - Top - End - #117
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Since you've made/are making a psionic 'tops, why not make a psionic 'raptor and 'rex?
    And a psionic diplosaurus, too.

    And since you've made an elemental Pyroraptor, why not make an elemental Cyroraptor, and/or the earth-wind-water equivalents, too? Or elemental Pyrotops/Pyrorex, and their other elemental counterparts.

    And, just because, since you're making/made a chthulic 'rex, why not make a chthulic 'raptor and 'tops.

    I like to thoroughly explore a concept once breached .
    Also, yes, spell resistance sounds OK, since the psionic/magic interface, or whatever, means that it would affect psionics too.
    Last edited by flabort; 2011-02-10 at 07:27 PM.
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  28. - Top - End - #118
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Quote Originally Posted by flabort View Post
    Since you've made/are making a psionic 'tops, why not make a psionic 'raptor and 'rex?
    And a psionic diplosaurus, too.

    And since you've made an elemental Pyroraptor, why not make an elemental Cyroraptor, and/or the earth-wind-water equivalents, too? Or elemental Pyrotops/Pyrorex, and their other elemental counterparts.

    And, just because, since you're making/made a chthulic 'rex, why not make a chthulic 'raptor and 'tops.

    I like to thoroughly explore a concept once breached .
    Also, yes, spell resistance sounds OK, since the psionic/magic interface, or whatever, means that it would affect psionics too.
    I'm sorry, but at the moment I don't really have the intention of making such variants for all the dinosaurs. This is just my personal opinion, but I feel that the creatures are much more unique if there are not several others that fit the same specialty. I meant, when it comes to dinosaurs, a ceratopsid is very similar to another ceratopsid, but they do have their own unique features about them.

    I think what I am trying to say is that while fighting the demented, mutated half-Cthulhoid tyrannosaur could be a cool encounter, but the coolness factor is sort of diminished when you've already fought against three or four other Cthulhu-spawned dinosaurs. I am sorry.

    If you have a specific request in mind, or if you want to try to stat them up yourself, feel free the post, though!

    (if it's a request, though, please no ToB stuff)
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  29. - Top - End - #119
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    but kung fu raptors would be so kewl
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  30. - Top - End - #120
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    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    It would be, but I neither own nor understand it, so I can't. Sorry.
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