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  1. - Top - End - #391
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    flabort's Avatar

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    missing your frightful presence from adult onwards.
    Demilich avatar by Smuchmuch. Thank you VERY much!

    Old Extended Signature, last updated in 2012
    Awright, Supagoof, that's just awesome. Thanks!
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    Infernal avatar by Savana. Thanks!

    Nude version by SmuchMuch.

  2. - Top - End - #392
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    Zaydos's Avatar

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Victory Dragon
    Dragon
    Environment: Temperate and warm hills and forests.
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary, or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).
    Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 13; mature adult 15; old 16; very old 17; ancient 19; wyrm 20; great wyrm 23
    Treasure: Standard
    Alignment: Always Chaotic Good

    Victory dragons are a rare breed of dragon. Legends tell about how, in the dawn of time, they fought alongside mankind against eldritch horrors from beyond reality. Their mighty songs inspired the greatest heroes to battle and victory against these abominations. This threat to reality gone, the victory dragons returned to the mystic lands from which they came, or so the legends go.

    Victory dragons are powerful, boastful, and excitement loving dragons. They love the thrill of competitions, battles, races, and the company of others. Even so they set themselves apart from humans, living alone or with select dragons or dragonblooded creatures; vowing only to interfere in the world in times of direst need.

    Victory dragons have scales of a red-gold color and a single great frill that rises above their head further than the height of their skull and runs down their backs. Their wings are a deeper red, closer in coloration to brass. They have a single small horn above each nostril, and small frills around their ears. Small bony-spurs rise up their forelimbs and their tails are long and sinuous.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence
    Wyrmling S 5d12+5 (37 hp) 13 10 13 10 7 14 5/2 7 5 4 2 2d6 13 -
    Very Young M 8d12+16 (66 hp) 15 10 15 10 9 16 8/10 10 8 6 5 4d6 16 -
    Young M 11d12+22 (93 hp) 17 10 15 12 9 16 11/14 14 9 7 6 6d6 17 -
    Juvenile L 14d12+42 (133 hp) 21 10 17 12 11 18 14/23 18 12 9 9 8d6 20 -
    Young Adult L 17d12+68 (178 hp) 23 10 19 12 11 18 17/27 22 14 10 10 10d6 22 19
    Adult H 20d12+80 (210 hp) 25 10 19 14 13 20 20/35 25 16 12 13 12d6 24 22
    Mature Adult H 23d12+115 (264 hp) 27 10 21 14 13 20 23/39 29 18 13 14 14d6 26 23
    Old H 26d12+130 (299 hp) 29 10 21 16 15 22 26/43 33 20 15 17 16d6 28 26
    Very Old H 29d12+174 (362 hp) 31 10 23 16 15 22 29/47 37 22 16 18 18d6 30 27
    Ancient G 32d12+224 (432 hp) 35 10 25 18 17 24 32/56 40 25 18 21 20d6 33 30
    Wyrm G 35d12+281 (508 hp) 37 10 27 20 17 24 35/60 44 27 19 22 22d6 35 32
    Great Wyrm G 38d12+305 (552 hp) 39 10 27 20 19 26 38/64 48 29 21 24 24d6 37 34

    Age Speed Init AC SR Special Abilities
    Wyrmling 60-ft, fly 100-ft (good) +0 15 (+1 size, +2 natural, +2 deflection) - Immunity to sonic, fear, and morale penalties, Inspire Confidence +1
    Very Young 60-ft, fly 100-ft (good) +0 17 (+4 natural, +3 deflection) - Inspire Competence
    Young 60-ft, fly 100-ft (good) +0 20 (+5 natural, +5 deflection) - DR 5/magic, Inspire Competence +2
    Juvenile 60-ft, fly 100-ft (good) +0 22 (-1 size, +7 natural, +6 deflection) - Roar
    Young Adult 60-ft, fly 100-ft (good) +0 25 (-1 size, +8 natural, +8 deflection) 24 DR 10/magic, Inspire Competence +3
    Adult 60-ft, fly 150-ft (good) +0 27 (-2 size, +10 natural, +9 defectlion) 26 Inspire Greatness
    Mature Adult 60-ft, fly 150-ft (good) +0 30 (-2 size, +11 natural, +11 deflection) 28 DR 15/magic, Inspire Competence +4
    Old 60-ft, fly 150-ft (good) +0 33 (-2 size, +13 natural, +12 deflection) 30 Aura of Courage, Mighty Roar
    Very Old 60-ft, fly 150-ft (good) +0 36 (-2 size, +14 natural, +14 deflection) 32 DR 20/magic and DR 5/law, Inspire Confidence +5
    Ancient 60-ft, fly 200-ft (good) +0 37 (-4 size, +16 natural, +15 deflection) 34 Berserk Fury
    Wyrm 60-ft, fly 200-ft (good) +0 40 (-4 size, +17 natural, +17 deflection) 36 DR 20/magic and DR 10/law and epic, Inspire Confidence +6
    Great Wyrm 60-ft, fly 200-ft (good) +0 43 (-4 size, +19 natural, +18 deflection) 39 Lightning Bruiser

    Special Abilities

    Breath Weapon (Su): A victory dragon has two types of breath weapon. The first is a line of disruptive sonic force dealing the listed sonic damage (Fortitude for half and dealing +2 damage per die against Aberrations and creatures native to the Far Realm. The second is a cone of uplifting energy that grants a second save against any effect that causes: Fear, Daze, Nausea, Stunning, or Paralysis; with a bonus equal to the victory dragons age category.

    Inspire Courage (Su): A victory dragon may inspire courage via song like a bard. Unlike a bard this does not require a use of the bardic music ability, and a victory dragon does not in fact have uses of that ability. The bonus is equal to the bonus listed beside this ability on the table. While singing a victory dragon may not use its bite attack.

    Inspire Competence (Su): A very young or older victory dragon may inspire competence via song as a bard. Unlike a bard this does not require a use of the bardic music ability, and a victory dragon does not in fact have uses of that ability. While singing a victory dragon may not use its bite attack.

    Roar (Ex): A juvenile or older victory dragon may three times per day unleash a roar as a standard action (it may not due this while singing). Any enemy within 60-ft with less HD than the victory dragon must make a Will save (same DC as Frightful Presence) or be shaken for 1d6+age category rounds. In addition any enemy vulnerable to fear effects, regardless of their HD, suffer a -2 penalty to attacks, skill checks, saving throws, and ability checks for 1 round; the effects of multiple victory dragons’ roars do not stack.

    Inspire Greatness (Su): An adult or older victory dragon may inspire greatness via song as a bard. Unlike a bard this does not require a use of the bardic music ability, and a victory dragon does not in fact have uses of that ability. While singing a victory dragon may not use its bite attack.

    Aura of Courage (Su): An old or older victory dragon radiates an aura of courage out to 60-ft. Allies within this aura gain a bonus on saves versus fear equal to the dragon’s age category.

    Mighty Roar (Su): An old or older victory dragon may three times per day unleash a mighty roar as a standard action (it may not due this while singing). All aberrations, creatures native to the far realm, and outsiders with the evil subtype within 60-ft take 2d6 damage per age category of the victory dragon and are stunned for 1d4 rounds, a successful Fortitude save halves the damage and reduces the stun to 1 round of daze. All other enemies within the area take 1d6 damage per age category of the victory dragon and are dazed for 1 round, a successful Fortitude save halves the damage and negates the daze.

    Berserk Fury (Ex): An ancient or older victory dragon may enter a berserk fury. During this berserk fury they may not use Int based skills or any ability, other than their racial songs, that requires concentration. While in this fury they may make an extra bite attack each round with a full attack at no penalty, gain a +8 to Str, resistance 20 to all energy types, DR 5/- and their existing DR increases by 5. This fury lasts 3 + Constitution modifier rounds.

    Lightning Bruiser (Ex): A great wyrm victory dragon may move up to its speed during a full attack action, it may break up this movement in whatever way it likes.

    [b]Skills:[b] In addition to the class skills of all true dragons victory dragons treat Gather Information, Heal, and Perform (any) as class skills.
    Last edited by Zaydos; 2014-08-23 at 07:13 PM.
    Peanut Half-Dragon Necromancer by Kurien.

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  3. - Top - End - #393
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    Zaydos's Avatar

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by firemagehao View Post
    In honor of this achievement, you should make a celebration dragon.
    Possibly with a mind-altering breath weapon that makes all creatures it his friendly and celebratory.
    Quote Originally Posted by Silverscale View Post
    I like this idea actually. Call it a Bacchus Dragon and give it the ability to greate Fine Food/Wine 3/day or something similar.
    Decided to go a little different and base it off of the music I listen to when making these dragons (okay most of the time; it goes about 4 times faster when I'm listening to music). I hyperlinked many of the youtube videos I play in the background while doing it. This did unfortunately make them a little close to Battle Dragons as there's a certain Viking theme in the songs.

    Quote Originally Posted by flabort View Post
    missing your frightful presence from adult onwards.
    Fixed (I'd left out the divisor between hp and Str).
    Peanut Half-Dragon Necromancer by Kurien.

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  4. - Top - End - #394
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    WolfInSheepsClothing

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Zaydos View Post
    Victory Dragon
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    Dragon
    Environment: Temperate and warm hills and forests.
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary, or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).
    Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 13; mature adult 15; old 16; very old 17; ancient 19; wyrm 20; great wyrm 23
    Treasure: Standard
    Alignment: Always Chaotic Good

    Victory dragons are a rare breed of dragon. Legends tell about how, in the dawn of time, they fought alongside mankind against eldritch horrors from beyond reality. Their mighty songs inspired the greatest heroes to battle and victory against these abominations. This threat to reality gone, the victory dragons returned to the mystic lands from which they came, or so the legends go.

    Victory dragons are powerful, boastful, and excitement loving dragons. They love the thrill of competitions, battles, races, and the company of others. Even so they set themselves apart from humans, living alone or with select dragons or dragonblooded creatures; vowing only to interfere in the world in times of direst need.

    Victory dragons have scales of a red-gold color and a single great frill that rises above their head further than the height of their skull and runs down their backs. Their wings are a deeper red, closer in coloration to brass. They have a single small horn above each nostril, and small frills around their ears. Small bony-spurs rise up their forelimbs and their tails are long and sinuous.

    {table]Age| Size| Hit Dice | Str| Dex| Con| Int| Wis| Cha| BAB/Grp| Atk| Fort| Ref| Will| Breath Weapon Damage| Breath Weapon DC| Frightful Presence
    Wyrmling| S| 5d12+5 (37 hp) | 13| 10| 13| 10| 7| 14| 5/2| 7| 5| 4| 2| 2d6| 13 |-
    Very Young| M| 8d12+16 (66 hp) | 15| 10| 15| 10| 9| 16| 8/10| 10| 8| 6| 5| 4d6| 16 |-
    Young | M| 11d12+22 (93 hp) | 17| 10| 15| 12| 9| 16| 11/14| 14| 9| 7| 6| 6d6| 17 |-
    Juvenile| L| 14d12+42 (133 hp) | 21| 10| 17| 12| 11| 18| 14/23| 18| 12| 9| 9| 8d6| 20 |-
    Young Adult| L| 17d12+68 (178 hp) | 23| 10| 19| 12| 11| 18| 17/27| 22| 14| 10| 10| 10d6| 22 |19
    Adult| H| 20d12+80 (210 hp) | 25| 10| 19| 14| 13| 20| 20/35| 25| 16| 12| 13| 12d6| 24 |22
    Mature Adult| H| 23d12+115 (264 hp) | 27| 10| 21| 14| 13| 20| 23/39| 29| 18| 13| 14| 14d6| 26 |23
    Old | H| 26d12+130 (299 hp) | 29| 10| 21| 16| 15| 22| 26/43| 33| 20| 15| 17| 16d6| 28 |26
    Very Old| H| 29d12+174 (362 hp) | 31| 10| 23| 16| 15| 22| 29/47| 37| 22| 16| 18| 18d6| 30 |27
    Ancient| G| 32d12+224 (432 hp) | 35| 10| 25| 18| 17| 24| 32/56| 40| 25| 18| 21| 20d6| 33 |30
    Wyrm | G| 35d12+281 (508 hp) | 37| 10| 27| 20| 17| 24| 35/60| 44| 27| 19| 22| 22d6| 35 |32
    Great Wyrm | G| 38d12+305 (552 hp) | 39| 10| 27| 20| 19| 26| 38/64| 48| 29| 21| 24| 24d6| 37 |34[/table]

    {table]Age |Speed |Init |AC |SR |Special Abilities
    Wyrmling |60-ft, fly 100-ft (good) |+0 |15 (+1 size, +2 natural, +2 deflection) |- |Immunity to sonic, fear, and morale penalties, Inspire Confidence +1
    Very Young |60-ft, fly 100-ft (good) |+0 |17 (+4 natural, +3 deflection) |- |Inspire Competence
    Young |60-ft, fly 100-ft (good) |+0 |20 (+5 natural, +5 deflection) |- |DR 5/magic, Inspire Competence +2
    Juvenile |60-ft, fly 100-ft (good) |+0 |22 (-1 size, +7 natural, +6 deflection) |- |Roar
    Young Adult |60-ft, fly 100-ft (good) |+0 |25 (-1 size, +8 natural, +8 deflection) |24 |DR 10/magic, Inspire Competence +3
    Adult |60-ft, fly 150-ft (good) |+0 |27 (-2 size, +10 natural, +9 defectlion) |26 |Inspire Greatness
    Mature Adult |60-ft, fly 150-ft (good) |+0 |30 (-2 size, +11 natural, +11 deflection) |28 |DR 15/magic, Inspire Competence +4
    Old |60-ft, fly 150-ft (good) |+0 |33 (-2 size, +13 natural, +12 deflection) |30 |Aura of Courage, Mighty Roar
    Very Old |60-ft, fly 150-ft (good) |+0 |36 (-2 size, +14 natural, +14 deflection) |32 |DR 20/magic and DR 5/law, Inspire Confidence +5
    Ancient |60-ft, fly 200-ft (good) |+0 |37 (-4 size, +16 natural, +15 deflection) |34 |Berserk Fury
    Wyrm |60-ft, fly 200-ft (good) |+0 |40 (-4 size, +17 natural, +17 deflection) |36 |DR 20/magic and DR 10/law and epic, Inspire Confidence +6
    Great Wyrm |60-ft, fly 200-ft (good) |+0 |43 (-4 size, +19 natural, +18 deflection) |39 |Lightning Bruiser[/table]

    Special Abilities

    Breath Weapon (Su): A victory dragon has two types of breath weapon. The first is a line of disruptive sonic force dealing the listed sonic damage (Fortitude for half0 and dealing +2 damage per die against Aberrations and creatures native to the Far Realm. The second is a cone of uplifting energy that grants a second save against any effect that causes: Fear, Daze, Nausea, Stunning, or Paralysis; with a bonus equal to the victory dragons age category.

    Inspire Confidence (Su): A victory dragon may inspire confidence via song like a bard. Unlike a bard this does not require a use of the bardic music ability, and a victory dragon does not in fact have uses of that ability. The bonus is equal to the bonus listed beside this ability on the table. While singing a victory dragon may not use its bite attack.

    Inspire Competence (Su): A very young or older victory dragon may inspire competence via song as a bard. Unlike a bard this does not require a use of the bardic music ability, and a victory dragon does not in fact have uses of that ability. While singing a victory dragon may not use its bite attack.

    Roar (Ex): A juvenile or older victory dragon may three times per day unleash a roar as a standard action (it may not due this while singing). Any enemy within 60-ft with less HD than the victory dragon must make a Will save (same DC as Frightful Presence) or be shaken for 1d6+age category rounds. In addition any enemy vulnerable to fear effects, regardless of their HD, suffer a -2 penalty to attacks, skill checks, saving throws, and ability checks for 1 round; the effects of multiple victory dragons’ roars do not stack.

    Inspire Greatness (Su): An adult or older victory dragon may inspire greatness via song as a bard. Unlike a bard this does not require a use of the bardic music ability, and a victory dragon does not in fact have uses of that ability. While singing a victory dragon may not use its bite attack.

    Aura of Courage (Su): An old or older victory dragon radiates an aura of courage out to 60-ft. Allies within this aura gain a bonus on saves versus fear equal to the dragon’s age category.

    Mighty Roar (Su): An old or older victory dragon may three times per day unleash a mighty roar as a standard action (it may not due this while singing). All aberrations, creatures native to the far realm, and outsiders with the evil subtype within 60-ft take 2d6 damage per age category of the victory dragon and are stunned for 1d4 rounds, a successful Fortitude save halves the damage and reduces the stun to 1 round of daze. All other enemies within the area take 1d6 damage per age category of the victory dragon and are dazed for 1 round, a successful Fortitude save halves the damage and negates the daze.

    Berserk Fury (Ex): An ancient or older victory dragon may enter a berserk fury. During this berserk fury they may not use Int based skills or any ability, other than their racial songs, that requires concentration. While in this fury they may make an extra bite attack each round with a full attack at no penalty, gain a +8 to Str, resistance 20 to all energy types, DR 5/- and their existing DR increases by 5. This fury lasts 3 + Constitution modifier rounds.

    Lightning Bruiser (Ex): A great wyrm victory dragon may move up to its speed during a full attack action, it may break up this movement in whatever way it likes.
    That is the most beautiful dragon I have ever seen.

    I tell ye what.

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    According to this test, I am a LN Half-Orc Cleric, Lvl.2.
    "And in the layer of the Deep Ones, we shall dwell amidst wonder and glory forever." - H.P. Lovecraft

  5. - Top - End - #395
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    firemagehao's Avatar

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    The victory dragon is awesome.
    Does it temporarily lose powers if it is not victorious?
    Fighter: "I can kill someone in a turn."
    Cleric: "I can kill someone in half a turn."
    Wizard: "I can kill someone before my turn."
    Bard: "I can make three idiots kill people for me."

    Avatar by MethosH

    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

    Quote Originally Posted by Tsumeken View Post
    (*starts laughing* Oh my god.... you do not know what fresh Hell you've suddenly introduced do you? Oh well... here we go...)

  6. - Top - End - #396
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    The only victory or defeat that matters to a true warrior is when life hangs on the line.

    And most creatures lose their powers if dead

    Although what about if undead? Although then they have had to triumph over DEATH himself.

    -cackles evilly-
    Peanut Half-Dragon Necromancer by Kurien.

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  7. - Top - End - #397
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    PirateGirl

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    I think there is a problem with the ironrune dragon. First, Dragonwrought is a feat not a subtype. Dragonwrought feat is only applicable to Kobolds. [See Races of the Dragon page 100]

    Did you mean Dragonblood subtype for the ironrune dragons? Constructs don't normally get Frightful Presence and the Dragonblood subtype wouldn't confer it either. [See Races of the Dragon Page 4.]

    Debby
    Last edited by Debihuman; 2010-10-11 at 02:54 PM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  8. - Top - End - #398
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    Zaydos's Avatar

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    That's what happens when I sit on something a week or two before posting it; I put down the wrong subtype (yes that's the one I had been waiting for PCs to face; I decided to just go ahead and post it to make sure there were more than WotC had before I made a Victory Dragon). Seeing as how Living Constructs don't have any rules for racial HD or stats derived from racial hit dice I had to make a second subtype to give them some.
    Peanut Half-Dragon Necromancer by Kurien.

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    Group: The Harrowing Halloween Harvest of Horror Part 2

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  9. - Top - End - #399
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    MindFlayer

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Zaydos.... With Halloween coming up can you make a Pumpkin Dragon???

    (I'm making a class right now for a Keeper of the Hallowed Spirit and I'm thinking about having him be able to craft a Pumpkin Dragon as one of his capstone abilities.)

  10. - Top - End - #400
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    PirateGirl

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Zaydos View Post
    That's what happens when I sit on something a week or two before posting it; I put down the wrong subtype (yes that's the one I had been waiting for PCs to face; I decided to just go ahead and post it to make sure there were more than WotC had before I made a Victory Dragon). Seeing as how Living Constructs don't have any rules for racial HD or stats derived from racial hit dice I had to make a second subtype to give them some.
    Your Dragonforged subtype doesn't give them racial HD either. See here:

    Quote Originally Posted by Zaydos View Post
    Meta-Dragon Traits:

    All metadragons are Constructs with the Living Construct subtype and the Dragonforged subtype. They also all have the Sense Dragons ability, and may use Repair Light Damage as a spell-like ability 1/day per age category. They also have the Keen Senses, and Blindsense abilities normally attributed to true dragons.

    Sense Dragons (Su): A metadragon may sense the direction and distance to the nearest creature with the Dragon type or Augmented Dragon subtype (but not the Dragonblood subtype) within 300-ft per age category. 100-ft of wood/soil, 10-ft of stone, or 5-ft of metal blocks this ability.

    Dragonforged:
    This subtype may only be applied to constructs, and usually goes along with the living construct subtype.
    Features:
    • HD type: d10.
    • BAB: +3/4 levels.
    • Good Fortitude and Will saves.
    • Skill points equal to (4+ Int modifier minimum 1) per HD.


    Traits:
    In addition to those of constructs/living constructs Dragonforged have the following traits
    • A Dragonforged creature is also considered to have the Dragonblood subtype.
    • Darkvision 60-ft

    Debby
    Last edited by Debihuman; 2010-10-11 at 03:19 PM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  11. - Top - End - #401
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Bellum Dragon
    Dragon (Earth)
    Environment: Temperate and Cold Deserts and Hills
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary, or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).
    Challenge Ratings: Wyrmling 4; very young 6; young 7; juvenile 10; young adult 13; adult 14; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 24
    Treasure: Double Standard
    Alignment: Always Chaotic Evil

    The first thing I noted about these dragons was that like sunwyrms they had eight pairs of legs. I observed as two males were in the midst of a battle for the right to court a female. The battle escalated as I watched. Normally even among the bestial white dragons a courtship battle very rarely ends with the death of a combatant, but instead one dragon fleeing its tail between its legs. Amidst these dragons the bloody battle was fought to the death, and then I watched as the victor began to tear at the corpse of the defeated dragon with his teeth, eating it. I was shocked by this display, few species of dragons ever show cannibalism and of the others I know of they are almost all dragons created via the perversion of nature by an outside evil force.*

    At first I thought that this ferocity and cannibalism were signs of similar magical twisting in the dragon’s nature. Carefully preparing I ambushed a young adult female of the species and through means of enchantment magic** managed to spend the next few days learning all I could about the species and its ways. There was at least no connection with dark magic that this dragon knew, nor even any true skill with sorcery found in the species. I also investigated other aspects of their culture and learned that many courtship battles ended this way, and that the male was even expected to ritualistically present their prospective mate with the draconis fundamentalis of the slain rival. It is for this reason that males of the species are so much less common than females, as many die at the onset of adulthood to more powerful suitors.

    Among other notable features about these creatures was their wanton cruelty to prey. While many dragons prefer meat to other food sources, even preferring meat prepared in certain ways (frozen, rotten, extra crispy), these dragons preferred their food to be flavored by the fear and pain the prey felt shortly before death. As such many will leave their prey on the verge of death so that they can repetitively send it back to the verge till finally they decide to end its life. They have even developed mystical means to send debilitating pain throughout the body of their prey with little more than a touch of one their claws.

    I observed these dragons and have determining the nature of their natural resistances and powers as well as combat tactics so that I could deliver this information to slayers who would end this nest and hopefully this repulsive species of dragons. They have powerful fire breath, although they only rarely use it in combat preferring instead to wade into battle with their claws, but unlike many fire breathing dragons show no weakness to ice magic.*** Their main weaknesses are their over-confidence and relatively weak will compared to other dragons. It is not a difficult task to bend their will to one’s sorceries, at least as far as bending a dragon’s will can ever be less than a difficult task.

    Returning from the field I turned to books and tomes to research their origins. I could find no trace of dark magic inherent beyond their birthing from Tiamat as shock troops in an ancient war against Bahamut. They seem to have failed in that role, their own primal rage having turned them against each other and created a rift in Tiamat’s armies.

    --Zasper, Grand Archmage of the 10th Circle, Bearer of the Crystal Crown, Keeper of the Transfinite Seal, He Who Walks Amongst Dragons, Friend to Bahamut, Foe to Tiamat, Hero of a Hundred Kingdoms, Keeper of the 89th Secret of Talorn, Walker of Worlds, the Immaculate Sage, the Purple Archmage, Champion of Halm, and former Emperor of Cyrell (retired).
    Editor’s Note: It would seem that Zasper has made up more titles for himself since his last manuscript.

    *Examples include Maleficense dragons, and Death dragons; unconfirmed rumors place this as an action of necrocarnum dragons and Malbolgian dragons.

    **As usual I had contingency plans in place in case they were immune to this magic.

    ***This discovery made that battle quite a bit more difficult, thankfully I had other preparations in place.


    Bellum dragons as can be seen from Zasper’s studies are malicious, and cruel even by the standards of Tiamat’s spawn. Even their own kind is endangered by their presence and they will often fight any other creatures found in their territory, killing wantonly, even destroying what plant-life can be found their creating lifeless wastelands. Despite their nature as fire-breathing dragons they are rarely found in areas of tropical heat instead preferring even arctic chill to their heat.

    Physically bellum dragons appear similar to fang dragons. They have powerfully built bodies, with horrible spikes which cover their body. Their scales are a dull yellowish-brown, becoming paler and closer to cream as they age. Their eyes are dark, and empty of all save hatred and rage.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon: Breath Weapon DC Frightful Presence
    Wyrmling S 6d12+6 (45 hp) 19 10 13 6 7 6 6/6 11 6 5 3 2d8 14 -
    Very Young M 9d12+18 (76 hp) 21 10 15 6 7 6 9/14 14 8 6 4 4d8 16 -
    Young M 12d12 + 24 (102 hp) 23 10 15 6 9 8 12/18 18 10 8 7 6d8 18 -
    Juvenile L 15d12+45 (142 hp) 27 10 17 6 11 10 15/27 22 12 9 9 8d8 20 -
    Young Adult L 18d12+72 (189 hp) 31 10 19 8 11 10 18/32 27 15 11 11 10d8 23 19
    Adult H 21d12+105 (241 hp) 33 10 21 8 13 12 21/40 30 17 12 13 12d8 25 21
    Mature Adult H 24d12+144 (300 hp) 35 10 23 10 13 12 24/44 34 20 14 15 14d8 28 23
    Old H 27d12+199 (364 hp) 37 10 25 10 13 12 27/48 38 22 15 16 16d8 30 24
    Very Old H 30d12+210 (405 hp) 39 10 25 10 15 14 30/52 42 24 17 19 18d8 32 27
    Ancient G 33d12+264 (4785 hp) 43 10 27 12 15 14 33/61 45 26 18 20 20d8 34 28
    Wyrm G 36d12+324 (558 hp) 45 10 29 12 17 16 36/65 49 29 20 23 22d8 37 31
    Great Wyrm C 39d12+351 (604 hp) 49 10 29 14 17 16 39/74 50 30 21 24 24d8 38 32

    Age Speed Init AC SR Special Abilities Initiator Level Maneuvers Known Maneuvers Granted Stances Known
    Wyrmling 80-ft, fly 100-ft (average) +0 18 (+1 size, +7 natural) - Immunity to fire, spiked body, extra claws - 0 0 0
    Very Young 80-ft, fly 150-ft (poor) +0 20 (+10 natural) - - - 0 0 0
    Young 80-ft, fly 150-ft (poor) +0 23 (+13 natural) - DR 5/magic - 0 0 0
    Juvenile 80-ft, fly 150-ft (poor) +0 25 (-1 size, +16 natural) - Razor Claws 1st 4 4(1) 1
    Young Adult 80-ft, fly 150-ft (poor) +0 28 (-1 size, +19 naturla) 20 DR 10/magic 3rd 5 4(1) 1
    Adult 80-ft, fly 150-ft (poor) +0 30 (-2 size, +22 natural) 23 Claws of Agony 5th 6 5(2) 1
    Mature Adult 80-ft, fly 150-ft (poor) +0 33 (-2 size, +25 natural) 25 DR 15/magic 7th 7 5(2) 1
    Old 80-ft, fly 150-ft (poor) +0 36 (-2 size, +28 natural) 27 Rage 9th 8 6(3) 2
    Very Old 80-ft, fly 150-ft (poor) +0 39 (-2 size, +31 natural) 30 DR 20/magic and 5/good 11th 9 6(3) 2
    Ancient 80-ft, fly 200-ft (clumsy) +0 40 (-4 size, +34 natural) 32 Draconic Reserve 13th 10 7(4) 2
    Wyrm 80-ft, fly 200-ft (clumsy) +0 43 (-4 size, +37 natural) 34 DR 20/magic and 10/good 15th 11 7(4) 3
    Great Wyrm 80-ft, fly 200-ft (clumsy) +0 42 (-8 size, +40 natural) 37 Pounce 17th 12 8(5) 3

    Special Abilities

    Breath Weapon (Su): A bellum dragon has a single breath weapon, a cone of fire dealing the listed damage (Reflex halves).

    Spiked Body: Any creature that makes a grapple check against a bellum dragon takes damage equal to 1d8+twice its age category.

    Extra Claws: A bellum dragon can make 4 claw attacks instead of 2.

    Razor Claws (Ex): A juvenile or older bellum dragon’s claw attacks have a critical hit multiplier of 19-20/x3.

    Claws of Agony (Su): Any creature hit by an adult or older bellum dragon’s claw attack must make a Fortitude save or be nauseated in pain for 1d4 rounds. Creatures not subject to critical hits are immune to this ability. A creature can only be affected by a single bellum dragon’s claws of agony once per minute and on a successful save is immune to that dragon’s claws of agony for 24 hours.

    Rage (Ex): 3/day an old or older bellum dragon may enter a rage identical to a barbarian’s rage.

    Draconic Reserve (Su): 1/day as a move action an ancient or older bellum dragon may call upon its reserves of draconic power gaining a +2 morale bonus to all saving throws for 1 minute and allowing it to reroll a save against any ongoing effect affecting it. In addition the dragon heals 10 hp per age category.

    Pounce (Ex): A great wyrm bellum dragon gains the pounce ability.

    Martial Initiating: A bellum dragon has a martial initiator level as listed on the table and learns the number of maneuvers noted. It readies maneuvers like a Crusader (including gaining granted maneuvers) at the rate listed above. It chooses its maneuvers from Tiger’s Claw, Iron Heart, and Stone Dragon.

    Skills: Balance, Jump, and Tumble are class skills for a bellum dragon.
    Last edited by Zaydos; 2014-08-30 at 04:38 PM.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by monkman View Post
    i think that would work, but they would resemble drakes, if you do that why dont you make them more like battlish like putting extra sharp armor, a powerfull breath attack, poisious claws,etc?
    Finished, tell me how you like it.

    Quote Originally Posted by un_known View Post
    Zaydos.... With Halloween coming up can you make a Pumpkin Dragon???

    (I'm making a class right now for a Keeper of the Hallowed Spirit and I'm thinking about having him be able to craft a Pumpkin Dragon as one of his capstone abilities.)
    I'll try, though I think a pumpkin themed dragon may give me trouble.

    Quote Originally Posted by Debihuman View Post
    Your Dragonforged subtype doesn't give them racial HD either. See here:

    Debby
    But it does give them a HD type for their racial hit dice, as well as BAB, and saving throws. Living Construct specifically removes those from the Construct type and replaces features with "by class levels." Probably because WotC never intended Living Constructs to be used as monsters.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Zaydos View Post
    Finished, tell me how you like it.



    I'll try, though I think a pumpkin themed dragon may give me trouble.



    But it does give them a HD type for their racial hit dice, as well as BAB, and saving throws. Living Construct specifically removes those from the Construct type and replaces features with "by class levels." Probably because WotC never intended Living Constructs to be used as monsters.
    Maybe an orange one with a green crest on it's head, with vines and stuff.

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    ...........(3 hours later).......it's awesome. First thing, the long story is very good, Second it stems really powerfull and with all the abilities i doubth that a another dragoon would be able to defeat it in a normal battle.
    Very well done and i thank you very much for it.
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    For the Pumpkin Dragon can you make it a Construct?

    A construct made of Pumpkin! MUAHAHAHAHAHAHHA!

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by un_known View Post
    For the Pumpkin Dragon can you make it a Construct?

    A construct made of Pumpkin! MUAHAHAHAHAHAHHA!
    Like a meta-dragon, or just a normal creature without age categories?
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    Like a meta-dragon please. You can make them a cross between an Arbor dragon and a Meta-dragon as they are made from pumpkins and such. Think Halloween when you make it....

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Pumpkin Dragon
    Construct (Living Construct, Dragonforged)
    Environment: Any swamp
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary, or patch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or patch (2-5).
    Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 14; very old 16; ancient 17; wyrm 18; great wyrm 20
    Treasure: Standard
    Alignment: Always Neutral Evil

    Pumpkin dragons were first made by an ancient sect of mad necromancer-druids who believed in uniting life and death across the prime and flooding the world with necrotic energy. Pumpkin dragons were used as their elite guards defending their secret ritual sites, great menhirs set deep in man-forsaken swamps. A group of heroes delved into the swamps to destroy this heretical sect which would bring the end of all life.

    The battle was fierce. Zasper mage of the order of aurelius, Tasslewick halfling assassin, Daedlon son of man and dragon, and the pious Thomas Phlome fought their way through hordes of undead, and blasphemous mutations created by the mad devotees. Finally they reached the menhir and with a great roar Daedlon struck one of the dolmen and collapsing it and disrupting the ritual. The deadly powers the druids were trying to harness killed all but one of the sect, who the four heroes promptly bested in battle. That left only their creations.

    For the next year Zasper oversaw the cleansing of the swamp, and every single creation of the mad druids was destroyed, or so he thought. One pumpkin dragon had escaped, and it managed to set root once more spreading its evil seed.

    Pumpkin dragons are malignant creatures, neither truly alive nor merely constructs. They can grow, spread, and reproduce like living creatures, despite being magically animated plant-shells imbued initially with the spirit of a great wyrm black dragon forcibly pulled from its body. Unlike other meta-dragons magic items form no part of their life cycle, instead shedding seeds at certain times which then grow into horrible pumpkin patches. These pumpkins look normal to passing investigation but cut one open and within these horrible monstrosities are growing. When they burst from their pumpkin-egg they are covered in long green tendrils which flow from their ankles and back. Their flesh is orange, and has a texture and appearance like that of a pumpkin but is preternaturally hard and resistant to blows. Their mouth is full of jagged teeth, and from within a burning fire can be seen. Their eyes are wide and a dim red.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence
    Wyrmling T 2d10 (11 hp) 11 10 11 6 7 12 1/-7 3 3 0 1 2d6 11 12
    Very Young S 5d10+5 (32 hp) 13 10 13 6 9 14 3/0 5 5 1 3 4d6 13 14
    Young S 8d10+16 (60 hp) 15 10 15 8 9 14 6/4 9 8 2 5 6d6 16 16
    Juvenile M 11d10+33 (93 hp) 15 10 17 8 11 16 8/10 10 10 3 7 8d6 18 18
    Young Adult M 14d10+52 (129 hp) 17 10 19 8 11 16 10/13 13 13 4 9 10d6 21 20
    Adult L 17d10+85 (178 hp) 19 10 21 10 13 18 12/20 15 15 5 11 12d6 23 22
    Mature Adult L 20d10+120 (230 hp) 21 10 23 10 13 18 15/24 19 18 6 13 14d6 26 24
    Old H 23d10+138 (264 hp) 23 10 23 12 15 20 17/31 21 19 7 15 16d6 27 26
    Very Old H 26d10+182 (325 hp) 25 10 25 14 15 22 19/34 24 22 8 17 18d6 30 29
    Ancient H 29d10+203 (362 hp) 27 10 25 14 17 22 21/37 27 23 9 19 20d6 31 30
    Wyrm H 32d10+256 (432 hp) 29 10 27 16 17 24 24/41 31 26 10 21 22d6 34 33
    Great Wyrm G 35d10+315 (507 hp) 33 10 29 18 19 24 26/49 33 28 11 23 24d6 36 35

    Age Speed Init AC SR Special Abilities Caster Level
    Wyrmling 30-ft, fly 60-ft (clumsy) +0 14 (+2 size, +2 natural) - Immunity to Fire and fear, Vulnerability to Fire, Negative Energy Healing, Turning Vulnerability -
    Very Young 30-ft, fly 90-ft (clumsy) +0 16 (+1 size, +5 natural) - Grasping Vines -
    Young 30-ft, fly 90-ft (clumsy) +0 19 (+1 size, +8 natural) - Ghost Sound, Dancing Lights, Fairy Fire -
    Juvenile 30-ft, fly 90-ft (clumsy) +0 21 (+11 natural) - Fear Touch -
    Young Adult 30-ft, fly 90-ft (clumsy) +0 24 (+14 natural) 16 DR 5/magic -
    Adult 30-ft, fly 120-ft (clumsy) +0 26 (-1 size, +17 natural) 18 Field of Vines, Fireball 1st
    Mature Adult 30-ft, fly 120-ft (clumsy) +0 29 (-1 size, +20 natural) 20 DR 10/magic 3rd
    Old 30-ft, fly 120-ft (clumsy) +0 31 (-2 size, +23 natural) 22 Entangling Vines, Major Image 5th
    Very Old 30-ft, fly 120-ft (clumsy) +0 34 (-2 size, +26 natural) 24 DR 15/magic 7th
    Ancient 30-ft, fly 120-ft (clumsy) +0 37 (-2 size, +29 natural) 25 Poison, Wall of Fire 9th
    Wyrm 30-ft, fly 120-ft (clumsy) +0 40 (-2 size, +32 natural) 26 DR 20/magic 11th
    Great Wyrm 30-ft, fly 150-ft (clumsy) +0 41 (-4 size, +35 natural) 28 Dread Spirits, Meteor Swarm 13th

    Special Abilities

    Note on vulnerability: Yes it's immunity to fire and vulnerability to fire is intentional. If you penetrate it's immunity (there are ways) you deal +50% damage.

    Breath Weapon (Su): A pumpkin dragon has two types of breathweapon. A line of fire (dealing the listed damage, Ref for half) and a cone of fear gas which causes creatures within it to be frightened for 1d3+age category rounds (Will negates).

    Negative Energy Healing (Su): Despite being a living construct a pumpkin dragon is healed by negative energy as if undead, and is healed the full value. They are still healed ½ by positive energy.

    Turning Vulnerability (Su): A pumpkin dragon can be turned/rebuked as if it were undead and as if it were a plant.

    Grasping Vines (Ex): The vines around a young adult or older pumpkin dragon grasp onto creatures adjacent to it causing it to take an extra square of movement to move out of any square within the pumpkin dragon’s reach.

    Fear Touch (Su): As a standard action a juvenile or older pumpkin dragon may charge its vines with mystical energy and make a touch attack against one creature within its melee reach. This creature must make a Will saving throw against fear (DC is the same as Frightful Presence’s) or be panicked for 1d4+Age Category rounds.

    Field of Vines (Ex): The vines around an adult or older pumpkin dragon make terrain difficult for other creatures to move through. All other creatures treat every square in the pumpkin dragon’s melee reach (but not its bite reach) as difficult terrain.

    Entangling Vines (Ex): The vines around an old or older pumpkin dragon become even more treacherous they now entangle all creatures within the pumpkin dragon’s reach. This supersedes Grasping Vines.

    Poison (Ex): An ancient or older pumpkin dragon’s bite carries a poison with an initial damage of 1d4 Con and a secondary damage of unconsciousness. The DC for this poison is the same as the pumpkin dragon’s breath weapon.

    Dread Spirits (Su): Spirits of souls lost to the negative energy plane surround a great wyrm pumpkin dragon. Any creature within range of the pumpkin dragon’s melee reach is beleaguered by these spirits which give it a -2 penalty to: AC, attack rolls, melee damage rolls, saving throws, skill checks, and ability checks. This is a mind-affecting, fear effect.

    Spells: A pumpkin dragon casts spells as a dread necromancer of the indicated level.

    Spell-like Abilities: 3/day: Ghost Sound (young or older), Dancing Lights (young or older), Fairie Fire (young or older), Fireball (adult or older), Wall of Fire (ancient or older); 1/day Meteor Swarm (great wyrm).
    Last edited by Zaydos; 2014-08-28 at 10:24 AM.
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    You get a really big hug for this! REALLY BIG!!! (And if works perfectly as the Great Wyrm is reached at level 20....) This will work perfectly...

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    I thought it would be cool if Bellum Dragons had spike breath similar to Argentum Dragons. Then again, the guy who requested it seemed more than happy and the dragon is awesome, so who am I to complain?

    For my own part, I came up with a dragon that I thought was interesting that you might be interested in fleshing out. Basically, it would be a sludge or mud dragon. They are a primeval form of dragon, perhaps something that was begun or never truly finished, or the dregs of a creation that evolved into something real. They look like animated mud that takes the rough form a dragon, and, despite having the appearance wings, they cannot actually fly.

    If they take a large amount of damage that would normally sever a limb, or a wing or cause massive bleeding, that part of their body or "blood" falls off into a puddle, and some rounds later reforms as a separate dragon of the appropriate age category, and the main dragon loses the same age category, making it sort of the ooze of dragons. If the two are physically reunited within 24 hours (Without a guarantee that the smaller dragon actually wants to do so), they can rejoin and the dragon returns to its original age category. The same goes for the dragon's reproduction, although the dragons can never rejoin. All this means that if a Great Wyrm of this type actually exists, it is far, far older than it would actually have to be to reach that age (and is most likely the original progenitor of these dragons).

    They can move through mud/sludge/any similar muck at a high swim speed (and lose any defined form while doing so)and can later teleport from one such instance of material to another. They also gain a "Flesh to Mud" (Essentially Flesh to Stone + Transmute Rock to Mud) and "Mud to Flesh" ability, but despite Transmute Rock to Mud's text, mud created in this manner never dries out (Or, perhaps an ability to turn just plain anything into mud).

    Aaaaand...That's about all I came up with on that one. If you can come up with a bit more abilities to make this thing fully fledged I think it would be pretty interesting.
    Last edited by Zeofar; 2010-10-11 at 07:09 PM.

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Having dragons have a black pudding-like splitting ability has several problems for creating challenge rating and an encounter (plus for determining how to make it work). Plus since they'd lose feats, spells known, etc it would be a terror for any DM to design such an encounter (compare oozes where the only difference is hp). It might be possible to make it something where when killed they split into X lesser dragons that would be a minor additional challenge to the party.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Zaydos View Post
    Having dragons have a black pudding-like splitting ability has several problems for creating challenge rating and an encounter (plus for determining how to make it work). Plus since they'd lose feats, spells known, etc it would be a terror for any DM to design such an encounter (compare oozes where the only difference is hp). It might be possible to make it something where when killed they split into X lesser dragons that would be a minor additional challenge to the party.
    Ah... I see what you mean. I think it could work if it had no spellcasting, and it only lost hp and age-abilities, not feats, until the 24-hour eclipse passes. But there are still problems with that, so I think it would just be better to drop the split-from-damage, as it was a poorly conceived add-on that kinda came to mind while I was typing. I still think that the initial idea of a sort of degenerative, unformed mud-dragon that tries to chase after any young that happen to somehow split from its body when it isn't paying attention is cool, though.

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    How about an atomic dragon.



    Actually... Since WotC says that dragons have not died from old age, maybe they have a sort of half-life, and degrade over time, never completely dying.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by firemagehao View Post
    How about an atomic dragon.



    Actually... Since WotC says that dragons have not died from old age, maybe they have a sort of half-life, and degrade over time, never completely dying.
    actually WotC says they do die of old age; the Draconomicon actually has rules for dragon senility and dying of old age. They tend to choose to die before going senile but once they do go senile they have to make a Fort save each year with ever increasing DCs or die.
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    Slime Dragon
    Dragon (Earth, Extraplanar, Water)
    Environment: Any swamp (the Paraelemental Plane of Ooze).
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary, or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).
    Challenge Ratings: Wyrmling 3; very young 5; young 6; juvenile 9; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 20; wyrm 21; great wyrm 22
    Treasure: Standard
    Alignment: Usually True Neutral

    I came to the paraelemental plane of ooze looking to investigate growing rumors of dragons there. As I have already found dragons on the elemental plane of earth, quasielemental plane of mineral, plane of vacuum, and plane of smoke I expected the rumors to be one hundred percent true; as I expect there is a breed of dragon native to each of the infinite planes even the unspeakable Far Realm*.

    Arriving at the plane of ooze it took me four days to find a dragon. It was a large, fairly simple creature which I quickly made friends with. I learned much from the dragon, including how they lack genders but instead reproduce asexually upon death by splitting into two or more wyrmling dragons. Only way to cut down their population is to kill them before they reach full adulthood.

    I watched what kind of disgusting filth that the ooze dragon ate as its standard fare, and found no reason to be surprised it preferred planar travelers as an excellent meal; if I ate the grime of the plane of ooze I’d eat humans as a pleasant change of pace.

    Fighting a mature slime dragon is, like fighting any dragon, a dangerous errand. They have great maneuverability in their natural habitat, unhindered by the ooze of their plane they can even teleport through it like a fiend. Their every touch carries acidic ooze that melts flesh, and harming them creates paraelementals that then will fight for them. The last are mere nuisances to warriors skilled enough to be fighting such dragons in the first place but they serve to set up tactical superiority for the drake allowing it to flank and corner foes more easily.

    Slime dragons have squat, thick bodies. Their necks and tails are short for dragonkind, and their wings are proportionately small as well as lack any projecting alar phalanges. Four horns curve from their heads, two behind their eyes, and two below their aural openings. They have only four fingers on each claw, making them unlike most dragons** and their tails have several small ridges.

    --Zasper, Grand Archmage of the 8th Circle, Friend to Bahamut, Foe to Tiamat, Hero of a Hundred Kingdoms, Walker of Worlds, the Purple Archmage, and Champion of Halm.



    *Unspeakable or not, at least some of the natives make excellent tea which I’d advice a cutter to try if he gets the chance.

    **This is a trait they share with many lung dragons which have a varying number of fingers based upon their rank in the Celestial Bureaucracy; after some small research into the matter I confirmed that there is no connection, though.


    Dragons of the Paraelemental Plane of Ooze, slime dragons are truly beings of their element. Though they lack the armor and weapon destroying acids of the paraelementals (seriously do not use high CR ooze paraelementals; the DC goes up faster than saving throws till it’s just a big middle finger at melee), they are powerful and fierce creatures that prowl the plane devouring planar travelers.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon: Breath Weapon DC Frightful Presence
    Wyrmling S 5d12+10 (42 hp) 15 8 15 6 11 6 5/3 8 6 4 4 1d6 14 -
    Very Young M 8d12+24 (76 hp) 17 8 17 6 13 6 9/14 14 9 6 7 2d6 17 -
    Young M 11d12+33 (104 hp) 21 8 17 8 13 8 12/18 18 10 7 8 3d6 18 -
    Juvenile L 14d12+56 (147 hp) 25 8 19 10 15 10 15/27 22 13 9 11 4d6 21 -
    Young Adult L 17d12+85 (195 hp) 27 8 21 10 15 10 18/32 27 15 10 12 5d6 23 18
    Adult H 20d12+120 (250 hp) 29 8 23 12 17 12 21/40 30 18 12 15 6d6 26 21
    Mature Adult H 23d12+161 (310 hp) 31 8 25 14 17 14 24/44 34 20 13 16 7d6 28 23
    Old H 26d12+208 (377 hp) 33 8 27 14 19 14 27/48 38 23 15 19 8d6 31 25
    Very Old H 29d12+261 (449 hp) 35 8 29 14 19 14 30/52 42 25 16 20 9d6 33 26
    Ancient G 32d12+288 (496 hp) 37 8 29 16 21 16 33/61 45 27 18 23 10d6 35 29
    Wyrm G 35d12+350 (577 hp) 39 8 31 16 21 16 36/65 49 29 19 24 11d6 37 30
    Great Wyrm C 38d12+418 (665 hp) 43 8 33 18 23 18 39/74 50 32 21 27 12d6 40 33

    Age Speed Init AC SR Special Abilities
    Wyrmling 30-ft, fly 100-ft (poor), swim 60-ft -1 11 (+1 size, -1 Dex, +1 natural) - Immunity to Acid, Water Breathing, Blindsight 60-ft, Light Fortification, Muck Dweller
    Very Young 30-ft, fly 150-ft (clumsy), swim 60-ft -1 13 (-1 Dex, +4 natural) - Acidic Strikes +1d6
    Young 30-ft, fly 150-ft (clumsy), swim 60-ft -1 16 (-1 Dex, +7 natural) - DR 5/magic
    Juvenile 30-ft, fly 150-ft (clumsy), swim 60-ft -1 18 (-1 size, -1 Dex, +10 natural) - Moderate Fortification
    Young Adult 30-ft, fly 150-ft (clumsy), swim 60-ft -1 21 (-1 size, -1 Dex, +13 natural) 22 DR 10/magic
    Adult 30-ft, fly 150-ft (clumsy), swim 60-ft -1 23 (-2 size, -1 Dex, +16 natural) 24 Splitting, Amorphous
    Mature Adult 30-ft, fly 150-ft (clumsy), swim 60-ft -1 26 (-2 size, -1 Dex, +19 natural) 26 DR 15/magic and DR 5/slashing, Acidic Strikes +2d6
    Old 30-ft, fly 150-ft (clumsy), swim 60-ft -1 29 (-2 size, -1 Dex, +22 natural) 28 Transmute Rock to Mud
    Very Old 30-ft, fly 150-ft (clumsy), swim 60-ft -1 32 (-2 size, -1 Dex, +25 natural) 30 DR 20/magic and DR 10/slashing
    Ancient 30-ft, fly 200-ft (clumsy), swim 60-ft -1 33 (-4 size, -1 Dex, +28 natural) 32 Shed paraelemental, Pass Through Ooze
    Wyrm 30-ft, fly 200-ft (clumsy), swim 60-ft -1 36 (-4 size, -1 Dex, +31 natural) 34 DR 20/magic and slashing
    Great Wyrm 30-ft, fly 200-ft (clumsy), swim 60-ft -1 35 (-8 size, -1 Dex, +34 natural) 36 Acidic Strike +3d6, As like Mud

    Special Abilities

    Breath Weapon (Su): A slime dragon’s breath weapon is a cone of clinging acid. Any creature hit by this breath weapon takes the same amount of damage from it for 1d4 rounds after being hit. A Reflex save halves the damage from the breath weapon, including all subsequent damage.

    Muck Dweller (Ex): A slime dragon can swim through semi-solid slime and muck at the same speed as clear water. This includes the slime of the paraelemental plane of ooze (which I think in 2e slowed you down something fierce I’ll have to check that sometime soon).

    Acidic Strikes (Ex): A very young or older slime dragon’s natural weapons deal +1d6 acid damage per hit. A mature adult or older dragon’s natural weapons deal +2d6 acid damage per hit, and a great wyrms deal +3d6 acid damage per hit.

    Splitting (Ex): When an adult or older slime dragon dies it splits into 1d4+1 wyrmling slime dragons. They have full hit points but are unable to fly, and suffer a -2 to attack rolls, weapon damage rolls, saving throws, skill and ability checks for 1 hour after “birth”.

    Amorphous (Ex): An adult or older slime dragon is no longer subject to critical hits and cannot be flanked. It’s body can shift, its head turning into a tail and its tail into its head as easily as it can speak.

    Shed Elemental (Su): For every 60 points of damage an ancient or older slime dragon takes a large ooze paraelemental (Manual of the Planes) is created. The slime dragon has control over this new creation for only 1 minute after which time it is indifferent to the slime dragon.

    Pass through Ooze (Sp): An ancient or older slime dragon may teleport as per Greater Teleport at will when within an oozy/slimy environment as long as it ends the teleportation also in such an environment. It may only teleport itself and up to 50 lbs of objects, though.

    As like Mud (Sp): 3/day a great wyrm slime dragon may turn any living creature into mud. This functions as Flesh to Stone but may affect living creatures not made of flesh. A Wish spell or Miracle spell is required to reverse this affect. This is the equivalent of an 8th level spell.

    Spell-like Abilities: At-will: Transmute Rock to Mud (old or older)
    Last edited by Zaydos; 2014-09-02 at 03:17 PM.
    Peanut Half-Dragon Necromancer by Kurien.

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  26. - Top - End - #416
    Troll in the Playground
     
    PirateGirl

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Slime dragons should have the Extraplanar subtype if they are from the Elemental Plane of Ooze.

    When I think of Slime dragons I think of a dragon with the Gelatinous Creature template (from Savage Species pg. 116). Unfortunately, the template causes the dragon to lose its ability to fly and it drops its Intelligence to 1. However, I could see those hanging around your Slime dragons as minions (really stupid minions).

    Debby
    Last edited by Debihuman; 2010-10-13 at 06:59 AM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    What ever happened to the rest of the Elemental Lung Dragons? And the other Meta Dragons? I actually still want to see a tiny little Mouse Dragon that is just too cute to attack....until it starts to eat your face.
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


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  28. - Top - End - #418
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Silverscale View Post
    What ever happened to the rest of the Elemental Lung Dragons? And the other Meta Dragons? I actually still want to see a tiny little Mouse Dragon that is just too cute to attack....until it starts to eat your face.
    The lung dragons got put on hiatus because I can't get inspiration for them (also Earth and Water are fairly well covered; the mythical earth dragons have been put in, and there are 3 or 4 types of water ones).

    The meta-dragons I still need to make lodestone and 1 other; they got swept away in requests mostly.

    The mouse dragon got half combined with the gorgonid dragon but might still make a come back.

    Course I have to not work on this tonight because I need to study for a test... but I want to make more dragons.

    Also I need to update the front page, and add extraplanar tags to some of the dragons (I have an irrational dislike of that subtype). But again not tonight.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

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  29. - Top - End - #419
    Barbarian in the Playground
     
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    The lung dragons got put on hiatus because I can't get inspiration for them (also Earth and Water are fairly well covered; the mythical earth dragons have been put in, and there are 3 or 4 types of water ones).
    What about Fire and Metal?

    The meta-dragons I still need to make lodestone and 1 other; they got swept away in requests mostly.
    How about a Clockwork Dragon

    The mouse dragon got half combined with the gorgonid dragon but might still make a come back.
    {Crosses fingers for something entirely too cute}

    Course I have to not work on this tonight because I need to study for a test... but I want to make more dragons.
    Darn that horrible real world making you do other things besides what you want to do.

    Also I need to update the front page, and add extraplanar tags to some of the dragons (I have an irrational dislike of that subtype). But again not tonight.
    Also I didn't see the Pumpkin Dragon on the list.
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


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  30. - Top - End - #420
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Zaydos View Post
    Slime Dragon
    Nice... This is far cooler and thought out than something I would have accomplished. Thanks!

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