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2022-12-02, 11:03 AM (ISO 8601)
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2022-12-02, 01:58 PM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
I don't think that rule is new (though obviously a mod can correct me.)
I think it would be a lot easier to, if you want to restrict High Sorcery robes to wizards at your table, prohibit other casting classes from taking the respective Initiate / Adept feats as their free feats. And then have any wizard who doesn't take it be considered a renegade, as well as non-wizard arcanists in general.
And even if 2e didn't allow for this, the 3e update did (minus paladins IIRC), and that was done with Weis' involvement. Broadening DL to other classes is definitely not new to 5e.Plague Doctor by Crimmy
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2022-12-02, 07:37 PM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
Back in October of this year I was able to post multiple times in a row without getting a warning, so if it was a rule in this case it wasn't being enforced, or my posts simply didn't get reported.
I decided to continue doing reviews of mini-game and sub-system sourcebooks around late November, and my thread got locked for thread necromancy, which is perfectly fair. But I also had a warning for double-posting in a Mod PM, which is why it came off as a new rule to me.
But to avoid too much off-topic chat, the things I like about Shadow of the Dragon Queen is encapsulating many iconic elements of classic Dragonlance. Making divine magic a new and special thing, having a big focus on the chaos and desperation of wars and sieges, and successfully threading the needle when it comes to the comic relief races such as kender and gnomes while removing gully dwarves.
My major criticisms so far is still dismissing the justified anger towards the gods for the Cataclysm as well as the module being rather consistently railroady in a lot of places.Last edited by Libertad; 2022-12-02 at 07:40 PM.
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2022-12-03, 11:20 PM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
I won't go further down the board rules path other than to say that if you have questions about moderation you may have received, either PM the mod who warned you or Roland the site admin.
Regarding your book reviews, one thing you might consider if you want to keep doing them is to post them somewhere else (e.g. a Google Doc) and then link back here, that should allow you to keep updating the source without multiposting.
Regarding Gully Dwarves, does the book mention them at all? Or are they being retconned out of the setting? (I'm neutral on them, they were never a particularly interesting part of the setting for me, I'm just curious.)Plague Doctor by Crimmy
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2022-12-04, 12:24 AM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
I’ve been rather busy this week, so I haven’t gone much further in the book than my original post said, but in the character creation section on Dwarves, there is no mention of Gully Dwarves. I would not be surprised if they have been retconned out of the setting entirely, given their controversial nature and potential for being seen as a harmful caricature of certain real-life conditions.
Last edited by P. G. Macer; 2022-12-04 at 12:26 AM. Reason: correcting an embarrassing typo
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2022-12-04, 01:10 AM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
Plague Doctor by Crimmy
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2022-12-04, 01:50 AM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
Well, the thing is that Gully Dwarves and Kenders are seen as least liked races in DND to the point of being known through meme, former being disliked to the point of being treated as non-existent among fandom with few people only use it for joke (other than that disliked as playable race even as joke race).
Last edited by t209; 2022-12-04 at 01:52 AM.
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2022-12-04, 03:40 AM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
Dislike of Kender is indeed well-documented.
I thought the Kender Ace ability from the UA was the perfect way to justify their reputation mechanically without bringing back the reasons they were so widely hated in prior editions but they dumped it. Now they are just halflings with a taunt instead of a luck ability - which is certainly functional, but IMO dull. Still, I can think of a couple of decent builds that use it.Plague Doctor by Crimmy
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2022-12-04, 04:43 AM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
There's no mention of gully dwarves, and in fact it looks like hill dwarves have partially replaced them in the regard of "dwarven outcasts forced to live in inhospitable realms." There's also no mention of the dark dwarven clans such as the Theiwar, Daegar, and Zhakar.
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2022-12-04, 05:23 AM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
For what it's worth, "gully dwarves" get a single mention in the Mordenkainen's Tome of Foe, as a term other dwarven clans use to insult the Aghar clan, and the wording seems to indicate to me that they're not actually different from other dwarves despite being considered and treated like vermin by said other dwarves.
Last edited by Unoriginal; 2022-12-04 at 05:25 AM.
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2022-12-04, 10:59 AM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
Is there anything preventing the moon mage sorcerer exchanging the phase spells when they level seeing how they are considered sorcerer spells?
what is the point of living if you can't deadlift?
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2022-12-04, 11:20 AM (ISO 8601)
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2022-12-04, 03:07 PM (ISO 8601)
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2022-12-04, 08:56 PM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
Well that brings sadness to me.
Then again I was pretty sure I was not normal for liking gully dwarves.
Btw, everyone should read Flint the King, I think it covers everything needed to understand Dragonlance Dwarves - other than the gnome thing, I don't think that comes up.
Funnily enough, the novels are probably less railroady than the original adventure set, from the skim of the adventure I had the opportunity for awhile back.Last edited by Witty Username; 2022-12-04 at 08:59 PM.
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2022-12-05, 02:50 AM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
The original module is indeed pretty railroady - particularly the second part (Dragons of Flame). It literally gives the named NPCs a plot armor mechanic called "obscure deaths" that keeps them from truly being killed.
I believe as written they can. It's more restricted than Clockwork/Aberrant - i.e one swap per sorcerer level because you're using the base class swap mechanic instead of getting a subclass one, plus you're stuck with the sorcerer list for your replacements, but it should allow you to dump the weaker/more situational additions like Ray of Sickness, Alter Self and Hallucinatory Terrain given enough time.
This could interfere with other uses of the sorcerer swap mechanic however, e.g. spells that are great early on but fall off in usefulness like Sleep, but you should be able to fit those in.Plague Doctor by Crimmy
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2022-12-05, 04:51 AM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
Dragonlance is not nearly as railroady as its reputation suggests. In fact, I was surprised how open-ended some of the adventures are when I first ran them, because like everyone else, I had grown up being told that the original adventures were basically novels. They aren't, and in fact, don't even have to play out like the actual novels do. (Even the so called 'obscure deaths mechanic' is less a mechanic than a suggestion, and it's less 'this must happen' than it is 'if at all possible, see if you can do this.' (In fact, Dragons of Flame even strongly suggests the DM be good at improvising, in case the players do something unexpected.)
The reputation mostly comes from old 1E grognards who hated the idea of D&D adventures having a story. Before Dragonlance, modules didn't really have plots. It was more like, "You're a group of adventurers in this dungeon, trying to not die. Have fun." And that was it. Dragonlance introduced things like story lines, character arcs that tie directly into the setting and story, and sagas that expand between multiple modules into the mix. Which the old grognards hated. (In fact, I've encountered more than a few that to this day 'blame' Dragonlance for the existence of 5E, ironically enough, considering that 5E has largely ignored the setting until now.)
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2022-12-05, 08:06 AM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
Even leaving the novelization aside, compare it to the original Ravenloft module by the same authors and I think the contrast is clear.
(In fact, I've encountered more than a few that to this day 'blame' Dragonlance for the existence of 5E, ironically enough, considering that 5E has largely ignored the setting until now.)
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2022-12-05, 08:49 AM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
what is the point of living if you can't deadlift?
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2022-12-05, 09:06 AM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
I suspect this is a garbled (and incorrect) gripe about the Hickman Revolution in general, not just Dragonlance.
As for the original Dragonlance modules, Justin Alexander's been doing a great Let's Read on Twitch and Twitter. Looks pretty railroad-y to me, and I don't mean in the sense of a linear adventure. I mean it several times urges the DM to cheat.
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2022-12-05, 11:28 AM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
Not sure what the second part means, it's definitely not tied to one setting. They even give examples of other settings where the LS can be found.
That might have been the intent, but it's not worded like a suggestion at all. The module tells the DM they "miraculously survive" and instructs them to come up with a reason why.
And to be clear, I'm not opposed to this sort of thing for certain NPCs (I could see Elminster or Halaster having quite a bit of plot armor for instance.) But if that's the case, (a) the adventure probably shouldn't be relying on such load-bearing characters in the first place, or (b) if it does, they either shouldn't be allowed within striking distance of the PCs to begin with, or at the very least the narrative weight should be restricted to NPCs where removal by the PCs is heavily implausible.Plague Doctor by Crimmy
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2022-12-05, 11:59 AM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
I personally don't care about setting factors when decided what is in/out of a game but setting books are generally are second tier in this regard in online discussions.
As far as a dip goes it's 3 additional spells know with a free casting of one of those a day(shield). Easy way to get shield on non hex locks or for someone not looking to delay spell progression.what is the point of living if you can't deadlift?
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2022-12-05, 12:17 PM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
Not for subclasses though, especially not subclasses that are explicitly and canonically said to show up elsewhere. Sure, Bladesinger and Spores Druid eventually got reprinted in more neutral sources, but even when they weren't people were still making build guides about them, playing them in out-of-setting games etc. And while anecdotal, I haven't seen anyone restricting Long Death monks to FR games either despite them only showing up in SCAG so far.
Three shield castings per day for a dip is indeed pretty nice on a warlock, especially since using it doesn't interfere with your pact slots. And you can get a 4th casting with the right race e.g. Githzerai.Plague Doctor by Crimmy
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2022-12-05, 05:35 PM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
Basically, yeah. They view D&D as more of a Rogue-like than a JRPG, where any 'story' should happen (if at all) organically and due to random chance instead of part of any pre-established narrative. In their minds, if one were to go back in time and stop Dragonlance from ever being created, D&D today would still be just crawling through randomly generated dungeons where the 'big bad' is just whatever monster sits at the bottom of it.
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2022-12-05, 05:47 PM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
Man I'm glad it's evolved past there, even if I have no interest in Dragonlance or even published modules.
Roguelikes and random dungeons just don't hold my interest for more than an hour or so. I need narrative and the sense that there's a larger world out there that I'm part of.Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
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2022-12-05, 05:52 PM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
That tracks, because, IIRC, part of the reason Hickman created Ravenloft was because he thought it was silly that in the game they were playing in, the party just bumps into what felt as a completely random Vampire strolling around the dungeon. He felt there should be some narrative reason for the party to fight a vampire, not just a random encounter roll. Hence Strahd and Ravenloft. It's not surprising then that Dragonlance would have a strong overarching narrative.
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2022-12-05, 05:56 PM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
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2022-12-05, 06:01 PM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
I think most adventures have a storyline, and I'm not trying to say he was super innovative or something. I certainly wouldn't want to play in a game where I'm expected to act out the stuff from a novel.
I think it's more of his acceptance of "random monsters" and needing there to be a narrative reason for everything.
Being flummoxed that your party just bumped into a vampire is one thing. Having a strong sense that the vampire just shouldn't be there for meta reasons is another.Castlevania II: Dracula's Curse
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2022-12-05, 06:15 PM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
I argue this is a pretty disingenuous framing of the grognards' position. Hickman was one of the first to try the Big Damn Quest model of gaming, but in doing so sacrificed a lot of player agency and site-based play. Sure, it was a hit with some folks, but there are plenty of players who disengage under it.
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2022-12-05, 06:29 PM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
Overall, I agree. But sometimes it's fun to just randomly roll up a character (with no idea of what you'll get) and just send them into a procedurally generated dungeon and see what happens. But if that were the only acceptable way to play D&D, I'd lose interest in the hobby pretty quickly.
I mean, technically. Wasn't Against the Giants story basically "Giants are harassing human villages, so they hire the party to go kill them all"?
Dragonlance introduced stories with themes and symbolism and far larger stakes. In fact, Dragonlance has several themes often associated with it, like 'Evil feeds on itself' and 'Good redeems its own,' as well as 'Good and Evil must have balance' and 'greatness often has mundane origins.' Plus the importance of family/friendship, of faith, and redemption. The devastation and tragedy of loss. And how Evil best wins when Good is too busy arguing with each other over trivial differences.
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2022-12-05, 06:46 PM (ISO 8601)
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Re: Dragonlance: Shadows of the Dragon Queen
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.