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Thread: [3.5] A terrible thought
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2009-08-24, 04:32 PM (ISO 8601)
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[3.5] A terrible thought
Spellguard Rings let you make the person wearing the other part of the set immune to a spell you cast.
Assuming full magic\psi transparency, what happens if you manifest Forced Dream, make your friend immune, time-hop forward, and then roll the universe back?
Notes:
- The immunity is executed as part of the manifesting, as per paying the cost, so it's not rolled back.
- There are a variety of similar effects if psi\magic transparency isn't complete, but for now, let's examine forced dream.
- Forced Dream is found in Magic of Eberron.
- Spellguard Rings are from Complete Mage.
Last edited by Doc Roc; 2009-08-24 at 04:39 PM.
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2009-08-24, 04:45 PM (ISO 8601)
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Re: [3.5] A terrible thought
Uh... um... uh... paradox! The universe implodes!
Also, more seriously, I have no idea.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2009-08-24, 04:51 PM (ISO 8601)
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2009-08-24, 04:52 PM (ISO 8601)
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2009-08-24, 05:00 PM (ISO 8601)
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Re: [3.5] A terrible thought
Ahem.
Snake. You can't do that. You changed the future. You created a time paradox.Remember how I was wishing for the peace of oblivion a minute ago?
Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.
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2009-08-24, 05:05 PM (ISO 8601)
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Re: [3.5] A terrible thought
What book is Forced Dream from?
My DM once lectured me as why my optimizing gaming style was terrible, why it betrayed everything the game stood for, and how I should be executed and violated for it, i felt terrible. But i felt worst when he sent his fiendish werecrocodile cleic crusader ruby knight vindicator knight of the raven mindbendr to kill my character...I probabyl deserved it
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2009-08-24, 05:09 PM (ISO 8601)
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Re: [3.5] A terrible thought
"You can't mess with the Space-Time Continuum like that. Roll initiative."
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2009-08-24, 05:13 PM (ISO 8601)
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Re: [3.5] A terrible thought
The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
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2009-08-24, 05:30 PM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: [3.5] A terrible thought
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2009-08-24, 05:49 PM (ISO 8601)
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2009-08-24, 05:53 PM (ISO 8601)
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Re: [3.5] A terrible thought
Last edited by RTGoodman; 2009-08-24 at 05:53 PM.
The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
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2009-08-24, 05:54 PM (ISO 8601)
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2009-08-24, 07:35 PM (ISO 8601)
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Re: [3.5] A terrible thought
So:
Does your friend become
- Unstuck in time?
- temporally annihilated?
- duplicated?
- the way he left you, marooned for all eternity in the center of a dead planet?
Last edited by Doc Roc; 2009-08-24 at 07:36 PM.
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2009-08-24, 07:51 PM (ISO 8601)
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Re: [3.5] A terrible thought
Could you describe exactly what Time Hop has to do with it? Im kind of confused by that...
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2009-08-24, 07:54 PM (ISO 8601)
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Re: [3.5] A terrible thought
It's a stand-in to put some time "between" the beginning of your turn and the end of it, while maintaining your time line so that you can roll things back with forced dream. You don't really need it, but it makes the example more illustrative.
Last edited by Doc Roc; 2009-08-24 at 07:57 PM.
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2009-08-24, 07:59 PM (ISO 8601)
- Join Date
- Jul 2008
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- Broken Damaged Worthless
Re: [3.5] A terrible thought
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2009-08-24, 08:03 PM (ISO 8601)
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Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2009-08-24, 08:08 PM (ISO 8601)
- Join Date
- Jul 2008
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- Broken Damaged Worthless
Re: [3.5] A terrible thought
Isn't that what Forced Dream does? Shunt you someone into an alternative universe, and when it ends, you snap back to this reality? Considering that you are probably protected by the spell, your buddy has no such protection, and gets shafted by the snapback effect.
Or, have I gotten confused with all the fun alternate reality tricks Forced Dream somehow creates?
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2009-08-24, 08:15 PM (ISO 8601)
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Re: [3.5] A terrible thought
Not sure how directly I'm allowed to quote it, but what it does is that it allows you to restart your turn, rolling everything back to the state it was in at the beginning of the turn in which you activate it.
We manifest forced dream.
End turn
Start turn
Time hop
---------
come out of time hop
Discharge forced dream, rolling everything back to the way it was at the start of our turn, which just happens to include some intervening turns that we ourselves skipped.
Our friend, however, lived through them. However, he's "protected" from the rollback of the universe. He doesn't get reset when we restore the universe's state to that of our turn's beginning.Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2009-08-24, 08:18 PM (ISO 8601)
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- Jun 2009
Re: [3.5] A terrible thought
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2009-08-24, 08:23 PM (ISO 8601)
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Re: [3.5] A terrible thought
Considering that I was going to use it to tuck away Neo-Terminators from inside the far realm, then temporal regress the entire universe, leaving "sleeper cells" outside space and time with no point of temporal origin, I think that's an accurate assessment of the situation.
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2009-08-24, 08:43 PM (ISO 8601)
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2009-08-24, 08:44 PM (ISO 8601)
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Re: [3.5] A terrible thought
Same Trick, Different Mechanics: use Spell Stowaway!
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2009-08-24, 08:48 PM (ISO 8601)
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Re: [3.5] A terrible thought
So, basically
"We teleport into the future and then look around and then turn back time except our friend doesn't go back with us which means he's trapped in an alternate future"
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2009-08-24, 08:55 PM (ISO 8601)
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Re: [3.5] A terrible thought
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2009-08-24, 08:57 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- You know Bosco?!
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2009-08-24, 09:01 PM (ISO 8601)
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Re: [3.5] A terrible thought
"Then he deserves a chance at revenge."
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2009-08-24, 09:02 PM (ISO 8601)
- Join Date
- Jun 2008
Re: [3.5] A terrible thought
Ok well it has been a bit since I looked at the power but I am pressed for time so I am going on memory of the wording. So if I remember the power correctly then when the power is activated then it sets everything to the condition it was in at the start of the turn including position, uses of abilities, HP, and so forth. So from what I remember there does not seem to be any time travel the universe is just set to the same specific state that it was at the start of the turn. So the person immune is just not set to the same state he was at during the start of the turn and while this might cause problems if the planet moves or he is standing in someones square there does not seem to be anything more then that from what I remember the power saying.
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2009-08-24, 09:13 PM (ISO 8601)
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Re: [3.5] A terrible thought
Obviously, the player who was left wherever does an IRON HEAR SUUUUURGE!!! and the players leave for an hour for the DM to figure out what the heck happens and how to explain it.
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2009-08-24, 11:31 PM (ISO 8601)
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Re: [3.5] A terrible thought
Ah, in that case Tide, I'd probably say the poor fellow is trapped in an alternate universe that never happened. However, it's not a prison, since the universe he's in has everything this one does. It ALSO has him in it, which ours doesn't. Basically, you're making new time streams for criminals to be evil in, which, admittedly, is pretty frikkin' sweet.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.