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2022-11-25, 11:49 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: Claims about casters having "strategic" capabilities are really mostly about wiza
Again, if the players are that desperate for Inspiration, they are welcome to have their "I never turn down a drink"-flawed character get drunk at camp rather than having to engage in thirty arm-wrestling matches waiting for a natural 1 that may never come because the DM says, "you engage in arm-wrestling, and the stronger player wins most of the time."
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2022-11-25, 12:56 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Claims about casters having "strategic" capabilities are really mostly about wiza
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2022-11-25, 01:07 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: Claims about casters having "strategic" capabilities are really mostly about wiza
It seems like it should be able to provide guidelines. I think it does, myself. Given how often you have expressed incredulity over certain things being called for rolling, it seems you have a notion of some universal if fuzzy lines.
I agree with your sentiment here, but am sympathetic to those who feel that they could use more guidance.
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2022-11-25, 01:49 PM (ISO 8601)
- Join Date
- Jun 2016
Re: Claims about casters having "strategic" capabilities are really mostly about wiza
Hm. We're getting besides the point?
D&D isn't a video game, where rolls are pre-set and loosely limited. I have literally seen video games where the equivalent of my combat example earlier happens. Darkest Dungeon 1 for example. You'd get into a fight and if it has an easy enemy you'd keep it alive as long as possible, outhealing their damage, taking two 'offensive' actions each turn that do awful little damage to avoid triggering the anti-stalling mechanics. All for the sake of being allowed to spam your stress healing and hp healing skills. Something you cannot do outside of combat.
Meanwhile were this D&D a player would ask whether they can use their healing magic without an enemy present, because they're wounded and it makes sense to.
What you're saying seems to me like the equivalent of needing to figure out what constitutes combat and stalling in Darkest Dungeon if it were a TTRPG. Instead, I'd rather let the player use their healing magic outside of combat, because there is nothing in the narrative, the fluff, the background explanation of how the world works that says they need to be in combat to get this bonus.
(From there we'd get into balance concerns, resource mechanics, et cetera. But at least the fiction and the mechanics would add up. Synergise, rather than counteract eachother.)
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2022-11-25, 01:52 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Claims about casters having "strategic" capabilities are really mostly about wiza
I expressed incredulity on my own behalf but ultimately I come back to one mantra: if your group, including you, are having fun then you're doing it right. That extends to your players asking to roll dice every time they cross the street - if both you and they are having fun and consider that act meaningful to you, then by all means enjoy yourselves. That is the point of D&D at the end of the day, to provide a framework where rolling dice is fun for everyone, not to dictate One True Frequency for every table to follow.
Whatever you land on for "what constitutes combat" or "what constitutes meaningful" - all that matters is whether your group finds it fun. No one but you can answer that.Last edited by Psyren; 2022-11-25 at 01:56 PM.