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Thread: [Creature] Horgita Jackalope
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2006-07-07, 11:37 PM (ISO 8601)
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[Creature] Horgita Jackalope
Horgita Jackalope
Size/Type: Tiny Magical Beast
Hit Dice: 3d10+3 (19 hp)
Initiative: +9
Speed: 40 ft. (8 squares), burrow 5 ft.
Armor Class: 24 (+2 size, +5 Dex, +6 natural, +1 dodge), touch 20, flat-footed 18
Base Attack/Grapple: +3/+5
Attack: Antler +6 melee (1d3+2)
Full Attack: 2 Antlers +6 melee (1d3+2) and bite +2 melee (1d4+1)
Space/Reach: 2 1/2 ft./0ft.
Special Attacks: None
Special Qualities: Immunity to magic and psionics, telepathy, constant psionic tongues
Saves: Fort +5, Ref +9, Will +2
Abilities: Str 14, Dex 20, Con 12, Int 10, Wis 10, Cha 8
Skills: Listen +4, Search +4, Spot +4
Feats: Weapon Focus (Antlers), Dodge, Mobility, Spring AttackB, Improved InitiativeB
Environment: Auleauk Desert (Island of Naudia Diva, subplane of the Beastlands)
Organization: Mated pairs with 1d4+1 young; or warren (3d6 adults and 2d4 young)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 3-6 HD (Tiny); 7-10 HD (Small)
Level Adjustment: —
A small jackrabbit-like creature with small antlers pops out of a hole in the ground. You hear it speak into your mind, "Why are you in my territory?"...
Horgita jackalopes (known in Horjinic as "axdivijink igesto") are jackrabbit-like creatures with small, gazelle-like antlers.
Strangely, they are immune to all magics and all psionics besides simple telepathy, which they are naturally able to perform with any creature. This immunity extends to all forms of magic (divine, arcane, spirit, incarnum, etc.), as well as all forms of psionics. Magical weapons striking a jackalope deal damage as if they were not magical, and do not receive bonuses to their attack rolls from magical effects.
Horgita jackalopes are also considered to be constantly under the effect of a psionic tongues effect and love chattering with anyone who will talk to them.
Combat
Horgita jackalopes commonly flee from combat, but will fight to protect their young or if cornered. They become dangerous in large numbers due to their immunities to magic and ability to dodge, though if given the opportunity to flee they gladly will.
Immunity to Magic and Psionics
Any spell or power that targets or affects a Horgita jackalope appears to have been cast as normal. However, the Horgita jackalope is entirely unaffected by the spell or power.
Area affect spells act as normal except for the Horgita jackalope's immunity. That is, if a Horgita jackalope is hit by a fireball, the Horgita jackalope is unaffected, while other creatures around it are affected as normal.
Telepathy
A Horgita jackalope has natural telepathy out to 100'.
Constant Psionic Tongues
A Horgita jackalope is considered to be constantly under the effects of a psionic tongues spell. This is an exception to it's natural magic and psionics immunity.Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2006-07-07, 11:42 PM (ISO 8601)
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2006-07-07, 11:43 PM (ISO 8601)
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Re: All Antlers And Rabbits... (PEACH)
The ultimate trophy for a planar hunter.
I approve wholeheartedly of this creature. I also suggest that errant portals open up for jackalope herds to migrate to certain Prime Materials, and upset entire ecosystems. :)VisitSunnyBalmyExotic Sigil, City of Doors
"Parallel" avatar by idksocrates
Lady of Pain avatar by ElfLad
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2006-07-07, 11:45 PM (ISO 8601)
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Re: All Antlers And Rabbits... (PEACH)
Originally Posted by DelcanWiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2006-07-07, 11:50 PM (ISO 8601)
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Re: All Antlers And Rabbits... (PEACH)
Life finds a way. ;)
VisitSunnyBalmyExotic Sigil, City of Doors
"Parallel" avatar by idksocrates
Lady of Pain avatar by ElfLad
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2006-07-08, 12:15 AM (ISO 8601)
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Re: All Antlers And Rabbits... (PEACH)
Now all we need is a shield made of them. Anyone got any tiny shackles?
"I'll give you a 10 second head start; if I catch you, I eat you."
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2006-07-08, 11:25 AM (ISO 8601)
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Re: All Antlers And Rabbits... (PEACH)
*grins*
I made an unintelligent version of a Jackalope sometime back, but then read that they were supposed to be tricksters.
Anyways, few critiques:
Hit Dice: 3d10 (15 hp)
Armor Class: 26 (+4 size, +5 Dex, +6 natural, +1 dodge), touch 20, flat-footed 20
Full Attack: Antler +6 melee (1d6+2), antler +6 melee (1d6+2), and bite +2 melee (1d8+1)
A Caribou's antler attack is only a 1d4, and its bite is worse than a rottweiler's, and equal to that of a crocodile.
Also, it should read '2 antlers +6 melee, and bite +2 melee' except that its main attack should be +8 melee (+3 BAB, +2 size, +2 strength, +1 WF), and its bite, as secondary weapons, +3 melee.
Space/Reach: 5 ft./5ft.
Feats: Weapon Focus (Antlers), Dodge, Mobility, Spring Attack, Improved Initiative
Special Qualities: Immunity to magic, immunity to psionics
As is I say at least a CR 5 if it can't be touched by magic and with an AC hardly any 3rd leveler could hope to hit.
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2006-07-08, 03:28 PM (ISO 8601)
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Re: All Antlers And Rabbits... (PEACH)
Originally Posted by The Vorpal Tribble
*fixes*
And yes, complete and total immunity.Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2006-08-19, 02:28 PM (ISO 8601)
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Re: [Creature] All Antlers And Rabbits...
Updated.
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2006-08-19, 04:51 PM (ISO 8601)
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Re: [Creature] Horgita Jackalope
Interesting. Although this question seems almost moot, is it immune to all magical effects, or merely magical effects that allow SR (and apparently the magical parts of magic weapons)?
Oh, you should probably remove the Dodge bonus from its AC calculation, if it's the same bonus as that derived from the feat. The feat is situational, rather than general.That is not dead which can eternal lie
And with strange aeons even death may die.
Expand for quotes.
Abd's contribution to the Animate/End A World project.
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2006-08-19, 04:59 PM (ISO 8601)
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Re: [Creature] Horgita Jackalope
Originally Posted by Abd al-Azrad
And I include dodge bonuses for the same reason that I include Dex bonuses. They're situational too.
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2006-08-19, 05:06 PM (ISO 8601)
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Re: [Creature] Horgita Jackalope
Originally Posted by Fax_CelestisThat is not dead which can eternal lie
And with strange aeons even death may die.
Expand for quotes.
Abd's contribution to the Animate/End A World project.
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2006-08-29, 05:48 PM (ISO 8601)
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Re: [Creature] Horgita Jackalope
So crystal shards don't affect these at all? What about weapons called by the call weaponry power? Quarrels propelled by the launch bolt spell? What about attacks by summoned monsters?
All of those are objects (and one creature) that are completely mundane, except for the fact that they are created/summoned by a spell.
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2006-08-29, 06:21 PM (ISO 8601)
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Re: [Creature] Horgita Jackalope
Originally Posted by Lord Iames, the CoPWiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2006-08-29, 08:03 PM (ISO 8601)
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Re: [Creature] Horgita Jackalope
So, just to make sure: Crystal shard, swarm of crystals, and similar metacreativity powers will damage jackalopes?
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2006-08-29, 08:23 PM (ISO 8601)
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Re: [Creature] Horgita Jackalope
Originally Posted by Lord Iames, the CoPWiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2006-08-31, 08:19 AM (ISO 8601)
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Re: [Creature] Horgita Jackalope
MitP Vote: Yes.