Results 151 to 180 of 193
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2019-09-22, 06:28 PM (ISO 8601)
- Join Date
- Nov 2004
Re: Shun the Light, It's WoW Classic Time
You'll need to be level 10 to raise any profession to Journeyman, level 20 to raise a profession to Expert, and level 35 to raise it to Artisan.
You'll also need to be able to reach the Master Trainer for each profession to raise it to Artisan and learn anything above 225, and they're found in high-level areas, with the Master Enchanting Trainer being deep inside the dungeon Uldaman.Orth Plays: Currently Baldur's Gate II
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2019-09-22, 07:39 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- A nice, sparkly place.
- Gender
Re: Shun the Light, It's WoW Classic Time
I'm back into it. Does anyone have a server and guild for the playgrounders?
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2019-09-23, 10:36 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Shun the Light, It's WoW Classic Time
Addons like DBM and GTFO are the minimum for clearing progression mythic (and I'd argue even heroic for most people) raids, not the win button. They very much fit your definition above - i.e. "even knowing what you're supposed to be doing, it's not easy to do."
And healing triage (what you call "whack-a-mole") is similarly the bare minimum to be an effective healer in such content. Healers have fight mechanics too, and they aren't just moving out of red zones on the ground. You have to know your kit, how to kite/CC in some fights, when it's safe to dps, and you not only have to know your own mechanics, you have to know everyone else's so that you know when they might have to do something dangerous.
Sure after a while everyone starts to overgear the content and it does get easier over time, but if you're looking for absolute challenge then it's there, just challenge yourself to clear the content within that smaller window. You can be one of the folks testing those addons in the first place for example, going into those fights on the PTR with nothing but the Dungeon Journal to guide you so that the rest of us know where the prompts are. And Blizzard rewards you for it - the sooner your guild clears the whole raid, the more weeks you can farm it, which means better gear for your group, more of the raid-only mats as bad-luck protection or even BiS hunting, and more chances at the status symbol rewards like rare mounts.
I can understand this frustration, addons provide some features that really should be baseline to the game. I remember how Blizzard themselves ended up using the community-created dps and threat meters back in Vanilla to help them design fights because they had never thought to make one themselves.
With that said, for the most part if you're not using specific addons nobody can tell but you. Even when they can, you can get the addon and simply disable it or its alerts. If you're really skilled enough to have the same level of output without them as someone else is with, that can be a personal challenge for you. As I covered above with Jackal though, for myself and many others, "knowing what to do" does not remove all challenge from the execution of that thing.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2019-09-23, 11:30 AM (ISO 8601)
- Join Date
- Nov 2013
Re: Shun the Light, It's WoW Classic Time
The problem was that people were getting really competitive with it even in casual content.
Don't have a shot rotation macro, causing you to do sub-par DPS? Mockery and getting tossed out of a group. No matter that your gear and skill level were sufficient to easily complete the non-heroic dungeon you were in - everyone had their DPS tracker, and if you didn't do the DPS they expected it was "LMFAO GTFO NOOB". The Lich King era community was downright toxic and destroyed all desire I had to do even 5-man dungeons.
If I was trying to do Heroics (or Mythic, whatever that is) and the group was failing because I was there to play casually, that's one thing. When people are getting angry at me for not playing the game the way they think it should be played, even if we're winning? Buh-bye.
And it absolutely did keep me out of guild-based 20-man raiding. If everyone else is taking cues from an add-on (the boss will AOE in 20..19...18...) and you are not, it very quickly becomes obvious. Why would I even put myself in that situation to have 19 people justifiably mad at me for not hacking my game to make the content possible?
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2019-09-23, 12:25 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: Shun the Light, It's WoW Classic Time
Well,it is and it isn't. You can explain what to do in raids in 2 seconds: Don't stand in fire, execute your rotation. Where things get difficult is all the fruit-loop mechanics they pepper into the encounter. But again, none of these mechanics is hard to execute, so long as you have the presence of mind (or, more accurately, have repeated the exercise ad-nauseum) to do the right thing at the right time, it's very, very, VERY simple. And that mirrored my experience raiding: There were those members of my raid group which could largely be relied upon to pay attention and learn mechanics after a couple of tries, and then there were those complete derps who could be relied upon to screw up even the most simple instructions. Hence my conclusion that raiding is more about staffing than anything else. I could tell based on who showed up on any given week whether or not we were going to down progression content, before we ever cleared the trash.
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2019-09-24, 04:59 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
Re: Shun the Light, It's WoW Classic Time
Effort is the first and most important metric in the game, however vague it is. But your success is always a mix of equipment, adapability of your rotation/priority in case of retail to the raid.
You can simply fail a fight by not presenting enough numbers. I would know, I was stuck on Garalon normal mode for three weeks.
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2019-09-25, 03:33 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Shun the Light, It's WoW Classic Time
Spoiler: @RodinRotation macros have never been necessary to do competitive dps though; I myself have never used them, ever, and I've played since Vanilla. (I have used mouseover macros for healing once I started healing raids, but eventually I replaced them all with the likes of Healbot/Vuhdo, and will likely use one or the other if/when I heal in Classic.)
Mythic is the third difficulty they added in Warlords of Draenor to both raids and dungeons when they realized two difficulties wasn't enough for the playerbase. Or more accurately, they renamed their existing hardest mode (Heroic) to Mythic and then created an "in-between" difficulty for folks who wanted more challenge than Normal but didn't want to bother with the exacting compositions and dances of Hard modes previous.
Again, clearing all the content without any boss addons is quite possible. We know this for a fact because people have to clear that content in order to program those addons in the first place. Those cues and warnings in DBM didn't spawn magically from the ether - they were supplied by people that learn every fight on every difficulty the hard way, beating it blind. But just because something is possible doesn't mean most people want to bother with it, which sums up nearly every video game challenge really.
If you truly view them as a form of cheating, playing without boss mods is even easier in live now thanks to the Dungeon Journal that was created back in Cataclysm - an in-game resource that gives everyone at least a general idea of everything each boss does, which mechanics are specific to certain difficulties, and which mechanics in particular the tanks, healers and dps need to watch out for.
Look, at the end of the day a video game is a video game, you can become a pro at any of them by "repeating it ad nauseam." Ultimately these challenges are designed to be beaten after all. I'm still having trouble seeing why you seem to think WoW is somehow different from, well, every other PvE game ever made in this regard. "Repeating it ad nauseam" can get you through Dark Souls and Sekiro and Mario ROMhacks too unless you're deliberately trying to fail; does difficulty not matter for those games?
As for "staffing" - time played is one factor that helped you draw that conclusion about your attendees, sure, but their skill level does matter too.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2019-09-25, 08:21 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: Shun the Light, It's WoW Classic Time
That is simply not true. Some games do have the facility to reward raw physical talent (reflexes, hand-eye coordination, visual acuity) which do comply with normal distribution in the human population.
For a very specific example, I play a fair amount of The Division 2 with my buddy, who has very poor vision, and even corrected, his peripheral vision is not great, and his reflexes suffer thereby. He can spend as many hours as he wants to doing aim practice, and he may *improve*, but he will not, no matter how much practice he puts in, become "a pro".
For another, look at the amount of multitasking and actions per minute are required of a professional RTS player. Some of the expressed potential of the pros is certainly the result of practice, but you can't simply drop in any bloke, give them 10,000 hours, and calmly convert them into Maru
World of Warcraft, of the many other RNG-mediated RPGs which share its fundamental mechanical design, do not have that facility. There is a very, very, VERY modest upper-bound as to the mechanical challenges offered to the player. The top WoW player's APM might peak as high as 90, though I strongly suspect that far less is adequate to defeat even Mythic raids.
I'm still having trouble seeing why you seem to think WoW is somehow different from, well, every other PvE game ever made in this regard. "Repeating it ad nauseam" can get you through Dark Souls and Sekiro and Mario ROMhacks too unless you're deliberately trying to fail; does difficulty not matter for those games?
As for "staffing" - time played is one factor that helped you draw that conclusion about your attendees, sure, but their skill level does matter too.
Make no mistake, I'm not casting aspersions on WoW, or the people who enjoy it. It's a fun game, and I've enjoyed it for many years, though I'm kind of done with it now. But it is, fundamentally, a game where you're rolling dice, or at least, dice are being rolled on your behalf, and the latitude for exceptional execution is very limited.
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2019-09-26, 02:27 AM (ISO 8601)
- Join Date
- Feb 2011
Re: Shun the Light, It's WoW Classic Time
If you're claiming that you consider getting bigger virtual numbers is more important than the people you like, I'm honestly not sure what we're supposed to reply to that.
WoW doesn't even have money tournaments or anything. All the "reward" you get for dumping your friends is slightly larger values for your pixel character. And if you consider that's the best part of the game instead of teaming up with the people you like for adventuring, then it's your personal choice. But not everybody needs to have the biggest screen score to feel satisfied. Heck by definition most people won't get the biggest screen score. Many people consider that slaying a dragon with their friends is already the best part of WoW, even if they don't end up with the highest value at the leader boards.
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2019-09-26, 09:48 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Shun the Light, It's WoW Classic Time
Disabilities don't prove your point at all, because the specific disability can impose a hard ceiling on progression in any video game. For abled players, your point is still wrong.
And that's why I specified PvE. PvE games are designed to be beaten, yes even Dark Souls and the like. I can play Starcraft 2 on Brutal just fine and I am nowhere near tournament level.
Reflexes are absolutely challenged in raids. Cooldowns, special action buttons, sudden movement are all required on various fights. I can only conclude you haven't raided above LFR in some time.
You couldn't be more wrong here either. The "cellar dwellers" as you disparagingly refer to them are only if you're trying to farm bleeding edge difficulty and go for world first. Nobody needs that in order to get "best stuff," unless you count world-first achievements as "stuff."
It's pretty clear you're done with it, and have been for some time, because frankly you don't know what you're talking about at all. Not for the current state of the game anyway.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2019-09-26, 10:25 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: Shun the Light, It's WoW Classic Time
I'm not claiming it is, which is why I stayed in the scrub-filled RP guild that had my friends in it, and kept carrying those muppets week after week, but the game does have graphics, you know. I would have liked to have gotten the Mythic version of the mantle of prestidigitation in purple to match my character's look. But that stuff is mythic only.
But the loot is the tiny part of the picture. What really makes WoW's four-tiered endgame bad is how it locks portions of the community away from each other. It stratifies the player-base into groups that have little reason to play and have fun together. It makes finding a group much more annoying and difficult than it needs to be, and to no good gain in return.
No it doesn't, because my point is that WoW, by it's fundamental underlying mechanics, is incapable of offering a high skill ceiling, and other games are not.
And that's why I specified PvE. PvE games are designed to be beaten, yes even Dark Souls and the like. I can play Starcraft 2 on Brutal just fine and I am nowhere near tournament level.
You couldn't be more wrong here either. The "cellar dwellers" as you disparagingly refer to them are only if you're trying to farm bleeding edge difficulty and go for world first. Nobody needs that in order to get "best stuff," unless you count world-first achievements as "stuff."
Reflexes are absolutely challenged in raids. Cooldowns, special action buttons, sudden movement are all required on various fights. I can only conclude you haven't raided above LFR in some time.
<...>
It's pretty clear you're done with it, and have been for some time, because frankly you don't know what you're talking about at all. Not for the current state of the game anyway.
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2019-09-26, 05:06 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Shun the Light, It's WoW Classic Time
^ I did, as you can see.
Putting aside that "pressing a button at the right time" can describe literally any game from Cookie Clicker to Super Meat Boy and Cuphead and is thus reductio ad absurdum, the mere act of pressing that button isn't the source of challenge - the challenge comes from pressing that button at multiple right times along with everything else going on. You are never only doing one thing in a raid (well, maybe some fights in Classic ), nor only pressing one button for that matter, and keeping all your designated plates spinning for the duration of a fight does in fact take skill provided your group doesn't massively overgear the content.
This might come as a shock, but all boss fights everywhere have "scripted and predictable mechanics", from WoW to Dark Souls to Zelda and Mario to Portal and so many others. Merely having a predictable pattern does not make something unchallenging, because you still have to execute that pattern.
On top of that though, plenty of WoW boss fights have RNG components too, even in Classic. Bosses may have different abilities to choose from during a phase, or certain mechanics can coincide awkwardly due to timing, or they can target different people or locations in the raid at random, and so on; dealing with RNG-based misfortune without getting thrown out of your rhythm (or becoming a resource burden for the rest of the raid) also takes skill.
I'm not dictating what your raiding experience was - I'm telling you that it's wholly irrelevant to the current game, and I suspect was an extreme outlier even when you did raid. I could go home and jump in a Normal/Heroic PuG right now if I wanted to, and given how popular Legion was I'm betting many others could have done the same. If your specific guild was having trouble getting together, that's not a universal problem. I'm therefore not seeing the deleterious effect on grouping that letting people self-select their own endgame is having.
That does bring us once more back to Classic, and the fact that you're at the mercy of your server when it comes to who is available to do what activity at any given time, but Retail solved that problem long ago, and it's not likely to be a problem in Classic for a while given the current surge of interest.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2019-09-27, 12:05 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: Shun the Light, It's WoW Classic Time
And the SPECIFIC piece of evidence I was referring to did not relate to PVE versus PVE, but to mechanics.
Putting aside that "pressing a button at the right time" can describe literally any game from Cookie Clicker to Super Meat Boy and Cuphead and is thus reductio ad absurdum, the mere act of pressing that button isn't the source of challenge - the challenge comes from pressing that button at multiple right times along with everything else going on. You are never only doing one thing in a raid (well, maybe some fights in Classic ), nor only pressing one button for that matter, and keeping all your designated plates spinning for the duration of a fight does in fact take skill provided your group doesn't massively overgear the content.
This might come as a shock, but all boss fights everywhere have "scripted and predictable mechanics", from WoW to Dark Souls to Zelda and Mario to Portal and so many others. Merely having a predictable pattern does not make something unchallenging, because you still have to execute that pattern.
On top of that though, plenty of WoW boss fights have RNG components too, even in Classic. Bosses may have different abilities to choose from during a phase, or certain mechanics can coincide awkwardly due to timing, or they can target different people or locations in the raid at random, and so on; dealing with RNG-based misfortune without getting thrown out of your rhythm (or becoming a resource burden for the rest of the raid) also takes skill.
I'm not dictating what your raiding experience was - I'm telling you that it's wholly irrelevant to the current game
That does bring us once more back to Classic, and the fact that you're at the mercy of your server when it comes to who is available to do what activity at any given time, but Retail solved that problem long ago, and it's not likely to be a problem in Classic for a while given the current surge of interest.
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2019-09-27, 03:26 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Shun the Light, It's WoW Classic Time
Spoiler: Non-Classic Tangent"Mechanics" means PvE, because PvP doesn't have "mechanics" - it's a dance of player interactions, fakeouts, ambushes, gang-ups etc.
I didn't say they're on the same tier of difficulty - just that your absurdly broad litmus tests like "trying repeatedly," "pressing buttons" or "bosses with patterns" apply to both/all of them.
You've only now delved into some of the true differences between these games (physics, GCD, clipping etc.) and I don't disagree with these points - but your conclusion, that these differences somehow mean WoW is devoid of all skill, just does not follow. For example, a GCD is irrelevant to difficulty, because boss mechanics have time between them just like player abilities do; if anything, GCD makes things harder as you have to plan ahead, and can't interrupt your actions/animations on a dime if you make a mistake. Clipping is also irrelevant because adding that into any PvE game capable of 20+ players sharing a space is a recipe for trolling and disaster., and they can still design encounters where you can't share everyone's space anyway. And while I wouldn't be against a physics engine MMO, you don't need that to have reflex challenges either as previously stated.
So all of your points fall flat.
"Lack of player interaction?" Are you sure you raided anytime in the last 5 years?
Being able to maximize every single GCD at your disposal does take skill, much like in D&D only experienced players can meaningfully utilize every single action in every round of combat.
Modern threats are far more varied than "three fire puddles spawning underneath you," and there's plenty more options besides the ones you've listed. This is how I know you truly haven't raided in a while.
- Moving proactively throughout the fight so that you have your build's "fast movement" ability available for a sudden reposition.
- Knowing when to use your own defensive/immunity cooldown, a consumable, or call for an external.
- If the threat is adds rather than environment, knowing how to kite, cc, and/or peel effectively.
- Knowing when not to run and simply nova the threat instead.
- Knowing when to use one of your own abilities to save someone else who has had bad luck or messed up with one of the above, saving the group a battle
- Having the reflexes, presence of mind, andforeknowledge of the fight needed to make the snap decision between all of the above.
I've done all of yours and all of mine in raids this expansion, and had a blast doing so.
Uh, raid lockouts have existed since Vanilla They were introduced in patch 1.9. And yes, Classic has them too, because it's based on patch 1.12.
Retail is actually better in this regard - during a lockout, not only can you still join another group to continue practicing on a boss, you can even still get rewards, through the Seals of Fate mechanic. You can also extend your lockouts in case you fought long and hard to reach a boss Monday night and don't want to lose all that progress.
Back at you.
We may have to leave this here then.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2019-09-27, 07:53 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: Shun the Light, It's WoW Classic Time
No, mechanics mean mechanics. The actual computational and network techniques which are implemented by the game engine. They are endemic to the design of the program or platform you're playing. Please do me a favor and stop making lexical arguments, they're entirely spurious.
I didn't say they're on the same tier of difficulty - just that your absurdly broad litmus tests like "trying repeatedly," "pressing buttons" or "bosses with patterns" apply to both/all of them.
Originally Posted by Psyren, like, yesterday
You've only now delved into some of the true differences between these games (physics, GCD, clipping etc.) and I don't disagree with these points - but your conclusion, that these differences somehow mean WoW is devoid of all skill, just does not follow.
For example, a GCD is irrelevant to difficulty, because boss mechanics have time between them just like player abilities do; if anything, GCD makes things harder as you have to plan ahead, and can't interrupt your actions/animations on a dime if you make a mistake.
Clipping is also irrelevant because adding that into any PvE game capable of 20+ players sharing a space is a recipe for trolling and disaster.
and they can still design encounters where you can't share everyone's space anyway.
And while I wouldn't be against a physics engine MMO, you don't need that to have reflex challenges either as previously stated.
So all of your points fall flat.
"Lack of player interaction?" Are you sure you raided anytime in the last 5 years?
Being able to maximize every single GCD at your disposal does take skill, much like in D&D only experienced players can meaningfully utilize every single action in every round of combat.
Modern threats are far more varied than "three fire puddles spawning underneath you," and there's plenty more options besides the ones you've listed. This is how I know you truly haven't raided in a while.
- Moving proactively throughout the fight so that you have your build's "fast movement" ability available for a sudden reposition.
- Knowing when to use your own defensive/immunity cooldown, a consumable, or call for an external.
- If the threat is adds rather than environment, knowing how to kite, cc, and/or peel effectively.
- Knowing when not to run and simply nova the threat instead.
- Knowing when to use one of your own abilities to save someone else who has had bad luck or messed up with one of the above, saving the group a battle
- Having the reflexes, presence of mind, andforeknowledge of the fight needed to make the snap decision between all of the above.
I've done all of yours and all of mine in raids this expansion, and had a blast doing so.
Uh, raid lockouts have existed since Vanilla They were introduced in patch 1.9. And yes, Classic has them too, because it's based on patch 1.12.
Retail is actually better in this regard - during a lockout, not only can you still join another group to continue practicing on a boss, you can even still get rewards, through the Seals of Fate mechanic. You can also extend your lockouts in case you fought long and hard to reach a boss Monday night and don't want to lose all that progress.
Back at you.
We may have to leave this here then.
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2019-09-27, 10:27 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
Re: Shun the Light, It's WoW Classic Time
{Scrubbed}
Last edited by jdizzlean; 2019-09-28 at 05:27 AM. Reason: clean up
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2019-09-28, 02:20 AM (ISO 8601)
- Join Date
- May 2007
Re: Shun the Light, It's WoW Classic Time
Last edited by jdizzlean; 2019-09-28 at 05:27 AM. Reason: scrub the quote
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2019-09-30, 08:11 AM (ISO 8601)
- Join Date
- Oct 2016
- Location
- Orlando FL
- Gender
Re: Shun the Light, It's WoW Classic Time
I am trying to do a macro for my hunter and google searching doesn't seem to be helping. I want to hunters mark my target, send the pet to attack, and fire an aimed shot. This is what I have
/cast Hunter's mark
/cast pet attack( or something, whatever it is it works)
/cast Aimed Shot
The first two work, it marks it and the pet happily goes after my target. The aimed shot or anything else I have tried does not work. How do I get the third ability to go off?
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2019-09-30, 09:19 AM (ISO 8601)
- Join Date
- Feb 2006
- Gender
Re: Shun the Light, It's WoW Classic Time
Aren't both Hunter's Mark and Aimed Shot on GCD? In that case it won't work.
If you want HM and AS on one button try something like
/petattack
/use [mod:shift] Hunter’s Mark
/use [nomodifier] Aimed Shot
Then Hunter's Mark will work if you press Shift+button and otherwise the default is Aimed Shot.
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2019-09-30, 12:57 PM (ISO 8601)
- Join Date
- Oct 2016
- Location
- Orlando FL
- Gender
Re: Shun the Light, It's WoW Classic Time
Whats GCD?
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2019-09-30, 01:05 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: Shun the Light, It's WoW Classic Time
Global Cooldown. For most classes, it's 1.5 seconds. For Rogues (and later, I think, Hunters), it's 1 second. Once Haste enters the picture, cast spells can also shrink global cooldowns as low as 1 second as well. The point brother Winthur is making is that macros will not permit you to perform multiple actions. It's designed to prevent the use of macros to fully automate your class, and one of the main constraints is that it's 'one press per action' save for actions which are unaffected by the global cooldown, like interrupts (Counterspell) or giving your pet orders, moving, etc.
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2019-09-30, 03:50 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
Re: Shun the Light, It's WoW Classic Time
Also as I understood it, Vanilla WoW HAD a function where you could incorporate wait time to account for the GCD and thus REALLY automate your class. This feature was removed from macro functions.
Also the GCD is actually in the game so people can't just use all their abilities simultaneously to nova in PvE and PvP. I always see it as "turns" or "actions" in pen and paper/tabletop.
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2019-10-19, 08:55 AM (ISO 8601)
- Join Date
- Oct 2013
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- Germany
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Re: Shun the Light, It's WoW Classic Time
Sorry for the double post but my classic experience has gotten sour.
1) There are still people that struggle to play a game this old. I expect someone who deliberately levels as a healer (i.e. a resto druid) to still be able to play the rest of their class. A holy priest has dots, a affliction warlock has direct damage, a fury warrior has (or should have) a shield and a def stance. People are so caught up in the retail mindset of restrictive class roles that they refuse to do anything beyond their job description, it is mind boggling.
Healers stand next to mobs doing nothing, even though they could wand or cast a cheap DoT (I understand mana preservation but being at 90% mana with mp5 ticking has got to be enough mana).
Hunters with extremely inefficient pet guidance. Not everyone needs to be at their A game when researching pets but at the very least have the pet reach the elite mob BEFORE it reaches zero life.
This might sound elitist but I am just looking for people that WANT to improve. If I play a game I personally want to be good at it because that is the most entertaining. I get that people just play it to fill time. But isnt it incredibly selfish to play not to your capabilities?
2) Tanks and Healers with god complexes. Yes, we get it, you are important in the groups. But when we are fighting Lv 23 mobs in BFT on almost lv 30 characters, it should not warrant a group kick that my hunter engages pretty quickly and my pet pulls aggro. I get it that you feel pretty superfluous when "tanking" grey mobs but they're just stuff to slow you down from repeatedly farming this instance. Mow them down and be happy with it. Why some tanks are mad that they DONT take damage but my pet does instead is weird to me. I understand if it would endanger the group but these are grey mobs. More often than not they don't even hit my ****ing pet.
3) Group with reserved loot. Jesus flipping Christ, dudes. I am as much a part of this group as you are. Why can you reserve item x y and z for yourself? Why would you even reserve a Lv 23 blue for yourself? How incredibly petty must you be to do that? I get it in the endgame, and even then we are at a pretty low pop server so gearing to raid is an issue for 1-2 guilds and a few individuals.
Most of this is caused by me failing to make real connections with a guild. I am in both a big guild that is more loosely connected and in a small "friends" guild whose levels vary so much they can't play together. Because many of these problems would've been mended by simply talking via voice com. But holy crap, I haven't been kicked from a group for "overperforming" in a long time. I don't pull mobs but heck if my pig isn't at the mob with the tank simultaneously. I can't help it that subsequent autoattack crits pull aggro. Should I watch TV, pleasure myself and just rightclick mobs for the poor tank to feel validated?
Cheers, an incredibly irate and pissed Spore
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2019-10-19, 11:44 AM (ISO 8601)
- Join Date
- Nov 2013
Re: Shun the Light, It's WoW Classic Time
Honestly? No, it is not. If I'm playing a video game, I'm playing it for my enjoyment. If that means playing a dungeon on auto-pilot while most of my attention is on the TV, then so be it. The only point where it becomes harmful is if I'm playing so poorly that I risk the party. Your mindset is the sort that ultimately drove me away from the game - the idea that I can't have a turtle for a pet because it's sub-optimal, or because my DPS isn't high enough I'm somehow ruining the game for another player.
It's different if you're playing something that's highly competitive, or something that requires a great deal of skill. Level 30-ish WoW dungeons don't meet either criteria. If your party wipes while the priest has full mana, then you can yell at them. But yelling at them for not acting in the most optimized way possible? No. As long as you are comfortably clearing the dungeon, let people act however they want.
The same goes for those high-strung warriors you mentioned. That's the same issue coming the opposite direction. It is sub-optimal for your pet to be taking damage. It is dangerous for a hunter to pull too quickly. The complaints would be valid...if you weren't 10 levels above the monsters you're fighting and could faceroll the place with just a couple people.
Your complaints sound exactly like the ones you're in turn complaining about.
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2019-10-19, 12:44 PM (ISO 8601)
- Join Date
- Nov 2004
Re: Shun the Light, It's WoW Classic Time
Yes, this. I'm going...pick one. Either demand the level of optimization that makes it make sense to complain that the healer isn't also doing damage, or play the "I don't need to worry about optimal dungeon play here" card; both at once just totals out at "everyone should be accommodating ME!"
And the "everyone will be really good at it because it's old" line of reasoning was always goofy. No one's been spending the last fifteen years practicing WoW Classic; even people who were playing on private servers ever since 2006 were playing a version of the game with changes. Someone who had been playing for two months in 2005 likely had a worse computer than someone who's been playing for two months in 2019, but that's the only inherent difference.Orth Plays: Currently Baldur's Gate II
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2019-10-19, 02:25 PM (ISO 8601)
- Join Date
- May 2007
Re: Shun the Light, It's WoW Classic Time
Well, I think there's probably some middle ground between optimal play and "auto-pilot where most of my attention is on the tv". I agree that not everyone needs to play optimally, but it's still a team game, and if your attention isn't there enough to put in more than the bare minimum to not wipe the party, I don't want to play with you.
That isn't me being elitist so much as it's me asking you to stop wasting my time because you're lazy or don't want to pay attention. It isn't about whether we clear the content or not. It's about whether I enjoy my time in a group with you. We all play the game to have fun, and if you aren't doing more than the bare minimum, it isn't fun for the rest of your party.Last edited by Anteros; 2019-10-19 at 02:30 PM.
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2019-10-19, 05:47 PM (ISO 8601)
- Join Date
- Apr 2005
- Gender
Re: Shun the Light, It's WoW Classic Time
But the scenario isn't about wiping the group. It's about being suboptimal.
The scenario presented is a level 30 party clearing a mid-20s dungeon. If I'm watching TV while I heal and keeping the party alive, I've done my job, and you expecting me to also be dealing damage because I have damage dealing spells may be reasonable if we are doing cutting edge content, but not for something like this.
Yes if you are playing badly and as a result the party wipes and everyone wastes a ton of time, that's when you can and should say something. But saying the whole experience of the game is ruined for you because others aren't living up to your personal arbitrary standards of correct play is exactly the sort of attitude that turns so many players away from any group content at all. It is only made more hilarious by these complaints being made by a hunter ignoring aggro and failing at pet management, while saying it doesn't matter.If my text is blue, I'm being sarcastic.But you already knew that, right?
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2019-10-19, 07:58 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Shun the Light, It's WoW Classic Time
I sympathize with your plight. Unfortunately the design solutions to it - scaling mobs, more engaging rotations, and faster mana regen so that people don't feel either compelled to hoard it all and/or resort to very boring wanding instead of casting - are solutions that Classic will never be able to implement. So unfortunately, this is more or less what you signed up for.
There's way more differences between then and now than crappier internet and computers; one of the biggest ones was lack of optimization guides or number-crunching tools. Back then we were lucky if we found a Gamefaqs for our class that was up to date, and now we have wikis, youtube, Icy Veins, Discord and many other sources.
There are certainly always going to be people who don't care about their performance or don't care about optimizing DPS or XP/hour in a dungeon setting. But for those that do want to push themselves, the barrier to figuring out how is lower than ever.
The irony here though is that he was the one to get kicked out when his pet pulled a grey mob. Seems like it's a double-standard whereby the group tolerates suboptimal play when it's not a hunter, but punishes it swiftly when it is.
Though in retrospect, that is the authentic vanilla experience, so maybe that's a win?Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2019-10-20, 10:22 AM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
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2019-10-20, 01:11 PM (ISO 8601)
- Join Date
- Nov 2004
Re: Shun the Light, It's WoW Classic Time
Are you sure it wasn't "the guy who's been nagging the healer to do damage and jabbing at other hunters for not sending their pets in fast enough for him, just told his pet to attack an enemy the tank didn't have yet"?
Orth Plays: Currently Baldur's Gate II