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Thread: Base Class Contest I-5E
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2015-11-10, 04:37 PM (ISO 8601)
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- Jul 2014
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Base Class Contest I-5E
Welcome, 'brewers, one and all to the very first 5E Base Class contest!
The rules are simple-you must create a base class from level 1-20 and include at least two subclasses. After approximately 20 days, voting will start on December 1st. The winner will receive just about the only thing I can offer-a brand new subclass designed by me personally, and the adoration of the internet. (Adoration of the internet not guaranteed.)
So start 'brewing and have fun!
Shaman |
Spellsword
Summoner |
Arcane Blade
Vampire |
Strategist ||||
Professional |||
Runecaster
Emissary
Devoted Operator |
HexbladeLast edited by JNAProductions; 2015-12-08 at 10:55 PM.
I have a LOT of Homebrew!
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2015-11-10, 05:17 PM (ISO 8601)
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- Aug 2008
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- Cocoon
Re: Base Class Contest I-5E
Is there a theme, or just anything we want to do?
Extended Homebrew Signature
SpoilerCoplantor's Official Second-In-Command 2.0. It's alot like being Will Riker, but still with less alien women and also pirates.
Originally Posted by Avatars
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2015-11-10, 05:17 PM (ISO 8601)
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- Jul 2014
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Re: Base Class Contest I-5E
For the first one? Go hog wild, do anything!
I have a LOT of Homebrew!
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2015-11-11, 06:53 AM (ISO 8601)
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- May 2015
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- Massachusetts
Re: Base Class Contest I-5E
Are these classes coming off more like archetypes, or psychic stuff?
Its really tough to come up with something original, that doesn't come off a multiclass
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2015-11-11, 10:35 AM (ISO 8601)
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- Nov 2014
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2015-11-11, 01:47 PM (ISO 8601)
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- Sep 2015
Re: Base Class Contest I-5E
I will just call dibs on shaman right here.
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2015-11-11, 04:33 PM (ISO 8601)
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- Mar 2015
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Re: Base Class Contest I-5E
So we just post it here?
What is expected? Is it just mechanics or do you want fluff and descriptions added as well?
Are we allowed to remake classes and prestige classes from previous editions that haven't been done yet?
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2015-11-11, 04:34 PM (ISO 8601)
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- Jul 2014
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I have a LOT of Homebrew!
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2015-11-11, 04:43 PM (ISO 8601)
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- Mar 2015
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Re: Base Class Contest I-5E
Hmm. I am thinking Pale Master, Fire Knight of Kossuth, Arcane Botanist or maybe an Eldritch Hunter.
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2015-11-11, 05:11 PM (ISO 8601)
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- Jun 2015
Re: Base Class Contest I-5E
Does the class we submit have to have been made specifically for this contest, or can it be something we've made previously?
Is each person limited to only a single entry, or can we submit multiple different classes?
Whatever the answers to these questions, I'm in. I've been thinking about making a spellcaster class that spontaneously creates new spells and this is just the push I need to get it done.
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2015-11-11, 05:12 PM (ISO 8601)
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- Jul 2014
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I have a LOT of Homebrew!
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2015-11-11, 05:22 PM (ISO 8601)
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- Feb 2015
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- In a dungeon somewhere
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Re: Base Class Contest I-5E
JNA, one of my first homebrews was the Dragon Knight . . . It was never properly balanced, so could I use that? If I were to work out the kinks and rework it?
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2015-11-11, 05:24 PM (ISO 8601)
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- Jul 2014
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Re: Base Class Contest I-5E
Was it ever finished?
If not, that's fine.
If it was, then I'll have to say no. New content.I have a LOT of Homebrew!
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2015-11-11, 05:31 PM (ISO 8601)
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Re: Base Class Contest I-5E
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2015-11-11, 05:34 PM (ISO 8601)
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- Jul 2014
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Re: Base Class Contest I-5E
Alright. I'll allow it.
I have a LOT of Homebrew!
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2015-11-11, 07:07 PM (ISO 8601)
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- Sep 2015
Re: Base Class Contest I-5E
Ok, should I do an unarmed feature (Like Monks, and Barbarians) for the whole shaman class. Or just the Dragon Shaman Archetype.
I am doing a Spirit Shaman, Dragon Shaman, and a Storm Shaman. One for each of the two Shaman types from 3.5, + one based on the Stormlord Prestige class that worked will with Spirit Shamans.
The Dragon Shaman had scales that might explain such a feature but I could argue it is a sort of Spiritual protection granted by the Shamans Totem.
Also odds are Charisma will be the Shamans Spell Ability, either that or wisdom. Would it be acceptable to make use of this spell casting ability as the classes AC Ability for its unarmed trait, or should I use a a different attribute?Last edited by Turtlemancer; 2015-11-11 at 09:27 PM.
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2015-11-12, 12:30 AM (ISO 8601)
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- Jul 2008
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- Cleveland, MS
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Re: Base Class Contest I-5E
I have a Hexblade class that's heavily based on the Paladin chassis that I just posted to Reddit today. (Haven't looked at anyone else's Hexblade attempts, but I'm sure it's been done.)
A) Would that count as new enough (and / or does it matter if it's posted elsewhere)?
B) I assume we need to only post when we have it in a completely finished state? Can we "call" things and polish them up for submission, or how does that work?
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2015-11-12, 12:32 AM (ISO 8601)
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- Sep 2015
Re: Base Class Contest I-5E
This is a link to my Shamans Thread if I must re-post I will re-post.
http://www.giantitp.com/forums/showt...or-5th-EditionLast edited by Turtlemancer; 2015-11-12 at 01:34 AM.
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2015-11-12, 04:39 AM (ISO 8601)
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- Jul 2014
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Re: Base Class Contest I-5E
I submitted a class to Tribality just before Halloween. I can post a link here if that still qualifies for the contest.
http://tribality.com/2015/10/30/dd-5...m-backgrounds/Last edited by Zeuel; 2015-11-12 at 04:39 AM.
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2015-11-12, 01:07 PM (ISO 8601)
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- Jul 2014
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Re: Base Class Contest I-5E
Please post the class here on Giant in the Playground.
I have a LOT of Homebrew!
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2015-11-12, 01:47 PM (ISO 8601)
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- Feb 2015
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Re: Base Class Contest I-5E
I'm happy to participate. I've been meaning to try my hand at homebrewing for some time now...
Now that my graduate school applications are done, I'll actually have some time!
Will you be combining all of the entries into one post (perhaps the first one?) for us to vote upon? I hope that I don't have to scroll through everything to find everyone's entries...My first homebrew: 5e Strategist
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2015-11-12, 03:06 PM (ISO 8601)
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- Sep 2015
Re: Base Class Contest I-5E
I updated my thread some. If you could get to my questions it would be much appreciated. Otherwise ill make some of my own judgment calls.
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2015-11-12, 03:35 PM (ISO 8601)
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- Apr 2012
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Re: Base Class Contest I-5E
I'll toss in a Spellsword Gish-in-a-Can class if I have the time.
Current Games
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Zman's 5e Tweaks Thread- V2.0; Weapons and Armor; Monster Manual Expansion
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2015-11-12, 05:15 PM (ISO 8601)
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- Sep 2015
Re: Base Class Contest I-5E
Ok I am playing with a new feature rather than having auras on the Dragon Shaman. I might add a whole new feature to the Shaman. My only issue is it seems a bit Gamy and I need feedback.
Hows everyone think this mechanic would work for a shaman.
Totems
When a Shaman begins there career they carve a special Totem out of magical wood. This Totem will take the form of there Spirit Guide, and stand around 3ft tall. A as of yet undetermined number of times in-between Long Rests the Shaman may Plant the totem in the ground and it will emit an aura, this aura will have a number of different possible effects for a yet to be determined number of turns.. The Shaman my only produce one of the Aura's he knows at any given time in this way.
Totemic Auras
Each Shaman will-be able to have a total of 4-5 different auras they can produce in this way. There will be 4 core auras attached to the base class, and at least 1 to the Archetypes. I have yet to decide weather or not at max level the shaman will be able to use all 4 core Auras, but it is likely they will only have access to 3 of the four by level 20. Currently I plan to make each of teh Core Auras based n the four seasons. And am Playing with the Spirit Totem Aura.
Mechanics
The Auras will be produced by a stationary totem. So they will be initially 30ft they will not likely increase in range beyond that. I am playing with the idea that the Shaman my carry a totem, but not be able to Attack while doing so.
Totems and Spirit Guide Totems may indeed require concentration, and spirit guide may just counter that. I have yet to decide.
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2015-11-12, 05:46 PM (ISO 8601)
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- Jan 2014
Re: Base Class Contest I-5E
Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Book Wombat's A Small Wager - A Practical Guide To Evil
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2015-11-12, 07:08 PM (ISO 8601)
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- Oct 2007
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2015-11-13, 04:17 PM (ISO 8601)
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- Nov 2015
Re: Base Class Contest I-5E
Would it be a good idea to make a compendium PDF with all the (consenting) entries?
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2015-11-13, 06:58 PM (ISO 8601)
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- Apr 2012
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Re: Base Class Contest I-5E
Current Games
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My Homebrew
Zman's 5e Tweaks Thread- V2.0; Weapons and Armor; Monster Manual Expansion
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2015-11-14, 02:35 AM (ISO 8601)
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- May 2015
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- Massachusetts
Re: Base Class Contest I-5E
The Pack Master
I love the picture of that guy in the old Deities and Demigods in Celtic Myths section, he had antlers.
So it got me thinking to create a character that preferred not to attack, and instead used others, normally unwillingly to perform their duties. So help me out with this one.
You receive the wizard starting package for skills, weapon, and armor proficiency. Wisdom and intelligence are your proficiency saves.
You are a caster but you get an additional attack at 5, and maybe 11. But these attacks are for you or your cohorts. You must maintain a special concentration on your cohorts and if you cast a concentration spell, you now have disadvantage on constitution checks.
If you decide to attack, you must break the concentration on your cohorts. This comes with a penalty, the cohort will cease its actions and attack you, a party member, or stand still. But you are still tied to these cohorts and any damage they receive, you receive in psychic damage as well. Constitution saves versus your spell DC for half damage. You also lose this special concentration if you fail your constitution save when you take damage.
You start off with a cohort that is equal to let’s say 1/4th CR your character level, and as you increase in level so does the cohort(s). So at second you have 1/2 CR your character level and at 4th you could have a cohort 1 CR. At 20th level you would have a cohort would have 5CR. You can break this up in any manner you wish. At first level you could have 2 1/8th CR cohorts. At 20th level you could break up these cohorts into 1 4th CR AND 4 1/4TH CR cohorts.
You get access to spells, I was leaning towards not attack spells only, just buff spells. When you cast say shield on yourself, you cast it on cohorts 30 ft. If healing is cast upon you, your cohorts are also healed the same amount. I think spell choices will depend on your alignment as well as your casting stat.
When attacking you choose to have your cohorts attack, or help along the same lines of the beastmaster. You can have attack, cohorts 1/4th of your class level. So at first level, if both of your cohorts are 1/8th they can both attack or help, or one attack and one help. So at 7th level when you get 2 attacks, they can also use your bonus action to help.
If you lose concentration you may try to re-establish this by beating your constitution versus your DC save with disadvantage. If your cohorts die you must replenish them, it takes 24 hours to do so.
Needless to say, war caster is a necessary feat to get.
Now what you can get for cohorts will be up to your alignment and spell group selection. Like an evil cleric/ necromancer type caster could get humanoid undead, while an evil druid would get undead animal.
WIP, what do you think? This comes off more like a prestige class, but we could have an archetype for caster/alignment
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2015-11-14, 01:48 PM (ISO 8601)
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- Sep 2015
Re: Base Class Contest I-5E
I have made a few minor fixes. In addition after having seen just how tanky the Cleric can be I am making the shaman a full caster with d8 Hit die. I am thinking I will want to shoot for slightly less powerful than the cleric however... As this class has decant offence and some cleric domains make the class almost unkillable.
I am also playing with a new core class feature If you wouldn't mind giving me your feedback on the Idea.
They are Totems that give Powerful Short lasting Auras basically. As I keep overshooting the power on each of my auras I make I figure it might be a good Idea. The Shaman will likely be able to create Place a totem a number of times equal to their wisdom bonus, or proficiency bonus, or Half their Proficiency bonus. Similarly I am looking into making the totems effect last either as long as Their wisdom bonus + there Charisma bonus (Unable to exceed twice there Proficiency score) (this would make for a maximum of 4 rounds at level 1, and a maximum of 12 rounds at 20 or, Just as long as their Proficiency bonus, half the possible rounds. I am also considering making the power of the Shaman's totems scale with Charisma bonus, But they may scale with Proficiency as-well. That is if their bonuses aren't streamlined. Furthermore 1 totem at a time.