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Thread: [Build Challenge] Impchucks!
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2008-11-23, 10:27 PM (ISO 8601)
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- Sep 2007
[Build Challenge] Impchucks!
The challenge is simple - any way you can, using D&D 3.5 RAW, make a character that uses a pair of imps tied together to make improvised nunchucks.
I could also use a few questions answered, namely -
- Would you "sunder" the impchucks, or would you attack them as small creatures in a larger creature's space?
- Do the impchucks get sting attacks?
- What do they count as for the purposes of DR?
Ready? Have at it!
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2008-11-23, 10:39 PM (ISO 8601)
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- Dec 2007
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- USA! USA! USA!
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Re: [Build Challenge] Impchucks!
Well, clearly the way to go is Monk/Drunken Master.
Unarmed damage for improvised weapon, and (I think) no penalty for improvising with them.
High ranks in Use Rope. Once Imps have been acquired, tie them to each other by the feet or tails or whatever. Instant Impchucks.
Now, as for function. I'd say that they count the same a nunchuku, as a light Monk weapon, enabling Flurry.
They'd probably count for overcoming DR/Evil. Now, seeing asweapons don't take damage when you swing them, they probably wouldn't either, unless Sundered. Sundering would require a standard attack/damage roll against the imps. However, seeing as one imp is in the owner's hand at all times, only one imp could be sundered at a time. After the first imp is sundered, you have an Imp-flail.
Depending on rulings, I suppose that if the Imps won initiative, they could ready an action to Sting the enemy on contact/proximity.
This would be a very fun character.
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2008-11-23, 10:43 PM (ISO 8601)
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- Feb 2005
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Re: [Build Challenge] Impchucks!
But what if the Imps had Monk levels of their own, and were wielding nunchaku as well?
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2008-11-23, 10:45 PM (ISO 8601)
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- Nov 2006
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- Stuck in a bottle.
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Re: [Build Challenge] Impchucks!
Well, Imps are size Tiny and weigh 8 pounds, according to the MMI. According to Complete Warrior, an Improvised Weapon of 8-10 pounds deals 1d6 damage. A sting on every attack would be rather powerful, so I'll remove that, but not entirely. Also, Imps can turn invisible. Therefore...
Impchucks
Exotic Weapon (Double Weapon)
1d6/x2 plus poison--1d6/x2 plus poison
Poison (Ex): A creature struck by a critical hit with a pair of Impchucks must make a Fortitude save (DC 13) or take 1d4 points of Dexterity damage. 1 minute later he or she must make an additional Fortitude save (DC 13) or take 2d4 points of Dexterity damage.
Invisibility (Su): As a standard action you may make your Impchucks invisible. Your target is flat-footed against your next attack with the Impchucks, provided the attack is made in the following round.
Aligned (Ex): Impchucks are treated as Evil aligned and Lawful aligned for the purposes of overcoming Damage Reduction.
Resistances (Ex): Impchucks can only be sundered by Good or Silver weapons.
Cost: ???
Also, sorry for not getting in touch. Busier weekend then expected (Play practice/performance took longer than expected)...however, the next three days have no classes for me, so I'll be able to talk then.Last edited by Djinn_in_Tonic; 2008-11-23 at 10:46 PM.
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2008-11-23, 10:46 PM (ISO 8601)
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- Dec 2007
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- USA! USA! USA!
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Re: [Build Challenge] Impchucks!
Well, then they'd be able to Ready an action to Flurry, of course!
That would be so COOL!
A drunken old dude stumbles, reaches into his robe, and pulls out an imp, tied to another one. They then each pull out a set of small nunchaku, and the whole thing becomes a whirling dervish or silly death.
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2008-11-23, 10:46 PM (ISO 8601)
- Join Date
- Sep 2007
Re: [Build Challenge] Impchucks!
And yet, no one's posted the build that can wrangle imps yet :p
@Djinn - Yay! Check your PMs :D
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2008-11-23, 10:50 PM (ISO 8601)
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- Mar 2008
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- NYC
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2008-11-23, 10:51 PM (ISO 8601)
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- May 2007
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- Department of Smiting
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Re: [Build Challenge] Impchucks!
NO! No recursive nunchaku! Do you know where it leads to? DO YOU?! IT LEADS TO THIS:
Spoiler
This fierce weapon can only be wielded by a Hecatoncheires. It requires two hands to wield, and thus, a Hecatoncheiries can wield 50 of them at a time. At each end of the chain is another Hecatoncheires. All Hecatoncheires have all thier normal powers and abilities, including Summon Hecatoncheires. Each summoned Hecatoncheires also wields this weapon.
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2008-11-23, 10:53 PM (ISO 8601)
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- Oct 2006
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- Cleveland, OH
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Re: [Build Challenge] Impchucks!
Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2008-11-23, 10:54 PM (ISO 8601)
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- Dec 2007
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- USA! USA! USA!
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2008-11-24, 10:43 AM (ISO 8601)
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- Oct 2006
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- Cleveland, OH
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Re: [Build Challenge] Impchucks!
Well, there is, but in 3.5 it's very difficult to find something to get rid of that penalty. The Hulking Hurler has an ability that reduces the improvised penalty to -2, and there's a Barbarian variant in Dragon #349 with a similar ability.
The only way I've discovered to get rid of it completely is a 3.0 PrC in Dragon #295, the "Brawler". At 1st level, they gain proficienty in all improvised weapons. At 2nd level, he can use "improvised" as a valid weapon for feats such as Weapon Focus, Weapon Specialization, Improved Critical, etc. Which would just make impchucks that much more awesome.
So, let's see here... Monk 2/Fighter 2/Barbarian 1/Drunken Master 4/Brawler 2/Hulking Hurler 3 could be pretty interesting... add some more levels of Drunken Master, or Master Thrower, or Bloodstorm Blade for additional hilarity.Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2008-11-24, 10:54 AM (ISO 8601)
- Join Date
- Jan 2006
- Gender
Re: [Build Challenge] Impchucks!
Well, the obvious question is "are the imps willing?"
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2008-11-24, 01:25 PM (ISO 8601)
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- Dec 2006
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Re: [Build Challenge] Impchucks!
Of course the imps aren't willing, you need a wand of summon monster or a friend with wizard or sorceror levels to bind them to your will for a while!
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2008-11-24, 01:54 PM (ISO 8601)
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- Jan 2007
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Re: [Build Challenge] Impchucks!
We've actually come close to this in game. We didn't use impchucks, but the Paladin grappled an imp, and the DM said that because it was so small, he was basically holding it in his fist. He then proceeded to use the imp to Smite Evil on a hellcat.
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2008-11-24, 02:11 PM (ISO 8601)
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- Jan 2007
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- Toon Town
Re: [Build Challenge] Impchucks!
I don't think it should get a sting attack, since the imps would have to be tied together with their tails.
Originally Posted by I'm da Rogue!
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2008-11-24, 02:15 PM (ISO 8601)
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- May 2007
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- Land of Frostbite
Re: [Build Challenge] Impchucks!
I honestly have no true useful contribution to this topic. But damned if I don't approve.
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2009-01-05, 02:34 PM (ISO 8601)
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2009-01-05, 02:52 PM (ISO 8601)
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- Jul 2008
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- the abyss (aka NJ)
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Re: [Build Challenge] Impchucks!
In Soviet Russia, Impchucks wield you.
But getting serious, no DM with the tiniest shred of logic will ever allow a PC to wield something as ridiculous as impchucks. Quit basing ideas off of 8-bit. That comic got old a couple hundred strips ago.
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2009-01-05, 03:11 PM (ISO 8601)
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- Nov 2006
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- Stuck in a bottle.
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Re: [Build Challenge] Impchucks!
Come on. Not all ____-chucks are based on 8-bit. The idea of tying things to chains has been around a long time before that gag came about.
Also, you're being needlessly antagonistic to something that is quite obviously a joke, and that other people seem to be enjoying. We know no DM will allow it, but that doesn't stop us from debating it. Hypothetical situations, good sir. There's nothing wrong with them. This is just as valid as the Locate City Bomb, only non-rules based as much. Why is that a problem?
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
-
2009-01-05, 03:13 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Elyria, Ohio
- Gender
Re: [Build Challenge] Impchucks!
I've known a few. Obviously the imps would not be willing, but if you tied them up so they couldn't escape, what exactly is the impossible part? I've played characters who picked up tiny monsters and banged them together like cymbals to knock them out before. What's stopping my from hitting one monster over the head with another?
How to Play Rogues Properly:
SpoilerLike this:
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2009-01-05, 03:13 PM (ISO 8601)
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- May 2006
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- Wandering in Harrekh
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Re: [Build Challenge] Impchucks!
An Imp is technically a Tiny creature. So it seems to me that the Imps would probably be held together by specially-made Tiny Dimensional Shackles.
The weapon would require Exotic Weapon Proficiency to use. It counts as an Unholy, Backbiting, Vicious weapon (those Imps are surly).
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2009-01-05, 03:15 PM (ISO 8601)
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- Jul 2008
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- The Battlefield
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Re: [Build Challenge] Impchucks!
Something you haven't considered if you're tying the imps up by their tails:
What's stopping them from untying themselves or gnawing through the rope?Part of YugiohITPAvatar by Smuchmuch
Warning: This post may contain traces of nuts, madness and/or sarcasm, you have been warned.
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2009-01-05, 03:29 PM (ISO 8601)
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- Aug 2005
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- Mountain View, CA
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Re: [Build Challenge] Impchucks!
Now to fight this monstrosity, I present a single level 57 single class Fighter! Yes, you heard me right, Fighter! He has spent every last one of his epic feats on Damage Reduction and, as a result, has DR /- greater than the maximum damage of a Hecatoncheires even with maximum Power Attack on anything but a critical hit - and his +1 Heavy Fortification armor takes care of that little issue. What's the rest of his build, you ask? Does it really matter so long as he has a holy weapon? As far as this monster is concerned he's literally invulnerable, so he can take his time whittling the creature(s) down.
Edit: Oh wait, fast healing 50. Meh, 50 damage per round is small change at that level, I see no need to actually stat out a full build to beat such a trivial target.Last edited by Douglas; 2009-01-05 at 03:32 PM.
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