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  1. - Top - End - #151
    Firbolg in the Playground
     
    LoyalPaladin's Avatar

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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Troacctid View Post
    Oh, uh...I wouldn't get your hopes up too much, it's just holy water for a different alignment.
    Oh... that is mildly disappointing.
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  2. - Top - End - #152
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Threadnaught View Post
    I suggest Knowledge, any Knowledge should do.

    We, all of us here, discuss our collective knowledge and each Maneuver and Stance comes from our Knowledge of each other. Of course it would be rather disjointed not to limit ourselves to a single Knowledge Skill per Maneuver/Stance if we were to use Knowledge as our Skill.


    Our tradition here is to study the world(s) of the game and learn the various cultures, and techniques of others. Understanding is power.
    By understanding the other disciplines we gain the knowledge of how to fight such foes as those who specialize in any given discipline. We are tranquil during peace when there is no knowledge to gain, but during talks and conflict, the moment we find an opening, we become a dervish of furious energy, ready to make the greatest possible use of such an opening.


    How's that for a Skill and Tradition?
    We can't just do Knowledge: Any, because that would give all knowledge skills with the trait and tradition. D;
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  3. - Top - End - #153
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Snowbluff View Post
    We can't just do Knowledge: Any, because that would give all knowledge skills with the trait and tradition. D;
    Well, we come from diverse backgrounds and all have our own areas of expertise. Maybe Knowledge (any one)?
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  4. - Top - End - #154
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Permission granted. Other than myself, who has given permission and not had a maneuver made after them?

  5. - Top - End - #155
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    It should be Martial Lore, since that's the relevant Knowledge skill for maneuvers, so it's the one you'd be using for the purposes of Sandbox Goliath maneuvers. Also, it's conveniently already a class skill for all the initiator classes.

  6. - Top - End - #156
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Extra Anchovies View Post
    Well, we come from diverse backgrounds and all have our own areas of expertise. Maybe Knowledge (any one)?
    Knowledge (Local)? Hahaha.

    Quote Originally Posted by Ssalarn View Post
    Permission granted. Other than myself, who has given permission and not had a maneuver made after them?
    Lots of people haven't had one made! I've been sweeping frequently. So you can look at the OP. I think Snow is on point...

    Quote Originally Posted by Troacctid View Post
    It should be Martial Lore, since that's the relevant Knowledge skill for maneuvers, so it's the one you'd be using for the purposes of Sandbox Goliath maneuvers. Also, it's conveniently already a class skill for all the initiator classes.
    Yeah, I like Martial Lore best.
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  7. - Top - End - #157
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by LoyalPaladin View Post
    I am in the Loyal pantheon
    DID SOMEONE SAY "LOYAL?"



    Quote Originally Posted by stack View Post
    Sith, eh? Well, that presents a fairly obvious solution.

    Collapsed Trachea
    Discipline: Sandbox Goliath (Strike); Level: 5
    Initiation Action: 1 Full Round Action
    Range: Close
    Target: One creature
    Duration: 3 rnds
    Save: Fort (see text)

    DESCRIPTION

    You focus your dark intent on your foe, the force of your will strangling the life from him.

    The target can attempt to resist this maneuver's effects with a Fortitude save DC 15+initiation modifier-if he succeeds, he is merely staggered for 1 round as he gasps for breath. If the target fails, he immediately begins to suffocate. On the target's next turn, he falls unconscious and is reduced to 0 hit points. One round later, the target drops to -1 hit points and is dying. One round after that, the target dies. Each round, the target can delay that round's effects from occurring by making a successful Fortitude save, but the spell continues for 3 rounds, and each time a target fails his Fortitude save, he moves one step further along the track to suffocation. This spell only affects living creatures that must breathe. It is impossible to defeat the effects of this maneuver by simply holding one's breath-if the victim fails the initial Saving Throw, the air in his lungs is extracted.

    Force choke, a Sith classic. Text stolen from the suffocation spell.
    On the one hand this screams "spell" to me. On the other hand, why not be able to Force choke someone as an extraordinary ability as many times as you can spam your recovery method?



    I'll see about doing someone else's when I have time, that probably won't be today though.

    Quote Originally Posted by stack View Post
    In PoW, you can get second level maneuvers without 1st.
    In ToB it varies from maneuver to maneuver. IIRC about half of the 2nd levels have prerequisites.

    Quote Originally Posted by Snowbluff View Post
    So, guys... we need a skill and a tradition. Voting time?
    For the skill, isn't it obvious?

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  8. - Top - End - #158

    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Snowbluff View Post
    We can't just do Knowledge: Any, because that would give all knowledge skills with the trait and tradition. D;
    Well, I was considering a Maneuver for eggynack, which I use Knowledge (Nature). And only Knowledge (Nature), because it fits the user.

    I have a Stance written up, but I'd have to get his approval on the name.


    What I am proposing, is exactly as Extra Anchovies says. A specific Knowledge for each Maneuver/Stance that benefits from it is what I had in mind.
    Last edited by Threadnaught; 2015-05-06 at 05:44 PM.

  9. - Top - End - #159
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Extra Anchovies View Post
    Well, we come from diverse backgrounds and all have our own areas of expertise. Maybe Knowledge (any one)?
    Then you'd get a free knowledge skill of any kind.
    Quote Originally Posted by LoyalPaladin View Post
    Yeah, I like Martial Lore best.
    Knowledge: (Martial) and/or Martial Lore it is.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  10. - Top - End - #160
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Snowbluff View Post
    Then you'd get a free knowledge skill of any kind.
    That's a problem?
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  11. - Top - End - #161
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Extra Anchovies View Post
    That's a problem?
    Im not seeing how it is, i mean its one free knowledge skill.
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  12. - Top - End - #162
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Zaydos View Post
    Milo's Encouraging Triple Strike
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    Last edited by Milo v3; 2015-05-06 at 06:20 PM.
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  13. - Top - End - #163
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Extra Anchovies View Post
    That's a problem?
    Quote Originally Posted by Blackhawk748 View Post
    Im not seeing how it is, i mean its one free knowledge skill.
    It's a free knowledge skill of your choosing. That means your trait/tradition is pulling double duty as any knowledge you want, as well giving you a school. They are not supposed to be so flexible.

    Only Martial Lore/Knowledge: Martial. It fits anyway.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  14. - Top - End - #164
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Elricaltovilla View Post
    For those of you who are new to these kinds of threads, I've found that the best way to get people to write an entry about you is to write an entry about someone else. That way, the person who you wrote an entry about feels guilty that you don't have one yet and that guilt will devour them from the inside out until they feel compelled to repay the favor. Right, all you people I wrote maneuvers, vestiges, items, veils, deities for? Right?

    That, or just be famous on the site.
    Oh. I wrote a Visage all right.

    Suppose I need to come up with a maneuver now. Something low-level. Sandbox Goliath is looking a bit top-heavy.

  15. - Top - End - #165
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Shield of Loyalty
    Sandbox Goliath (Strike)
    Level: 1st
    Initiation Action: Standard Action.
    Range: Melee attack.
    Target: 1 creature.
    Duration: 1 round.
    Striking a foe you tie your fate to theirs in a bond of battle.
    When you initiate this maneuver make a single attack. If you hit until the beginning of your next turn whenever the target would deal damage to an ally of yours within 10-ft of you, you take that damage instead. You do not apply any damage reduction, energy immunity, regeneration, or other abilities which prevent or mitigate damage to damage received this way, but the initial recipient's abilities do apply. If multiple allies within range would take damage from a single attack you take the total damage they all would have received, so beware of area effects.

    This is a supernatural maneuver.



    You can guess who this is for.
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  16. - Top - End - #166
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Thousand Dragon Strike for Zaydos
    Sandbox Goliath (Strike)
    Level: 4th
    Prerequisites: One Sandbox Goliath Manoeuvre
    Initiation Action: Standard Action.
    Range: 60 ft.
    Area: 60 ft. line
    Duration: Instantaneous
    Saving Throw: Reflex (half)
    With a slice of your sickle through the air, a surge of power charges through you and towards your enemies in the form of thousands of different dragons. Each with flesh of solid energy.
    When you initiate this manoeuvre, you create a 60-ft. line of energy that deals 1d6 points of damage of each of the following forms of energy damage; acid, cold, dessication, electricity, fire, and negative energy.
    Last edited by Milo v3; 2015-05-06 at 11:39 PM.
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  17. - Top - End - #167
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Zaydos View Post
    Shield of Loyalty
    Sandbox Goliath (Strike)
    Level: 1st
    Initiation Action: Standard Action.
    Range: Melee attack.
    Target: 1 creature.
    Duration: 1 round.
    Striking a foe you tie your fate to theirs in a bond of battle.
    When you initiate this maneuver make a single attack. If you hit until the beginning of your next turn whenever the target would deal damage to an ally of yours within 10-ft of you, you take that damage instead. You do not apply any damage reduction, energy immunity, regeneration, or other abilities which prevent or mitigate damage to damage received this way, but the initial recipient's abilities do apply. If multiple allies within range would take damage from a single attack you take the total damage they all would have received, so beware of area effects.

    This is a supernatural maneuver.



    You can guess who this is for.
    We needed first level maneuvers. I am proud that this wonderful maneuver could fill that need. I'm going to actually talk to my DM about using this.
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  18. - Top - End - #168
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    I give permission. Can't imagine I rank higher than a first or second rank maneuver.
    Last edited by KrimsonNekros; 2015-05-07 at 01:28 AM.
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  19. - Top - End - #169
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by KrimsonNekros View Post
    I give permission. Can't imagine I rank higher than a first or second rank maneuver.
    I don't know if I've interacted with you much on the forums, but your name gave me inspiration.

    Crimson Necrosis
    Sandbox Goliath (Strike)
    Level: 1st
    Initiation Action: 1 standard action
    Range: Melee
    Target: One creature
    Duration: See text

    Your blade strikes deep, leaving an ugly wound in its unlucky target.

    As part of this maneuver, you make a single melee attack. If this attack hits, the target's wound bleeds rapidly, dealing an addition 1d4 damage per round for a number of rounds equal to 1/2 your initiator level, rounded up. This effect ignores damage reduction, but can be stopped by receiving one or more points of healing or with a DC 20 heal check (which can be made as a full-round action). A creature afflicted with this condition who attempts to make the heal check themselves does so at a -5 penalty. Using this strike against a creature already affected by another instance of Crimson Necrosis does not cause the damage to stack; instead, it extends the duration of the effect by a number of rounds equal to 1/2 your initiator level.
    Last edited by Extra Anchovies; 2015-05-08 at 05:07 AM.
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    Quote Originally Posted by AGrinningCat View Post
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  20. - Top - End - #170
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Ssalarn View Post
    Permission granted. Other than myself, who has given permission and not had a maneuver made after them?
    Essence Eruption
    Discipline: Sandbox Goliath (Boost); Level: 1
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: 1 rnd

    DESCRIPTION

    Through dedicated physical training, you are able to focus your body's energies, trading physical power for akashic energy. Choose one essence receptacle. The essence cap and invested essence of that receptacle increase by 1 until the start of your next turn. You may reassign essence as part of initiating this maneuver.

    Reasoning: Pretty obvious, really. I thought reassigning essence as part of the boost was an elegant solution to the action economy issue, allowing you to spike on vital veil or other ability even if it was empty previously.

  21. - Top - End - #171
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Sith_Happens View Post
    [SIZE=5][COLOR="#FF8C00"]
    On the one hand this screams "spell" to me. On the other hand, why not be able to Force choke someone as an extraordinary ability as many times as you can spam your recovery method?

    Well, it is a supernatural maneuver, some of which are very much like spells. I need to add a supernatural tag. And I lifted it from a spell that did what I wanted.

  22. - Top - End - #172
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Snowbluff View Post
    It's a free knowledge skill of your choosing. That means your trait/tradition is pulling double duty as any knowledge you want, as well giving you a school. They are not supposed to be so flexible.

    Only Martial Lore/Knowledge: Martial. It fits anyway.
    Yes, Knowledge:any would be just way to munchkiny. Marital Lore should be general enough to represent the playground, especially for a martial discipline. Going the knowledge:any route would be falling into the hands of munchkins, i should know. The first rule of munchkining is the more defined your character is the less options you have and the less powerful you are. Of course there are exceptions.

    Teleport clearly defined and limited, yet it is movement completely free of normal restrictions so it generally makes you more versatile and is really only limited by your entire character's capabilities and your imagination despite mechanical limitations.
    Last edited by NeoPhoenix0; 2015-05-07 at 01:21 PM.

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  23. - Top - End - #173
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by NeoPhoenix0 View Post
    Marital Lore should be general enough to represent the playground...
    Well, some parts of the Playground, maybe...

  24. - Top - End - #174
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Presence of the Anchovy Champion
    Sandbox Goliath (Counter)
    Level: 2nd
    Prerequisites: 1 Sandbox Goliath Maneuver.
    Initiation Action: Immediate.
    Range: 10-ft.
    Target: You.
    Area: 10-ft radius centered on self.
    Duration: Till start of your next turn.
    With a heroic shout you channel your courage and valor, letting it spill over to inspire your allies as well.
    When you use this maneuver you gain immunity to fear and allies within the area of effect gain a +4 bonus to saves against fear for the duration. If you have an initiator level of 6 or higher when you initiate this maneuver you may choose to instead gain immunity to charm spells and effects and grant allies within the area of effect a +4 bonus on saves against such effects for the duration. If you have an initiator level of 9 or higher when you initiate this maneuver you may choose to instead gain immunity to poison and disease and grant allies within the area of effect a +4 bonus on saves against such effects for the duration. If you have an initiator level of 12 or higher when you initiate this maneuver you may choose to instead gain immunity to figments, patterns, and phantasm effects and grant allies within the area of effect a +4 bonus on saves against such effects for the duration. If you have an initiator level of 15 or higher when you initiate this maneuver you may instead choose to make it so all your attacks deal damage as your alignment for the purposes of DR and any damage dealt to enemies within the area of effect is also considered these alignments for DR purposes for the duration. If you have an initiator level of 18 or higher when you initiate this maneuver you may choose to instead gain immunity to compulsion spells and effects and grant allies within the area of effect a +4 bonus on saves against such effects for the duration.
    Last edited by Zaydos; 2015-05-07 at 03:49 PM.
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  25. - Top - End - #175
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    For what it's worth, considering I inadvertently started the skill/tradition conversation, I think the Martial Lore skill fits best.

    Will there be another sweep?

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  26. - Top - End - #176
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by dysprosium View Post
    For what it's worth, considering I inadvertently started the skill/tradition conversation, I think the Martial Lore skill fits best.

    Will there be another sweep?

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    I'll run another sweet. In just a bit. Work is crazy today.
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  27. - Top - End - #177
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Zaydos View Post
    Presence of the Anchovy Champion
    Sandbox Goliath (Counter)
    Level: 2nd
    Prerequisites: 1 Sandbox Goliath Maneuver.
    Initiation Action: Immediate.
    Range: 10-ft.
    Target: You.
    Area: 10-ft radius centered on self.
    Duration: Till start of your next turn.
    With a heroic shout you channel your courage and valor, letting it spill over to inspire your allies as well.
    When you use this maneuver you gain immunity to fear and allies within the area of effect gain a +4 bonus to saves against fear for the duration. If you have an initiator level of 6 or higher when you initiate this maneuver you may choose to instead gain immunity to charm spells and effects and grant allies within the area of effect a +4 bonus on saves against such effects for the duration. If you have an initiator level of 9 or higher when you initiate this maneuver you may choose to instead gain immunity to poison and disease and grant allies within the area of effect a +4 bonus on saves against such effects for the duration. If you have an initiator level of 12 or higher when you initiate this maneuver you may choose to instead gain immunity to figments, patterns, and phantasm effects and grant allies within the area of effect a +4 bonus on saves against such effects for the duration. If you have an initiator level of 15 or higher when you initiate this maneuver you may instead choose to make it so all your attacks deal damage as your alignment for the purposes of DR and any damage dealt to enemies within the area of effect is also considered these alignments for DR purposes for the duration. If you have an initiator level of 18 or higher when you initiate this maneuver you may choose to instead gain immunity to compulsion spells and effects and grant allies within the area of effect a +4 bonus on saves against such effects for the duration.
    Wow, another one for me! I like how you based it on one of my homebrew items. I should really consolidate all of those and create an extended signature somewhere. Is there a particular thread where people are supposed to post those?

    ETA: Nevermind, found it.
    Last edited by Extra Anchovies; 2015-05-07 at 04:12 PM.
    Please use they/them/theirs when referring to me in the third person.
    My Homebrew (PF, 3.5)
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  28. - Top - End - #178
    Firbolg in the Playground
     
    LoyalPaladin's Avatar

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    Last edited by LoyalPaladin; 2015-05-11 at 05:04 PM.
    If purple is evil, bold gray is lawful good.

    Extended Signature & Homebrew Signature

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  29. - Top - End - #179
    Bugbear in the Playground
     
    ScrambledBrains's Avatar

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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    With plenty of hope that I'm doing this permission thing right, ScrambledBrains gives permission. I utterly adore my ToB, so the chance to be immortalized as a maneuver would be absolutely freaking great.

    If I also may offer a bit of inspiration to anyone picking me, I love rogues and swordsages and other sneaky characters, along with the concept of a one-hit kill, so...there ya go.
    Last edited by ScrambledBrains; 2015-05-07 at 04:24 PM.
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    Meanwhile, the sorcerer is the HS dropout that ended up debt-free and founding Facebook.
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  30. - Top - End - #180
    Titan in the Playground
     
    Zaydos's Avatar

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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Brain Scrambler
    Sandbox Goliath (Strike)
    Level: 1st
    Initiation Action: Standard Action.
    Range: Melee attack.
    Target: 1 living creature.
    Saving Throw: Fortitude partial.
    Duration: Instantaneous.

    Striking the foe's brain pan you induce mild concussion both limiting their Intelligence, and hindering their short term memory.
    As part of this maneuver make a melee attack. In addition to the attack's normal damage the target receives 2 points of Intelligence if they receive any damage from the attack, this Intelligence damage cannot reduce a creature's Intelligence to 0. In addition the target must make a Fortitude save or have their ability to retain short term memory momentarily scrambled. If they fail 3 rounds after the attack is made they forget the events of the rounds immediately prior and after this attack.
    Peanut Half-Dragon Necromancer by Kurien.

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