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  1. - Top - End - #1
    Ogre in the Playground
     
    OldWizardGuy

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    Default Archangel (revised Solar)

    ARCHANGEL


    MEDIUM OUTSIDER (Extraplanar, Good, Incorporeal, Lawful)
    Hit Dice: 24d8+240 (348 hp)
    Initiative: +14
    Speed: 60 ft. (12 squares), fly 300 ft. (perfect)
    Armor Class: 40 (+10 Dex, +10 deflection, +10 natural), touch 30, flat-footed 30
    Base Attack/Grapple: +24/+34
    Attack: +6 spear +40 melee (1d8+21/19-20/x3) or +6 composite longbow (+10 Str bonus) +40 ranged (1d8+16/19-20/x3)
    Full Attack: +6 spear +40/+35/+30/+25 melee (1d8+21/19-20/x3) or +6 composite longbow (+10 Str bonus) +40/+35/+30/+25 ranged (1d8+16/19-20/x3)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Aura of glory, incarnation of justice, lay on hands, spells, turn evil 13/day
    Special Qualities: Damage reduction 15/epic and evil and chaotic, darkvision 60 ft., divine grace, incorporeal traits, regeneration 15, resistance to acid 30, cold 30, electricity 30, fire 30, and sonic 30, spell resistance 34, telepathy 300 ft., true seeing
    Saves: Fort +34, Ref +34, Will +34
    Abilities: Str 30, Dex 30, Con 30, Int 30, Wis 30, Cha 30
    Skills: Concentration +37, Craft (any two) +37, Diplomacy +39, Heal +37, Intimidate +37, Listen +37, Knowledge (religion plus any five) +37, Perform (any one) +37, Sense Motive +37, Spellcraft +37 (+39 scrolls), Spot +37, Use Magic Device +37 (+39 scrolls)
    Feats: Empower Spell, Eschew MaterialsB, Improved Critical (composite longbow), Improved Critical (spear), Improved Initiative, Point Blank Shot, Power Attack, Rapid Shot
    Epic Feats: Epic Spellcasting, Improved Spell Capacity, PolyglotB
    Environment: A lawful good-aligned plane
    Organization: Solitary, pair, or legion (1 archangel plus 3-6 angels)
    Challenge Rating: 24
    Treasure: None
    Alignment: Always lawful good
    Advancement: -
    Level Adjustment: -
    Your hear ethereal music, and are enraptured by a sudden golden radiance all around you. A shining celestial being clad in full plate descends from the heavens on a magnificent pair of wings.

    The most powerful of the Celestials, Archangels are but one step below deities in the hierarchy of Good. They serve their gods and causes with courage, wisdom, and compassion, and are each empowered with command over a certain aspect of the cosmos. On occasion they assume humble mortal guises (via their spells) to test the worthiness of adventurers.

    Archangels speak all languages via their Polyglot feat, and furthermore possess telepathy.

    Combat Abilities
    An archangel views combat as a last resort, save against the most vile and irredeemable of foes; they much prefer to solve encounters via Diplomacy (or Intimidate, as necessary). When forced into combat they unleash their epic magic and hails of arrows from afar, before closing into melee combat.

    An archangels natural weapons, as well as any weapons it wields, are treated as epic, good-aligned, and lawful-aligned for the purpose of overcoming damage reduction.

    Aura of Glory (Su)
    Any creature within 300 feet of an archangel must succeed on a Will save (DC 32) each round or be charmed by it (as if by charm monster). Good creatures that fail their saves gain the benefits of good hope for as long as they are charmed. Evil creatures that succeed on their saves are shaken (no save). Caster level 24th for these effects. The save DC is Charisma-based.

    Divine Grace (Su)
    An archangel adds its Charisma modifier as a bonus on all its saving throws. (The statistics block already reflects these bonuses).

    Incarnation of Justice (Su)
    An archangel's natural weapons, as well as any weapons it wields, are treated as being axiomatic power, ghost touch, and holy power weapons. (These benefits are not reflected in the statistics block). They retain their natural armour bonus and may choose to grapple opponents (and otherwise manipulate objects) as though they were not incorporeal.

    Lay On Hands (Su)
    As the paladin class feature, except that each day, an archangel can heal an amount of damage equal to its full normal hit points and any creature healed gains the benefits of break enchantment, greater dispel magic, greater restoration, heal, regenerate, and true resurrection (caster level 24th). The greater dispel magic effect acts as a targeted dispel that only removes harmful effects. The heal, regenerate, and true resurrection effects do not restore any hit points beyond those restored by the base lay on hands itself.

    Regeneration (Su)
    An archangel's regeneration is overcome by epic weapons that are both chaotic and evil, or by any [Evil] or [Chaos] spell.

    Spells
    An archangel casts spells as a 24th-level favoured soul (spells per day: 6/9/9/8/8/8/8/7/7/7/2, save DC 20 + spell level). The last two spell slots are 10th-level slots from the Improved Spell Capacity feat. Archangels gain the granted powers of the Good and Law domains, as well as all others available to their deity, and all spells from those domains are added to their spells known. Finally, an archangel also adds minor miracle, miracle, and true atonement to their spells known.

    True Seeing (Su)
    An archangel benefits from a constant true seeing effect, as the spell (caster level 24th).

    Turn Evil (Su)
    As the cleric turn undead class feature (including the +2 synergy bonus from Knowledge (religion)), save that an archangel may also use it to turn evil outsiders.

    Feats
    An archangel possesses the Epic Spellcasting feat, granting it knowledge of two epic spells. These spells are always relevant to the archangel's portfolio -an archangel serving a deity of love might know an epic charm spell, for example.
    Last edited by rferries; 2017-10-18 at 09:00 AM.

  2. - Top - End - #2
    Orc in the Playground
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    Nov 2014

    Default Re: Archangel (revised Solar)

    Very nice!
    ....
    ... but...
    ...
    You wouldn't happen to have a change log would you XD

    I know Favored Soul caster type is really sweet and adds TONS of flavor! I like it a lot!

    You should think about giving them back their at will, and limited times per day spell like abilities...

    Aura of Glory is pretty neat and a nice little debuff...

    Incarnation of Justice is really nice! And very fitting.

    Lay on Hands is something EVERY true angel should have...

    Unearthly Grace makes a lot of sense too.

    Turn Evil is VERY intriguing! I love the flavor of it... I can think of so many uses, but that's why only Angels should have it XD

  3. - Top - End - #3
    Colossus in the Playground
     
    Eldan's Avatar

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    Default Re: Archangel (revised Solar)

    Why did you force them as lawful good? That really changes their place in the cosmology a lot. Without the Aasimon, what proxies do you see other powers of good using?
    Resident Vancian Apologist

  4. - Top - End - #4
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: Archangel (revised Solar)

    Quote Originally Posted by AOKost View Post
    Very nice!
    ....
    ... but...
    ...
    You wouldn't happen to have a change log would you XD

    I know Favored Soul caster type is really sweet and adds TONS of flavor! I like it a lot!

    You should think about giving them back their at will, and limited times per day spell like abilities...

    Aura of Glory is pretty neat and a nice little debuff...

    Incarnation of Justice is really nice! And very fitting.

    Lay on Hands is something EVERY true angel should have...

    Unearthly Grace makes a lot of sense too.

    Turn Evil is VERY intriguing! I love the flavor of it... I can think of so many uses, but that's why only Angels should have it XD
    Thanks for the comments! I actually don't have a changelog, this was written up from scratch rather than following the Solar too closely.

    The extra spells known (minor miracle and miracle in particular) should cover their spell-like abilities; the true seeing and Sense Motive ranks will cover most of the divination abilities, the Lay On Hands extra effects cover the missing healing powers, and again the rest will be covered by favoured soul casting. Feel free to add the others back in of course if you prefer.

    Turn Evil is a mechanic I'm very fond of (almost as much as Unearthly Grace haha!).

    Quote Originally Posted by Eldan View Post
    Why did you force them as lawful good? That really changes their place in the cosmology a lot. Without the Aasimon, what proxies do you see other powers of good using?
    This was more for personal flavour reasons, I admit. I was originally going to make it so they could be any alignment (gaining the appropriate subtypes, damage reduction, regeneration, spells, weapon properties, etc), but then I decided they should just be the archetypal Lawful Good guys. They can easily be refluffed for other alignments though.

  5. - Top - End - #5
    Ogre in the Playground
     
    nonsi's Avatar

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    Default Re: Archangel (revised Solar)

    .
    Nitpick: why does an incorporeal angel look like an animated suit of armor?

    How about this?

  6. - Top - End - #6
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: Archangel (revised Solar)

    Quote Originally Posted by nonsi View Post
    .
    Nitpick: why does an incorporeal angel look like an animated suit of armor?

    How about this?
    Very nice! There are many possible artistic depictions, I used Imperius because I like the armour look (though I would have preferred that he had feathered wings). Your pic is pretty cool, mind if I nab it for the Angel (i.e. revised Astral Deva) I was planning on homebrewing?

  7. - Top - End - #7
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    nonsi's Avatar

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    Default Re: Archangel (revised Solar)

    Quote Originally Posted by rferries View Post
    Very nice! There are many possible artistic depictions, I used Imperius because I like the armour look (though I would have preferred that he had feathered wings). Your pic is pretty cool, mind if I nab it for the Angel (i.e. revised Astral Deva) I was planning on homebrewing?
    Not my image. Use it at your convenience.

    This one could also work. Somewhat androgynous, but but transmits benevolence and celestial might.
    Last edited by nonsi; 2017-08-25 at 07:25 AM.

  8. - Top - End - #8
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: Archangel (revised Solar)

    Quote Originally Posted by nonsi View Post
    Not my image. Use it at your convenience.

    This one could also work. Somewhat androgynous, but but transmits benevolence and celestial might.
    Yep that one's lovely too but I prefer the guy . Or I'll include multiple pics somehow.

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