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  1. - Top - End - #151
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    Default Re: [Nexus] OoC 39: OoCside

    I didn notice that the drinker really creeps him out. Especially since this is the Nexus.
    And for the recort. The gems only not worth much as gems. Think I said that.
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  2. - Top - End - #152
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    Default Re: [Nexus] OoC 39: OoCside

    Quote Originally Posted by Zefir View Post
    I didn notice that the drinker really creeps him out. Especially since this is the Nexus.
    And for the recort. The gems only not worth much as gems. Think I said that.
    I don't exactly see what other value a gem has besides being a gem, except diamonds for DnD spells.
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  3. - Top - End - #153
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    Default Re: [Nexus] OoC 39: OoCside

    Well, the Gems all contain a spell. The spell has a one time effect. Like a hield proteecting you from any physikal harm for some time and a like. The fact that he didn't wanted to tell him was on prupose, but maybe I missed to tell you OOC.
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  4. - Top - End - #154
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    Default Re: [Nexus] OoC 39: OoCside

    Yeah, I definitely didn't know that. Maybe you were waiting for him to inspect them on-screen, which never happened? I dunno.
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  5. - Top - End - #155
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    Default Re: [Nexus] OoC 39: OoCside

    Yeah that's possible. And then I forgot about it so it never happened.
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  6. - Top - End - #156
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    Default Re: [Nexus] OoC 39: OoCside

    Well, I think someone as smart as Pi would be intelligent enough to dowse everything with detect magic in times like this, so let's assume he figures it out. You can tell me the specifics if there are any, otherwise I'll just assume they're basic power-ups.
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  7. - Top - End - #157
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    Default Re: [Nexus] OoC 39: OoCside

    *pokes TE to the Goblin Market*
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  8. - Top - End - #158
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    Default Re: [Nexus] OoC 39: OoCside

    Orchestra:

    My rather-limited knowledge indicated that they didn't get fire attacks until later, sorry. But I dunno; do you think someone with no gear can take it? If so, that's fine. Otherwise, I'll just have her run and she can try to find something else, if that works for you?

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    Sorry about not replying. Was out all day yesterday.

  9. - Top - End - #159
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    Default Re: [Nexus] OoC 39: OoCside

    Haha, honestly I just had him use ember because that's just a move fire pokemon learn. Just checked bulbapedia cause I thought I screwed up, yeah they start with ember. If anything that means it's less dangerous than I thought.

    It's about has dangerous as any wild dog. I think she could take it.

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  10. - Top - End - #160
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    Default Re: [Nexus] OoC 39: OoCside

    Hm... Probably, yeah. And weeeeird. Apparently the system I made Aerith from changed the moves around. :P

  11. - Top - End - #161
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    Default Re: [Nexus] OoC 39: OoCside

    By the way McBish, I think Recaiden was asking about the Calvin scene you mentioned back on page 3 and it doesn't look like you ever responded to it.

    Quote Originally Posted by Recaiden View Post

    Probably. Are you looking for people to be the hermits and monsters, or someone to help him with them?
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  12. - Top - End - #162
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    Default Re: [Nexus] OoC 39: OoCside

    Quote Originally Posted by Recaiden View Post
    Probably. Are you looking for people to be the hermits and monsters, or someone to help him with them?
    Thanks LDK I did miss this one completly. I am looking for people to help with them, though I wouldn't be against people helping run any part of the plot, the more the merrier until it becomes a bogged down mess.
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  13. - Top - End - #163
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    Default Re: [Nexus] OoC 39: OoCside

    Quote Originally Posted by Reinholdt View Post
    *pokes TE to the Goblin Market*
    D'oh. Knew I was forgetting something, sorry. >.>
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  14. - Top - End - #164
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    Default Re: [Nexus] OoC 39: OoCside

    Quote Originally Posted by LordDeathkeeper View Post
    Well, I think someone as smart as Pi would be intelligent enough to dowse everything with detect magic in times like this, so let's assume he figures it out. You can tell me the specifics if there are any, otherwise I'll just assume they're basic power-ups.
    I throw a PM at you about that.

    TE hope you saw my post in mallside.
    Grammer is my declared deadly enemy!
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  15. - Top - End - #165
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    Default Re: [Nexus] OoC 39: OoCside

    C'nor, it's really no use sending me a PM if your inbox is full and I can't reply.
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  16. - Top - End - #166
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    Default Re: [Nexus] OoC 39: OoCside

    So, I'm rather proud of this post I made. It feels almost like I'm recapturing the RPing quality of my prime.
    Last edited by Hawkflight; 2013-07-26 at 05:22 PM.
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  17. - Top - End - #167
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    Default Re: [Nexus] OoC 39: OoCside

    Quote Originally Posted by ThirdEmperor View Post
    C'nor, it's really no use sending me a PM if your inbox is full and I can't reply.
    Huh, thought sure I'd cleared that...

    Anyway, reply sent, inbox open.

  18. - Top - End - #168
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    Default Re: [Nexus] OoC 39: OoCside

    OoC thread, I need ideas. Some of you might still remember when NO announced their campaign to sell licenses to mercenaries and adventurers of the Nexus. Those of you who don't remember, well, that's what I need help with. I'm trying to come up with a way to consistently, but unobtrusively, remind everyone of the whole deal, but I'm coming up empty. So I'm pitching for ideas here.
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  19. - Top - End - #169
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    Default Re: [Nexus] OoC 39: OoCside

    Post jobs for people to take? Make posts in cities of NPCs talking about it?
    In general I'm not sure anyone forgot.
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  20. - Top - End - #170
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    Default Re: [Nexus] OoC 39: OoCside

    I remembered, but eh. Not like I have any mercenaries active right now. So, y'know, not much for me to do as far as dealing with that.

  21. - Top - End - #171
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    Default Re: [Nexus] OoC 39: OoCside

    I realize noone actually forgot and I was exaggerating for effect. But I think some sort of long-term reminder wouldn't go amiss.
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  22. - Top - End - #172
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    Default Re: [Nexus] OoC 39: OoCside

    There aren't mayn ways to make long term reminders here..
    Threads pass by and most people skip the OP (From ym feeling).
    A thread only for mechenaries could do so as well as adding it in the OOC Location part.

    The best thing would be some active player point it out in their Signature. With a banner at best linking to the wall-post.
    Grammer is my declared deadly enemy!
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  23. - Top - End - #173
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    Default Re: [Nexus] OoC 39: OoCside

    So, who else has child characters? (Kids/foals/children.)
    Quote Originally Posted by TheAmishPirate
    Psychology has nothing to say on the courtship of dragons, but science will surely catch up in time.
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  24. - Top - End - #174
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    Default Re: [Nexus] OoC 39: OoCside

    Quote Originally Posted by Hawkflight View Post
    So, who else has child characters? (Kids/foals/children.)
    I have little dryad girl who is effectively eight or nine years old, and I have a child demon (who is ever so slightly sinister and unsettling but not overly so) who is effectively ten years old. Then I have a half satyr girl, she's older at fourteen years old. Lastly I have an assortment of babies that don't count for a lot of RPing though.

  25. - Top - End - #175
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    Default Re: [Nexus] OoC 39: OoCside

    Quote Originally Posted by Hawkflight View Post
    So, who else has child characters? (Kids/foals/children.)
    Well, I have a griffin cub. GLoG probably has the most kid characters in one place.
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  26. - Top - End - #176
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    Default Re: [Nexus] OoC 39: OoCside

    Quote Originally Posted by Morty View Post
    I realize noone actually forgot and I was exaggerating for effect. But I think some sort of long-term reminder wouldn't go amiss.
    True enough.

    Though I think part of the problem might be that most mercenaries who would be interested in that sort of thing have probably already joined. Which is a shame, because it's a fun idea...

  27. - Top - End - #177
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    Default Re: [Nexus] OoC 39: OoCside

    Quote Originally Posted by Zefir View Post
    There aren't mayn ways to make long term reminders here..
    Threads pass by and most people skip the OP (From ym feeling).
    A thread only for mechenaries could do so as well as adding it in the OOC Location part.

    The best thing would be some active player point it out in their Signature. With a banner at best linking to the wall-post.
    That's unfortunately true. I don't think a separate thread or signature links are necessary, but I am going to rewrite the first post of NO, and probably ask people to alter its description in various other places.

    And yes, GLoG has the highest concentration of children per thread. The place is swarming with 'em. I myself have a tiny goblin girl there.

    Quote Originally Posted by C'nor View Post
    True enough.

    Though I think part of the problem might be that most mercenaries who would be interested in that sort of thing have probably already joined. Which is a shame, because it's a fun idea...
    I think it's a safe assumption by now that many NPC mercenaries and adventurers have got licenses, unless someone wants an individual or a group they're describing not to have them. As for PCs, new ones get made all the time. So it's a matter of reminding players that there's an 'adventurer guild' operating so they can have them react to it however they want.
    Last edited by Morty; 2013-07-26 at 06:55 PM.
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  28. - Top - End - #178
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    Default Re: [Nexus] OoC 39: OoCside

    Quote Originally Posted by Morty View Post
    I think it's a safe assumption by now that many NPC mercenaries and adventurers have got licenses, unless someone wants an individual or a group they're describing not to have them.
    Sensible.

    Hmmmmm. There's a thought, on something of a tangent. Will NO be offering licenses to groups as a whole, subject to revocation based on future behavior?

    As for PCs, new ones get made all the time. So it's a matter of reminding players that there's an 'adventurer guild' operating so they can have them react to it however they want.
    Indeed. Just saying that could be why it's going a little slowly right now.

  29. - Top - End - #179
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    Default Re: [Nexus] OoC 39: OoCside

    Quote Originally Posted by Gulaghar View Post
    I have little dryad girl who is effectively eight or nine years old, and I have a child demon (who is ever so slightly sinister and unsettling but not overly so) who is effectively ten years old. Then I have a half satyr girl, she's older at fourteen years old. Lastly I have an assortment of babies that don't count for a lot of RPing though.
    Quote Originally Posted by LordDeathkeeper View Post
    Well, I have a griffin cub. GLoG probably has the most kid characters in one place.
    Once Erin is done with her scene (or sooner if I can have her in two threads at once), would either of you be up for some RPing with them?

    Also, what's GLoG?
    Quote Originally Posted by TheAmishPirate
    Psychology has nothing to say on the courtship of dragons, but science will surely catch up in time.
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  30. - Top - End - #180
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    Default Re: [Nexus] OoC 39: OoCside

    Quote Originally Posted by Hawkflight View Post
    Once Erin is done with her scene (or sooner if I can have her in two threads at once), would either of you be up for some RPing with them?

    Also, what's GLoG?
    Plot cloning is a common practice. GLoG is its own topic, take a look at the OP, it's a better description than I could write up. And sure, why not?
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