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Thread: Prone + Teleport
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2011-03-27, 09:02 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- San Antonio TX.
- Gender
Prone + Teleport
Figured it's still obvious, but if you are prone, and your power teleports you, like a swordmage ability does, will you still be prone at the end of the teleport?
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2011-03-27, 09:05 PM (ISO 8601)
- Join Date
- Feb 2008
Re: Prone + Teleport
Yes; and if you're teleported into the air, fall, and take fall damage you will be doubly prone.
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2011-03-27, 09:06 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Sydney
- Gender
Re: Prone + Teleport
No, you'd have to fail a saving throw to teleport and fall.
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2011-03-27, 09:14 PM (ISO 8601)
- Join Date
- Feb 2008
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2011-03-28, 10:07 AM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Flanking Position
Re: Prone + Teleport
Strange I thought since the Teleport errata removed the restrained condition if the effect was physical, I always assume it removed the prone effect as well...
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2011-03-28, 10:10 AM (ISO 8601)
- Join Date
- Feb 2008
Re: Prone + Teleport
It's dependent on whether or not the restrained condition is specific to your square/position or your character. If the former (you're tied down), then you are no longer restrained. If the latter (you're almost frozen solid), then you remain restrained. Prone is always specific to your character, so you remain prone.
Last edited by Surrealistik; 2011-03-28 at 10:11 AM.
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2011-03-29, 12:44 AM (ISO 8601)
- Join Date
- Aug 2005
- Location