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2013-01-31, 03:35 PM (ISO 8601)
- Join Date
- Dec 2012
Jackal-headed desert scavenger race (3.5, PEACH)
Anubid
Anubid, 1st-Level Warrior
Size/Type:Medium Humanoid
Hit Dice:1d8+2 (6 hp)
Initiative:+0
Speed:30 ft. (6 squares)
Armor Class:15 (+3 studded leather, +2 heavy shield), touch 10, flat-footed 15
Base Attack/Grapple:+1/+2
Attack:Flail +3 melee (1d8+1) or bolas +1 ranged (1d4+1) or bite +2 melee (1d6+1)
Full Attack:Flail +3 melee (1d8+1) or bolas +1 ranged (1d4+1) or bite +2 melee (1d6+1)
Space/Reach:5 ft./5 ft.
Special Attacks:—
Special Qualities:Darkvision 60 ft., scent
Saves:Fort +4*, Ref +0, Will -1
Abilities:Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 6
Skills:Knowledge (geography) +1*, Knowledge (nature) +1*, Listen +1, Spot +1, Survival +0*
Feats:Weapon Focus (flail), TrackB
Environment:Warm desert
Organization:Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24), or tribe (40-400 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level
Challenge Rating:˝
Treasure:Standard
Alignment:Often neutral or chaotic neutral
Advancement:By character class
Level Adjustment:+0
Anubids are jackal-headed desert nomads and scavengers that consume the corpses of the dead.
Combat
Anubids are rarely spellcasters, nor do they charge headfirst into combat. Instead, they prefer to work alone or from the sidelines in a way that befits their nomadic nature. Anubids are often not the most charming of comrades, due to their general isolation from other races, preference for solitude, and carrion-eating. However, they are undeniably tough, having survived in a harsh desert climate on a diet of decayed raw meat.
Anubid Characters
Anubid characters possess the following racial traits.
- +2 Constitution, -2 Charisma.
- Medium size.
- An anubid’s base land speed is 30 feet.
- Darkvision 60 ft.
- Scent.
- Desert Lore: Anubids gain a +1 racial bonus on Knowledge (geography), Knowledge (nature), and Survival checks.
- Weapon Familiarity: Anubids treat bolas and khopeshes as martial weapons, rather than exotic weapons.
- +2 racial bonus on saving throws against poison and +4 racial bonus on saving throws against death effects and negative energy effects. *Not reflected in the saving throw numbers given here.
- Gains Track as a bonus feat.
- Automatic Languages: Common. Bonus Languages: Dwarven, Goblin, Orc, Ignan, Terran.
- Favored Class: Ranger.
The anubid warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
{table=head] Race | Adulthood | Barbarian/Rogue/Sorcerer | Bard/Fighter/Paladin/Ranger | Cleric/Druid/Monk/Wizard
Anubid | 20 years | +2d6 | +3d6 | +4d6
[/table]
{table=head] Race | Middle Age | Old | Venerable | Maximum Age
Anubid | 58 years | 85 years | 112 years | +3d20years
[/table]
{table=head] Race | Base Height | Height Modifier | Base Weight | Weight Modifier
Anubid, male | 4' 11" | +2d10 | 110 lb. | x(2d4) lb.
Anubid, female | 4' 7" | +2d10 | 80 lb. | x(2d4) lb.
[/table]Last edited by Frathe; 2013-02-04 at 12:32 PM.
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2013-01-31, 03:57 PM (ISO 8601)
- Join Date
- Dec 2012
Re: Jackal-headed desert scavenger race (3.5, PEACH)
Check out my other Egypt-themed thread here!
Last edited by Frathe; 2013-02-01 at 02:47 AM.
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2013-02-01, 11:12 AM (ISO 8601)
- Join Date
- Jan 2013
- Location
- Teddy Bear Junction
Re: Jackal-headed desert scavenger race (3.5, PEACH)
Why the dire-flail and not the khopesh or blowgun as a familiar weapon? Other than that, me am make like this muchly!
Last edited by Xaotiq1; 2013-02-01 at 11:13 AM.
"Bender knows love, and love doesn't share itself with the world. Love is suspicious, love is needy. Love is fearful, love is greedy. My friends, there is no great love without great jealousy!"- Bender Bending Rodriguez
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2013-02-01, 02:01 PM (ISO 8601)
- Join Date
- Dec 2012
Re: Jackal-headed desert scavenger race (3.5, PEACH)
Because the god Anubis carries a flail. That's what he's holding in this picture:
SpoilerPermission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
Maybe that's not the best reason, though.
I'm glad you like it (if that's what you mean)!Last edited by Frathe; 2013-02-03 at 09:40 PM.
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2013-02-01, 06:42 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Stuck in a bottle.
- Gender
Re: Jackal-headed desert scavenger race (3.5, PEACH)
I'd pick a different weapon (Khopesh would indeed be a decent choice), because the flail wasn't really an Egyptian weapon: Anubis carries a farming flail, and I don't believe it was supposed to be used. In Egypt the flail was a symbol of sorts: it was part of the crook + flail combo that was a pharaoh's symbol of power. I suspect Anubis carries one for a similar reason.
That said, I like the race. Quite a bit, actually. Well done. Although I might shift the save bonus to saves against death effects and negative energy effects, just for the Anubis theme.
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2013-02-01, 07:55 PM (ISO 8601)
- Join Date
- Dec 2012
Re: Jackal-headed desert scavenger race (3.5, PEACH)
Yeah, I know that's not the weapon-type flail, but if you look into the history, the weapon came directly from the farming implement. That said, I do agree the khopesh is a better choice; it's actually a weapon the Egyptians used. I've made the change.
I would suspect Anubis also carries a flail because of his connotations of rebirth, as tied into the soil of the Nile and farming; that's speculative, though.
The saving throw is against poisons because I figured carrion = poisonous. I'll consider the bonus vs. death effects. It's a good idea, but I'm not sure either way how far I want to take the god theme.
I appreciate the praise!Last edited by Frathe; 2013-02-02 at 12:02 AM.
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2013-02-02, 06:10 PM (ISO 8601)
- Join Date
- Dec 2012
Re: Jackal-headed desert scavenger race (3.5, PEACH)
Based on Djinn's suggestion, I've added a racial bonus versus death effects and negative energy effects, but kept a lesser version of the bonus against poison.
Does anyone else have any comments?
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2013-02-03, 10:59 PM (ISO 8601)
- Join Date
- Sep 2012
Re: Jackal-headed desert scavenger race (3.5, PEACH)
If you want flails to be significant to the culture and image of the Anubids, there might be a place for them in racial feats.
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2013-02-03, 11:24 PM (ISO 8601)
- Join Date
- Dec 2012
Re: Jackal-headed desert scavenger race (3.5, PEACH)
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2013-02-04, 12:45 AM (ISO 8601)
- Join Date
- Sep 2012
Re: Jackal-headed desert scavenger race (3.5, PEACH)
Not right offhand. Dire flails are kind of feat-intensive to use, though, so perhaps a feat that rolls proficiency and two-weapon-fighting (as you say, only for this weapon) together could work.
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2013-02-04, 01:27 AM (ISO 8601)
- Join Date
- Apr 2010
Re: Jackal-headed desert scavenger race (3.5, PEACH)
Nice. Melike
One thing though.
Thematically, seems to me like darkvision would go along (better than lowlight vision) with the +4 vs. death/negative energy effects.
Also, you didn't specify age/height/weight details.
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2013-02-04, 03:27 AM (ISO 8601)
- Join Date
- Dec 2012
Re: Jackal-headed desert scavenger race (3.5, PEACH)
Glad ya like it! I agree about the darkvision and I've changed it; the low-light vision was a holdover from me copying the dog special qualities.
Didn't even think about age/height/weight tables. I've made some now and put them in the original post. How do they look, everyone?
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2013-02-04, 06:45 AM (ISO 8601)
- Join Date
- Apr 2010
Re: Jackal-headed desert scavenger race (3.5, PEACH)
Still missing from the racial traits specification.
Maybe it's just me, but I'd kinda imagine Anubids to be a bit taller on the average than humans.
I also don't think they should be stockier (in terms of height-weight proportion). Jackalheads are always portrayed as slender figures (Jackal are, in any case).
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2013-02-04, 12:14 PM (ISO 8601)
- Join Date
- Dec 2012
Re: Jackal-headed desert scavenger race (3.5, PEACH)
Fixed.
I see your point. I was sort of thinking of tough, sturdily-built beastmen, but I should probably tailor it more to the specific animal. I'll go make some changes.
Edit: How's it look now?
And another question: I was considering that maybe, with the Anubis and bonus-versus-death-effects theming, they should have exceptionally long lifespans. Thoughts?Last edited by Frathe; 2013-02-04 at 12:21 PM.
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2013-02-05, 03:14 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Jackal-headed desert scavenger race (3.5, PEACH)
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2013-02-05, 03:21 PM (ISO 8601)
- Join Date
- Dec 2012
Re: Jackal-headed desert scavenger race (3.5, PEACH)
I'm probably not gonna change it further. My brother convinced me against the long lifespans; he said that they're attuned to death, rather than opposed to it, so they should just die peacefully at a normal age. Maybe they'd know when their death was coming, but that doesn't really work in D&D.
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2013-02-09, 03:30 AM (ISO 8601)
- Join Date
- Dec 2012
Re: Jackal-headed desert scavenger race (3.5, PEACH)
Just learned about Marruspawn in Sandstorm. Also desert-dwelling jackal-headed humanoids. Dang it, all my good ideas are taken.
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2013-02-09, 04:02 AM (ISO 8601)
- Join Date
- Apr 2010
Re: Jackal-headed desert scavenger race (3.5, PEACH)
You still got my vote.
The Anubid is a solid LA +0 race, and no thanks on racial HD, LA or class features shoved down my throat.
You did a decent job here. Be good with it.
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2013-11-22, 11:00 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Ahon'armahs, Vastulersa
- Gender
Re: Jackal-headed desert scavenger race (3.5, PEACH)
A player of mine (for Eternus, no less) is looking at playing an anubid, and I I must say I prefer them over marruspawn. Plus, all of the racial traits for anubids are laid out, versus reverse engineering them from the statblock. My only suggestion is to add heat endurance to them. (Unearthed Arcana, Heat Endurance: Members of desert races gain a +4 racial bonus on Fortitude saves made to resist the effects of hot weather.)
Alternately, they could gain the Heat Endurance feat (from Sandstorm) as a bonus racial feat. Comes out to roughly the same thing.Last edited by Byzantine; 2013-11-22 at 11:02 PM.
My schedule is fairly irregular, but I tend towards the later hours of the day.
Generation 9
The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment.
Complete Homebrew:
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2013-11-23, 12:37 AM (ISO 8601)
- Join Date
- Apr 2010
Re: Jackal-headed desert scavenger race (3.5, PEACH)
The Anubid is already as high as LA 0 can tolerate.
Your suggestion seems interesting and appropriate, but how about the following suggestion:
The Anubid loses Track as bonus feat. Instead it gains Heat Endurance and Improved Heat Endurance as bonus feats the instance it fulfills the prereqs. This way, it's not too front loaded at 1st level and it enjoys a balanced benefit.
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2013-11-23, 01:23 PM (ISO 8601)
- Join Date
- Jul 2011
Re: Jackal-headed desert scavenger race (3.5, PEACH)
So... non-evil gnolls, basically?