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2012-01-24, 02:09 AM (ISO 8601)
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New Spells of the Storm (3.5, PEACH and suggestions, please)
Vergil's Lesser Thunderbolt
Evocation [Electricity]
Level: Sorcerer 2
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One creature
Duration: Instantaneous, see text
Saving Throw: Fortitude Partial
SR: Yes
You create a weak electric shock and send it right through your opponent's body, causing nerve damage that makes it difficult for the opponent to fight. You must succeed on a ranged touch attack, and if you hit, the creature takes 1d8 points of electricity damage per caster level (max 10d8). The creature must also make a Fortitude save or be sickened for one round.
Vergil's Fury of the Storm
Transmutation [Electricity]
Level: Sorcerer 3
Components: V, S
Casting Time: 1 round
Range: Personal
Target: You
Duration: 1 round/level (D)
This spell drives your electrical power sky high, and transforms your body into a being of pure electricity. Your natural weapons (if any) deal 1d6 points of electricity damage in addition to their normal damage, and you become immune to damage from mundane electrical sources, such as being struck by non-magical lightning. For the duration of the spell, spells you cast with the [electricity] descriptor deal damage as if they were a die size larger (to a max of 1d12). Additionally, you gain a +2 caster level when casting a spell with the [electricity] descriptor (excluding this one) and if your [electricity] spells have effects based on caster level that are capped after a certain point, that cap is increased by 5. (So a CL 15 sorcerer who casts lightning bolt while under the effect of this spell would deal 15d8 electricity damage). Finally, the DC for all saving throws allowed by spells you cast with the [electricity] descriptor increase by +2.
You may not cast any spells unless they have the [electricity] descriptor while under the effect of this spell. You may not use the Energy Substitution or Energy Admixture feats while under the effect of this spell. This spell does not stack with itself.
Vergil's Lesser Shout
Evocation [Sonic]
Level: Sorcerer 2
Components: V
Casting Time: 1 standard action
Range: 15 ft
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Fortitude Partial
SR: No
You emit a sonic scream that cracks your enemies' eardrums. All creatures within the area of effect take 1d6 points of sonic damage per level (max 10d6) and are deafened for 2d6 rounds. A successful Fortitude save halves the damage and negate the deafness. Unlike shout, Vergil's lesser shout deals no additional damage to objects.
Vergil's lesser shout cannot penetrate silence.
Vergil's Greater Shout
Evocation [Sonic]
Level: Sorcerer 4
Components: V
Casting Time: 1 standard action
Range: 30 ft
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Fortitude Partial or Reflex Negates (Object)
SR: Yes (Object)
This spell functions like vergil's lesser shout, except that its maximum is 20d6 points of sonic damage, and a creature who fails its saving throw is permanently deafened. Any exposed brittle or crystalline object or crystalline creature instead takes 2d8 points of sonic damage per caster level (maximum 40d8). Creatures holding fragile objects can negate damage to them with a successful Reflex save.
Vergil's greater shout can only penetrate a silence spell if its caster's caster level is at least 10 higher than the caster level of the silence effect (but if so, it automatically penetrates it, no dispel check needed).
Vergil's Greater Thunderbolt
Level: Sorcerer 5
This spell functions like Vergil's lesser thunderbolt, except as noted above. A creature struck by Vergil's greater thunderbolt takes 2d8 points of electricity damage per caster level (maximum of 40d8). The creature must also succeed a Fortitude save or be sickened for 1 round per caster level. A successful Fortitude save reduces the electricity damage to 10d8 and negates the sickness.
Vergil's Mighty Thunderstorm
Evocation [Electricity]
Level: Sorcerer 3
Components: V, S
Casting Time: 1 round
Range: Medium
Effect: One or more 30 ft long vertical lines of lightning
Duration: 1 min/level
Saving Throw: Reflex Half
SR: Yes
This spell functions like call lightning.
Vergil's Wild Thunderstorm
Evocation [Electricity]
Level: Sorcerer 5
Range: Long
This spell functions like Vergil's mighty thunderstorm except that each bolt deals 5d6 points of electricity damage (5d10 in a stormy area) and you may call a maximum of 15 bolts.
Vergil's Shield of Air
Evocation [Sonic]
Level: Sorcerer 4
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level (D)
You cover yourself in an aura of rippling wind. Any creature who attacks you in melee instantly regrets it.
Any creature who attacks you in melee with a non-reach weapon takes 1d6 points of sonic damage, +1 point per caster level (maximum +15). If the attacker has spell resistance, you must overcome its spell resistance each time it attacks you. Your caster level for this effect is always treated as the same caster level you had when you cast the spell (so if you boosted your CL temporarily for some other effect, it does not help you penetrate spell resistance with this spell)
Additionally, the wind surrounding you protects you from ranged attacks. It provides you with 20% true miss chance against ranged attacks. This does not grant you concealment.
Thoughts?Last edited by NeoSeraphi; 2012-02-28 at 06:07 PM.
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2012-01-24, 02:17 AM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
These look good, but I think that Fury of the Storm might be a bit strong, also was it your intention that Vergil (I mean a sorcerer) could cast it once and then cast it a second time when its about to end and it will last longer the second time.
I like these and I'd let my players use them, especially if their character was a Sorcerer named Vergil.Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2012-01-24, 02:21 AM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
Damn, Milo, you're quick! I've never seen you PEACH any of my stuff before, so I figured you didn't check the Homebrew forum that often, and I thought I could get some PEACH and do some editing/balancing before I presented them to you.
I'll remove the part about Vergil's fury of the storm resetting the duration if you cast it again before it ends. What else do you think should be done to weaken it? (You said it was too strong)
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2012-01-24, 02:54 AM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
I don't often post in the Homebrew section as I'm often working on my Campaign setting.
Also the main reason I see it as too strong, mainly because of the Protection from Energy spell.
Compare the two:
Spoiler
- Same Level for both spells
- Fury grants increased natural weapon damages
- Fury increases the damage by electricity spells
- Fury increases caster level for electricity spells
- Fury grants immunity to electricity
- Fury increases DC of Electricity spells
- Protection from energy is faster to cast
- Protection from energy can effect an ally
- Protection from energy lasts longer
- Protection from energy absorbs tiny amounts of a specific energy type then ends the spell
- Protection from energy can effect any energy type
With Vergils fury you effectively get a superpowered Protection from Energy with a electric fists, empowered electricity damage, DC, and caster level. With the only two cost being Duration and casting time.Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2012-01-24, 03:01 AM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
But...Vergil's fury of the storm only grants immunity to mundane electricity! Protection from energy absorbs magical electricity, which is much more common!
Protection from energy gives you resistance against a dragon's breath weapon, spells of the [electricity] descriptor, weapons with the shocking and shocking burst enhancements, and a storm elemental's slam attack.
Vergil's fury of the storm makes you immune to...natural lightning bolts.
I believe you must have missed the part about the immunity only being to mundane electricity. Honestly, I only added that part for fluff (Not one of my characters has ever been struck by lightning before)
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2012-01-24, 03:22 AM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
Fury of the storm is like a mini-Lightning ring, only instead fo shooting random 5th level lightning bolts you deal a bigger lighnit dmg die and deal lightning damage on natural attacks.
also.. being immune to mundane lighting means you can laugh at call lightning and other various druidic spells of that nature.. I myself have never really though teh for instance lightning bolt was that much more powerful that an actual lightning bolt.
I agree that for a 3rf level spells this is a bit much, But I think as a 4th its perfect.
leser thnder botl seems liek orb of lightning so I guess its fine where it is :)
I do not really understand th re visons of shout and greater shout myself. but i do disagree about it penetrating a zone fo silence, you basically made a suped up version of shout without greater shouts only real weakness oh and it only lvl 4 not the 8th levle g shout is.
and just keep teh fort save for greater thunder to fort/halves and negates sickness makes more sense that way than having an odd ( in my ipinion) dmg die when saved against.
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2012-01-24, 03:33 AM (ISO 8601)
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2012-01-24, 03:37 AM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
also.. being immune to mundane lighting means you can laugh at call lightning and other various druidic spells of that nature.. I myself have never really though teh for instance lightning bolt was that much more powerful that an actual lightning bolt.
leser thnder botl seems liek orb of lightning so I guess its fine where it is :)
I do not really understand th re visons of shout and greater shout myself. but i do disagree about it penetrating a zone fo silence, you basically made a suped up version of shout without greater shouts only real weakness oh and it only lvl 4 not the 8th levle g shout is.
and just keep teh fort save for greater thunder to fort/halves and negates sickness makes more sense that way than having an odd ( in my ipinion) dmg die when saved against.
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2012-01-24, 04:44 AM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
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2012-01-24, 04:46 AM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
Er... Don't you mean "on a successful save" in both of these sentences?
5d6 damage on a failed save is kinda weak...
But yeah, anyway, 20d8 damage on a successful save is too much.
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2012-01-24, 05:36 AM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
The little things like that tend to stick out more to me, so I focus on them first.
Alright, so, lesser thunderbolt. At level 10, it's strictly superior for damage to Orb of Electricity. It's rider also lasts longer than the Orb spells. That's... Kinda excessive.
Also, the wording is a bit messy; right now, it does 1d8+1d8/CL. If you want it to cap at 10d8 (which is what I assumed when looking at damage), say it does "1d8 per caster level (max 10d8)".
Fury of the storm is pretty cool, and the only problem I see is it making lesser thunderbolt strictly superior to the Orb spells for another 5 levels.
Lesser shout is pretty shiny, I don't have much to say there.
Greater shout is mostly shiny, but the damage to objects is a bit wonky. If it replaces the normal damage, you should say the objects instead take 2d8/CL.
Greater thunderbolt is pretty powerful, but no more than disintegrate, which I've always considered an acceptable spell.
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2012-01-24, 12:41 PM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
Originally Posted by absolmorph
Also, the wording is a bit messy; right now, it does 1d8+1d8/CL. If you want it to cap at 10d8 (which is what I assumed when looking at damage), say it does "1d8 per caster level (max 10d8)".
Fury of the storm is pretty cool, and the only problem I see is it making lesser thunderbolt strictly superior to the Orb spells for another 5 levels.
Lesser shout is pretty shiny, I don't have much to say there.
Greater shout is mostly shiny, but the damage to objects is a bit wonky. If it replaces the normal damage, you should say the objects instead take 2d8/CL.
Greater thunderbolt is pretty powerful, but no more than disintegrate, which I've always considered an acceptable spell.
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2012-01-24, 01:00 PM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
Added Vergil's mighty thunderstorm and Vergil's wild thunderstorm just for aesthetic completeness.
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2012-01-24, 03:34 PM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
well to be honest.. its not like blast spells don't need any lovbe :)
and ugh.. i could not sleep last night and I can barely understand what the (&^ i wrote in that repsonse.. neoseraphi has impressed me yet again.
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2012-01-24, 04:15 PM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
Added Vergil's shield of air. I could always just Energy Substitution fire shield, but that would mean having a shield of sonic power give me resistance to fire or cold...so I did this instead.
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2012-01-24, 08:03 PM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
The orbs also use a slot two higher (which is the main reason I noted this spell's superiority).
I'm kind of ignoring the fluff on each spell; mundane or not, they're both using a spell slot for an easily comparable effect.
I used "no more" specifically because it's subject to resistance and immunity
I like the thunderstorms and shield of air. They seem like they're placed at the right levels.
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2012-01-24, 08:07 PM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
I find it odd that Fury of the Storm disallows half the spells in here. Would it be so much of an effort to allow [Sonic] spells?
Also, please tell me Vergil has Born of Three Thunders, as that's basically a requirement for Thunder and Lightning Blasters. :3
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2012-01-24, 11:10 PM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
Depends. If Milo would allow it (he already somewhat hesitantly approved Vergil's fury of the storm, see above), then I'd love to include and buff [sonic] spells as well.
Also, please tell me Vergil has Born of Three Thunders, as that's basically a requirement for Thunder and Lightning Blasters. :3
I'm taking him into stormcaster from Stormwrack (again, for obvious reasons), so I don't know if Born of the Three Thunders is a good idea (It is technically more powerful than Thunderclap, but they wouldn't stack (you'd be stunned twice for 1 round), and if I'm already getting the stun ability, I don't know if it's worth dazing myself just to knock them prone)
My 6th level feat is going to be Energy Substitution (Electricity), regardless (So I can cast lightningballs), but I don't know. Knowing that I'm going to get Thunderclap anyway, would you suggest I get Born of the Three Thunders at 9th?
I like the thunderstorms and shield of air. They seem like they're placed at the right levels.Last edited by NeoSeraphi; 2012-01-24 at 11:11 PM.
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2012-01-25, 01:41 AM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
Okay, my DM is allowing us 1 flaw, so I'll be taking Energy Substitution (Electricity) and grabbing Born of the Three Thunders at 6th (next level).
Does anyone have any suggestions for cool homebrewed [Electricity] or [Sonic] spells we need?
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2012-01-25, 02:48 AM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
A way of moving around as a bolt of lightning. And then I will make a gish and use that so I can be Negi.
A spell that makes your fists sonic (and maybe a screwdriver, too).
A spell to turn into a lightning bolt (one coming down from the sky) to move somewhere, dealing damage and pushing back enemies.
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2012-01-25, 02:56 AM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
A way of moving around as a bolt of lightning
How about a spell which drains electricity out of a creatures nervous system which while specialized to only living creatures sickens the target and hastes the caster.Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2012-01-25, 02:58 AM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
Hey, Milo, while I've got you here, do you approve of wild/mighty thunderstorm and shield of air?
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2012-01-25, 03:15 AM (ISO 8601)
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2012-01-25, 03:40 AM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
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2012-01-25, 04:51 AM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
Nice spells. They make me want to know who Vergil is.
DebbyP.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread
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2012-01-25, 10:33 AM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
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2012-01-25, 11:58 AM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
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2012-01-25, 01:49 PM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
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2012-01-25, 03:02 PM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
Your spells are a bit on the powerful side. Normally a low level spell does damage or creates an effect, you need to go up a couple spell levels to get spells that do both good damage and create a good secondary effect.
Take Lesser Thunderbolt, it does more damage then Lightning Bolt and does a secondary effect....and it's a level lower then lightning bolt. I'd say Lesser Thunderbolt should be at least 3rd level.
Vergil's Fury of the Storm looks powerful for 3rd level, but it does have the 'only electricity' spells limit. Though call, this might need a play test to see it's power. Still I'd bump it up a level or two...and add a bit more to the 'being made of electricity' part like they can't touch or use items, can't fly, are not incorporeal and such.
Lesser shout is better then shout?
Vergil's Shield of Air is the odd spell out. It's a evocation spell that creates a sonic shield of air? You cover yourself in an aura of rippling 'sonic' wind
so it's a bit odd to mix air and sonic....like the 'air' makes a loud 'boom' when a foe touches the shield? And you get the additional 'wind wall effect'. Air effects normal do bludgeoning damage.
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2012-01-25, 03:19 PM (ISO 8601)
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Re: New Spells of the Storm (3.5, PEACH and suggestions, please)
Lightning bolt deals its damage to all creatures in a 120' line, automatically. Vergil's lesser thunderbolt requires a ranged touch attack and strikes one creature within 25 ft, +5 ft per 2 caster levels.
Vergil's Fury of the Storm looks powerful for 3rd level, but it does have the 'only electricity' spells limit. Though call, this might need a play test to see it's power. Still I'd bump it up a level or two...and add a bit more to the 'being made of electricity' part like they can't touch or use items, can't fly, are not incorporeal and such.
I agree I will need to playtest it though.
Lesser shout is better then shout?
Vergil's Shield of Air is the odd spell out. It's a evocation spell that creates a sonic shield of air? You cover yourself in an aura of rippling 'sonic' wind
so it's a bit odd to mix air and sonic....like the 'air' makes a loud 'boom' when a foe touches the shield? And you get the additional 'wind wall effect'. Air effects normal do bludgeoning damage.Last edited by NeoSeraphi; 2012-01-25 at 03:24 PM.